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General Forums => Aces High General Discussion => Topic started by: VuduVee on January 17, 2017, 02:22:48 PM

Title: the side balancing sucks
Post by: VuduVee on January 17, 2017, 02:22:48 PM
to me AH isnt even worth playing when you log on after work and youre outnumbered by 20 ppl on each side and you only have 50% of your bases left, because the numbers were even worse a few hours before and the bish/nit hordes rolled rook bases....again, just like every day. its not even close to fair. who wants to start their gameday already in an unwinnable situation?  i just logged on and bish/ nits had 38 and 35 ppl vs 18 and both dogging the sht out of the 18. eny is useless in this situation. the horde monkies dont care if its bad for gameplay, or if it runs ppl off. i love AH, but for the side that doesnt even have a slight chance of winning or competing, a nickel a day is too much to pay, much less 50 cents a day.
Title: Re: the side balancing sucks
Post by: Zoney on January 17, 2017, 02:34:42 PM
Give me overwhelming odds any day.  I don't care whom is winning the map.  I don't care whom is taking bases.  I'm going to take my Luftwaffe fighter up and IF I shoot someone down, that's a win.  If I have fun that's a win.  If I get to fly with one or two of my squadmates, that's a win.  If, just for a few moments, i forget all about the real world and get immersed and become a Luftwaffe pilot, that's a win.  Flying with a Dozen squaddies, HUGE win.

Roll those bomber hoards into Knight territory.  Roll those JABO hordes into Knight territory.  Roll those fighter sweeps into Knights territory.  Please.
Title: Re: the side balancing sucks
Post by: Shuffler on January 17, 2017, 02:47:33 PM
to me AH isnt even worth playing when you log on after work and youre outnumbered by 20 ppl on each side and you only have 50% of your bases left, because the numbers were even worse a few hours before and the bish/nit hordes rolled rook bases....again, just like every day. its not even close to fair. who wants to start their gameday already in an unwinnable situation?  i just logged on and bish/ nits had 38 and 35 ppl vs 18 and both dogging the sht out of the 18. eny is useless in this situation. the horde monkies dont care if its bad for gameplay, or if it runs ppl off. i love AH, but for the side that doesnt even have a slight chance of winning or competing, a nickel a day is too much to pay, much less 50 cents a day.

The only way to force it to work is to log any new arrivals into the lowest number side and not allow side switching. We all go where the game puts us.

I tried helping rooks awhile back when they were far outnumbered. When I changed over there were 2 rooks wondering where the trains were as they needed to shoot trains. I changed back as soon as I could.
Title: Re: the side balancing sucks
Post by: Randy1 on January 17, 2017, 02:51:28 PM
to me AH isnt even worth playing when you log on after work and youre outnumbered by 20 ppl on each side and you only have 50% of your bases left, because the numbers were even worse a few hours before and the bish/nit hordes rolled rook bases....again, just like every day. its not even close to fair. who wants to start their gameday already in an unwinnable situation?  i just logged on and bish/ nits had 38 and 35 ppl vs 18 and both dogging the sht out of the 18. eny is useless in this situation. the horde monkies dont care if its bad for gameplay, or if it runs ppl off. i love AH, but for the side that doesnt even have a slight chance of winning or competing, a nickel a day is too much to pay, much less 50 cents a day.

There have been an unusual high number of days that the Rooks are in deep trouble at the start of prime time in the last couple of tours.

I agree the eny has nearly zero affect on the imbalance.

In WW2 if the front advanced too fast then things like fuel and bombs might be in short supply.  Maybe HTC could work in something like that to control side imbalance.  Maybe if you capture a new field and an imbalance exist then ords at the new field would be down at the new field for a time based on the size of the imbalance. 

I am guessing if in WW2 you captured an airfield the bombs would not readily fit allied planes as an example.
Title: Re: the side balancing sucks
Post by: VuduVee on January 17, 2017, 02:56:39 PM
its about being able to compete in the all around game. if 90% of your game is flying around at 450 looking for kills, then you dont mind the numbers, you get what you want out of the game. but if im paying 15 for  what i want out of the game, and then not having even a slight chance to compete for it, that doesnt make me want to play. its like starting a ball game down 3 scores and the other guy at the goal line. whats the point of playing? what gets me is that people are ok with this. it bs. police yourselves and try to keep people in the game if you have that chance. play hard, but play fair.   its tuesday btw, and your team will have 30 more people than rooks for sure and it will be gang the sht out of the lowest number team. to me it sucks, but i also know people always seem to side with the front runners. bandwaggoneers.
Title: Re: the side balancing sucks
Post by: caldera on January 17, 2017, 03:02:18 PM
The only way to force it to work is to log any new arrivals into the lowest number side and not allow side switching. We all go where the game puts us.

I tried helping rooks awhile back when they were far outnumbered. When I changed over there were 2 rooks wondering where the trains were as they needed to shoot trains. I changed back as soon as I could.

When your only other choices are to gang or get ganged, how can you blame someone from wanting to blow stuff up?  Who doesn't love the WWII train strafing camera footage? 

When you regularly win most every fight, it's easy to criticize others who can't and need to get some sense of achievement in the game.
Title: Re: the side balancing sucks
Post by: VuduVee on January 17, 2017, 03:13:24 PM
When your only other choices are to gang or get ganged, how can you blame someone from wanting to blow stuff up?  Who doesn't love the WWII train strafing camera footage? 

When you regularly win most every fight, it's easy to criticize others who can't and need to get some sense of achievement in the game.
i was goin to say i understand where the train killers are coming from, but i also understand shufllers point. he came to help and we were effin off.
Title: Re: the side balancing sucks
Post by: caldera on January 17, 2017, 03:19:52 PM
i was goin to say i understand where the train killers are coming from, but i also understand shufllers point. he came to help and we were effin off.

If his point is they were avoiding a fight, I would disagree in this case.  Hitting trains increases down times, in effect helping suppress the enemy's resources.  Certainly no different than bombing a hangar, strat or town.  And switching back to the high numbered side, only because two people said they wanted to shoot at trains, seems like a strange way of helping the low numbered side. 
Title: Re: the side balancing sucks
Post by: Becinhu on January 17, 2017, 03:27:19 PM
Hordes equal more targets. My poor gunnery skills require more chances.

Knights faced hordes on two fronts last night and I had a blast with the group I wing with. We even upped a p39 fighter sweep just for laughs.


Sent from my iPhone using Tapatalk
Title: Re: the side balancing sucks
Post by: VuduVee on January 17, 2017, 04:00:11 PM
Hordes equal more targets. My poor gunnery skills require more chances.

Knights faced hordes on two fronts last night and I had a blast with the group I wing with. We even upped a p39 fighter sweep just for laughs.


Sent from my iPhone using Tapatalk
you havent faced overwhelming numbers in the two weeks ive been back, while on the rook side there hasnt been a single time i can think of that rooks werent outnumbered and down to 70% of our bases. thats different than one day having to fight a horde of red.
Title: Re: the side balancing sucks
Post by: Copprhed on January 17, 2017, 05:08:59 PM
Give me overwhelming odds any day.  I don't care whom is winning the map.  I don't care whom is taking bases.  I'm going to take my Luftwaffe fighter up and IF I shoot someone down, that's a win.  If I have fun that's a win.  If I get to fly with one or two of my squadmates, that's a win.  If, just for a few moments, i forget all about the real world and get immersed and become a Luftwaffe pilot, that's a win.  Flying with a Dozen squaddies, HUGE win.

Roll those bomber hoards into Knight territory.  Roll those JABO hordes into Knight territory.  Roll those fighter sweeps into Knights territory.  Please.
Hell yeah.
Title: Re: the side balancing sucks
Post by: 8thJinx on January 17, 2017, 05:32:45 PM
Vuduvee, I agree with you, playing on a country that is vastly outnumbered is not fun when your game play focuses on base taking and team work.  I can't offer you a solution, because I don't now what the solution is.  In my case, I simply moved around country to country to avoid it.  Even now, I won't hesitate switching sides in order to get some base taking action going - even if it benefits one of the other two stronger countries.  I like the base taking aspect.  And frankly, defending a base under attack is also a lot of fun, but not a steam roll.  There is very little you can do and very little satisfaction you can get from being on the receiving end of rolling hordes along both your borders. I wish I knew a solution for you. Only thing that works for my blood pressure is switching sides or logging off.  But you are correct, the rooks have been getting quite a ration lately.  It seems like a lot of rooks haven't made it over to AH3 yet.  BigPat being one of them, although I hear he's trying to get a machine together.
Title: Re: the side balancing sucks
Post by: Becinhu on January 17, 2017, 07:29:33 PM
you havent faced overwhelming numbers in the two weeks ive been back, while on the rook side there hasnt been a single time i can think of that rooks werent outnumbered and down to 70% of our bases. thats different than one day having to fight a horde of red.

Actually I was rook full time before I left and have been rook upon returning until recently. I only switched to fly with my FSO squad mates in the MA because I fly solo in the MA normally.

