Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Chalenge on December 28, 2017, 11:12:14 AM

Title: Destroyers
Post by: Chalenge on December 28, 2017, 11:12:14 AM
I wish for the torpedo launchers of the Fletcher-class destroyers to be functional for each ship.
Title: Re: Destroyers
Post by: Arlo on December 28, 2017, 01:14:35 PM
They were the most powerful weapons on-board and an integral part of destroyer doctrine.

(http://pwencycl.kgbudge.com/images/U/US_Mark_15_torpedo.jpg)

I'd like to see this, as well. For simplicity's sake, the DD's would still probably have to stay 'in formation.' but those tubes are as trainable as any gun mount.

 :cheers:
Title: Re: Destroyers
Post by: OldNitro on December 28, 2017, 01:25:50 PM
Hell yeah, Make em player spawned like a PT boat, but more azzkickin! :aok
Any kind of destroyer doctrine means nothing, if you don't even have helm control..

Otherwise it is just another manned gun position on the fleet..
Title: Re: Destroyers
Post by: wil3ur on December 28, 2017, 01:29:28 PM
What would the reload/refresh rate and range be on those?  Would they disappear if you reup?
Title: Re: Destroyers
Post by: bustr on December 28, 2017, 02:36:54 PM
Introduce a third task group type with three destroyers and one cruiser into the game out of all ports that have only a single CV task group. On my two terrains swap out one BB task group for a cruiser task group or add a cruiser task group to each port. Enable the torpedo racks on the destroyers and allow individual players to control the position with an optics that will let them know if they have the range and a working angle of attack. The rest is up to whom ever the task group commander is if he has the stones to run his task group close enough.

Waffle is probably busy with other things, maybe the AvA and special events terrain team has access to the source files for the terrains in rotation because of their relationship with HTC. The retrofitting of each terrain with a new task group would not take very long. My new terrain with the task group furball pond in the center, I would enable this instead of the BB task group unless Hitech has programmed the port so it can have three task groups attached to it. That pond will make for a lot of late night low numbers "something AI" to hunt down and shoot at.


(https://s20.postimg.org/qspn2m4a5/medtst155.jpg)
Title: Re: Destroyers
Post by: Chalenge on December 28, 2017, 03:39:48 PM
What would the reload/refresh rate and range be on those?  Would they disappear if you reup?

Actual DD's were not capable of rearm at sea, so it should be a long, long reload (I would think 10-15 minutes). Of course there can always be exceptions, because there will always be the noob that fires them off and then bails for another mission. The range is only five miles.  :aok
Title: Re: Destroyers
Post by: Arlo on December 28, 2017, 04:10:50 PM
Hell yeah, Make em player spawned like a PT boat, but more azzkickin! :aok
Any kind of destroyer doctrine means nothing, if you don't even have helm control..

Otherwise it is just another manned gun position on the fleet..

I'd rather not ask for player spawned DDs.

It would be a 'manned gun position' that could fire a torp or spread of torps that could sink a battleship. DDs, currently, are minor nuisances (surface combat-wise) and aren't taken seriously as a threat (in spite of their 5" guns). In reality, they were some of the most destructive ships of the war (even if they were easier to sink). The only other thing I would possibly request is that they be able to provide a smoke screen.
Title: Re: Destroyers
Post by: wil3ur on December 28, 2017, 04:13:25 PM
The only other thing I would possibly request is that they be able to provide a smoke screen.

This should be an option for the person commanding the boat, and maybe be on a 45min cool down... but could be an awesome defense against buffs and other ships.  At the same time, it would blind your guns, and make it harder for fighters to land... so all in all, you would end up tying the hands of the ship as much as thwarting an enemy attack.  I think that would be a well balanced, well thought out last ditch sort of tactic to escape.  I'm all for it.
Title: Re: Destroyers
Post by: OldNitro on December 28, 2017, 04:55:34 PM
So you can have a flight of B17s or B29s, with how many gun positions you can shift thru???
Bombers also have unified fire control.. But you can't have a DD with the same multiple positions,
and unified fire control??? The guns were slaved to a common director, and that could be one of
the positions.. Helm control, Main Gun Director, AA directors, Torpedo control, on and on!

