Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: lefty2 on June 15, 2017, 07:51:20 PM

Title: Well now buzzsaw is dead
Post by: lefty2 on June 15, 2017, 07:51:20 PM
Cant move the boats around.

like i said the other day you boys need some help so that you can do a better job solving problems.
Title: Re: Well now buzzsaw is dead
Post by: cav58d on June 15, 2017, 08:31:58 PM
And there are at least two fields (44 and 45) below sea level that at best graphically display as if your video card is on the fritz and some have reported not being able to takeoff.

Please take buzzsaw off the rotation until it's fixed.  Reset is not going to happen with the current problems.
Title: Re: Well now buzzsaw is dead
Post by: pembquist on June 15, 2017, 08:36:31 PM
Not to pile on, just more of a data point. Buzzsaw slaughters my FPS.
Title: Re: Well now buzzsaw is dead
Post by: cav58d on June 15, 2017, 08:46:57 PM
Not to pile on, just more of a data point. Buzzsaw slaughters my FPS.

I've never had a frame issue, is there a particular base ok the map causing this or is it the entire map.
Title: Re: Well now buzzsaw is dead
Post by: wil3ur on June 16, 2017, 09:58:55 AM
I've seen the air base and Port that are both floating with a moat around them.  Air bases included the town on its own little island too.  Last week, some clever young lads decided to up LVTs to take them.  It was actually quite fun.

That being said, it does look like there's a hole in the map on my card and the bases/towns are phasing in and out of our dimension...  but perhaps there could be a cool storyline behind this like 3rd Reich Scientists experimenting with time travel technology had a catastrophic failure during one of their high energy experiments causing the whole bases to shift out of our time continuum ala the Philadelphia Experiment or C&C Red Alert.   :x :x :x 
Title: Re: Well now buzzsaw is dead
Post by: hitech on June 16, 2017, 11:05:31 AM
Both issues fixed and new terrain version was uploaded this morning.


HiTech
Title: Re: Well now buzzsaw is dead
Post by: Bruv119 on June 16, 2017, 12:46:57 PM
buzzsaw lives!    :aok
Title: Re: Well now buzzsaw is dead
Post by: hgtonyvi on June 16, 2017, 12:51:29 PM
buzzsaw lives!    :aok
:rofl :rofl :rofl
Title: Re: Well now buzzsaw is dead
Post by: SFRT - Frenchy on June 16, 2017, 01:41:11 PM
buzzsaw lives!    :aok

Hardy little sumbeech.   :lipsrsealed: ... just go to the light.
Title: Re: Well now buzzsaw is dead
Post by: lefty2 on June 16, 2017, 02:34:40 PM
Fix this its friday afternoon numbers r real low. party is running dry eh. wrench your wallet open find a good consultant learn some marketing skills and bring the numbers back that's job one!
with all do love good luck.
Title: Re: Well now buzzsaw is dead
Post by: Zoney on June 16, 2017, 02:43:22 PM
Fix this its friday afternoon numbers r real low. party is running dry eh. wrench your wallet open find a good consultant learn some marketing skills and bring the numbers back that's job one!
with all do love good luck.

I often find that looking at the history of someone's posts to be informative & educational.
Title: Re: Well now buzzsaw is dead
Post by: Max on June 16, 2017, 02:58:54 PM
I often find that looking at the history of someone's posts to be informative & educational.

Uhoh...I smell FUSS!  :devil
Title: Re: Well now buzzsaw is dead
Post by: hitech on June 16, 2017, 03:15:35 PM
I often find that looking at the history of someone's posts to be informative & educational.

The question is , is there any use in keeping them around?

HiTech
Title: Re: Well now buzzsaw is dead
Post by: morfiend on June 16, 2017, 03:18:09 PM
The question is , is there any use in keeping them around?

HiTech


  Comic relief....... :bolt:




   :salute
Title: Re: Well now buzzsaw is dead
Post by: lefty2 on June 16, 2017, 03:23:40 PM
ya u need the money
The question is , is there any use in keeping them around?

