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Help and Support Forums => Aces High Bug Reports => Topic started by: Easyscor on March 24, 2017, 10:46:41 PM

Title: Terrain Editor Error Checker
Post by: Easyscor on March 24, 2017, 10:46:41 PM
The TE's Check Terrain doesn't check to make sure that Task Groups are assigned a valid base number, ie if you have 195 bases and assign the TG to base 196, it doesn't complain.
Title: Re: Terrain Editor Error Checker
Post by: Easyscor on March 25, 2017, 10:08:04 PM
btw, I've noticed that all the Flags in the TE show as Rook.

At first I thought I'd somehow assigned my bases to the wrong country.
Title: Re: Terrain Editor Error Checker
Post by: hitech on March 27, 2017, 12:58:36 PM
btw, I've noticed that all the Flags in the TE show as Rook.

At first I thought I'd somehow assigned my bases to the wrong country.

It will stay that way. There is no hook up to any strat/ownership type ideas in the editor.

HiTech
Title: Re: Terrain Editor Error Checker
Post by: bustr on March 27, 2017, 01:18:19 PM
I noticed that the TE error checker quit catching GV spawns set to the same direction after I had completely populated my terrain with spawns.

I found them by accident after that which initiated one of my three rounds of visiting every single spawn on the terrain. On the other hand as a best practices issue, a minimum of three visits of every single base and GV spawn for an MA terrain is a good idea. I was amazed at all the issues I found with each round, and I thought I was being very thorough in how I laid down objects and painted around them. Kind of wished in the task groups tab was a tool that showed the map room objects so you could click on them and be taken to where you hid the derned things. At least I had the oba file. 
Title: Re: Terrain Editor Error Checker
Post by: hitech on March 27, 2017, 01:58:43 PM
I noticed that the TE error checker quit catching GV spawns set to the same direction after I had completely populated my terrain with spawns.

I found them by accident after that which initiated one of my three rounds of visiting every single spawn on the terrain. On the other hand as a best practices issue, a minimum of three visits of every single base and GV spawn for an MA terrain is a good idea. I was amazed at all the issues I found with each round, and I thought I was being very thorough in how I laid down objects and painted around them. Kind of wished in the task groups tab was a tool that showed the map room objects so you could click on them and be taken to where you hid the derned things. At least I had the oba file.

Fixed for next patch.


On the goto, you could just type in the find box F11MPR000 , then select it and press the goto button.

Title: Re: Terrain Editor Error Checker
Post by: bustr on March 27, 2017, 02:04:04 PM
Fixed for next patch.


On the goto, you could just type in the find box F11MPR000 , then select it and press the goto button.

Didn't think to try that, thank you.