A Destroyer Duel would be a Riot!
Title: Re: Destroyers
Post by: lunatic1 on December 28, 2017, 08:02:10 PM
will never happen
Title: Re: Destroyers
Post by: Arlo on December 28, 2017, 08:31:35 PM
will never happen

Elaborate. What part of this wish? I remember when B-29s would never happen. Iowa class BBs would never happen. Sherman tanks would never happen. ;)

I agree that there are parts of this thread that take this wish over the top. But I also think that the core of this wish (DDs that launch torps) is very doable. Please tell me you're just talking about spawnable DDs with twenty more stations on them. :)
Title: Re: Destroyers
Post by: OldNitro on December 29, 2017, 06:08:45 AM
Ah well.. :D

I guess having a player spawnable ship, with weapons that worked in a realistic manner, just like all the other vehicles and planes in the game, is just too advanced and unrealistic. It would add a whole new form of WW2 combat to the game too. Can't have that now, can we?

Just too revolutionary of an idea, lol!  :cry



Title: Re: Destroyers
Post by: Arlo on December 29, 2017, 08:04:39 AM
Ah well.. :D

I guess having a player spawnable ship, with weapons that worked in a realistic manner, just like all the other vehicles and planes in the game, is just too advanced and unrealistic. It would add a whole new form of WW2 combat to the game too. Can't have that now, can we?

Just too revolutionary of an idea, lol!  :cry

Ships work differently than planes and vehicles in AH. You know this, right?

Realistic wishes for a support staff of 3 programmers will go much further than jumping into other people's wish threads and adding a thousand variables that weren't part of the original wish. Even the realistic wishes have to take a number.
Title: Re: Destroyers
Post by: OldNitro on December 29, 2017, 08:48:01 AM
Ships work differently than planes and vehicles in AH. You know this, right?

Realistic wishes for a support staff of 3 programmers will go much further than jumping into other people's wish threads and adding a thousand variables that weren't part of the original wish. Even the realistic wishes have to take a number.

Dummy ships in the fleet work differently, sure.. But player spawned PT boats already exist in the game too, so the issue isn't it being a seagoing vessel.. The PT's have Helm Control, that allows you to change course and speed at will, Unified or individual fire control, ability to jump from position to position, and torpedoes to boot.. And the models of DD already exist in the game too..

I don't think it so unrealistic, to add the control system of a PT boat, to a Destroyer, both of which already exist in the game.. So you make a new Dazzle skin for the player spawned DDs, so players can tell them apart from the fleet dummy DDs on escort duty..

Some features would need to be added to the DD model, like the swing out trainable Torpedo launchers, But that was suggested in the OP's wish anyway.. Main Gun and AA gun directors also, (which would unify gun control).. Actually the Gun directors should apply to all naval vessels equipped with them..

Then we could put some of that Destroyer Doctrine into REAL action!



 
Title: Re: Destroyers
Post by: Arlo on December 29, 2017, 09:06:36 AM
Or HTC doesn't work on the wish because it's now become 6 months work instead of 6 weeks work on top of maintaining existing structure. 3 programmers. Are you going to turn every wishlist on the forum into a higher workload?
Title: Re: Destroyers
Post by: OldNitro on December 29, 2017, 09:39:47 AM
Or HTC doesn't work on the wish because it's now become 6 months work instead of 6 weeks work on top of maintaining existing structure. 3 programmers. Are you going to turn every wishlist on the forum into a higher workload?

Well, if the objective is to get more people to sign on to the game, adding torpedo launchers to the dummy DD's, I don't think will have much effect.. But adding more advanced naval warfare gameplay, very well might!

In my thinking, that would yield far more bang for the bucks, game development wise..



 
Title: Re: Destroyers
Post by: Zoney on December 29, 2017, 10:01:01 AM
Maybe so, but baby steps, one piece at a time.
Title: Re: Destroyers
Post by: OldNitro on December 29, 2017, 11:57:15 AM
Maybe so, but baby steps, one piece at a time.

