Aces High Bulletin Board
General Forums => Wishlist => Topic started by: asterix on September 10, 2017, 05:08:22 AM
-
When an enemy vehicle is sitting below some trees or in a hangar with an engine off it is sometimes almost impossible to detect them. Icons don`t even show up on a Storch. There are thick trees on many places and a big area to cover. So make them visible please because I like to shoot stuff down and blow stuff up.
-
I thought the reason they added trees was to hide tanks in them better making the "cat and mouse game" of GV fighting so much better.
Id bet you can kiss this wish goodbye.
-
So what you are saying is that WW II pilots could see through solid walls and trees. OK then. I learn something every day; I had no idea WW II pilots were Superman.
-
I think the basic problem of GV combat in a wider sense (which is a bit more complex) can't be solved by making icons visible through cover.
-
Making GVs visible thru trees - No.
Hiding GVs under cover was done every day. We don't even get camo netting to make it harder to spot us, but I guess engine off in the bushes & trees is supposed to simulate that.
Make GVs actually emit SMOKE when they fire the main gun? - Yes. Nothing like being bombarded by an invisible tank that doesn't emit smoke or have a muzzle flash.
-
I see muzzle flashes all the time from tanks; that is sometimes how I find them. That's already modeled.
-
I see muzzle flashes all the time from tanks; that is sometimes how I find them. That's already modeled.
A fraction of second muzzle flash isn't the same as persistent smoke & dust you get from the shock of firing a big gun, or indeed from the explosion of a shell hitting the ground. Spawn camping would be made more difficult if either (or both) were modeled.
-
You can't see enemy plane icons from a tank even a little bit under a tree.
-
When the trees are thick enough and the right green color, you sometimes don't see friendly icons. I wonder how many GV guys since AH3 went live have killshot themselves on a friendly... :O
-
Nothing wrong with a little realism.
-
My main bellyache is , you can shoot through the bushes and smaller trees, but can't drive a 40 ton tank through them. Make it so you can drive through the lemon and oranges bushes. Other than that, it's ok.
-
Shilo,
Might as well make it so you can drive a tank through anything at that rate.
Quit a few other bushes and clutter can be driven through now if you are not aware of it. Also, how close you have to get to a trunk has been pulled back even more. Without something to define stopping your tank whether it looks like small trees, a highway bill board, or a giant rock. You no longer have a tank game, instead a mario brothers game of run through the trees faster than the red guys while holding down on the fire button.
You should try this from my end building a terrain and tuning the micro terrain where I setup the tank combat. If you are being honest, you test every spawn you set down for drivability, cover, long range sighting and shooting. What you want, OK, then we just paint the world in grass and you can have at it Mr. Mario.
I doubt many of the converted AH2 to AH3 terrains were really slaved over at each spawn to determine what would happen once players got to spawn into all of the GV spawns. You can adjust the amount of cover to open space with a very narrow brush application of a grass while you then run a build and login offline to test that spawn in a tank. It just takes time and the willingness to invest it to make a fun outcome for the tank game.
It's not Hitech castrating trees that will solve this, it's terrain builders taking the time to tune every spawn for a tank battle. Here see all those spawns, I still have to visit them to do just what I'm talking about. I did the same on BowlMA.
(https://s20.postimg.org/f8go5pz4d/oceania252.jpg)
-
ww2 Tank muzzle flashes....... before you get the dust
(https://i.ytimg.com/vi/WKcJhRCFW-A/maxresdefault.jpg)
(https://i.ytimg.com/vi/arRtssXuouY/hqdefault.jpg)
-
Looks like he would have to use a half scale version of the art file he uses for the flame on the radar tower.
-
Have tank tracks stay visible on the ground the entire time the tank is alive.
-
1- From the air friendly and foe GV icon range should be equal.
2- At V bases we should be able to select which hangar to spawn from or it should be random as long as the hangar is standing. Current system promotes camping.
-
Yet another thread asking for easier kills. Just learn how to play, FCS!!
-
A 40 ton tank should be able to go through anything like trees and small buildings.
-
Yet another thread asking for easier kills. Just learn how to play, FCS!!
You could also say that sitting under trees with engine off like a lazy cat waiting for a mouse to run into it`s mouth is asking for easy kills. If a Storch and maybe cannon only tankbusters could see them, it would be a lot cooler IMHO. Something like the lighter your gun package, the more you can see. Just my opinion.
-
Agreed!
This is like the invisible dweeb with the .45 parked at maproom, urinating on your war effort; just another nail in the coffin of this dying game. GVs are almost invisible from air, never seen such a nonsense setting in this game. It wouldn't bother me, but since Aces High moved low and C47 is worthless hangar queen, over 90% of the bases are captured /resupped with ninja invisible M3s. I see 5-6 guys flying 200 ft above m3 parked in town, we realized was there when red troops are running; I wonder why do the troops have icon?! make it stupid all the way.
