Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Kanth on June 05, 2017, 01:42:18 PM
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Maybe stop vehicles from spawn camping an airfield from a distance (outside ack range)
Especially if new players roll in, getting spawn camped isn't a great experience.
If player 'Departed from Field' was less than 10 seconds from 'killed by'
then kill shooter. Maybe some visual representation of when it's okay to shoot them, like turn their icon on after 10 seconds.
I dunno if that makes sense or is doable.
I know people can simply move to another field, but it does really suck when you log in and are excited to fly and launch and are immediately killed before even rolling.
Then have to fly much further just to get into a fight from a rear base. if would effect vulching too in a minor way.
I do know players can be banned or ejected from other games for spawn camping.
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You cannot 100% camp what the terrain builder creates to make camping a spawn only a 50\50 chance of getting your sights on the target inside of the randomized spawn circle. I spent a month working that out for my terrain BowlMA. I will probably have to spend as much time with my new terrain because I'm using the Pacific tile set that really doesn't have as well structured village tiles as the Europe tile set does. Looks the same for the Mediterranean set too.
Maybe ask Hitech to ask Waffle to visit the terrain or terrains in question to redesign the spawn locations to help the incoming GVs as your wish. The default radius is 1500yds which gives you a random spawn circle diameter of about 1.5 miles. So far on BowlMA where I used the Europe tile set that has well defined village tiles, and 99% of spawns are into one of the four village types. I have not received complaints about spawn camping.
I try to spend time watching how the spawns work each time my terrain comes around for ideas on reducing the effects of a suicide spawn point. It is not good for game play and having fun as a GVer. As for vehicle bomb vulchers, bring a buddy with a wirbel.
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bustr can we please have 1 or 2 destroyable bridges for the towns on your next map-PLEASEEEEEEEEEEEE. but if not that's fine as well
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I'm not sure if it's clear in my post, but I'm talking about vehicles driving over to another base and shooting planes as they spawn on the runway. They always spawn at one end of the runway.
I'm not talking about where vehicles spawn.
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Not a gigantic fan of the kill shooter idea. I don't like the idea of going from "killing you" to "killing me" changing depending on circumstances. Maybe instead allow for random spawning of GVs on the field instead of solely in the hangar so they have to do more than camp the hangar to shut down the base's GVs to make it easier for people to get rid of him?
You should be taking off from the next base over in that situation anyways. ;) :bolt:
Wiley.
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bustr can we please have 1 or 2 destroyable bridges for the towns on your next map-PLEASEEEEEEEEEEEE. but if not that's fine as well
Have they been introduced as standard objects into the object list for the terrain editor?
Kanth,
Someone has always done that in my 15 years of playing this game. That is why you have bombs, manned guns, and a GV hanger on your airfield. And if your field is camped with no way to fight back, that is a major reason some customers continue to pay Hitech $14.95 so they can achieve that goal. For that reason I placed up to 1\2 mile of open strip of grass around all of the airfields on BowlMA. I detest a T34 sticking it's barrel in my ear just as I spawn. And once again that is the terrain builder's choice of design. So this wish seems one of asking Hitech if he would ask Waffle to visit all terrains with the problem you describe and paint in a 1\2 mile grass strip around airfields.
Otherwise, the only solution so 100% no tank will ever do it again to you, would be taking away something from paying customers who play the game in tanks because you don't like them shooting at you on the runway in your plane. Each airfield, port, vBase is a mini war that allows the full stable of AH3 toys to be unleashed in a 6x6 mile area. I pushed the limit with the airfields I placed on my terrain with no GV spawns to them for furballers. I still had to create combat areas so the large number of GV players in the game could enjoy the game.
You could always build a Melee arena terrain with your answer to GV's and this problem. Then see if Hitech will accept your solution for the community to play with.
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A lot has been done to reduce the effectiveness of spawn campers but more should be done. Especially the hanger itself.
I have spawned camped and it is tantalizing, but the unearned kills were meaningless when it was done. Pull the trigger, pull the trigger. Not much skill in that.