I suppose so..
But we were having this same discussion, in the wishlist, 10yrs ago! :rofl
Title: Re: Destroyers
Post by: Arlo on December 29, 2017, 03:01:24 PM
I suppose so..
But we were having this same discussion, in the wishlist, 10yrs ago! :rofl

And things have been added ... one piece at a time. Except for a really long graphics update. OP asked for torps from DDs. I was bold enough to support that and mention that I could dig smoke screens (and even then, it was just an aside). You came along and upped the ante by asking for that and a lot, lot more. Always try to look at a wish from the easiest way the programmer can implement. Not a way to bury Pyro, Waffle and Hitech under another two year load to grant ONE wish. It increases your odds (if you're really interested in seeing wishes come true). This ain't Sony. :)
Title: Re: Destroyers
Post by: bustr on December 29, 2017, 03:39:06 PM
Ten years ago I had not yet built two Melee arena terrains in a single year with CV and Battleship task groups stationed at every port. That as a test of independent task groups and their impact on the Melee area has turned out positive. I do not know if Hitech will introduce a Cruiser task group and torpedo's enabled on the destroyers. Still, he was the person who asked me to introduce the Battleship task group to my first terrain and subsequently had no issues with how I presented them on my second terrain. Since the Battleship task group keeps with the style of the CV task group, I've asked if it would be possible to create a Cruiser task group while enabling the use of torpedo's with the destroyers. The hitch to that will be the bridge and gun selection hanger deck which will be 100% Waffle like he did with the Battleship.

This is the simplest logical progression of ocean combat tools I can see possible in the manner I've watched Hitech expand combat tools over the years. And then there is my new terrain that will have a small task group combat furball arena to test just how interested the community really is in this aspect of the game. It's not WoWS but, it's a small enough mini ocean to keep task groups at each other quickly, though you will need to keep an eye on your port at all times.

I think you can figure out where the three ports are located. And only PT's and LVT will be able to navigate up into those lakes. I needed some place to run streams to place bridges over for GV combat. So will the admirals try and take feilds with the CV while running the battleship as a picket or, will the admirals furball the ships and forget any feilds and their own ports? The real combat space is 1 sector or 625sq miles and why? No place to run and task groups steam at about 30mph in this game. So you will get ship to ship combat out the wazzu. I've created a tank furball arena and a fighter furball arena in the center of my terrains. It's time for a task group furball arena. I will set the default way points for all task groups to run them to the center of the pond within a few miles of each other. Those 6 feilds on the promontories will have 3 shore battery, that should liven things up and give gunners real targets to make sure they destroy them since the 8inch has an 18 mile range. Wonder how many guys will bomb their own ships in this one since ships don't have an icon...... :O


(https://s20.postimg.org/6jpg1gqh9/medtst156.jpg)


(https://s20.postimg.org/qspn2m4a5/medtst155.jpg)
Title: Re: Destroyers
Post by: OldNitro on December 29, 2017, 03:52:34 PM
And things have been added ... one piece at a time. Except for a really long graphics update. OP asked for torps from DDs. I was bold enough to support that and mention that I could dig smoke screens (and even then, it was just an aside). You came along and upped the ante by asking for that and a lot, lot more. Always try to look at a wish from the easiest way the programmer can implement. Not a way to bury Pyro, Waffle and Hitech under another two year load to grant ONE wish. It increases your odds (if you're really interested in seeing wishes come true). This ain't Sony. :)

Even taking baby steps, this baby should be playin Peewee Hockey by now!

It'll be a shame if this game flatlines.. So much potential, unrealized.. :cry
Title: Re: Destroyers
Post by: bustr on December 29, 2017, 04:12:15 PM
Funny, people who don't create content for the game or work for HTC are experts on what will kill the game. Create content and you get caught up in Hitech's world because you have to leverage it to create the content. This game has so much that "isn't being leveraged" from the existing content while all the experts pass judgement without getting involved.

Observing this game for the last 15 years has shown me most people won't make lemonade when the produce truck dumps off a load of lemons on their front porch by accident. They will grouse and point fingers while demanding compensation for drivel. Then while grousing and pointing fingers, drink all the lemonade their neighbors make from the lemons they came over and cleaned off the front porch with their own time and effort. Then grouse and point fingers at the neighbors for not making the lemonade exactly how they want it.

