Author Topic: What was that map?  (Read 2195 times)

Offline pembquist

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What was that map?
« on: September 08, 2017, 01:29:46 PM »
What was that map in AH2 that had the v-bases in the mountains with really narrow canyons such that often no aircraft would go there? Is it an available terrain? Did maps have to be converted to work in AH3 or are all the old terrains still available?
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Offline Mano

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Re: What was that map?
« Reply #1 on: September 08, 2017, 01:48:47 PM »
Crater was like that in AH2. It is still like that in AH3.
Also, Trinity had one v base......v134 that was up high with narrow canyons on both sides.

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Offline hgtonyvi

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Re: What was that map?
« Reply #2 on: September 08, 2017, 01:58:46 PM »
I think he is talking about Trinity map.

Offline Lusche

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Re: What was that map?
« Reply #3 on: September 08, 2017, 04:04:29 PM »
What was that map in AH2 that had the v-bases in the mountains with really narrow canyons such that often no aircraft would go there?

Large map or small one?
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Offline wil3ur

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Re: What was that map?
« Reply #4 on: September 08, 2017, 04:27:35 PM »
As I recall, Trinity used to have a sweet canyon airbase battle as well with spawns in the middle and two air bases that spawned into it that had some amazing air and ground battles.  Later versions of the map had the canyon removed.

The base horders got upset that everyone wanted to play in the canyon and fight and not roll bases so they complained for long enough to have the map nerfed, and then eventually removed.  :old:
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Offline Lusche

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Re: What was that map?
« Reply #5 on: September 08, 2017, 04:42:56 PM »
The base horders got upset that everyone wanted to play in the canyon and fight and not roll bases so they complained for long enough to have the map nerfed, and then eventually removed.  :old:


I don't think you could call me a genuine base horder...
Also the map wasn't nerfed. It was just removed.

 :old:
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Offline bustr

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Re: What was that map?
« Reply #6 on: September 08, 2017, 04:45:34 PM »
After converting Trinity to AH3, I don't want to be the guy who has to visit all 250,000sq miles of it to do the touch ups and terrain tweaking. It's world scale is too massive for our small numbers at this time on top of that. Many of the fond memories of that terrain are because the numbers existed then to make the terrain fun. Still, if the tallest peaks were reduced to 19K and all the highlands in proportion down to the oceans. It wouldn't be a bad terrain. We simply don't have the numbers to populate it.

You can still create a terrain now that hides GV bases in deep narrow canyons to frustrate aircraft. Or a 25k volcano with the vBases at 15k inside of the caldera.


Took 30min right up to posting this. So feel free to open the terrain editor and sling land around. Esayscor can get you started.













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Offline pembquist

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Re: What was that map?
« Reply #7 on: September 09, 2017, 03:06:49 AM »
Large map or small one?

I'm not sure, I remember that there were some big running spawn battles. One spawn convergence was at the intersection of I think 3 canyons with a v-base down a ways one of the canyons at a dead end, part way down to it there was a bridge. The three directions from the spawn went up hill, if you kept going up one of them I think eventually you would drive to another Vbase. It is all kind of hazy and maybe it was fun because there were 300 players on. It was gone before the big map with the crater in the middle where half the population would disappear into tanks came out. The one with the buildings with tank traps etc. in the middle of the bowl. Maybe it was trinity, I remember hearing that name but never knew which map it was.
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Offline Crash Orange

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Re: What was that map?
« Reply #8 on: September 09, 2017, 04:16:58 AM »
As I recall, Trinity used to have a sweet canyon airbase battle as well with spawns in the middle and two air bases that spawned into it that had some amazing air and ground battles.  Later versions of the map had the canyon removed.

The base horders got upset that everyone wanted to play in the canyon and fight and not roll bases so they complained for long enough to have the map nerfed, and then eventually removed.  :old:

It had nothing to do with people GVing, Compello and CraterMA (the AH2 version, before the crater got filled with dense jungle) probably had more of that than Trinity did. The problem with Trinity was the literally 40,000 foot-high mountains that made the land fronts completely impassable for aircraft - even where there were passes, many of them were so high a C-47 couldn't practically get through them, and of course there were no GV spawns. It didn't help that most of the coastal bases had GV spawns from the interior to the coast but not the other way around, which made moving inland close to impossible WITHOUT an irresistible horde. With that and the very wide oceans on the margins you'd always see one or two bases captured and then the attackers inevitably driven back into the sea with no support from the rear and no way to move forward. Maps with things to do other than capture fields are fine; maps where the field capture game becomes impossible without a 3-1 numerical advantage are not.

