Aces High Bulletin Board
General Forums => Wishlist => Topic started by: DmonSlyr on September 25, 2016, 01:12:52 PM
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About 4 or 5 times now I've been instantly towered with 3-5 kills without even a second to think. I'm about 7-10K away from a CV or a base and all the sudden im sitting in the tower in awwe. I don't want this to sound like a complaint, buts it's gotten to the point where people are just being sniped out of the sky with easy to aim puff acks. I don't mind if people have the ability to defend like that. But being able to snipe planes with 1 easy to aim ack that far away just kills the mood.
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Agreed
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Other than the skill of someone in a 5in, the auto puffy from CV appears to ignore fighters and bombers now. And the 5in VT proximity fuse was that good in WW2. You are lucky the VT fused AA round doesn't have the vapor trail like the HE round does. I range a few HE at a long range target to get the elevation and hold off, then change to AA and boom. All we have to aim with is an 18Mil white ring.
Your wish sounds like it really should be: Please completely castrate or remove player ability to man 5inch guns on ships so I can land my kills.
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About 4 or 5 times now I've been instantly towered with 3-5 kills without even a second to think. I'm about 7-10K away from a CV or a base and all the sudden im sitting in the tower in awwe. I don't want this to sound like a complaint, buts it's gotten to the point where people are just being sniped out of the sky with easy to aim puff acks. I don't mind if people have the ability to defend like that. But being able to snipe planes with 1 easy to aim ack that far away just kills the mood.
What do you do fly strait and level right at the CV?
I can fly for 5-10 minutes in the puffy and not take any damage let alone ever getting towered.
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It's mostly the manned acks I'm talking about. I've shot down a guy, they get into a manned ack. Within seconds he points and shoots at 8K, with me at 7-12K alt, and I instantly go poof. Maybe it's just lethality of the ack that can be toned down, but instant towering just sucks.
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Within seconds he points and shoots at 8K, with me at 7-12K alt, and I instantly go poof.
That's either sheer luck (which does happen) or incredible gunnery skill on his side. Try yourself shooting at cons 8k away and not coming directly to the CV.
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I get shot down my manned ack way more often than other planes. And it is very annoying.
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I get shot down my manned ack way more often than other planes. And it is very annoying.
What's your ingame name?
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Not a single one of you are willing to make this wish.
Hitech, please do away with anything that can shoot at me, but let me shoot at them and land all of my kills every sortie. I'm not sure how that wish will work out.
Hitech on Friday helped me get my offline gunnery training terrain to pass the requirements for upload to the custom arena host. I posted the zip file with all the offline files needed to practice gunnery offline with every kind of gun in the game. Including being able to spawn the wirbel, osti, M16 or tank 500ft below the drones and enable the lead computing gunsight. And to man an 88mm to practice shooting at the drones from 7k away. I never could get a 5inch battery object to allow you to choose it from the field gun hanger menu after placing it down 7k from the drones next to the 88mm. Hmmmm, the 5 inch battery is now a new object for the updated Fletcher class destroyer. I wonder........ :O
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One of the most dangerous missions for a fighter pilot in any war (far more dangerous than encountering enemy planes) were ground attack missions against enemy airfields and other installations. Why should it be different in game?
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I'm sure it was very dangerous in WW2. But WW2 was s different than AH.
I'm talking about immediately getting sent to tower from a random puff ack, from the guy I just killed 10 seconds ago, who hopped in sniper puff ack machine. Thats cheap Bull crap. Id expect to get shot 2-3k maybe from an ack as I was pressing X approaching or leaving a base. But getting drilled as I am Maneuvering from 5-8K and insta towering is way too accurate.
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See rule #4
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What do you do fly strait and level right at the CV?
I can fly for 5-10 minutes in the puffy and not take any damage let alone ever getting towered.
Sure. Right.
Not.
I maneuver and jink like it is Downtown Hanoi and I get a one-ping PK REGULARLY.
In AH2 I was always oiled even at max range and 20K+. Ping. Oiled.
+ 1 OP.
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Got the same kind of argument in a PM from someone years ago in AH2, when I made my once in 10 years lucky 4500 yard 37mm hit on him as he was flying away from my base in a 262. I got a similar one recently about the 88mm hitting a player at 9k. This I can do a bit more frequently after having to test every singly player controllable object I placed on my gunnery training terrain. One of those drawbacks to building a terrain for public consumption.
I doubt you are going to get Hitech to castrate the MA to how you want it. You have the option of the 16 arena custom arenas, or the DA for your perfect world. Smaller new AH3 MA maps are a feasible wish.
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See rule #4
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It just sounds to me that the OP wants the acks nerfed so it is easier for him to loiter above an enemy base without fear of being hit. I seriously doubt he got hit by a single puffy ack at 8,000 yards, unless someone like Kingpin was the gunner.
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I do a great deal of attack runs. In ah2 the odds of a lost engine on tthe 38 were good. In ah3, getting blown up is more prevalent but it just adds to the game. Since field deacking is still common place in ah3, I would not mind if the ack power was increased a touch.
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Did puffy ack shoot when there was friendly fighters in the area...maybe by mistake sometimes but No ground commander would ever authorize that unless it was against a kamikaze or bombers...
So don't bring up real life vs in game.
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I do a great deal of attack runs. In ah2 the odds of a lost engine on tthe 38 were good. In ah3, getting blown up is more prevalent but it just adds to the game. Since field deacking is still common place in ah3, I would not mind if the ack power was increased a touch.
I think the auto guns should be increased but the puffy nerfed to where it doesn't shoot if a friendly fighter is in the AO
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Is it possible that he is talking a about the auto puffy at a huge field. Its new you know, and deadly.
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Is it possible that he is talking a about the auto puffy at a huge field. Its new you know, and deadly.
Nope. He's talking about people skilled in gunnery with the 88mm flak gun, and the task group 5" AA guns.
