Aces High Bulletin Board
General Forums => Wishlist => Topic started by: nugetx on September 17, 2017, 02:43:29 AM
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Hi all, I want to clarify a few things
1)
I now understand what Aces High is about, when I came at first I was looking for a more oriented WW2 game, and I wanted the game to look like WW2 but I know AH is not that and it would alienate the old playerbase. I respect the playerbase and all the users here that's why I stayed and am playing.
2)
Saying that, I think that Aces High could do with a few tweaks here and there to be more attractive to players, alleviate an issue concering the lower player numbers in arena and provide a different usage of planes compared to what is currently, so the underused planes on arena, are used also. I know this was talked about over different threads, but the information is so spread out it's hard to track of everything everywhere.
- Side balance
Side balance is tightly linked with the player numbers, new players stay or go depending on how attractive the game is at first. I know some will shudder at this, but bear with me.
When new players come to the game what is the first thing they see? $14.95 price tag - biggest turn off for new players today, I KNOW I KNOW but if you are still reading, please continue.A potential solution for this and the side balance is to have 1 plane free (others made some great suggestions like plane on rotation or 'plane of the week' so post them here!).
Freeloaders that would not pay could still play with the plane and maybe even subscribe from time to time, and others would have more time to play compared to 2 weeks to decide if they want to pay for the game, having more players would be a solution to the side balance problem.
If however the players numbers would not go up another solution to balancing the sides is to have 2 sides and a auto balancer. Fighting 38 vs 12 vs 18 is not fair for the side with lowest numbers. 2 sides would work much better with lower player numbers a 35 vs 35 would be fair and balanced, and if player numbers would go up again to the hundreds the game can always go back to 3 sides, right?
Auto balancer would be a great tool, it should automaticaly drop whole squads and single players that are entering the arena to the under populated side, to keep the numbers balanced.
Once players are on a side they have to commit to the side without the ability to change side so there is no side hopping unbalancing the game, the auto balancer could 'remember' them so it's not possible to change side for example for a day or two, and the new players who are entering the arena who are not yet 'commited' would be filling the under popped side.
- Perks
Perks on all planes have two purposes. To create a more fair match up on arena thus allowing the effective usage of earlier planes which in turn, makes the game utilise all the available game assets (the planes) as the players will have to progressively go through the planes starting from early war planes.
It would go together with players who are playing on the '1 free plane', because no matter if it would be a early or mid plane others would not have an unfair advantage over them.
'But I cannot fly my favourite ride when I log in on arena' - okay, we can do something here also.....
Pay to upgrade? $1,99 to get 5 unlocks of your favourite ride ?
Weekly plane packs? $4,99 to get 3 brands of 5 plane uses, special deal ?
The game does not become pay to win, i repeat it DOES NOT, because anyone could still have the planes by playing and HTC would have a potential higher revenue $$$ - win win situation.
summarizing:
The game would get more players from '1 free plane', the arena would have a better balance (player and plane wise), and HTC would have potential higher revenue from the already paying customers who potentialy would pay for the 'favourite' ride.
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clean up aisle 3..............
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Pay to upgrade? $1,99 to get 5 unlocks of your favourite ride ?
Weekly plane packs? $4,99 to get 3 brands of 5 plane uses, special deal ?
I realize people have different ideas of what "floats their boat", but I never understood paying real money for extra virtual "cartoon" crap. Too grounded in the real world, I guess. :rolleyes:
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I realize people have different ideas of what "floats their boat", but I never understood paying real money for extra virtual "cartoon" crap. Too grounded in the real world, I guess. :rolleyes:
You already are paying 15$ monthly, so what would be that extra 2$ if you really, really wanted to fly that favourite ride.
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With respect nugetx, what you suggest is to turn AH into Warthunder, or whatever it is called now. I do not like that game or its system.
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You already are paying 15$ monthly, so what would be that extra 2$ if you really, really wanted to fly that favourite ride.
You don't know my budget. That's why I like this game's payment system and cost. No extra virtual B.S.
Simple.
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Dolby stop using some one else's Pc to write trolls :)
Warblunder :rofl
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While many games use similar mechanics for convience, Aces High would still remain Aces High, there is no reason not to change something if it will make the gameplay better.
Having more players, balance on arena, a lot more planes used in majority would make up for better gameplay, and HTC could have more $$$ by the players who want their ride 'now'.
All I'm presenting are positives pro HTC and pro gameplay.
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The problem with your ideas is they WILL NOT WORK like you think they will.
[edit]
I had written a big thing about why your ideas wont work and tried to explain it in simple english, but Shidas right. You "know" you are right and will not look objectively at any explanation no matter how rational. Im done with your post.
