Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: 2Slow on October 26, 2017, 05:58:14 PM
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Sure wish drunks could ride in a M3 again.
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I'm sure they will be soon....I really want to know how many M3s have been used since they haven't had troops enabled.
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I'm sure they will be soon....I really want to know how many M3s have been used since they haven't had troops enabled.
I suspect they have been used for resupply missions.
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This change has been as useless as teats on a boar hog. Bring back M3 troops!
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I'm sure they will be soon....I really want to know how many M3s have been used since they haven't had troops enabled.
Half my M3 runs are vehicle supplies. Are you against that too?
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Half my M3 runs are vehicle supplies. Are you against that too?
Again Learn To READ....My only issue with M3s is town resupply and that applies to all town resupply not just M3s....you running supps to injured tanks helps them stay in the FIGHT, that's a good thing....
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It really is hard to believe that a member of the CM staff, and a long time player is a whiner that wants everyone to play the way he says. What a freaking putz.
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It really is hard to believe that a member of the CM staff, and a long time player is a whiner that wants everyone to play the way he says. What a freaking putz.
How about you guys make a real argument why M3s shouldn't have town resupply nerfed instead of trying to insult my play style or me personally....because it's obvious you guys haven't or HTC wouldn't be testing it in the first place....just like side switch time.....the putz is the guy who comes into a discussion and doesn't make a point.....why even jump in the discussion in the first place?
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Maybe it's because we're tired of your telling us how we should enjoy our game! The fact is, m3 resupply is and has been an integral part of the game. I have suffered the fact that one m3 player can slow or stop a base take, but SO FREAKING WHAT!!!???? Quit whining, act like a CM and long time player, not to mention a member of one of the best and most honorable squads in the game that I know of, and just damn well have fun!
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How about you guys make a real argument why M3s shouldn't have town resupply nerfed instead of trying to insult my play style or me personally....because it's obvious you guys haven't or HTC wouldn't be testing it in the first place....just like side switch time.....the putz is the guy who comes into a discussion and doesn't make a point.....why even jump in the discussion in the first place?
On vox, since the surprise and shocking change by htc to remove troops from the M3, I have never heard a player say great move htc. Almost everyday though, I have heard players voice their complaints.
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Maybe it's because we're tired of your telling us how we should enjoy our game! The fact is, m3 resupply is and has been an integral part of the game. I have suffered the fact that one m3 player can slow or stop a base take, but SO FREAKING WHAT!!!???? Quit whining, act like a CM and long time player, not to mention a member of one of the best and most honorable squads in the game that I know of, and just damn well have fun!
First off check your history it hasn't always been part of the game...it became a thing around 2012 and I was on a hiatus at the time. When I came back I immediately noticed it was bad for gameplay and posted about it, not getting any support....now you are one of the few left who don't think it's a problem.
I have never told a player to play my way....if my way was the MA....all of you would have probably quit because everyone would be forced to fight eachother....I get that's not everyone's thing so I suggested a change to the game itself which would spur on different tactics....which is not me asking for people to play the game I want it to be played....I just want more combat which again
..driving M3s to town is not combat.
Stop trying to drag my name through the dirt with the M3 thing...probably a million others things you could have done it with but this isn't one of them...Im not whining I'm making a suggestion and you are obviously one of the people who are using this to avoid a fight for a base if you truly believe all that about me and this. Sorry the troops were taken away...thats not my fault like some of you believe, I o it suggested town have a set down time or the amount of time a resupply takes off was dropped that's it.
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Maybe it's because we're tired of your telling us how we should enjoy our game! The fact is, m3 resupply is and has been an integral part of the game. I have suffered the fact that one m3 player can slow or stop a base take, but SO FREAKING WHAT!!!???? Quit whining, act like a CM and long time player, not to mention a member of one of the best and most honorable squads in the game that I know of, and just damn well have fun!
You keep saying "have fun". Where is the fun in looking for M3s hiding in the trees trying to resupply towns?
That certainly is NOT worth $15 a month, and it seems many people agree as we watch the numbers drop.
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First off check your history it hasn't always been part of the game...it became a thing around 2012 and I was on a hiatus at the time. When I came back I immediately noticed it was bad for gameplay and posted about it, not getting any support....now you are one of the few left who don't think it's a problem.
