Aces High Bulletin Board
General Forums => Wishlist => Topic started by: caldera on February 24, 2018, 01:21:21 PM
-
How about each new player gets 100 free sorties in the MA?
They can fly or drive anything not perked and have a little more time to get used to things if real life interrupts their trial period.
Not a huge difference for most but maybe enough for a few. At this point, it can't hurt to try.
-
30 day free trial is the better way to go.
-
30 day free trial is the better way to go.
+1
Two Weeks is not enough time.
Coogan
-
1month free for full access,
then access to all other areas minus the MA, or an option to fly high eny planes at a reduced rate.
-
Still think a limited set, 6-10 planes/vehicles free all the time in the MA is the way to go. Helps bring numbers up and with help for the players <crosses finger> can convert many to full subscription.
-
Still think a limited set, 6-10 planes/vehicles free all the time in the MA is the way to go. Helps bring numbers up and with help for the players <crosses finger> can convert many to full subscription.
The problem is that your idea doesn't remove one of the barriers that have been instrumental in keeping new players away. By switching the 2 week free trial with a 30 day free trial, you remove one of those barriers. One of the largest complaints from new players is that the learning curve is too steep and the 2 week trial is insufficient to over come the steep curve. Your idea doesn't address that at all.
-
The problem is that your idea doesn't remove one of the barriers that have been instrumental in keeping new players away. By switching the 2 week free trial with a 30 day free trial, you remove one of those barriers. One of the largest complaints from new players is that the learning curve is too steep and the 2 week trial is insufficient to over come the steep curve. Your idea doesn't address that at all.
Unlimited time in 6-10 planes/vehicles doesn't cover that?
I think with 100 players trying out the game every week .... for free... that a decent number of those can be converted into paying subscribers. With player help, guiding these players over the tough spots I think the added numbers will help with both arena numbers, as well as subscriptions.
-
Unlimited time in 6-10 planes/vehicles doesn't cover that?
I think with 100 players trying out the game every week .... for free... that a decent number of those can be converted into paying subscribers. With player help, guiding these players over the tough spots I think the added numbers will help with both arena numbers, as well as subscriptions.
What planes and vehicles are you going to limit them to? Is your idea to let them have unlimited access to lower tier planes and vehicles? Bruv was right, unlimited access to the plane set during their 30 day free trial is the way to go.
-
"Unlimited time in 6-10 planes/vehicles"
This would keep the new player involved with the game if they singed up with a squad at the very least. At least it will give them something to do and gain friends which might lead into trying the game for real. The only reason I play Pubg for example is that I have friends playing it.
I am also in favour of the extention of the free period of play.
DutchVII
-
Free trial periods should be measured in actual game time, not offline real time.
So simple.
Let's say you expect a new player to play 2 hours a day, every day, for 2 weeks. That is 28 hours in-game time. That is probably more than what trial accounts actually use, but I don't really know. So give a new guy 30 hours to play and let him decide how to split them to fit his own schedule. He can relax and spend these hours when he is really ready to play and R/L do not get in the way.
-
+1 to 30 day trial.
How about scripted training missions like in many other games. Such as how to takeoff and land. Land on a carrier. Dive bomb a radar tower. Level bomb a hangar. Strafe an ack pit. Shoot down various levels of maneuvering aircraft. Take a prepped town with a goon, etc.
-
Unlimited time in 6-10 planes/vehicles doesn't cover that?
I think with 100 players trying out the game every week .... for free... that a decent number of those can be converted into paying subscribers. With player help, guiding these players over the tough spots I think the added numbers will help with both arena numbers, as well as subscriptions.
fugi just using your quote as I know you were on 2/24/18 between 7pm and 9:30ish pm EST.
lets say 5 guys downloaded the game and began to try to play the game. do you (fugi) think that would have been a great showing of the game? over the knight bish front there was a solid dar over a90 which they would not leave and the bish had two carriers of the coast which none of the bish would leave there friendly ack of the boat. on the bish rook front there was double dar bars over both bases I believe a59 and a60 which very few bish was upping in. so the actual aerial combat last for two hours for me was either up and fly to 90 and go into the 8 planes hovering over 90 and get mauled or up at either 59 and 60 only to be pounced on 2k off the deck trying to get into a fight. I am kinda of use to this (all be it very tired of it) but a new guy that has never played this game what does this look like to him? how does he feel about the air combat in the game? does he fly around for 25 min looking for a fight that really does not exist unless its over a boat and enemys field were all of them have climbed to 15k to pounce on the first possible red plane that dare comes near the dar ring?
this really is a great game for the person that is looking for a aerial combat game, easy to fly planes (once beyond the initial set up) great community communication, and a fully equipped stall of airplanes to be chosen from. the gameplay I believe is whats truly hurting the game right now. the consistent double hoarding of countries, the constant runners and pickers that are notorious in every group fight. game play is something we can control as players and need no wishlist or update for. by human nature though it seems 90% will all ways take the easy route (safest maybe better) to avoid being shot down in a cartoon air combat simulator. these are only my personal thoughts and points of reference as they occurred last night and after 2 hrs of watching a 1/2 attempted 2 or 3 plane battle flame up on the rook knight front at a45 to only fizzle quickly and see the remaining dars over both fronts on the bish side continue to grow I logged off as many others before me had. unless we as players take to helping even out fighting a little bit when we do have the "numbers" in the latter part of the day you are going to continue to loose players both long standing and new guys do the lack of aerial combat, whick I believe is what most join up for to later find the gvs and ships and field guns.
and again I understand at times things will dissolve to a country being hoarded for certain amount of time but as I have mentioned in other threads there seems be one country that is the receiving end of this during EST prime time and is causing a lot of guys to log, not play or cancel accts due to the lack of actually being able to find a "fight" that is actually fightable. just my thoughts for existing players and new players logging in for the first few times. if we can get the new guys past that 20 min window we need to offer more than what we offering in terms of fighting.