Good luck with which ever game company you convince to screw up and follow your suggestions.
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How do you know they will not work?
I said why they will work, but no one said why they will not work. Saying 'they will not work' does not make them 'not work' lol.
Steam brought new players, this would also.
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:rofl :rofl :rofl
IN...
Hey nugetx... I'll pay you 4.99 a month to go away :aok
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I do not like these suggestions, FWIW.
Firstly, the idea of side balancing is meaningless to me. I don't care who "wins the war". Any enjoyment I get out of AH is based on the localized situation around my plane/GV, and this is pretty much independent of side balancing. I.e.; hordes will exist in any case, and having a "balancing" horde on "my" side is buys me nothing ITO my personal game play.
So given that I don't really care about "balancing", limiting what I can do in the game to achieve it is not appealing.
MH
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Some people play the game, some play the BBS. :D
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:rofl :rofl :rofl
IN...
Hey nugetx... I'll pay you 4.99 a month to go away :aok
I'll pay him $5 a month to stay. Your bid.
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Steam brought new players, this would also.
Oh, the arrogance.
What is it with always doing what is easier and "critiquing" and lobbying another game company to death instead of taking this self-professed " all-knowing, all-seeing, 'godly' knowledge and experience" into creating your own venture?
Too challenging? Maybe doubt does exist in your thought process after all.
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The greater issue then side balancing is simply to get more people to fight where the enemy is as opposed to where the enemies arent.
While attacking far away from where any enemies are (attacking weakness) is highly desirable in real life. It doesn't make for an elite gaming experience.
A couple of nights ago I logged on and saw each side attacking the other in large numbers like some big daisy chain. The problem was that each side was attacking nearly undefended bases.
I had three options.
1 - I could go and be the sacrificial mole in a game of whack a mole.
2 - I could go and join my sides portion of the daisy chain and participate in hording myself
3 - I could say "the hell with it" and log back off
I logged back off. I, in talking to others I know will often do the same thing when they log in under the same circumstances
Its one of the problems brought on by a combination of the larger maps and fewer over all numbers.
I love larger maps...when we have the kind of numbers to support them. Most of the time we dont anymore even with the influx of steam players.
I still feel that the best solution that while would not eliminate the problem, certainly should help alleviate it would be to borrow from both real life and another now defunct game many of us used to play.
Limit the number of planes that can be up from any one specific base at any one time. Just as real bases cannot support an infinite number of aircraft at any given moment. Neither should they here. The number of planes could slide as a percentage based on how many are on that specific side kinda sorta how ENY works.
This would force people to up from different bases on a broader front rather then just one there by increasing the likelihood of two sides encountering each other.
Hording would still be possible. But it would force mission planners to be more creative and exhibit some degree of skill in coordinating missions.
Bringing back Zone bases would also help. I felt that removing them was a bad idea to begin with as those bases were important enough to gave players more of a reason to attack. And just as important it gave players more of a reason to defend. Players would actually flock to defend those bases. There are very few important bases anymore. Other then for the "win the war" base count. For the most part. One base is as good as the next. There is no real reason to choose to attack one base over another. And nothing is particularity gained to defend one base over another.
So the result being that the current attitude is. Why fight if you dont have to when you can win by avoiding the tough spots where you might meet resistance.
Again. Fighting with little to no resistance or risks is GREAT when real lives are at stake.
Not so much for a game
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I agree with your Zone basing arguement. I think having more important bases on the map in certain areas would bring bigger and better fights.
I don't so much like the shortage of planes than can roll. This would limit mission sizes and players would get mad if they couldn't roll right there to get to the fight shorter, or roll with their squads.
I do think making areas where there is more action and forced action in certain areas, along with areas that allow for shorter distance to defend from back fields, will be the best way to stop the hoarding.
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Some people play the game, some play the BBS. :D
:aok :rock
X :salute
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Auto balancer would be a great tool, it should automaticaly drop whole squads and single players that are entering the arena to the under populated side, to keep the numbers balanced.
Once players are on a side they have to commit to the side without the ability to change side so there is no side hopping unbalancing the game, the auto balancer could 'remember' them so it's not possible to change side for example for a day or two, and the new players who are entering the arena who are not yet 'commited' would be filling the under popped side.
Well here is one problem you don't seem to consider.
There are a few players who like to fly alongside other squadrons. For example, I fly for a squad where our missions are primarily bombing missions. We have many players who recall the great fun we used to have in AHII and often give us a shout to see what we're up to and offer to escort us. These friendships have made for some very delightful and exciting game play, something I believe we all want.