HiTech

The answer is yes you need all the subscribers u can get
Title: Re: Well now buzzsaw is dead
Post by: DmonSlyr on June 16, 2017, 03:25:32 PM
Buzzsaw is ruining the game. How many indicators do you need?
Title: Re: Well now buzzsaw is dead
Post by: DmonSlyr on June 16, 2017, 03:28:01 PM
My biggest fear is that the #s will be so low because of Buzzsaw that one day people will not even log in anymore because of low #s, and the arena will turn into the AvA, where it can't gain the momentum it needs to bring in #s.
Title: Re: Well now buzzsaw is dead
Post by: Bruv119 on June 16, 2017, 03:28:17 PM
night time is too, 

it doesn't bother me but I know alot of players can't or refuse to deal with flying in the dark so just logout.   

Also M3 town resupply is killing any sort of battle from developing. 

Bustr's new map is also way to big for off hours, stick to small maps.
Title: Re: Well now buzzsaw is dead
Post by: lefty2 on June 16, 2017, 03:43:00 PM
ya i know i can be an sob. it just frustrates me so much potential but it all seems to be slipping away. i don't understand why
i sincerely hope it all works out for the best of all concerned.
Title: Re: Well now buzzsaw is dead
Post by: mutha on June 16, 2017, 03:43:11 PM
Buzzsaw at night is my fave!

-Mutha
Title: Re: Well now buzzsaw is dead
Post by: hitech on June 16, 2017, 03:49:56 PM
ya i know i can be an sob.

Hmmm , I never noticed.

HiTech
Title: Re: Well now buzzsaw is dead
Post by: scott66 on June 16, 2017, 04:12:46 PM
night time is too, 

it doesn't bother me but I know alot of players can't or refuse to deal with flying in the dark so just logout.   

Also M3 town resupply is killing any sort of battle from developing. 

Bustr's new map is also way to big for off hours, stick to small maps.
M3s!!! I am the battle killer!! You hit my town I will resup.. You hit my strats I'll resup them I AM AN EFFECTIVE TOOL USED IN BATTLE!! FEAR ME! TRY TO STRAFE ME? I WILL SHOOT YOU DOWN WITH MY 50 CAL!!!  I AM "scott66"! "Battle killer extraordinaire" M3s,c47s hell if I have to I'll fed ex the sups to save bishtopia!
Title: Re: Well now buzzsaw is dead
Post by: morfiend on June 16, 2017, 04:15:08 PM
Hmmm , I never noticed.

HiTech



   See,now that made me chuckle...... :rofl


  These forums have been hours of comic relief for me over the years.  Think of all the money it saved me by not needing to see a therapist........ :devil


  Laughter is the best medicine!



    :salute

PS: the maps dont matter much to me as I spend most my time in the TA,can we get clouds in there some time soon?
Title: Re: Well now buzzsaw is dead
Post by: Shuffler on June 16, 2017, 04:45:44 PM
Both issues fixed and new terrain version was uploaded this morning.


HiTech

Very quick and efficient!!!!
Title: Re: Well now buzzsaw is dead
Post by: bustr on June 16, 2017, 04:57:17 PM
If bowlma is too big, who the heck keeps flipping it in under 3 days?? It doesn't stay around very long for a terrain I gave the late night air combat people bases close together in the center to find each other with no GV spawns to them. And the GV people their own little world in the center island. Seems most players these days don't want to find each other, so play in the rear half I setup for base takers to hide from each other while snagging bases.

Honestly most of the terrains work fine with 100+ people and one good fight in each country. Then late at night past prime time, the center island from NDisles would probably make a good terrain for 3-50 people. Question would be, how many of them would not want to be exposed to constant fighting with no where to hide from it and do their own thing? Late at night it's obvious from the solo DAR squares all over the place that most people do not want to fight each other without numbers to hide in. That was the real secret to a decade ago, you could hide in the huge fights and feel safe in the numbers. The guys who wanted to fight, really didn't notice because the numbers kept being refreshed all night long.

You are being slapped with the reality that the majority of people even in a "combat game", don't want to fight. There is no answer to it because it's how humans are wired, and why shaming them in the arena or in here won't work unless you are trying to drive them out of the game. And why offering them candy, carrots on a stick, or appealing to their vanity won't make them risk themselves. Numbers does a good job of hiding it because you have better odds of running into the few who do want to fight enough of the time to make it interesting while the others provide free kills thinking they are safe in the group.

