Author Topic: A few things......Nugetx, side balance, player numbers, perks  (Read 5157 times)

Offline DREDIOCK

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #15 on: September 17, 2017, 10:58:52 AM »
The greater issue then side balancing is simply to get more people to fight where the enemy is as opposed to where the enemies arent.

While attacking far away from where any enemies are (attacking weakness) is highly desirable in real life. It doesn't make for an elite gaming experience.
A couple of nights ago I logged on and saw each side attacking the other in large numbers like some big daisy chain. The problem was that each side was attacking nearly undefended bases.
I had three options.
1 - I could go and be the sacrificial mole in a game of whack a mole.
2 - I could go and join my sides portion of the daisy chain and participate in hording myself
3 - I could say "the hell with it" and log back off

I logged back off. I, in talking to others I know will often do the same thing when they log in under the same circumstances

Its one of the problems brought on by a combination of the larger maps and fewer over all numbers.
I love larger maps...when we have the kind of numbers to support them. Most of the time we dont anymore even with the influx of steam players.

I still feel that the best solution that while would not eliminate the problem, certainly should help alleviate it would be to borrow from both real life and another now defunct game many of us used to play.
Limit the number of planes that can be up from any one specific base at any one time. Just as real bases cannot support an infinite number of aircraft at any given moment. Neither should they here. The number of planes could slide as a percentage based on how many are on that specific side kinda sorta how ENY works.

This would force people to up from different bases on a broader front rather then just one there by increasing the likelihood of two sides encountering each other.
Hording would still be possible. But it would force mission planners to be more creative and exhibit some degree of skill in coordinating missions.

Bringing back Zone bases would also help. I felt that removing them was a bad idea to begin with as those bases were important enough to gave  players more of a reason to attack. And just as important it gave players more of a reason to defend. Players would actually flock to defend those bases. There are very few important bases anymore. Other then for the "win the war" base count. For the most part. One base is as good as the next. There is no real reason to choose to attack one base over another. And nothing is particularity gained to defend one base over another.

So the result being that the current attitude is. Why fight if you dont have to when you can win by avoiding the tough spots where you might meet resistance.

Again. Fighting with little to no resistance or risks is GREAT when real lives are at stake.
Not so much for a game
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Online DmonSlyr

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #16 on: September 17, 2017, 11:15:25 AM »
I agree with your Zone basing arguement. I think having more important bases on the map in certain areas would bring bigger and better fights.

I don't so much like the shortage of planes than can roll. This would limit mission sizes and players would get mad if they couldn't roll right there to get to the fight shorter, or roll with their squads.

I do think making areas where there is more action and forced action in certain areas, along with areas that allow for shorter distance to defend from back fields, will be the best way to stop the hoarding.
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Offline Xtrepid

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #17 on: September 17, 2017, 11:20:19 AM »
Some people play the game, some play the BBS.    :D

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Offline Zener

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #18 on: September 17, 2017, 12:34:14 PM »
Quote
Auto balancer would be a great tool, it should automaticaly drop whole squads and single players that are entering the arena to the under populated side, to keep the numbers balanced.
Once players are on a side they have to commit to the side without the ability to change side so there is no side hopping unbalancing the game, the auto balancer could 'remember' them so it's not possible to change side for example for a day or two, and the new players who are entering the arena who are not yet 'commited' would be filling the under popped side.

Well here is one problem you don't seem to consider. 

There are a few players who like to fly alongside other squadrons.  For example, I fly for a squad where our missions are primarily bombing missions.  We have many players who recall the great fun we used to have in AHII and often give us a shout to see what we're up to and offer to escort us.  These friendships have made for some very delightful and exciting game play, something I believe we all want.

When you force people apart like that, you take that element right out the game.  Some of the old hands in this game will recall some of the more memorable (no offense Rooks and Knights, can only speak for Bish here) squadrons such as the BOPS, LTARs, and others.  When players saw them on the move, many would go to support them with air support, troops, whatever.  That IS a part of this game and like it or not it does get tied to side/country because it takes time flying for one to develop the knowledge and relationships for people to work together in that capacity.

I can't say for certain, but I believe that happens on the Rook and Knight side as well.  Its a part of what the game is and has become since way back.