I have never told a player to play my way....if my way was the MA....all of you would have probably quit because everyone would be forced to fight eachother....I get that's not everyone's thing so I suggested a change to the game itself which would spur on different tactics....which is not me asking for people to play the game I want it to be played....I just want more combat which again
..driving M3s to town is not combat.
Stop trying to drag my name through the dirt with the M3 thing...probably a million others things you could have done it with but this isn't one of them...Im not whining I'm making a suggestion and you are obviously one of the people who are using this to avoid a fight for a base if you truly believe all that about me and this. Sorry the troops were taken away...thats not my fault like some of you believe, I o it suggested town have a set down time or the amount of time a resupply takes off was dropped that's it.
Junky, the operative words here are "not getting any support." I haven't heard affirmative comments while playing either. And I apologize for being an butt.
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Junky, the operative words here are "not getting any support." I haven't heard affirmative comments while playing either. And I apologize for being an butt.
There are plenty of people on here that agree with Junky. Perhaps you should listen to them and not just the people you run with in the game.
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You keep saying "have fun". Where is the fun in looking for M3s hiding in the trees trying to resupply towns?
That certainly is NOT worth $15 a month, and it seems many people agree as we watch the numbers drop.
Yes M3s made the numbers drop. It had nothing to do with the failing economy. Dam M3.
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::sigh::
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Yes M3s made the numbers drop. It had nothing to do with the failing economy. Dam M3.
It might not have been the root cause but it for sure didn't help but keep being sarcastic....hey why weren't you helping us take fields last night...Lynch him he doesn't help us take bases he's bad for the game get your pitch forks boys he's a whiner....
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Yes M3s made the numbers drop. It had nothing to do with the failing economy. Dam M3.
Let me fill in the blanks you seem to have trouble following. The lack of fights is what has caused many people to quit the game. The M3s resuppling town is just another way for players to avoid fights.
Does that make things a bit easier to understand? :D
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I would like to see troop to kill ant pilots in the map room. Make no sense how one pilot can take on ten paratroops and they just keep going without shooting back.
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Makes no sense you can strafe an open to troop carrier and not kill at least one troop also..(well with my shooting it can)especially when if you look at a C47 sternly enough the wings fall off hahaha..I say any strafed M3 with troops has three that have to painfully crawl to the map room...or have two other troops drag them in at half normal pace...
:lol :lol
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The lack of fights is what has caused many people to quit the game. The M3s resuppling town is just another way for players to avoid fights.
With respect, no one knows what makes people quit the game. Those who have posted their farewell addresses have given a wide range of excuses. While lack of numbers is probably the first, lack of fights, lack of teamwork, big maps, small maps, cowardly players, rude and nasty players...I'm sure I'm leaving out others. I suspect that the M3 resupply proponents are from the strategy-minded wing of the game. That they are at odds with the dogfight crowd is really nothing new.
- oldman
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....hey why weren't you helping us take fields last night...
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Our squad with other Rooks took two last night and stopped two others from being taken.
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Our squad with other Rooks took two last night and stopped two others from being taken.
Oh really? Because I watched you furball while I was porking a front....lynch him boys he furballed....
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Oh really? Because I watched you furball while I was porking a front....lynch him boys he furballed....
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I enjoy a good furbal.
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I enjoy a good furbal.
The point I'm making is you came on here saying I have no clue what I'm talking about in the game because you said all I did was furball...but then you are saying I'm the one telling people how they should fight...see how it doesn't add up from my end? Especially when the fact is I do play every part of the game.
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I personally see nothing wrong with the way M3s are used to resupply. It stimulates more strategy in taking bases. It gives the little guy a chance against overwhelming numbers of enemy. It hasn't really affected overall base taking, because bases are still being taken and maps are being won. Let's look at a scenario if a town could not be resupplied. The defending country's city strat and AAA strat has been beat up badly. It could be one bomber flying over the town and it is white flagged and another player deacks the town auto ack. Depending on the strat damage, the ack and town buildings could stay down for 2+ hours. It can get a bit old trying to protect the town that long from capture and ties up manpower from going out and attacking the enemy. It forces some to sit in town in GVs, watching the map room for extended periods of time. Resupply of towns, strats and bases keep the game in motion and constantly changing. Let's say we removed the strats damage controlling downtimes of their corresponding objects in towns or on bases. Then maybe resupply could be taken away. But removing the effects of strats in the game, removes some strategy and makes gameplay more predictable and a bit boring in my opinion. I am obviously a proponent of the ability to resupply with m3s.
one-eye
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You keep saying "have fun". Where is the fun in looking for M3s hiding in the trees trying to resupply towns?
