Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: ONTOS on December 09, 2016, 11:30:53 AM

Title: Patch 13
Post by: ONTOS on December 09, 2016, 11:30:53 AM
I guess I am wrong, but I was lead to believe that this patch would move the hanger from the end of some of the runways.  :headscratch:
Title: Re: Patch 13
Post by: Shuffler on December 09, 2016, 11:49:23 AM
I guess I am wrong, but I was lead to believe that this patch would move the hanger from the end of some of the runways.  :headscratch:

If so it would say in the release notes.
Title: Re: Patch 13
Post by: ONTOS on December 09, 2016, 11:56:30 AM
You are right, it did not say in the release notes. It was said in the forums before 13 was released.
Title: Re: Patch 13
Post by: lefty2 on December 09, 2016, 12:20:31 PM
I'm sure they will move it to the middle of the runway where it will b easier to see!
Title: Re: Patch 13
Post by: DubiousKB on December 09, 2016, 12:22:17 PM
Guess that's a no on it being changed in this release.

it's an annoyance, one that's small granted, but an annoyance none the less for experienced players. From comments in game, however, almost game breaking for brand new players though.

I'd say it's one of those things that in the grand scheme of the challenges faced by the HT and team, is small potatoes. I would caution the devs on under-estimating this as an issue worth addressing. We wouldn't want something like this to cause undue frustration to a new player; I remember first joining the game and being completely buried by the complexities of the game. To have the excitement of finally getting moving in a cartoon plane only to (in most cases) not even see the building that you just ran into, and being placed back into tower can be the type of "first experience" that sullies players from subscribing beyond initial trials. Furthermore, having the piercing doubt of "did I do something wrong!? Did someone shoot be down!? and initially not understanding what even happened can be very discouraging/disheartening.

My point is, I'd hate for something so silly to cause players to make negative judgement about the rest of the game based on 1 or 2 "auto-takeoffs". . .

 :salute
Title: Re: Patch 13
Post by: hitech on December 09, 2016, 12:26:45 PM
It is also NOT a very simple thing to change. Because of how the ground art work matches the  building placement.

HiTech
Title: Re: Patch 13
Post by: lunatic1 on December 09, 2016, 01:37:59 PM
plus they have to to each map to do it--takes time
Title: Re: Patch 13
Post by: DubiousKB on December 09, 2016, 01:39:25 PM
It is also NOT a very simple thing to change. Because of how the ground art work matches the  building placement.

HiTech

Fair enough. My two cents.   :salute
Title: Re: Patch 13
Post by: hitech on December 09, 2016, 03:27:57 PM
plus they have to to each map to do it--takes time

We don't have to do it to each map, but do to each terrset

HiTech
Title: Re: Patch 13
Post by: 999000 on December 09, 2016, 04:08:05 PM
Easiest way to move a hanger....drop a bomb on it!
Title: Re: Patch 13
Post by: DubiousKB on December 09, 2016, 04:51:04 PM
although hilarious and worthy of guffaw..... not applicable to this particularly hardened tool shed...

 :noid HTC actually keeps the sheep in there, that's why it's so resilient against aircraft :devil
Title: Re: Patch 13
Post by: Crash Orange on December 10, 2016, 05:45:41 AM
Can you just make fighters spawn on the main runway rather than on the grass strip?
Title: Re: Patch 13
Post by: Randy1 on December 10, 2016, 06:01:45 AM
All though this hanger has created a bit of a problem I do applaud HTC for taking a chance on some of these new features in AH3.
Title: Re: Patch 13
Post by: caldera on December 10, 2016, 09:47:26 AM
The water is much improved.   :cheers: HTC
Title: Re: Patch 13
Post by: hgtonyvi on December 10, 2016, 02:29:52 PM
Easiest way to move a hanger....drop a bomb on it!
My man!  :aok