Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: toddbobe on November 04, 2016, 10:06:23 AM
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Hi Tech:
Can you send a crew out to demo that little green building at the end of the runway on the small airbase for I cant take off with a fully loaded jug without using a ton of wep in the process. Maybe for sim reasons you want me to taxi to the other runway to take off but than I cant use my auto take off and that costs me valuable beer time. In my opinion in real life that little building would never have been put there... and in the highly unlikely event it was..... someone like me would have painted a target on its side.
Can that building be moved or removed?
Todd
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This was a scary and sad lesson to learn. I was calling out a phantom GV near the base before I realized I was in the toolshed at the end of the grass strip....
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Have you tried flaps?
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I've already learned my lesson, just sorta dinky to have to learn that particular lesson.... I'm thinking this building was placed with the last 1/64th of whatever bottle was being consumed at the time.
Minor in the grand scheme of challenges HTC and Co. are facing with AH3. ... I am still too afraid to try a B-29 on any runway in the MA...
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yep P-47s all of them 100% fuel 2 1000lb 1 500lb and 10 rockets - I crashed 3 times before I left with 1/2 tank--didna make it back
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OH and don't forget the trees when taking off from the hanger
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OH and don't forget the trees when taking off from the hanger
I noticed this......You have to taxi to runway from hangar....
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Hi Tech:
Can you send a crew out to demo that little green building at the end of the runway on the small airbase for I cant take off with a fully loaded jug without using a ton of wep in the process. Maybe for sim reasons you want me to taxi to the other runway to take off but than I cant use my auto take off and that costs me valuable beer time. In my opinion in real life that little building would never have been put there... and in the highly unlikely event it was..... someone like me would have painted a target on its side.
Can that building be moved or removed?
Todd
You mean the "greenhouse"
Cant get rid of that. Thats where HTC grows and stores their ganja
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I noticed this......You have to taxi to runway from hangar....
the whole point of taking off from the hanger is trying not to get vulched, when field is being attacked
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Hi Tech:
Can you send a crew out to demo that little green building at the end of the runway on the small airbase for I cant take off with a fully loaded jug without using a ton of wep in the process. Maybe for sim reasons you want me to taxi to the other runway to take off but than I cant use my auto take off and that costs me valuable beer time. In my opinion in real life that little building would never have been put there... and in the highly unlikely event it was..... someone like me would have painted a target on its side.
Can that building be moved or removed?
Todd
+1
That stupid building took out my prop on autotakeoff.
NOT A GOOD PLACE FOR A BUILDING. This ain't Teterobro!
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Someone move this to the wishlist.
When they fix this, move the gun emplacements that are on the west spawn runway of large bases.
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I guess a little for site and challenge is just to much trouble for some people. :rolleyes:
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Yeas please!!!
My first 262 run off a small field cost me 185 perkies (which actually isn't bad)...
I got on the runway, engaged my brakes and ran up the RPMs until they hit 9 then released the breaks and started to build up speed.
As soon as I realized what was happening it was too late. As the nose JUST started to roll I was in the tower.
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I guess a little for site and challenge is just to much trouble for some people. :rolleyes:
I think it's more about what moron would build a real airfield like that?
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if they could put ords on the big runway, that'd be great.
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it adds to the challenge but I do agree I have scraped that building alot taking off :devil :devil
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Works in a fully loaded 190F8 with one step flaps and Wep, unless the base is at 5-7k alt where the supercharger don't work.
Have you tried flaps?
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I'm having trouble finding pictures of a P47 fully loaded on a grass or dirt runway on the internets.
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That building has been planes there to be the new Ensign eliminator. Only the best pilots will be able to fly over or around it in a fully loaded jug.
Time to separate the men from the boys. :old:
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That building has been planes there to be the new Ensign eliminator. Only the best pilots will be able to fly over or around it in a fully loaded jug.
Time to separate the men from the boys. :old:
(http://i2.kym-cdn.com/entries/icons/facebook/000/018/774/c54650b7278f88a3eeaa7aa7d5fce4f7.jpg)
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The building has to go. :neener:
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Using a Jug is cheating, they have wings !