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Sigh.. don't come complaining when it starts happening to you guys. Bustr seems to have the liberal mentality that since I am able to actually get kills, I should be punished by cheap easy game play that instantly ruins my 30 minute sortie. If the enemy has a CV 3-5 miles of shore, I shouldn't risk getting 3K altitude in fear that my sortie will be instantly ruined, because I know how to get kills. Or if they have a CV 3-5 miles off shore, people shouldn't be able to easily get in a manned gum and snipe my Maneuvering fighter going 350knts out of the guy. Yup. Great game play. I'm sure it won't piss anyone off.
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If it is so easy then lets see some films of you doing it. :noid
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That's right, I need to test the new 5inch battery object. I'm betting I just need to set a Fletcher class destroyer in the middle of the 4 mile tank gunnery range and give ownership of the destroyer to the airfield and the gun batteries will be active and available from the hanger. The players can shoot at the drones circling the airfield offline 7-8k away all day long until they perfect their aim...... :O
Don't you just love all the tools Hitech created for us so we can build tools to make ourselves better at using the game functions he placed there for us to play with. Like dude, if he didn't want us to use them he wouldn't put them in his game..... :rolleyes:
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Dang it worked and you can choose gun positions from the hanger at the airfield to shoot at the drones. Still, I would have to experiment with a range of drone ownership circle. But, it works....... :joystick:
(http://s20.postimg.org/l6ercat1p/fletchland.jpg)
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Just because it's in game...doesn't mean it's good for the game. That's why we have a discussion board.
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If it is so easy then lets see some films of you doing it. :noid
I don't have a lot of time to play when I get the chance so I like flying in planes and being apart of the fighter combat. If people are vulching me or are too close to the CV, I'll roll from another base or roll from that base and attempt to defend till the fight is even. That's what makes the game fun and challenging for me. I just think when people can easily shoot me picking their nose in the Flak gun, and I instantly tower being at least 5-8k away from the base, I lose the feeling of accomplishment and excitement as now I have to spend another 20 minutes getting back to the fight. Being right over the base and flying level over it is one thing, but blowing up a maneuvering plane from far away with one shot is frustrating.
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I don't have a lot of time to play when I get the chance so I like flying in planes and being apart of the fighter combat. [...] I just think when people can easily shoot me picking their nose in the Flak gun, and I instantly tower being at least 5-8k away from the base, [...]
You really should try those things before you are judging about how easy it is.
Because it is not. Shooting down a maneuvering fighter 5-8k away from a base, be it in a 88 or a 5", is a hell of an accomplishment. For most players, it's a one in a thousand shot.
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You really should try those things before you are judging about how easy it is.
Because it is not. Shooting down a maneuvering fighter 5-8k away from a base, be it in a 88 or a 5", is a hell of an accomplishment. For most players, it's a one in a thousand shot.
If it's a one in a thousand shot for most players....why does the AI seem to make at least a damage on me every other time I stumble into puffy? AI shouldn't mimic average players or be worse.
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Lusche what are the stats. How many times has he been shot down by manned guns. It would be nice if it could be broken down by gun type, but I dont think that is possible.
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My goal is simple, I listen in game to complaints, or read them on this board, and come up with tools for the average unskilled player to make himself better with specific offline tools. One of the most poorly addressed complaints is how hard it is to learn how to use all of those other toys besides fighters. So I built that gunnery training terrain.
You guys are supposed to walk on water in this game if reading your posts over the years are accurate about your feats of glory, why so much complaining. Just use that MOJO you constantly tell us all about here in the forums to over come these things. Why is Hitech supposed to drop everything because you get whacked like the rest of us? And don't hide behind what's good for game play and your only concern is for others.
About 4 or 5 times now I've been instantly towered with 3-5 kills without even a second to think.
Agreed
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Sigh.. don't come complaining when it starts happening to you guys. Bustr seems to have the liberal mentality that since I am able to actually get kills, I should be punished by cheap easy game play that instantly ruins my 30 minute sortie. If the enemy has a CV 3-5 miles of shore, I shouldn't risk getting 3K altitude in fear that my sortie will be instantly ruined, because I know how to get kills. Or if they have a CV 3-5 miles off shore, people shouldn't be able to easily get in a manned gum and snipe my Maneuvering fighter going 350knts out of the guy. Yup. Great game play. I'm sure it won't piss anyone off.
I have encounter Violater many times but I have never seen him vulch a field.
Everyone vulches a field now and then for one reason or another. However, there are players that vulching is their game play. Think goodness their numbers are limited or it would ruin the game.
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Lusche what are the stats.
Last night I tried to look up Bob0's stats, after he wrote:
I get shot down my manned ack way more often than other planes. And it is very annoying.
Well, there's only one Bob0 in game. In his last combined four tours of flying planes, the #1 reason of getting shot down was indeed the manned gun:
1. Manned Ack 18
2. Wirbelwind 15
3. Spit XVI 12
However, there's only one type of manned ack in the stats, while planes split up in 99 different models. In the end, he was shot down by planes 141 times and 18 times by manned ack.
So it's far from being "shot down by manned ack way more often than other planes". But of course such an impression can come quickly when you see manned ack on top of your 'killed by' list tour after tour.
Much in these discussions about manned & puffy ack is more about perception and annoyance levels than about factual occurrences. Which is not surprising to me, I'm quite annoyed myself when being taken down by a lowly ground gun :noid
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Lusche what are the stats. How many times has he been shot down by manned guns. It would be nice if it could be broken down by gun type, but I dont think that is possible.
According to records this month, I've been killed by 4 manned acks. Not including auto ack. The past 3 months it has been 0-2 times. I think I complained in July when I blew up at 12K in a straight down dive going 450 mph in a 4hog with 5 kills, trying to avoid the ack, as my CV was right next to enemy CV. Impossible to avoid! Simply sent straight to The tower.
I have encounter Violater many times but I have never seen him vulch a field.
Everyone vulches a field now and then for one reason or another. However, there are players that vulching is their game play. Think goodness their numbers are limited or it would ruin the game.
I try to avoid directly vulching if my team isn't capturing a base. Not that I never have or will never do it. But I don't make it my sole form of kills. When I'm trying to kill enemies coming from a CV and they have ack that shoots for miles away at anything above 3K, makes its difficult to achieve a successful sortie. Add on the snipers in manned puff acks like last night that just explode me in the air from 6-8K away with multiple friendlies around me.
