General Forums => The O' Club => Topic started by: oboe on November 29, 2016, 09:43:37 AM
Title: Fire/smoke/explosions (example from Falcon BMS)
Post by: oboe on November 29, 2016, 09:43:37 AM
Take a look at the fire/smoke/explosions in the first 20 secs or so of this BMS video. Do you think graphic effects like that are possible for AH3?
The runway is bombed starting at about the 1:00 mark as well, also very impressive...
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: FLOOB on November 29, 2016, 09:48:18 AM
I didn't watch it.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Traveler on November 29, 2016, 09:55:18 AM
No.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: 100Coogn on November 29, 2016, 10:12:18 AM
I think those graphics are possible, but would be more taxiing on users PC. Some people are already complaining that their systems can barely keep up now.
Coogan
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: NatCigg on November 29, 2016, 02:02:14 PM
that would be nice! AH2 smoke was almost that dark. The explosions look like fire, mesmerizing! :cool:
I would like to see AH3 terrain to look that "normal". :aok
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Chalenge on November 29, 2016, 02:03:35 PM
Have you ever sat outside a factory as bombers drop on it? Ever been engaged with a fleet? How about visiting a refinery every now and then? AH3 looks very good already!
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Spikes on November 30, 2016, 08:28:10 PM
USRanger and Croduh have both made some amazing effects within the old AH2. This includes explosions and even lightning within the sky.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Ack-Ack on November 30, 2016, 09:35:45 PM
Care to explain why the effects shown in the video wouldn't be possible in AH3? Or are you just saying no because you have some bone to pick with HiTech that you can't seem to suppress with each post of yours?
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: oboe on November 30, 2016, 09:48:20 PM
What I thought was pretty cool was that the explosions seemed to combined smoke and fire together; it wasn't separate smoke and separate fire. I also thought the traveling explosion after the first plane was hit at low level was very cool - seemed to explode, then skid along the ground and then really explode. Just seemed very realistic to me. And the Snake Eyes hitting the runway seemed to be a different graphic affect altogether, with much more smoke than the aircraft explosion/crash.
Pretty impressive for such an old graphics engine, isn't it? Doesn't this engine date from the 90s?
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Chalenge on November 30, 2016, 10:46:11 PM
It's been modified since.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Traveler on December 01, 2016, 09:10:10 AM
Yes, but it depends on if the graphics engine AH uses would be capable of such effects, which the engine seems to be able to from the effects in AH3.
Care to explain why the effects shown in the video wouldn't be possible in AH3? Or are you just saying no because you have some bone to pick with HiTech that you can't seem to suppress with each post of yours?
It is my beliefe that if Aces High could produce the graphics as seen in the video, it would already be doing it.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Shuffler on December 01, 2016, 12:15:33 PM
It is my beliefe that if Aces High could produce the graphics as seen in the video, it would already be doing it.
Not so. AH tends to make their game playable with older equipment. You can throw a lot of things in the pot but if most folks can't see the pot..... it fails.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Vraciu on December 01, 2016, 12:28:15 PM
Not so. AH tends to make their game playable with older equipment. You can throw a lot of things in the pot but if most folks can't see the pot..... it fails.
Shuffler, the question I was answering was from Ack-Ack:
Care to explain why the effects shown in the video wouldn't be possible in AH3? Or are you just saying no because you have some bone to pick with HiTech that you can't seem to suppress with each post of yours?
I answer his question and ignored his personal attack. I simple agree with you that AH3 can not produce the graphics displayed in the video presented.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Skuzzy on December 02, 2016, 06:32:30 AM
I said it was "possible". I never said is was done yet. Your posts make it sound like it is not possible.
I just responded to the question, here and now, the answer is no. As you said, it isn't done yet. I never said it wasn't possible, however, as HTC provides no information as to what direction or timeframe for future developments, We the customer base have no idea what is or is not being worked on. I don't know that even if it's possible that it is something that HTC plans to do. So as far as the game goes, to me, it's what it can and does do, now, today. So the answer to the OP's question is no.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Skuzzy on December 02, 2016, 04:07:05 PM
The AH3 in which everyone plays the answer is still no, until the answer is yes. I'm done. bye.
Still incorrect. I am just doing this for the benefit of others who read this. The AH3 graphic engine is quite capable of doing effects even better than this. You can ignore anyone who says it cannot do this as they are quite incorrect and do not work for HiTech Creations.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Shuffler on December 04, 2016, 01:20:00 PM
Still incorrect. I am just doing this for the benefit of others who read this. The AH3 graphic engine is quite capable of doing effects even better than this. You can ignore anyone who says it cannot do this as they are quite incorrect and do not work for HiTech Creations.
The work just actually has to be done, anything is possible but I don't think it is feasible.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Chalenge on December 06, 2016, 01:39:02 AM
From what I see in the game it would appear that all of the elements are already in place, so it is just a matter of HTC deciding to put a different form of graphic in. It is really obvious the game can do it, but it already looks great to me.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Karnak on December 06, 2016, 05:18:38 AM
Those weren't particularly impressive. I'd expect the AH3 engine to exceed them pretty easily. All that is required is time from artists and the decision from HTC.
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Skuzzy on December 06, 2016, 06:51:14 AM
Those weren't particularly impressive. I'd expect the AH3 engine to exceed them pretty easily. All that is required is time from artists and the decision from HTC.
And we have a winner!
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: Chalenge on December 06, 2016, 07:01:40 AM
Isn't that exactly what I just said? :huh
Title: Re: Fire/smoke/explosions (example from Falcon BMS)
Post by: The Fugitive on December 06, 2016, 08:08:52 AM