-
A 40 ton tank should be able to go through anything like trees and small buildings.
If the arena was .9x.9mile like the other tank only game, yes your tank can run through walls and knock down trees because the number of active objects in the arena can tracked full time by the server. In Aces High the number of active objects that are not players is so immense the state of the objects cannot be tracked. So you have a binary outcome of some bushes you can drive through, some things you can't.
The other tank game admits the only way they can have a larger arena is when the terrain being used is sand with very few trees and bushes.
As of yet no game this large in the world can track in real time the numbers of none player objects in Aces High. And the only game trying, keeps pushing it's delivery date back because even their solution has problems.
So shilo, you want to become a millionaire, solve that problem for the world of gaming.
-
So back to the part about attack scoring....what is the point of scoring as attack vs fighter?
For instance if you bomb a hanger or a gv with a fighter does it not count if you are a "fighter" vs if you are an "attack" aircraft?
I've never clicked on it because I never understood what it was supposed to mean.
It is all just score and doesn't effect perk points right?
-
So back to the part about attack scoring....what is the point of scoring as attack vs fighter?
For instance if you bomb a hanger or a gv with a fighter does it not count if you are a "fighter" vs if you are an "attack" aircraft?
I've never clicked on it because I never understood what it was supposed to mean.
It is all just score and doesn't effect perk points right?
I think you are in the wrong thread ;)
But yes, it's all about scoring only. You get your perks no matter which mode you are in.
In fighter mode, only plane kills count for score. In attack mode, about everything counts.
That's a reason why many players fly more as 'attack', because you rarely know how your sortie ends up.
-
If the arena was .9x.9mile like the other tank only game, yes your tank can run through walls and knock down trees because the number of active objects in the arena can tracked full time by the server. In Aces High the number of active objects that are not players is so immense the state of the objects cannot be tracked. So you have a binary outcome of some bushes you can drive through, some things you can't.
The other tank game admits the only way they can have a larger arena is when the terrain being used is sand with very few trees and bushes.
As of yet no game this large in the world can track in real time the numbers of none player objects in Aces High. And the only game trying, keeps pushing it's delivery date back because even their solution has problems.
So shilo, you want to become a millionaire, solve that problem for the world of gaming.
The only game I know of that can actively track none player objects in real time on large maps would be Arma 3. Keep in mind its largest map isn't close to Aces High's map size. The largest map on Arma 3 is Altis, and it is just over 104 square miles. It does a great job a tracking destroyed buildings, vehicles tracks, dead bodies, fallen trees, destroyed vehicles/airraft, etc.
-
There is a new game that basically has you building and upgrading your own flying ships while allowing you to destroy\change things and it will keep track of all the changes in it's universe persistently. It's arena is supposed to be the size of the world and they have a database that tracks in real time 24x7 across many, many servers due to some break through in parallel sync processing algorithms. This is the best I could figure reading about it. They keep pushing back the release date because of "problems" that they won't specify.
Shilo does not understand why Hitech cannot program all of the trees and other objects his 40ton tank should be able to drive through as drive over\through destroy-able objects. So we get drive through or cant drive through objects.
-
Keep in mind its largest map isn't close to Aces High's map size. The largest map on Arma 3 is Altis, and it is just over 104 square miles.
Most people do not really comprehend the scale of AH compared to many other games.
104 square miles vs Aces Highs 262,144 square miles.
HiTech
-
Most people do not really comprehend the scale of AH compared to many other games.
104 square miles vs Aces Highs 262,144 square miles.
HiTech
Have you considered a small guide/legend superimposed on the lower left border of the clipboard map showing a bar the width of a sector and stating "25 miles" ? Maybe some kind of scaling effect it has when you zoom in and out to show the relative size as well?
-
Sorry bustr, I don't mean to be a pain in the butt, that's just how I am.
-
When an enemy vehicle is sitting below some trees or in a hangar with an engine off it is sometimes almost impossible to detect them. Icons don`t even show up on a Storch. There are thick trees on many places and a big area to cover. So make them visible please because I like to shoot stuff down and blow stuff up.
That is the point of using terrain, trees, buildings as cover. It is supposed to hide you. I think it adds to game play, not detracts from it.
-
-1
Trees provide cover like in RL.
:salute
-
Most people do not really comprehend the scale of AH compared to many other games.
104 square miles vs Aces Highs 262,144 square miles.