My goal is simple, I listen in game to complaints, or read them on this board, and come up with tools for the average unskilled player to make himself better with specific offline tools. One of the most poorly addressed complaints is how hard it is to learn how to use all of those other toys besides fighters. So I built that gunnery training terrain.
You guys are supposed to walk on water in this game if reading your posts over the years are accurate about your feats of glory, why so much complaining. Just use that MOJO you constantly tell us all about here in the forums to over come these things. Why is Hitech supposed to drop everything because you get whacked like the rest of us? And don't hide behind what's good for game play and your only concern is for others.
I am not trying to complain here, just a mention about it's lethality and performance and to see if it needs to be taken down a notch. I have had amazing sorties just ended, poof, insta tower, not even close to ack firing distance of the CV. Being good at flying is one thing, getting rocked by stationary shooters that I couldn't even get close to if I tried, is another thing. They have the easy ability to down my fighter, while they sit in a gunner and dial their distance in and pull a trigger. I can't dip, dodge duck or dive, to avoid their magic bullet. If I was right over the base, I could see it. But being 5-10K away is just crazy.
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The only aasy answer is to use the new Down Times option when you right click a field to ensure the 88s are down before rolling in on the field or downing someone thay may respawn in an 88.
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I got killed by puffy near a large field and thought it was a bug where an 88 didn't get a kill....it reminded me of some of the best 88 shooters in the game....it was also shooting at me when I was within 1K of an enemy plane....dodging, ducking, dipping, diving, and dodging and still hit me with in first 4 shots.... yep Puffy in game makes a lot of sense.
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Did puffy ack shoot when there was friendly fighters in the area...
In real life? Yes. It was the friendly fighter pilot's responsibility to stay out of the friendly ack barrage but sometimes the situation would force the pilot to fly into the barrage or through it.
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If I had the time to figure out the new terrain editor i would create a puffy flak alley for some systematic testing :old:
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In real life? Yes. It was the friendly fighter pilot's responsibility to stay out of the friendly ack barrage but sometimes the situation would force the pilot to fly into the barrage or through it.
So to make the game like real life no friendly fighters should be allowed where puffy can shoot.... :rolleyes:
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. If I was right over the base, I could see it. But being 5-10K away is just crazy.
Why is being shot at by acks 5,000 to 10,000 yards away "crazy"? Do you know what the ranges of the USN 5" gun was or the German 88mm? Just a hint...both guns could reach out and touch you at rangers further than 10,000 yards.
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I have had amazing sorties just ended, poof, insta tower, not even close to ack firing distance of the CV.
I guess I'm missing the problem. If you've had an amazing sortie, why would you care whether it ended with an ack shot or a landing?
- oldman
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I could just tell all of those unskilled weenies like myself on ch200 how to set their ammo counter and range HUD to act as a gunsight for the 88mm. Then they can practice offline with the new tool I uploaded to the Custom Arena Host, same thing works for the 5in. You are very lucky Hitech chose not to give us the analog director computers that made the 88mm and 5in truly deadly.
Here more tools for the unskilled weenies and their no skill popguns right out of the US NAVY manuals:
Ship Board 20mm
(http://s20.postimg.org/fw9sl08st/20mmsight.jpg)
(http://s20.postimg.org/cqp6usq6l/20mmsight2.jpg)
Ship Board 40mm Bofors
(http://s20.postimg.org/4mlo3st59/40mmsights.jpg)
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I could just tell all of those unskilled weenies like myself on ch200 how to set their ammo counter and range HUD to act as a gunsight for the 88mm. Then they can practice offline with the new tool I uploaded to the Custom Arena Host, same thing works for the 5in. You are very lucky Hitech chose not to give us the analog director computers that made the 88mm and 5in truly deadly.
Here more tools for the unskilled weenies and their no skill popguns right out of the US NAVY manuals:
Ship Board 20mm
(http://s20.postimg.org/fw9sl08st/20mmsight.jpg)
(http://s20.postimg.org/cqp6usq6l/20mmsight2.jpg)
Ship Board 40mm Bofors
(http://s20.postimg.org/4mlo3st59/40mmsights.jpg)
It's point and shoot and figure out lead...really don't need to teach anything
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Icing on the cake...... :aok
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I guess I'm missing the problem. If you've had an amazing sortie, why would you care whether it ended with an ack shot or a landing?
- oldman
Ego?
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I guess I'm missing the problem. If you've had an amazing sortie, why would you care whether it ended with an ack shot or a landing?
- oldman
2 reasons,
I actually like landing my sorties especially with 3+ kills.
I hate dying to cheap antics from lazy game play.
Keep in mind I've died about 20 more sorties this month than landed, so I don't want to hear it.
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And that makes you any more special than the rest of us who get fragged just like you do under the same conditions?
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And that makes you any more special than the rest of us who get fragged just like you do under the same conditions?
Not what I was implying. I think about everyone and gameplay when I write wish list posts.
I'd rather shoot my enemy out of the air than have my own ack kill him before me.. does that make sense?
I'm seriously not denying that it's part of the game or part of war or thats it's not unforgiving. I just don't want it to be a habbit for people to get easy kills by getting in a manned ack. I'd rather people take off and experience air combat than cheap out by getting into a manned ack. If you make it too easy for people to ruin others sorties by a manned gun, people are going to get fed up for wasting that much time getting there.
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It's mostly the manned acks I'm talking about. I've shot down a guy, they get into a manned ack. Within seconds he points and shoots at 8K, with me at 7-12K alt, and I instantly go poof.
I think guys should get more credit for a shot like that I mean think about the variables that go into making a shot like that maybe award the guy 2 kills or something thats crazy skill, most of the time i cannot hit at 200 yrds let alone 12k shot.
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It is the range finder on the icons that make that kind of shots possible. Show the ranges with lower accuracy like the appear when you are in a plane yourself.
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Not what I was implying. I think about everyone and gameplay when I write wish list posts.
I'd rather shoot my enemy out of the air than have my own ack kill him before me.. does that make sense?