-
fugi just using your quote as I know you were on 2/24/18 between 7pm and 9:30ish pm EST.
lets say 5 guys downloaded the game and began to try to play the game. do you (fugi) think that would have been a great showing of the game? over the knight bish front there was a solid dar over a90 which they would not leave and the bish had two carriers of the coast which none of the bish would leave there friendly ack of the boat. on the bish rook front there was double dar bars over both bases I believe a59 and a60 which very few bish was upping in. so the actual aerial combat last for two hours for me was either up and fly to 90 and go into the 8 planes hovering over 90 and get mauled or up at either 59 and 60 only to be pounced on 2k off the deck trying to get into a fight. I am kinda of use to this (all be it very tired of it) but a new guy that has never played this game what does this look like to him? how does he feel about the air combat in the game? does he fly around for 25 min looking for a fight that really does not exist unless its over a boat and enemys field were all of them have climbed to 15k to pounce on the first possible red plane that dare comes near the dar ring?
this really is a great game for the person that is looking for a aerial combat game, easy to fly planes (once beyond the initial set up) great community communication, and a fully equipped stall of airplanes to be chosen from. the gameplay I believe is whats truly hurting the game right now. the consistent double hoarding of countries, the constant runners and pickers that are notorious in every group fight. game play is something we can control as players and need no wishlist or update for. by human nature though it seems 90% will all ways take the easy route (safest maybe better) to avoid being shot down in a cartoon air combat simulator. these are only my personal thoughts and points of reference as they occurred last night and after 2 hrs of watching a 1/2 attempted 2 or 3 plane battle flame up on the rook knight front at a45 to only fizzle quickly and see the remaining dars over both fronts on the bish side continue to grow I logged off as many others before me had. unless we as players take to helping even out fighting a little bit when we do have the "numbers" in the latter part of the day you are going to continue to loose players both long standing and new guys do the lack of aerial combat, whick I believe is what most join up for to later find the gvs and ships and field guns.
and again I understand at times things will dissolve to a country being hoarded for certain amount of time but as I have mentioned in other threads there seems be one country that is the receiving end of this during EST prime time and is causing a lot of guys to log, not play or cancel accts due to the lack of actually being able to find a "fight" that is actually fightable. just my thoughts for existing players and new players logging in for the first few times. if we can get the new guys past that 20 min window we need to offer more than what we offering in terms of fighting.
I disagree with you, I found the game play excellent last night. The battle between A90 and A99 was classic. Lots of air combat, lots of GV combat. I don't think the lack of players is due to game play. I don't think giving them limited access for a free period of time, no matter what that period of time is, one week or one month won't help. The learning curve is the issue and I believe the lack of a Aces High training environment, a mandatory boot camp to ensure an understanding of every aspect of this game. Other games do it, Training tutorials or a training boot camp, leading the new player from training station to training station. Until a new player completes training, no access to the MA.
-
I understand I logged after 2hrs (around 9pm EST) maybe it got better. I have just found for me the aerial combat turns in to a chase and run situation or I have to take on 5 planes to get a fight in here. maybe its just me and its time to move on....
-
What planes and vehicles are you going to limit them to? Is your idea to let them have unlimited access to lower tier planes and vehicles? Bruv was right, unlimited access to the plane set during their 30 day free trial is the way to go.
Personally Id give them a med bomber, the goon, a panzer, and 4-5 fighters. Nothing too "top of the line" but something that they can haul some ords with to be part of the game helping out.
The issue with a "time limit", for me, is the pressure I put on myself to get the time in to have enough playing to decide if I like the game enough. How many others are like me? On top of that you have the big learning curve to the game, not only in just getting off the ground, but the fighting and general game play mechanics with very little easy to use help. I think if a player has no pressure of a time limit they will be more likely to spend more time trying it.
fugi just using your quote as I know you were on 2/24/18 between 7pm and 9:30ish pm EST.
lets say 5 guys downloaded the game and began to try to play the game. do you (fugi) think that would have been a great showing of the game? over the knight bish front there was a solid dar over a90 which they would not leave and the bish had two carriers of the coast which none of the bish would leave there friendly ack of the boat. on the bish rook front there was double dar bars over both bases I believe a59 and a60 which very few bish was upping in. so the actual aerial combat last for two hours for me was either up and fly to 90 and go into the 8 planes hovering over 90 and get mauled or up at either 59 and 60 only to be pounced on 2k off the deck trying to get into a fight. I am kinda of use to this (all be it very tired of it) but a new guy that has never played this game what does this look like to him? how does he feel about the air combat in the game? does he fly around for 25 min looking for a fight that really does not exist unless its over a boat and enemys field were all of them have climbed to 15k to pounce on the first possible red plane that dare comes near the dar ring?
this really is a great game for the person that is looking for a aerial combat game, easy to fly planes (once beyond the initial set up) great community communication, and a fully equipped stall of airplanes to be chosen from. the gameplay I believe is whats truly hurting the game right now. the consistent double hoarding of countries, the constant runners and pickers that are notorious in every group fight. game play is something we can control as players and need no wishlist or update for. by human nature though it seems 90% will all ways take the easy route (safest maybe better) to avoid being shot down in a cartoon air combat simulator. these are only my personal thoughts and points of reference as they occurred last night and after 2 hrs of watching a 1/2 attempted 2 or 3 plane battle flame up on the rook knight front at a45 to only fizzle quickly and see the remaining dars over both fronts on the bish side continue to grow I logged off as many others before me had. unless we as players take to helping even out fighting a little bit when we do have the "numbers" in the latter part of the day you are going to continue to loose players both long standing and new guys do the lack of aerial combat, whick I believe is what most join up for to later find the gvs and ships and field guns.
and again I understand at times things will dissolve to a country being hoarded for certain amount of time but as I have mentioned in other threads there seems be one country that is the receiving end of this during EST prime time and is causing a lot of guys to log, not play or cancel accts due to the lack of actually being able to find a "fight" that is actually fightable. just my thoughts for existing players and new players logging in for the first few times. if we can get the new guys past that 20 min window we need to offer more than what we offering in terms of fighting.
Actually last night was one of the few nights recently, where I had a lot of fun. 60 was a great fight. The Bish defended well. I dont know how many were there, or how many were in GVs but it took a long time to capture that base. 51 fell quickly after that but the Bish counter attacked on the island SE of 60, 61 maybe? And the Rooks had to defend. Again a big battle happened and we pushed them off.
I think most of the game play issues we have today are magnified by the low numbers. If we had twice the number of players playing I think a lot of the issues people complain about would not disappear, but they would be easier to swallow. Sure the Bish may have had both fronts being under attack, but there would have been more fights on the Knit/Rook front as well. While it is human nature to horde up, there comes a point where it isn't fun being the 12th guy in on a single :devil
The hiding in the ack is another one of those things I dont understand. Why up from the CV if all your going to do is circle around in the ack? Again, this is something, as an issue, that would disappear/not be such an issue if we had more numbers. If the numbers doubled I dont think we would have double the guys in the ack, some would actually WANT to come out and fight/play.