If the majority of people in this game wanted to fight, morfiend's dance card would be full every night of the week with high risk tolerance "go getters" wanting to learn ACM. Do you think War Thunder would have the crowds of weenies it does if their arenas matched fights were forced to use the AH flight model, and joysticks\ rudder peddals with no F3 mode? With half the players for each matchup AH vets who have been around for 5-10 years?

The only saving grace with Steam is the probability enough new people will pass through that our numbers will be raised again and a percentage will be high risk tolerant. Makes me curious about when the go live will be for AH3 on Steam. For all I know Hitech has a closed beta going on as I write to help work the interface.
Title: Re: Well now buzzsaw is dead
Post by: DmonSlyr on June 16, 2017, 05:18:25 PM
If bowlma is too big, who the heck keeps flipping it in under 3 days?? It doesn't stay around very long for a terrain I gave the late night air combat people bases close together in the center to find each other with no GV spawns to them. And the GV people their own little world in the center island. Seems most players these days don't want to find each other, so play in the rear half I setup for base takers to hide from each other while snagging bases.

Honestly most of the terrains work fine with 100+ people and one good fight in each country. Then late at night past prime time, the center island from NDisles would probably make a good terrain for 3-50 people. Question would be, how many of them would not want to be exposed to constant fighting with no where to hide from it and do their own thing? Late at night it's obvious from the solo DAR squares all over the place that most people do not want to fight each other without numbers to hide in. That was the real secret to a decade ago, you could hide in the huge fights and feel safe in the numbers. The guys who wanted to fight, really didn't notice because the numbers kept being refreshed all night long.

You are being slapped with the reality that the majority of people even in a "combat game", don't want to fight. There is no answer to it because it's how humans are wired, and why shaming them in the arena or in here won't work unless you are trying to drive them out of the game. And why offering them candy, carrots on a stick, or appealing to their vanity won't make them risk themselves. Numbers does a good job of hiding it because you have better odds of running into the few who do want to fight enough of the time to make it interesting while the others provide free kills thinking they are safe in the group.

If the majority of people in this game wanted to fight, morfiend's dance card would be full every night of the week with high risk tolerance "go getters" wanting to learn ACM. Do you think War Thunder would have the crowds of weenies it does if their arenas matched fights were forced to use the AH flight model, and joysticks\ rudder peddals with no F3 mode? With half the players for each matchup AH vets who have been around for 5-10 years?

The only saving grace with Steam is the probability enough new people will pass through that our numbers will be raised again and a percentage will be high risk tolerant. Makes me curious about when the go live will be for AH3 on Steam. For all I know Hitech has a closed beta going on as I write to help work the interface.

I disagree, the majority of people do want to fight, its just that there is no point in rolling for 20 minutes for 1 con to shoot at, if you can find them. The maps need to push people into fights. That's the beauty of the maps. I agree with Bruv that the map is still too big. During off hours I had a very hard time finding enough action to roll. The reality is that you are trying to create large maps for a perceived large group of #s, when they are not there, and not bringing enough action for new players to find fights, which discourages players from the game. With a smaller map, people would be forced to fight, and could easily find action. The maps need to be made for the current #s and not for a perceived large group of #s. That would make the game more fun.

During the off hours between 2AM Est and 3PM est. The arena needs to switch to a very small map/ or group of maps if they win, that forces all the players into fights. Or at least an arena that can create big dars on each side for fights to be noticed. Smaller maps would gain a lot more players and bring the level of action up, allowing more people to enjoy the game.
Title: Re: Well now buzzsaw is dead
Post by: gflyer on June 16, 2017, 05:41:53 PM
I understand WT has some very good flight modeling, beautiful graphics, full support for all the hardware you can think of, including VR, no icon full realism arenas for the hardcore.  Sad so many are choosing to go there to get their Combat flight simulator fix.  I won't go in to the myriad of reasons why they choose that over this.  Aces High is still scratching my itch for the moment but when more people are in warbles and manned guns than fighters - well you know.
Title: Re: Well now buzzsaw is dead
Post by: pembquist on June 16, 2017, 06:36:54 PM
I understand WT has some very good flight modeling, beautiful graphics, full support for all the hardware you can think of, including VR, no icon full realism arenas for the hardcore.  Sad so many are choosing to go there to get their Combat flight simulator fix.  I won't go in to the myriad of reasons why they choose that over this.  Aces High is still scratching my itch for the moment but when more people are in warbles and manned guns than fighters - well you know.

