Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: lunatic1 on August 13, 2017, 12:04:23 AM
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why does bombers with .050cal guns fire/hit at 1.5ft or yards don't know which it is and fighters that fire .050cal only reach 1000 ft/yds if your a steady shot.
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why does bombers with .050cal guns fire/hit at 1.5ft or yards don't know which it is and fighters that fire .050cal only reach 1000 ft/yds if your a steady shot.
Bombers are over modeled
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You're not thinking about the closure rate of the bombers Gunner's bullets coming at you as you are flying into them.....think of how fast a. 50 cal. Round travels when it's fired, now think about how fast you are flying towards those rounds being fired...
Hope this helps
TC
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You're not thinking about the closure rate of the bombers Gunner's bullets coming at you as you are flying into them.....think of how fast a. 50 cal. Round travels when it's fired, now think about how fast you are flying towards those rounds being fired...
Hope this helps
TC
This was a discussion many, many years ago.
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When firing forward from fighters and bombers at the same speed then at what distance do the tracers vanish?
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This was a discussion many, many years ago.
Yep a few Blue Moons it was....
I posted a link to a PDF file I scanned from a friend's B17 Gunner Training Manual he gave me for fixing his A/C, many years ago...he had some awesome stories of being a tail Gunner in the B17...
Anyhow, that file/link should still work since it is on the Trainer's FTP site...
Been years since I last looked at it but if memory serves me right, the manual calls for opening fire when enemy gets to within 1,200 to 1,000 out..
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When firing forward from fighters and bombers at the same speed then at what distance do the tracers vanish?
Between 1.5k & 2.0k yards out
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Been years since I last looked at it but if memory serves me right, the manual calls for opening fire when enemy gets to within 1,200 to 1,000 out..
And it works quite well, too. :D Been many incoming at 6:00 that seemingly startle and dodge when they get hit at that distance.
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The best bomber gunners can disable a fighter at 1.5k.
And it works quite well, too. :D Been many incoming at 6:00 that seemingly startle and dodge when they get hit at that distance.
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The best bomber gunners can disable a fighter at 1.5k.
The key is tracking the target. If the fighter presumes that it is 'sneaking up' on a bomber/bomber flight's six then he's setting himself up for disappointment if the bomber player isn't AFK or Winchester. Now, swooping attacks are harder to defend against and attacks from multiple fighters and directions at the same time are the ultimate challenge. Besides the 1.5k distance from a steady platform being realistic, I'd say it's a fair trade-off.
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hgtoniv, There id some validity in that, but only for rearward firing .50, firing deflection should be less than that, but being positioned to the side or ahead of a bomber still can get you shot at ranges out to 1500 yards.
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why does bombers with .050cal guns fire/hit at 1.5ft or yards don't know which it is and fighters that fire .050cal only reach 1000 ft/yds if your a steady shot.
Probably because .050" is really, really small. :rofl
It's similar to news stories I've seen about shootings with .9mm handguns. :D
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Rear facing HO shot
Carry on :)
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Bomber gunners love when you fly dead up their six nice and level.
Sent from my iPhone using Tapatalk
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The best bomber gunners can disable a fighter at 1.5k.
At this extreme range do you fire with all 3 B-17s or just the primary gun turret your in? All guns are designed to hit at .5 k convergence so sounds like it would be a waste of ammo using all 3 bombers guns.
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I'm in the receiving end of it.
Even with the classic high-12 attack a good gunner can cripple your plane long before you get in to your own shooting distance and they should be at disadvantage shooting at a very small target - the fighter basically have 3 barn-doors to shoot at.
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This shouldn't even be a question really... I mean, if you're approaching a set of buffs from their 6:00, you're just meat anyways.
You should do slashing attack patters from a High 10:00->2:00 aiming for cockpit and wing roots. This gives you the biggest cross section to shoot at, a lead shot so they fly into your bullets as opposed to away, and keeps you within a firing solution the least amount of time, and if done right, moving through their arcs faster than the guns can traverse.
:airplane:
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You can use the .target command to bring up the target and move the distance closer and further to make a list of how far every gun in aces high will go whether facing backwards or forwards.
Then you will know how to creep up on buffs so you can lob big cannon shells at them from a safe distance.