Thats why I think the limited group of toys being "free to play" in the MA would help more than hurt. It would increase numbers in the Melee arena which is where we need it. Even if it only converts 5% to subscribers it is more than we have now. Those increases could help across the board. More players join squads, more players learn more and get more interested in playing, more players to join FSO and scenarios. It seems to me a win win with out any down side. HTC already has the servers and infrastructure that can handle the load so it not like they would have to spend money to get it up and running. Some of the coad is already in the game as for "limiting" things so I dont think there would be much coad work for someone of Hitechs skill to set it up.
-
When do the free 2 weeks start? When signing up, or when entering a non-free arena first time?
-
We've hashed this subject out many times on the BBS.
If HTC wants to only give two weeks, then make it actual in-game time.
14 days x 24 hours per day = 336 in-game hours.
Coogan
-
We've hashed this subject out many times on the BBS.
If HTC wants to only give two weeks, then make it actual in-game time.
14 days x 24 hours per day = 336 in-game hours.
Coogan
I would look at it more realistic as like 30 hours to 40 hours a week.... So either "60 hours in-flight time" minimum or "80 hours in-flight time" maximum...
Even if it is a new player that is beginning, I don't see them playing no more than 4 to 5 hours a day on the minimum to 8 to 9 hours a day maximum...
Edit: in-game time is different from in-flight time....
Just my thoughts
TC
-
I would look at it more realistic as like 30 hours to 40 hours a week.... So either "60 hours in-flight time" minimum or "80 hours in-flight time" maximum...
Even if it is a new player that is beginning, I don't see them playing no more than 4 to 5 hours a day on the minimum to 8 to 9 hours a day maximum...
Just my thoughts
TC
Those are respectable numbers. I agree 336 in-game is a bit much. I'm just thinking, what good is free two weeks if the new player has a job or school? They won't have
much time to try out the game.
Coogan
-
I would never have gotten into AH if it wasn't for H2H in the days of old. I probably spent months in there off and on as a younger teen learning just how to play the game and goofing off.
Have a main-menu option of "free online arenas" that takes players straight to the free section. Have the TA and a couple small, persistent arenas there.
-
Unlimited time in 6-10 planes/vehicles doesn't cover that?
I think with 100 players trying out the game every week .... for free... that a decent number of those can be converted into paying subscribers. With player help, guiding these players over the tough spots I think the added numbers will help with both arena numbers, as well as subscriptions.
I agree with Ack-Ack they already face a limited plane set and gv set in them other games why have it here, they can fly any of the unperked planes here until they get perks to fly the perkies.
-
How about each new player gets 100 free sorties in the MA?
They can fly or drive anything not perked and have a little more time to get used to things if real life interrupts their trial period.
Not a huge difference for most but maybe enough for a few. At this point, it can't hurt to try.
I and most people here can burn thru 100 sorties in less than a week^^ bad idea
-
"Unlimited time in 6-10 planes/vehicles"
This would keep the new player involved with the game if they singed up with a squad at the very least. At least it will give them something to do and gain friends which might lead into trying the game for real. The only reason I play Pubg for example is that I have friends playing it.
I am also in favour of the extention of the free period of play.
DutchVII
most squads won't take on a new player-esp one that doesn't know anything.
and another what if the plane they wan't to fly is in that list of limited plane they will say goodbye.
since the game went on steam 2 types of players have been coming on- the person who wants to fly ponies and the ones who want to fly bombers
maybe 1 out of 10 for gv's.
-
Free trial periods should be measured in actual game time, not offline real time.
So simple.
Let's say you expect a new player to play 2 hours a day, every day, for 2 weeks. That is 28 hours in-game time. That is probably more than what trial accounts actually use, but I don't really know. So give a new guy 30 hours to play and let him decide how to split them to fit his own schedule. He can relax and spend these hours when he is really ready to play and R/L do not get in the way.
lol so 2 weeks and a day-that's what you're saying-that doesn't make any sense
-
Free trial periods should be measured in actual game time, not offline real time.
So simple.
Let's say you expect a new player to play 2 hours a day, every day, for 2 weeks. That is 28 hours in-game time. That is probably more than what trial accounts actually use, but I don't really know. So give a new guy 30 hours to play and let him decide how to split them to fit his own schedule. He can relax and spend these hours when he is really ready to play and R/L do not get in the way.
I didn't see your post, bozon, when I posted my reply to Coogan's post....
Looks like the both of us were thinking of it the same way....
I would just recommend that HTC if they decide to change the current "2 free weeks" offer to free in-game hours/time, that they would consider using "in-flight time" verses using "in-game time", since it is currently 2 completely different things regarding the free account for 2 weeks offer....
A new player signing up for the current free trial starts their free trial as soon as they first login to a "pay to play arena" and their time starts counting down from there....even before they get a chance to setup controllers, etc...
I think it to be more beneficial if it only counted towards "in-flight time"
I can login to the AH MA and just sit in the tower and watch what is going on, but if I don't fly/play, noone can see that I was even there, if they were to look at monthly stats and it shows that I did not fly/participate for that tour....
Just my thoughts
~S~
TC
-
I agree with Ack-Ack they already face a limited plane set and gv set in them other games why have it here, they can fly any of the unperked planes here until they get perks to fly the perkies.
The point is to get players in the game, just like in those other games. First just to get numbers up, second to add subscriptions.
most squads won't take on a new player-esp one that doesn't know anything.
That is a problem with squads. They use to hunt for new guys and train them up.
and another what if the plane they wan't to fly is in that list of limited plane they will say goodbye.
or maybe they join up and get a subscription.
since the game went on steam 2 types of players have been coming on- the person who wants to fly ponies and the ones who want to fly bombers
maybe 1 out of 10 for gv's.
Didnt know you had questionnaires out and had all this vital data. I very much doubt that you are right. Sure many want the uber planes because they need the crutch going against the sharks we have flying in here. However giving them a number of "free" planes/GVs forfills the "Play for FREE!" tag ( another thing the Steam players complained about, It not being FREE unless you wanted to play in empty arenas>), it get more players in the arena, and COULD lead to more subscriber all with little trouble/work on HTCs part.
-
I don't think we really should pay attention to fugitive-he's always down on the game-says AH3 will die in a certain about of time. and I may be wrong.
but 1 problem many, many people/players veterans of the the game are living in the past, ant least once a day almost everyday reference's to the old days are made.
