Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Ramesis on December 24, 2016, 02:59:55 PM
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This may seem like a troll but I truly mean this :uhoh
Instead of all the arguing about furballing and base taking,
why don't the furballers populate the DA?
The base takers occupy the MA Melee whatever :headscratch:
This would eliminate most (if not all) of the bitich'in from both sides of
the question :cheers:
But then again in my opinion, it seems most just prefer
arguing :devil
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The MA is for everyone. If you don't like furballers, well tough chit. Deal with it.
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The MA is for everyone. If you don't like furballers, well tough chit. Deal with it.
Rowr.
(I think he was being facetious.)
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This may seem like a troll but I truly mean this :uhoh
Instead of all the arguing about furballing and base taking,
why don't the furballers populate the DA?
The base takers occupy the MA Melee whatever :headscratch:
This would eliminate most (if not all) of the bitich'in from both sides of
the question :cheers:
But then again in my opinion, it seems most just prefer
arguing :devil
What kind of numbers do you think would be in the melee arena if this were implemented?
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I'm sure if there were adjustments to the furball area side of the DA, it would be more populated.
The furball aspect to AH still is the most popular aspect of the game and IMO should be most of the focus in AH. It attracts the most players looking for air combat and brings more intense fast pace action to the game.
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Actually the furballers really do help out weather there just furballin or if they're helping to take a base, I've seen plenty of those players that are labeled as furballers helping on a base take granted the defenders grow some balls and actually up and fight instead of running endless M3's to keep the flag from going White, furballers actually show up on base takes hoping for a good fight from the Defenders.
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Actually the furballers really do help out weather there just furballin or if they're helping to take a base, I've seen plenty of those players that are labeled as furballers helping on a base take granted the defenders grow some balls and actually up and fight instead of running endless M3's to keep the flag from going White, furballers actually show up on base takes hoping for a good fight from the Defenders.
Nice Post
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Actually the furballers really do help out weather there just furballin or if they're helping to take a base, I've seen plenty of those players that are labeled as furballers helping on a base take granted the defenders grow some balls and actually up and fight instead of running endless M3's to keep the flag from going White, furballers actually show up on base takes hoping for a good fight from the Defenders.
LOL this is great. I havent seen a more accurate post on these boards in ages.
This is the exact reason a lot of folks log out to stale gameplay, which reflects onto the current population.
There are a handful of folks that will argue this point, but those same folks seem to think hauling boxes of supplies is the GO TO defense in a combat sim.
When you step back and look at the big picture.. it really is stupid.
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This may seem like a troll but I truly mean this :uhoh
Instead of all the arguing about furballing and base taking,
why don't the furballers populate the DA?
The base takers occupy the MA Melee whatever :headscratch:
This would eliminate most (if not all) of the bitich'in from both sides of
the question :cheers:
But then again in my opinion, it seems most just prefer
arguing :devil
Or the base takers could fly offline and wouldn't have those pesky fighter planes shoot at them. :rolleyes:
We need both types to make the game work. Furballing with out a reason to fight gets stale, as does taking bases without any opposition.
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This may seem like a troll but I truly mean this :uhoh
Instead of all the arguing about furballing and base taking,
why don't the furballers populate the DA?
The base takers occupy the MA Melee whatever :headscratch:
This would eliminate most (if not all) of the bitich'in from both sides of
the question :cheers:
But then again in my opinion, it seems most just prefer
arguing :devil
Epic troll. :rofl It seems to be working.
:)
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There is one way to end the base taking by blitzkrieg. If the troop barracks actually had troops with panzerfausts (and no icon), then tanks would be hesitant to go near fields. Then it would merely be a matter of barracks in the towns, too.
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Or the base takers could fly offline and wouldn't have those pesky fighter planes shoot at them. :rolleyes:
:rofl
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Epic troll. :rofl It seems to be working.
:)
Lol... it sure seems so... I was just seeing who would respond to this
unaswerable but constant arguement :D
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Actually the furballers really do help out weather there just furballin or if they're helping to take a base, I've seen plenty of those players that are labeled as furballers helping on a base take granted the defenders grow some balls and actually up and fight instead of running endless M3's to keep the flag from going White, furballers actually show up on base takes hoping for a good fight from the Defenders.
as long as you're not asking the defenders to up from a capped base and giving endless rocket kills to the enemy from vulching and not letting anyone up and when they do they get accused of hiding in the ACK or hiding in a manned gun.. I have no problem either upping from another close by field and getting alt to bust up the cap or running my lil m3s bellybutton off to prevent the base take
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No, what you do is go from another field and vulch the vulchers, that is - until the other side go from another base and you get vulched vulching the vulchers :D
as long as you're not asking the defenders to up from a capped base and giving endless rocket kills to the enemy from vulching and not letting anyone up and when they do they get accused of hiding in the ACK or hiding in a manned gun.. I have no problem either upping from another close by field and getting alt to bust up the cap or running my lil m3s bellybutton off to prevent the base take
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furballers actually show up on base takes hoping for a good fight from the Defenders.
If with "good fight" you mean "easy vulches" you're right.
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A good furball is something I would miss if it were, somehow removed from the MA. The DA is a waste of cyber space.
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furballers actually show up on base takes hoping for a good fight from the Defenders.
My experience is that defending is more of a "furball" than attacking.
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My experience is that defending is more of a "furball" than attacking.
Nothing like a cv attacking our field. Makes for quick fights. Lots of fun compressed into a small space.
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Nothing like a cv attacking our field. Makes for quick fights. Lots of fun compressed into a small space.
By far my favorite thing to see, actually being on either side of it is good with me.
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Actually the furballers really do help out weather there just furballin or if they're helping to take a base, I've seen plenty of those players that are labeled as furballers helping on a base take granted the defenders grow some balls and actually up and fight instead of running endless M3's to keep the flag from going White, furballers actually show up on base takes hoping for a good fight from the Defenders.