Trinity would be a fine map (if the player base grows enough to support large maps again) if the height of all the mountains were halved (really, 20k mountains with 6-8k passes are plenty high) and a few GV spawns added so all ground movement wasn't stopped at the coast. If anyone was considering updating it for AH3 I would strongly recommend reducing the terrain height all over. The canyon battle was fun, but unfortunately, it really favored one side over the others, and there was no equivalent on either of the other fronts.

(And 40k is not an exaggeration - I tried climbing above the peaks near that GV spawn in a light P-51 once and gave up at 38k. There was ginormous vertical cliff - with the base of the cliff at 5k or so - in the canyon leading to that spawn and I don't think I ever saw a goon make it over that cliff.)

Offline lunatic1

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Re: What was that map?
« Reply #9 on: September 09, 2017, 10:44:10 AM »
Trinity map had the 134-135 bases gv's would spawn on one side of hill  type mountain and at bottom-and the other side would spawn in the valley that had a little hill very fun and active.. it had very high mountains 23-25k I think and the bomber pilots started complaining about it, and instead of lowering mountains they dumped the whole map.
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Offline Flayed1

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Re: What was that map?
« Reply #10 on: September 11, 2017, 08:45:30 AM »
Canyons? Vehicle bases? To my mind there is only 1 true map that fits this description...  Dare I say it? I dare..  PIZZA!!!   :x .  Ahh those were the days.   :joystick:
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Offline Vinkman

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Re: What was that map?
« Reply #11 on: September 11, 2017, 09:06:55 AM »
It had nothing to do with people GVing, Compello and CraterMA (the AH2 version, before the crater got filled with dense jungle) probably had more of that than Trinity did. The problem with Trinity was the literally 40,000 foot-high mountains that made the land fronts completely impassable for aircraft - even where there were passes, many of them were so high a C-47 couldn't practically get through them, and of course there were no GV spawns. It didn't help that most of the coastal bases had GV spawns from the interior to the coast but not the other way around, which made moving inland close to impossible WITHOUT an irresistible horde. With that and the very wide oceans on the margins you'd always see one or two bases captured and then the attackers inevitably driven back into the sea with no support from the rear and no way to move forward. Maps with things to do other than capture fields are fine; maps where the field capture game becomes impossible without a 3-1 numerical advantage are not.

Trinity would be a fine map (if the player base grows enough to support large maps again) if the height of all the mountains were halved (really, 20k mountains with 6-8k passes are plenty high) and a few GV spawns added so all ground movement wasn't stopped at the coast. If anyone was considering updating it for AH3 I would strongly recommend reducing the terrain height all over. The canyon battle was fun, but unfortunately, it really favored one side over the others, and there was no equivalent on either of the other fronts.

(And 40k is not an exaggeration - I tried climbing above the peaks near that GV spawn in a light P-51 once and gave up at 38k. There was ginormous vertical cliff - with the base of the cliff at 5k or so - in the canyon leading to that spawn and I don't think I ever saw a goon make it over that cliff.)

this is what I recall as well.  a fun GV map but really a crap air-to-air map.  Because of the above, it was extremely hard to win the map so it would stay active until the timer ran out, which was a week or or more originally. So many would log in and complain that the map was still up, day after day, that a thread was started to remove it from the rotation and it eventually was.
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Offline BigPun

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Re: What was that map?
« Reply #12 on: September 11, 2017, 10:22:37 AM »
Trinity had a fun spawn fight just like crater before they "fixed" it.

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Re: What was that map?
« Reply #13 on: September 11, 2017, 11:55:53 AM »
I liked crater. Looked forward to making a bunch of  gv  runs on that one before they fixed it. Now it's a ghost town. It was the only map I could live long enough to spot and range me a couple be fore the sharp shooters got around to killing me. Not that I'm a good gver,  but there were so many targets and those took a while to reload between kills, that it gave me a bit of time.

Now I'm pretty much howitzer fodder.  :D

Offline jimbo71

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Re: What was that map?
« Reply #14 on: September 11, 2017, 12:05:37 PM »
Trinity had a fun spawn fight just like crater before they "fixed" it.

I used to get happy when I logged on and saw Crater map was up.  Now when I just log off and watch roughly 5 hours of midget - clown porn.
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