As a long time rook (until recently, convicted country jumper now) they are the same now as when I took time off. By this I mean if a "fighter town" map is up over half the rooks will be there no matter how many bases get rolled, same thing for "tank town" maps. While the other two chess pieces are mounting large scale raids. 2-3 defenders against 30 attackers isn't fun I agree, I've done it.


Sent from my iPhone using Tapatalk
Title: Re: the side balancing sucks
Post by: Shuffler on January 17, 2017, 08:47:17 PM
If his point is they were avoiding a fight, I would disagree in this case.  Hitting trains increases down times, in effect helping suppress the enemy's resources.  Certainly no different than bombing a hangar, strat or town.  And switching back to the high numbered side, only because two people said they wanted to shoot at trains, seems like a strange way of helping the low numbered side.

They were not the only 2 not really doing anything. There were a few fighting..... Very few. I got the feeling they did not care or want help.

I might add that I have mostly been fighting bish. The rooks do not attack much.
Title: Re: the side balancing sucks
Post by: puller on January 17, 2017, 09:27:02 PM
YES!!!!!!!!!! :rock :rock  :rock :rock

Gents the time has arrived!!!!!!!!

We have recorded one of our first AH3 "there are too many players to play and it causes an outnumbered side to get horded beyond belief and I don't wanna play anymore because I'm fighting superior odds and cant handle it thread"!!!!!

Bask in its whiny goodness gents...its only gonna get better from here... :rock :rock :rock
Title: Re: the side balancing sucks
Post by: whiteman on January 17, 2017, 09:45:32 PM
It can be frustrating, I usually log on and start porking ords or dropping VH's. With not much else attacking it usually just slows down the inevitable loss of fields which is mostly to GVs. The majority of Rooks are interested in fur balls which is cool, the ones that do attack could be more effective if they were coordinated.
Title: Re: the side balancing sucks
Post by: VuduVee on January 17, 2017, 10:51:30 PM
YES!!!!!!!!!! :rock :rock  :rock :rock

Gents the time has arrived!!!!!!!!

We have recorded one of our first AH3 "there are too many players to play and it causes an outnumbered side to get horded beyond belief and I don't wanna play anymore because I'm fighting superior odds and cant handle it thread"!!!!!

Bask in its whiny goodness gents...its only gonna get better from here... :rock :rock :rock
youre something else puller. why spend anytime at all typing, just to spite someone? goin for the forum gangbang? leading that charge ?  go for it cool guy
Title: Re: the side balancing sucks
Post by: Randy1 on January 18, 2017, 07:39:12 AM
YES!!!!!!!!!! :rock :rock  :rock :rock

Gents the time has arrived!!!!!!!!

We have recorded one of our first AH3 "there are too many players to play and it causes an outnumbered side to get horded beyond belief and I don't wanna play anymore because I'm fighting superior odds and cant handle it thread"!!!!!

Bask in its whiny goodness gents...its only gonna get better from here... :rock :rock :rock

Puller you missed the whole point of the OP's post.  Read the title again.

ENY has little influence on side balancing.

Title: Re: the side balancing sucks
Post by: puller on January 18, 2017, 08:08:36 AM
My reading comprehension skills are fine...

I know all too well about being terribly outnumbered... You don't see me running here and telling everyone that's its not worth playing...

You can't have it both ways...either the population of the game is so low that you can't play...or now our first example of there are too many causing a horde headache

I'm the first one to dive into a swarm of red...I'm one of those that will up at a vulched field just trying to knock one or two down before they get me so it will give other guys a chance to get up...

I get ganged constantly... 4 5 6 vs 1 all the time...

Your not gonna force people to change sides...ENY is supposed to make it painful to stay on the horde side... This doesn't bother some people...
Title: Re: the side balancing sucks
Post by: molybdenum on January 18, 2017, 08:12:38 AM
The only way to force it to work is to log any new arrivals into the lowest number side and not allow side switching. We all go where the game puts us.

I tried helping rooks awhile back when they were far outnumbered. When I changed over there were 2 rooks wondering where the trains were as they needed to shoot trains. I changed back as soon as I could.

I tried helping the rooks too. Some of them were cool, but a couple gave me a hard time for not hitting the targets they wanted me to, and another let off several volleys of profanity at me when I tried to tell him he was messing up a base take try I was engaged in. Doesn't exactly incline me to want to help them again.
Title: Re: the side balancing sucks
Post by: Slate on January 18, 2017, 10:58:37 AM
   As a long time Rook  :banana: I remember the knits were the team that was always outnumbered but put up the best fights.  :salute
    Rooks are on the ropes now but we are still: 1 Rook = 3 Bish , 1 Rook = 2 Knits   :ahand    :bolt:
Title: Re: the side balancing sucks
Post by: Wiley on January 18, 2017, 11:04:15 AM
It's interesting that over the last couple of months at least, anytime I've logged on at best rooks are even numbers.  Evening primetime, from what I've seen they're almost consistently low.

They need a propaganda drive or something.  Maybe "free hookers and blow Tuesdays"?

Wiley.
Title: Re: the side balancing sucks
Post by: VuduVee on January 18, 2017, 11:04:39 AM
My reading comprehension skills are fine...

I know all too well about being terribly outnumbered... You don't see me running here and telling everyone that's its not worth playing...

You can't have it both ways...either the population of the game is so low that you can't play...or now our first example of there are too many causing a horde headache

I'm the first one to dive into a swarm of red...I'm one of those that will up at a vulched field just trying to knock one or two down before they get me so it will give other guys a chance to get up...

I get ganged constantly... 4 5 6 vs 1 all the time...

Your not gonna force people to change sides...ENY is supposed to make it painful to stay on the horde side... This doesn't bother some people...
why do you give a sht about anything i say here on this forum? why even respond at all? just cant help yourself can you, you have to troll me every single time you see me say anything at all anywhere at all. easy to do behind a computer screen.
Title: Re: the side balancing sucks
Post by: VuduVee on January 18, 2017, 11:07:51 AM
It's interesting that over the last couple of months at least, anytime I've logged on at best rooks are even numbers.  Evening primetime, from what I've seen they're almost consistently low.

They need a propaganda drive or something.  Maybe "free hookers and blow Tuesdays"?

Wiley.
we had an ad that said, "come to rooks and die in a 30 to 1 horde", but somehow that brought no one over. ill change it to 15 to 1 horde and see if that works
Title: Re: the side balancing sucks
Post by: VuduVee on January 18, 2017, 12:09:37 PM
Vuduvee, I agree with you, playing on a country that is vastly outnumbered is not fun when your game play focuses on base taking and team work.  I can't offer you a solution, because I don't now what the solution is.  In my case, I simply moved around country to country to avoid it.  Even now, I won't hesitate switching sides in order to get some base taking action going - even if it benefits one of the other two stronger countries.  I like the base taking aspect.  And frankly, defending a base under attack is also a lot of fun, but not a steam roll.  There is very little you can do and very little satisfaction you can get from being on the receiving end of rolling hordes along both your borders. I wish I knew a solution for you. Only thing that works for my blood pressure is switching sides or logging off.  But you are correct, the rooks have been getting quite a ration lately.  It seems like a lot of rooks haven't made it over to AH3 yet.  BigPat being one of them, although I hear he's trying to get a machine together.
yeah my squad is getting upgrades and slowly drifting back, so i think your right about people upgrading. one of the things about this whole thing is that people dont do big missions anymore. if there were missions the bellybutton kicking would be less aggravating. at least we would be giving it a good go. win or lose. thats one of the biggest reasons i play, i love missions and immersion. but the mission makers on rooks arent back yet. some guys have made missions and get a few joiners, but its rare it seems. sad if you ask me.
Title: Re: the side balancing sucks
Post by: Electroman on January 18, 2017, 12:25:18 PM
VuduVee - I hear you and feel your pain. The Bish are constantly under Rook / Nit gang bang on a regular basis and when you guys have numbers we get into the same boat.

I do agree though the Rooks have been on a down slide it seems for some time. Probably as already mentioned the hardware upgrades hit everyone at first and some upgraded more quickly than others to get back online. Some others didn't like the new game play and choose to just move on. Different reasons.

So - I guess the question to you is - how would YOU fix the problem? What change would you make to fix or improve the problem?

A wise man once said "Don't bring me a problem without a solution". It's easy for all of us to complain about something that we feel is broken but more difficult to implement a solution that everyone feels will work and will support.

Cheers,
Elec1
Title: Re: the side balancing sucks
Post by: Randy1 on January 18, 2017, 12:32:34 PM
It's interesting that over the last couple of months at least, anytime I've logged on at best rooks are even numbers.  Evening primetime, from what I've seen they're almost consistently low.

They need a propaganda drive or something.  Maybe "free hookers and blow Tuesdays"?

Wiley.

Wiley, early evening eastern time is what Vudu is talking about.  i check the country status everyday when I log in.  Not always but say 60% percent of the time the bish will own 15 to 25% of Rook bases and the knits will own 10-20% of Rook bases.  Oddly enough, the bish and the knits often just own Rook bases and not each others.   The strats are often flat and down time in the 2 hour range.