GET OVER IT-THE OLD DAYS ARE GONE- AH3 will never see 600 people in a arena any more.
people have quit to play other easier and cheaper games.
people have quit because of real life stuff.
people have quit because they can't afford the upgrade, and did you know that a lot of the old players think they need a new rig to play this game. and a certain 49'er said he was quitting in june if changes to gv'ing weren't made-I guess he can't fly-you know try something else.
and until those other game either games go away or start charging to play, we are going to stay low.
there have been a few regulars quit and a few talking about quitting, and the way I'm reading it, it's because they aren't getting to play their way, or they are quitting because of the way others play-how can people not have fun rolling with the flow, play the game my way or I quit, and we say goodbye-which we shouldn't-we should offer some type of game play game to them--change sides-rides tatics etc. I change to rook for a week once what a world of difference it made-spent the following week apologizing.
something else that has bugged me FSO Friday nights--last I looked before it started Rooks had 88 people on Bish had about 80 Knights approx. 60--where the hell are these extra players at and why don't they play Melee at all, you pay 14.95 Tx players 16.03 a month just to play 3 or 4 times a month that is to me silly in a way, but I am happy you are still playing but does seem like a waste-those are bodies we could use in the weekday mornings to help curtail bish base takes- and more stronger and longer fights in prime time.
2 weeks ago we had 2 new guys on 1 was Involved in a CV vs AF fight he had fun-was laughing and said that defense/fight was intense-the other couldn't figure out what the goal of the game was or the purpose even though 5 or 6 of us explained it to him several times.
haven't seen either one of them back.
no matter what you do nothing works.
although I have never tried to tell HTC how to spend their money- and always attacked those who did.
+1 for Atlau.
but would be niuce if a lot of those FSO only players would spend more time in Melee :D bye
-
and criticism from player who only played 22hrs 52 minutes and 1 second in tour 216-january 30hrs 57mins 51 sec. so far in tour 217 feb.
I spend more time on the game then you. tour 216 jan-206hrs 37 mins 4 sec tour 217 Feb 233hrs 14 mins 15 secs. so far.
and before you say anything-no I don't go to bed and leave the game on. my internet is satellite and has limited data- would disco at anytime 3 or 4 times a day as it is-I log off if I'm not going to play. no I don't put out questionnaires. I don't need to, I'm there to see it you're not
-
and criticism from player who only played 22hrs 52 minutes and 1 second in tour 216-january 30hrs 57mins 51 sec. so far in tour 217 feb.
I spend more time on the game then you. tour 216 jan-206hrs 37 mins 4 sec tour 217 Feb 233hrs 14 mins 15 secs. so far.
and before you say anything-no I don't go to bed and leave the game on. my internet is satellite and has limited data- would disco at anytime 3 or 4 times a day as it is-I log off if I'm not going to play. no I don't put out questionnaires. I don't need to, I'm there to see it you're not
I'm sorry I have a life with responsibilities and cant play all day, all night. This however doesnt mean I cant see or reason out how things are going in the game. Take your rose colored glasses off for a minute and look at things logically. We use to have 600 players, now we dont. We had 600 players for a reasonable amount of time, why? Because we were bringing in as many or more NEW players and RETAINING them. Today we are losing players weekly, why? because we are not bringing in as many new players as we lose due to GV dar, boredom, lack of time to invest, or what ever other reason that makes people cancel their subscriptions.
Cancellations ARE going to happen, HTC admits it and for many of us we have long ago passed that point were we should have found a reason to leave. For HTC its one of the reasons the game is still rolling along.Us old timers, and those guys who dont want to bother with the "antics" in the MA but prefer to only play in FSO and Scenarios. SO, FACT we are going to lose players.
As our numbers continue to decline, slowly but surely it is logical to say that they are not bringing in as many players as we are losing. In the 16 years and almost 6000 hours I have played and payed my subscription to HTC, I have seen and done many things in this game. Being fairly intelligent I can see the writing on the wall, can you? Sure the game may limp along for months, maybe even a year or two, and I hope Im wrong, but unless something is changed it isnt going to get better. You said it yourself, "GET OVER IT-THE OLD DAYS ARE GONE- AH3 will never see 600 people in a arena any more", why? Because the old model doesn't work any more. HTC needs a new model. Those of us who love this game post suggestions of what we think may help. Its up to HTC to decide what is good for them.
Can this game get back to 600 players in an arena again? Hell yes! It is THE best WWII combat game on the market. With all the options available for different types of game play it can appeal to a wide range of players. Whats needed is to get the word out to that wide range of players, and then to set up a program to help KEEP these new players.
Step one, make it easier for the new players to come in. Give them unlimited free play in a number of planes and GVs WITH the paying customers in the MA.
Step two advertise this new setup, ads, social media and so on. Plaster it everywhere.
Changes are needed, if not why dont we still have 600 players in the arenas?
-
The point is to get players in the game, just like in those other games. First just to get numbers up, second to add subscriptions.
That is a problem with squads. They use to hunt for new guys and train them up.
or maybe they join up and get a subscription.
You're just putting up another barrier for the new player by forcing them to fly lower tier planes that will automatically put them at a disadvantage. In the MA environment, flying low tier planes is a lot harder than flying then flying the higher tier planes.
Didnt know you had questionnaires out and had all this vital data. I very much doubt that you are right. Sure many want the uber planes because they need the crutch going against the sharks we have flying in here. However giving them a number of "free" planes/GVs forfills the "Play for FREE!" tag ( another thing the Steam players complained about, It not being FREE unless you wanted to play in empty arenas>), it get more players in the arena, and COULD lead to more subscriber all with little trouble/work on HTCs part.
You can read the reviews on Steam and the forums posts there and you'll see what the comment complaints were from the players that didn't matriculate to a paid subscription. I also took the time to ask some of the new players I saw online that liked the game but weren't going to convert. They echoed the same things the players were saying on the Steam reviews and forums posts.
New player's aren't going to subscribe if they feel they can't get past the things that are giving them troubles getting into the game.
-
Step one, make it easier for the new players to come in. Give them unlimited free play in a number of planes and GVs WITH the paying customers in the MA.
why do you keep insisting on a limited number of planes for the new players to fly?
they already suffer that idea in wot wowplanes, war thunder, woshps and armoured warfare.
-
You're just putting up another barrier for the new player by forcing them to fly lower tier planes that will automatically put them at a disadvantage. In the MA environment, flying low tier planes is a lot harder than flying then flying the higher tier planes.
You can read the reviews on Steam and the forums posts there and you'll see what the comment complaints were from the players that didn't matriculate to a paid subscription. I also took the time to ask some of the new players I saw online that liked the game but weren't going to convert. They echoed the same things the players were saying on the Steam reviews and forums posts.