When you force people apart like that, you take that element right out the game. Some of the old hands in this game will recall some of the more memorable (no offense Rooks and Knights, can only speak for Bish here) squadrons such as the BOPS, LTARs, and others. When players saw them on the move, many would go to support them with air support, troops, whatever. That IS a part of this game and like it or not it does get tied to side/country because it takes time flying for one to develop the knowledge and relationships for people to work together in that capacity.
I can't say for certain, but I believe that happens on the Rook and Knight side as well. Its a part of what the game is and has become since way back.
And here's another angle on the same thing. Flying for one side for a while allows learning how the enemy fights as they learn how you fight. As a bomber pilot, it pays to consider those opponent tactics when planning our missions. Believe it or not, there are some opponents we LIKE to fly against because they are very tough cookies to succeed against. Zoney over in the Knights is a good example, though certainly not the only one. Guy's like a flying bomber shredder.. if you aren't on fire after seeing only two tracers you gotta figure his stick must be out of cal or something. But when you can send him away with a smoking engine and pieces of his control surfaces drifting down, that's worth the monthly subscription fee right there. I don't know if the game would be as enjoyable if I had to constantly catalog a different enemy.
I know the fighter guys know this same feeling. It's a great thing when you can shoot down someone with a rep as one of hottest sticks in the game. It's a respect thing acknowledging and fighting against better players, and I'd hate to see that diminished by some random scattering arrangement.
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You already are paying 15$ monthly, so what would be that extra 2$ if you really, really wanted to fly that favourite ride.
hey bonehead when are you gonna get it thru your thick skull we already fly our favorite planes when we want to, why should we pay extra for it
HiTech has already said no on plenty of occasions to the 2-sided war
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I'll pay him $5 a month to stay. Your bid.
yeah I'm convinced that Vraciu Nugetx and Aaik are related to each other in some way.
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How do you know they will not work?
I said why they will work, but no one said why they will not work. Saying 'they will not work' does not make them 'not work' lol.
Steam brought new players, this would also.<-- lunatic is saying this to nugetx {I surprised you didn't try to take credit for that}
YEAH it brought new players and slowly still is--but the players are from WoW-WoT-War thunder WoWarshps.and other simple games, you know how I know. they all use Mouse Controllers, while it doesn't matter what you use, it does make it a little tougher to play. we try to help the new players. they ask questions we answer they listen, they ask same question we answer-they don't like the answer and log off.
Because if they did work they would already be in this game if it fit the game model.. you seem to forget or you don't want to know that this is not HiTech's only game go around, or Skuzzy's I may assume.
these new players you are talking about, try as they might, can't even fly a plane let alone get it off the ground.
theres more to flying a plane with a mouse and keyboard than with a joystick.
I'm supprised skuzzy didn't just lock this thread..
because no matter how many times you change the title it's all the same bologna from your past post's in the discussion forums and wish lists.
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While many games use similar mechanics for convience, Aces High would still remain Aces High, there is no reason not to change something if it will make the gameplay better.
Having more players, balance on arena, a lot more planes used in majority would make up for better gameplay, and HTC could have more $$$ by the players who want their ride 'now'.
All I'm presenting are positives pro HTC and pro gameplay. no you are trying to get Aces High shut down.
Nugetx , you have no freakin idea what will make gameplay better.
and how many times do you have to be told that except for a few planes they can fly any plane they want when they want unless a side has eny. I don't understand how perking all the planes is gonna help a new players fly a plane they want, when you have to kill planes in a plane to earn perk points-points you don't have to pay real money to get..
so why don't you just pack your little suitcase and move on to some other manufacture and try to convince them to changer their game. maybe you can find a new one just getting started.
I can see the future--I see a boy hmmm his name is nugetx--he's walking down the street carrying a little suitcase, looks like he has been crying, he keeps wiping and rubbing his eyes, woops he didn't see that crack in the side walk tripped and fell down, ohh poor little thing he's crying hard now. where is this little boys mummy and daddy, bye bye little boy hope you get home soon.
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Jeez... here we go again!
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I don't understand how perking all the planes is gonna help a new players fly a plane they want
It will make the arena more fair for the new players, because a lot more people will be on the early and mid planes, so new folks in spits 1 and 109 e (which are easier to fly for a new player than a p51d or 190d) will be meeting other i16s or brewsters.
and the a6m2 which basicaly flies by itself, is the perfect plane for the new players, but almost no one uses it.
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Don't step in the steaming pile of Troll poop
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I agree with your Zone basing arguement. I think having more important bases on the map in certain areas would bring bigger and better fights.
I don't so much like the shortage of planes than can roll. This would limit mission sizes and players would get mad if they couldn't roll right there to get to the fight shorter, or roll with their squads.