Not sure of this but it seems like the majority of the side swapping is not to find a fight but to get on the winning side.  I would suggest the side swapping time to once everyt 24 hours.  When the side swapping time was lowered the side imbalance problems got worse.
Title: Re: the side balancing sucks
Post by: JunkyII on January 18, 2017, 12:42:12 PM
1 hour side switch....I aint going rook for 6 hours just to have them be the ones with numbers in 2....The players willing to change sides to take on the harder fight are locked to a side and don't want to change because it takes too long to switch back and who knows what's going to happen in a few hours.

sorry but stubbornness is making this harder then it needs to be
Title: Re: the side balancing sucks
Post by: Vraciu on January 18, 2017, 12:56:57 PM
Eliminate chess pieces.  Just label countries by color.   Then maybe the brand loyalty/identification factor will go away.
Title: Re: the side balancing sucks
Post by: BowHTR on January 18, 2017, 12:59:56 PM
Eliminate chess pieces.  Just label countries by color.   Then maybe the brand loyalty/identification factor will go away.

Doubt it. Back when we had the different MA's people were dedicated to a colored arena and then dedicated to a specific side.
Title: Re: the side balancing sucks
Post by: Shuffler on January 18, 2017, 01:06:52 PM
   As a long time Rook  :banana: I remember the knits were the team that was always outnumbered but put up the best fights.  :salute
    Rooks are on the ropes now but we are still: 1 Rook = 3 Bish , 1 Rook = 2 Knits   :ahand    :bolt:

That's the spirit. That will change the future as that attitude will catch on to others and the Rook numbers will grow.

It's all ebb and flow.
Title: Re: the side balancing sucks
Post by: VuduVee on January 18, 2017, 01:24:33 PM
VuduVee - I hear you and feel your pain. The Bish are constantly under Rook / Nit gang bang on a regular basis and when you guys have numbers we get into the same boat.

I do agree though the Rooks have been on a down slide it seems for some time. Probably as already mentioned the hardware upgrades hit everyone at first and some upgraded more quickly than others to get back online. Some others didn't like the new game play and choose to just move on. Different reasons.

So - I guess the question to you is - how would YOU fix the problem? What change would you make to fix or improve the problem?

A wise man once said "Don't bring me a problem without a solution". It's easy for all of us to complain about something that we feel is broken but more difficult to implement a solution that everyone feels will work and will support.


Cheers,
Elec1
good question. i dont have THE answer but maybe suggestions instead. the very first thing for me is on the player base. when i see a dead horse i dont go kick it. i go for the live one that has fight in it. i dont find any satisfaction in beating down a team thats already beat down. but on that same plane, its hard to ask people not to attack any of the other 2 teams. so its a tough one there. for me i go for the main threat everytime.
the next pondering is, i think dandy Randy hit on something worth thinking about. in WW2 you didnt roll a base and use the ords and everything else that was there. you brought your own. you needed a supply line to do that. you would need some sort of automatic supply convoys or human/player resupplliers and people to cover them while they do it. we already do that for towns. the downside of that is that wrangling cats is not an easy task and we know how that usually goes.

EDIT* i had to come back and edit bc i just thought of something. in my opinion the best way to solve this is to have more players. if i owned HTC i may think about offering free subs to youtube gamers like devildoggamer and others who do quite a bit of aviation and ww2 gaming. those guys get 1000s of views in just a few hours. our own Vudu15( not me) is someone who already is established as the go to gamer on YT for AH content. i would offer him free a sub to make a video every week or two. i would promote those videos. next i would buy a YT banner that comes up on aviation videos. your watching a cockpit landing in portugal and there is an AH banner. your watching ww2 aviation gun cam videos and there is an AH banner again. War Thunder has 60k people everyday bc of that.
Title: Re: the side balancing sucks
Post by: whiteman on January 18, 2017, 01:38:05 PM
Doubt it. Back when we had the different MA's people were dedicated to a colored arena and then dedicated to a specific side.

Late War Orange for life!  Side balancing is up to the players, if you're on the low side you just have to accept and adapt.
Title: Re: the side balancing sucks
Post by: Bruv119 on January 18, 2017, 01:40:26 PM
where is racdogg and the claim jumpers when you need em? 

Every country goes through some number issues eventually, especially if the key horde / landgrab squads leave.   
Title: Re: the side balancing sucks
Post by: Zimme83 on January 18, 2017, 01:41:37 PM
Just assign people to a country when they log on (the one with lowest number)  :D
Title: Re: the side balancing sucks
Post by: hitech on January 18, 2017, 01:46:43 PM
Just assign people to a country when they log on (the one with lowest number)  :D

Evil thought, if you have not changed country in X number of days/weeks, when you log in you are moved to the least populated country and must remain there for the min change country time.

HiTech

Title: Re: the side balancing sucks
Post by: Bruv119 on January 18, 2017, 01:50:51 PM
maybe with the caveat that if you are in a squadron you are tied to the last chess piece the C.O was flying on? 

Hell will break loose if some of the Bish get forced to the other team.    :D 

Not against the idea purely for the giggles. 
Title: Re: the side balancing sucks
Post by: Wiley on January 18, 2017, 01:56:10 PM
maybe with the caveat that if you are in a squadron you are tied to the last chess piece the C.O was flying on? 

Hell will break loose if some of the Bish get forced to the other team.    :D 

Not against the idea purely for the giggles.

First guy to log in in the squad gets auto allocated.  Squaddies logging in subsequently follow him.  If you've been logged in for more than the minimum side switch time and the numbers aren't within say 10% of each other, you are notified you will be switched to the low number team the next time you land.

Wiley.
Title: Re: the side balancing sucks
Post by: popeye on January 18, 2017, 02:01:40 PM
If you switch to the low-number side, and fly some minimum number of sorties/hours, you get a "ENY Free Card" that exempts you from ENY for 6 (?) hours the next time you log in.
Title: Re: the side balancing sucks
Post by: Electroman on January 18, 2017, 02:08:33 PM
Evil thought, if you have not changed country in X number of days/weeks, when you log in you are moved to the least populated country and must remain there for the min change country time.

HiTech

An interesting concept! :D

One challenge might be if you are in a squad though. Does that mean you as an individual get moved but not the rest of your squad? Do you force all squad members to move at once? If you only move the player how does that affect points (i.e. - I go shooting down my squaddie and vice versa to gain points / perks, etc). How do you control how many people / squads move at any one time?

For a number of people (and you can tell from the comments on this thread and others) some people / squads are very attached to their specific country and loyalists. I'll use myself as an example. While I have been in a few squads over the years I have always remained Bish.

I'm not opposed to the idea and think that is interesting with some parameters put around it making sure everyone at some point has to rotate.

Cheers!
Elec1
Title: Re: the side balancing sucks
Post by: Lazerr on January 18, 2017, 02:12:49 PM
1 hour side switch....I aint going rook for 6 hours just to have them be the ones with numbers in 2....The players willing to change sides to take on the harder fight are locked to a side and don't want to change because it takes too long to switch back and who knows what's going to happen in a few hours.

sorry but stubbornness is making this harder then it needs to be


Bingo.
Title: Re: the side balancing sucks
Post by: awrabbit on January 18, 2017, 02:19:43 PM
I dont mind flying Rooks.

I dont mind flying for the underdog.

What I dont really like is ENY but with the side imbalance it is a necessary evil.
 

my whole squad in another sim would always fly on the side with the lowest numbers.
makes for a target rich environment.

maybe someone should start a squad that flys for the country that has the lowest numbers when they log on..... I dont know.

I know that we all tend to get country loyal.  perhaps we should all think about changing our way of thinking as a group and not be as county loyal?

jump on the side with the lowest numbers. fly with the people that you have been flying against and grow some new friendships and maybe even some new squads.

just a thought. ( so dont flame me too much )   :ahand





Title: Re: the side balancing sucks
Post by: caldera on January 18, 2017, 02:34:42 PM
One thing that doesn't help country balance is the 2 vs 1 that typically happens, because it's easier to dogpile the low numbered side than fight the second or highest numbered country.

If there was a loose base capture order, in that you could never have 10% more of one country than another, that would prevent what I just saw:
 
Nits 44% of Rook bases, 4% of Bish bases.
Bish 16% of Rook bases, 0% of Nit bases.

So once the Nits had 10% of Rook and 0% of Bish, they would have to get one Bish base before another Rook base.  This would give a reprieve to the country getting steamrolled from both sides at once.


Title: Re: the side balancing sucks
Post by: whiteman on January 18, 2017, 02:51:09 PM
One thing that doesn't help country balance is the 2 vs 1 that typically happens, because it's easier to dogpile the low numbered side than fight the second or highest numbered country.

If there was a loose base capture order, in that you could never have 10% more of one country than another, that would prevent what I just saw:
 
Nits 44% of Rook bases, 4% of Bish bases.
Bish 16% of Rook bases, 0% of Nit bases.

So once the Nits had 10% of Rook and 0% of Bish, they would have to get one Bish base before another Rook base.  This would give a reprieve to the country getting steamrolled from both sides at once.




First option I like.
Title: Re: the side balancing sucks
Post by: Randy1 on January 18, 2017, 02:53:46 PM
1 hour side switch...