New player's aren't going to subscribe if they feel they can't get past the things that are giving them troubles getting into the game.
It's the same barrier that they are going to start with anyway. They will be fodder for the first 6 months no matter what they fly.
I have spent almost as much time on the Steam boards as I do here. I have answered questions and tried to help players see the game as something other than what the "haters" posted over there.
Get the players in, and add more help to get them going in the game to help retain them.
why do you keep insisting on a limited number of planes for the new players to fly?
they already suffer that idea in wot wowplanes, war thunder, woshps and armoured warfare.
And it funny how those games seem to a track so many more players.
Free planes in the MA will add to the numbers and give these new players a taste of the action that is going on. The more they play and learn, the more they will WANT to stay, subscribe, and build the community.
-
Most of the planes are already free why limit what rhey can fly--'oh crap, dejavu-seems like i had this same conversation before' woth some guy who wanted to change the game.
And how is htc suppose to monitor these players?
Theres another word for limited plane set, but i can't think of what it is, but hitech said no to it. So i think you'alls idea is dead anyway. Bubye
-
Most of the planes are already free why limit what rhey can fly--'oh crap, dejavu-seems like i had this same conversation before' woth some guy who wanted to change the game.
And how is htc suppose to monitor these players?
Theres another word for limited plane set, but i can't think of what it is, but hitech said no to it. So i think you'alls idea is dead anyway. Bubye
HTC writes the coad for NON-subscribers, Planes 1-6 are available, 6 - 109 are NOT available. The same goes for the vehicles. Seems pretty simple.
The point is that as it stands now the "free players" get two weeks in the MA. Due to the huge learning curve, the mouse setup, and to some extent the VR and stick setups new players are frustrated and look at two weeks as "Ya right! like this is going to work!" Log off never to be seen again.
With a number of unlimited planes and vehicles available maybe, just maybe these players stick it out to REALLY see what Aces High is all about. Sure they get there butts handed to them over and over, but that is going to happen no matter what they could fly. Knowing there is no limit they may try to work it out longer, maybe seek help, maybe they just stick around as running troops and dive bombing medium bombers is fun for them. The plus side is we, the population get more players playing the game. A few guys get taken under the wing in a squad or two and before you know it they get a subscription.
This game needs two things. More players, and a way to make the learning curve to be much smaller. A free set of planes in the MA.... where EVERYBODY else is, will bring in more players. Fixing the mouse and stick setup with defaults that make jumping into the game "intuitive" and easy will help with the learning curve.
Neither of these things will cost HTC much of anything, and COULD reap a ton of benefits. Hitech was blown away with the numbers from Steam, they just didnt stay. He needs to make a few tweaks to keep up with the times and this game will be running like gang busters again.
-
We've hashed this subject out many times on the BBS.
If HTC wants to only give two weeks, then make it actual in-game time.
14 days x 24 hours per day = 336 in-game hours.
Coogan
You need to be realistic, People work, subtract 8 from the 24, they commute, subtract another 2, They sleep, subtract another 6. They have to deal with every day life, subtract another 2 hours per day. So in the real world that 24 becomes 6 hours a day. I'll grant you it's a lot, however, history of players leaving and my 19 years experience with this game have shown me that the new pilot is still left with a huge learning curve, and that even 6 hours a day for 14 days, isn't enough time and only demonstrates to the new player that it's a very difficult game to learn and learning it OJT, isn't a lot of fun. So they pull the plug and leave but only after they go on all the social media and tell all their gaming friends, that Aces High sucks.
-
Wonder if that is the genius of WT with their mouse system, aimbot and active enemy locator pointing to the cons? They have eye bleeding good graphics and terrains while keeping to a game style format familiar to the broadest cross section of their customers.
Is that today's average potential customer for AH3 versus what we attracted 10 years ago?
How many of WT's customers like playing in the WT top end realism arena? The MA is that off the mark first day even if Hitech makes their trial 6 months.
Are the mini joystick inputs on a game pad default scaled the same as a full sized joystick? The game pad mini joystick proportionally will do a full deflection input by default many times faster than a full sized joystick. Has that been accounted for or, do those people flip their thumb once and decide the game is not worth it? I would think using a game pad would be a bit like flying a radio controlled plane. And then a mouse by default, how close to WT does using our mouse as a controller come close to? Is it two different experiences and our mouse just turns them off trying to get used to the differences?
-
Bustr that may have something to do with it. However i still think the steep learning curve is the biggest barrier to retaining new players and a 30 day free trial wouldnt hurt.
-
If the controller does not work as they have become accustomed to over all their years of game pad and mouse games, that is one more thing keeping them from firing up the game and liking it. They are used to an almost seamless transition between the types of games they are used to, just like the last 20 years for us when all games we played were a joystick game and they all worked by the same rational. We could fire up the game, if it saw our Wallmart $19.99 joystick, we were good to go.
They complain about the hardware which means they have a bigger problem than the learning curve many don't want to bother over coming. Stepping outside of their comfort zone when there are so many other titles out there that they don't need to re-learn how to use their hardware. 30 days free will not get them to stay past 30 minutes if the hardware transition makes them uncomfortable. Ten years ago when a cheap joystick was still used in many games, new players didn't have a hardware transition issue and they were willing to put up with getting towered all the time. They at least could get off the ground and moving the plane around made sense becasue they used a joystick for other games.
When we were testing the green ring commander mouse mode for Hitech during the alpha\beta, it took me 15 minutes of flying around to finally get a drone kill. And consider how many years I had been in the game at that time. Maneuvering with the commander mode was counter intuitive to flying the plane, so I when I finally killed a drone mostly by accident, I called it a day and wrote my report. Then I setup native mouse mode and knowing how to tweak the axis to control the inputs, I could kill drones at least in the circle offline, flying badly. That was the second time in 17 years I ever setup the mouse to chase drones offline, so I was more newbie than the Steam players would be. I still wouldn't want to play this game mouse mode only, but I made it work and didn't like using it.
That is why I keep asking about the game pad because it has micro joysticks that remind me of fly RC planes. You gents keep hoping for the best if you can just get Hitech to give you 30 days free for the new player. At Steam they are complaining about the hardware not about the steep learning curve. We don't even know if the steep learning curve will even be a problem for them since they don't last longer than getting offended about the hardware. Get them past the hardware and allow their years of gaming experience to work for them.
