Aces High Bulletin Board

General Forums => Wishlist => Topic started by: earl1937 on September 21, 2016, 09:31:48 AM

Title: sounds
Post by: earl1937 on September 21, 2016, 09:31:48 AM
 :airplane: I wish we had an alternate sound pack for use in AH3, by just selecting it like a bomb load or fuel! Mistsu sound pack would do fine or "Dog" either one!
Title: Re: sounds
Post by: BowHTR on September 21, 2016, 09:58:47 AM
:airplane: I wish we had an alternate sound pack for use in AH3, by just selecting it like a bomb load or fuel! Mistsu sound pack would do fine or "Dog" either one!

Custom sound packs may take some time. It has to go through a completely new process now that they will have to learn. I know Chalenge is working on his, not sure about any others.
Title: Re: sounds
Post by: Chalenge on September 21, 2016, 10:03:28 AM
Earl, what planes are you looking for?
Title: Re: sounds
Post by: Rich46yo on September 21, 2016, 01:23:51 PM
Waiting patiently but want to remind sound pack makers that their work is important and brings an awful lot to the game. There were certain planes I'd take up and buzz around in just to listen to their engines the sound was so well done on them. Like the 2800 dbl wasp or the last TU-2 engine sound "I forget who made it".
Title: Re: sounds
Post by: Chalenge on September 21, 2016, 02:03:18 PM
Waiting patiently but want to remind sound pack makers that their work is important and brings an awful lot to the game. There were certain planes I'd take up and buzz around in just to listen to their engines the sound was so well done on them. Like the 2800 dbl wasp or the last TU-2 engine sound "I forget who made it".

I promised ammo he would get the first Jug.
Title: Re: sounds
Post by: Devil 505 on September 21, 2016, 02:11:01 PM
The sound I want most is a 30mm shot that matches the Mk108 rate of fire - because the current sound is WAY off.
Title: Re: sounds
Post by: Chalenge on September 21, 2016, 02:56:23 PM
I think HTC just wanted to give you a great sound, and that cannon is mighty fierce. I just worked out the firing rate, but I haven't tried to punch the bass that hard yet. I'm really more interested in engines at the moment.
Title: Re: sounds
Post by: 8thJinx on September 21, 2016, 03:37:07 PM
Can anyone tell me what the sound file is that needs to get modified, and what software to do it in?
Title: Re: sounds
Post by: BowHTR on September 21, 2016, 03:41:29 PM
Can anyone tell me what the sound file is that needs to get modified, and what software to do it in?

http://bbs.hitechcreations.com/smf/index.php/topic,377219.msg5023772.html#msg5023772 (http://bbs.hitechcreations.com/smf/index.php/topic,377219.msg5023772.html#msg5023772)
Title: Re: sounds
Post by: bustr on September 21, 2016, 06:40:43 PM
Are you going to create cockpit sounds from real recordings like some of Kermit Weeks cockpit flight videos, or are you going to try to create a sound more akin to what one would hear if the same aircraft did a low flyby, but tone it down in amplitude?

I have squad members who don't care about realism, they want to hear the flyby sound inside of their zipped up cockpit like in old John Wayne movies. I've flown in both tandem single engine and twins over the years with radials and in-lines. You don't hear anything like the sounds my squad mates want to hear. The default sound pack is not far off from reality except for some low pop and lugging during taxiing. None of them care, nor have they ever flown in anything but commercial cattle carriers which have sound padding for the cattle's comfort.   
Title: Re: sounds
Post by: Chalenge on September 22, 2016, 01:17:37 AM
I have already figured out how to make the sounds that you had in AH2 appear in AH3. So, I could do it that way. Anyone could, I mean any one that knows how to edit sounds can make this work.

For me the most interesting part is making a Tiger sound like a Tiger, and an M4A3-75 sound like itself. When a P-51 passes by I want to hear a P-51, and I mean whistle and all.