LOL this is great. I havent seen a more accurate post on these boards in ages.
Perfect post 68zoom.
Most people wouldnt believe it, but there are a bunch of "furballers" that actually go for base captures now to kick up a fight.
Sad thing is , more than half the time we dont see planes upping but instead a hoard of M3's playing "Aces Supply".
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If with "good fight" you mean "easy vulches" you're right.
Actually Here's a thought, while the General Pattons of the M3 world are resupplying town a secondary group with a set of balls up's from a rearward base and Flys to the base being attacked and fights the attackers.... I know its a lot to ask from people but you know its a start.
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Nothing like a cv attacking our field. Makes for quick fights. Lots of fun compressed into a small space.
ABSOLUTELY correct. As in a previous thread about Resup/defending, it was mentioned that with higher auto ack lethality it would get more folk to up fighters to defend. I am convinced this would help out! :rock Its hard to ask any player to up from a de-acked/ capped field. Usually the time to fly from a rearward base and arrive in time to matter is beyond expectation for a successful defense...thus the resupply thrust. Why is it that with CVs you can get uppers from the the CV? Right!!!! It doesnt get vultched, to much risk of death for the vultures :x And as quoted, there are usually great action around CV base capture attempts, more times than not! Atleast till some guy sinks it :devil How many times in a vulched/ capped field situation have you heard this phrase, "Wish I could fly through ack like that and not get hit"? Now how many times have you heard that with CV ack? Just saying, this would work and it is pretty much proved theory. Plus it shouldnt be to hard to change the lethality of base ack.You can do it offline and pretty sure online would be just as simple? Now,not talking about the 5in CV guns on bases,not even talking about making the 88's auto like at strats,just a bit more of a detterent to vulching. Also if the field ack was better it may prevent the manned guns as defence also, as given a chance to get into the air, most of those manned gun guys know they are better with a plane? :old: :airplane:
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Actually Here's a thought, while the General Pattons of the M3 world are resupplying town a secondary group with a set of balls up's from a rearward base and Flys to the base being attacked and fights the attackers.... I know its a lot to ask from people but you know its a start.
Nice idea, but that approach to field defense is usually of not much value.
How's a field lost? By destruction of towns (usually requires some ordnance), elimination of ack (usually done by fighters), and troops. Everything else in an attack is just useful to support the primary objectives. What are the consequences for field defense, what are the possibilities?
- Keeping troops away is easily possible when they have to be flown in. This, however, does not create a fight, because getting committed to a fight means letting the goon slip through
- Keeping troops away when they are arriving on foot is much harder from the air, best done on the ground. Flying in from a different base for this purpose is quite useless, as the e-state will necessarily soon be as low as it would be taking off locally.
- Preventing the enemy from taking down the ack from the air. Most ack killers are pretty low on E, good climbing planes can quickly equalize that taking off locally - a trip from elsewhere takes longer than it takes to kill the ack anyway.
- Preventing too many bomb hits on town. Coming in from a different base for this works nicely. However, as the bombers are the targets, don't expect this to create fighter-vs-fighters fights. As with the goons, fighters are best ignored to focus on the bombers (and possibly heavy fighters). Once the first bombs hit and a fight is started, its usually too late to start defending.
- Don't forget the m3 with supplies...
- Further, if a capture takes so long that there's time to up from a different field, the best defense is to pork the enemy base
Traveling to the fight from elsewhere for fighter-vs-fighter fights? Of some entertainment value, but of very low relevance compared to other more important matters requiring attention. Of all the alternatives to defend, it's also the one that requires the least amount of balls, too - being the task that naturally requires the highest e-state, and targets the highest threat for the own well-being (compared to much lower e-states needed while protecting the assets on the ground).
You want a furball. That's fine. But this is war, and someone has to do the dirty job - or die trying at least.
ABSOLUTELY correct. As in a previous thread about Resup/defending, it was mentioned that with higher auto ack lethality it would get more folk to up fighters to defend. I am convinced this would help out!
If a carrier is right on the coast near a field, it either ends with quick capture, or if a fight starts to develop it ends with the carrier sunk. Furballing in such situation is fun in the same sense as cut-the-rope and angry birds (*) - as much as it is pointless for the war effort. Creating invincible ack will simply always guarantee the latter outcome, carrier sunk. Slightly beefed up ack will do nothing, even a carrier group can be deacked, but why would anyone do that when is easier to sink and get rid of the threat completely?
Crazy idea:
What seems to prevent more fights in the air is towns being too close to fields. Attackers can easily prepare the town for capture and closely watch the field, switching to vulching instantaneously if needed. Defenders can get to town quickly, but only at very low e-states. If towns were at say 10-15 miles (half distance to other bases) from the related field it would cause more complexity for the attack. Either allowing more easy departure at the local base (attack concentrated on town) or allowing more easy defense from elsewhere (forces divided between field and town). Obviously, it is getting more difficult for defenders, too, due to a longer distance between field and town.
Of course, such distant town cannot work with GV spawns 2 minutes out. Also, being further from one base, may imply its closer to another, which is potentially owned by the enemy, reducing the distance for the attackers. This might have been unsolvable in the old days when any field could be own by any country, but with the 90% of own + 20% of each other victory conditions a layout might be possible where this problem does not occur in practice.
(*) Those are great games, and lots of fun. Nothing negative implied here.
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I believe it is already implemented, people can go to the dueling furball arena anytime they please. Don't think there is a limit on when it can be done. :)
What kind of numbers do you think would be in the melee arena if this were implemented?
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Nice idea, but that approach to field defense is usually of not much value.
How's a field lost? By destruction of towns (usually requires some ordnance), elimination of ack (usually done by fighters), and troops. Everything else in an attack is just useful to support the primary objectives. What are the consequences for field defense, what are the possibilities?