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Randy,
If you had read Kanth's second response here complaint is tanks getting right up on her airfield while she spawns her plane.
The HTC doors stay open because enough customers drive tanks and enjoy bringing feilds to their knees including vulching just spawned airplanes. As for actual GV spawns that are camped for easy kills, ask Hitech to ask Waffle to modify the 1.5 mile diameter area with trees or a village or something to surrounding ridges to reduce the opportunities to fleece in spawning GVs.
The original terrain builders created those conditions and many players enjoyed the mindless easy kills. Many of the builders of our terrains are no longer in the game, so it will be Waffle making changes if Hitech agrees. Or hope the next generation of terrain builders agrees with your sentiments on camped GV spawns like I did with my terrain.
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I'm not sure if it's clear in my post, but I'm talking about vehicles driving over to another base and shooting planes as they spawn on the runway. They always spawn at one end of the runway.
I'm not talking about where vehicles spawn.
Is this much different than flying to a field, circling till an acft spawns on the runway and vulching it ?
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I remember quite a few, great battles, where the attacker's ground forces slowly fought their way towards the field. Taking off under fire from the runway or from the hangar in a Hurricane D, or in a B-25H.... good times :old:
And now, shooting at planes taking off = Killshooter?
What's next? HO = Killshooter? Pick = Killshooter? Tempest unfairly shooting a ENY 40 fighter = Killshooter?
I'm exaggerating, but you might get the gist ;)
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Is this much different than flying to a field, circling till an acft spawns on the runway and vulching it ?
Yeah it is different.
You can hear and see the plane circling the field while in the tower.
You can hear and see the plane from a long way away.
You know the plane is there because you can see and hear it.
See the differences?
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If you spawn at a flashing field you are risking death. Does it suck getting killed by a tank? Of course it does but it is easily preventable. Take a moment to look around from the tower, take off from a different field, do a jeep recon, ask on country for a strep....lot's of ways to avoid getting vulched/camped/killed/owned/abused/made fun of/teased etc.
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Ya actually not me, but someone new that I was training. It happened to him several times and he was telling me about it. But regardless I think the wish is clear enough to live or die on it's own merits. :salute
If you had read Kanth's second response here complaint is tanks getting right up on her airfield while she spawns her plane.
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While we are on the subject of spawn camping, can we please introduce a SIMPLE fix at V-Bases?
Why oh why do we have four VH's, yet vehicles ONLY spawn out of VH 0, even when it's burning ruble.
There is such an easy solution - Make V Base vehicle spawns random, based on what hangars are up. All hangars are up, you will randomly spawn out of VH 0-3. If 0 and 3 are down, you will randomly spawn out of 1 & 2.
Problem fixed. Please please please make this happen.
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why not instead of spawn circles we add more vh bases that allow for direct out of base driving to attack.
teleporting is no fun.
think tank island but everywhere with sporadic aircraft bases because you know planes are fast.
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Is this much different than flying to a field, circling till an acft spawns on the runway and vulching it ?
Well said Redctchr, I see no difference.
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I believe spawn camping to be a form of griefing and should be dealt with. I like the killshooter idea very much. :aok
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Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.
HiTech
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Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.
HiTech
This, is a good idea.
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I understand the frustration, but the runway or spawn camper only gets me once. ONCE. Then I lift from an adjacent field and come back with the Hurricane IID and life becomes very miserable for the tin can. No need to change killshooter settings.
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Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.
HiTech
Could we award perks/kills with a multiplier based on the height/altitude of planes when they are killed, as well as how long a vehicle has been moving for/distance travelled?
Maybe just multiply it based on distance travelled for both planes and vehicles?
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How is it someone can spawn camp a field without the AA gums hammering him to pieces?
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That would probably change the motivation to be supressive instead of padding. :aok
Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.
HiTech
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Could we award perks/kills with a multiplier based on the height/altitude of planes when they are killed, as well as how long a vehicle has been moving for/distance travelled?
Maybe just multiply it based on distance travelled for both planes and vehicles?
