Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Chilli on October 30, 2017, 03:56:50 PM

Title: Review Perk Point System = Carrot is better than the Stick
Post by: Chilli on October 30, 2017, 03:56:50 PM
My wish:

Perk points awarded for damage done to aircraft and structures.  Currently, I believe points are only awarded to damage that results in destruction of aircraft or structures.

What difference would I infer?

After reading exhausting threads about new player retention versus game play, I reasonably expect that earning perk points is a driving force in obtaining better / more selections in equipment.  This is especially true for any new player.  This is also more difficult for a new player versus veteran players.

However I must admit coad may be prohibitive so even I question if this has a prayer  :pray
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: atlau on October 30, 2017, 07:46:27 PM
Chilli, i honestly dont think anyone is complaining about the lack of perk points. They are fairly easy to earn by dropping on towns.
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Chilli on October 30, 2017, 08:34:13 PM
Atlau, you are right.  No one is complaining about perkies.  My point however, is that a fighter (or any vehicle for that matter) needs to destroy its target to earn them.  If I am a fighter (which is what I had hoped was the main target of the online audience), I may fly several sorties extremely well and score loads of hits upon targets and not earn a single perk point  0.0   ....

You and I have been around since AH1 and certainly do as well without the perk planes and have had our hours in flying them.  A new player, however will most likely never achieve anything higher than the ability to fly the F4U-C or maybe a Tempest.  This could be the difference in encouraging new 2 weeks free players to subscribe.
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: atlau on October 30, 2017, 10:09:18 PM
Im not against earning perks for causing damage without getring credit for destroying the building. In fact assists might also be worth something for those players.

Maybe the newbies could also get some additional perks for accomplishments since some of them are relatively simple
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Chilli on November 01, 2017, 02:38:14 PM
 :aok Now you're smelling what the ChiLLi is cooking.....   :D
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: 1stpar3 on November 01, 2017, 03:37:40 PM
:aok Now you're smelling what the ChiLLi is cooking.....   :D
Now, Chilli....I cant recognize that particular dish, BY SMELL. It smells a BIT like Chilli con carne, but the addition of DILLI throws me off :rofl I have always wondered why assists dont earn perks. It was a bit frustrating when I started playing with my squad. Had no way to fly Tempys with them, for a good while :uhoh  Sounds good too me! What time is dinner,Sir! :neener:
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: lunatic1 on November 02, 2017, 11:08:08 AM
My wish:

Perk points awarded for damage done to aircraft and structures.  Currently, I believe points are only awarded to damage that results in destruction of aircraft or structures.

What difference would I infer?

After reading exhausting threads about new player retention versus game play, I reasonably expect that earning perk points is a driving force in obtaining better / more selections in equipment.  This is especially true for any new player.  This is also more difficult for a new player versus veteran players.

However I must admit coad may be prohibitive so even I question if this has a prayer  :pray

I don't think this will fly for the same reason shore battery and ship gunners don't get points for sinking ships. many players hitting same targets and different times ex-a bomber flys over town and drops bombs, but some buildings only get weakened but then you come in- with a bomb or just guns to hit building and you knock them down-the ones weakened by the bomber-who should get the points-BP who weakened it or u who dropped it. another example you come in a strafe building but you don't destroy any-I come in and drop a bomb on same buildings-who should get the points.

.come to think of it, people who fly bombers to sink a ship shouldn't get perks either. most of the time ships have already been hit and the guy that sink's the weakened ship gets the perks/points and the 1st guy gets nothing.

just blabing
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: JunkyII on November 02, 2017, 11:11:27 AM
What's to stop me from upping a P47D40 with full armament and strafing SBs over and over to get the perks form the damage?

I get your point but I feel there's some loop holes.
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Zoney on November 02, 2017, 11:30:07 AM
-1

Although it is a reasonable idea, and respectfully presented I cannot agree.

My main reason for disagreeing is I think it will lead to too many players jumping in on aircraft fights just to get a ping in for points.
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Wiley on November 02, 2017, 11:40:08 AM
-1

Although it is a reasonable idea, and respectfully presented I cannot agree.

My main reason for disagreeing is I think it will lead to too many players jumping in on aircraft fights just to get a ping in for points.


While I'm not a fan of this idea, I'd respectfully submit there isn't much room for ganging to get any worse in the Melee.  If they can jump on a con, they will.  And most people already go after the perk plane.  I don't think it would alter behavior much.

I believe you could get close to the same behavior the OP wants if you just gave some fraction of perks for assists.

Wiley.
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Chilli on November 02, 2017, 02:41:01 PM
I agree with Wiley, I don't believe that it will alter the behavior much.  There will always be those exceptions for folks who find loopholes to exploit (in which case, balance bad behavior against new player retention).

Junky's point about shore battery target for perks, is  more of a plus :aok than a minus in my opinion, but only because of their hardness, rareness and importance

I would NOT ask to extend the perk system to manned guns, with the exception of those attached to aircraft or vehicles.

I don't think the accumulation of perks would explode for veteran players, but for the new player, I can remember how hard it was to get my first kill

Until then, .001/ of a perk per every 5 hits on stationary and fleet targets X perk multiplier, and .01 per (same) every 5 hits on another online player or drone.  {my attempt at pondering  :headscratch: how per hit system could equate with the damage done system}  Note:  Simple repetitive striking of a target should NOT gain more points than actual destruction of a target would.

I admit my wish is intended to only add small increments to the earned perks.  The coad to achieve that end is beyond me  :confused: and I would rather have any alternative idea  (like achievement perks) that could serve new player retention than to promote anything other than player versus player interaction.

Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Chilli on November 02, 2017, 02:50:37 PM
Another idea, and again beyond me to figure how to implement, but here it goes:

Following responses in this thread, award a particular PERKED ride along with specific in game achievements.