If that isn't fun, then why are you doing it? Find an airplane to shoot down, or something to bomb...
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If that isn't fun, then why are you doing it? Find an airplane to shoot down, or something to bomb...
But thats the point. There are some times that the numbers are so low that if those few guys running supplies jump in planes then you COULD find a plane to shoot down.
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I personally see nothing wrong with the way M3s are used to resupply. It stimulates more strategy in taking bases. It gives the little guy a chance against overwhelming numbers of enemy. It hasn't really affected overall base taking, because bases are still being taken and maps are being won. Let's look at a scenario if a town could not be resupplied. The defending country's city strat and AAA strat has been beat up badly. It could be one bomber flying over the town and it is white flagged and another player deacks the town auto ack. Depending on the strat damage, the ack and town buildings could stay down for 2+ hours. It can get a bit old trying to protect the town that long from capture and ties up manpower from going out and attacking the enemy. It forces some to sit in town in GVs, watching the map room for extended periods of time. Resupply of towns, strats and bases keep the game in motion and constantly changing. Let's say we removed the strats damage controlling downtimes of their corresponding objects in towns or on bases. Then maybe resupply could be taken away. But removing the effects of strats in the game, removes some strategy and makes gameplay more predictable and a bit boring in my opinion. I am obviously a proponent of the ability to resupply with m3s.
one-eye
I liked it better when towns had a set 45 minute down time and no resupply.
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How about the resupply but only builds up the town guns? That way an M3 can slow down capturing of a base but not stop 10+ players cold. Resupply doesn’t effect hangar down times. Maybe it shouldn’t effect the town buildings. More of a simulation of reinforcements to defend the town. Possibly an easy adjustment for HT as well?
Never had a problem with M3s running troops.
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This M3 supply issue is blown way out of proportion in regards to stealing players from the air to air part of the game.
The only time large resupply efforts occur, is when a country has large number of players advantage over another country. During balanced country play, the number of players resupplying is very, very small. If you remove those that would not fly anyway, then the number of players resupplying during prime time would be insignificant to the air portion of the game.
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I like you and respect your opinion Randy. However, my experience is different.
A couple nights ago on the Pizza map the sides were even but there wasn’t much going on our (Rook) front. Knights started an effort to take a base with numbers. I did what I typically do and showed up at the biggest red darbar on the map. High fighters and bombers were working over the field and town with only a couple defenders in the area. Alert went out and assistance was requested on country by me and another. None really showed. Once town was broadcast flat and goons were in the area, then the help arrived in the form of an M3 supply train. The Rook M3s the area outnumbered the people in planes (two) and lone Wirb driving to town. Town was resupplied and the fight dissolved shortly after with a couple Knights noting that their efforts were thwarted by resupply.
The net result from my perspective was that I virtually was on my own against a rather large force, no one was really interested in defending our position, M3s ruined the effort the Knights put in, and the only interesting fight on the map dissolved after the Knights gave up with numbers on all sides around 40. No significant fight anywhere else on the Rook front.
In my opinion this is because M3 is the path of least resistance. There is no need to answer the call to defend when you can simply wait until the field is in extreme danger before running a low risk supply run. Something needs to give to restore some balance because this is becoming the norm from my point of view.
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I like you and respect your opinion Randy. However, my experience is different.
A couple nights ago on the Pizza map the sides were even but there wasn’t much going on our (Rook) front. Knights started an effort to take a base with numbers. I did what I typically do and showed up at the biggest red darbar on the map. High fighters and bombers were working over the field and town with only a couple defenders in the area. Alert went out and assistance was requested on country by me and another. None really showed. Once town was broadcast flat and goons were in the area, then the help arrived in the form of an M3 supply train. The Rook M3s the area outnumbered the people in planes (two) and lone Wirb driving to town. Town was resupplied and the fight dissolved shortly after with a couple Knights noting that their efforts were thwarted by resupply.
