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General Forums => Wishlist => Topic started by: Traveler on September 30, 2017, 10:17:37 AM

Title: M3's Supplies and Engineer troops
Post by: Traveler on September 30, 2017, 10:17:37 AM
So, the game is being tweaked , M3’s as of right now can’t carry troops.  “Testing Game Play” .
What if we had a whole new approach,  currently there is no requirement to provide man power for the rebuilding of the town.  Just drop off the supplies, either from the sky or from a GV and invisible workers start rebuilding.   What if that was changed to require a new class of troop, Engineers, that use the supplies to rebuild.  The defenders would need to put Engineers and supplies in the town.  The number of living Engineers would determine how quickly the town is rebuilt. 
Engineers would be stationed on every base,   working in groups of 10 or 20 and could be moved from base to base by aircraft or vehicle.  Towns cold not regenerate based on time only, but would need to have supplies, and Engineers and time to rebuild. 
Title: Re: M3's Supplies and Engineer troops
Post by: puller on September 30, 2017, 10:51:55 AM
+1
Title: Re: M3's Supplies and Engineer troops
Post by: bozon on October 01, 2017, 04:02:14 AM
No no no. Engineers dont build anything. They calculate stuff, play with the computer, and scribble on paper. Other people with lower salaries do the actual building work.  :old:
Title: Re: M3's Supplies and Engineer troops
Post by: Traveler on October 01, 2017, 07:56:00 AM
No no no. Engineers dont build anything. They calculate stuff, play with the computer, and scribble on paper. Other people with lower salaries do the actual building work.  :old:
I'm talking about Combat Engineers and they built or rebuilt/repaired most of the bridges during World War Two, after first having in many cases first blown them up.
Title: Re: M3's Supplies and Engineer troops
Post by: USCH on October 01, 2017, 08:19:00 AM
No no no. Engineers dont build anything. They calculate stuff, play with the computer, and scribble on paper. Other people with lower salaries do the actual building work.  :old:
i need a "like" button
Title: Re: M3's Supplies and Engineer troops
Post by: bustr on October 02, 2017, 02:34:08 PM
Does this mean Bozon can fly his cookie armed mossi bombers over your town and wipe out your engineers any time he wants to stopping their progress? If they are wiped out, and Hitech removes GV resupply of towns because of the M3. Will the town rebuild function bring it up in 30mins or, will it just sit there dead until someone invests the time to run in engineers?

Considering Hitech told me I had to make every bridge I put in my terrain indestructible otherwise all GV combat in that area would stop, and he is against things like that. This could be wandering into that realm for Hitech to not like. You are asking him to force players to stick around and make sure they get something accomplished or not receive the full benefit of their base capture efforts. Just like a destructible bridge will end GV combat at a single location for everyone, this does it's own variation as long as the town auto rebuild function does not rebuild the town anyway as you outlined below. Why didn't you scenario it as an adjunct to help speed up the rebuild? This would be less troublesome than the M3 showing up at all times while a town is under attack, since the engineers would be limited to in after the capture for their role.

Towns cold not regenerate based on time only, but would need to have supplies, and Engineers and time to rebuild. 

From building my last terrain and interacting with Hitech for things on the current one I'm finishing up. He does not appear to like the idea of punishing players to force an outcome or putting in place anything that becomes a wet blanket against players ability to hop around the terrain and have "fun". This just sucks the fun out of capturing a field and looking forward to the next target. Still, a WWIIOnline type of game with only two sides probably uses things like this, which appeals to another kind of gamer. Someone who wants everyone to follow orders and objectives as though their country's life and winning the war depended on it.

I'm curious, if everyone just runs off to the next base capture fight and ignores delivering engineers, who wins the map? The guy from one country who spends the evening getting more of his captured towns rebuilt delivering engineers than the other countries, because everyone else just wants to have "fun" fighting? What is the upside of this for everyone besides a lot of work instead of having fun?   
Title: Re: M3's Supplies and Engineer troops
Post by: Traveler on October 02, 2017, 03:44:36 PM
Does this mean Bozon can fly his cookie armed mossi bombers over your town and wipe out your engineers any time he wants to stopping their progress?
Yes, that’s exactly what it means.