Who is going there? I thought FRB or whatever it is called was like going to an IL2 server, that is to say empty most of the time. One thing I have never really understood is why AH's view system hasn't been copied by the other sims. It is really the only hatswitch view system that I can stand. WT is awful by comparison.
Title: Re: Well now buzzsaw is dead
Post by: gflyer on June 16, 2017, 07:17:50 PM
I haven't spent any time flying there but did write a script for someone to get "snap views" similar to what we have here.  WT is very much Track IR, VR friendly.  Understand that the servers are quite full and action to be had.   Haven't partaken just seen the videos and discussions so second hand knowledge at best.
Title: Re: Well now buzzsaw is dead
Post by: cav58d on June 16, 2017, 08:26:16 PM
There are two fundamental problems adversely effecting gameplay in the main arena.  Resupply and the strats.

Resupply has become so easy that it is the preferred method of base defense.  It is too easy and it just takes away from combat.  What takes a buff an hour to accomplish can be reversed by a single M3 in fifteen minute period, or three M3's in a five minute period.  My solution?  M3 supplies MUST be dropped within the town boundary to get credit and sups should be cut in half and knock off five minutes of down time rather than 10.

The strats are also out of balance.  City hardness is 2.5 x's more than the rest of the strats.  At least I feel like I really have to work to knock the city down, but the others?  Get outa here...A single lanc formation can easily bring any of the other strats down to about 30% with two passes.  Make all strats at least as hard as the city, if not more.  During the war hundreds of airplanes were sent on raids to destroy a factory, a single formation should not be able to do as much damage as they do.

Address these issues and gameplay will improve, I guarantee it.
Title: Re: Well now buzzsaw is dead
Post by: pembquist on June 16, 2017, 11:57:04 PM
Well I thought I would take a look at the competition so I downloaded WT to see how FRB was going and first I have to say I really don't like the GAME aspect of WT with all the little repairs and add ons and "training" bs that I can't even begin to digest. I first tried "Real Battle" mode which pretty much was arcade mode but maybe your planes can tear its wings off, its third person and my views were mouse controlled, it took 6 minutes after clicking on join battle or whatever to actually start and it was so awful I just crashed. Right now it is making me download 8.2 gig of skins before it will let me try "Simulator Battle" which is the new FRB. I don't expect to enjoy myself and I have to figure out how to make my hat switch work for views. Oh but the reason I'm posting is to provide this link which gives an indication of how long you have to wait and how many people are playing "Simulator" over there. https://forum.warthunder.com/index.php?/topic/330139-waiting-times-for-simulator-battles/ (https://forum.warthunder.com/index.php?/topic/330139-waiting-times-for-simulator-battles/)
Title: Re: Well now buzzsaw is dead
Post by: gflyer on June 17, 2017, 12:24:02 AM
Prm, sent ya a private message.
Title: Re: Well now buzzsaw is dead
Post by: scott66 on June 17, 2017, 04:57:50 AM
It takes along time to resup even with. M3S
Title: Re: Well now buzzsaw is dead
Post by: cav58d on June 17, 2017, 09:54:31 AM
It takes along time to resup even with. M3S

Huh???  Typical drive times to town are like 5-7 minutes.  A box of sups is worth 10 minutes.  A de-acked and WF town can be brought back to full strength in less time than it takes a bomber to climb to 20k.
Title: Re: Well now buzzsaw is dead
Post by: pembquist on June 17, 2017, 11:16:53 AM
What about making it so there is no resupply and no town healing but at the same time the ack on the base itself is indestructable. That way to save a base you would have to counterattack and take the base that is attacking yours. Multiple spawns in would make a base difficult to save. There would be no more vulch with total impunity. It would probably speed up map change but it would also probably completely destroy furballs unless there was a dedicated set of uncapturables to facilitate them. You might want to have longer vh down times to get a break from serial M3 runs. Is there enough flexibility in area settings to make an event that would be like this?
Title: Re: Well now buzzsaw is dead
Post by: lunatic1 on June 17, 2017, 12:26:20 PM
night time is too, 

it doesn't bother me but I know alot of players can't or refuse to deal with flying in the dark so just logout.   