I do think making areas where there is more action and forced action in certain areas, along with areas that allow for shorter distance to defend from back fields, will be the best way to stop the hoarding.
No it wouldnt limit the mission sizes. Just the number of planes that could up from any single base. The planners would just have to show more skill in planning on what group of planes up from where.
Currently. "Ok 20 people all up from A17 climb to 20K and everyone just mob A36" which in essence is how its done now is not a great show of skill
My notion would go something like this as an example
In the planning room you could set say B17's to up from A23. P51's and P38's would up from A26.
Set waypoints to meet at XX location then make your way to target.
Orr If you want to remain in simple form
17s up from A23, fighters from A26 and everyone just horde the target.
See. It doesnt reduce the mission size. It just expands the number of bases to be used.
If I had my utter druthers on top of what I already suggested above
We would go back to zones
Medium and Heavy bombers and fighters would only be able to up from large bases.
Medium bombers and fighters from medium bases. And only fighters from small base.s
Each zone, base wise would contain 1-2 GV bases. 1 small,1 medium, and one large base.
and each zone would have 1 or more of some sort of small strat target.
To control a zone you would have to have 3/4 of the bases and destroy the strat target. (think of it as just being a larger version of taking a field but a smaller version of winning the war) Doing that would result in that zone being under your countries supply and control with the remaining bases supply time being greatly reduced unless supplied manually by its native nation.
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yeah I'm convinced that Vraciu Nugetx and Aaik are related to each other in some way.
Oh absolutely. V responded to me in another thread yesterday where I quoted nuggy. I figure he got his personalities crossed up. I'm convinced.
Sent from my XT1585 using Tapatalk
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It will make the arena more fair for the new players, because a lot more people will be on the early and mid planes, so new folks in spits 1 and 109 e (which are easier to fly for a new player than a p51d or 190d) will be meeting other i16s or brewsters.
BUT ALL THE PLANES ARE ALREADY FREE, THE NEW PLAYERS THE OLD PLAYERS WELL CAN ALL FLY THEM NOW.. ok I think I'm starting to understand now -you want us vets to bend over and kiss the new players *---* well not me.
I have 10 years exp- a lot of guys here have more. what makes you think a new player with a P-51D can beat me in most early and mid war planes.. you forget or if you really even knew it's not just the plane your fighting it's the pilot as well, I'm not the best pilot in AH3, I get shot down all the time.
the new pilots are going to get shot down no matter what they fly. and it will be us doing it. there is nothing you can say or do or think of that's going to make a new players fighting /dying experience any easier.
nobody held my hand when I first started- I asked 5 questions only actually 1 I asked twice--how do I start my engine in plane-in gv--how do I make tank move.how do I make tank stop how do I make it turn left and right..
when I joined I already had a joystick--I had visited home page and saw joystick was best to use-when I joined AH@ my 1st stick was a Saitek ST-290. you can play this game with a mouse and keyboard.
Nugetx you are no physic, you have no idea what people want or will do. HiTech has had plenty of time to implement all of you ideas and hasen't done so that ought to tell you something right there.
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It will make the arena more fair for the new players, because a lot more people will be on the early and mid planes, so new folks in spits 1 and 109 e (which are easier to fly for a new player than a p51d or 190d) will be meeting other i16s or brewsters.
and the a6m2 which basicaly flies by itself, is the perfect plane for the new players, but almost no one uses it.
what makes you think a Brewster or a I16 can't shoot down a190-D9 or a Pony-D
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You already are paying 15$ monthly, so what would be that extra 2$ if you really, really wanted to fly that favourite ride.
If I had to pay an additional fee on top of my subscription to fly a plane I wanted to fly, I wouldn't play this game and cancel my subscription. I'd then post how this game is nothing more than a money grab, trying to bilk people out of their money by charging additional fees to play on top of a subscription. Your idea would cause ill will with the game's community, cause people to cancel their subscription, quit the game and turn away new players.
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Seems odd the OP putting nugetx in the thread title. :headscratch:
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Like the OP putting nugetx in the thread title?
(https://m.popkey.co/de2d33/vkZO9.gif)
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Hi all, I want to clarify a few things
1)
I now understand what Aces High is about,
Based on your suggestions, it is apparent that you still do not understand what Aces High is about.
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yeah I'm convinced that Vraciu Nugetx and Aaik are related to each other in some way.
We all post here. That's related.
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Oh absolutely. V responded to me in another thread yesterday where I quoted nuggy. I figure he got his personalities crossed up. I'm convinced.
Sent from my XT1585 using Tapatalk
Spiez!!!!
:noid
You don't think Hitech would PNG me if I was using multiple accounts? Shoot. I'd be gone faster than a sneeze.