The net result from my perspective was that I virtually was on my own against a rather large force, no one was really interested in defending our position, M3s ruined the effort the Knights put in, and the only interesting fight on the map dissolved after the Knights gave up with numbers on all sides around 40. No significant fight anywhere else on the Rook front.
In my opinion this is because M3 is the path of least resistance. There is no need to answer the call to defend when you can simply wait until the field is in extreme danger before running a low risk supply run. Something needs to give to restore some balance because this is becoming the norm from my point of view.
Lilmak is spot on. If a fight is a fur ball to start with it normally stays that way. Legit base take attempts see virtually zero defense other than some 88 dweeb throwing pot shots at town and a string of m3s.
For example, Monday on the pizza map. Knights had a cv at the southern most bish base. Steep hill for the lvts to climb and probably a 20-30 minute drive to town at least. We had roughly 6 planes off the cv. 2 planes took off to defend and 1 moron lobbing 88 shells. The town never got down to white flag but there was a solid stream of m3s running to town with supplies. The vh was up and a single tank in town could have killed any lvt finishing that long drive. It could have turned into a great fight but instead it turned into m3 central...tons of fun.
Sent from my iPhone using Tapatalk
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LilMak and Becinhu, what you described does happen but kind of like a plague of 262s it does happen but not a dominating game strategy.
I must say too when we are in the base capture mode, having the red try to beat us back with an M3 just adds to the excitement. Several times I have watch the last troop head to the map room door and the town or a gun pops and or the M3 slides in to kill the last troop. It can be heart stopping.
In that could be the reason for game enjoyment are just not the same. My highest priority and my most fun comes from taking bases or stop the taking of a base. Twice now I have had the good fortune to capture the last base to win the map. A good feeling I must say.
If it is an over whelming red horde then an M3 may be the best choice if the vulch light is on and the next base is too far away to get a plane back in time to kill troops. In my case and our squad's choice, the m3 resupply is not the first choice but one of many to choose from based on the conditions surrounding the attempted capture.
I still argue, "The vulch light is on," game mentality has hurt air to air combat more than M3s ever will.
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If it is an over whelming red horde then an M3 may be the best choice if the vulch light is on and the next base is too far away to get a plane back in time to kill troops. In my case and our squad's choice, the m3 resupply is not the first choice but one of many to choose from based on the conditions surrounding the attempted capture.
I still argue, "The vulch light is on," game mentality has hurt air to air combat more than M3s ever will.
( Bolded) Unfortunately this isn't actually the case... it is a first defense for many these days... especially when it is only 30min down time.... You can drop a town and before you turn to head home there is only 5 mins left.... and I play with low numbers many times only three people trying for the take so it is a very noticeable thing.... there is a place for it for sure...but not such a powerful part... as said earlier.... 10mins default is just too much... cut that time down and increase it in percentage form as the strat is destroyed could help the cry's....Not my game so I play with what I have... just stifles play is all.
(Bold ital) I do agree with this... has always happened but is very noticable when you don't have the uppers there were to break the vulch.... easy get in a gun...oh guns gone...get in an M3.....pffft.... all goes hand in hand... when there was no resupply you would see a stream of osti and wirbs on the way to town....
Bottom line is... everyone is different..... some like to hide and squirm... others like to challenge themselves... as free person you have the right to your choices... life can be hard for some.... first world problems hahaha
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LilMak and Becinhu, what you described does happen but kind of like a plague of 262s it does happen but not a dominating game strategy.
I must say too when we are in the base capture mode, having the red try to beat us back with an M3 just adds to the excitement. Several times I have watch the last troop head to the map room door and the town or a gun pops and or the M3 slides in to kill the last troop. It can be heart stopping.
In that could be the reason for game enjoyment are just not the same. My highest priority and my most fun comes from taking bases or stop the taking of a base. Twice now I have had the good fortune to capture the last base to win the map. A good feeling I must say.