- Keeping troops away is easily possible when they have to be flown in. This, however, does not create a fight, because getting committed to a fight means letting the goon slip through
- Keeping troops away when they are arriving on foot is much harder from the air, best done on the ground. Flying in from a different base for this purpose is quite useless, as the e-state will necessarily soon be as low as it would be taking off locally.
- Preventing the enemy from taking down the ack from the air. Most ack killers are pretty low on E, good climbing planes can quickly equalize that taking off locally - a trip from elsewhere takes longer than it takes to kill the ack anyway.
- Preventing too many bomb hits on town. Coming in from a different base for this works nicely. However, as the bombers are the targets, don't expect this to create fighter-vs-fighters fights. As with the goons, fighters are best ignored to focus on the bombers (and possibly heavy fighters). Once the first bombs hit and a fight is started, its usually too late to start defending.
- Don't forget the m3 with supplies...
- Further, if a capture takes so long that there's time to up from a different field, the best defense is to pork the enemy base
Traveling to the fight from elsewhere for fighter-vs-fighter fights? Of some entertainment value, but of very low relevance compared to other more important matters requiring attention. Of all the alternatives to defend, it's also the one that requires the least amount of balls, too - being the task that naturally requires the highest e-state, and targets the highest threat for the own well-being (compared to much lower e-states needed while protecting the assets on the ground).
You want a furball. That's fine. But this is war, and someone has to do the dirty job - or die trying at least.
If a carrier is right on the coast near a field, it either ends with quick capture, or if a fight starts to develop it ends with the carrier sunk. Furballing in such situation is fun in the same sense as cut-the-rope and angry birds (*) - as much as it is pointless for the war effort. Creating invincible ack will simply always guarantee the latter outcome, carrier sunk. Slightly beefed up ack will do nothing, even a carrier group can be deacked, but why would anyone do that when is easier to sink and get rid of the threat completely?
Crazy idea:
What seems to prevent more fights in the air is towns being too close to fields. Attackers can easily prepare the town for capture and closely watch the field, switching to vulching instantaneously if needed. Defenders can get to town quickly, but only at very low e-states. If towns were at say 10-15 miles (half distance to other bases) from the related field it would cause more complexity for the attack. Either allowing more easy departure at the local base (attack concentrated on town) or allowing more easy defense from elsewhere (forces divided between field and town). Obviously, it is getting more difficult for defenders, too, due to a longer distance between field and town.
Of course, such distant town cannot work with GV spawns 2 minutes out. Also, being further from one base, may imply its closer to another, which is potentially owned by the enemy, reducing the distance for the attackers. This might have been unsolvable in the old days when any field could be own by any country, but with the 90% of own + 20% of each other victory conditions a layout might be possible where this problem does not occur in practice.
(*) Those are great games, and lots of fun. Nothing negative implied here.
I agree with you on those points you made. I was thinking about the same thing but just didnt bring it up. This thread was about finding great fights, unless I missed the point? I am not talking about invincible gun batteries, just a bit more menacing. If you want guys to up fighters to defend instead of resupping you have to do something about the vulching hordes. You can still kill the guns, just want to make it a bit more me of a hindrance to vulching. Even if the horde does kill the ack, it would buy time for several defenders to up. As far as CVs go, those fights are usually the best action of my day. Those 5 in guns are brutal and everybody knows it. Works like bug be gone, true, it will lose its potency after the carrier is sunk, but usually a good 20 minutes of intense air combat. It best of both worlds, furballers- great fights, base takers -furballers keep them busy
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I believe it is already implemented, people can go to the dueling furball arena anytime they please. Don't think there is a limit on when it can be done. :)
Agreed :devil
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Moving towns away from fields and increasing the lethality of base ack would help. Towns would be away from the umbrella of base ack, which would help the attackers. Stronger base ack enables defenders to get airborne, but they have to go to the town to fight for it. Everybody wins.
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I believe it is already implemented, people can go to the dueling furball arena anytime they please. Don't think there is a limit on when it can be done. :)
You took what I said out of context.
If all of the furballers left the MA and went to the DA then the MA would be a ghost town. Yeah, that would be fun. :rolleyes:
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If all of the furballers left the MA and went to the DA then the MA would be a ghost town. Yeah, that would be fun.
True furballers in AirWarror, WarBirds, and AcesHigh have alway been a low percentage of the population. They are just very loud on the forums. That is why when players say go to the DA and furball they don't like that plan........... they know they would be the ones in a ghost town fighting other furballers and getting few EZ kills.
Cav
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when did it become a crime for players to run supplies to a town to keep the red guys from taking it? the red guys have the field covered, you get mad because people don't up because they will get vulched or picked, what are we supposed to up so you can get your vulch kills, so you can land your name in lights, red guys attack are supposed to just stay back and do nothing and let you have our base, like the rooks do. when I fly in from another base and luckey enough to get 1 kill, I get griped at or called a bad name for shooting them down, and base defender has the right to do whatever it takes to defend their base, you want a better fight at a base your attacking then don't vulch and pick, give a player a chance to up
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when did it become a crime for players to run supplies to a town to keep the red guys from taking it? the red guys have the field covered, you get mad because people don't up because they will get vulched or picked, what are we supposed to up so you can get your vulch kills, so you can land your name in lights, red guys attack are supposed to just stay back and do nothing and let you have our base, like the rooks do. when I fly in from another base and luckey enough to get 1 kill, I get griped at or called a bad name for shooting them down, and base defender has the right to do whatever it takes to defend their base, you want a better fight at a base your attacking then don't vulch and pick, give a player a chance to up
+1
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You guys who want to move the towns around are forgetting the target of GV spawns to fields are primarily the town. Move the town center out past 2.5-3 miles and you cannot respond quickly enough with aircraft to defend the town if you are late to the assault on the town. You forget how fast M8 and M3 can get from a spawn to the map room. I've had to do time trials of how long it takes to get say a panzer-H from the spawn to the town map room and from the airfield GV hanger to the town map room to try and even the fairness for both parties.
