Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: ONTOS on December 03, 2016, 07:15:21 PM

Title: Tool Shed
Post by: ONTOS on December 03, 2016, 07:15:21 PM
 Can the tool shed(s) at the end of some of the runways be moved over to the left or right about two hundred yards. It's really hard to get airborne with some planes. Please.
Title: Re: Tool Shed
Post by: Kingpin on December 03, 2016, 08:52:26 PM
Can the tool shed(s) at the end of some of the runways be moved over to the left or right about two hundred yards. It's really hard to get airborne with some planes. Please.

Waffle recently commented saying they would change the fighter spawn so that building is no longer an issue.  I don't think that change made the most recent update, but it seems that will get patched in soon.

I'll just make the east fighter spawn on the metal runway, and leave the west on the grass field. :)

By the way, I think the building at the end of the small-field grass runways is a fighter hanger.  The tool shed is where we take squadmates once they run out of usefulness and/or whisky.   :)
Title: Re: Tool Shed
Post by: bustr on December 03, 2016, 11:03:09 PM
Waffle was probably playing a joke on us during the closed alpha to see if any of us would fly into that hanger. Then with everything else he had on his todo list, forgot to move it to it's real home.

He played jokes on us like that. The week he updated all of the gunsights he made a copy of his thumb print and added it to the effects file for the Me410's rear right Revi gunsight reflector plate. So I'm sitting there spawning every plane in the game just to look at all the gunsights when I catch myself going, "who the heck left their big fat smudgy thumbprint on the glass plate?"

I still wonder if he did that to see if anyone would really check the gunsights which was the action item request for that patch. Have any of you gone into tank town on ndisles and found Roys yet. There is a building sitting by itself with a sign in the parking lot that says Roys. That center island was one of the first bits of terrain we were given for testing. And the question was, did you find Roys yet......
Title: Re: Tool Shed
Post by: icepac on December 04, 2016, 09:00:09 AM
Disengage auto takeoff and use the rudder.
Title: Re: Tool Shed
Post by: JunkyII on December 04, 2016, 09:08:31 AM
Disengage auto takeoff and use the rudder.
New guys who struggle just staying in the air...your comment is worthless like it almost always is.
Title: Re: Tool Shed
Post by: toddbobe on December 04, 2016, 09:38:21 AM
I started a thread on this about a month ago
Title: Re: Tool Shed
Post by: JunkyII on December 04, 2016, 10:30:29 AM
I started a thread on this about a month ago
Yep and it will get the same responses like Icepac's...it's a garbage mentality that everything is fine the way it is and the player needs to make do. New players should get at least airborne and off field in any ride that isn't perked.
Title: Re: Tool Shed
Post by: 100Coogn on December 04, 2016, 10:33:10 AM
Give all planes RATO's for that runway.  :airplane:

Coogan 
Title: Re: Tool Shed
Post by: JunkyII on December 04, 2016, 10:34:24 AM
Give all planes RATO's for that runway.  :airplane:

Coogan
Or like Waffle joked just move the fighter spawn to the same as bombers on all fields.
Title: Re: Tool Shed
Post by: DmonSlyr on December 04, 2016, 12:20:50 PM
I rolled from the fighter hanger at a medium base last night under attack and slammed right into a building. Did not see that coming.  :old:
Title: Re: Tool Shed
Post by: ONTOS on December 04, 2016, 01:30:11 PM
I never use auto takeoff.
Title: Re: Tool Shed
Post by: Biggamer on December 04, 2016, 02:31:49 PM
im not a new player and ive lost over 550 fighter perks running a 262 through them on take off this was a result of trying to lift at an altitude base so i did not have enough lift. i will look from now on obviously. but that fighter hangar needs moved
Title: Re: Tool Shed
Post by: pembquist on December 04, 2016, 05:12:48 PM
I said it before, I'll say it again: Make the jet and the rocket spawn on  the pavement.
Title: Re: Tool Shed
Post by: toddbobe on December 04, 2016, 05:27:11 PM
Waffle was joking about moving the spawn? I thought he was serious.... something must be done.. auto take off is beer time.
Title: Re: Tool Shed
Post by: FLS on December 04, 2016, 05:33:19 PM
Yep and it will get the same responses like Icepac's...it's a garbage mentality that everything is fine the way it is and the player needs to make do. New players should get at least airborne and off field in any ride that isn't perked.

Waiting until the building is moved is one way to deal with it.

Learning to take off manually and using flaps to avoid the building are also good options that you can start doing immediately.
Title: Re: Tool Shed
Post by: guncrasher on December 04, 2016, 05:54:01 PM
I always fly auto take off. I have yet to hit the toolshed.


semp
Title: Re: Tool Shed
Post by: FGBullet on December 04, 2016, 07:40:59 PM
I upped a jug on auto takeoff with ords a few days ago. Was watching the news for a moment and Boom! Toolshed of death reached up and got me.
Title: Re: Tool Shed
Post by: Vraciu on December 04, 2016, 08:11:34 PM
Can the tool shed(s) at the end of some of the runways be moved over to the left or right about two hundred yards. It's really hard to get airborne with some planes. Please.