As for cockpits, the first time through I paid a lot of money to take plane rides and record sounds. In some cases I was not able to get to a location, so I paid a recordist to do the same thing. I had just started out making sounds when someone (and I know who) gave my sounds to another sound pack maker. Professionals don't act that way, so I nearly quit making sounds for Aces High. When the tanks got updated and those battles started to heat up I got the bug again. So, about $50,000 later I have about 300TB of videos, and 35GB of audio to support making sounds. Most of the recordings that I got from inside of aircraft were really bad audio samples. Kermit Week's are no different, it's the nature of the GoPro system that just doesn't work well in a high SPL environment. The P-51 for instance is about 144db in the cockpit at takeoff, but the usual recording method is to hold the camera high so viewers can get a good view. Getting close to the canopy like that ruins the recording (my opinion). It's a mistake that I made recording a few airplanes before I figured it out.

What I did to correct the situation was to record samples from different points around the aircraft, and then mix them together until I got something closer to what your squaddies want to hear. As in my "Jugs" video from AH2, I used a mix like this:

(http://i447.photobucket.com/albums/qq197/Chalenge08/Audition_zpsci33lxxk.jpg)

I saved all of that work in my Sound Library. Anyone that actually makes sounds can take that work and modify it to fit FMOD and you will have the exact same audio in AH3, for internal sounds. That is not what you want for external sounds. I think that's obvious, but there may still be a few people that haven't caught on. I'm sure someone will come along and do just that. I'm going to do what I think is right to begin with, and then possibly come back and make things sound like AH2 somewhat. It all depends on a few things. Primarily, it depends on whether I can make the changes to my original sounds to correct for the rpm changes of AH3. I played with the P-47D25 last night and it seemed promising. RPMs are critical for AH3, so if you can't do that then you have to start over. So, when I started with engine changes I was on the right track to begin with.

And bustr, it won't be a situation where you have to wait for the whole thing to be completed. I believe I can do this as I move through the planes and vehicles. So, the first pack will be the M3, Fi156, Tiger1, and maybe P-51B & D. My own squaddies want the B-24 and B-17, so that may follow. I'm really wanting to concentrate on vehicles myself.
Title: Re: sounds
Post by: Chalenge on September 22, 2016, 01:25:46 AM
Can anyone tell me what the sound file is that needs to get modified, and what software to do it in?

Audacity is a free multitrack editor that will work. FMOD is a great mixing system, and includes an engine designer. You might want to talk with Hitech about how it all works together with the game.
Title: Re: sounds
Post by: Treize69 on September 22, 2016, 09:41:09 AM
I was hoping to at least have my P-38 sounds improved by the time of the Tunisia scenario, but I know it's probably going to be a long wait. The stock sound files are horrid after using custom ones for so many years.
Title: Re: sounds
Post by: Chalenge on September 22, 2016, 10:38:29 AM
The sound I want most is a 30mm shot that matches the Mk108 rate of fire - because the current sound is WAY off.

Fixed for whenever I publish a pack.
Title: Re: sounds
Post by: Chalenge on September 22, 2016, 11:10:00 AM
I was hoping to at least have my P-38 sounds improved by the time of the Tunisia scenario, but I know it's probably going to be a long wait. The stock sound files are horrid after using custom ones for so many years.

October 22?
Title: Re: sounds
Post by: Devil 505 on September 22, 2016, 12:13:27 PM
Fixed for whenever I publish a pack.
Most excellent. Thanks.  :salute
Title: Re: sounds
Post by: bustr on September 22, 2016, 04:12:31 PM
If you get the pop and lugging in as the base for taxiing and not to far off from the AH3 defaults, that will be pretty close for the average sound systems of the majority in this game. As for tanks, if they are not my side's sounds, I'm more worried about which end the AP round is about to screw me. I wouldn't know a tiger tank from an earth mover. :lol
Title: Re: sounds
Post by: Chalenge on September 22, 2016, 08:35:05 PM
Tiger tanks sound scary.