When the town center is 2.5 miles from the airfield, it takes a panther 5 min to get to the map room from the GV hanger. A panzer-H a bit longer. With the GV spawns 2.5 miles from the town map room, if it's similar open country to what the airfield GV cross, same amount of time. So it's an even race "if", you are not delayed seeing the flashing base minutes after the first GV left the spawn.
Then I time trialed some M3 and M8 from a 2.5 mile spawn to the map room. I've moved the GV spawns back to 3 miles which makes a panzer-H take a little over 7 minutes. The new open farmland tiles with villages placed down in the 6 square miles around a town have some long open farmland fields to race to the town if you feel lucky. And the defending GVs can respond in kind if they feel lucky.
People are going to hide in the ack, that's why you have guns and rockets. People are going to refuse to furball and do everything they can to screw your good time while having a good time doing it. And then no one thinks about the full picture of attacking or defending an airfield. This often relegates GVers to second class citizens when you spitball here in the forums how you would change the game if you were in charge. You might want to open the terrain editor and follow the wiki tutorial on building a quick offline arena. Then test your assumptions by flying or driving your ideas with a stop watch. Time is the enemy of fun.
Things you don't like about terrains are the imagination turned into a terrain of other players often no longer in our game. All of them followed a formula so a fight takes place in the 6 square miles around a base object as a mini war zone. Even with the strats on buzzsaw turned into spawn battle sites, the combat area is 6 square miles. Auto and manned ack from bases is just a cost of risking your hide by getting near them. M3's resupplying is a pain but, if you place GV spawns farther than 3 miles to specifically target delaying M3s from a town. The fight for the airfield will be over before the tanks get into strategic range.
Aircraft have the most flexibility in dictating combat in this game if the player is willing to dictate it with his ride. Many of the ideas spitballed in these forums seem to be about restricting other players and automated processes instead of using the flexibility provided by the game. You cannot win all the time and yes it sucks to get towered because the other guy is doing everything he can to ruin your moment.
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The whining in here has nothing to do with people wanting a fair and even fight. They are just mad because no one are upping from a vulched field so that they can get easy kills. If someone comes in with more altitude he is an alt monkey or a pick tard and so on. In their world a fair fight is when the enemy is outnumbered and have lower alt and E. BnZ:ing is lame, unless they are doing it... A true whiner also always use the best plane available, he will not fly a P-40 or something like that so that he dont end up fighting a superior plane. If ENY prevents him from using the best rides, then he whines about ENY...
And so on...
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It seems to me that this discussion has been going on in one form or another since I have been playing for the 12-14 years I have been here. During that time I have engaged in most every aspect of what the game has to offer. I tire of one and move to something else. What I don't get is why it bothers one group when another group doesn't play with the same objective, why would it bother the furballers if another group want to capture a base or conduct tank operations? This is a multifaceted game with much to appeal to almost anyone with a historical intrest. So why do you care if I am not playing with the same objective as you are? Most often they tend to compliment each other
My 2 cents worth
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The whining in here has nothing to do with people wanting a fair and even fight. They are just mad because no one are upping from a vulched field so that they can get easy kills. If someone comes in with more altitude he is an alt monkey or a pick tard and so on. In their world a fair fight is when the enemy is outnumbered and have lower alt and E. BnZ:ing is lame, unless they are doing it... A true whiner also always use the best plane available, he will not fly a P-40 or something like that so that he dont end up fighting a superior plane. If ENY prevents him from using the best rides, then he whines about ENY...
And so on...
Im not so cynical as that. I just want people to fight. As it is now an attacking force comes in all heavy and they all blow by any cap to dive down and hit what ever is still up, and circle back and forth through the ack until dead or all ack is down.
My choice is to maintain cap while they slowly but relentlessly (due to their numbers) destroy everything on the field, OR dive down with them blowing my cap and more often than not most of my E to tag them a few times to get the "kill" when they clip the ground, or succumb to damage. Neither option is a fight.
If I up at the field under attack heaven forbid they let you get wheels up and maneuvering speed, mostly because 95% could fight their way out of a wet paper bag so they MUST get ya before ya get wheels up. I have film of one guy diving from 10K to vulch me as I landed my oil spewing, fuel leaking lopsided .....due to missing parts... KI84 And hes ranked in the top 50 overall! I wish the guy who had shot me up in the fight would have got the kill after he blew all that alt LOL!!.
Running M3 INSTEAD of jumping in a fighter is a cheap way out. I'd like to see it changed so the town can only be resupplied 5 loads and then it doesn't work any more. Those 5 loads would be enough to get it safe long enough for defenders to up or fly in to FIGHT the attackers off. Its a combat game after all.
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Most often they tend to compliment each other
I agree. This game really shines when all aspects of the game come together.
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I agree. This game really shines when all aspects of the game come together.
Hey nice boots. :D
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It seems to me that this discussion has been going on in one form or another since I have been playing for the 12-14 years I have been here. During that time I have engaged in most every aspect of what the game has to offer. I tire of one and move to something else. What I don't get is why it bothers one group when another group doesn't play with the same objective, why would it bother the furballers if another group want to capture a base or conduct tank operations? This is a multifaceted game with much to appeal to almost anyone with a historical intrest. So why do you care if I am not playing with the same objective as you are? Most often they tend to compliment each other
My 2 cents worth
Well posted.
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This argument hasn't gone away in 9 years I see. :old:
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Nope! Some decent ideas being floated around on this though. This thread anyway :aok
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The point with this game is the diversity. If i were interested in a game where furballers had their arena, gvers another etc then i would play WT instead. In AH i can dogfight, do a strategic bomb run, be a tanker, hurt some egos in a man gun or sneak in m3 (yes it can be really fun) so the game isnt as boring as it would if there was only one of those things i could do...