 :rofl  :rofl  :rofl  :rofl  :aok
Title: Re: Tool Shed
Post by: icepac on December 04, 2016, 10:37:00 PM
New guys who struggle just staying in the air...your comment is worthless like it almost always is.

Your "game" is such a narrow sliver of the aces high experience and you want to narrow it further?
Title: Re: Tool Shed
Post by: Vraciu on December 04, 2016, 11:33:26 PM
Your "game" is such a narrow sliver of the aces high experience and you want to narrow it further?

Noooooooo.   He just wants to reduce the frustration factor.   I agree with him.

Besides, who is stupid enough to put a building at the end of a runway?   And who would be even more insane to actually be inside it?   Not me!
Title: Re: Tool Shed
Post by: scott66 on December 04, 2016, 11:58:29 PM
I think junky has gotten sour on us.. He used to be as funny and mostly positive on here as he was on vox..RIP junky :salute :devil
Title: Re: Tool Shed
Post by: Vraciu on December 05, 2016, 01:12:12 AM
I think junky has gotten sour on us.. He used to be as funny and mostly positive on here as he was on vox..RIP junky :salute :devil

Strangely enough, I find myself agreeing with him more and more each day.   :headscratch:
Title: Re: Tool Shed
Post by: JunkyII on December 05, 2016, 02:14:40 PM
Your "game" is such a narrow sliver of the aces high experience and you want to narrow it further?
No, my "game" is Aces High and everything within it....I can't change the way people play it....and if you look at Snail's chart where do most of them stay??? The air so when I log on and see a bunch of red guys that's where I go in whatever ride I think I can kill them all in. If there's a tank battle in the middle of crater...which there isn't anymore (FIX THE SPAWNS HTC) I would spend hours there like I used to...if there is buffs coming into the strats...I will up a TA152 or ME163 to hunt them. You keep saying I have a narrow view when the fact is your "Big picture" and a lot of others BIG PICTURE view here is completely off....which leads into Scott, for the life of me I dont know why he or anyone even talks to your toxic self...

I think junky has gotten sour on us.. He used to be as funny and mostly positive on here as he was on vox..RIP junky :salute :devil
On vox I'm still generally the same person in Aces High...most times you aren't going to hear me saying much but giving checks(I like being a good countrymen to whomever is around and I think most Knights would agree I have good comms in the fight...I mainly talk on sqaud vox unless I'm alone there or drunk....which I was the night you are talking about. On text I'll call anyone out who's flying either A doesn't promote combat (Run, 20K above own field picker....example ZaZa) or B. is gamey (190 Stick stir....example Kilroy) It's not that I'm mad but if someone doesn't point out their BS then they will keep doing it.....and that's why you see comments on 200....everyone thinks I'm frustrated there, I'm not...most of the time me and a few of my sqauddies are laughing at the response.

My concerns about the game tend to revolve around one thing which yes gets me frustrated and has made me sour here on the BBS.....PEOPLE ARE FINE WITH NOT INTERACTING IN COMBAT WITH OTHER PEOPLE....I've had this conversation with many people....HTC can't force players to play a certain way...but they can manipulate the arena to trend it toward a certain way. Right now too many people are avoiding combat and making it hard to find a fight....but what does HTC's homepage suggest to a new player looking to play the game...that there's 24 hour combat against PLAYERS all around the globe....but we players who AVOID it at all costs...better to run supps then to up a fighter against incoming fighters....SOMEONE SAID THAT TO ME...HOW IN THE HELL DOES THAT MAKE SENSE?!?!?!?!?! Everyone is resorting to coming with an argument of "Oh wait for new players and all these bad game play moments will leave" but in threads like this those SAME PEOPLE aren't thinking about the new players....their first 2 weeks if they keep hitting a building taking off in a heavy P47 which is probably a popular ride by American WW2 enthusiasts or they can't seem to locate anyone to fight and spend all their time shooting at auto guns and town buildings.....do you think most of them will stay??? The counter argument most will make is "do you think they will stay when the sharks are killing them over and over" Which I will say I personally will drop my altitude and let them have my six in fighters to help them out, and I also let damaged planes RTB...all of which is definitely something a lot of the better sticks do or should be doing....

Don't get me wrong I still enjoy the game, even enough to spend my time watching others play it....get to see some wicked awesome fights in KOTH as a host.....I just think there's always room for improvement.....and removing a single fighter hangar or changing a spawn to miss it doesn't seem like too much to ask for....All I got to say for this specific issue is how did it make it out of testing...common sense would say test every spawn with every plane with every load out, which I'm sure happened so was it added afterwards by mistake or something???? It doesn't make sense why it is there....and all it is going to do is piss people off and have them leave the game....simple as that.