-
The problem is that your idea doesn't remove one of the barriers that have been instrumental in keeping new players away. By switching the 2 week free trial with a 30 day free trial, you remove one of those barriers. One of the largest complaints from new players is that the learning curve is too steep and the 2 week trial is insufficient to over come the steep curve. Your idea doesn't address that at all.
And 90% don’t stay longer than twenty minutes so a one year free trial won’t make a difference.
-
And 90% don’t stay longer than twenty minutes so a one year free trial won’t make a difference.
Yep.
One newbie said the he was "good at gaming" but "this game is real hard". He stayed 20 minutes and 25 seconds -- 5 sorties, 3 deaths -- at a field that was being picked by sharks. At least he got into the air. Not sure what would have made him stay longer, but spawning at the "most active" field might not have been the best idea in that case. Maybe icons that identify newbies would have persuaded the sharks to give him a break.
-
Yep.
One newbie said the he was "good at gaming" but "this game is real hard". He stayed 20 minutes and 25 seconds -- 5 sorties, 3 deaths -- at a field that was being picked by sharks. At least he got into the air. Not sure what would have made him stay longer, but spawning at the "most active" field might not have been the best idea in that case. Maybe icons that identify newbies would have persuaded the sharks to give him a break.
The Law of Unintended Consequences. I’m not a fan of this feature.
-
Regarding bustr's post about World of Planes later renamed WarThunder....
Bustr, from the start of closed Alpha testing WOP/WT was basically 99.9 % concentrated on the gaming console community and design more towards using gamepad controllers and mouse with about .1% of thought going towards joystick/HOTAS users....
It took some rather indepth posting from those of us who had come from AW, WB, AH, FA, Targetware, IL2 etc... To get the developers to include the ability to use full HOTAS setups and then a multitude of posts on what was and wasn't working and a good bit of trial and error....
By the time we went through the Closed Alpha and Closed Beta testing, right up to when they launched the Open Beta, in my opinion they still were leaning more towards the gaming console gamepad users and they still had issues (or complaining) from the ones that were using joysticks/HOTAS setups.... I'm not saying that the diehard joystick/hotas using crowd weren't able to get their stuff to work...with a bit of patience most could get their setups working....
I left because the flight modeling reminded me of that Arcade JetFighter game they had back in the 80s that you got to sit in and it had like a cockpit but you played in what AH calls F3 mode...
I do understand the free to play with ability to purchase "better rides" or "power ups", and ability to hop right in using gamepad controllers like Xbox/Playstation , like the majority of players are accustomed to using....
WOP/WT was originally based off of the Gaming Console version of "Cliffs of Dover" if I remember correctly.... Heck, I would have to login to the forums over there to search my messages and review the posts.... but I am pretty sure that the original WOP private message forums are gone..... It's been a good 6 to 7+ years ago....
-
Bustr that may have something to do with it. However i still think the steep learning curve is the biggest barrier to retaining new players and a 30 day free trial wouldnt hurt.
Thats the thing tho, you can break down the "learning curve" into a few different things.
First there is learning how to setup your controllers. Videos are nice, but are not mandatory. Far too many "gamers" just jump into a game and wing it. If they cant figure out what they are doing they MAY look at videos, or they may just leave. If the mouse controls, game pad controls, VR controllers, and joystick controls were set to a default that mimics the games out there today, a new players could get rolling right away easing some of that learning curve. The ability of editing all of the keys at a later time would still be there, but if your logging in the first time your gamepad already has the aileron, elevators and rudder assigned with a popup the first time to calibrate them.
Second is learning how to fly.
Third is learning how to play.
The same set can be for each grouping, GVing, Ships, Bombing and so on. Then you add in how to FIGHT on top of all that.
If the controls were pre-set at least a new player could get off the ground or rolling at least.
-
most squads won't take on a new player-esp one that doesn't know anything.
I am trying as hard as I can to get new guys and train them to be a part of the squad and the great AH community. I for one just love being able to get a guy to feel like they are part of a squad mission and that they can learn to do something that actually contributes to us. That is what made me stick to the game years ago.
So.... if anyone has some newbies, send them all to me.
-
most squads won't take on a new player-esp one that doesn't know anything.
and another what if the plane they wan't to fly is in that list of limited plane they will say goodbye.
since the game went on steam 2 types of players have been coming on- the person who wants to fly ponies and the ones who want to fly bombers
maybe 1 out of 10 for gv's.
I'm the only veteran in my squadron right now. I'll take all the noobs and they can move along when they're "growed up" if they want.
-
The "twenty-minutes-and-out" newbies that I've seen rarely respond to offers of help. Most won't (or can't) respond at all. I've watched maybe 8 or 10 new players appear in the hangar (couldn't figure out how to spawn on the runway) sit there for 10 minutes, shoot the guns a few times, then disappear forever. Meanwhile I am offering help on VOX and text but get no response. I did manage to get a couple to spawn on a runway and get into the air, but haven't seen them since. Even the "good at gaming" guy who seemed impressed with the game wasn't interested in training.
I still think new players should spawn into the front seat of an AT-6 for a check ride with an AI trainer to get their controls working and give them at least a taste of "flying".
-
AT6? Use the RV, suddenly it has a purpose.
My earlier question is still unanswered: Do the 14 days start when creating the account or when entering a $$$ arena the first time? It's a big difference: Is it possible to practice (online) before starting the 14 days?
-
AT6? Use the RV, suddenly it has a purpose.
My earlier question is still unanswered: Do the 14 days start when creating the account or when entering a $$$ arena the first time? It's a big difference: Is it possible to practice (online) before starting the 14 days?
I dont work for HTC, but I have always understood it as your time starts when you first log into a "pay" arena. We use to encourage new players to play off line shooting drones as long as they could handle it coming to the BBS with their questions to get as much a head start as they could BEFORE starting their 2 weeks.
New players today have more options with a number of free arenas as well as being able to open custom arenas on their own.
-
I dont work for HTC, but I have always understood it as your time starts when you first log into a "pay" arena. We use to encourage new players to play off line shooting drones as long as they could handle it coming to the BBS with their questions to get as much a head start as they could BEFORE starting their 2 weeks.
New players today have more options with a number of free arenas as well as being able to open custom arenas on their own.
If they don't understand how to play the game, how in the world are they going to build a custom arena? Thinking that custom arenas benefit new players in any way is just unrealistic. They don't know how to select or arm an aircraft or even spawn on the runway at a different field, how on earth will they know how to build an arena?