I'm seriously not denying that it's part of the game or part of war or thats it's not unforgiving. I just don't want it to be a habbit for people to get easy kills by getting in a manned ack. I'd rather people take off and experience air combat than cheap out by getting into a manned ack. If you make it too easy for people to ruin others sorties by a manned gun, people are going to get fed up for wasting that much time getting there.
You say you "think about everyone" but later down in your post, you wish that people play how you want them to play. I guess you think of everybody only when you want them to play your way.
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Not what I was implying. I think about everyone and gameplay when I write wish list posts.
I'd rather shoot my enemy out of the air than have my own ack kill him before me.. does that make sense?
I'm seriously not denying that it's part of the game or part of war or thats it's not unforgiving. I just don't want it to be a habbit for people to get easy kills by getting in a manned ack. I'd rather people take off and experience air combat than cheap out by getting into a manned ack. If you make it too easy for people to ruin others sorties by a manned gun, people are going to get fed up for wasting that much time getting there.
I don't really think you know all that much about "what people want" in this game.
In the case of a "fighters arena" I think you would be lucky to get 5 percent of the players in there. With the numbers we have thats 7 guys.
When it comes to other players "fighting". I think you'd be lucky to see 35-40 percent of players "ok" with, never mind "look for" fights. Most would rather avoid fights at any cost.
Why they avoid fights? It is because there is an upper 2-3% of the players that are known "sharks" or "killers". When these players are found, players move to the other side of the map to avoid them. They don't want, nor can they even think of fighting those players and so move on.
Now, we both know, practice, practice, and just a bit more practice will bring these players much closer to that top group, but most either dont have the time, or confidence to bother investing the energy to do that practice. They will take MONTHS and MONTHS to earn enough perks to crash their first ME262 because they will NOT step outside that comfort zone and become the target of those upper 2-3%.
It is what it is. If you don't want to get shot down by a ground gun, don't fly near an enemy base, because the odds are very good that the guy you just shot down believes he doesn't stand a chance against you in a plane and so will jump in a gun.
Changing things to "force" a player into a situation they don't want to be in isn't the best way to retain PAYING customers, so you won't see any changes on that front. The only way to effect any change is to take these guys under your wing and teach them to be better. Build their confidence so they will KEEP coming back to try you.
I harp on HOs. I KNOW Hitech isn't going to change how the HO works. Also, i could learn to HO, it is a skill that is learn-able, there are a number of players that count on nothing else. But instead I try to educated the other players in the hope they will NOT go for the joust and instead work to fight it out.
Be that guy, teach other to fight. The more you teach, the more guys you'll have to fight. Don't be like a certain "tanker" that after he killed me and I asked for some tips. He laughed and called me "the enemy" and he said wouldn't teach me anything. :rolleyes: This is a game and the better the opponent is the more fun it is to fight them. Well thats how I look at it. If the guy is going to run to an ack gun, why give him a target?
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It is the range finder on the icons that make that kind of shots possible. Show the ranges with lower accuracy like the appear when you are in a plane yourself.
That's a really great point! I think if you could eliminate plane range it would make it more realistic and challenging.
You say you "think about everyone" but later down in your post, you wish that people play how you want them to play. I guess you think of everybody only when you want them to play your way.
I must have forgot what kind of game we are playing here. I figured "most" people played this game so they could experience air combat. Or almost soo challenging that they get in planes or tanks instead. Manned guns are lazy and eliminate interaction. I just think they should be harder and more challenging, that's all.
I don't really think you know all that much about "what people want" in this game.
In the case of a "fighters arena" I think you would be lucky to get 5 percent of the players in there. With the numbers we have thats 7 guys.
When it comes to other players "fighting". I think you'd be lucky to see 35-40 percent of players "ok" with, never mind "look for" fights. Most would rather avoid fights at any cost.
Why they avoid fights? It is because there is an upper 2-3% of the players that are known "sharks" or "killers". When these players are found, players move to the other side of the map to avoid them. They don't want, nor can they even think of fighting those players and so move on.
Now, we both know, practice, practice, and just a bit more practice will bring these players much closer to that top group, but most either dont have the time, or confidence to bother investing the energy to do that practice. They will take MONTHS and MONTHS to earn enough perks to crash their first ME262 because they will NOT step outside that comfort zone and become the target of those upper 2-3%.
It is what it is. If you don't want to get shot down by a ground gun, don't fly near an enemy base, because the odds are very good that the guy you just shot down believes he doesn't stand a chance against you in a plane and so will jump in a gun.
Changing things to "force" a player into a situation they don't want to be in isn't the best way to retain PAYING customers, so you won't see any changes on that front. The only way to effect any change is to take these guys under your wing and teach them to be better. Build their confidence so they will KEEP coming back to try you.
I harp on HOs. I KNOW Hitech isn't going to change how the HO works. Also, i could learn to HO, it is a skill that is learn-able, there are a number of players that count on nothing else. But instead I try to educated the other players in the hope they will NOT go for the joust and instead work to fight it out.
Be that guy, teach other to fight. The more you teach, the more guys you'll have to fight. Don't be like a certain "tanker" that after he killed me and I asked for some tips. He laughed and called me "the enemy" and he said wouldn't teach me anything. :rolleyes: This is a game and the better the opponent is the more fun it is to fight them. Well thats how I look at it. If the guy is going to run to an ack gun, why give him a target?
A HO is an action by a player, it cannot be modelled. A manned ack can be manipulated to be harder to shoot.
Do players really want to be sniped out of the air unfairly? Is that really what players join this game for? I thought interaction with online players was the point?
If hiding in manned acks is the direction this game wants to go, because people are too afraid of dying to better players, than its just not going to be an exciting game anymore.
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That's a really great point! I think if you could eliminate plane range it would make it more realistic and challenging.
I must have forgot what kind of game we are playing here. I figured "most" people played this game so they could experience air combat. Or almost soo challenging that they get in planes or tanks instead. Manned guns are lazy and eliminate interaction. I just think they should be harder and more challenging, that's all.
A HO is an action by a player, it cannot be modelled. A manned ack can be manipulated to be harder to shoot.
