Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: pembquist on September 08, 2017, 01:29:46 PM

Title: What was that map?
Post by: pembquist on September 08, 2017, 01:29:46 PM
What was that map in AH2 that had the v-bases in the mountains with really narrow canyons such that often no aircraft would go there? Is it an available terrain? Did maps have to be converted to work in AH3 or are all the old terrains still available?
Title: Re: What was that map?
Post by: Mano on September 08, 2017, 01:48:47 PM
Crater was like that in AH2. It is still like that in AH3.
Also, Trinity had one v base......v134 that was up high with narrow canyons on both sides.

Title: Re: What was that map?
Post by: hgtonyvi on September 08, 2017, 01:58:46 PM
I think he is talking about Trinity map.
Title: Re: What was that map?
Post by: Lusche on September 08, 2017, 04:04:29 PM
What was that map in AH2 that had the v-bases in the mountains with really narrow canyons such that often no aircraft would go there?

Large map or small one?
Title: Re: What was that map?
Post by: wil3ur on September 08, 2017, 04:27:35 PM
As I recall, Trinity used to have a sweet canyon airbase battle as well with spawns in the middle and two air bases that spawned into it that had some amazing air and ground battles.  Later versions of the map had the canyon removed.

The base horders got upset that everyone wanted to play in the canyon and fight and not roll bases so they complained for long enough to have the map nerfed, and then eventually removed.  :old:
Title: Re: What was that map?
Post by: Lusche on September 08, 2017, 04:42:56 PM
The base horders got upset that everyone wanted to play in the canyon and fight and not roll bases so they complained for long enough to have the map nerfed, and then eventually removed.  :old:


I don't think you could call me a genuine base horder...
Also the map wasn't nerfed. It was just removed.

 :old:
Title: Re: What was that map?
Post by: bustr on September 08, 2017, 04:45:34 PM
After converting Trinity to AH3, I don't want to be the guy who has to visit all 250,000sq miles of it to do the touch ups and terrain tweaking. It's world scale is too massive for our small numbers at this time on top of that. Many of the fond memories of that terrain are because the numbers existed then to make the terrain fun. Still, if the tallest peaks were reduced to 19K and all the highlands in proportion down to the oceans. It wouldn't be a bad terrain. We simply don't have the numbers to populate it.

You can still create a terrain now that hides GV bases in deep narrow canyons to frustrate aircraft. Or a 25k volcano with the vBases at 15k inside of the caldera.


Took 30min right up to posting this. So feel free to open the terrain editor and sling land around. Esayscor can get you started.


(https://s20.postimg.org/l61300e19/crtr01.jpg)


(https://s20.postimg.org/fs2asgob1/crtr02.jpg)


(https://s20.postimg.org/yvvm8t159/crtr03.jpg)


(https://s20.postimg.org/q3enl4g0d/crtr04.jpg)

Title: Re: What was that map?
Post by: pembquist on September 09, 2017, 03:06:49 AM
Large map or small one?

I'm not sure, I remember that there were some big running spawn battles. One spawn convergence was at the intersection of I think 3 canyons with a v-base down a ways one of the canyons at a dead end, part way down to it there was a bridge. The three directions from the spawn went up hill, if you kept going up one of them I think eventually you would drive to another Vbase. It is all kind of hazy and maybe it was fun because there were 300 players on. It was gone before the big map with the crater in the middle where half the population would disappear into tanks came out. The one with the buildings with tank traps etc. in the middle of the bowl. Maybe it was trinity, I remember hearing that name but never knew which map it was.
Title: Re: What was that map?
Post by: Crash Orange on September 09, 2017, 04:16:58 AM
As I recall, Trinity used to have a sweet canyon airbase battle as well with spawns in the middle and two air bases that spawned into it that had some amazing air and ground battles.  Later versions of the map had the canyon removed.