If it is an over whelming red horde then an M3 may be the best choice if the vulch light is on and the next base is too far away to get a plane back in time to kill troops. In my case and our squad's choice, the m3 resupply is not the first choice but one of many to choose from based on the conditions surrounding the attempted capture.
I still argue, "The vulch light is on," game mentality has hurt air to air combat more than M3s ever will.
Well in the case I described the field had not been touched. Not a single ack gun killed, no one attempting to vulch. But still the defense was 88 lobtarding and m3s. I’m sorry but if I see 5 planes trying to take a base with zero gv spawns into it there is less than a zero percent chance that I jump in an 88 or grab a m3. I’m jumping in a fighter and go try to kill some red guys.
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Well in the case I described the field had not been touched. Not a single ack gun killed, no one attempting to vulch. But still the defense was 88 lobtarding and m3s. I’m sorry but if I see 5 planes trying to take a base with zero gv spawns into it there is less than a zero percent chance that I jump in an 88 or grab a m3. I’m jumping in a fighter and go try to kill some red guys.
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I would not jump in an M3 either. A fighter would be my choice as well.
Our squad spends a lot of time in heavy fighters. More than most I would say.
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I would not jump in an M3 either. A fighter would be my choice as well.
Our squad spends a lot of time in heavy fighters. More than most I would say.
In the case I described the auto guns were still active and the VH had returned to service as well. Resupply wasn’t a big deal when the numbers were higher. Since the overall numbers are down, the FedEx trips to town are becoming a factor. I’d just like to see a bit of balance restored. Doesn’t seem fair to the Knights that evening. They put a pretty good effort in for 30 plus minutes and were stymied by one guy in a low Jug and a fleet of M3s. Their effort was not rewarded and the end result was the only fight on either front was eliminated by a supply train.
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By the way, the M3 got it's troops back. The next step could be... interesting :noid
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LilMak, maybe the only solution for the air game would be to for htc to eliminate the base take portion of the game as well as manned guns.
Maps would be easier to make. Who knows if the player numbers would go up or down.
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There is nothing wrong with the air game. What is hindering it is the M3 parades that seem to knock the wind out of the attacking team. The air game is about fights. Fighter for a base, or fighting to save a base. When the NOEs were rampant and we where stuck playing wack a mole to find fights the game was adjusted. NOEs were not removed from the game, but the use of them was adjust by changes.made by HTC. The M3 resupplying or towns seems to have the same effect of busting up combat. Hopefully that will be adjusted.
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LilMak, maybe the only solution for the air game would be to for htc to eliminate the base take portion of the game as well as manned guns.
Maps would be easier to make. Who knows if the player numbers would go up or down.
I would hazard to guess, based on things like when the WWI arena was added that #'s would drop. When that arena was introduced, everyone was there and furballing like mad but after a day or so people trickled back to the MA and the WWI arena sat unused for the most part. Granted there are many more planes to use in the MA and that may have had a lot to do with it but I feel another big component was that endlessly upping to kill or be killed gets quite boring for a lot of people after a bit without some further objective, or reason to continue to do so.
In general the war is the reason for much of the combat in game and I for one firmly believe that if it were removed you would see many players disappear.
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LilMak, maybe the only solution for the air game would be to for htc to eliminate the base take portion of the game as well as manned guns.
Maps would be easier to make. Who knows if the player numbers would go up or down.
I feel like you’re making a point by taking it too far. At no point have I said eliminating manned Guns or removing the base take is a good idea. My opinion is that our problem is numbers and participation. Resupply wasn’t an issue until the numbers dropped. Now it feels as if it’s created an imbalance and I believe we need to scale it back so it isn’t the primary option for base defense. Base supplies need a perk or they need to be less effective in town resupply or something to encourage combat. That’s why the map is designed the way it is. To encourage people to fight. M3 resupply is degrading that fight at a point when we need it to occur more than ever.
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One of the issues that I see when numbers are low is that the sides are often unbalanced as well. So you have one team with "spare" players who attack the opponents strat. Then you have a situation where a friendly town/GVbase can be deacked for more than an hour waiting for the one-pass-white-flag-troops-hiding-in-trees capture. So, resupplying the town/GVbase might seem like a good alternative to sitting in a tank watching the map room or circling in a fighter for an hour.
