Author Topic: Destroyers  (Read 3857 times)

Offline Chalenge

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Destroyers
« on: December 28, 2017, 11:12:14 AM »
I wish for the torpedo launchers of the Fletcher-class destroyers to be functional for each ship.
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Offline Arlo

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Re: Destroyers
« Reply #1 on: December 28, 2017, 01:14:35 PM »
They were the most powerful weapons on-board and an integral part of destroyer doctrine.



I'd like to see this, as well. For simplicity's sake, the DD's would still probably have to stay 'in formation.' but those tubes are as trainable as any gun mount.

 :cheers:

Offline OldNitro

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Re: Destroyers
« Reply #2 on: December 28, 2017, 01:25:50 PM »
Hell yeah, Make em player spawned like a PT boat, but more azzkickin! :aok
Any kind of destroyer doctrine means nothing, if you don't even have helm control..

Otherwise it is just another manned gun position on the fleet..
« Last Edit: December 28, 2017, 01:33:10 PM by OldNitro »

Offline wil3ur

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Re: Destroyers
« Reply #3 on: December 28, 2017, 01:29:28 PM »
What would the reload/refresh rate and range be on those?  Would they disappear if you reup?
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Offline bustr

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Re: Destroyers
« Reply #4 on: December 28, 2017, 02:36:54 PM »
Introduce a third task group type with three destroyers and one cruiser into the game out of all ports that have only a single CV task group. On my two terrains swap out one BB task group for a cruiser task group or add a cruiser task group to each port. Enable the torpedo racks on the destroyers and allow individual players to control the position with an optics that will let them know if they have the range and a working angle of attack. The rest is up to whom ever the task group commander is if he has the stones to run his task group close enough.

Waffle is probably busy with other things, maybe the AvA and special events terrain team has access to the source files for the terrains in rotation because of their relationship with HTC. The retrofitting of each terrain with a new task group would not take very long. My new terrain with the task group furball pond in the center, I would enable this instead of the BB task group unless Hitech has programmed the port so it can have three task groups attached to it. That pond will make for a lot of late night low numbers "something AI" to hunt down and shoot at.


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Offline Chalenge

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Re: Destroyers
« Reply #5 on: December 28, 2017, 03:39:48 PM »
What would the reload/refresh rate and range be on those?  Would they disappear if you reup?

Actual DD's were not capable of rearm at sea, so it should be a long, long reload (I would think 10-15 minutes). Of course there can always be exceptions, because there will always be the noob that fires them off and then bails for another mission. The range is only five miles.  :aok
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Offline Arlo

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Re: Destroyers
« Reply #6 on: December 28, 2017, 04:10:50 PM »
Hell yeah, Make em player spawned like a PT boat, but more azzkickin! :aok
Any kind of destroyer doctrine means nothing, if you don't even have helm control..

Otherwise it is just another manned gun position on the fleet..

I'd rather not ask for player spawned DDs.

It would be a 'manned gun position' that could fire a torp or spread of torps that could sink a battleship. DDs, currently, are minor nuisances (surface combat-wise) and aren't taken seriously as a threat (in spite of their 5" guns). In reality, they were some of the most destructive ships of the war (even if they were easier to sink). The only other thing I would possibly request is that they be able to provide a smoke screen.

Offline wil3ur

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Re: Destroyers
« Reply #7 on: December 28, 2017, 04:13:25 PM »
The only other thing I would possibly request is that they be able to provide a smoke screen.

This should be an option for the person commanding the boat, and maybe be on a 45min cool down... but could be an awesome defense against buffs and other ships.  At the same time, it would blind your guns, and make it harder for fighters to land... so all in all, you would end up tying the hands of the ship as much as thwarting an enemy attack.  I think that would be a well balanced, well thought out last ditch sort of tactic to escape.  I'm all for it.
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Offline OldNitro

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Re: Destroyers
« Reply #8 on: December 28, 2017, 04:55:34 PM »
So you can have a flight of B17s or B29s, with how many gun positions you can shift thru???
Bombers also have unified fire control.. But you can't have a DD with the same multiple positions,
and unified fire control??? The guns were slaved to a common director, and that could be one of
the positions.. Helm control, Main Gun Director, AA directors, Torpedo control, on and on!

A Destroyer Duel would be a Riot!

Offline lunatic1

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Re: Destroyers
« Reply #9 on: December 28, 2017, 08:02:10 PM »
will never happen
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Offline Arlo

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Re: Destroyers
« Reply #10 on: December 28, 2017, 08:31:35 PM »
will never happen

Elaborate. What part of this wish? I remember when B-29s would never happen. Iowa class BBs would never happen. Sherman tanks would never happen. ;)

I agree that there are parts of this thread that take this wish over the top. But I also think that the core of this wish (DDs that launch torps) is very doable. Please tell me you're just talking about spawnable DDs with twenty more stations on them. :)

Offline OldNitro

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Re: Destroyers
« Reply #11 on: December 29, 2017, 06:08:45 AM »
Ah well.. :D

I guess having a player spawnable ship, with weapons that worked in a realistic manner, just like all the other vehicles and planes in the game, is just too advanced and unrealistic. It would add a whole new form of WW2 combat to the game too. Can't have that now, can we?

Just too revolutionary of an idea, lol!  :cry



« Last Edit: December 29, 2017, 07:28:52 AM by OldNitro »

Offline Arlo

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Re: Destroyers
« Reply #12 on: December 29, 2017, 08:04:39 AM »
Ah well.. :D

I guess having a player spawnable ship, with weapons that worked in a realistic manner, just like all the other vehicles and planes in the game, is just too advanced and unrealistic. It would add a whole new form of WW2 combat to the game too. Can't have that now, can we?

Just too revolutionary of an idea, lol!  :cry

Ships work differently than planes and vehicles in AH. You know this, right?

Realistic wishes for a support staff of 3 programmers will go much further than jumping into other people's wish threads and adding a thousand variables that weren't part of the original wish. Even the realistic wishes have to take a number.

Offline OldNitro

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Re: Destroyers
« Reply #13 on: December 29, 2017, 08:48:01 AM »
Ships work differently than planes and vehicles in AH. You know this, right?

Realistic wishes for a support staff of 3 programmers will go much further than jumping into other people's wish threads and adding a thousand variables that weren't part of the original wish. Even the realistic wishes have to take a number.

Dummy ships in the fleet work differently, sure.. But player spawned PT boats already exist in the game too, so the issue isn't it being a seagoing vessel.. The PT's have Helm Control, that allows you to change course and speed at will, Unified or individual fire control, ability to jump from position to position, and torpedoes to boot.. And the models of DD already exist in the game too..

I don't think it so unrealistic, to add the control system of a PT boat, to a Destroyer, both of which already exist in the game.. So you make a new Dazzle skin for the player spawned DDs, so players can tell them apart from the fleet dummy DDs on escort duty..

Some features would need to be added to the DD model, like the swing out trainable Torpedo launchers, But that was suggested in the OP's wish anyway.. Main Gun and AA gun directors also, (which would unify gun control).. Actually the Gun directors should apply to all naval vessels equipped with them..

Then we could put some of that Destroyer Doctrine into REAL action!



 
« Last Edit: December 29, 2017, 08:52:04 AM by OldNitro »

Offline Arlo

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Re: Destroyers
« Reply #14 on: December 29, 2017, 09:06:36 AM »
Or HTC doesn't work on the wish because it's now become 6 months work instead of 6 weeks work on top of maintaining existing structure. 3 programmers. Are you going to turn every wishlist on the forum into a higher workload?