An absolute disaster. 
Title: Re: the side balancing sucks
Post by: JunkyII on January 18, 2017, 03:00:45 PM

An absolute disaster.
Annnnnnnnnd no reason as to why???? Why is it a disaster? What changed so much that ENY is an everyday problem?...the only thing I can tell which Hitech can control is side switch time(Can't control which country a player wants to fly on ect ect)....yea a lot of other things have been added to the game but that's the only one with anyway to effect ENY....

I can't help but feel you disagree with me...just because it's me. (you're not the only one that's for sure :devil )
Title: Re: the side balancing sucks
Post by: 1stpar3 on January 18, 2017, 03:02:48 PM
First option I like.
SAME for me, I like this. Like at some point, when imbalance/ratio is met, that countries bases are unconquerable? I still see some fights at the protected bases, usually because all the easier bases are already captured, but fights do still happen over them. If one side just really likes attacking a particular country,ok, carry on, but it wont help the war effort. That could sort of force the attack on the other country :cheers: Now I have absolutely NO IDEA as to how to make it work :uhoh but I likie the idea :rock
Title: Re: the side balancing sucks
Post by: VuduVee on January 18, 2017, 03:30:38 PM
One thing that doesn't help country balance is the 2 vs 1 that typically happens, because it's easier to dogpile the low numbered side than fight the second or highest numbered country.

If there was a loose base capture order, in that you could never have 10% more of one country than another, that would prevent what I just saw:
 
Nits 44% of Rook bases, 4% of Bish bases.
Bish 16% of Rook bases, 0% of Nit bases.

So once the Nits had 10% of Rook and 0% of Bish, they would have to get one Bish base before another Rook base.  This would give a reprieve to the country getting steamrolled from both sides at once.
i like the idea, but, im just going to play devils advocate for a minute. how would the team thats rolling keep the momentum? once you push back the tide, its lost its surge. thats a big part of this game when its fun. also, what do we do when people start using your idea to say, "let em take the base that makes 10%, then we'll pounce them". it seems like a generic way for people to defend and letting the game literally do the defending for us.
Title: Re: the side balancing sucks
Post by: Shuffler on January 18, 2017, 03:36:46 PM
First guy to log in in the squad gets auto allocated.  Squaddies logging in subsequently follow him.  If you've been logged in for more than the minimum side switch time and the numbers aren't within say 10% of each other, you are notified you will be switched to the low number team the next time you land.

Wiley.

Due to some squad sizes you have to limit that to maybe 5 then others may get put elsewhere.
Title: Re: the side balancing sucks
Post by: Randy1 on January 18, 2017, 03:46:20 PM


I can't help but feel you disagree with me...just because it's me.

No.  You have had some good post I agree with.
Title: Re: the side balancing sucks
Post by: Wiley on January 18, 2017, 03:53:22 PM
Due to some squad sizes you have to limit that to maybe 5 then others may get put elsewhere.

I don't think a swing that put it over evenly matched for one squad would be that terrible.  Whichever big squad's first player logged in first would get switched when the time was up anyways, and people coming in/out of the arena would work against the squad putting its side over the limit anyways.

Wiley.
Title: Re: the side balancing sucks
Post by: Electroman on January 18, 2017, 03:55:33 PM
I agree as well - having a limited number of base captures of a specific country and then force to capture at least 1 of the other country. Maybe say a 3 to 5 base in a row max country capture, then force capture of other country? It would have to vary based upon smaller vs larger maps potentially.

You could also include with this a timeout feature. So for example, you capture your 3 base max for Country A, then have to get 1 base at Country B. However you are stopped at every base trying to get that country forcing you to be stuck. After a period of time (say 1 hour) the restrictions reset and you could then go back to capturing either Country A or B.

Cheers!
Elec1
Title: Re: the side balancing sucks
Post by: popeye on January 18, 2017, 03:55:51 PM
One thing that doesn't help country balance is the 2 vs 1 that typically happens, because it's easier to dogpile the low numbered side than fight the second or highest numbered country.

If there was a loose base capture order, in that you could never have 10% more of one country than another, that would prevent what I just saw:
 
Nits 44% of Rook bases, 4% of Bish bases.
Bish 16% of Rook bases, 0% of Nit bases.

So once the Nits had 10% of Rook and 0% of Bish, they would have to get one Bish base before another Rook base.  This would give a reprieve to the country getting steamrolled from both sides at once.

Rather than force a base capture order, have the base ownership percentage affect downtimes:

Nits own 44% of Rook bases:  Nit kills Rook ack, downtime = 30 minutes * ( 100% - 44% ) = 16.8 minutes.
Nits own 4% of Bish bases:  Nit kills Bish ack, downtime = 30 minutes * ( 100% - 4% ) = 28.8 minutes.

Bish own 16% Rook bases:  Bish kills Rook ack, downtime = 30 minutes * ( 100% - 16% ) = 25.2 minutes.
Bish own 0% Nit bases:  Bish kills Nit ack, downtime = 30 minutes * ( 100% - 0% ) = 30 minutes.

So, doesn't force a base taking order outright, just nudges the horde in a different direction.
Title: Re: the side balancing sucks
Post by: caldera on January 18, 2017, 04:21:22 PM
SAME for me, I like this. Like at some point, when imbalance/ratio is met, that countries bases are unconquerable? I still see some fights at the protected bases, usually because all the easier bases are already captured, but fights do still happen over them. If one side just really likes attacking a particular country,ok, carry on, but it wont help the war effort. That could sort of force the attack on the other country :cheers: Now I have absolutely NO IDEA as to how to make it work :uhoh but I likie the idea :rock

Shouldn't be any more difficult to code than needing 20% bases of each country.  There could be a notice in the hangar or tower: "Your country now has a 10% country imbalance of enemy bases.  Base captures of Rook fields are disabled until one or more Bishop fields are captured."

Quote:"how would the team thats rolling keep the momentum?"   Answer: That is the whole problem we are discussing here - trying to stop the steamrolling.
Title: Re: the side balancing sucks
Post by: Shuffler on January 18, 2017, 04:24:01 PM
Your country has 10% of ________ country. You will now be assimilated.
Title: Re: the side balancing sucks
Post by: Biggamer on January 18, 2017, 08:09:39 PM
Every time i have logged on in the last 2 months its 29 ENY real fun to play with that not. entire squad changes countries and then they have ENY 1 hour later everyone is stuck with it so then you start hearing the depression in voices next thing everyone is gone again real fun.  I think we need to try the 1 hour side switch again and see how it plays out if it dont work then change it back the difference now compared to then was numbers.  when it was 1 hour side switch i never had an ENY problem and there was always fights because you could goto them rather then set in the tower looking at the massive dar bar all the way on the other side of the map wishing you could get there.    i might be 100% wrong here but to me it seemed like soon as the 12 hour rule was forced the numbers droped rapidly and so did the number of furballs and air to air combat in general.   PLEASE PLEASE PLEASE try the 1 hour rule again
Title: Re: the side balancing sucks
Post by: Lazerr on January 18, 2017, 08:46:08 PM
Yup.. it swings so wildly, it is kind of shooting itself (the game) in the foot.
Title: Re: the side balancing sucks
Post by: JunkyII on January 18, 2017, 09:03:38 PM
Yup.. it swings so wildly, it is kind of shooting itself (the game) in the foot.
I watched it go from bish early evening EST, to Knights 8-10 EST, to Rooks around midnight not too long ago....I don't understand how the 6 hour rule stabilizes it more then the 1 hour rule dis or would....from my in game experience it just doesn't make sense.
Title: Re: the side balancing sucks
Post by: MADe on January 19, 2017, 12:09:29 AM

An absolute disaster.

Agree, the upshot of this would be peeps hollering spy even more than they do.

Do not like the idea of game assigning you to lowest numbered side, this would not help with squad make ups.

Fighter Ace had the same issue as I recall. The solution IS to kill the 3 team/nation approach.  2 nations duking it out! End of argument, and still it would get uneven......

I understand the ops pov but instead of fighting a lost cause, just switch away to another side. No point not playing your fav game over this, there will always be something.................... ..

If 3 nations is a must, for whatever reason, then get specific. American/British planes 1 team, German 1 team, Russian 1 team. Not Axis/Allies persay. Then when a nation takes an enemy field, it gets access to the hardware that field has. I have noticed many hardwarecentric players, I prefer Allied hardware myself, so that's what I fly in.

Hope this situation does not drive you away op. Less is not more in this instance. This can be a tough game, peeps in general want it ez, and want it yesterday. You ever wonder why WoT, WoW, WoP gets players... small servers where its ez for 1 player to dominate, only 16 players, BS. I want large server play, I want to see 200 vs 200, not 8 vs 8.
LUCK
 :salute
Title: Re: the side balancing sucks
Post by: Lazerr on January 19, 2017, 02:31:09 AM
The OP had no issues tonight rolling a contry, whilst there was no fight between his country and the other.

Just like it when it works in your favor?
Title: Re: the side balancing sucks
Post by: VuduVee on January 19, 2017, 04:55:11 AM
The OP had no issues tonight rolling a contry, whilst there was no fight between his country and the other.