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If I had to pay an additional fee on top of my subscription to fly a plane I wanted to fly, I wouldn't play this game and cancel my subscription. I'd then post how this game is nothing more than a money grab, trying to bilk people out of their money by charging additional fees to play on top of a subscription. Your idea would cause ill will with the game's community, cause people to cancel their subscription, quit the game and turn away new players.
I hope that HTC will do the right thing whatever that may be, so the game will see higher numbers of players. I really do, but without atleast 100 players on arena at same time it's hard to justify the 'mmo' aspect of AH.
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I hope that HTC will do the right thing whatever that may be, so the game will see higher numbers of players. I really do, but without atleast 100 players on arena at same time it's hard to justify the 'mmo' aspect of AH.
HiTech is doing the right thing by not implementing any of your ideas
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Hi all, I want to clarify a few things
1)
I now understand what Aces High is about....
(https://3040andbeyond.files.wordpress.com/2015/07/sarcasm_font.jpg)
(https://imgix.ranker.com/user_node_img/50054/1001060610/original/the-perfect-plan-photo-u1?w=650&q=50&fm=jpg&fit=crop&crop=faces)
Keep stirring it up, just TRY to listen to those that have been here awhile.....
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HiTech is doing the right thing by not implementing any of your ideas
:salute
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HiTech is doing the right thing by not implementing any of your ideas
:salute
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:O
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Spiez!!!!
:noid
You don't think Hitech would PNG me if I was using multiple accounts? Shoot. I'd be gone faster than a sneeze.
Once More Inaccurate Hyperbole.
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Once More Inaccurate Hyperbole.
Once more a pleonasm.
And it's a fact, because you've done it. Admittedly you'd take a little longer than a sneeze, but that's self-evident. I find it hard to believe that you would allow someone to stir the pot using TWO accounts when you are more than willing to drop the hammer on just one. :salute :cheers:
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Not a pleonasm. Not even close. Let's just call it the same old crap. We can all agree with that.
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Not a pleonasm. Not even close. Let's just call it the same old crap. We can all agree with that.
We've already proven in another thread you don't know the definition of the word. So yeah.
http://bbs.hitechcreations.com/smf/index.php/topic,389029.msg5169830.html#msg5169830
I'm done responding to you. Your intention is to bait not to honestly debate/discuss issues. I don't want any more Rule #4s. Enjoy the last word. (Sorry about your dad. Looks like he led quite the life.) I'm out.
*Ignore Listed Until Further Notice*
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I see the definition with my eyes. :aok
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Why can't we all be friends?
- oldman
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Why can't we all be friends?
- oldman
+1
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Hyperbole - noun, Rhetoric.
1. obvious and intentional exaggeration.
2. an extravagant statement or figure of speech not intended to be taken literally. Shoot. I'd be gone faster than a sneeze.
Definition of pleonasm
1 :the use of more words than those necessary to denote mere sense (as in the man he said) :redundancy
Pleonasm, which stems via Late Latin from the Greek verb pleonazein ("to be excessive"), is a fancy word for "redundancy." It's related to our words "plus" and "plenty," and ultimately it goes back to the Greek word for "more," which is "pleōn." Pleonasm is commonly considered a fault of style, but it can also serve a useful function. "Extra" words can sometimes be helpful to a speaker or writer in getting a message across, adding emphasis, or simply adding an appealing sound and rhythm to a phrase - as, for example, with the pleonasm "I saw it with my own eyes!"
:ahand
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Why can't we all be friends?
- oldman
Because some folks don't want to see the 'greater whole' and what in general would be better for everyone and all they see is 'me me me'
'my favourite ride' 'my favourite ride'
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Games dying, yet when someone presents ideas, y'all shoot whoever it is down saying it just won't work! Stubborn for changes I reckon. Might as well just ride this thing out til it's over I guess.
Steam brought several new accounts why did nearly none stay? Gameplay and $$. I asked a few steam guys about the game. They loved the game. Hated 15$ a month and felt cheated when the game was advertised as Free to play. It has a few arenas that are free but I don't think it's fair to say this games fully free to play.
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Steam brought several new accounts why did nearly none stay? Gameplay and $$. I asked a few steam guys about the game. They loved the game. Hated 15$ a month and felt cheated when the game was advertised as Free to play. It has a few arenas that are free but I don't think it's fair to say this games fully free to play.