The 190s use only the sidesteps.
That building has been planes there to be the new Ensign eliminator. Only the best pilots will be able to fly over or around it in a fully loaded jug.
Time to separate the men from the boys. :old:
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Isn't there two ends to every runway? What is at the other end? Or is this like that old condom excuse...... :O
Hmmmm, I knew if I looked for it behind my seat I'd find the other end of the runway......
(https://s20.postimg.org/5rlqwkwb1/othrend.jpg)
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Isn't there two ends to every runway? What is at the other end? Or is this like that old condom excuse...... :O
Hmmmm, I knew if I looked for it behind my seat I'd find the other end of the runway......
(https://s20.postimg.org/5rlqwkwb1/othrend.jpg)
:huh
If the spawn selected launches... Oh never mind. Time to add to my ignore list.
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Thank you, that way I don't have to remember to ignore you.....
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Meeyow!
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Isn't there two ends to every runway? What is at the other end? Or is this like that old condom excuse...... :O
Hmmmm, I knew if I looked for it behind my seat I'd find the other end of the runway......
(https://s20.postimg.org/5rlqwkwb1/othrend.jpg)
But when there's mountain in your mirror, things change...
point > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > you...
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Meh...it's no big deal unless you forget it's there. Even the biggest heaviest fully loaded Jug (N) can manage to get off the runway.
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If you are at near sea level and you cannot clear object at end of runway on auto take off its to close and should be removed. I don't care what the load out is. :old:
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If you are at near sea level and you cannot clear object at end of runway on auto take off its to close and should be removed. I don't care what the load out is. :old:
I can't fault HT for adding a little challenge. Small fields simulate makeshift frontline bases that would've had real life challenges in combat. You can't always mow down twelve thousand feet of runway.
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If you are at near sea level and you cannot clear object at end of runway on auto take off its to close and should be removed. I don't care what the load out is. :old:
Hmmm.... Good point. If we are going to have "auto takeoff", it probably ought to work in all situations. Imagine a newbie selecting "auto takeoff" and dying repeatedly, thinking "WTF????"
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I think they should just Paint WTF on the side of it. LoL
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I think they should just Paint WTF on the side of it. LoL
Love it. :grin:
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I can't fault HT for adding a little challenge. Small fields simulate makeshift frontline bases that would've had real life challenges in combat. You can't always mow down twelve thousand feet of runway.
Then make it a tree not a stupid building.
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It's cybros secret meth lab..
Seen him parked in there when hes not in the indestructible polishing his flute.
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It's cybros secret meth lab..
Seen him parked in there when hes not in the indestructible polishing his flute.
Heisenberg. Heisenbro.
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Before you comment with "use flaps" or "just launch the other way".....think about new players.....auto takeoff should get them in the air and off the field without hitting anything unless a base is designed in a gulch.
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I think I remember that warbirds auto takeoff allowed you to pass through objects until you were properly in the air.
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That building is a fighter hanger. The problem with which way it's aimed has to do with the AH2 to AH3 conversion program making the choice of which end points where. The new terrain I'm currently populating with fields, I'm making sure that building is not on the more favorable end for taking off. I doubt the people who have to touch up after the terrain conversion to AH3 wanted to visit every single small field. Maybe you can get Waffle to move that hanger over by Ord1 in the open grass patch if you look on the small airfield map for the location. but, that may mean all terrains on the HOST will have to have build run on them to update the modified object.
It's never as simple as ginning up a mob in the forums.
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In planes where i can't see around the nose, I use f3 and f8 to get a look out front before rolling now just to look out for the wtf building. If I'm going that way, I use flaps. I haven't hit it since I learned about it the hard way.
Good points about noobs though.
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if its to hard to move structure allow us to up on hard runway :bhead :bhead
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That building is a fighter hanger. The problem with which way it's aimed has to do with the AH2 to AH3 conversion program making the choice of which end points where. The new terrain I'm currently populating with fields, I'm making sure that building is not on the more favorable end for taking off. I doubt the people who have to touch up after the terrain conversion to AH3 wanted to visit every single small field. Maybe you can get Waffle to move that hanger over by Ord1 in the open grass patch if you look on the small airfield map for the location. but, that may mean all terrains on the HOST will have to have build run on them to update the modified object.