Do players really want to be sniped out of the air unfairly? Is that really what players join this game for? I thought interaction with online players was the point?
If hiding in manned acks is the direction this game wants to go, because people are too afraid of dying to better players, than its just not going to be an exciting game anymore.
That is certainly the way it is going. What you think of as good fights/furballs/action is just a drop in the bucket as to what we had 10 years ago. On top of that, 10 years ago we probably had the same numbers as the game was new, but we had far more fights because that is what the game was.
Since then it has evolved due to players changing, and the things HTC has added to the game. SOme things were added that added more things to do, to bring in more players, but those same things turned off other players and caused them to leave.
Ack guns are good, can be aimed and you don't get a "death" added to your score if you get shot down in one. On the other hand, while you dont get a kill toward rank, you can tick off players that you are sure you couldn't beat anyway. Same reason a lot of players HO. They know they cant fly as well as many other players so they HO and hope for the best.
Again, it is what it is. Make the best of what is available. If you cant, you can retired like so many other that didn't like the changes.
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Again, it is what it is. Make the best of what is available. If you cant, you can retired like so many other that didn't like the changes.
This is how games die
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This is how games die
Agreed, but HTC has always said they are not in this to try and keep the old, long time players. Subscriptions have a certain life span and most of 7s old timers have gone way past them.
The idea is to add more and more options to draw in more and more new players, not to keep the old players. As long as the influx stays ahead of the outgoing its a good business plan.
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Agreed, but HTC has always said they are not in this to try and keep the old, long time players. Subscriptions have a certain life span and most of 7s old timers have gone way past them.
The idea is to add more and more options to draw in more and more new players, not to keep the old players. As long as the influx stays ahead of the outgoing its a good business plan.
Look at games similar to Aces High...All of them have one thing in common that makes them have an edge...constant action. Aces High itself provides the tools to have constant action but there are ways for people more interested in winning the map to just avoid action completely, making it harder or nearly impossible for others to find action...so when Violator posts ideas like this I tend to agree...people give me crap about complaining about M3 resupply(haven't played much lately so I don't know if it's still an issue in 3 as it was in 2 that's why I haven't brought it up yet for 3) but that and man guns were some of the tools to avoid combat in the air.....so the main crowd that's leaving is the "Sharks" aka Furballers....How the heck is it that I look at the active roster...let's just say top 50 fighters and I'm like yea most of them I can beat in a pre set 1v1 any plane with 100% confidence but 4-5 years ago I looked at the roster and would be like yea there's some who have gamed the fighter rank but most are just good in fighters and I'm not as good as them...I haven't got better...if anything I'm worse because I don't spend time in the DA 1v1ing like I used to. The player base that's leaving is the fighter jocks....why the heck does everyone think they are the most vocal??? Side switch rule....hurt the spies of the win the war crowd...hurt the fighter guys just looking to furball....Strat update....made strategic gameplay more deverse opening up bether targets for bombers...also made it possible for people to up m3's and resupply instead of upping fighters to intercept fighters...puffy at large fields...made large fields more strategic (which they were already defended enough if you ask me) ...made it so furballers have 1 more thing to avoid in game...hell man they park CVs in the middle of furballs to stop them....The V tards literally said to me before "We are bombing the Fighter hangars so you guys stop furballing and help us take bases"....You can't make this crap up....The notion that the map is more important then the fight is what is killing this game....To be honest I think Man gun sorties should not have their own rankING system I think they should fall into GV ranks....yea that's not going to completely stop it but it will slow some down to a man gun....same thing with easy high eny rides...drop it's eny lower and it won't get used as much because you get less perks from it.
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Look at games similar to Aces High...All of them have one thing in common that makes them have an edge...constant action. Aces High itself provides the tools to have constant action but there are ways for people more interested in winning the map to just avoid action completely, making it harder or nearly impossible for others to find action...so when Violator posts ideas like this I tend to agree...people give me crap about complaining about M3 resupply(haven't played much lately so I don't know if it's still an issue in 3 as it was in 2 that's why I haven't brought it up yet for 3) but that and man guns were some of the tools to avoid combat in the air.....so the main crowd that's leaving is the "Sharks" aka Furballers....How the heck is it that I look at the active roster...let's just say top 50 fighters and I'm like yea most of them I can beat in a pre set 1v1 any plane with 100% confidence but 4-5 years ago I looked at the roster and would be like yea there's some who have gamed the fighter rank but most are just good in fighters and I'm not as good as them...I haven't got better...if anything I'm worse because I don't spend time in the DA 1v1ing like I used to. The player base that's leaving is the fighter jocks....why the heck does everyone think they are the most vocal??? Side switch rule....hurt the spies of the win the war crowd...hurt the fighter guys just looking to furball....Strat update....made strategic gameplay more deverse opening up bether targets for bombers...also made it possible for people to up m3's and resupply instead of upping fighters to intercept fighters...puffy at large fields...made large fields more strategic (which they were already defended enough if you ask me) ...made it so furballers have 1 more thing to avoid in game...hell man they park CVs in the middle of furballs to stop them....The V tards literally said to me before "We are bombing the Fighter hangars so you guys stop furballing and help us take bases"....You can't make this crap up....The notion that the map is more important then the fight is what is killing this game....To be honest I think Man gun sorties should not have their own rankING system I think they should fall into GV ranks....yea that's not going to completely stop it but it will slow some down to a man gun....same thing with easy high eny rides...drop it's eny lower and it won't get used as much because you get less perks from it.
I agree with you 100%, but HTC isn't going to "force" anyone to play a certain way. My guess is that HTC doesn't believe that a more "fighter" type game style isn't going to bring in enough numbers to stay ahead of the "out going" curve of subscriptions.
Even if 30% of the player base is all about fighters that still leaves 70% of the player base that isn't. Which portion of PAYING customers do you THINK they are going to cater to?
You have to remember, to us this is our favorite game, our hobby, our "hang out". To HTC this is a business and while they may play it and have fun with it too, their number one concern must be for the bottom line. After all if they don't come out ahead, they cant play either.