If they are wiped out  will the town rebuild function bring it up in 30mins or, will it just sit there dead until someone invests the time to run in engineers?
Towns cold not regenerate based on time only, but would need to have supplies, and Engineers and time to rebuild.


Considering Hitech told me I had to make every bridge I put in my terrain indestructible otherwise all GV combat in that area would stop, and he is against things like that. This could be wandering into that realm for Hitech to not like. You are asking him to force players to stick around and make sure they get something accomplished or not receive the full benefit of their base capture efforts. Just like a destructible bridge will end GV combat at a single location for everyone, this does it's own variation as long as the town auto rebuild function does not rebuild the town anyway as you outlined below. Why didn't you scenario it as an adjunct to help speed up the rebuild? This would be less troublesome than the M3 showing up at all times while a town is under attack, since the engineers would be limited to in after the capture for their role.
First I’m not asking HTC to do anything.  What good would it do?  It only took 20 years for HiTech Creations to think advertising was a good idea.

I happen to think destructible bridges would add more combat at the chock points, not that the road, river and bridge system actually impacts land navigation.  Consider if you could either bomb a bridge down, or put your engineers on the bridge to bring it down, or rebuild the bridge.  More targets, more combat, more dog fights, more ground combat, that’s what I see.

Again:
Towns cold not regenerate based on time only, but would need to have supplies, and Engineers and time to rebuild.   The same thing could apply to Bridges or even airfields.


Towns cold not regenerate based on time only, but would need to have supplies, and Engineers and time to rebuild. 
Yes, exactly.

From building my last terrain and interacting with Hitech for things on the current one I'm finishing up. He does not appear to like the idea of punishing players to force an outcome or putting in place anything that becomes a wet blanket against players ability to hop around the terrain and have "fun". This just sucks the fun out of capturing a field and looking forward to the next target.
No one is punishing players, they don’t have to move troops or supplies of any kind, they can just spend all their time dog fighting. 
But right now there are players that have fun, flying or driving troops and supplies.  I mean, you do understand that, right?  There is an entire base of players that just GV.


Still, a WWIIOnline type of game with only two sides probably uses things like this, which appeals to another kind of gamer. Someone who wants everyone to follow orders and objectives as though their country's life and winning the war depended on it.
No one is saying anyone has to do anything they don’t want to, if they want to fly and fight air to air that’s all they ever have to do.  If they want to drive GV’s that’s all they have to do.   If it is fun for the GV drivers to deny a base capture by resupplying the town, they can , oh yea, HTC stopped that, right so who is forcing players to have fun his way?

I'm curious, if everyone just runs off to the next base capture fight and ignores delivering engineers, who wins the map?

 The guy from one country who spends the evening getting more of his captured towns rebuilt delivering engineers than the other countries, because everyone else just wants to have "fun" fighting? What is the upside of this for everyone besides a lot of work instead of having fun?   
Like always, the side that works best as a team has the best chance of winning the war.  No one has to do anything that they don’t consider fun.  Its free choice, the only people that are being denied fun right now is the guys that enjoyed resupplying towns in M3’s  denying the base capture.   Dog fighters can dog fight, ground attack guys can dive bomb, Tanks can engage other tanks, the poor guy that like to stop a field capture with his M3, well, he’s no so happy. 
Title: Re: M3's Supplies and Engineer troops
Post by: bustr on October 02, 2017, 04:42:28 PM
The M3 can still carry field supplies to the town.

You have disconnected the outcome for fighting to capture a field, from the reason to capture a field. Players expect to get the capture if they fight for it and move on, not get something of a capture and it mean nothing unless that "poor guy" shows up to finish the win for them. This is relegating everyone to being mindless nothings who can go play with each other while some poor guy comes along and wins the day for all the mindless ones. Interesting description of social justice applied to a kiddy game.

Everyone takes the same chances in a capture battle to reach the capture and gets rewarded by there being a capture. Not, you guys go ahead and bust your guts, then some poor guy might be along to determine the actual outcome of all of your work.