Also M3 town resupply is killing any sort of battle from developing. 

Bustr's new map is also way to big for off hours, stick to small maps.
I don't think nighttime is driving people away-esp since it hardly gets dark anymore like it use too.

how is 1 or 2 guys running supplies keeping a battle from forming, seems to me it took a battle to white flag a town, but then again you might want to talk to the bomber pilots that drop bombs on a town, white flag it in 2 passes with a m3 sitting in town to steal the base.
now there goes your chance for a fight.
I suspect you want the side that's trying to take the base, just take it with no resistance and no ability to resupply said base. that's just boring.

and the only the only thing wrong with Bustr's map BowlMA is the lack of shore batteries, esp at Airfields that have no spawn- I guess those are supposed to be give away bases. because without resupp- a battleship can take out the base in 20 minutes.
Title: Re: Well now buzzsaw is dead
Post by: lunatic1 on June 17, 2017, 12:27:38 PM
 
M3s!!! I am the battle killer!! You hit my town I will resup.. You hit my strats I'll resup them I AM AN EFFECTIVE TOOL USED IN BATTLE!! FEAR ME! TRY TO STRAFE ME? I WILL SHOOT YOU DOWN WITH MY 50 CAL!!!  I AM "scott66"! "Battle killer extraordinaire" M3s,c47s hell if I have to I'll fed ex the sups to save bishtopia!
:aok  :aok  :aok  lol hell yeah
Title: Re: Well now buzzsaw is dead
Post by: lunatic1 on June 17, 2017, 12:45:26 PM
people are saying with all the time it takes a bomber to get to a town--in my opinion it does not take an hour to fly to a base to bomb it most pilots can white flag a town in 2 passes, maybe it takes that long to fly to strats.
but I'm going to say this, nobody is forcing people to fly bombers, it is our right to resupply a town to keep from losing it. it is our right to even try to shoot the bombers down....
quit your whining. :joystick:
Title: Re: Well now buzzsaw is dead
Post by: cav58d on June 17, 2017, 12:52:37 PM
people are saying with all the time it takes a bomber to get to a town--in my opinion it does not take an hour to fly to a base to bomb it most pilots can white flag a town in 2 passes, maybe it takes that long to fly to strats.
but I'm going to say this, nobody is forcing people to fly bombers, it is our right to resupply a town to keep from losing it. it is our right to even try to shoot the bombers down....
quit your whining. :joystick:

I am all for hardening the town.  Right now buildings are 300 and change strength, yet the city strat is 800+ in strength....🤔 :huh

And primary base defense should not be Town resupply before attempting combat.  It's just lame.
Title: Re: Well now buzzsaw is dead
Post by: The Fugitive on June 17, 2017, 12:59:13 PM
I don't think nighttime is driving people away-esp since it hardly gets dark anymore like it use too.

how is 1 or 2 guys running supplies keeping a battle from forming, seems to me it took a battle to white flag a town, but then again you might want to talk to the bomber pilots that drop bombs on a town, white flag it in 2 passes with a m3 sitting in town to steal the base.
now there goes your chance for a fight.
I suspect you want the side that's trying to take the base, just take it with no resistance and no ability to resupply said base. that's just boring.

and the only the only thing wrong with Bustr's map BowlMA is the lack of shore batteries, esp at Airfields that have no spawn- I guess those are supposed to be give away bases. because without resupp- a battleship can take out the base in 20 minutes.


I have seen a half dozen guys in M3s resuppling a town, while a half dozen guys try to take it. What you have is a buff circling around to drop the buildings again if something pops, 4 or 5 guys capping, 1 or 2 guys trying to get troops in.