Since game play dynamics change with the total player numbers and numbers balance, a fix for one situation might not work for all situations.
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So, resupplying the town/GVbase might seem like a good alternative to sitting in a tank watching the map room or circling in a fighter for an hour.
Or town buildings would get their fixed downtime of 45 minutes back, while the City once more adjusts the downtime of the factories (which, of course, would not have the flat 180 minutes downtime anymore either). Players could still resupply bases, and ack in towns.
Or even simpler, the M3 now carries troops and GV supplies only, while only the SdKfz carriers field supplies. As the SdKfz has only about 60% of the M3's speed, that would change the dynamics of resupply without eliminating it alltogether. Resupplying would still be viable, even necessary at times, but much less the best immediate answer to a town going down.
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If the 251 was the only way to resupply I would not post another thread about it, make a hangar queen relevant and balance the game play.
Randy1 is reading what he wants now....he lives in a make believe world where people actually want all man guns and gvs gone...pointless trying to discuss with him.
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Or even simpler, the M3 now carries troops and GV supplies only, while only the SdKfz carriers field supplies. As the SdKfz has only about 60% of the M3's speed, that would change the dynamics of resupply without eliminating it alltogether. Resupplying would still be viable, even necessary at times, but much less the best immediate answer to a town going down.
+1
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Or even simpler, the M3 now carries troops and GV supplies only, while only the SdKfz carriers field supplies. As the SdKfz has only about 60% of the M3's speed, that would change the dynamics of resupply without eliminating it alltogether. Resupplying would still be viable, even necessary at times, but much less the best immediate answer to a town going down.
This is an excellent idea. I really don't complain about the M3 situation much but last night during a base capture attempt with maybe 6 or 7 guys (pretty standard #'s these days) M3 after M3 zipped right into the field and we did really try to stop them by air and land but I think we only got one or two of the 6 or so that ran.. For me this highlighted the problem, especially with the fairly short spawns at some bases.
I really would like to try that same situation again but put SDKs in place of the M3s and see what the results are.
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Or even simpler, the M3 now carries troops and GV supplies only, while only the SdKfz carriers field supplies. As the SdKfz has only about 60% of the M3's speed, that would change the dynamics of resupply without eliminating it all together. Resupplying would still be viable, even necessary at times, but much less the best immediate answer to a town going down.
Interesting to say the least. :headscratch: A couple of things I would like to see happen to the SdKfz-21. First off for historical correctness if troops are on board no rockets are to be available.
Reason being when rockets were fired in real life the vehicle was stationary,it was nothing but an artillery piece and also no one was in it because they would have been severely burned. Secondly for the purposes of self defense the front machine gun is about useless for any other use other than shooting enemy troops. So where possible i would like the rear gun as well as the front to work in unison like the LVT-2 machine guns that are in game now. They were not manned by a single gunner running back and forth in the rear of the vehicle.
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I would hazard to guess, based on things like when the WWI arena was added that #'s would drop. When that arena was introduced, everyone was there and furballing like mad but after a day or so people trickled back to the MA and the WWI arena sat unused for the most part. Granted there are many more planes to use in the MA and that may have had a lot to do with it but I feel another big component was that endlessly upping to kill or be killed gets quite boring for a lot of people after a bit without some further objective, or reason to continue to do so.
In general the war is the reason for much of the combat in game and I for one firmly believe that if it were removed you would see many players disappear.
Flayed hit the nail on the head for many of us. If the "war" went away many of us would leave. While I have done it, I have no desire to up a fighter and get vulched over and over again. The reason I do it is because of the "war", trying to save my base, in any manner available. That includes re-supping.
If I just wanted to up and kill airplanes I can do that offline, same with gv's. The human factor is what makes it interesting, not knowing what enemy player is going to do next. Currently the options are diverse enough to make it hard to determine what they will do. What is being discussed here is to further limit those options. That is not only historically inaccurate, but stifles game play. We should be pushing HTC for more options, new plane sets, new gv sets, broaden the weapons options for every plane/gv. :old:
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I feel like you’re making a point by taking it too far. At no point have I said eliminating manned Guns or removing the base take is a good idea. . . .
I really did not mean to make a counter point. I do really think this would be a true test.