-
If they don't understand how to play the game, how in the world are they going to build a custom arena? Thinking that custom arenas benefit new players in any way is just unrealistic. They don't know how to select or arm an aircraft or even spawn on the runway at a different field, how on earth will they know how to build an arena?
To build an arena is just point and click. Gamers know all about point and click. Im sure they can figure that out much more easily than how to fly.
I also agree that custom arenas are NOT an answer. For the most part the only thing I have seem them used for is squads be it for training, or a squad get together. It is rare that I see any mixed groups in there.
-
For new players, a walk through training mission type set could/would be offered. Something really simple like prompts in the cockpit for starting engine, flaps, etc. Then take off and follow a line along a pre designed course. Same thing for landing. Code it to where the introductory missions when completed are added into your personal achievements. Maybe a few other introductory missions also with drones. Once those are complete, give the option to either go into the MA, training arena, or continue some more training missions, each one getting a little more in depth of the game. Let them ease into the game rather then throw them straight in and get overwhelmed instantly
-
To build an arena is just point and click. Gamers know all about point and click. Im sure they can figure that out much more easily than how to fly.
How would even know that they could build a custom arena? Where are the instructions to do that? We are talking about a new player entering the MA for the first time. First time in the game.
-
The path just needs to be narrowed. The numbers have fallen and the scope is to broad. Simplify it to a narrow chain of O/D with strategic resources along the path. Always a furball /TT along the way. No need for three chess pieces any more. Take the stale smell of nostalgia out of the game and make it more fast paced.
-
The path just needs to be narrowed. The numbers have fallen and the scope is to broad. Simplify it to a narrow chain of O/D with strategic resources along the path. Always a furball /TT along the way. No need for three chess pieces any more. Take the stale smell of nostalgia out of the game and make it more fast paced.
No, I think the fundamentals of the game are fine, maybe a tweak or two to steer players from unwanted behaviors, but the game it self is fine.
Whats needed is a way to welcome new players. Ease the learning curve either with tech (walk thru missions and tutorials), or a hands on 24/7 trainer/help crew (subsidized free monthly subs, or at least discounts to these helpers). More "squad" incentives to bring back the camaraderie and bring the new players into the fold (maybe a limited sharing of perks with in the squad, added perk multiplier per month they hang on to new players, bonuses added to the scoreboard for keeping new players for the month).
Bringing in new players is all well and good, but not if you cant keep them. It has to be made seamless for a new player to come in and be up and running in 5-10 minutes. Keep the options to use all that we have now, but dumb it down to make it easy to get started.
-
No, I think the fundamentals of the game are fine, maybe a tweak or two to steer players from unwanted behaviors, but the game it self is fine.
Whats needed is a way to welcome new players. Ease the learning curve either with tech (walk thru missions and tutorials), or a hands on 24/7 trainer/help crew (subsidized free monthly subs, or at least discounts to these helpers). More "squad" incentives to bring back the camaraderie and bring the new players into the fold (maybe a limited sharing of perks with in the squad, added perk multiplier per month they hang on to new players, bonuses added to the scoreboard for keeping new players for the month).
Bringing in new players is all well and good, but not if you cant keep them. It has to be made seamless for a new player to come in and be up and running in 5-10 minutes. Keep the options to use all that we have now, but dumb it down to make it easy to get started.
Ok...I'll go with that but...instant action is the best teacher. Flying around not knowing anything or anyone trying to figure it out alone is kinda the silent killer of the game.
Maybe there should be a map that is small with only the two weekers. That would at least put everyone at an even advantaged. Maybe some trainers to answer questions without all of the veteran bashing of the newbs. I would take a free sub to help train on a map like that. Maybe have three vets per side just running missions to familiarize the new players.
-
Ok...I'll go with that but...instant action is the best teacher. Flying around not knowing anything or anyone trying to figure it out alone is kinda the silent killer of the game.
Maybe there should be a map that is small with only the two weekers. That would at least put everyone at an even advantaged. Maybe some trainers to answer questions without all of the veteran bashing of the newbs. I would take a free sub to help train on a map like that. Maybe have three vets per side just running missions to familiarize the new players.
No, we need the players IN the MA. I think HTC should use the players they have to ease the learning curve for the new players. Those retirees, medical retirees, and so on that spend many, many hours in the game as it is. Setup a schedule, give them a couple hours a day where they do nothing but help new players. Pay their subscriptions for the effort.
With these "veteran" players to lead the new players by the hand along with a much easier "default" setup for the mouse/controller/stick setup these new players will get through that huge learning curve enough so that they can decide if they wish to subscribe.
-
No, we need the players IN the MA. I think HTC should use the players they have to ease the learning curve for the new players. Those retirees, medical retirees, and so on that spend many, many hours in the game as it is. Setup a schedule, give them a couple hours a day where they do nothing but help new players. Pay their subscriptions for the effort.
With these "veteran" players to lead the new players by the hand along with a much easier "default" setup for the mouse/controller/stick setup these new players will get through that huge learning curve enough so that they can decide if they wish to subscribe.
You do realize...that was 100% plagiarization of what I just said right....?
-
Optional training tutorials that yield a few perks upon completion.
-
Optional training tutorials that yield a few perks upon completion.
That is an excellent idea. :aok
-
You do realize...that was 100% plagiarization of what I just said right....?
Ya I posted that early in Feb, but I wasn't going to cal you on it :devil
http://bbs.hitechcreations.com/smf/index.php/topic,391491.msg5202478.html#msg5202478
-
No, we need the players IN the MA. I think HTC should use the players they have to ease the learning curve for the new players. Those retirees, medical retirees, and so on that spend many, many hours in the game as it is. Setup a schedule, give them a couple hours a day where they do nothing but help new players. Pay their subscriptions for the effort.
With these "veteran" players to lead the new players by the hand along with a much easier "default" setup for the mouse/controller/stick setup these new players will get through that huge learning curve enough so that they can decide if they wish to subscribe.
Who's to say that any of these veteran players are good trainers? How are you going to ensure 24 hour a day, 7 day a week coverage. HTC has a responsibility to the player base, both new and old player customer alike to provide a consistent quality level of training. Every other game on the net provides a well thought out training plan in the form of a bootcamp and moves the player along from training station to training station to ensure a basic understanding of game play. Aces High is the only game I can think of that doesn't offer and control the training of it's new players. Based on past history with HTC, I don't see it ever changing. Aces High has had volunteer trainer's for the last 20 years. HTC can't afford to provide free game time for training services. It would be a major HR liability. Any form of compensation could be used against HTC in civil cases for employee benefits.