Maybe award the current perk price of that ride, and then text the player they have "earned the keys to Colonel ChiLLi DiLLi's F4U-C aircraft for the next sortie".  Leaving it up to the player to actually fly the plane then or retain the perks.
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: wil3ur on November 02, 2017, 03:19:59 PM
What's to stop me from upping a P47D40 with full armament and strafing SBs over and over to get the perks form the damage?

I get your point but I feel there's some loop holes.

You can get your accuracy in attack mode up that way if you're going for score -- then people will think you're the bestest pilot evah!!!!!    :old:
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: JunkyII on November 02, 2017, 04:45:21 PM
You can get your accuracy in attack mode up that way if you're going for score -- then people will think you're the bestest pilot evah!!!!!    :old:
Didn't you hear, I think people already think I'm the bestest  :aok :D :bolt:
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Becinhu on November 03, 2017, 01:35:57 PM
Didn't you hear, I think people already think I'm the bestest  :aok :D :bolt:

Junky is thick cut pepper bacon instead of regular old bacon....


Sent from my iPhone using Tapatalk
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: EskimoJoe on November 07, 2017, 10:22:29 PM
Interesting wish. I know Hitech was looking comparisons between War Thunder and AH, and this could be a minor one with some impact.

In WT, you earn points to gggrrriiinndd your way up the painfully long "tech tree". It sucks, I hate it, but it is addicting (like any other mmo) to try and fill those progress bars up.

On the plus side, you earn those experience points from doing just about anything. Damaging or killing enemy aircraft, tanks, AI aircraft and tanks, completing the mission 'objectives' like bombing factories and airfields, or capturing a 'point' on the map.

I think with AH's current perk system, an 'incremental gain of perks for dealing damage, having a few troops reach the map room contributing to a capture, or other such things would be mostly unnecessary. However, it adds that instant gratification feel for contributing and might just make a small positive difference in the overall feel of the perk system.
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Chilli on November 08, 2017, 02:34:02 PM
{snip}

I think with AH's current perk system, an 'incremental gain of perks for dealing damage, having a few troops reach the map room contributing to a capture, or other such things would be mostly unnecessary. However, it adds that instant gratification feel for contributing and might just make a small positive difference in the overall feel of the perk system.

EJ,

I agree with all you said here.  Everything before this in your post, is fine for those "subscribers" that already have the hook set and are mostly up for the challenge.  For those folks, the wish is entirely unnecessary.

As in the topic heading, this wish or some combination of perks for achievements (other than, my country won the war), could be a tiny carrot for the 2 week new player, who has barely set his joystick up (or bought one yet) and might bring about quicker interest in scaling that learning curve wall.

Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Karnak on November 10, 2017, 03:10:45 AM
Carrot was tried.  It failed.  Stick has to be applied as well.
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Chilli on November 10, 2017, 03:34:43 AM
This maybe is true Karnak, and it does tickle a bit  :grin: to think in that spirit, but what carrot are you speaking of?  2 weeks free to play?  What harm could perks for active engagements do?  Really we do need to work on trying to retain some of those unfortunate folk who are getting vulched before they get wheels up off the runway (you can read that literally, or figuratively).

Note:  We does mean anyone who cares
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Lazerr on November 10, 2017, 01:17:43 PM

EJ,

I agree with all you said here.  Everything before this in your post, is fine for those "subscribers" that already have the hook set and are mostly up for the challenge.  For those folks, the wish is entirely unnecessary.

As in the topic heading, this wish or some combination of perks for achievements (other than, my country won the war), could be a tiny carrot for the 2 week new player, who has barely set his joystick up (or bought one yet) and might bring about quicker interest in scaling that learning curve wall.

I kind of thought damage in attack mode should display on buffer like buffs do.. kind of goes inline with the gratification to newer guys showing their involvement in a battle.

They will get perkies for the damage done too. :D
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: 1stpar3 on November 10, 2017, 05:12:54 PM
I kind of thought damage in attack mode should display on buffer like buffs do.. kind of goes inline with the gratification to newer guys showing their involvement in a battle.

They will get perkies for the damage done too. :D
I could understand how that might help a bit. I am sure some one will have a counter to that though. Some folk just like being noticed, not necessarily a bad thing. Unless thats all that drivesyou, the gratification. Some folk are just wired that way :uhoh  A WTG, can go along way. This would let folk know they at least tried to be a help.
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Chilli on November 10, 2017, 06:17:25 PM
To better clarify the issue, destroyed objects credited to the player earns that player points for either fighter, bomber, or vehicle perks, whichever type of equipment they used to destroy the objects.   You can do damage to objects without destroying them, and therefore no "carrot" for helping the chess piece effort.

Easily earned bomber perk points do nothing for fighter or vehicle "purchase" power.  Not as easy to destroy objects with fighters due to the limits in their ordinance capabilities.  Similarly so with vehicles.

Note:  Take a look at Axis Versus Allies Arena, not surprising that many of you don't know it exists.  When I was actively recruiting players from the Main Arena, just about the top of the list of reasons for no interest, was the limited plane set.   

Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: EagleDNY on November 10, 2017, 08:29:07 PM
Wish HiTech would try an "Axis vs Allies Night" -- once a week put up the Axis vs Allies arena as the MA and have people pick a side for the night.  Would be a welcome break from the 3-sided MA grind, and would offer valuable training for people wanting to fly FSO. 
Title: Re: Review Perk Point System = Carrot is better than the Stick
Post by: Chilli on November 12, 2017, 10:10:35 PM
Or he could make AvA free to play.  That way no one is forced to abandon their MA habits.  From my memory the AvA fights were close to the Match Play.   :aok