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I agree with you 100%, but HTC isn't going to "force" anyone to play a certain way. My guess is that HTC doesn't believe that a more "fighter" type game style isn't going to bring in enough numbers to stay ahead of the "out going" curve of subscriptions.
Even if 30% of the player base is all about fighters that still leaves 70% of the player base that isn't. Which portion of PAYING customers do you THINK they are going to cater to?
You have to remember, to us this is our favorite game, our hobby, our "hang out". To HTC this is a business and while they may play it and have fun with it too, their number one concern must be for the bottom line. After all if they don't come out ahead, they cant play either.
Are there any stats to prove that fighters are not the most popular in the game anymore? I don't know that what you arre implying is actually the best idea.
I also think that changing the game toward a more tank and ground oriented game, won't help the #s because there is too much other competition for that type of gameplay. I'm not saying Hitech shouldn't work to make it as good as it could be. But shutting out the players that once made the furballs vast and the aircombat exciting, will only lead to more players logging off or canceling in boredom.
I agree with a lot of what Junky wrote except the score part. I don't think field gun scores really matter. I also do think the map does make a big difference. Other than that, I think he made some great points regarding that the fighter aspect to the game has not been "helped" and the maps have not been modeled to create better fights. That's just my opinion. I like some of the current maps, but I'd really like to see more condensed maps being created so that flying times are a bit shorter between bases. It would make a HUGE difference.
I also agree with the whole M3 thing. It's just a tease when you are trying to capture a base and it's a non stop cat and mouse game with no real combat action involved.
The more you see people racing to manned guns and getting cheap kills, or racing to hop in tanks instead of fighters, the game just staggers and the fights slowly die. Again, this happens because people don't see enemy tanks on the map, which causes the perception that there are no fights on the map. That is not what I want to see. I think Hitech has a great model and game for air combat. I don't want that part to diminish. Brining back the fighter aspect to the game would bring a lot of customers back and bring new players who just enjoy open map air combat. It would make the fights look bigger on the maps thus bringing more and more people to the fight, regardless of the type of game play they want to utilize. I've always thought tanks should be used as support for the fighters and not vice versa, if the game changes to a fighters supporting tank type game, I don't think the #s will increase and I think you will continue to see staggering fights.
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I agree with you 100%, but HTC isn't going to "force" anyone to play a certain way. My guess is that HTC doesn't believe that a more "fighter" type game style isn't going to bring in enough numbers to stay ahead of the "out going" curve of subscriptions.
Even if 30% of the player base is all about fighters that still leaves 70% of the player base that isn't. Which portion of PAYING customers do you THINK they are going to cater to?
You have to remember, to us this is our favorite game, our hobby, our "hang out". To HTC this is a business and while they may play it and have fun with it too, their number one concern must be for the bottom line. After all if they don't come out ahead, they cant play either.
My argument would be look at numbers in the MA long ago vs where they are today...there were more furballers and more profit coming in from what we could tell by general late war numbers. From the people I personally interact with, it's the air combat guys who have been leaving from the game when they used to have way more then just 30% of the player base. I understand your logic but is Aces High really going to compete with world of tanks for a tank simulator? No the maps are too big to add that sort of detail to the ground game. They can however compete with War Thunder because of the flight model and IL2 because they overall WW2 combat simulation is better(they may have a more real flight model but for a lot that's not the only thing they are looking for....that's based off what I was told from people playing il2, never tested it's flight model because I'm not sure Id run that game well.)
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Are there any stats to prove that fighters are not the most popular in the game anymore? I don't know that what you arre implying is actually the best idea.
I also think that changing the game toward a more tank and ground oriented game, won't help the #s because there is too much other competition for that type of gameplay. I'm not saying Hitech shouldn't work to make it as good as it could be. But shutting out the players that once made the furballs vast and the aircombat exciting, will only lead to more players logging off or canceling in boredom.
I agree with a lot of what Junky wrote except the score part. I don't think field gun scores really matter. I also do think the map does make a big difference. Other than that, I think he made some great points regarding that the fighter aspect to the game has not been "helped" and the maps have not been modeled to create better fights. That's just my opinion. I like some of the current maps, but I'd really like to see more condensed maps being created so that flying times are a bit shorter between bases. It would make a HUGE difference.
I also agree with the whole M3 thing. It's just a tease when you are trying to capture a base and it's a non stop cat and mouse game with no real combat action involved.
The more you see people racing to manned guns and getting cheap kills, or racing to hop in tanks instead of fighters, the game just staggers and the fights slowly die. Again, this happens because people don't see enemy tanks on the map, which causes the perception that there are no fights on the map. That is not what I want to see. I think Hitech has a great model and game for air combat. I don't want that part to diminish. Brining back the fighter aspect to the game would bring a lot of customers back and bring new players who just enjoy open map air combat. It would make the fights look bigger on the maps thus bringing more and more people to the fight, regardless of the type of game play they want to utilize. I've always thought tanks should be used as support for the fighters and not vice versa, if the game changes to a fighters supporting tank type game, I don't think the #s will increase and I think you will continue to see staggering fights.
Thats the point tho, your looking at it from a "fighters" point of view. You see the fighter guys leaving, you see the lack of fights, you see the players running to ack, jumping in guns or GVs and so on.
Look at from the base grabbers point of view. There are plenty of missions, luckily most are NOE so they are quicker. Grabbing bases is fun and much easier to do with a big group of players. Better chance of you making it in as there are more targets for those sharks that seem to show up. Gv spawns are not to far so if they get shot down, it is easier to avoid those sharks when your in a GV
The them there is nothing wrong with the game other than there seems to be too many sharks, but luckily they seem to be quitting..... cant wait until they are all gone! They are happy with a couple hundred players and most of them sucking in fighters because for them to play, less fighters make it easier.
My argument would be look at numbers in the MA long ago vs where they are today...there were more furballers and more profit coming in from what we could tell by general late war numbers. From the people I personally interact with, it's the air combat guys who have been leaving from the game when they used to have way more then just 30% of the player base. I understand your logic but is Aces High really going to compete with world of tanks for a tank simulator? No the maps are too big to add that sort of detail to the ground game. They can however compete with War Thunder because of the flight model and IL2 because they overall WW2 combat simulation is better(they may have a more real flight model but for a lot that's not the only thing they are looking for....that's based off what I was told from people playing il2, never tested it's flight model because I'm not sure Id run that game well.)