Reminds me of when you ask college students if they are OK with points taken off their "A" reducing it to a "B+" to give to less fortunate students who would then just get a passing "C". I have not met one yet who is willing to give points away they earned the hard way.

This would have to be imposed on the community because it would take away from players the merit of winning any fight to capture anything. Hitech would be choosing winners and looser so to say by demographic(poor guy) or whom ever you have decided is the "poor guy" in our game. At which point, those "poor guys" would dictate who wins maps instead of the guys who busted their guts to capture enough feilds to meet the 20% req for the map win. Which goes along with Hitech will not give one guy or a tiny number of players the ability to dictate the over all outcome of one or both of the other countries in a very short span of time. Ergo, indestructible bridges, and that change to the HQ hardness and down time.

Do you honestly believe Hitech's customers would really put up with this if he dumped it on them? 

   
Title: Re: M3's Supplies and Engineer troops
Post by: Traveler on October 03, 2017, 07:51:14 AM
You have disconnected the outcome for fighting to capture a field, from the reason to capture a field. Players expect to get the capture if they fight for it and move on, not get something of a capture and it mean nothing unless that "poor guy" shows up to finish the win for them. This is relegating everyone to being mindless nothings who can go play with each other while some poor guy comes along and wins the day for all the mindless ones. Interesting description of social justice applied to a kiddy game.

Everyone takes the same chances in a capture battle to reach the capture and gets rewarded by there being a capture. Not, you guys go ahead and bust your guts, then some poor guy might be along to determine the actual outcome of all of your work.

Reminds me of when you ask college students if they are OK with points taken off their "A" reducing it to a "B+" to give to less fortunate students who would then just get a passing "C". I have not met one yet who is willing to give points away they earned the hard way.

This would have to be imposed on the community because it would take away from players the merit of winning any fight to capture anything. Hitech would be choosing winners and looser so to say by demographic(poor guy) or whom ever you have decided is the "poor guy" in our game. At which point, those "poor guys" would dictate who wins maps instead of the guys who busted their guts to capture enough feilds to meet the 20% req for the map win. Which goes along with Hitech will not give one guy or a tiny number of players the ability to dictate the over all outcome of one or both of the other countries in a very short span of time. Ergo, indestructible bridges, and that change to the HQ hardness and down time.

Do you honestly believe Hitech's customers would really put up with this if he dumped it on them? 
First, the capture is still performed as it has always been performed, 10 paratroops in the map room, that captures the field.  The field is captured as soon as the 10th paratrooper enters the map room.  Nothing I've suggested changes that.  The capture does not change.  The rebuilding of that captured town would start as soon as the Engineer troops from the local airfield reach the town.  Automatic as the French say.  I'm just saying that real targets that could be attacked and destroyed should be involved.  To promote combat.  I'm looking for more things to attack or defend, players as always can chose to play however they want.  There are many players that have never flown or driven a paratrooper ever, that have never carrier a bomb.  Just as there are many players that have never flown a plane and only GV because and this is the greatest thing about the game, they chose not to.   The last time I checked the M3 could not be used to move Troops, so the targets that running troops to a town that was under attack created has been removed from the game.  I used to have fun killing those M3's.  So to help expedite the field capture HTC has removed that ability to use to move troops.   Thus taking away the fun game play for those that enjoyed running the M3’s and those of us that enjoyed killing them.

For those guys that want only pure air combat and want everyone to only fly aircraft, I believe there is an entire arena dedicated to pure air combat, available 24 hours a day.  Isn’t that the environment you want?   Why aren’t you and your fellow likeminded pilots in there all the time?  Is it because it’s mostly empty most of the time?
Title: Re: M3's Supplies and Engineer troops
Post by: bustr on October 03, 2017, 12:32:47 PM
You sound like nugetx, but, AAIK has been silent since nuget stopped posting openings for him to back him up through. This sounds like you want what nuget kept pestering Hitech with, move the game into a wwiionline format. Creating penalizing circumstances if you don't perform some place keeping function to keep terriroty or bridgeheads.

