Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Arlo on January 22, 2017, 07:06:41 AM

Title: Working DD torpedos
Post by: Arlo on January 22, 2017, 07:06:41 AM
Beautiful job on the DD torp tubes!

(http://i1197.photobucket.com/albums/aa433/arloguh03/DDtube001_zpswkwqiea8.png)

(http://i1197.photobucket.com/albums/aa433/arloguh03/DDtube002_zpsdlguiosg.png)

Is there a plan in the works to make them functional?

(http://i1197.photobucket.com/albums/aa433/arloguh03/fig078_zpseixafgbw.jpg)

(http://i1197.photobucket.com/albums/aa433/arloguh03/fig005_zpslql9jeeb.jpg)

(http://i1197.photobucket.com/albums/aa433/arloguh03/fig006_zpsiijbt2gy.jpg)

(http://i1197.photobucket.com/albums/aa433/arloguh03/fig001_zpsnjoueh6f.jpg)

(http://i1197.photobucket.com/albums/aa433/arloguh03/fig013_zps609r6uwr.jpg)

(http://i1197.photobucket.com/albums/aa433/arloguh03/fig026_zpskd0htzml.jpg)

(http://i1197.photobucket.com/albums/aa433/arloguh03/fig009_zpsndyln7oq.jpg)

https://archive.hnsa.org/doc/destroyer/ddtubes/index.htm (https://archive.hnsa.org/doc/destroyer/ddtubes/index.htm)

https://archive.hnsa.org/doc/destroyer/ddfc/index.htm (https://archive.hnsa.org/doc/destroyer/ddfc/index.htm)

 :D
Title: Re: Working DD torpedos
Post by: OldNitro on January 22, 2017, 07:32:37 AM
+1, with extra points if we get to spawn our own Destroyers to fire the torpedoes.
Full helm control, unified AA fire control, main gun director control. FULL control!

Greyhounds of the fleet!
Title: Re: Working DD torpedos
Post by: ONTOS on January 22, 2017, 12:11:09 PM
+1. Since we have Fletcher Class DD, they should have working torpedoes.
Title: Re: Working DD torpedos
Post by: lunatic1 on January 23, 2017, 03:10:21 AM
you don't get points for killing a fleet with another fleet, why should we get points for killing ships with DD torps

Plus if 2 players hit say same carrier with DD torps who gets the perk points-it's the same reason you don't get points for killing ships with ships.
Title: Re: Working DD torpedos
Post by: OldNitro on January 23, 2017, 05:12:37 AM
you don't get points for killing a fleet with another fleet, why should we get points for killing ships with DD torps

Plus if 2 players hit say same carrier with DD torps who gets the perk points-it's the same reason you don't get points for killing ships with ships.

I don't care about points!
Title: Re: Working DD torpedos
Post by: Sabre on January 23, 2017, 01:36:12 PM
I don't care about points!

Amen, brother!
Title: Re: Working DD torpedos
Post by: lunatic1 on January 23, 2017, 02:37:25 PM
ok points don't matter-who gets the kill does for a lot of people.
fleets have cruisers-pt boats-torpedoe planes-land based bombers-dive bombers-don't need extra ships to hunt or fight cv groups.
Title: Re: Working DD torpedos
Post by: Arlo on January 23, 2017, 02:52:16 PM
ok points don't matter-who gets the kill does for a lot of people.
fleets have cruisers-pt boats-torpedo planes-land based bombers-dive bombers-don't need extra ships to hunt or fight cv groups.

What extra ships?
Title: Re: Working DD torpedos
Post by: EagleDNY on January 23, 2017, 06:45:21 PM
I'd rather have a working TDC on the PT boats.   Even if it is just an angle calculator and range finder worked into a pair of binoculars. 

Torpedoes are another aspect of this game that need some love.   A little balancing on drop speed / torpedo speeds to reflect that CV groups are always running around at 33 knots. 
Title: Re: Working DD torpedos
Post by: Arlo on January 23, 2017, 06:48:41 PM
http://www.gettyimages.co.uk/detail/video/crew-operate-torpedo-launcher-on-destroyer-dd-612-uss-news-footage/164616001 (http://www.gettyimages.co.uk/detail/video/crew-operate-torpedo-launcher-on-destroyer-dd-612-uss-news-footage/164616001)
Title: Re: Working DD torpedos
Post by: BowHTR on January 24, 2017, 11:18:46 AM
you don't get points for killing a fleet with another fleet, why should we get points for killing ships with DD torps

Plus if 2 players hit say same carrier with DD torps who gets the perk points-it's the same reason you don't get points for killing ships with ships.