Just like it when it works in your favor?
you sure thats what happened Lazer? or are you stretching the truth, leaving out things that dont fit your little narrative? because what i really did and what really happened is different than your troll here. even this troll isnt what the original post was about is it? the post is about numbers and side balancing isnt it? nevertheless, your comment is bullsh all the way.  my team had less people and took a few bases from yours and bishop. that makes two teams with more people that we attacked and took bases from. your team was furballing with bish werent they? thats a lot different than my post isnt it? my post is about fighting 30 people with 10 people, not about waiting till a team is done furballing before you attack them. in the whole hour i played, i did nothing to contradict anything i said in my post either. so i dont feel like your little comment is useful at all. unless the spite makes you feel good. :aok
Title: Re: the side balancing sucks
Post by: Max on January 19, 2017, 08:36:10 AM
They were not the only 2 not really doing anything. There were a few fighting..... Very few. I got the feeling they did not care or want help.

I might add that I have mostly been fighting bish. The rooks do not attack much.

Nope, they don't. I've been a Rook for some months now and have yet to see a mission posted. Dogfighting seems to be the name of the game for most Rooks I've come to know.
Title: Re: the side balancing sucks
Post by: Lazerr on January 19, 2017, 08:39:10 AM
you sure thats what happened Lazer? or are you stretching the truth, leaving out things that dont fit your little narrative? because what i really did and what really happened is different than your troll here. even this troll isnt what the original post was about is it? the post is about numbers and side balancing isnt it? nevertheless, your comment is bullsh all the way.  my team had less people and took a few bases from yours and bishop. that makes two teams with more people that we attacked and took bases from. your team was furballing with bish werent they? thats a lot different than my post isnt it? my post is about fighting 30 people with 10 people, not about waiting till a team is done furballing before you attack them. in the whole hour i played, i did nothing to contradict anything i said in my post either. so i dont feel like your little comment is useful at all. unless the spite makes you feel good. :aok

### triggered
Title: Re: the side balancing sucks
Post by: Hajo on January 19, 2017, 09:00:18 AM
The numbers have always been determined by the time of day.  Bishops rule the AM in the US.  We were taking bases with an eny of 29.  As the day progresses the numbers change to at least even

in the evenings EST.  When it gets later then that Bishops are in the minority.  Numbers will always swing.  They always have, and  being here for 18 years it hasn't changed.  Time of day is the reason.

So.....either fly at different times or switch sides.  There have been hundreds of posts such as this in the last 18 years.  Nothing has changed or will.
Title: Re: the side balancing sucks
Post by: VuduVee on January 19, 2017, 09:06:45 AM
### triggered
about what i expect from you. never adds anything useful. wtg
Title: Re: the side balancing sucks
Post by: JunkyII on January 19, 2017, 09:21:48 AM
The numbers have always been determined by the time of day.  Bishops rule the AM in the US.  We were taking bases with an eny of 29.  As the day progresses the numbers change to at least even

in the evenings EST.  When it gets later then that Bishops are in the minority.  Numbers will always swing.  They always have, and  being here for 18 years it hasn't changed.  Time of day is the reason.

So.....either fly at different times or switch sides.  There have been hundreds of posts such as this in the last 18 years.  Nothing has changed or will.
The amount of ENY related posts has definitely gone up in the last year then in  the previous 10...You say just change sides...which I would agree is the answer but after you change sides you have to stay there for 6 hours....what if I log in around dinner time...switch sides because ENY....come back 3 hours later to fly in the evening and can't switch for another 2 even though the numbers are opposite what they were when I originally switched?

Side switch time needs to come down from 6 to under 3 AT LEAST.
Title: Re: the side balancing sucks
Post by: Lazerr on January 19, 2017, 09:39:17 AM
The current uprise in ENY posts is connected directly to the lower numbers in the game.

With these low numbers, 2 or 3 players logging in or out can make ENY swing widly.  Connect that to the 6 hour side switch.  How do you expect that to work?

Calm down Vudu.. life goes on.
Title: Re: the side balancing sucks
Post by: B4Buster on January 19, 2017, 09:46:52 AM
   As a long time Rook  :banana: I remember the knits were the team that was always outnumbered but put up the best fights.  :salute
    Rooks are on the ropes now but we are still: 1 Rook = 3 Bish , 1 Rook = 2 Knits   :ahand    :bolt:

When I was active, I would fly primarily bish and nit, as rooks and nits would tend to have the better sticks on them and were more fun to fight. Bish were sort of the red-headed step children then but I still loved em'.  :rofl
Title: Re: the side balancing sucks
Post by: Vraciu on January 19, 2017, 11:49:02 AM
The current uprise in ENY posts is connected directly to the lower numbers in the game.

With these low numbers, 2 or 3 players logging in or out can make ENY swing widly.  Connect that to the 6 hour side switch.  How do you expect that to work?

Calm down Vudu.. life goes on.

Get ready for forced side-switch?

http://bbs.hitechcreations.com/smf/index.php/topic,384180.msg5114100.html#msg5114100
Title: Re: the side balancing sucks
Post by: whiteman on January 19, 2017, 11:58:33 AM
Get ready for forced side-switch?

http://bbs.hitechcreations.com/smf/index.php/topic,384180.msg5114100.html#msg5114100

You should go back to that thread and ask Hitech, only real answer you will get.
Title: Re: the side balancing sucks
Post by: DmonSlyr on January 19, 2017, 11:58:40 AM
The amount of ENY related posts has definitely gone up in the last year then in  the previous 10...You say just change sides...which I would agree is the answer but after you change sides you have to stay there for 6 hours....what if I log in around dinner time...switch sides because ENY....come back 3 hours later to fly in the evening and can't switch for another 2 even though the numbers are opposite what they were when I originally switched?

Side switch time needs to come down from 6 to under 3 AT LEAST.

This is what I see as the problem to this. And one person switching sides isn't really going to change much with more than 50 players on. That's why I think a 3 hour time switch would be better and still works out in a 24 hour time span. 3 hours means that players can switch back to their original team or to another low country team without "spying" or other team awareness. I find that most fights and action in a particular area don't last longer than 1.5 hours, unless it's a TT.

Also, the maps and bases need to be smaller and closer together, this would condense the action and create a better natural side balance.
Title: Re: the side balancing sucks
Post by: Vraciu on January 19, 2017, 12:02:58 PM
You should go back to that thread and ask Hitech, only real answer you will get.

He will answer if he feels the need. 

Title: Re: the side balancing sucks
Post by: Vraciu on January 19, 2017, 12:03:56 PM
This is what I see as the problem to this. And one person switching sides isn't really going to change much with more than 50 players on. That's why I think a 3 hour time switch would be better and still works out in a 24 hour time span. 3 hours means that players can switch back to their original team or to another low country team without "spying" or other team awareness. I find that most fights and action in a particular area don't last longer than 1.5 hours, unless it's a TT.

Also, the maps and bases need to be smaller and closer together, this would condense the action and create a better natural side balance.

No penalty for switching to the low-side would remove a lot of disincentive. 
Title: Re: the side balancing sucks
Post by: Lazerr on January 19, 2017, 12:19:14 PM
I dont know the details of the forced switch concept, but if you thought ENY were bad, this will really tick people off.

Unless you somehow incorperate a two sided war into the equation.  :D

I know its been tried before, but this was long before perks, ENY, and about every other aspect of tactical gameplay.

At least if I (willingly) switch countries I have a 50% shot of being stuck in the right place for 6 hours, not 33%.

Think about it.. no whiners about a certain country getting ganged, ENY would level out, and there would be more action/bigger fights on maps.

C'mon   :D
Title: Re: the side balancing sucks
Post by: Shuffler on January 19, 2017, 12:33:48 PM
you sure thats what happened Lazer? or are you stretching the truth, leaving out things that dont fit your little narrative? because what i really did and what really happened is different than your troll here. even this troll isnt what the original post was about is it? the post is about numbers and side balancing isnt it? nevertheless, your comment is bullsh all the way.  my team had less people and took a few bases from yours and bishop. that makes two teams with more people that we attacked and took bases from. your team was furballing with bish werent they? thats a lot different than my post isnt it? my post is about fighting 30 people with 10 people, not about waiting till a team is done furballing before you attack them. in the whole hour i played, i did nothing to contradict anything i said in my post either. so i dont feel like your little comment is useful at all. unless the spite makes you feel good. :aok

You were adding the other two teams together against yours. That just plain is not true. What usually happens is the two with numbers get in a fight. This allows the low number team to attack either side or both.
Title: Re: the side balancing sucks
Post by: Randy1 on January 19, 2017, 02:33:42 PM
When you a country or countries have the numbers, then start rolling bases it is great fun spurred on by the winning spirit.  Players start reaching out to be first to the next base and or hit another base or the starts to make the small number of players in the attack countries life miserable.  Winning loves company, misery does not.  For this very reason the ENY and side swapping does not work.

The Rooks have lost a lot of players of late due to the frequent side imbalances.