Experience with Hitech and game functions shows me that any new ocean related functions like enabling torpedoes on the destroyer may well come with the Cruiser getting it's own task force. How to discover if this is possible, build a task group furball arena to let Hitech see if it's worth his trouble. Personally it's a sorry thing to sit on your porch and grouse at Hitech that he won't make his lemonade your way so that means his game will die because you arn't happy.

Title: Re: Destroyers
Post by: OldNitro on December 29, 2017, 05:25:55 PM
But I don't think most gameplayers have any use for a truckload of lemons on their doorstep!
If the changes to the gameplay dynamic had been successful, the game wouldn't be suffering..

So, who is filling the truck with lemons???



Title: Re: Destroyers
Post by: bustr on December 29, 2017, 06:18:38 PM
And this is where you and others have a blind spot a battlestar could fly through.

You are.
Title: Re: Destroyers
Post by: OldNitro on December 29, 2017, 07:08:41 PM
And this is where you and others have a blind spot a battlestar could fly through.

You are.


I come on for a couple months a year, avoiding the nasty winter weather..
I have absolutely NO control over game changes.. If the game is suckin wind,
it's not my doing! Talk to the "Content Creators" about that..

But somehow, the game decline is still my fault.. LOL, Seriously??? :rofl
Title: Re: Destroyers
Post by: Arlo on December 29, 2017, 07:18:56 PM

I come on for a couple months a year, avoiding the nasty winter weather..
I have absolutely NO control over game changes.. If the game is suckin wind,
it's not my doing! Talk to the "Content Creators" about that..

But somehow, the game decline is still my fault.. LOL, Seriously??? :rofl

The game content of Ace's High is actually quite rich. Sure, we ask for more toys .... but there's not a lack of. There's more than ever before.

Bustr helps, in that. Event organizers do, as well. Even players who de-tune 200, don't take forum 'chicken littles' all that seriously and just have fun with their friends in the game do.

It's the whiners, complainers and those on a crusade to 'fix' what's not really broken that chases off those who've not yet become addicted (bearing in mind that this very genre of game appealed to the older players who grew up in an age that didn't even have internet instinctively but the younger crowd has had their perspective polluted by FTPs, WOW and such).  :cool:
Title: Re: Destroyers
Post by: OldNitro on December 29, 2017, 07:57:33 PM
The game content of Ace's High is actually quite rich. Sure, we ask for more toys .... but there's not a lack of. There's more than ever before.

Bustr helps, in that. Event organizers do, as well. Even players who de-tune 200, don't take forum 'chicken littles' all that seriously and just have fun with their friends in the game do.

It's the whiners, complainers and those on a crusade to 'fix' what's not really broken that chases off those who've not yet become addicted (bearing in mind that this very genre of game appealed to the older players who grew up in an age that didn't even have internet instinctively but the younger crowd has had their perspective polluted by FTPs, WOW and such).  :cool:

I still like this game, enough to spend a couple grand getting new gear to play it..
But I can't seem to find the excitement I used to feel, and that leaves me disappointed..

Maybe I'm just outgrowing it!
Title: Re: Destroyers
Post by: Arlo on December 29, 2017, 08:10:26 PM
The thing about Aces High is that there's literally dozens of ways players can play it and have fun. If they're willing to. 

(I'm 55 and I'm pretty sure I'm not the oldest in this community. And lots of former players come back. I bet players that put their heads together can come up with a way to revive their excitement. Hitech provides the sandbox. We provide the excitement.)

 :cheers:
Title: Re: Destroyers
Post by: Rodent57 on January 13, 2018, 05:13:06 PM
The thing about Aces High is that there's literally dozens of ways players can play it and have fun. If they're willing to. 

(I'm 55 and I'm pretty sure I'm not the oldest in this community. And lots of former players come back. I bet players that put their heads together can come up with a way to revive their excitement. Hitech provides the sandbox. We provide the excitement.)

 :cheers:


NOPE!  You are a puppy in My world ARLO :-)

You are however, exactly correct with respect to generating excitement ... It is on US to generate it.   +1