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The point with this game is the diversity. If i were interested in a game where furballers had their arena, gvers another etc then i would play WT instead. In AH i can dogfight, do a strategic bomb run, be a tanker, hurt some egos in a man gun or sneak in m3 (yes it can be really fun) so the game isnt as boring as it would if there was only one of those things i could do...
ABSOLUTELY SIR! You have to find your fun. like opinions, every body has one, so as long as folk do whatever makes them happy, the player base should stay constant... I love it all! Well except for tanking, but I am getting there. I have a hard time understanding some of gripes about this game. True, use to be 600 plus players in 2 separate arenas, things change. Its Darwin 101, adapt and over come or throw your hands up and quit. I understand that a lot of folk just really dont like change but come on :bhead I missed out on the "glory days" so I have to make the best of what I have, so why cant some of you guys? Personally, a lot of these complaints are just selfishness. Its not how you want it and be darned what any one else thinks. That sort of thinking will never produce a vibrant experience let alone draw new players
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ABSOLUTELY SIR! You have to find your fun. like opinions, every body has one, so as long as folk do whatever makes them happy, the player base should stay constant... I love it all! Well except for tanking, but I am getting there. I have a hard time understanding some of gripes about this game. True, use to be 600 plus players in 2 separate arenas, things change. Its Darwin 101, adapt and over come or throw your hands up and quit. I understand that a lot of folk just really dont like change but come on :bhead I missed out on the "glory days" so I have to make the best of what I have, so why cant some of you guys? Personally, a lot of these complaints are just selfishness. Its not how you want it and be darned what any one else thinks. That sort of thinking will never produce a vibrant experience let alone draw new players
It is probably because you missed the "hayday" that you have a hard time understanding the gripes.
Yes there are many options to play, the issues come up when those options are taken away. Say you like turny birds, old days there was always a fight going on where there were a bunch of birds spinning and rolling around trying to drop each other out of the sky, now you only find it now and then and only on certain maps.
Now everyone is in heavy planes and divebomb themselves to death ignoring any fight (use to drop ord to turn and fight to get the others in), or they fly high ENY planes to pick and run. I like to fight, all that is taken away most of the time.
Large bombing missions use to have them when we had the strats grouped up, now not so much.
Use to have spawn point to all the strats, now we only have buzzsaw doing it. That use to setup a lot of A2G fights, even search and destroy GV action. With buzzsaws alt that is pretty much a no go.
Buzzsaw pretty much kills all A2A with the alts of those ridges and the CVs spawning 20 miles apart.
I spent 6 hours hiding from the snow storm outside yesterday playing the game. I ran troops in M3s a couple times (had a running fight with a T34 that covered almost 50 miles), I ran a couple milk runs hitting towns (got a few guys to chase me killing 2 losing 2). I destroyed close to a hundred guns in ship to ship fighting (some one else always got the final blow to sink the ship :furious), I capped the CVs in fighters losing to buffs more often than killing them, and help attack a few bases in my heavy fighter. I do a bit of everything, but got the chance to do very little of what I really enjoy, strait up dog fighting, why, because nobody does that any more.
The game has evolved away from what it was and is a very much watered down version. People are bored with the game play that we now have and have so moved on.
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Lets go a step farther and do away with the AI troops and make 10 players be the troops that actually capture. We could all load in a goon or M3 and be dropped off at the map room.:) Maybe capture with 5 players instead of 10 AI.
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This argument hasn't gone away in 9 years I see. :old:
The M3 argument isn't 9 years old...it came around in like 2013???(snail when did the strats get added?)
Good to see you again though bro :aok :salute
when did it become a crime for players to run supplies to a town to keep the red guys from taking it? the red guys have the field covered, you get mad because people don't up because they will get vulched or picked, what are we supposed to up so you can get your vulch kills, so you can land your name in lights, red guys attack are supposed to just stay back and do nothing and let you have our base, like the rooks do. when I fly in from another base and luckey enough to get 1 kill, I get griped at or called a bad name for shooting them down, and base defender has the right to do whatever it takes to defend their base, you want a better fight at a base your attacking then don't vulch and pick, give a player a chance to up
I watched a Knight, Vosem, type on country "Need more help ____ base" while he was running supplies to the town....I upped an LA7 as they were just starting to deack the field....town wasn't even white flagged yet.....that should NEVER be someone's first choice for a defense....it takes away from the overall combat experience for everyone(Anyone who says it doesn't is just naive and short sighted)
He could have easily been in a whirb, a tank, a fighter, a bomber ect ect ect and still accomplished the mission of helping to hold the base against the attackers while AT THE SAME TIME providing the other country a legitimate target and threat to their mission.
I held a town against 7 bish running GVs to a town for 15 minutes(22 kills)....and I'm a "one aspect player" :rolleyes:...I ended up getting killed by a bomb but that was some of the most fun I've had in game trying to hold off the assault....And guess what WE LOST THE FIELD....
The field doesn't matter, the fight for the field...the combat which goes into winning the war....that is what matters....yall keep saying "oh it's because they don't want to get picked by the ego monsters in planes so they can get their names in lights" But it's blows my mind that you guys are afraid to up to fight and die, who has the ego??? The guy willing to fight and die for the excitement of the fight or the guy who goes around the fight who doesn't want to die....I would say the latter
Just because someone is an efficient killer doesn't mean they have an ego.....heck most of the rage PMs I've been getting lately are from base takers saying crap like "HAHA we got the field" Well done, you got the field...hope there was actually a fight involved in it.
Town resupply should be nerfed in order to give players more incentive to up a tank, whirb, fighter or bomber to defend their field from an assault instead of running supplies as their first option....that's all anyone is asking for...not even to make it so they can't keep doing it...just make it take more supplies....that's it.