Yes, does seem like a classic "free sample". I can see why potential customers would have a negative reaction when they learn that the "free" game is mostly non-existent. Not saying that the $15 is too much, or what it should be, but I'd be turned off when I found out what "free to play" really means. Personally, as a potential customer I'd feel better checking out a "pay to play" game and finding out that I could play a limited subset for free.
edited on advice of counsel. ;)
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Because some folks don't want to see the 'greater whole' and what in general would be better for everyone and all they see is 'me me me'
'my favourite ride' 'my favourite ride'
Some folks just have one idea that they keep pushing on people who aren't interested. They want to impose their idea on other people "for their own good". The implication being that they are superior to the people only they, and those that agree with them, can help. This lets them feel special, with any actual accomplishment, which is why they can't stop annoying people. HTC can stop them on the BBS when they think it's required. The rest of us can just ignore them.
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Yes, does seem like a classic "bait and switch". I can see why potential customers would have a negative reaction when they learn that the "free" game is mostly non-existent. Not saying that the $15 is too much, or what it should be, but I'd be turned off when I found out what "free to play" really means. Personally, as a potential customer I'd feel better checking out a "pay to play" game and finding out that I could play a limited subset for free.
There is a critical difference between "bait and switch" and "free sample". You don't have to buy the game. You can play online with your friends without paying anything. That's a free game.
If you want new players to stay after their 2 free weeks in the pay arenas are over, all you have to do is fly with them in the free arenas, where you can even set up custom arenas to your preferences.
What other flight sim offers that along with the best flight model in the business?
Most people who try the 2 weeks free don't stay. This has been true since Aces High started, excepting the demise of AW and FA.
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Because some folks don't want to see the 'greater whole' and what in general would be better for everyone and all they see is 'me me me'
'my favourite ride' 'my favourite ride'
WOW I am very impressed.
You know your self extremely well.
HiTech
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Because some folks don't want to see the 'greater whole' and what in general would be better for everyone and all they see is 'me me me'
You are a prime example of this. "My way. My way. May way."
Your way is NOT what this game is about.
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There is a critical difference between "bait and switch" and "free sample". You don't have to buy the game. You can play online with your friends without paying anything. That's a free game.
I get that it is technically "free to play". Just saying that as a "consumer" I am tired of fine print in advertising, and can understand why Steamers may have an unhappy reaction when they find out what is actually free.
For the record, I think that AH is an amazing value at $15 per month. :salute
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Since "bait and switch" is criminal fraud you might consider a different description for Aces High. :aok
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WOW I am very impressed.
You know your self extremely well.
HiTech
Ouch. TOUCHE'.
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NugetX, let me please explain a couple of things I feel strongly about.
You need to join the community here if you want anyone to pay the least bit of attention to you and take your ideas seriously.
That starts with us getting to know you and you getting to know us. I'm Zoney, and it is the name I fly with in the game. There is no NugetX that currently plays. What name do you fly under.
I do not know if you even actually play the game because you have not told anyone your name. For all I know you are just a troll. You could even be a guy who does not play at all and the BBS is all you are here for. The value of your ideas is certainly diminished if you aren't even a player.
So, for the last time sir, what name do you fly under.
Without your name, I'm simply going to "write you off" as superfluous and not respond to you anymore.
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The ENY system doesn't really do anything unless the numbers are WAY skewed. By the time ENY kicks in, the steamroller is already way down the road. Frankly I'd rather see ENY preventing your taking up a ride ended and just have it start costing you perks to take up uber-rides if you are on the side with the overwhelming advantage. I wouldn't mind it if EVERY plane had a perk cost all the time - that gives players an incentive to bring it home instead of just bailing or suiciding it.
Give new players perk points for completing training missions in the training arena -- might actually help player retention if they had a reason to train a bit before going into the MA meat grinder. Of course you set that so that you can only get the perkies once per account so that there isn't abuse of that perk award.
I still think it would be nice if squadrons earned perks that the squadron leader could pass out to new recruits, or use when assigning planes to a mission. You might get more people joining missions if the squad putting up the mission put up the cost for the perk planes involved.
The game can always be tweaked. Experimentation beats Stagnation.
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Some folks just have one idea that they keep pushing on people who aren't interested. They want to impose their idea on other people "for their own good". The implication being that they are superior to the people only they, and those that agree with them, can help. This lets them feel special, with any actual accomplishment, which is why they can't stop annoying people. HTC can stop them on the BBS when they think it's required. The rest of us can just ignore them.
I was just making suggestion, I never said that 'my suggestion is the final solution to all the problems'.
People did not like it? Ok, plenty of other people made other suggestions also, but something visible for the people on the arena has to move forward.
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I wish you well. I hope you get the help you need. :aok
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So, for the last time sir, what name do you fly under.
Don't tell him Gaston! :old:
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Had some free time to read this thread this evening......can't argue too much, as everyone has their own opinions, but do want to address the topic of some Steam users feeling like they were misled about the game being free to play:
On the HiTech Creations home page, it says "Free download. Free 2 week trial. No credit card required for free trial."
