Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: MrRee on December 05, 2016, 12:09:57 PM
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NOE raids
Alt is for the weak of heart... those seeking all the advantages they can... lost is the art of creating the overshoot death.
Turkeyslapped from an enemy con above is a badge of honor... wear it proudly when you came into the fight NOE!
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After my first full weekend in over a year, I didn't see a single one. They were usually a good source of cheap kills when on a cold streak.
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NOEs are gone more or less basically since dar-bar alt was dropped to 200 (250?) and dot-dar alt to 65 ft.
(someone might want to correct the numbers.)
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Well make a wish for it in the wish list and give some good reasons why to enhance the community "fun factor".
Now that they are gone, NOE raids were fun to fight against because everyone attacking the field were 5k or lower and we all had to fight until they or we were victorious. And it was never a slam dunk who would win the fight. They were good fights.
The old dar settings allowed for newbies and players a few "too many adult beverages" under the hood to actually make it to the scene of their demise in one piece to add to the over all "fun". I suspect the back end CM settings are Hitech's choice if he wants to make that change until our hoards come back and need to be slowed down a bit again.
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Wait a minute.....
I thought NOE raids taking undefended bases are killing the game...now ur telling me we don't have enough of them? :O
I'm confused... Can we have it both ways?...because I remember a whole crap storm over a certain bish squad taking undefended bases NOE not too long ago... :noid
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There are so many vets making up most of the arena now that any twitching base icon is a reason for a call to carnage even if it's adult beverage induced. Now we need back NOE if it's the carrot to get our risk adverse out of their ack and making targets of themselves.
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Wait a minute.....
I thought NOE raids taking undefended bases are killing the game...now ur telling me we don't have enough of them? :O
I'm confused... Can we have it both ways?...because I remember a whole crap storm over a certain bish squad taking undefended bases NOE not too long ago... :noid
:rofl fact. We are human, well most of us, and we are never satisfied. :)
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After my first full weekend in over a year, I didn't see a single one. They were usually a good source of cheap kills when on a cold streak.
lol cheap kills for you not for the receiver lol
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Wait a minute.....
I thought NOE raids taking undefended bases are killing the game...now ur telling me we don't have enough of them? :O
:rofl
Exactly my thoughts when I read the OP. Back in the day there was so much lamenting about those "weak cowardly NOE's" and squadrons that used them were called out for it... "afraid to make a darbar and face opposition?"
Well, now they do do and it's wrong again? :headscratch:
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NOEs are gone more or less basically since dar-bar alt was dropped to 200 (250?) and dot-dar alt to 65 ft.
I guess it's time to repost the "Hitler in the bunker dar whine" vid :devil
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(http://i145.photobucket.com/albums/r207/wolfala/Aces%20High%20Artwork/BostonHQRaidmod2copy.jpg)
Oh I remember
(http://i145.photobucket.com/albums/r207/wolfala/Aces%20High%20Artwork/KnockKnockmod2copy.jpg)
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Today's version of a NOE raid is sending in one guy high and fast with eggs and rockets and take out DAR in one suicide pass. Then everyone dog piles on the blinded base. Rinse and repeat. Boring. DAR is the most important tool in the game for finding and creating fights. DAR should be indestructible and cover the whole map.
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I would think the new base arrangement and town with 88 we could lift the dar alt. I bet it is a little more difficult to CAP and capture the bases.
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Today's version of a NOE raid is sending in one guy high and fast with eggs and rockets and take out DAR in one suicide pass. Then everyone dog piles on the blinded base. Rinse and repeat. Boring. DAR is the most important tool in the game for finding and creating fights. DAR should be indestructible and cover the whole map.
Dot-Dar is the most boring part of the game. Its not used to find fights, its an artificial SA-enhancement, more like the on-board radar in space-combat games than anything that simulates a WW2 ground based radar or human obsever. Sector counters seem fine. But the real-time updating 100% precision and accuracy reports of any individual plane... too much. Limiting it to "roughly there", with some time-delay would make things a lot more interesting. Predicting intentions of reported planes is part of the combat.
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DAR is the most important tool in the game for finding and creating fights. DAR should be indestructible and cover the whole map.