Oh and finally....Base Takers complaining about bases getting vulched....you guys are the reason fields get vulched so don't blame the furballers for that, they just jump in.
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when did it become a crime for players to run supplies to a town to keep the red guys from taking it? the red guys have the field covered, you get mad because people don't up because they will get vulched or picked, what are we supposed to up so you can get your vulch kills, so you can land your name in lights, red guys attack are supposed to just stay back and do nothing and let you have our base, like the rooks do. when I fly in from another base and luckey enough to get 1 kill, I get griped at or called a bad name for shooting them down, and base defender has the right to do whatever it takes to defend their base, you want a better fight at a base your attacking then don't vulch and pick, give a player a chance to up
problem is with low player numbers the attackers do not have the field covered, no-one is in cap yet soon as the base or bomber icon lights up the first response is to run an M3. With strats full up it may take the m3 guy 2 trips to repair a flat town.
You might say hit the strats! most of us haven't got time to play for 30mins let alone fly for over an hour to do that. (I would never bail a set of bombers once hit a target) so add rtb time too.
I would suggest if strats are 100% up supplies have no effect on town so that we have a fixed time limit to get the field. When strats are hit hard downtimes can get out of hand so resupplying them is less of a "crime". It's just the easy way out. People have been dissuaded from attacking bases because defending is too easy, then we get into a negative gameplay cycle that isn't healthy. People not taking off to defend or as I like to call it "tower sitting" then don't present any activity or dar bar at the field. Throw un-reliable dar bar counters into the mix when there are actual players in the air and you get a dead arena.
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The M3 argument isn't 9 years old...it came around in like 2013???(snail when did the strats get added?)
Good to see you again though bro :aok :salute
Nice to see you! Hope all is well...
Been itching to download and get some playing time in, but it looks like numbers are really low?
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Nice to see you! Hope all is well...
Been itching to download and get some playing time in, but it looks like numbers are really low?
Numbers will increase, when former players start coming back. (Hint Hint)
Coogan
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Nice to see you! Hope all is well...
Been itching to download and get some playing time in, but it looks like numbers are really low?
US Primetime's not too bad at all. If that's all you're worried about I'd say come back. YMMV.
Wiley.
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Nice to see you! Hope all is well...
Been itching to download and get some playing time in, but it looks like numbers are really low?
The fights are ok here and there even when numbers are low....it's just too easy currently to avoid a fight to participate in the war
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The game has evolved away from what it was and is a very much watered down version. People are bored with the game play that we now have and have so moved on.
The fights are ok here and there even when numbers are low....it's just too easy currently to avoid a fight to participate in the war
Veterans who used to be excited and promoted combat have moved on while newbies coming in are not participating in a very exciting game dominated by very conservative veterans unwilling to take risks anymore. Is what these two quoted game observations are pointing to.
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We still have veterans as a majority from that past exciting era but, I see most of them trolling around fights looking for easy picks waiting for others to get the game ball rolling to create "FUN". And when the "FUN" looks like it is about to blossom, they won't risk anything to lead it into a full blown "FUN" because experience teaches them they may miss the "FUN" by trying to help make it blossom for others. They have paid their dues and want others to get towered for taking stupid risks. And the older they get in the game, the less they are willing to risk because they are playing the game odds based on experience. And many have reached a skill plateau which limits their wins to very specific tactics that are not very flexible.
Avoiding the fight is what new players see as the standard way to survive by watching the veterans. And it's a misunderstood by context impression about fighting in the MA from never knowing or experiencing, the hard earned game experiences dictating the veteran's avoidance while waiting for the least risky moment to strike. So newbies are learning to be risk adverse and combat adverse rather than utilizing the full potential of our combat game to have fun and exciting adventures because our veterans are acting that way. And any attempt to be a lone wolf phoneme is suicide in the face of all those highly experienced veterans who have no problem going 12v1 if some kid is that stupid. It's like a kid picking a fight in a retirement community that Norris, Segal, Chan, and Van Damme are sitting on the porch grousing about how little kids know about fighting today.
A few of the more colorful individuals who left the game in the recent past, made remarks about getting tired of diving into 12v1s trying to get the ball rolling while everyone sat around and watched waiting to pick. Lathrobe and Joachim come to mind. Anyone on the knights side see any FB missions in a few years? Listening to veterans on range before the FBs stopped posting missions, it was a bunch of jaded old men flipping them off while grousing, been there, done that, screw you for boring me. At the time the FBs were putting up missions trying to help get the "FUN" ball rolling while everyone was telling them to go fudge off for trying. And this makes sense HOW??????? :rolleyes: When everyone was complaining about the lack of "FUN"..... :O
Our veterans want some one else to bring them their fun and entertain them while they pick and choose their risks. No wonder our newbies of the current era quickly learn to HOnRun in runstangs and doras and disappear when the veterans get pissed and come back in uber rides with alt to have a stand up head to head "man's" fight. Why stand up head to head to get slaughtered when the risk is greater than the reward of loosing to a hoard of superior PO'd fighters? Hmmmm, do as I say not what I personally do we say to our precocious children.........
You can label the current game era in this game by watching the dominant game play style in the MA.
Air Combat
CHog Terror
Super Squads
Super Hoards
NOE Hoards
K4, Ta152, and 262 Monsters
Furballers Rule
Bombers Rule
GVs Rule
HOnRun Hoardlings
Bored Old Veterans grousing get off my lawn newbies while they grouse about the fun old days and avoid getting towered by other grousing old veterans. Oh! and hey newbie hold still so I can shoot you in the back and land my kills in lights because I'm owed it for all the years I've been here. And it's all Hitech's fault for making such a boring game that I can't find anything fun to do anymore because everyone runs away from me.