Where does that say free to play, or to be more specific, free to play forever?
Seems some Steam users lack reading comprehension skills, or have selective skills.
You get what you pay for, and the $14.95 fee we currently pay to subscribe is a bargain for what you get in my opinion. I remember when I first started in AH, the monthly rate was $29.95, and I was glad to pay it because I loved the game play, and felt it was worth it, much more so than the rate for Warbirds II, which is the game I was involved in before migrating over here.
The rest of the stuff, side balancing, etc.......the sides have never been truly balanced since I've been in this game. One country or another eventually has a huge advantage in numbers at some point. Human nature I suppose, people like to be on the side that is winning, no matter what the country is. Some players have a devotion to playing as Bish, Rook, Knight, and will not change sides no matter what. My first squad flew Rooks forever, then we switched to the Knights, back to Rooks, then to Bishops.....it became a monthly deal to switch countries and get to know other players. It's just part of the game that you either accept and go ahead and play and have some fun, or you don't. Every country, since I have been playing this game, has seen it's share of time in the barrel, getting hammered by the other countries. If you wait awhile, things change and the momentum swings your way.
Free planes/rides.............on the surface it looks like it might keep some new players in the arenas past the two week free trial (no one ever said it was a free forever game), maybe some of them will find the desire to learn the game and how to be successful and have fun. Some won't. It took me a long time to feel confident, and become competent in the virtual skies of AH. I got shot down a lot, and I mean a LOT. Had to ask a lot of questions, from my squaddies and others in the game, most of the time players who were repeatedly killing me over and over, to figure out how to get better.
Those who want and expect to just download the game, get in the arenas, and become instantly successful don't have a clear grasp of the many intricacies HiTech coded into the game, the flight models, etc. Back when I started in WB's, they had the relaxed realism arena, which was free, and almost arcade like. Jumping into full realism even in WB was a shocker. I suspect many of the Steam users who try Aces High are expecting arcade like flight models, and the learning curve, admittedly steep if you have never done a flight combat sim, drives them away. They expect an arcade type game, and get their bubbles burst ,so they leave, post a negative feedback on the Steam page, and don't come back.
Just my thoughts...........
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The rest of the stuff, side balancing, etc.......the sides have never been truly balanced since I've been in this game. One country or another eventually has a huge advantage in numbers at some point. Human nature I suppose, people like to be on the side that is winning, no matter what the country is. Some players have a devotion to playing as Bish, Rook, Knight, and will not change sides no matter what. My first squad flew Rooks forever, then we switched to the Knights, back to Rooks, then to Bishops.....it became a monthly deal to switch countries and get to know other players. It's just part of the game that you either accept and go ahead and play and have some fun, or you don't. Every country, since I have been playing this game, has seen it's share of time in the barrel, getting hammered by the other countries. If you wait awhile, things change and the momentum swings your way.
This. Even with equal numbers the local fights can still be unbalanced. Even when you set up the situation so that 20 attackers go against 20 defenders on a particular base, the people who get shot down might get angry and go elsewhere or log off, resulting in unbalance.
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Apparently none of the free to play people want to play for free or they would open up a FREE ARENA for them all to play for FREE in....
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Games dying, yet when someone presents ideas, y'all shoot whoever it is down saying it just won't work! Stubborn for changes I reckon. Might as well just ride this thing out til it's over I guess.
Steam brought several new accounts why did nearly none stay? Gameplay and $$. I asked a few steam guys about the game. They loved the game. Hated 15$ a month and felt cheated when the game was advertised as Free to play. It has a few arenas that are free but I don't think it's fair to say this games fully free to play.
neither is WOT or WarThunder and world of warShips unless you don't mind rolling around in mediocre planes tanks and ships.
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When I started here, I did my 2 week free trial because it was free, and I saw it on an old bellybutton discovery channel add. This was before the war heros channel, or adolf hitler chan, or the millions of shows on pawning crap on the history channel... but I was a broke kid. Once the 2 weeks was out, I did the 8v8's until they went away and I was very sad.
So to maybe find a happy medium... what if we did something where there were "Happy Hours" in the free arenas for subscription players. You get a 2x or 10x or 50x perk bonus level for whatever you're doing, I really don't know what the appropriate level would but, but some sort of bonus for the pay players to login to the free arenas at certain points to boost numbers and maybe generate more interest.
It might also be neat to maybe do monthly or quarterly events. Maybe not so much as the full on scenario or FSO style things, but make "this day in WWII" a free event to maybe draw in new players and allow them to interact with MA players.
