Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Arlo on January 22, 2017, 07:06:41 AM
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Beautiful job on the DD torp tubes!
(http://i1197.photobucket.com/albums/aa433/arloguh03/DDtube001_zpswkwqiea8.png)
(http://i1197.photobucket.com/albums/aa433/arloguh03/DDtube002_zpsdlguiosg.png)
Is there a plan in the works to make them functional?
(http://i1197.photobucket.com/albums/aa433/arloguh03/fig078_zpseixafgbw.jpg)
(http://i1197.photobucket.com/albums/aa433/arloguh03/fig005_zpslql9jeeb.jpg)
(http://i1197.photobucket.com/albums/aa433/arloguh03/fig006_zpsiijbt2gy.jpg)
(http://i1197.photobucket.com/albums/aa433/arloguh03/fig001_zpsnjoueh6f.jpg)
(http://i1197.photobucket.com/albums/aa433/arloguh03/fig013_zps609r6uwr.jpg)
(http://i1197.photobucket.com/albums/aa433/arloguh03/fig026_zpskd0htzml.jpg)
(http://i1197.photobucket.com/albums/aa433/arloguh03/fig009_zpsndyln7oq.jpg)
https://archive.hnsa.org/doc/destroyer/ddtubes/index.htm (https://archive.hnsa.org/doc/destroyer/ddtubes/index.htm)
https://archive.hnsa.org/doc/destroyer/ddfc/index.htm (https://archive.hnsa.org/doc/destroyer/ddfc/index.htm)
:D
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+1, with extra points if we get to spawn our own Destroyers to fire the torpedoes.
Full helm control, unified AA fire control, main gun director control. FULL control!
Greyhounds of the fleet!
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+1. Since we have Fletcher Class DD, they should have working torpedoes.
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you don't get points for killing a fleet with another fleet, why should we get points for killing ships with DD torps
Plus if 2 players hit say same carrier with DD torps who gets the perk points-it's the same reason you don't get points for killing ships with ships.
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you don't get points for killing a fleet with another fleet, why should we get points for killing ships with DD torps
Plus if 2 players hit say same carrier with DD torps who gets the perk points-it's the same reason you don't get points for killing ships with ships.
I don't care about points!
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I don't care about points!
Amen, brother!
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ok points don't matter-who gets the kill does for a lot of people.
fleets have cruisers-pt boats-torpedoe planes-land based bombers-dive bombers-don't need extra ships to hunt or fight cv groups.
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ok points don't matter-who gets the kill does for a lot of people.
fleets have cruisers-pt boats-torpedo planes-land based bombers-dive bombers-don't need extra ships to hunt or fight cv groups.
What extra ships?
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I'd rather have a working TDC on the PT boats. Even if it is just an angle calculator and range finder worked into a pair of binoculars.
Torpedoes are another aspect of this game that need some love. A little balancing on drop speed / torpedo speeds to reflect that CV groups are always running around at 33 knots.
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http://www.gettyimages.co.uk/detail/video/crew-operate-torpedo-launcher-on-destroyer-dd-612-uss-news-footage/164616001 (http://www.gettyimages.co.uk/detail/video/crew-operate-torpedo-launcher-on-destroyer-dd-612-uss-news-footage/164616001)
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you don't get points for killing a fleet with another fleet, why should we get points for killing ships with DD torps
Plus if 2 players hit say same carrier with DD torps who gets the perk points-it's the same reason you don't get points for killing ships with ships.
Same concept of if 2 players shot the same plane or if 2 players bomb the same ship and so forth...
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(https://s-media-cache-ak0.pinimg.com/originals/d6/66/05/d6660526c42dc08e699f4b8547ed1b02.jpg)
(http://www.bendermaritime.com/artwork/techprofiles/large/Picture_1557.jpg)
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Don't get me wrong, it would epic to man the torpedo launcher on the DD as well, but without a working torpedo data computer or angle site, the chance of scoring a hit is miniscule.
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Don't get me wrong, it would epic to man the torpedo launcher on the DD as well, but without a working torpedo data computer or angle site, the chance of scoring a hit is miniscule.
How do PT boats manage? ;) But, yes, I would further recommend a sight gauge and perhaps a gyro setting apparatus.
(https://maritime.org/doc/destroyer/ddfc/img/fig012.jpg)
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Could utilize a system similar to what is in World of Warships, just without the white lead indicator, and having a key command for switching between single fire and full salvo, narrow or wide. :headscratch:
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How do PT boats manage?
The real ones or in AH? In AH I use the CBDR technique. CBDR stand for Constant Bearing Decreasing Range and ship captains and aircraft pilots are keenly aware of it because it means they are on a collision course. So that's what I do: set a collision course for the torpedo and the target ship. I first set the PT speed to equal the torpedo speed: 40 mph. Then I lead the target ship by quite a bit and run for awhile with the #3 gun pointed at the target and then left in place. If the target slowly gets ahead of the guns direction then turn the PT to lead the target more and reset the gun to point at the target. If the target slowly falls behind the gun bearing then turn the PT to reduce the lead and reset the gun to point at the target. Keep repeating this until the target ship stays perfectly aligned with the gun bearing. Then keep running until you get relatively close, then drop the torpedoes. If the target ship doesn't turn, you'll hit it every time. Note that if at the beginning the target is going away from you, even at an angle, don't bother: neither your PT nor your torpedoes will ever catch it.
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How do PT boats manage? ;) But, yes, I would further recommend a sight gauge and perhaps a gyro setting apparatus.
PT boats had a director that is basically a sight with an angle calculator and a slide for setting the target speed. Basic but it worked.
http://mathscinotes.com/2013/06/aiming-torpedoes-from-a-pt-boat/ (http://mathscinotes.com/2013/06/aiming-torpedoes-from-a-pt-boat/)
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Guys .... I'm just saying PTs sink ships in the game. Chances are only minuscule if the PTs are sunk.
http://clashofarms.com/files/surface_torpedo_tactics.pdf (http://clashofarms.com/files/surface_torpedo_tactics.pdf)
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I'm all up for player controllable destroyers with a full torpedo spread. THAT would at a lot of fun to Aces High.
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In AH I use the CBDR technique. CBDR stand for Constant Bearing Decreasing Range and ship captains and aircraft pilots are keenly aware of it because it means they are on a collision course. So that's what I do: set a collision course for the torpedo and the target ship. I first set the PT speed to equal the torpedo speed: 40 mph. Then I lead the target ship by quite a bit and run for awhile with the #3 gun pointed at the target and then left in place. If the target slowly gets ahead of the guns direction then turn the PT to lead the target more and reset the gun to point at the target.
That works, but it shouldn't have to be that way. You shouldn't have to sit in a gun position to do it. All it takes is a set of binoculars at the helm fixed to give you a bearing angle and a couple of lines for distance measurement. It is not rocket science and the technology was actually ON THE BOAT.