It's never as simple as ginning up a mob in the forums.
Its a fighter hanger?? It doesnt look like one. its not bombable.
Todd
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Last night I watched someone run their 262 into it, I believe now the bombers get launched on pavement and the fighters get the grass. Maybe its hard to do but it would be nice if the pilot could pick which surface or failing that make it so the 2 jets and rocket got the pavement like the bombers.
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Before you comment with "use flaps" or "just launch the other way".....think about new players.....auto takeoff should get them in the air and off the field without hitting anything unless a base is designed in a gulch.
This is 100% correct.
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Before you comment with "use flaps" or "just launch the other way".....think about new players.....auto takeoff should get them in the air and off the field without hitting anything unless a base is designed in a gulch.
Although that seems correct, there's plenty of runways where you just can't take off any plane you want into any direction. A gulch is just one example. There's seaside fields low on the beach with cliffs on the mainland side. There's downhill runways ending at a slope, the other way round they're uphill with a mountain at the end. There's runways too short for bombers or jets. And there's CV's... Although I've seen people land a Lancaster on a CV, I've witnessed many more people crash into the sea trying to take a heavy attack plane off. Auto takeoff isn't a magic trick to change the laws of physics.
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Although that seems correct, there's plenty of runways where you just can't take off any plane you want into any direction. A gulch is just one example. There's seaside fields low on the beach with cliffs on the mainland side. There's downhill runways ending at a slope, the other way round they're uphill with a mountain at the end. There's runways too short for bombers or jets. And there's CV's... Although I've seen people land a Lancaster on a CV, I've witnessed many more people crash into the sea trying to take a heavy attack plane off. Auto takeoff isn't a magic trick to change the laws of physics.
I agree, but what if the only direction that is not obstructed by terrain is the one with the building in the way? I just think it is absolutely a "dick move" for AH vets to just say it's alright that a player can figure it out....new guy on his 2 weeks should have a good experience...not being able to fly because of a building on a base shouldn't be a reason they can't enjoy flying certain aircraft....
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The green building is one of those European communal latrines. Do not hit it or you know what hits the fan.
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I agree with you junkie... the 2 week guys need to be able to take off with the non perk planes
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I agree, but what if the only direction that is not obstructed by terrain is the one with the building in the way? I just think it is absolutely a "dick move" for AH vets to just say it's alright that a player can figure it out....new guy on his 2 weeks should have a good experience...not being able to fly because of a building on a base shouldn't be a reason they can't enjoy flying certain aircraft....
I agree on this very scenario. If they've taken the trees off the end of the runway, then there should be no buildings either. Supposedly they had some Runway Safety Areas in WW2, too.
As for being able to fly the favourite aircraft anywhere, I repeat my previous post about certain runways being too short for heavy loaded planes.
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I agree on this very scenario. If they've taken the trees off the end of the runway, then there should be no buildings either. Supposedly they had some Runway Safety Areas in WW2, too.
As for being able to fly the favourite aircraft anywhere, I repeat my previous post about certain runways being too short for heavy loaded planes.
I agree, Bizman BUT....Even on a short runway they could manage a take off with that particular structure removed. I have flown numerous heavy loaded planes and just hit my landing gear. So my thinking is it should be relatively safe by just backing it up or doing away with it entirely. Ofcourse one could always just taxi to the main runway with relative ease. :neener:
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I'll just make the east fighter spawn on the metal runway, and leave the west on the grass field. :)
Sent from my SAMSUNG-SM-N900A using Tapatalk
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You should add a tiny sign on it that reads
"If you can read this, you are too close"
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Thank you Waffle... Hats off to you and your staff for taking suggestions from the community.
Todd
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Thank you Waffle... Hats off to you and your staff for taking suggestions from the community.
Todd
They changed the color of the building. Nice!