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Veterans who used to be excited and promoted combat have moved on while newbies coming in are not participating in a very exciting game dominated by very conservative veterans unwilling to take risks anymore. Is what these two quoted game observations are pointing to.
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And again, your assumptions are all wrong.
I posted in another thread what I did while on the Buzzsaw map Saturday.... a couple hours milk running towns, got a few guys to come up to me, lost some won some. A couple hours in GVs, helped take a base, got lucky after having my track shot off that I was in a great possition to kill those "dweebs" who like to bail a storch in the hanger and then hide in the map room (got called out for spawn camping). Ran a few M3s with troops died once, but on the second run a T34 came out to get me. Lead him on a 40-50 mile chase and survived. Spent over an hour in ship guns, must have killed close to a 100 guns but not a single ship :furious Spent an hour trying to cap our CV groups, got killed a lot more than I killed.
I die often, I have no real "score" other than what I get getting lucky while trying to draw people out to fight. If they run to ack, I chase them in, if they HO, the next merge, so do I. If a buff is going to get to drop on my field before I can set up a good run on him, Ill run up his tail pipe and hope my shooting is better than his ( it isn't in most cases)
I dont play this game to be someones "Fighter pilot Hero", I play it to have fun fighting, it is a combat game after all. I complain when those fights dry up, like when M3s spend more time running supplies than fighting for their base, or people bomb and bail to avoid getting shot down, or bail to hide in a map room with a 45 to kill troops as they enter instead of getting in a plane or GV to kill our goon or M3 with troops. Or start "wack a mole" NOE mission bouncing from front to front.
The "glory days" where that because EVERY type of game play was going on and you could jump into any type and spend hours lost in the fun. Even on a good night when the numbers are half decent you still see only hordes rolling base with suicide dive bombers. They no longer fight, why? because that takes too much time and they need to win the map NOW!
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fugitive I call bs on your statement. not since the vtards have I ever seen fighters suicide in a fighter to kill a town. just yesterday we in the pigs tried to stop base rolling, they took some bases but they brought bombers, cap and low enemy fighters. was a lot of fun. they did take a couple of bases but we had one hell of a time killing them and dying sometimes in the process.
your tendency to exaggerate is well recorded.
semp
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fugitive I call bs on your statement. not since the vtards have I ever seen fighters suicide in a fighter to kill a town. just yesterday we in the pigs tried to stop base rolling, they took some bases but they brought bombers, cap and low enemy fighters. was a lot of fun. they did take a couple of bases but we had one hell of a time killing them and dying sometimes in the process.
your tendency to exaggerate is well recorded.
semp
Semp, I call bs on your statement. I have seen a squad, within the past year, auger P38s trying to dive bomb. Almost the entire squad. Was hilarious! :D
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Yep as one old fart to another fugi I read the same you and "our generation" of AH complainers have always fallen back on. It's, listen to what we say not what takes place in the MA because we have the best of intentions to inspire everyone within our written responses. And when that doesn't work as usual, we can blame a system or someone else along with Hitech instead of ourselves. After all, open world sandbox MMO's with no rules don't require us to create our own "FUN" because some else will make it happen, right??.
Newbies are like children of dysfunctional parents. Children learn by watching and emulating their elders no matter how well meaning the parents talk to them about their conduct. Our newbies do not represent our veterans in a very good light. Most of the time good parents have good children. So it's really obvious when things are out of whack. Either they are following our lead because we are the game or, yes, I know, this game for some reason attracts some really lousy kids these days who won't play by the rules. We blame the newbies for being awful, game the game gamers, and too stupid to understand the inner workings of our holy endeavor called Aces High.
I know, Hitech just needs to impose some more restrictions on the game to "force" them to play right. Otherwise they will look up to someone like skyyr because at least he was a dynamic figure getting results against the oldie moldy get off my lawn grousing veterans. And the veterans did grouse at every inconvenience helping expand the skyyr mystique for his followers. His play style is still to some degree in force because for all those newbies, the results counted, not the grousing words from the veterans. And the veterans want someone else to come along and fill the void of creating results hopefully not another skyyr, and do it with them in mind this time around.
No body wants to join missions anymore because we are top heavy in veterans who have been there, done that, gotten the T-shirt and are bored. And have many petty grievances against wanting to play nice with each other for years of game garbage like no check6, kill stealing, lame game play and a universe of petty little slights stored up over the years. So they all want to show up fashionably late to the attack just when the vulching starts after a disorganized group straggles over the target looking to start up some action. And if things go sour, the veterans are no where to be found because they are in the tower looking for another easy vulch. I suspect winning the war is low on the priorities of bored veterans these days.
If the disorganized base assault hasn't degenerated into a furball with everyone getting their rear ends towered because they straggle back onesy-twosy with no cohesion. Then the GVers who tagged along are at the mercy of bomb tards and the straggling back out of sync fighters are at the mercy of alt monkeys upping from the next field to counter vulch. And all the work by bombers is out of sync to the field and town state to ever get a capture. But, no one had to take part in some lame boring cohesive mission.