Be careful what you wish for. The results could be different from what one is hoping for.. :old:
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NOE raids were awesome, They required quite a lot in form of coordination to be successful and when it's done right so the goon is droping the troops while the town is smashed by a ton of 110:s and everything is over in less than a minute... :cheers:
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I guess it's time to repost the "Hitler in the bunker dar whine" vid :devil
Do you still have that vid??? PLEASE post or at least a link... I've been looking for that gem!
:rock
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FSO events don't have the dot-dar enabled, only the sector bar-dar, and that usually has some sort of delay added. Seems to work out OK. *shrug*
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Dot-Dar is the most boring part of the game. Its not used to find fights, its an artificial SA-enhancement, more like the on-board radar in space-combat games than anything that simulates a WW2 ground based radar or human obsever. Sector counters seem fine. But the real-time updating 100% precision and accuracy reports of any individual plane... too much. Limiting it to "roughly there", with some time-delay would make things a lot more interesting. Predicting intentions of reported planes is part of the combat.
FSO events don't have the dot-dar enabled, only the sector bar-dar, and that usually has some sort of delay added. Seems to work out OK. *shrug*
You have to keep in mind that this IS A GAME. Dot dar is there not because "it was in the war", because we all know it wasn't. No it is there to help players FIND other players to FIGHT..... or in todays game, avoid :(
NOE is the same, just another way to AVOID fighting and/or interacting with other players. The dar was slammed to the ground after the only missions running were NOEs and a game of "wack a mole" was the only way to find a fight. HTC relented a bit and the dar we have now is the result. It is not impossible to run NOE (it is still pretty rampant on the "island" maps due to being able to run over water most of the way) but it is not as easy and so not as many are run.
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You mean to tell me no one holds 110/N1K NOE raids anymore?!?! Boy, I HAVE been gone a while.
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You mean to tell me no one holds 110/N1K NOE raids anymore?!?! Boy, I HAVE been gone a while.
Nope.
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Dars broke half the time anyway these days...be flying toward an area then boom dar pops and dots appear at 20K in front of you.
The wack a mole horde was terrible....don't need to change dar to fight from a position of disadvantage which those hordes definitely were not fighting from just because they were NOE.
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Full time dot dar is a terrible idea....
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I do wish radars were a little bit harder to destroy though. No dots make it very difficult for new players to understand the # of players in fights. Even with dar bars, if it is small, you think there is only 1 or 2 planes flying, you might not waste your time rolling. If there are dots there, you can see, oh there is really 5 planes there, and it looks like a good fight. Some new players might roll from a base with a small darbar, fly for 45 minutes and never find a single red guy. This can make it seem boring, so they log off or quit.
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Some new players might roll from a base with a small darbar, fly for 45 minutes and never find a single red guy. This can make it seem boring, so they log off or quit.
They usually fly for 45 minutes to be found (possibly with the help or dot-dar). That's even worse than no contact. Besides, new players are a myth. They don't exist.
Radar helps to avoid vulches, and makes picking incoming jabos easier. Some may want to consider that "fighting", where it as best getting some kills.
To create fights, it would need an area of interest to get to for both parties, both with the chance to get some altitude, and both with equal radar support. Captures happening near fields and the radar beining based at fields don't seem to be the soil on which even fights can grow easily.
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You have to keep in mind that this IS A GAME.
Once, not to long ago we called this a combat simulation and that is what I want Aces High to be.
The more "game like" AH has become... the less players we have around. Just an observation on my part.
If you are looking for a game? Try War Thunder it is free.
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You mean to tell me no one holds 110/N1K NOE raids anymore?!?! Boy, I HAVE been gone a while.
Looks like I need to start running missions again :devil
ROX
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Once, not to long ago we called this a combat simulation and that is what I want Aces High to be.
The more "game like" AH has become... the less players we have around. Just an observation on my part.
If you are looking for a game? Try War Thunder it is free.
Can start by cleaning up the clipboard map. IMHO we do not need to see everyone's planes and heading (did WWII aircraft have that ability? :rolleyes:. ) Put it back to dots like it was.
Still hate the pink and blue flashing runways too.
Coogan
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Can start by cleaning up the clipboard map. IMHO we do not need to see everyone's planes and heading (did WWII aircraft have that ability? :rolleyes:. ) Put it back to dots like it was.
Still hate the pink and blue flashing runways too.
Coogan
I agree, dots were just fine
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I like it just like it is. No change is required. However, if anything is changed it should be the radar floor. I like the NOE raids coming in.