This, IMHO, would be better for attracting people to what I believe are the main things this game has to offer (large arena numbers [relatively] and historical/squad combat scenarios) without giving away the whole package on prom night.
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Of the half dozen, dozen "new" guys I've tried to help out since Steam started it seems to me that they just are not set up for a game as detailed/advanced as this one. The complexities and variables of this game make the learning curve huge.
Most of these guys dont have sticks, and many in the VR crowd are trying to use the VR controllers to fly with. Its just not that simple. 2 weeks is far too short a period for the type of player coming out of Steam right now. Sure there are some that think the game is cool, but will they buy a stick and come back? And those that get frustrated trying to fly with a mouse, 2 weeks and they are gone.
I hope HTC looks at other options for trying to retain some of these Steam players.
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Xbox controllers on new patch... :headscratch: :joystick:
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Xbox controllers on new patch... :headscratch: :joystick:
For people used to playing IL2 on Xbox, it would be an easy transition. I own the game on xbox and it's not as easy as stick, but it's usable. You have elvators and ailerons on one of the sticks, your throttle and rudder on the other stick and primary and secondary weapons on the triggers. it's actually fairly usable.
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Of the half dozen, dozen "new" guys I've tried to help out since Steam started it seems to me that they just are not set up for a game as detailed/advanced as this one. The complexities and variables of this game make the learning curve huge.
Most of these guys dont have sticks, and many in the VR crowd are trying to use the VR controllers to fly with. Its just not that simple. 2 weeks is far too short a period for the type of player coming out of Steam right now. Sure there are some that think the game is cool, but will they buy a stick and come back? And those that get frustrated trying to fly with a mouse, 2 weeks and they are gone.
I hope HTC looks at other options for trying to retain some of these Steam players.
I have to say you are right about that. I logged on to an old steam account yesterday and tried to find AH. Did not see it anywhere, albeit I'm a noob at searching steam. I Had to actually type it in... Overall all it looked okay. I still believe the title film of wildcats is not sufficient. It does not show a cockpit. It does not show real air combat. Only one plane. I'd rather see someone's film of real flying or something... It really doesn't emphasise the game very much. Then I looked at the reviews and it showed only 3 thumbs down reviews...that's it. I couldn't find a player based write up of the special events, fso, combat challenge or anything. The news section was god awful. Why not post times of special events? Why not post skins or maps people are working on or are in the game?
thought the pics and films were some what decent. Maybe I didn't look very hard, but it was tough to gauge how effective it is. I agree that 2 weeks is not sufficient. It's just not. It's hard to imagine the game from a new guys perspective and I think that's a big obstacle HTC has.
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Anybody can do a regular free event. A few people showing up each time will give free players an alternative to the MA.
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For me the reason I like AH is the format it uses...I'm not into the small arena..ready set go type games...
the $ side of things ...well many steam users look at it in a strange manor..... even my kids are the same...they go on about how this game is free blah blah blah....but they clock up some ridiculous $ on the added extras required to be better and hang with the big boys....but they don't see it as it is a little cost here a little cost there.... 6 mths later the bank account is stripped and they are dumbfounded....Guess what...they move on to the next game....Attention spans are short these days especially if you can't get the entitlement you are told you are supposed to have.
The free part of it if time is taken to read is stated plain and simple....granted the arenas are not highly populated yet but if the word actually gets out and is understood then this could change in time...I do feel that the two weeks free part should be more of a...so many hours online....I know when I started I didn't play for a few days of the two weeks so they were ultimately wasted.... not that it mattered...I was hooked and going to pay anyway...
I think if it could be changed to a say...(I don't know what would be a feasible number) but lets say 100 hrs online time....this would give new players a whole heap of time to get totally addicted....not just partially....without having to cram it into a 14 day period.... cause life is busy you know...chores, sleeping, facebook and stuff hahaha
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The ENY system doesn't really do anything unless the numbers are WAY skewed. By the time ENY kicks in, the steamroller is already way down the road. Frankly I'd rather see ENY preventing your taking up a ride ended and just have it start costing you perks to take up uber-rides if you are on the side with the overwhelming advantage. I wouldn't mind it if EVERY plane had a perk cost all the time - that gives players an incentive to bring it home instead of just bailing or suiciding it.
Give new players perk points for completing training missions in the training arena -- might actually help player retention if they had a reason to train a bit before going into the MA meat grinder. Of course you set that so that you can only get the perkies once per account so that there isn't abuse of that perk award.
I still think it would be nice if squadrons earned perks that the squadron leader could pass out to new recruits, or use when assigning planes to a mission. You might get more people joining missions if the squad putting up the mission put up the cost for the perk planes involved.
The game can always be tweaked. Experimentation beats Stagnation.
This series of ideas IMO has merit