We have though, picked up a few very fine players that were truly looking for a good fight.
Title: Re: the side balancing sucks
Post by: hitech on January 19, 2017, 03:05:05 PM
Evil thought, if you have not changed country in X number of days/weeks, when you log in you are moved to the least populated country and must remain there for the min change country time.

HiTech
I originally said this jokingly , but this is growing on me, the only thing I would do for squads is that they can designate a "Squad Night" each week that would protect people from the side change on that day.

HiTech
Title: Re: the side balancing sucks
Post by: Becinhu on January 19, 2017, 03:07:09 PM
I originally said this jokingly , but this is growing on me, the only thing I would do for squads is that they can designate a "Squad Night" each week that would protect people from the side change on that day.

HiTech

Oh so you want to draft us as spies....lol. I switch sides so that is really a non factor


Sent from my iPhone using Tapatalk
Title: Re: the side balancing sucks
Post by: TheBug on January 19, 2017, 03:12:15 PM
I would cancel my subscription if unable to fly with my squad.  ENY or being on the team with the least amount of people is absolutely not a factor in my enjoyment of this game.  This game is about people.  Not being able to fly with my squad would destroy my enjoyment and definitely not make it worth the cost.
Title: Re: the side balancing sucks
Post by: waystin2 on January 19, 2017, 03:14:54 PM
I would cancel my subscription if unable to fly with my squad.  ENY or being on the team with the least amount of people is absolutely not a factor in my enjoyment of this game.  This game is about people.  Not being able to fly with my squad would destroy my enjoyment and definitely not make it worth the cost.
Seconded. :aok
Title: Re: the side balancing sucks
Post by: Vraciu on January 19, 2017, 03:17:42 PM
I originally said this jokingly , but this is growing on me, the only thing I would do for squads is that they can designate a "Squad Night" each week that would protect people from the side change on that day.

HiTech

I think you'd kill the game off if you did that.  People would flat out leave in droves. 

You'd be better off with two sides than with this in my opinion. 

Try the 🥕 carrot not the stick.
Title: Re: the side balancing sucks
Post by: Wiley on January 19, 2017, 03:17:52 PM
What Bug said.  Chesspiece underoos are nothing compared to squad underoos.  Squads need to stick together somehow, period.

Wiley.
Title: Re: the side balancing sucks
Post by: Bruv119 on January 19, 2017, 03:20:04 PM
Can't we just keep it simple switch to the lower number team  no time limit. 

Switching back to the higher number teams 6 hours?   

Also remove the 25perks for the war win and create a 5 star achievement for amount of war wins on your team.   

I'd rather see a log of chess piece war wins on the website or tour info rather than 25 perks.   This will rule out the "alleged" guys who swap for the win and sit in the tower?   I don't buy into that but people list that as a reason. 
Title: Re: the side balancing sucks
Post by: TheBug on January 19, 2017, 03:26:26 PM

I'd rather see a log of chess piece war wins on the website or tour info rather than 25 perks.   

I like this idea.  I can't say I think it would help anything, but it in itself would be cool to have.

"If it doesn't matter who wins or loses, then why do they keep score" - Vince Lombardi
Title: Re: the side balancing sucks
Post by: popeye on January 19, 2017, 03:28:17 PM
What Bug said.  Chesspiece underoos are nothing compared to squad underoos.  Squads need to stick together somehow, period.

+1

How about making ENY a carrot as well as a stick:  Log in to the low-number side and fly for X (sorties/hours), and receive a "Get-Out-of-ENY-Free card" that exempts you from ENY for X (sorties/hours) the next time you log in.
Title: Re: the side balancing sucks
Post by: DmonSlyr on January 19, 2017, 03:31:26 PM
When we split the arenas in 2008 and people couldn't fly with their squad, it was the beginning of the downfall. Forcing people to fly on the low #s side is not the answer.

The answer is making a map that promotes fights on all 3 sides of the map and make it small enough so that players from all teams can find fighter action.

Secondly, I think the time switch to 3 hours would be more realistic and work. I thought about switching to the low # side yesterday, wasn't sure if the fight would be worth it because it's hard to tell which team is winning the current fight on the other side of the map. I didn't want to switch and be stuck again for literally the rest of the night.

Title: Re: the side balancing sucks
Post by: Shuffler on January 19, 2017, 03:31:28 PM
+1

How about making ENY a carrot as well as a stick:  Log in to the low-number side and fly for X (sorties/hours), and receive a "Get-Out-of-ENY-Free card" that exempts you from ENY for X (sorties/hours) the next time you log in.

No maybe. Few perks.
Title: Re: the side balancing sucks
Post by: hitech on January 19, 2017, 04:01:34 PM
When we split the arenas in 2008 and people couldn't fly with their squad, it was the beginning of the downfall. Forcing people to fly on the low #s side is not the answer.

ROFL.

It was only after the split arena that the numbers truly took off.

HiTech
Title: Re: the side balancing sucks
Post by: SNO on January 19, 2017, 04:10:46 PM
I would cancel my subscription if unable to fly with my squad.  ENY or being on the team with the least amount of people is absolutely not a factor in my enjoyment of this game.  This game is about people.  Not being able to fly with my squad would destroy my enjoyment and definitely not make it worth the cost.

+1
Title: Re: the side balancing sucks
Post by: DmonSlyr on January 19, 2017, 04:14:10 PM
ROFL.

It was only after the split arena that the numbers truly took off.

HiTech

That's interesting considering the amount of gripes I remember about splitting squads and not being able to fly in the arena with your friends. The #s were increasing but people were mad that 2 arenas kept the #s low per arena. I I was in college between 2009-2013 and didn't get to play, so whatever changed between then (maybe strats?) Idk, but something killed the vibe....
Title: Re: the side balancing sucks
Post by: Electroman on January 19, 2017, 04:17:59 PM
So it sounds like there are a few suggestions on the table...

HiTech - Maybe the simplest to implement for the short term / trial phase would be to adjust the # of hours to switch between countries from 6 to...??? Sounds like it would require the least programming adjustment and has been brought up a few times. We could try it say for 3 months (or pick a figure) and see how it goes.

Could we give this a shot and go from there?

Personally (and playing devil's advocate...) I likely would not be using it as I like to stay with my specific country but there are others that like to jump to get the action.

Cheers,
Elec1
Title: Re: the side balancing sucks
Post by: hitech on January 19, 2017, 04:19:49 PM
So it sounds like there are a few suggestions on the table...

HiTech - Maybe the simplest to implement for the short term / trial phase would be to adjust the # of hours to switch between countries from 6 to...??? Sounds like it would require the least programming adjustment and has been brought up a few times. We could try it say for 3 months (or pick a figure) and see how it goes.

Could we give this a shot and go from there?

Personally (and playing devil's advocate...) I likely would not be using it as I like to stay with my specific country but there are others that like to jump to get the action.

Cheers,
Elec1

I believe changing it to 24 would help more then lowering it.

HiTech
Title: Re: the side balancing sucks
Post by: Randy1 on January 19, 2017, 04:22:47 PM
I originally said this jokingly ,. . .

HiTech

Please, Please, don't even think about forcing side swaps.  I like my Rook friends.  After awhile you really get to know players.  Not saying I would not like the other countries, just you get tied to a country and enjoy those players. 

Besides we love to squeak about the bish and knits as they do about us.  That makes the game more competitive.  Lose the competitive edge the game offers and the game gets dull in a hurry.
Title: Re: the side balancing sucks
Post by: Shuffler on January 19, 2017, 04:23:51 PM
Yall all quit try to tip cows.



 :neener:


Dang yankees..... just like hemorrhoids.  :devil
Title: Re: the side balancing sucks
Post by: Wiley on January 19, 2017, 04:26:59 PM
I believe changing it to 24 would help more then lowering it.

HiTech

At this point, I truly don't think changing it will make a difference.  Pretty sure the vast majority is side loyal, I just think that culture has become so entrenched here that you could put it from ten seconds to 1 week, and there'd be no measurable difference in side switchers.

Wiley.
Title: Re: the side balancing sucks
Post by: Shuffler on January 19, 2017, 04:30:08 PM
At this point, I truly don't think changing it will make a difference.  Pretty sure the vast majority is side loyal, I just think that culture has become so entrenched here that you could put it from ten seconds to 1 week, and there'd be no measurable difference in side switchers.

Wiley.

I disagree.
Title: Re: the side balancing sucks
Post by: bustr on January 19, 2017, 04:32:28 PM
Hitech,

Did 6 hours contribute to oscillations in country populations you said you were concerned about in one of the conversations before you changed the switch time to 6 hours?  Do longer side switch times lower those oscillations versus quicker times?

What kind of game like two side versus 3-4 sides and players numbers does instant to 1 hour side switching work for? Over the years both ENY and side switching has always appeared to be instantaneous gratification driven instead of long term stability driven. And I've been here since about April 02 I think.
Title: Re: the side balancing sucks
Post by: Vraciu on January 19, 2017, 04:33:26 PM
I believe changing it to 24 would help more then lowering it.

HiTech

Try it.  Try no limit first.   Then compare the results. 

Eliminate chess pieces and go with colors.   Try that and see what happens.  Heck, spawn people country colors at random and let them switch around.   See what happens. 