The base horders got upset that everyone wanted to play in the canyon and fight and not roll bases so they complained for long enough to have the map nerfed, and then eventually removed.  :old:

It had nothing to do with people GVing, Compello and CraterMA (the AH2 version, before the crater got filled with dense jungle) probably had more of that than Trinity did. The problem with Trinity was the literally 40,000 foot-high mountains that made the land fronts completely impassable for aircraft - even where there were passes, many of them were so high a C-47 couldn't practically get through them, and of course there were no GV spawns. It didn't help that most of the coastal bases had GV spawns from the interior to the coast but not the other way around, which made moving inland close to impossible WITHOUT an irresistible horde. With that and the very wide oceans on the margins you'd always see one or two bases captured and then the attackers inevitably driven back into the sea with no support from the rear and no way to move forward. Maps with things to do other than capture fields are fine; maps where the field capture game becomes impossible without a 3-1 numerical advantage are not.

Trinity would be a fine map (if the player base grows enough to support large maps again) if the height of all the mountains were halved (really, 20k mountains with 6-8k passes are plenty high) and a few GV spawns added so all ground movement wasn't stopped at the coast. If anyone was considering updating it for AH3 I would strongly recommend reducing the terrain height all over. The canyon battle was fun, but unfortunately, it really favored one side over the others, and there was no equivalent on either of the other fronts.

(And 40k is not an exaggeration - I tried climbing above the peaks near that GV spawn in a light P-51 once and gave up at 38k. There was ginormous vertical cliff - with the base of the cliff at 5k or so - in the canyon leading to that spawn and I don't think I ever saw a goon make it over that cliff.)
Title: Re: What was that map?
Post by: lunatic1 on September 09, 2017, 10:44:10 AM
Trinity map had the 134-135 bases gv's would spawn on one side of hill  type mountain and at bottom-and the other side would spawn in the valley that had a little hill very fun and active.. it had very high mountains 23-25k I think and the bomber pilots started complaining about it, and instead of lowering mountains they dumped the whole map.
Title: Re: What was that map?
Post by: Flayed1 on September 11, 2017, 08:45:30 AM
Canyons? Vehicle bases? To my mind there is only 1 true map that fits this description...  Dare I say it? I dare..  PIZZA!!!   :x .  Ahh those were the days.   :joystick:
Title: Re: What was that map?
Post by: Vinkman on September 11, 2017, 09:06:55 AM
It had nothing to do with people GVing, Compello and CraterMA (the AH2 version, before the crater got filled with dense jungle) probably had more of that than Trinity did. The problem with Trinity was the literally 40,000 foot-high mountains that made the land fronts completely impassable for aircraft - even where there were passes, many of them were so high a C-47 couldn't practically get through them, and of course there were no GV spawns. It didn't help that most of the coastal bases had GV spawns from the interior to the coast but not the other way around, which made moving inland close to impossible WITHOUT an irresistible horde. With that and the very wide oceans on the margins you'd always see one or two bases captured and then the attackers inevitably driven back into the sea with no support from the rear and no way to move forward. Maps with things to do other than capture fields are fine; maps where the field capture game becomes impossible without a 3-1 numerical advantage are not.

Trinity would be a fine map (if the player base grows enough to support large maps again) if the height of all the mountains were halved (really, 20k mountains with 6-8k passes are plenty high) and a few GV spawns added so all ground movement wasn't stopped at the coast. If anyone was considering updating it for AH3 I would strongly recommend reducing the terrain height all over. The canyon battle was fun, but unfortunately, it really favored one side over the others, and there was no equivalent on either of the other fronts.