What you get is a few guys trying to shoot M3s instead of "fighting", and a bunch of suicide runs in M3s instead of guys "fighting" to save the base. You want to save your base, get your butt in a plane or vehicle and shoot me down!

As this is a combat game why do we need stuff in it to take AWAY from that combat?
Title: Re: Well now buzzsaw is dead
Post by: scott66 on June 17, 2017, 08:21:36 PM
Huh???  Typical drive times to town are like 5-7 minutes.  A box of sups is worth 10 minutes.  A de-acked and WF town can be brought back to full strength in less time than it takes a bomber to climb to 20k.
so let's do the math.. Typically I'm resuping alone.. After they hit strats by the time I realize we've been hit I see that x% of city strats or AAA strats are down 148min .. If one truck load is-10 min and each drive is 5to7 min to get there... How many truck loads and how much time invested well Scotty need to bring strats up to 100%? Then while taking a well deserved smoke break..I'm watching the other side hit strats again.. And yes... When I see them coming I up a fighter to intercept it's much more fun.. Tho only once did I get all three bombers before they hit strats then as someone said it's not about prevention it's revenge killing the bombers.. Chased a 234 4 sectors before I ran out of fuel last night... There are a few of us that you will find that resup
Title: Re: Well now buzzsaw is dead
Post by: scott66 on June 17, 2017, 08:42:48 PM

I have seen a half dozen guys in M3s resuppling a town, while a half dozen guys try to take it. What you have is a buff circling around to drop the buildings again if something pops, 4 or 5 guys capping, 1 or 2 guys trying to get troops in.

What you get is a few guys trying to shoot M3s instead of "fighting", and a bunch of suicide runs in M3s instead of guys "fighting" to save the base. You want to save your base, get your butt in a plane or vehicle and shoot me down!

As this is a combat game why do we need stuff in it to take AWAY from that combat?
fugi!! My man lol!! So if I up from a capped base to save it only to be vulched , hoed, picked and dying over and over trying to get to town will that make it better game play? Cause I've been there done that because typically bombers don't come alone they do bring fighter cover.. And yes I could up from a nearby field and come in at 10k but that's not Typically where the troops are I have to be over town and on the deck so I can see the troops shoot the troops and save said town so coming from another base with alt will only save me not the base and no I completely get the strategy of stopping me from getting to town at all costs
Title: Re: Well now buzzsaw is dead
Post by: Electroman on June 20, 2017, 09:42:38 AM
There are two fundamental problems adversely effecting gameplay in the main arena.  Resupply and the strats.

Resupply has become so easy that it is the preferred method of base defense.  It is too easy and it just takes away from combat.  What takes a buff an hour to accomplish can be reversed by a single M3 in fifteen minute period, or three M3's in a five minute period.  My solution?  M3 supplies MUST be dropped within the town boundary to get credit and sups should be cut in half and knock off five minutes of down time rather than 10.

The strats are also out of balance.  City hardness is 2.5 x's more than the rest of the strats.  At least I feel like I really have to work to knock the city down, but the others?  Get outa here...A single lanc formation can easily bring any of the other strats down to about 30% with two passes.  Make all strats at least as hard as the city, if not more.  During the war hundreds of airplanes were sent on raids to destroy a factory, a single formation should not be able to do as much damage as they do.

Address these issues and gameplay will improve, I guarantee it.

Sorry but I disagree here...

If I'm going to spend a long time going on a strat run and spend 1 - 2 hours I want there to be damage...even if I am in a single bomber. You want to change the hardness to make it harder? Then get rid of the 163 / 262 dweebs near any of the strats...or A2A rockets that the 110 dweebs come up and nuke you with. That is what is lame. Fix that and I'm happy to go 1 on 1 with fighters and have the strat hardness changed. Or do like they did with the Ammo strat - more spread out and more difficult to take down with a single bomber formation. Change the strat hardness and you are going to find less people willing to do bomber runs on those strats and drastically change the strategy of the game.