And here's another angle on the same thing.  Flying for one side for a while allows learning how the enemy fights as they learn how you fight.  As a bomber pilot, it pays to consider those opponent tactics when planning our missions.  Believe it or not, there are some opponents we LIKE to fly against because they are very tough cookies to succeed against.  Zoney over in the Knights is a good example, though certainly not the only one.  Guy's like a flying bomber shredder.. if you aren't on fire after seeing only two tracers you gotta figure his stick must be out of cal or something.  But when you can send him away with a smoking engine and pieces of his control surfaces drifting down, that's worth the monthly subscription fee right there.  I don't know if the game would be as enjoyable if I had to constantly catalog a different enemy.

I know the fighter guys know this same feeling.  It's a great thing when you can shoot down someone with a rep as one of hottest sticks in the game.  It's a respect thing acknowledging and fighting against better players, and I'd hate to see that diminished by some random scattering arrangement.

 

Offline lunatic1

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #19 on: September 17, 2017, 01:39:22 PM »
You already are paying 15$ monthly, so what would be that extra 2$ if you really, really wanted to fly that favourite ride.
hey bonehead when are you gonna get it thru your thick skull we already fly our favorite planes when we want to, why should we pay extra for it

HiTech has already said no on plenty of occasions to the 2-sided war
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Offline lunatic1

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #20 on: September 17, 2017, 01:43:03 PM »
I'll pay him $5 a month to stay.   Your bid.
yeah I'm convinced that Vraciu  Nugetx  and Aaik are related to each other in some way.
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Offline lunatic1

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #21 on: September 17, 2017, 02:18:20 PM »
How do you know they will not work?

I said why they will work, but no one said why they will not work. Saying 'they will not work' does not make them 'not work' lol.


Steam brought new players, this would also.<-- lunatic is saying this to nugetx {I surprised you didn't try to take credit for that}

YEAH  it brought new players and slowly still is--but the players are from WoW-WoT-War thunder WoWarshps.and other simple games, you know how I know. they all use Mouse Controllers, while it doesn't matter what you use, it does make it a little tougher to play. we try to help the new players. they ask questions we answer they listen, they ask same question we answer-they don't like the answer and log off.

Because if they did work they would already be in this game if it fit the game model.. you seem to forget or you don't want to know that this is not HiTech's only game go around, or Skuzzy's I may assume.

these new players you are talking about, try as they might, can't even fly a plane let alone get it off the ground.
theres more to flying a plane with a mouse and keyboard than with a joystick.
 I'm supprised skuzzy didn't just lock this thread..
because no matter how many times you change the title it's all the same bologna from your past post's in the discussion forums and wish lists.

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Offline lunatic1

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #22 on: September 17, 2017, 02:21:04 PM »
While many games use similar mechanics for convience, Aces High would still remain Aces High, there is no reason not to change something if it will make the gameplay better.
Having more players, balance on arena, a lot more planes used in majority would make up for better gameplay, and HTC could have more $$$ by the players who want their ride 'now'.

All I'm presenting are positives pro HTC and pro gameplay. no you are trying to get Aces High shut down.

Nugetx , you have no freakin idea what will make gameplay better.
and how many times do you have to be told that except for a few planes they  can fly any plane they want when they want unless a side has eny. I don't understand how perking all the planes is gonna help a new players fly  a plane they want, when you have to kill planes in a plane to earn perk points-points you don't have to pay real money to get..

so why don't you just pack your little suitcase and move on to some other manufacture and try to convince them to changer their game. maybe you can find a new one just getting started.

I can see the future--I see a boy hmmm his name is nugetx--he's walking down the street carrying a little suitcase, looks like he has been crying, he keeps wiping and rubbing his eyes, woops he didn't see that crack in the side walk tripped and fell down, ohh poor little thing he's crying hard now. where is this little boys mummy and daddy, bye bye little boy hope you get home soon.
« Last Edit: September 17, 2017, 02:43:35 PM by lunatic1 »
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Offline Ramesis

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #23 on: September 17, 2017, 02:45:20 PM »
Jeez... here we go again!
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Offline nugetx

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #24 on: September 17, 2017, 02:58:09 PM »
Quote
I don't understand how perking all the planes is gonna help a new players fly  a plane they want

It will make the arena more fair for the new players, because a lot more people will be on the early and mid planes, so new folks in spits 1 and 109 e (which are easier to fly for a new player than a p51d or 190d) will be meeting other i16s or brewsters.

and the a6m2 which basicaly flies by itself, is the perfect plane for the new players, but almost no one uses it.
« Last Edit: September 17, 2017, 03:03:33 PM by nugetx »

Offline JimmyC

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #25 on: September 17, 2017, 03:03:27 PM »
Don't step in the steaming pile of Troll poop
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Offline DREDIOCK

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #26 on: September 17, 2017, 03:03:40 PM »
I agree with your Zone basing arguement. I think having more important bases on the map in certain areas would bring bigger and better fights.