(And 40k is not an exaggeration - I tried climbing above the peaks near that GV spawn in a light P-51 once and gave up at 38k. There was ginormous vertical cliff - with the base of the cliff at 5k or so - in the canyon leading to that spawn and I don't think I ever saw a goon make it over that cliff.)

this is what I recall as well.  a fun GV map but really a crap air-to-air map.  Because of the above, it was extremely hard to win the map so it would stay active until the timer ran out, which was a week or or more originally. So many would log in and complain that the map was still up, day after day, that a thread was started to remove it from the rotation and it eventually was.
Title: Re: What was that map?
Post by: BigPun on September 11, 2017, 10:22:37 AM
Trinity had a fun spawn fight just like crater before they "fixed" it.
Title: Re: What was that map?
Post by: The Fugitive on September 11, 2017, 11:55:53 AM
I liked crater. Looked forward to making a bunch of  gv  runs on that one before they fixed it. Now it's a ghost town. It was the only map I could live long enough to spot and range me a couple be fore the sharp shooters got around to killing me. Not that I'm a good gver,  but there were so many targets and those took a while to reload between kills, that it gave me a bit of time.

Now I'm pretty much howitzer fodder.  :D
Title: Re: What was that map?
Post by: jimbo71 on September 11, 2017, 12:05:37 PM
Trinity had a fun spawn fight just like crater before they "fixed" it.

I used to get happy when I logged on and saw Crater map was up.  Now when I just log off and watch roughly 5 hours of midget - clown porn.
Title: Re: What was that map?
Post by: bustr on September 11, 2017, 12:34:06 PM
The terrain editor's maximum elevation for land is 32,000ft and Hitech will not allow that as I was asked to remove a feature recently. On average, keep the world semi real in terms of mountains or features of about 19-20k.


I have one more country to populate with bases, and update GV spawns all around. I have to revisit all the islands in two country's and slim down the mountains upper 1000ft. Then shore battery's and PT spawns for all feilds to fight the 9 task groups.

Center island has three airfields just like NDisles 13 miles apart. Each field has 3 GV spawns and 1 PT spawn to the center. The land ring is connected with bridges while bridges jump you onto the center with the tank town object and you can run your PT under the bridges. I'm still tuning the trees at the bridge heads so tanks can snipe each other to contest getting across the bridges.  You have an outer ring of rock escarpment 5000ft back from the TT center at 500ft. The rock features at the land ring areas are 200ft while the TT center is 200ft. On the Exposed rock it is fully open if you want to long range snipe, be careful. I'm still running a panther up and down the farmland to work on blending in some open grass for long range visual guidence, shooting and fast transit while keeping enough hiding places if you decide to drive down to the 500ft escarpment. The maproom is on the airfield with no way to get an LVT in from the water so you will have to run an M3 up from your spawns or sneak in a c47 to make a capture. If you loose your airfield, there are 2 airfields from your country 19 miles out, just pick a new fight to get it back.


(https://s20.postimg.org/m3zj2perx/oceania247.jpg)


*Note to self, you are missing a spawn across 8,9.

(https://s20.postimg.org/m59gw4glp/oceania248.jpg)


Because of the new bridges and that you can place a maproom on an airfield instead of having to place a town next to it, 6 airfields in each country will have this feature. A river between the GV spawns and the airfeild. Less than 3 bridges and there is almost no chance of getting GVs past defenders. More than 3 and there is no point to having any bridges. Spawns are three miles out from the maproom, the river is 2 miles. Once again I have to drive all of these and tune the trees and open spaces for GV combat. The center bridge is a death trap but the fastest path for an M3 to the maproom. :O


(https://s20.postimg.org/4t94aon4d/oceania249.jpg) 
Title: Re: What was that map?
Post by: 1stpar3 on September 11, 2017, 04:15:24 PM
I used to get happy when I logged on and saw Crater map was up.  Now when I just log off and watch roughly 5 hours of midget - clown porn.
That reminds me. Did you get that spot you went to the casting call for? Think it was called Bozo goes Gonzo or something like that :devil
Title: Re: What was that map?
Post by: USCH on September 12, 2017, 08:24:13 AM
he is talking about a small map.. it was no more than 150 200 miles from HQ to HQ but a volcano or like 30,000ft MT.  in the middle. you had 2 sets of V bases in the "valleys" per side that lead to small fields.  each country had like 12 totale bases maybe 15.



we also had the small map that had had the 2 small fields and a V base connecting the inner V spawns
with another outer ring of bases
Title: Re: What was that map?
Post by: NatCigg on September 12, 2017, 11:31:58 AM
The terrain editor's maximum elevation for land is 32,000ft and Hitech will not allow that as I was asked to remove a feature recently. On average, keep the world semi real in terms of mountains or features of about 19-20k.