I'm not sure , how much UNIX,SQl and Windows code have you written? :evil:
HiTech
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I'm not sure , how much UNIX,SQl and Windows code have you written? :evil:
HiTech
lol
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As far as tanks rolling to a base and shooting at planes and vehicles, what is wrong with that? Someone may have been strategic and killed the VH, ords and manned guns to enable creating havoc. The player who dies taking off learns a lesson we all have learned and we are still here fighting it out in the game. It's really no different than dropping a bomb on a defenseless tank, dropping a bomb from a bomber on a runway and getting a kill as some unaware pilot takes off. I personally hate being on the receiving end of those scenarios and try not to put myself in those situations. It is not like you lose a real life. You laugh, cuss the SOB that did it to you and you find a way to get revenge! :furious
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How a bunch of tanks can sit in your hangar to blast you taking off is really bs.
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I'm not sure if it's clear in my post, but I'm talking about vehicles driving over to another base and shooting planes as they spawn on the runway. They always spawn at one end of the runway.
You should ask HiTech tell his story of his adventures in Air Warrior using a T-34 to vulch.
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Personally if I was to change something it would be no death or kill is awarded to either player for the first X seconds after spawn. But the plane or vehicle still dies.
HiTech
What would be the difference of giving the player that spawned X seconds of invulnerability between not awarding the kill?
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How is it someone can spawn camp a field without the AA gums hammering him to pieces?
Easily, take out the AA guns before vulching. The M4A3(75) is an excellent tank to do it with and after you get bored of vulching, you have enough HE rounds and rockets to wipe out an entire small base and shut it down.
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What would be the difference of giving the player that spawned X seconds of invulnerability between not awarding the kill?
Invulnerability changes air craft suppression ability.
Not awarding kill simply removes reward for killing some one, but if the goal is air field suppression, nothing changes.
HiTech
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Yeah it is different.
You can hear and see the plane circling the field while in the tower.
You can hear and see the plane from a long way away.
You know the plane is there because you can see and hear it.
See the differences?
+69
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why do you have teleporting anyway?
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How is it someone can spawn camp a field without the AA gums hammering him to pieces?
Unless he has a real good cover he can't. Typical (speaking for myself) GV base supression consists of first taking out the VH, Then destroying ammo bunkers, clearing ack out of end of field that can and will track or kill you, then supress aircraft lifting so your mates can work the town unhindered by that bases defenses. I have seen veteran gv'ers with one GV totally render a bases defenses inop. The answer like Waystin stated, lift from another base and kill them before the town take. Not awarding the kill in stats won't make any difference to the team players that use this tactic to take bases. Taking the base is the prize. Just IMO of course.
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Unless he has a real good cover he can't. Typical (speaking for myself) GV base supression consists of first taking out the VH, Then destroying ammo bunkers, clearing ack out of end of field that can and will track or kill you, then supress aircraft lifting so your mates can work the town unhindered by that bases defenses. I have seen veteran gv'ers with one GV totally render a bases defenses inop. The answer like Waystin stated, lift from another base and kill them before the town take. Not awarding the kill in stats won't make any difference to the team players that use this tactic to take bases. Taking the base is the prize. Just IMO of course.
+1
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why do you have teleporting anyway?
Because, as a GAME, nobody wants to spends hours driving to another base. The spawning is suppose to be timed out so that a spawn will drop a vehicle to a spot that will time out to the base the same as a plane flying to that base.
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Easily, take out the AA guns before vulching. The M4A3(75) is an excellent tank to do it with and after you get bored of vulching, you have enough HE rounds and rockets to wipe out an entire small base and shut it down.
Ah...
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Unless he has a real good cover he can't. Typical (speaking for myself) GV base supression consists of first taking out the VH, Then destroying ammo bunkers, clearing ack out of end of field that can and will track or kill you, then supress aircraft lifting so your mates can work the town unhindered by that bases defenses. I have seen veteran gv'ers with one GV totally render a bases defenses inop. The answer like Waystin stated, lift from another base and kill them before the town take. Not awarding the kill in stats won't make any difference to the team players that use this tactic to take bases. Taking the base is the prize. Just IMO of course.
Double ah...