HiTech
HiTech, with respect, what is the point of having all those square miles when there are between 25 and 200 players online? 90% of your map space is simply not used.
My preference would be for much smaller maps to encourage more compressed fighting. (preferably air combat)
However, to the OP's request. Absolutely. ghi has nailed the issue as well, you are creating a game that allows players to hide from combat rather than embrace it. They can just park under a tree and are almost invisible. If we can see them the canopy of leaves is impervious to our bullets yet an M3 can decimate our planes with apparent ease.
IMO the title Aces High is rapidly losing relevance to the product being offered.
Regards
-
Some of us like the challenge and I understand if the 4 minute LA7 sortie guys or the 3 minute sortie bombtruck guys hate GVs being able to use cover.
It's startlingly easy to simply drive a tank or M8/m18 out and kill any GV that has taken the initiative to come to your base.
-
Over 90% of the pilots shot down in WW2, never knew what hit them, why would the airplanes have icon from 4-5k and GVs not?
I'm playing on 27" monitor with good video settings, maybe i should move in living room on larger screen.
Last evening 10-12 of us, mostly vets in GVs and air spent 30-40 min looking for Lefty's m3 parked in town; while he was laughing at us on ch.200 :rofl :furious very efficient capturing bases, buddy in lancs WF town, and the m3 is waiting in town until the defenders move away. We carpet bombed the town, I crashed my A20 twice to see if he is still in town, yes he got proxy. In the meantime, we captured the base spawning in, the town turned green, still impossible to find.
We found him only after Muttman recorded his sortie in Storch , landed analyzed the video and pointed to his position, inside town. Aces high goes very low in the bushes with this settings.
-
So you don't have a problem crashing with purposely to see if someone earns a proxy?
That is surely gaming the game.
-
Over 90% of the pilots shot down in WW2, never knew what hit them, why would the airplanes have icon from 4-5k and GVs not?
I'm playing on 27" monitor with good video settings, maybe i should move in living room on larger screen.
Last evening 10-12 of us, mostly vets in GVs and air spent 30-40 min looking for Lefty's m3 parked in town; while he was laughing at us on ch.200 :rofl :furious very efficient capturing bases, buddy in lancs WF town, and the m3 is waiting in town until the defenders move away. We carpet bombed the town, I crashed my A20 twice to see if he is still in town, yes he got proxy. In the meantime, we captured the base spawning in, the town turned green, still impossible to find.
We found him only after Muttman recorded his sortie in Storch , landed analyzed the video and pointed to his position, inside town. Aces high goes very low in the bushes with this settings.
There is a building near the maproom with stairs up to a second floor bump out with posts holding up the second floor and stairs. I've seen tanks hide in there that the icon won't show with their engine off. I had to practically fly down the street to see the tank. Was the M3 hiding in that spot? There are some arch ways into court yards that do the same thing. And at least one of court yards has trees stuffed in there. Lots of places to hide and the trees will mute bomb damage effects. But, that takes a vet who has spent alot of time fighting in the town to find those.
-
Was the M3 hiding in that spot?
No bustr, just trees.
-
I spent 2 years testing those towns and repeatedly walking them as a pilot and driving them in an M8 looking for bugs for Waffle to fix.
-
It is not a bug bustr. It is a feature. It is intentional that GVs with their engines off are less visible than they used to be and when they park under trees they are virtually invisible hence the original post
-
Ghi was being condescending while I know more than I ever wanted to know about the town and it's GV hiding problems. I've had to walk every inch of the town looking for booboos many times from patch release to patch release. I was there for the first unveiling of that new town object. I even built a terrain hiding tanks in the town to help players offline know where to look for most of them. I don't think you guys are catching on to the perspective of my questions.
-
Informing people of where hides may be really does not address the playability issue.
If I wanted to play hide and seek I am pretty sure I would have subscribed to a game of that nature. Instead I opted for a WW2 based air combat game.
-
The difference is that in this version of GV hide and seek the second a plane spots you he can just drop a bomb on your head and you are done. Having a big red "HE IS HERE" icon over a GV gives a plane an advantage that they just didn't have in RL. The system now works pretty well - a clever GV guy can hide and make it tough, but in the end he still dies the minute somebody finds him. Also - just getting that red "end sortie" lets you know that somebody is still out there, which is not exactly conducive to him getting the sneak.
-
It is rare that I cannot find a GV. The hard ones are the ones that spawn in, find a thick clump of trees outside of town or base then go to supper. I would explain how I do it but I enjoy GVing as well as the plane side of the game. :devil
When AH3 first out the late, great Whizzy(SP?) was the best at finding buildings to hide inside of in towns. A building with a carport like structure in town was his favorite. HTC fixed that some time ago.