Not any 20,000 foot mountains I can think of.  Hawaii is over 30,000 but 20,000 is under water.  A 10k mountain would be quite extreme, spread over a large area.  Average, big mountains would be 4-6k.

 :salute
Title: Re: What was that map?
Post by: jimbo71 on September 12, 2017, 11:41:07 AM
That reminds me. Did you get that spot you went to the casting call for? Think it was called Bozo goes Gonzo or something like that :devil

Heck no.  They gave it to some dude that called himself "George Pooney"  :mad:

Guess I should have picked a better name than "Jake from State Farm"
Title: Re: What was that map?
Post by: pembquist on September 12, 2017, 12:39:22 PM
Not any 20,000 foot mountains I can think of.  Hawaii is over 30,000 but 20,000 is under water.  A 10k mountain would be quite extreme, spread over a large area.  Average, big mountains would be 4-6k.

 :salute

Not to digress but here is an extreme example: https://en.wikipedia.org/wiki/Siachen_conflict (https://en.wikipedia.org/wiki/Siachen_conflict)
Title: Re: What was that map?
Post by: bustr on September 12, 2017, 02:50:35 PM
Never thought about glaciers......


(https://s20.postimg.org/o1xgsl9fx/oceania250.jpg)
Title: Re: What was that map?
Post by: popeye on September 12, 2017, 03:20:38 PM
Bustr,

Your map shows GV spawns as circles which I'm guessing are the diameter of the spawn location randomizer.  What is that diameter?
Title: Re: What was that map?
Post by: bustr on September 12, 2017, 04:24:42 PM
Half mile.

What didn't like the glaciers....
Title: Re: What was that map?
Post by: pembquist on September 12, 2017, 04:48:18 PM
The one I was thinking of was Trinity and the spawns into 135, I found AH2 on my laptop. That IS a big map, I didn't remember it as big at all. Weird. There are some other battle areas that I have memories of that I don't see in the current maps, not criticizing, that seem like a lost world. No idea what maps just a vague memory of different places.
Title: Re: What was that map?
Post by: bustr on September 12, 2017, 05:04:32 PM
Trinity was a 20x20 and needed about 400 people to make it work. This thing started out a 20x20 and I realized that would be overwhelming. So I just cut out the center 10x10 and went from there.

If Trinity was converted to AH3 and put in rotation, it would be a ghost town because of it's size. 
Title: Re: What was that map?
Post by: NatCigg on September 13, 2017, 09:23:59 AM
The terrain is what killed the map.  More numbers ment more stalemate.  A more accurate synapses has already been stated earlier.

The terrain also made the gv battle fun. Spawns on either side of a steep funneled valley. The valley went to a v base surround on three sides by 10k cliffs at 4k base sum 14 k air requirement with level bombing a 20k+ rediculs idea and heavy jabo running a gaulent of canyon leading to a single attack angle along said 10k cliff to a waiting field of adj.  But the advantaged v base was countered by the high ground spawn.  All spawn were instant action, a race to cover.  The entire battle was nurtured by large mountains the stalled the map.  Full circle,  terrain was the issue, good and bad.  :salute
Title: Re: What was that map?
Post by: pembquist on September 13, 2017, 05:34:33 PM
How hard would it be to make a 2 sided v135 spawn terrain for AVA or such? Just the 3 bases and the Canyons.
Title: Re: What was that map?
Post by: bustr on September 13, 2017, 06:07:28 PM
Real question is how good is your memory or does someone have a copy of the CBM map file from back then? I bet the AvA terrain builders have variations on that theme out the kester. I get the impression they have been trying to make mini arenas of every good GV idea that has existed since GV combat became popular. Contact Easyscor and the AvA guys to see what they have in the hopper.