And you wonder why veterans are bored while newbies are only learning HOnRun. Some phantom unknown nobody is supposed to spark plug everyone like, hmmmm, skyyr did for the bish kiddies. And in bishland, they had loads of "FUN" while the old veterans groused at them to get off their lawns. :O
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Ok....How do we FIX IT! This is my problem! Plenty of what is wrong.... what will WORK. We that are here, veteran and newb, all want to see this game thrive. SO HOW ABOUT A PLAN TO FIX IT. My frustration is that its hard to feel good about anything one does lately. Bomtarding gets you called pathetic A good deflection shot in a turn/stall fight gets you called a HOER Get vulched or picked and you are called a whole lot of unsavory stuff So how do we fix it? I have film of most of this. Get asked on 200 to "Please quit bombing me in your Spi16 noone believes you when you land anyway..." Or "Why Ho 1stpar, we had a great stall fight going with your trainer plane" in my defense there were 2 F4s in that fight and one went hot on first merge,just like most do in ma...not a problem for me. But yes I tend to follow precedent! My squad has several films where we actually radio each other about foes taking cold first merges, so we return the favor. Had a wonderful series of fights a week ago with Save, Orelle and max of the Loose Duece where that was the case. Personally, channel 200 has turned into a cancer for game play. I know, turn it off! But why would players let it get to this point? Self policing game play would help out alot. Why is it that anytime another player is called out for anything at all, you see Well lets just DA then and see who gets owned? That sort of crap fixes nothing in my opinion. I give what I get,or at least try too. Yes, I sort of love bomb****ing,but I use a spit16 with small bombs! I feel if I can kill 4 wirbs in one sortie with 250lb bombs from a spit16(dropping salvo 1) I am pretty darn good at dive bombing! Yes I have adopted a ho unto others if they hoed unto you, mentalility...Maybe a character flaw? I dont know? Thats how I have fun, and it sucks to be called out on 200 or PMs for it. If I AM WRONG, then lets fix it!
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You can never "fix" the majority of greivances that people have in a MMO. Most of these are personal problems. HOing, vulching, tank busting, FH bombing, talking smack, ect. These are all personal issues that can be solved by actually learning how to play the game better. Hitech nor the community could never stop such natural human activity, even if it is negative. Get tough. This game has actually taught me how to be really tough agaisnt online bullies.
The skyyrs of the game prove that plane choice does have a meaning. Skyyr wouldn't be half as credible in the MA as he "was", because he choose to fly top notch speed demon planes that could escape from a gang. 190D/La7 as main ride. The problem is that when a good player utilizes these planes to the fullest extent, it's very diffiult for opponents to have fun. It's like playing basketball when you are 5.8 and they are 6.6. Sure the 5.8 guy can win, but he will have a much harder time. If I were to fly a F4U4 all the time, it would be fun clubbing seals, but there would be no challenge, and thus lower skill needed to achieve kills. Getting easy quick kills would discourage players.
Most players don't want to be forced into these late war monsters because they want a challenge too. When the best players only fly lower skilled planes, it forces or will force more players to up these planes in order to compete fairly. This makes game play stale as everyone is now in speed demon run and hide planes. IMO, some of these top notch fighters need to have ENY reduced, or even be perked, to prevent so many players from hugging these types of planes. It will help the furballs become more fun. This is a easy change, or should be, that is feasible. (Note the 190D had over 5K kills last tour and a high 1.5 K/D. )
Secondly, and I know everyone is aware so I won't harp on it anymore. Base distance and base layout strategy. That alone would dramatically change the game for the better. It would solve most eny problems, fights would be easier to find, fights would be larger, more fun would be had, more people would join the game. It's a feasible change with no actual changes in coding. Enticing new players with this type of action will keep them around longer.
Add a quick play arena. Most people are already aware of this also. Again, it's another simple add-on with no coding changes. This would help players ALOT! Just like it helped me to understand the game better.
Strats. I don't know anything about strats but other players have legit advice.
Eliminate TTs and furball islands which defeat the entire purpose of the strategy MA and put this into a small map quick action arena already suggested.
So, these solutions are not personality gripes. They are game play efficiency solutions that would solve most of the problems without even really having to change the game at all! It's a win win for everyone and wouldn't change the integrity of the game!
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:uhoh Sorry if I started anything...
I'll have to at least D/L AH and see how I feel after that. Maybe the Skuzzinator can unlock my old cpid.
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So, these solutions are not personality gripes.
Horsecrap.
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:uhoh Sorry if I started anything...
I'll have to at least D/L AH and see how I feel after that. Maybe the Skuzzinator can unlock my old cpid.
OH NO! You didnt start a thing, brother :rock We actually got a few good ideas out there, again :uhoh Every one is different and game play shows it. I am heartened to see some good ideas. Zoney? Care to elaborate? :headscratch:
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Semp, I call bs on your statement. I have seen a squad, within the past year, auger P38s trying to dive bomb. Almost the entire squad. Was hilarious! :D
that's how you can tell a gv'er trying to fly.
Augering in a compressed dive and blowing myself up with a TU2 2k bomb is my bestest flying feat. :rock :old:
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I think I was there when that P38 squad all augered trying to bomb a town. Or I watched a mission full of P38 about a month ago come in high over my base. Then like they wanted to use speed to not get intercepted dove at the town and all but one augered into the town trying to bomb it.
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Semp, I call bs on your statement. I have seen a squad, within the past year, auger P38s trying to dive bomb. Almost the entire squad. Was hilarious! :D
I didn't say it didn't happen, but it doesn't happen all the time like fugitive says. It's been a long time since I've seen one.
Semp
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I didn't say it didn't happen, but it doesn't happen all the time like fugitive says. It's been a long time since I've seen one.
Semp
OK let me rephrase this so semp is happy.
Time after time I see a guy dive in and drop bombs, go vertical long enough to spot his next target (never more than 1-2k) turn hard back into the base drop what he has left, go vertical to spot his next target turning hard going back into the base to gun what he missed and repeating this action until ACK chews him up or somebody can follow him long enough to get a good burst in him.
So no it is not just a strait suicide dive into the field, it is the continual turn in the ack WITH OUT FIGHTING EVER until someone gets the proxy. Which is still suicide.
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so now it's just 1 guy and not everybody like you sugested earlier.
semp
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so now it's just 1 guy and not everybody like you sugested earlier.
semp
WOW! You got a cold? head a little stuffed up? No, it is guy after guy that does this. All you do is spend you time chasing guys through ack, or as they run back to their base with their tails between their legs. The new players don't like to fight, it slows down the process of rolling bases. Of course this is the reason you have those "Everyone is in a high speed ENY monster"! to chase down the guys that dont want to fight.