Yes 10 years ago we had more fighter/furballers, we also didn't have buffs or GVs for awhile either. As those other things were added, players expanded what they played in, new player joined up just for the GVs.
Can AH3 compete with all those other flight games and tank games? Sure, why not? I think what AH3 has far out shines those other games in the "FULLNESS" of what is provided.
Personally I'd like to see more fighters that fight. I hope for the day when that part of the game comes back around again as Im sure it will. Back in the old day when we had all those furballs I was a very poor player. Atleast now if they were to come back I might be ok at it :D I also look forward to missions that have more of a plan than "grab the fastest cannon bird that can carry a bomb, run NOE and every one hit the FH and VH"
The point is that HTC isnt going to change anything to push people back into fighters. Many players are here to just GV, or run NOE and drop FH and VHs. It is what they are paying their $15 for. How long would you guys be playing the game if the rule was you had to run 2 buff missions for every fighter you took up? Not long I suspect because you don't like running buffs. Thats ok, but don't expect GV guys to be happy being forced to fly fighters either.
It is what it is.
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It's mostly the manned acks I'm talking about.
That is my finding too. Manned ACK is uncannily accurate in AH3.
This is my observation using multiple and diverse data points, i.e. multiple bases, players, plane orientations etc.
+1 to change this. Thanks.
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Thats the point tho, your looking at it from a "fighters" point of view. You see the fighter guys leaving, you see the lack of fights, you see the players running to ack, jumping in guns or GVs and so on.
Look at from the base grabbers point of view. There are plenty of missions, luckily most are NOE so they are quicker. Grabbing bases is fun and much easier to do with a big group of players. Better chance of you making it in as there are more targets for those sharks that seem to show up. Gv spawns are not to far so if they get shot down, it is easier to avoid those sharks when your in a GV
The them there is nothing wrong with the game other than there seems to be too many sharks, but luckily they seem to be quitting..... cant wait until they are all gone! They are happy with a couple hundred players and most of them sucking in fighters because for them to play, less fighters make it easier.
Yes 10 years ago we had more fighter/furballers, we also didn't have buffs or GVs for awhile either. As those other things were added, players expanded what they played in, new player joined up just for the GVs.
Can AH3 compete with all those other flight games and tank games? Sure, why not? I think what AH3 has far out shines those other games in the "FULLNESS" of what is provided.
Personally I'd like to see more fighters that fight. I hope for the day when that part of the game comes back around again as Im sure it will. Back in the old day when we had all those furballs I was a very poor player. Atleast now if they were to come back I might be ok at it :D I also look forward to missions that have more of a plan than "grab the fastest cannon bird that can carry a bomb, run NOE and every one hit the FH and VH"
The point is that HTC isnt going to change anything to push people back into fighters. Many players are here to just GV, or run NOE and drop FH and VHs. It is what they are paying their $15 for. How long would you guys be playing the game if the rule was you had to run 2 buff missions for every fighter you took up? Not long I suspect because you don't like running buffs. Thats ok, but don't expect GV guys to be happy being forced to fly fighters either.
It is what it is.
Do you need a Snickers Fugitive? You sound like a lil ole grandmother.
I bet if you spent one Friday or Saturday night riding along with me in my plane, I could show you how to A. Avoid HOs properly, and gain the upper hand. B. I could show you to fight against these sharks and even become one by using proper tactics that are successful. This game has always been filled with great players. It's always been challenging as hell. That's why I still play it. The sharks are not the problem. People are allowed to be good at the game. I got my arse beat by the best for years to learn how to be a good fighter, and be good in the MA. I know how the MA works quite well, which is why I'm a Top 4 fighter for 10 months running. I know how people fly and their tendencies for actions. Getting in a manned ack won't encourage anyone to learn better tactics. It must be a vicious cycle never learning how to be better but always taking the easy way out getting in a manned gun.
See, I believe that if the the bases were closer, it would create much larger fights around multiple bases, that would eliminate hard core vulching and ganging bases. It would make it harder for gangs to be successful. This would make it so "sharks" don't have a big advantage attacking uppers because bases are closer from the back fields to counter from a fairer alt. Also, if there is a lot of action around multiple bases, you can see the excitement level grow around that area. It would create lower fights which would create faster game play and quicker action times. It would solve 95% of the low action complaints and build a more exciting and bigger player base.
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Do you need a Snickers Fugitive? You sound like a lil ole grandmother.
I bet if you spent one Friday or Saturday night riding along with me in my plane, I could show you how to A. Avoid HOs properly, and gain the upper hand. B. I could show you to fight against these sharks and even become one by using proper tactics that are successful. This game has always been filled with great players. It's always been challenging as hell. That's why I still play it. The sharks are not the problem. People are allowed to be good at the game. I got my arse beat by the best for years to learn how to be a good fighter, and be good in the MA. I know how the MA works quite well, which is why I'm a Top 4 fighter for 10 months running. I know how people fly and their tendencies for actions. Getting in a manned ack won't encourage anyone to learn better tactics. It must be a vicious cycle never learning how to be better but always taking the easy way out getting in a manned gun.
I spent a Saturday afternoon fighting against you once. We were in 109s and I was hoping to learn something from you as you fly them a lot. 6-8 fights.....all of which you won... and I was getting to the point that the fights were lasting longer and while I may not have been pushing you, you weren't killing me. Next thing I know you fire on a HO and I go down. I asked "Why the HO?" you said "It was the only way I could get you." That was the last fight I had with you that day. I would have spent the afternoon padding your score, but you went and HOed. At that point, I figured whats the point and moved on to some other fight.
Many people in here don't have THAT much will to go head to head with another player. I like a good fight and as long as I was getting them I was game, win or lose. Others feel like they suck in a fighter and just wont bother to learn more. I can't tell you how many times I've read or heard someone say "I suck in fighters thats why I only fly buffs." or the same but "run GVs" instead of flying. Most people are not like you. They don't care to learn to get better in a fighter because they think themselves a "lost cause" already, no point in wasting the time. Silly way to look at it, it is just a game and practice and time will make you better. But they dont look at it that way.