The resup times were a compromise. Old AH2 was 4 mins. AH3 was 30 mins at some point so dropped to 10 mins as a measure between old & new and made more sense. Want to stop resuppers? Hit the damned city strat then and make a difference. That's what a few of our dedicated buff pilots do.

Cheers,
Elec1
Title: Re: Well now buzzsaw is dead
Post by: bustr on June 20, 2017, 01:17:22 PM
How about asking Hitech to make a change to the terrain building requirements that 50% of airfields have no town with the map room placed on the field. Or small airfields only get a map room on the field with some percentage of airfields on a terrain required to be a small field.

The only rule about capturing an airfield when you build a terrain for the MA, is that you place either a town object which has an integrated map room on it next to an airfield. Or, place a map room object on the airfield so in either configuration the airfield can be captured. And you have seen on some terrains towns placed well away from feilds 3-4 miles. Towns are supposed to be focal points for the 6 square mile mini war called a base capture because of the map room. Team A defends it any way they can, Team B blows everything to scooby snacks and tries to get 10 troops through the door. How far the town is placed from the airfield combined with how far spawns are from the map room will dictate a lot of how much fun defending or capturing an airfield will be.

Placing the map room on the field, base capture is just de-ack and sneak in the troops.

Pop the vehicle hanger with a single bomber pass, de-ack with a few fighters before it comes back up. Fool the defending fighters into upping and defending or, vulch them in place while your M3 sneaks onto the field and a c47 drops troops from 10k. No real GV defense to get in your GV's way of hammering the field. Bomber guys would love this because they could toodle along at 25k, drop vehicle hangers with a few bombs a few feilds at a time, M3s and c47s roll in behind a few fighters. Rinse and repeat all night long. In a way it would be AH1 all over again where three guys could roll feilds with a tank, a 110 and a c47. Some even did it with a lanc in two passes on the town and a c47. 

Any of you consider the heart of your complaints are for the game mechanics to be simplified to reflect today's smaller numbers?   
Title: Re: Well now buzzsaw is dead
Post by: Lazerr on June 20, 2017, 01:31:46 PM
I would say the lack of potential action due to people preferring to run supplies rather than fight, is the main reason for my lack of interest in the game lately.

2nd would be a hangar loaded with fun to fly planes, but an arena loaded with speed demons due lack of perk point requirements to fly them.
Title: Re: Well now buzzsaw is dead
Post by: Dobs on June 20, 2017, 01:41:24 PM
" Do you think War Thunder would have the crowds of weenies it does if their arenas matched fights were forced to use the AH flight model, and joysticks\ rudder peddals with no F3 mode? With half the players for each matchup AH vets who have been around for 5-10 years?"

Simulator servers are cockpit only, realistic settings, no icons, and FMs pretty damn good.... 

Now venture into the arcade and "realistic" setting then the flying of gunsights around with no cockpit obscuring your view is totally there....but evidently 20,000+ find that appealing (or maybe more find the tanks appealing...not sure).

But yeah, while 32 people on a server match seems small...32 people wanting to fight makes for fun times.

Title: Re: Well now buzzsaw is dead
Post by: bustr on June 20, 2017, 02:00:49 PM
I would say the lack of potential action due to people preferring to run supplies rather than fight, is the main reason for my lack of interest in the game lately.

2nd would be a hangar loaded with fun to fly planes, but an arena loaded with speed demons due lack of perk point requirements to fly them.

Since Waffle appears to be using buzzsaw as a petri dish to test for object and topographical configurations that work with the current era of players. Why not ask him to remove say half of the towns from airfields on buzzsaw replacing them with map rooms on the field. That removes the M3 effectively and you either up and fight, or loose your field since two guys good with bombers can take out everything important in one or two passes. Or 5-6 motivated guys in P51, P38 and P47 with 1000lb bombs.

A simple solution, disable the ability for field supplies to repair a town until the town changes hands. It's brutal and takes away the ability of a single guy to trip up an undefended base take. He will have to up in something and give someone a free kill.     
Title: Re: Well now buzzsaw is dead
Post by: Devil 505 on June 20, 2017, 02:20:29 PM
Dobs, the FM in war thunder is trash.

And the developers still have not figured out how to make a hat switch work.