I don't so much like the shortage of planes than can roll. This would limit mission sizes and players would get mad if they couldn't roll right there to get to the fight shorter, or roll with their squads.

I do think making areas where there is more action and forced action in certain areas, along with areas that allow for shorter distance to defend from back fields, will be the best way to stop the hoarding.

No it wouldnt limit the mission sizes. Just the number of planes that could up from any single base. The planners would just have to show more skill in planning on what group of planes up from where.
Currently. "Ok 20 people all up from A17 climb to 20K and everyone just mob A36" which in essence is how its done now is not a great show of skill

My notion would go something like this as an example
In the planning room you could set say B17's to up from A23. P51's and P38's would up from A26.
Set waypoints to meet at XX location  then make your way to target.
Orr If you want to remain in simple form
17s up from A23, fighters from A26 and everyone just horde the target.

See. It doesnt reduce the mission size. It just expands the number of bases to be used.

If I had my utter druthers on top of what I already suggested above

We would go back to zones
Medium and Heavy bombers and fighters would only be able to up from large bases.
Medium bombers and fighters from medium bases. And only fighters from small base.s
Each zone, base wise would contain 1-2 GV bases. 1 small,1 medium, and one large base.
and each zone would have  1 or more of some sort of small strat target.
To control a zone you would have to have 3/4 of the bases and destroy the strat target. (think of it as just being a larger version of taking a field but a smaller version of winning the war) Doing that would result in that zone being under your countries supply and control with the remaining bases supply time being greatly reduced unless supplied manually by its native nation.
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Offline Drano

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #27 on: September 17, 2017, 03:11:01 PM »
yeah I'm convinced that Vraciu  Nugetx  and Aaik are related to each other in some way.
Oh absolutely. V responded to me in another thread yesterday where I quoted nuggy. I figure he got his personalities crossed up. I'm convinced.

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Offline lunatic1

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #28 on: September 17, 2017, 03:32:42 PM »
It will make the arena more fair for the new players, because a lot more people will be on the early and mid planes, so new folks in spits 1 and 109 e (which are easier to fly for a new player than a p51d or 190d) will be meeting other i16s or brewsters.
BUT ALL THE PLANES ARE ALREADY FREE, THE NEW PLAYERS THE OLD PLAYERS WELL CAN ALL FLY THEM NOW.. ok I think I'm starting to understand now -you want us vets to bend over and kiss the new players *---* well not me.
I have 10 years exp- a lot of guys here have more. what makes you think a new player with a P-51D can beat me in most early and mid war planes.. you forget or if you really even knew it's not just the plane your fighting it's the pilot as well, I'm not the best pilot in AH3,  I get shot down all the time.
the new pilots are going to get shot down no matter what they fly. and it will be us doing it. there is nothing you can say or do or think of that's going to make a new players fighting /dying  experience any easier.
nobody held my hand when I first started- I asked 5 questions only actually 1 I asked twice--how do I start my engine in plane-in gv--how do I make tank move.how do I make tank stop how do I make it turn left and right..
when I joined I already had a joystick--I had visited home page and saw joystick was best to use-when I joined AH@ my 1st stick was a Saitek ST-290. you can play this game with a mouse and keyboard.

Nugetx you are no physic, you have no idea what people want or will do.  HiTech has had plenty of time to implement all of you ideas and hasen't done so that ought to tell you something right there.
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Offline lunatic1

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Re: A few things......Nugetx, side balance, player numbers, perks
« Reply #29 on: September 17, 2017, 03:35:17 PM »
It will make the arena more fair for the new players, because a lot more people will be on the early and mid planes, so new folks in spits 1 and 109 e (which are easier to fly for a new player than a p51d or 190d) will be meeting other i16s or brewsters.

and the a6m2 which basicaly flies by itself, is the perfect plane for the new players, but almost no one uses it.
what makes you think a Brewster or a I16 can't shoot down a190-D9 or a Pony-D
C.O. of the 173rd Guardian Angels---Don't fire until you can see the whites of their eyes...Major devereux(The Battle Of Wake Island-1941.
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