If bowlma is too big, who the heck keeps flipping it in under 3 days?? It doesn't stay around very long for a terrain I gave the late night air combat people bases close together in the center to find each other with no GV spawns to them. And the GV people their own little world in the center island. Seems most players these days don't want to find each other, so play in the rear half I setup for base takers to hide from each other while snagging bases.
Honestly most of the terrains work fine with 100+ people and one good fight in each country. Then late at night past prime time, the center island from NDisles would probably make a good terrain for 3-50 people. Question would be, how many of them would not want to be exposed to constant fighting with no where to hide from it and do their own thing? Late at night it's obvious from the solo DAR squares all over the place that most people do not want to fight each other without numbers to hide in. That was the real secret to a decade ago, you could hide in the huge fights and feel safe in the numbers. The guys who wanted to fight, really didn't notice because the numbers kept being refreshed all night long.
You are being slapped with the reality that the majority of people even in a "combat game", don't want to fight. There is no answer to it because it's how humans are wired, and why shaming them in the arena or in here won't work unless you are trying to drive them out of the game. And why offering them candy, carrots on a stick, or appealing to their vanity won't make them risk themselves. Numbers does a good job of hiding it because you have better odds of running into the few who do want to fight enough of the time to make it interesting while the others provide free kills thinking they are safe in the group.
If the majority of people in this game wanted to fight, morfiend's dance card would be full every night of the week with high risk tolerance "go getters" wanting to learn ACM. Do you think War Thunder would have the crowds of weenies it does if their arenas matched fights were forced to use the AH flight model, and joysticks\ rudder peddals with no F3 mode? With half the players for each matchup AH vets who have been around for 5-10 years?
The only saving grace with Steam is the probability enough new people will pass through that our numbers will be raised again and a percentage will be high risk tolerant. Makes me curious about when the go live will be for AH3 on Steam. For all I know Hitech has a closed beta going on as I write to help work the interface.