Try no ENY below 100 players in combination with other things even.

You gotta try something. 

Title: Re: the side balancing sucks
Post by: Vraciu on January 19, 2017, 04:34:33 PM
At this point, I truly don't think changing it will make a difference.  Pretty sure the vast majority is side loyal, I just think that culture has become so entrenched here that you could put it from ten seconds to 1 week, and there'd be no measurable difference in side switchers.

Wiley.

Split it to two or four and that goes away. 

Get rid of chess pieces even.   I don't imagine anyone will be loyal to being "purple". 
Title: Re: the side balancing sucks
Post by: Shuffler on January 19, 2017, 04:35:04 PM
I want a 4th country for red headed step children.
Title: Re: the side balancing sucks
Post by: JunkyII on January 19, 2017, 04:39:29 PM
 :bhead
Title: Re: the side balancing sucks
Post by: Wiley on January 19, 2017, 04:40:36 PM
I disagree.

Based on what?  There's the same half dozen or so guys in the forum saying the same things they've been saying since more or less forever.

Split it to two or four and that goes away. 

Get rid of chess pieces even.   I don't imagine anyone will be loyal to being "purple". 

Then respectfully, you don't understand much about the people here.  They have their groups, whatever they change it to, people will gravitate to their buddies, no matter the banner they're flying under.

Regarding Bustr's post, the wildest short term side oscillations I've observed in this game since I joined have definitely been in the last year.

Forget countries.  Squads.  Your squad starts out with one base, location randomly generated.  First squad to 30 bases owned wins.

Wiley.
Title: Re: the side balancing sucks
Post by: Lusche on January 19, 2017, 04:48:37 PM

They have their groups, whatever they change it to, people will gravitate to their buddies, no matter the banner they're flying under.

Absolutely. Replace Bishops, Knights, Rooks with Red, Blue, Green and people will be loyal to Red, Blue, Green. Replace them by 1,2,3 and the same will happen.

Forget countries.  Squads.  Your squad starts out with one base, location randomly generated.  First squad to 30 bases owned wins.

The imbalance would be incredible. Off hours, 20 to 40 players online. One squad manages to have 6 players up, but all the rest are technically single pilots.
And what about those people not in any squad? In this case, you probly would have to make the game round based and put the players into random but evenly distributed squads.
Title: Re: the side balancing sucks
Post by: Wiley on January 19, 2017, 04:55:49 PM
The imbalance would be incredible. Off hours, 20 to 40 players online. One squad manages to have 6 players up, but all the rest are technically single pilots.
And what about those people not in any squad? In this case, you probly would have to make the game round based and put the players into random but evenly distributed squads.

Oh that was mostly tongue in cheek.  Of course it would never work.

Friendly groups would form though.  Pig Empire vs JG11 And Friends vs The North Island Irregulars etc etc.  People helping each other and backstabbing would be rampant.

What I truly think would make most players happy would be 2 teams.  The Winners (populated by the majority of players) and The Losers (populated by AI and people who like to defend).  The Losers would have a constant stream of AI low ENY aircraft that launch whenever a field is getting attacked so the Winners would have something to shoot at/vulch in addition to the buildings.  The players on the Losers side would have a world of enemies attacking their bases to shoot at, and the Winners would get to roll bases and get vulch kills until their hearts were content.  Everybody would win.

Wiley.
Title: Re: the side balancing sucks
Post by: puller on January 19, 2017, 05:16:32 PM
This thread.... :bhead

OK...what we have here is a core base of players that made the transition from 2 to 3...you have a vocal minority that are making something out if nothing...I don't have numbers but all I've seen is the rooks losing numbers since 3 came out...the nits have gained around 25 or so "new" players to boost their numbers and we wish have gained back less than 15 returning players...I don't know what else to say...the game is basically the same but to me a lot cooler than 2...I like 3 better...my dogfights look better...the gving in 3 is way better

I don't have any answers...I'll play this game till I can't anymore... But I will be totally pissed if I get placed on another country with or without my squad...
Title: Re: the side balancing sucks
Post by: DmonSlyr on January 19, 2017, 05:17:21 PM
Oh that was mostly tongue in cheek.  Of course it would never work.

Friendly groups would form though.  Pig Empire vs JG11 And Friends vs The North Island Irregulars etc etc.  People helping each other and backstabbing would be rampant.

What I truly think would make most players happy would be 2 teams.  The Winners (populated by the majority of players) and The Losers (populated by AI and people who like to defend).  The Losers would have a constant stream of AI low ENY aircraft that launch whenever a field is getting attacked so the Winners would have something to shoot at/vulch in addition to the buildings.  The players on the Losers side would have a world of enemies attacking their bases to shoot at, and the Winners would get to roll bases and get vulch kills until their hearts were content.  Everybody would win.

Wiley.

I hate the idea of AI though. It just doesn't feel right. Plus if you wanted to sneak a base, you'd have to deal with AI, and setting a level of difficulty would be challenging.

Like I said, I think the maps have a lot to do with it when the #s get low. If there is no fight on side of the map, it's going to be boring for the fighters on that side. If I play the game for air combat and there is no fight on my side, what am I suppose to do? I could fly 15 minutes to a random base and try to get a upper to roll. What if no one rolls? Then I've wasted 20 minutes playing flight simulator. Maps that force people into action are the best maps. The (heart) map that was on yesterday primetime, the whole southeast part of the map is almost unplayable. You have a huge split between the sides, and therefore it takes too long get to an enemy base. Personally I  think Montis is the best new map. I think the 190D is a nuisance plane that should be perked. It's the type of E plane that people can't stand to fight agaisnt. When everyone only flies that plane, it kills the spirit of the fights.

What I'm saying that simple game play fixes and map restructuring will naturally solve the #s issue and side balance issue.
Title: Re: the side balancing sucks
Post by: Lusche on January 19, 2017, 05:24:03 PM
Friendly groups would form though.  Pig Empire vs JG11 And Friends vs The North Island Irregulars etc etc.  People helping each other and backstabbing would be rampant.

EVE online with ww2 planes  :noid
Title: Re: the side balancing sucks
Post by: Wiley on January 19, 2017, 05:29:11 PM
I hate the idea of AI though. It just doesn't feel right. Plus if you wanted to sneak a base, you'd have to deal with AI, and setting a level of difficulty would be challenging.

They just need minimal AI.  They could just spawn, take off, and circle the base in the ack until someone comes by close enough for them to come out of the ack so they could be shot down.  It's what more or less happens on base takes as is, may as well get rid of the humans having to lose in that scenario.

EVE online with ww2 planes  :noid

Exactly.  Add factories tied to fields too, so only owners of those factories have access to the bombs, planes, and vehicles they produce.

Wiley.
Title: Re: the side balancing sucks
Post by: Vraciu on January 19, 2017, 05:37:17 PM
Absolutely. Replace Bishops, Knights, Rooks with Red, Blue, Green and people will be loyal to Red, Blue, Green. Replace them by 1,2,3 and the same will happen.

The imbalance would be incredible. Off hours, 20 to 40 players online. One squad manages to have 6 players up, but all the rest are technically single pilots.
And what about those people not in any squad? In this case, you probly would have to make the game round based and put the players into random but evenly distributed squads.


Change the colors with each map. 

In five years over in Warbirds I never cared what color country I was on.   
Title: Re: the side balancing sucks
Post by: Zoney on January 19, 2017, 05:46:46 PM

Change the colors with each map. 

In five years over in Warbirds I never cared what color country I was on.

The majority of others did.  Just like here they had friends and would stick with a color/country to fly with them.

AirWarrior had A's Bz's and Cz's.  Different names, same result.
Title: Re: the side balancing sucks
Post by: Biggamer on January 19, 2017, 05:50:09 PM
if i cant fly with my squad i wont be on. i have flown with this group for seven years and many of them was flying before i came along and you want to just say nope not anymore only once a week ....... so many better ideas have been mentioned.           

right now all sides have an ENY issue depending on the time of day   Bish 6AM-3PM knights from around 3PM to 10PM and then Rook from around 10 PM to 6 AM.  yes it changes somtimes but from what i can tell thats about the way it works

Take ENY away yes  one side may have numbers now but in 3 hours its the other team all it does is frustrate people to the point they log off and then the ENY goes to the other team til they get tired of it and log and on and on and on just take ENY out all together one team gets their rear end handed to them so be it take with a grain of salt and return the favor later works both ways. one thing no one likes is not being able to fly their plane.   

say bish have 50 knights have 35 and rook have 30  the bish have a 29 eny the other teams have non and both are ganging bish 65v50 and the team with 50 is pinned with ENY is it really doing it job there no i think not and i have seen this more often then not latly.   Take away ENY and see how it plays out if it dont work then try 2 countries again. something better out there to do then split squads thats flown together for many years
 

Title: Re: the side balancing sucks
Post by: caldera on January 19, 2017, 05:50:45 PM
The majority of others did.  Just like here they had friends and would stick with a color/country to fly with them.

AirWarrior had A's Bz's and Cz's.  Different names, same result.