After going through this with nugetx, do you really think the community will want this if Hitech forces it on them? Hitech told nuget no. So far you and nuget, maybe AAIK, are the only ones who really want Hitech to force things like this on his customers. Force will be the only way he will accomplish it.
Title: Re: M3's Supplies and Engineer troops
Post by: Lusche on October 03, 2017, 07:47:35 PM
  The last time I checked the M3 could not be used to move Troops, so the targets that running troops to a town that was under attack created has been removed from the game.  I used to have fun killing those M3's.  So to help expedite the field capture HTC has removed that ability to use to move troops.   Thus taking away the fun game play for those that enjoyed running the M3’s and those of us that enjoyed killing them.


The targets running troops to towns are still there. Why is killing SdKfz carrying troops is less fun than killing M3's carrying troops?


Title: Re: M3's Supplies and Engineer troops
Post by: atlau on October 03, 2017, 11:11:49 PM
Just curious but why does the SdK have trouble jumping a curb?
Title: Re: M3's Supplies and Engineer troops
Post by: bustr on October 04, 2017, 11:21:00 AM
Have you posted it as a bug?
Title: Re: M3's Supplies and Engineer troops
Post by: Traveler on October 04, 2017, 03:51:55 PM
You sound like nugetx, but, AAIK has been silent since nuget stopped posting openings for him to back him up through. This sounds like you want what nuget kept pestering Hitech with, move the game into a wwiionline format. Creating penalizing circumstances if you don't perform some place keeping function to keep terriroty or bridgeheads.

After going through this with nugetx, do you really think the community will want this if Hitech forces it on them? Hitech told nuget no. So far you and nuget, maybe AAIK, are the only ones who really want Hitech to force things like this on his customers. Force will be the only way he will accomplish it.
Please don't assign other people's motives to me. I am unaware of those other names, this is my wish and I am not asking for Hitech to force anyone to do anything.  I asked if another type of Troop could be added to the game?  The Engineering troop.  I'm asking for anyone to be forced to do anything they don't want to do.  You don't want to fly troops or drive troops to capture a base, you don't have to.  You don't want to carry a bomb on your fighter, you don't have to.  You want pure air combat, well I guess you flying in the DA or want ever it's called these days.  I never at any time asked for a wwiionline format.  My wish is detailed in the OP.  Please don't embellish or twist it to fit your narrative.  Thanks.
Title: Re: M3's Supplies and Engineer troops
Post by: Zoney on October 04, 2017, 04:14:56 PM
-1

Enough already, there is plenty of crap here already that has not one thing to do with Flying Aircraft.  If there were thousands of people in an arena these days then may...maybe yes but this idea simply further dilutes the player base and does not contribute enough to air combat.

traveler, Einstein said: "If you cannot simply explain your idea, then you don't understand it yourself".  I'm paraphrasing but I think you will get the meaning.

And yes, this does sound a lot like the crap that Nuggy kept pounding everyone with.
Title: Re: M3's Supplies and Engineer troops
Post by: Traveler on October 04, 2017, 05:13:56 PM
-1

Enough already, there is plenty of crap here already that has not one thing to do with Flying Aircraft.  If there were thousands of people in an arena these days then may...maybe yes but this idea simply further dilutes the player base and does not contribute enough to air combat.

traveler, Einstein said: "If you cannot simply explain your idea, then you don't understand it yourself".  I'm paraphrasing but I think you will get the meaning.

And yes, this does sound a lot like the crap that Nuggy kept pounding everyone with.
I have no idea who Nuggy is or what his wish was.  The idea is very simple, asking for a new type of troop.  if you want pure air combat, the DA is your arena.  Please enjoy it.  but if you find yourself very much alone in the DA, that means the the people flying in MA enjoy the different types of combat offered.  Please don't get upset with those of us that enjoy the other aspects of the game. They have always been there.  I am not asking for Engineering troops in place of any air combat.  I actually believe that having bridges that could be blown up and used as choke points would add to the air combat game, just as they fought over the actual  chock points of World War 2.
Title: Re: M3's Supplies and Engineer troops
Post by: Zoney on October 04, 2017, 05:44:07 PM
I didn't say I wanted pure Air Combat, and I don't.  I said "Flying Aircraft", and I explained my reason why.

You are also making the mistake that I am upset when I am not, I just completely disagree with your suggestion sir.