You should know the sound of an M3 (or M16). The M4A3-75 is the most iconic tank in history, at least from the American perspective. 53 countries have operated them, if you include captured versions in Germany. V12s vs the V8 (or 30-cylinder Multibank in the Firefly) and the Russian Diesels. They're all fairly distinctive sounds. No real way to discern a Panzer F from the H, or Flak, or Wirb, or Panther for that matter, until you see one. Panther tracks are different, but you really need to get closer to hear them well.
Title: Re: sounds
Post by: earl1937 on September 23, 2016, 08:47:52 AM
Earl, what planes are you looking for?
:airplane: because of eyes, I can only fly B-17 and 29 and single engine, 51's and jugs...if you can just help me up grade the default to custom sound of yours would helpful....I just don't understand how to  drop new sound pack into game, I keep screwing it up
Title: Re: sounds
Post by: Chalenge on September 23, 2016, 09:06:02 AM
Well, okay. The old sound packs won't work anymore, so everything has to be built again. The sounds for guns can work, the alerts, things like that. The engines for the airplanes and vehicles will need a little more care. I have upgraded my M3 to work in the game, but the surfaces of the terrain actually modifies the sound of the halftrack tread, so I know there will be other surprises.

Bustr pointed out that the lower end of rpm could use more interest, which is something I was planning on. I think you will like the bombers for the same reason. I think the FMOD engine will even allow a little random change there, but I haven't played with it to see if it really is possible. I'm talking about the coughing, sputtering as the engine starts up, or if you leave it in low throttle, etc.

My biggest interest is in the external sounds. I don't know how far the airplanes can even be heard, but I am anxious to push the boundaries.
Title: Re: sounds
Post by: hitech on September 23, 2016, 03:09:43 PM
Btw Chalenge, Ranges on engines are have a hard coded max, I don't remember what it is, but you can set sound profiles shorter then the max, but longer is not allowed for game play reasons.

HiTech
Title: Re: sounds
Post by: Chalenge on September 23, 2016, 09:49:06 PM
Btw Chalenge, Ranges on engines are have a hard coded max, I don't remember what it is, but you can set sound profiles shorter then the max, but longer is not allowed for game play reasons.

HiTech

Is going to F5/F8 mode the same as using external sounds? or should I make a recording of someone else in the vehicle I want to test?
Title: Re: sounds
Post by: FLS on September 23, 2016, 09:53:01 PM
Does F8 pan for you? Mine only works in the film viewer now not in game.
Title: Re: sounds
Post by: Chalenge on September 23, 2016, 09:56:18 PM
In the main arena and in film viewer it works, but not in the TA, or offline.
Title: Re: sounds
Post by: FLS on September 23, 2016, 10:06:02 PM
In the main arena and in film viewer it works, but not in the TA, or offline.

That's odd.

I reported it in the beta, maybe it wasn't reproduced.
Title: Re: sounds
Post by: hitech on September 24, 2016, 01:11:49 PM
Is going to F5/F8 mode the same as using external sounds? or should I make a recording of someone else in the vehicle I want to test?

Any plane but yours is considered external. If it is your plane it is internal.
Title: Re: sounds
Post by: Chalenge on September 24, 2016, 02:02:30 PM
Alright cool. Slow, but steady progress. I got detoured by the M4. Once I started working on it I just found more and more things to add.

The attenuation on pitch doesn't work so well for guns, unless I missed something. I thought I might read through the manual, but it seems like cheating myself out of too much fun playing.
Title: Re: sounds
Post by: Chalenge on September 25, 2016, 04:47:40 AM
Wow, Hitech! Just wow!
Title: Re: sounds
Post by: hitech on September 25, 2016, 01:02:20 PM
Wow, Hitech! Just wow!

Whats this about?

HiTech
Title: Re: sounds
Post by: Chalenge on September 25, 2016, 01:11:00 PM
I started watching a few films with custom sounds loaded. It really changes the atmosphere.
Title: Re: sounds
Post by: Chalenge on September 25, 2016, 01:21:11 PM
I better explain more I guess.

Now that we have external sounds I made some of the guns a little more distinctive. Unless you get really close you still cannot hear the difference between some tanks, but their guns are a different story. So then I loaded up a film with a little tank action. The battle was more than 2k away, but the sound was absolutely ferocious. Yet, you can still tell it is some distance off.

So having experienced that, now I want to get a lot more sounds completed and then produce a choreographed battle of sorts. I think it would really sell Aces High 3, especially compared to the other games out there.