Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: SIK1 on October 09, 2016, 07:21:15 PM

Title: Razer HDK2
Post by: SIK1 on October 09, 2016, 07:21:15 PM
Has anyone had the opportunity to try the HDK2 in AH yet?

 :salute
Sik
Title: Re: Razer HDK2
Post by: Ack-Ack on October 10, 2016, 12:20:55 PM
I'm still waiting for my HDK2 to arrive.  I did try it at E3, though the HDK2 demo goggles they had at E3 still used diffusion film technology to reduce the screen door effect while the commercial version of the HDK2 will ship with image quality enhancements to reduce the screen door effect that is supposed to be more effective than diffusion film technology.

When I tried the HDK2, image quality wise it was really no worse or better than either the Rift or the Vive, though the screen door effect was more noticeable on the HDK2 than on the Rift or the Vive.  Since the HDK2 is open source and compatible with OpenVR/SteamVR, it will work with any game the Vive supports and since Rift unlocked their software to allow Vive compatibility, the HDK2 should also work with any Rift game.

Another caveat since its open source is that there will be more choices for 3rd party hardware. 

One last thing that does put the HDK2 above the Rift and Vive is upgrade ability.  With the Rift and Vive, when a new version or update comes out, you will have to buy new goggles.  Not so with the HDK2.  When an upgrade comes out, (like Leap Motion) all you have to do is purchase the upgrade kit and upgrade your HDK2 goggles to the new version without having to buy a new set of goggles.

The only thing I wish all three VR goggles had was the ergonomic comfort of the Sony Playstation VR goggles.  Those suckers you can wear for hours and not feel discomfort.
Title: Re: Razer HDK2
Post by: SIK1 on October 10, 2016, 06:46:58 PM
Thanks for the response Ack-Ack,

I look forward to your impression of the HDK2. 

One of the things that attracted me to the HDK2, besides it's lower cost, is the fact that it is upgrade-able.

I know I read that someone else here is also waiting for their HDK2 and I'm looking forward to their review as well.

 :salute
Sik
Title: Re: Razer HDK2
Post by: SIK1 on October 16, 2016, 08:10:09 PM
Looks like I'm going to find out for myself.

Just bought the HDK2, and a 6G gtx 1060, for what a Rift costs.  :x

 :cheers: Here's to hoping it works.

 :salute
Sik
Title: Re: Razer HDK2
Post by: Kanth on October 16, 2016, 10:45:10 PM
 :aok  I look forward to hearing your impression of it.

that leap motion looks like it's going to be amazing!  :x
Title: Re: Razer HDK2
Post by: Gman on October 17, 2016, 03:26:16 PM
I've been waiting for their email, singed up and they said they would notify once available, vintage Razer, no go on that.  Manually ordered today, 600 CDN free shipping and 1 year warranty.  We'll see how it stacks up against the Vive and Rift now. 

Edit - from what I've read on Reddit regarding those who have just received their HDK2 sets, for DCS/Elite Dangerous/WT there are some pretty serious problems, drift and otherwise, and that it has great potential but still a fair bit of a way to go.  We'll see I guess.
Title: Re: Razer HDK2
Post by: SIK1 on October 17, 2016, 04:09:37 PM
I went through Amazon $350, free shipping. They said it was in stock and I should receive it by 10/26 so we'll see.

 :salute
Sik
Title: Re: Razer HDK2
Post by: Vulcan on October 17, 2016, 11:06:46 PM
I've been waiting for their email, singed up and they said they would notify once available, vintage Razer, no go on that.  Manually ordered today, 600 CDN free shipping and 1 year warranty.  We'll see how it stacks up against the Vive and Rift now. 

Edit - from what I've read on Reddit regarding those who have just received their HDK2 sets, for DCS/Elite Dangerous/WT there are some pretty serious problems, drift and otherwise, and that it has great potential but still a fair bit of a way to go.  We'll see I guess.

Wut? Doesn't it use optical tracking?
Title: Re: Razer HDK2
Post by: SIK1 on November 10, 2016, 10:27:15 AM
Managed to get into AH and fly with the HDK2 last night. It looks really cool, I can't really describe how cool it is.
I'm having some issues with tracking, and can't get steamvr to launch when I'm in direct mode. I didn't expect it to be trouble free since it is a development kit, and I am kind of enjoying the challenge of getting everything to work.

 :salute
Sik
Title: Re: Razer HDK2
Post by: Kanth on November 10, 2016, 11:35:56 AM
'Really cool' is a good description, and I agree.  :aok

Sucks that there are issues but if they are expected then probably not too bad.


Title: Re: Razer HDK2
Post by: SIK1 on November 10, 2016, 12:32:30 PM
So which planes have the best VR cockpits?

 :salute
Sik
Title: Re: Razer HDK2
Post by: Kanth on November 10, 2016, 12:35:06 PM
for me, and I'm biased and I don't fly much but I do like the DR1 the best.   :x
being able to lean over and look down over the side and look through the wings is pretty great.
Title: Re: Razer HDK2
Post by: Vulcan on November 10, 2016, 09:18:57 PM
So which planes have the best VR cockpits?

 :salute
Sik

Yaks, Ki-61, even the I-16 is a hoot (when you look behind the tail stab looks so close you feel like you can reach out and grab it).
Title: Re: Razer HDK2
Post by: donnieboy on November 22, 2016, 01:52:08 PM
Have you been able to compare this rig with the Rift? What video card are you running? I have the GTX 970 and know that is at the low end for Rift...
Title: Re: Razer HDK2
Post by: SIK1 on November 25, 2016, 11:22:48 AM
I can't compare it to a Rift, since I've never experienced what a Rift is like.
 
I will say that the tracking for the HDK2 is not very stable, and for me at this time not usable in game. I'm probably experiencing a bottle neck at my cpu as it is below the minimum requirements for VR (E8400 @ 3.0 GHz). So I'm not sure that all of my tracking problems stem from the HDK2's tracking set-up.

Besides the tracking the VR experience is just to cool. It is hard to describe what it is like to sit in the plane as opposed to sitting in front of a monitor. the VR experience has impressed me so much I'm now saving up for a new computer and a Rift.

I'm using a gtx 1060.

 :salute
Sik
Title: Re: Razer HDK2
Post by: The Fugitive on November 25, 2016, 12:18:22 PM
So, have you installed the 5 point harness for your computer desk chair yet?

 :D
Title: Re: Razer HDK2
Post by: Vulcan on November 25, 2016, 02:38:35 PM
Besides the tracking the VR experience is just to cool. It is hard to describe what it is like to sit in the plane as opposed to sitting in front of a monitor.

Like I said... Strippers vs Hookers.

What is the exact problem with the tracking? Does it drift? Not work at times?
Title: Re: Razer HDK2
Post by: SIK1 on November 25, 2016, 07:36:13 PM
Yeah, it drifts, and it can be jumpy at times. I also have an issue with the range of tracking in that I only have about 180 degree horizontal and 90 degree vertical.

 :salute
Sik
Title: Re: Razer HDK2
Post by: Skuzzy on November 26, 2016, 08:20:20 AM
The OpenVR drivers are not nearly as good as the Rift drivers.  That is where the Rift is clobbering everyone.