It's a bad game that looks pretty - but not much else.
Title: Re: Well now buzzsaw is dead
Post by: Dundee on June 21, 2017, 02:36:09 PM

I have seen a half dozen guys in M3s resuppling a town, while a half dozen guys try to take it. What you have is a buff circling around to drop the buildings again if something pops, 4 or 5 guys capping, 1 or 2 guys trying to get troops in.

What you get is a few guys trying to shoot M3s instead of "fighting", and a bunch of suicide runs in M3s instead of guys "fighting" to save the base. You want to save your base, get your butt in a plane or vehicle and shoot me down!

As this is a combat game why do we need stuff in it to take AWAY from that combat?

I have found that 2 or 3 guys re supping a town can kill an attack almost as good as upping fighters............so it's another option for a small percentage who suck at aerial combat. Besides I think it's up to the defenders to use what ever means to save a town.....it's not all about getting aerial kills. I guess if that's your bag......then the dueling arena should fill the bill as GV's are not an option
Title: Re: Well now buzzsaw is dead
Post by: The Fugitive on June 21, 2017, 02:43:14 PM
I have found that 2 or 3 guys re supping a town can kill an attack almost as good as upping fighters............so it's another option for a small percentage who suck at aerial combat. Besides I think it's up to the defenders to use what ever means to save a town.....it's not all about getting aerial kills. I guess if that's your bag......then the dueling arena should fill the bill as GV's are not an option

ahhh yes, let's fall back to the "if you want fights go to the dueling arena"

Why can't people fight to defend the field in a combat game? If you want to play Monopoly, your on the wrong server.
Title: Re: Well now buzzsaw is dead
Post by: Shuffler on June 21, 2017, 05:17:06 PM
I shoot M3s all the time. I'm almost famous.
Title: Re: Well now buzzsaw is dead
Post by: wil3ur on June 22, 2017, 01:23:16 PM
I have video on one of my old machines of me taking out 7 M3's in a 262 while dodging M16s and wirbles.  Talk about rage PM's

"YOU DON'T EVEN GET CREDIT FOR THESE IN FIGHTER MODE WHY ARE YOU DOING THIS?!!?!"

HAHAHAHAHA!!!!!

 :banana:
Title: Re: Well now buzzsaw is dead
Post by: scott66 on June 22, 2017, 02:00:20 PM
M3s beat the hell out of upping from a capped base only to be vulched hoed or picked before getting to town to try and save it... No sense in giving away free kills if I can't even get to town.. Zero fun for me but apparently loads of fun for the fighters doing the capping.. At least with an M3s I'll get to town 90% of the time
Title: Re: Well now buzzsaw is dead
Post by: icepac on June 22, 2017, 05:32:33 PM
I see the raging clue in the darbar and take off from a field other than the one that is capped and take a couple off the top before trying to force them all low.
Title: Re: Well now buzzsaw is dead
Post by: Scca on June 22, 2017, 05:44:00 PM
M3s!!! I am the battle killer!! You hit my town I will resup.. You hit my strats I'll resup them I AM AN EFFECTIVE TOOL USED IN BATTLE!! FEAR ME! TRY TO STRAFE ME? I WILL SHOOT YOU DOWN WITH MY 50 CAL!!!  I AM "scott66"! "Battle killer extraordinaire" M3s,c47s hell if I have to I'll fed ex the sups to save bishtopia!
I love that you do this.  Moar buildings to blow up.
Title: Re: Well now buzzsaw is dead
Post by: Devil 505 on June 22, 2017, 06:01:05 PM
I have video on one of my old machines of me taking out 7 M3's in a 262 while dodging M16s and wirbles.  Talk about rage PM's

"YOU DON'T EVEN GET CREDIT FOR THESE IN FIGHTER MODE WHY ARE YOU DOING THIS?!!?!"

HAHAHAHAHA!!!!!

 :banana:

 :rock :rock
Title: Re: Well now buzzsaw is dead
Post by: scott66 on June 22, 2017, 06:59:02 PM
I love that you do this.  Moar buildings to blow up.
see even Meathead gets it! Co dependant relationships work :)