Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 100Coogn on December 05, 2017, 01:44:32 PM

Title: New FOV Slider
Post by: 100Coogn on December 05, 2017, 01:44:32 PM
Nice touch.  Thanks for putting that setting inside the game.   :aok

Coogan
Title: Re: New FOV Slider
Post by: cav58d on December 05, 2017, 03:44:01 PM
Cool!  Does the FOV change in real time?
Title: Re: New FOV Slider
Post by: bustr on December 05, 2017, 03:45:44 PM
Yes I tested it this morning offline.
Title: Re: New FOV Slider
Post by: 100Coogn on December 05, 2017, 04:07:49 PM
Cool!  Does the FOV change in real time?

Not for me it doesn't.  I have to click 'OK' to apply setting.

Coogan
Title: Re: New FOV Slider
Post by: Skuzzy on December 05, 2017, 04:18:47 PM
Not for me it doesn't.  I have to click 'OK' to apply setting.

Coogan

And that is the way it works.  It is not real time, but does take effect when you hit "OK".
Title: Re: New FOV Slider
Post by: 100Coogn on December 05, 2017, 04:52:33 PM
And that is the way it works.  It is not real time, but does take effect when you hit "OK".

No problems with it.  I was just answering cav58d's question. (and correcting bustrs' reply)

Coogan
Title: Re: New FOV Slider
Post by: Bizman on December 06, 2017, 02:01:55 AM
Took a look at it yesterday and played with it to both extents to see how much difference it makes.

One note of caution for other extremists: Setting the FOV affects the size of the Clipboard, too. Take note where the + sign on the Clipboard is located since it will shrink unreadable if you set the FOV to the max value. I'm not saying the max were unusable for those who like a fish eye view, just reminding that it affects everything that has a set location in the virtual 3D cockpit and its surroundings.
Title: Re: New FOV Slider
Post by: bustr on December 06, 2017, 02:03:53 PM
Real time = not having to close game and restart to update change to in game settings.
Title: Re: New FOV Slider
Post by: JunkyII on December 06, 2017, 02:25:52 PM
Nice addition HTC, for sure better for today's standard of video games UI.
Title: Re: New FOV Slider
Post by: 100Coogn on December 06, 2017, 03:14:33 PM
Real time = not having to close game and restart to update change to in game settings.

Real Time = FOV changes as you are moving the slider.  (clicking ok applies the setting after the fact..  Not real time)

Coogan
Title: Re: New FOV Slider
Post by: -aper- on December 06, 2017, 04:03:36 PM
It would be good to be able to map it to mouse wheel for quick real time adjustments.
Title: Re: New FOV Slider
Post by: Goat1 on December 06, 2017, 04:14:38 PM
Where is the FOV Slider located?
Thanks;
Goat
Title: Re: New FOV Slider
Post by: Skuzzy on December 06, 2017, 04:15:50 PM
From the clipboard, when online or offline: Options->Graphic Detail
Title: Re: New FOV Slider
Post by: Goat1 on December 06, 2017, 04:21:02 PM
Thanks;
Goat
Title: Re: New FOV Slider
Post by: hitech on December 06, 2017, 04:48:28 PM
It would be good to be able to map it to mouse wheel for quick real time adjustments.

That is what zoom is for. I.E. Zoom and FOV = same thing.
Title: Re: New FOV Slider
Post by: Kingpin on December 06, 2017, 05:42:43 PM

Do the FOV slider numbers need to go to tenths of a degree?

I was playing with settings between 90 (what I believe is now default) and 106 (my custom setting) and found it difficult to dial (slide) in precisely those numbers when resetting it.  However whenever I saved a setting and returned to the clipboard, it seemed to round the FOV number to the nearest whole number.  (i.e. 89.7 became 90  and 106.1 became 106.)

If it is going to round it off, shouldn't the slider just use whole numbers?

<S>
KP