This will fix the Country Loyalty lunacy.  Or maybe it won't.

(http://i343.photobucket.com/albums/o460/caldera_08/countries.jpg~original) (http://s343.photobucket.com/user/caldera_08/media/countries.jpg.html)
Title: Re: the side balancing sucks
Post by: Vraciu on January 19, 2017, 05:56:06 PM
if i cant fly with my squad i wont be on. i have flown with this group for seven years and many of them was flying before i came along and you want to just say nope not anymore only once a week ....... so many better ideas have been mentioned.           

right now all sides have an ENY issue depending on the time of day   Bish 6AM-3PM knights from around 3PM to 10PM and then Rook from around 10 PM to 6 AM.  yes it changes somtimes but from what i can tell thats about the way it works

Take ENY away yes  one side may have numbers now but in 3 hours its the other team all it does is frustrate people to the point they log off and then the ENY goes to the other team til they get tired of it and log and on and on and on just take ENY out all together one team gets their rear end handed to them so be it take with a grain of salt and return the favor later works both ways. one thing no one likes is not being able to fly their plane.   

say bish have 50 knights have 35 and rook have 30  the bish have a 29 eny the other teams have non and both are ganging bish 65v50 and the team with 50 is pinned with ENY is it really doing it job there no i think not and i have seen this more often then not latly.   Take away ENY and see how it plays out if it dont work then try 2 countries again. something better out there to do then split squads thats flown together for many years

Yep.  In WBs we had see saw two sided battles.   The fronts ebbed and flowed.  If numbers got too out of whack ppl switched temporarily to balance.  It was fun. 

I just don't see ENY right now having water worth the well...

Title: Re: the side balancing sucks
Post by: The Fugitive on January 19, 2017, 06:41:12 PM
This thread.... :bhead

OK...what we have here is a core base of players that made the transition from 2 to 3...you have a vocal minority that are making something out if nothing...I don't have numbers but all I've seen is the rooks losing numbers since 3 came out...the nits have gained around 25 or so "new" players to boost their numbers and we wish have gained back less than 15 returning players...I don't know what else to say...the game is basically the same but to me a lot cooler than 2...I like 3 better...my dogfights look better...the gving in 3 is way better

I don't have any answers...I'll play this game till I can't anymore... But I will be totally pissed if I get placed on another country with or without my squad...

If you have 20% of your players  (those being ganged/out numbered) NOT having fun why continue to pay? It doesn't matter which team is getting hammered when, all it does is frustrate players and once that frustration level gets high enough they are gone.

Maybe with the numbers being so low, this might be a bit more critical that "back in the old days" and IS something that should be looked at.


Change the colors with each map. 

In five years over in Warbirds I never cared what color country I was on.   

Again, how YOU play/played the game is not that relevant. It must be how the majority play the game. Switching the names from chess pieces, to colors, or even fruit isn't going to stop "team" loyalty. The MAJORITY of players are loyal to their teams, and squads. The majority of players dont like to furball. They like to hit strats, grab bases and hide.

Your ideas seem to mostly benefit YOUR play, not the majority.



ENY is a must, heck I think it should hit harder and quicker, but I can see when the numbers are low it is a mess. If ENY was determined on location as well as numbers it would work more along the lines of what was intended. It would also solve the issue of the populated team getting hit by ENY as well as having to fight on two fronts being ganged by the other teams. What kind of coding nightmare it would be do do this I havent a clue, but I think it would work better than what we have now.

If ENY work localized (say a 9 grid area, 75 miles 75 miles) side switch time wouldn't come into play as often. Sure you would still have your horde here and there, but they would be hit hard by ENY. Mean while farther down the front, or on the other front you could have some players who dont want to fly "crap" planes and so have smaller groups hitting other bases. More battles makes more fights and if there are more fight why change sides?

But if you need the switch sides thing, I would think switching to the lower numbered side unlimited would be ok to do with the the low numbers of players who would really do it. I can think of only a few reasons to switch....

Fly with/against friends.
Find fights
Get out of ENY trouble
Get win the war perks
Spy

If you were to switch to the low numbered side you most likely are NOT going to be getting win the war perks, and spying as we all know doesn't happen  :noid The other 3 reasons would be pluses for the game (keeping customers happy). Again I don't think the number of players who would jump teams is all that high, but it is one more "vocal" group quieted.

As for numbers, that will solve more issues, well hide them better as there will be more options. I'd love to see a free to play set be available in the Main arenas. A few fighters, gvs, a bomber and the goon. Enough to get a taste, and be some what helpfull to the "team" so they get to see that aspect. Sure youd have some that would stick to the free set, but I think you'd get more to subscribe, more than what they are getting now any way.
Title: Re: the side balancing sucks
Post by: Vraciu on January 19, 2017, 06:57:07 PM
^^^^ Wrong again, per par.

People may be loyal to squadrons but I suspect randomizing colors will put a dent in tribalism far deeper than you think.

MY fun matters because I am a customer.   There are dozens like me.   Numbers help everyone except perk farmers.   When I log that's one less bad guy for you to shoot at, and I am not alone. 

Don't look at the bear so he can't eat you.   :rolleyes:


Title: Re: the side balancing sucks
Post by: The Fugitive on January 19, 2017, 07:08:35 PM
^^^^ Wrong again, per par.

People may be loyal to squadrons but I suspect randomizing colors will put a dent in tribalism far deeper than you think.

MY fun matters because I am a customer.   There are dozens like me.   Numbers help everyone except perk farmers.   When I log that's one less bad guy for you to shoot at, and I am not alone. 

Don't look at the bear so he can't eat you.   :rolleyes:

LOL!!! When they first added the Early , mid, late war arena setup the first few days were everyone flying P40s in the early war arena because it was the default/top of the list, and that was were everyone was. Herd mentality.

When the split the main arena in to blue and orange a lot of squads picked a "color" arena and tried to call it home. With the way HTC set the population rules (blue had to reach a certain number before it would open more space to allow players into orange and vis versa). Some squad members couldn't get into "their" arena to fly with their squad.

If they were named by colors, or what ever they WILL become loyal to that team.

Yes your fun matters, but so does mine. What is important is what matters to the majority. If a rule change came up and you and a few dozen of your friends quit, mean while 7 or 8 dozen new players joined because of the rule change would YOUR fun matter to the "corporation"? I think not.
Title: Re: the side balancing sucks
Post by: VuduVee on January 20, 2017, 12:08:52 AM
instead of a forced switch, maybe give people the option of picking which country they want to go to when they log in? keep or change side switch times accordingly. a small example is is the WW1 arena when maps change. everyone seems to drift towards the country that needs to be evened up.  the side switch is 5 minutes, so you can switch if it gets uneven and too few reds. but there was at least one time i remember, where several people seen uneven teams and then all switched at the same time. its a small sample size of 25 or 30 at the most, but it does seem to happen naturally.
Title: Re: the side balancing sucks
Post by: Randy1 on January 20, 2017, 05:58:22 AM
I keep thinking weathering in would be the best answer for side imbalance, low player numbers and even ENY.

As an example, if a large enough imbalance occurs,  weather might limit the bases could could be attacked from the air making the large country have to skip over bases.  Heck-fire, you could even slow down GV's with simulated muddy terrain.

A nightmare to code I would guess.
Title: Re: the side balancing sucks
Post by: save on January 20, 2017, 08:12:43 AM
We already had the 4 color teams in "another game" made by Hitech and Pyro. Warbirds 1 and 2.

Green -  much like today's Knights
Purp    - more Rook style, only capture when they have numbers, fighter/attack oriented.
Red     - large amount of bomber squads, some talented fighter squads attached - Bish
Gold    - high amount of people from trainer corps, many organized fighter squads - no equivalent today.

And no GV's  :D

I like Bruv's idea of getting stars instead of perks for winning map, if that help I don't know.

Title: Re: the side balancing sucks
Post by: Ack-Ack on January 20, 2017, 12:26:17 PM


People may be loyal to squadrons but I suspect randomizing colors will put a dent in tribalism far deeper than you think.



Randomizing the colors for the countries or the main arenas like it used to be (when it was Orange/Blue arenas)?

If it's randomizing the colors for the countries, it's not going to put a "dent in tribalism" one bit.  Countries in AH aren't identified by their colors, so randomizing them will not achieve anything. 

If you mean renaming the arenas like it used to be, well, that was proven by HiTech that "color" had no effect in a player's arena selection, only population.
Title: Re: the side balancing sucks
Post by: Electroman on January 20, 2017, 12:35:33 PM
Nor removing the "chess pieces" will make a difference.

At the heart of it you still have an "Us vs Them" group scenario. No matter if you have 2 or 10 countries. Sure, some countries band together at times to make their advances but at some point that love in has to be broken for 1 side to eventually win.

There are many reasons / speculations we all have as to what / why we have this existing problem. I don't think there is a single right / wrong answer here but hopefully though these discussions we can find common ground to help make things more even across the countries without upsetting to many people. We have a good community here and lots of people with ideas. Maybe we can try some of them as suggested throughout the thread as a starting point...but that is HiTech's call.

Cheers,
Elec1