Same concept of if 2 players shot the same plane or if 2 players bomb the same ship and so forth...
Title: Re: Working DD torpedos
Post by: Arlo on March 03, 2017, 01:51:26 PM
(https://s-media-cache-ak0.pinimg.com/originals/d6/66/05/d6660526c42dc08e699f4b8547ed1b02.jpg)

(http://www.bendermaritime.com/artwork/techprofiles/large/Picture_1557.jpg)

Title: Re: Working DD torpedos
Post by: EagleDNY on March 17, 2017, 08:11:13 PM
Don't get me wrong, it would epic to man the torpedo launcher on the DD as well, but without a working torpedo data computer or angle site, the chance of scoring a hit is miniscule.
Title: Re: Working DD torpedos
Post by: Arlo on March 18, 2017, 09:35:22 PM
Don't get me wrong, it would epic to man the torpedo launcher on the DD as well, but without a working torpedo data computer or angle site, the chance of scoring a hit is miniscule.

How do PT boats manage?  ;) But, yes, I would further recommend a sight gauge and perhaps a gyro setting apparatus.

(https://maritime.org/doc/destroyer/ddfc/img/fig012.jpg)

Title: Re: Working DD torpedos
Post by: Volron on March 18, 2017, 09:55:43 PM
Could utilize a system similar to what is in World of Warships, just without the white lead indicator, and having a key command for switching between single fire and full salvo, narrow or wide. :headscratch:
Title: Re: Working DD torpedos
Post by: 715 on March 19, 2017, 02:02:47 AM
How do PT boats manage?

The real ones or in AH?  In AH I use the CBDR technique.  CBDR stand for Constant Bearing Decreasing Range and ship captains and aircraft pilots are keenly aware of it because it means they are on a collision course.  So that's what I do: set a collision course for the torpedo and the target ship.  I first set the PT speed to equal the torpedo speed: 40 mph.  Then I lead the target ship by quite a bit and run for awhile with the #3 gun pointed at the target and then left in place.  If the target slowly gets ahead of the guns direction then turn the PT to lead the target more and reset the gun to point at the target.  If the target slowly falls behind the gun bearing then turn the PT to reduce the lead and reset the gun to point at the target.  Keep repeating this until the target ship stays perfectly aligned with the gun bearing.  Then keep running until you get relatively close, then drop the torpedoes.  If the target ship doesn't turn, you'll hit it every time.  Note that if at the beginning the target is going away from you, even at an angle, don't bother: neither your PT nor your torpedoes will ever catch it.
Title: Re: Working DD torpedos
Post by: EagleDNY on March 19, 2017, 06:46:21 PM
How do PT boats manage?  ;) But, yes, I would further recommend a sight gauge and perhaps a gyro setting apparatus.


PT boats had a director that is basically a sight with an angle calculator and a slide for setting the target speed.  Basic but it worked.

http://mathscinotes.com/2013/06/aiming-torpedoes-from-a-pt-boat/ (http://mathscinotes.com/2013/06/aiming-torpedoes-from-a-pt-boat/)
Title: Re: Working DD torpedos
Post by: Arlo on March 19, 2017, 08:16:45 PM
Guys .... I'm just saying PTs sink ships in the game. Chances are only minuscule if the PTs are sunk.

http://clashofarms.com/files/surface_torpedo_tactics.pdf (http://clashofarms.com/files/surface_torpedo_tactics.pdf)
Title: Re: Working DD torpedos
Post by: Mister Fork on March 20, 2017, 08:53:30 AM
I'm all up for player controllable destroyers with a full torpedo spread. THAT would at a lot of fun to Aces High.
Title: Re: Working DD torpedos
Post by: EagleDNY on March 21, 2017, 08:10:17 PM
In AH I use the CBDR technique.  CBDR stand for Constant Bearing Decreasing Range and ship captains and aircraft pilots are keenly aware of it because it means they are on a collision course.  So that's what I do: set a collision course for the torpedo and the target ship.  I first set the PT speed to equal the torpedo speed: 40 mph.  Then I lead the target ship by quite a bit and run for awhile with the #3 gun pointed at the target and then left in place.  If the target slowly gets ahead of the guns direction then turn the PT to lead the target more and reset the gun to point at the target.

That works, but it shouldn't have to be that way.  You shouldn't have to sit in a gun position to do it.  All it takes is a set of binoculars at the helm fixed to give you a bearing angle and a couple of lines for distance measurement.   It is not rocket science and the technology was actually ON THE BOAT.