Other people just don't care to fly, period! They are here to drive GVs and piss off fighter jocks with long range gunnery. There is nothing that could be down to get them in a plane and fight. Its not why they are here.
See, I believe that if the the bases were closer, it would create much larger fights around multiple bases, that would eliminate hard core vulching and ganging bases. It would make it harder for gangs to be successful. This would make it so "sharks" don't have a big advantage attacking uppers because bases are closer from the back fields to counter from a fairer alt. Also, if there is a lot of action around multiple bases, you can see the excitement level grow around that area. It would create lower fights which would create faster game play and quicker action times. It would solve 95% of the low action complaints and build a more exciting and bigger player base.
If the bases were closer it would give the sharks quicker access to the attack on the base. As it is now, missions drop the FHs because they cant/wont fight against ANY defense. This is why on "island" maps you see so many NOEs. Very few mountains to fly over on the ocean so even a real newb can stay under the dar.
The only thing that will bring in quicker action is better numbers. As the numbers go up so will the number of players who like to fight. So will the number of missions that will be run. Get 400 players in the MA again and you wont have any complaints about fights..... well ok a few as there are those who just love to complain. :devil
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If you get hit by a 37mm field gun, you are too close to the field. Longest hit I've ever recorded on single engine aircraft was 3.5k - and only 3 or 4 times in ten years. Anyone upping when an enemy fighter is that close is only ringing the dinner bell for a vulching. Back off and let them come to you, if you really want a fight.
Now, 88mm guns should either have their firing angles restricted to very steep angles for bomber defense, or just scrapped altogether. People taking long range potshots at fighters with the 88s are nothing but griefers.
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People taking long range potshots at fighters with the 88s are nothing but griefers.
...and in AH3 they are hitting with AMAZING accuracy.
I think some that never thought about a career as a field gunner have discovered a new vocation. :rolleyes:
I play this game to fly WWII planes.
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If you get hit by a 37mm field gun, you are too close to the field. Longest hit I've ever recorded on single engine aircraft was 3.5k - and only 3 or 4 times in ten years. Anyone upping when an enemy fighter is that close is only ringing the dinner bell for a vulching. Back off and let them come to you, if you really want a fight.
Now, 88mm guns should either have their firing angles restricted to very steep angles for bomber defense, or just scrapped altogether. People taking long range potshots at fighters with the 88s are nothing but griefers.
I must confess, I AM A GRIEF'ER. Don't really hit anything much, but I am getting better at it. :aok
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Now, 88mm guns should either have their firing angles restricted to very steep angles for bomber defense, or just scrapped altogether. People taking long range potshots at fighters with the 88s are nothing but griefers.
Agree
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Maybe I was wrong or they have been in 37 pounders.
I spent some time in an 88 and am hitting as terrible as ever. Maybe as luck would have it, I simply ran into multiple and consecutive bases that had great fields gunners. :old:
More time and posts from others could be helpful on this topic.
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About 4 or 5 times now I've been instantly towered with 3-5 kills without even a second to think. I'm about 7-10K away from a CV or a base and all the sudden im sitting in the tower in awwe. I don't want this to sound like a complaint, buts it's gotten to the point where people are just being sniped out of the sky with easy to aim puff acks. I don't mind if people have the ability to defend like that. But being able to snipe planes with 1 easy to aim ack that far away just kills the mood.
No, in AH2 if a plane was attacking your field-it just luck if the eney plane got a fuel hit.
i like the way it is now. i don't care if i get shot down by field-town or fleet ack.
esp when most countries hord the bases they want-you gotta have some defense..and i think they should add more guns to the single VH V bases
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No, in AH2 if a plane was attacking your field-it just luck if the eney plane got a fuel hit.
i like the way it is now. i don't care if i get shot down by field-town or fleet ack.
esp when most countries hord the bases they want-you gotta have some defense..and i think they should add more guns to the single VH V bases
My wish is mostly about manned acks, and mostly the 88 or 5 inch in general. Hoards should be defended against from squads from a back base. Hoarding bases is part of the game, it is part of war. Puff acks should be hard to shoot. It should invariably be a "luck" shot. The AI puff is actually alright. I flew around a CV ack as I was defending my own base the other day. Didn't get a lick once in a 25 minute sortie in my 109. BUT, the manned 88 ack on a CV or field should be very difficult to actually hit someone with, if it's going to bring the scrutiny it creates with a 1 shot kill.
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You really need the 88 to push back vulchers that are there for only one reason. If you cannot even get the wheels in the well, the 88 can give you some room to at least get to turning speed.
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Now, 88mm guns should either have their firing angles restricted to very steep angles for bomber defense, or just scrapped altogether.
That's a terrible solution, since the German 88mm had no such restrictions in real life.
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That's a terrible solution, since the German 88mm had no such restrictions in real life.
And they didn't shoot at 109s either. It would be a concession to game play.
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And they didn't shoot at 109s either. It would be a concession to game play.
No, it wouldn't be a concession to game play. What it would be is a concession to those players that want to make it easier for themselves to either attack a base or attack enemy near the base without danger of acks shooting them down. Using "and they didn't shoot at 109's either." is a rather stupid counter point since in this game we do not re-create WW2, so your argument is irrelevant.
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Bases get overrun. It happens. Using 88's or lazer cannons to compensate may not be the ideal solution.
For me I just up from an adjacent base and fly to the target rich environment base. Problem solved.
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Keep in mind in all this discussion, the same simple point apples. It is all the same game play for all of us.
In AH3 you just need to make adjustments in your game play.
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No, it wouldn't be a concession to game play. What it would be is a concession to those players that want to make it easier for themselves to either attack a base or attack enemy near the base without danger of acks shooting them down. Using "and they didn't shoot at 109's either." is a rather stupid counter point since in this game we do not re-create WW2, so your argument is irrelevant.
M3s weren't the immediate answer to incoming fighters but you are ok with that....so stop using the Real life argument if you are against it with resupply.