-
I dont think HTC could be held libel for "bad" training.
If we had a few players that spend 100s of hours in the game as it is to sine on as "trainers" to teach the basics and get these new players into the air is a plus. I know I would spend the time to aid a few players for a couple of hours a day to get them going. Im sure there are a number of players that would be willing to try it out.
-
Agreed...small investment...bigger returns.
-
I dont think HTC could be held libel for "bad" training.
If we had a few players that spend 100s of hours in the game as it is to sine on as "trainers" to teach the basics and get these new players into the air is a plus. I know I would spend the time to aid a few players for a couple of hours a day to get them going. Im sure there are a number of players that would be willing to try it out.
Fugitive, What I’m talking about is your statement:
Whats needed is a way to welcome new players. Ease the learning curve either with tech (walk thru missions and tutorials), or a hands on 24/7 trainer/help crew (subsidized free monthly subs, or at least discounts to these helpers).
Your offer for yourself or others to train a few hours here and there doesn’t provide for the requirement you stated, that is a hands on 24/7 training. Also, if HTC offers someone either free monthly or subsidized monthly subscriptions, the government sees that as payment for services provided. Which according to federal and state laws within the USA make that Trainer, an employee of HTC. That’s just the way it is. That “employee” could turn around and sue for benefits. Perhaps profit sharing or company paid retirement benefits. It becomes a huge tax liability to HTC on all that imputed income paid and no fica or SS withheld.
You also didn’t address my question about the quality of the teaching, can these people teach, not everyone can.
-
Fugitive, What I’m talking about is your statement:Your offer for yourself or others to train a few hours here and there doesn’t provide for the requirement you stated, that is a hands on 24/7 training. Also, if HTC offers someone either free monthly or subsidized monthly subscriptions, the government sees that as payment for services provided. Which according to federal and state laws within the USA make that Trainer, an employee of HTC. That’s just the way it is. That “employee” could turn around and sue for benefits. Perhaps profit sharing or company paid retirement benefits. It becomes a huge tax liability to HTC on all that imputed income paid and no fica or SS withheld.
You also didn’t address my question about the quality of the teaching, can these people teach, not everyone can.
So all of Dales whiskey bribes are taxable and illegal!
volunteer /=/ This would simply fall under.....( your going to volunteer your time to help us....we aren't going to charge you for your time helping.) Not compensation. I am a paying customer and they would simply be deciding what to charge me. Two very different things!
-
So all of Dales whiskey bribes are taxable and illegal!
volunteer /=/ This would simply fall under.....( your going to volunteer your time to help us....we aren't going to charge you for your time helping.) Not compensation. I am a paying customer and they would simply be deciding what to charge me. Two very different things!
First, where did I say "illegal"? Second, It's not me, it's how the courts both federal and state have ruled. compensation, can be in many forms, when not in the form of cash, it's defined as imputed income. That's a legal term used by the courts and most importantly the IRS. Most small business incorporate for tax reasons and as a means to shelter income and protect assets. Most of these small private corporation the stock is held by a very special few employees. The benefits are limited to these employees. Now along comes a gamer, that's provided widget playing maps in exchange the widget gaming corporation provided a reduced subscription and only charged the volunteer map builder $1.00 a month, while charging all other players $15.00 a month. Now the map builder falls on hard times, his shyster brother in law is an attorney and informs the widget map builder that he's entitled to benefits because he spent the last 10 years building and selling his widget maps to Widget Gaming Corporation. The IRS wants all the back taxes and the state wants all the unemployment taxes, that should have been taken along the way, sure it doesn't amount to a hill of beans, but what they really want are the fines for failing to file the proper reports. The fines are huge.
-
Well if they want a volunteer in the future, if they go that route, I could volunteer a few hours a couple of times a week.
Sent from my iPhone using Tapatalk
-
First of all the whiskey thing was a complete joke!
Secondly the case is frivolous. What are the players damages from getting a discounted rate and playing a game.
Thirdly that would mean that anyone here who has contributed their time or services could sue HTC...
The player donating their time to the game by means of creative content or helping another player is equal to just playing the game.
I thinks you been reading to many books....because you argument means..... anyone who has helped another player at any time in the history of Aces High would some how be entitled to back pay because they received a christmas coupon in the mail as a thank you gift.
-
Thirdly that would mean that anyone here who has contributed their time or services could sue HTC...
NO, that's not what I said. I was talking about someone that performed a service for a corporation that received compensation in the form of Imputed income.
The player donating their time to the game by means of creative content or helping another player is equal to just playing the game.
Not if the gamer had an agreement with the gaming corporation that in exchange for services they received compensation.
I thinks you been reading to many books....because you argument means..... anyone who has helped another player at any time in the history of Aces High would some how be entitled to back pay because they received a christmas coupon in the mail as a thank you gift.
Not reading to many books, reading court decisions at both the federal and state level on imputed income and IRS rulings. If someone is compensated on a regular basis, say monthly, by any means of compensation, ie, imputed income, by a corporation that person can be considered an employee of said corporation.
-
NO, that's not what I said. I was talking about someone that performed a service for a corporation that received compensation in the form of Imputed income.
Not if the gamer had an agreement with the gaming corporation that in exchange for services they received compensation.
Not reading to many books, reading court decisions at both the federal and state level on imputed income and IRS rulings. If someone is compensated on a regular basis, say monthly, by any means of compensation, ie, imputed income, by a corporation that person can be considered an employee of said corporation.
If you watch too much Alex Jones you start to think the world is coming to an end!....poof :bolt:
-
If you watch too much Alex Jones you start to think the world is coming to an end!....poof :bolt:
bottom line, there is nothing wrong with the training corps that currently exists in Aces High, what is lacking is a quality training environment that steps the new player from training station to training station to ensure that each new player has a fundamental understanding of the game prior to that new players entry into the main arena. Such a training environment has never existed in Aces High and I doubt that HTC is willing to invest the time and effort to create such an environment. So the baby seals will continue to get clubbed and many new players will never become subscribers do to the learning curve of this game.
-
bottom line, there is nothing wrong with the training corps that currently exists in Aces High, what is lacking is a quality training environment that steps the new player from training station to training station to ensure that each new player has a fundamental understanding of the game prior to that new players entry into the main arena. Such a training environment has never existed in Aces High and I doubt that HTC is willing to invest the time and effort to create such an environment. So the baby seals will continue to get clubbed and many new players will never become subscribers do to the learning curve of this game.
I always club the baby seals by mistake but I always offer my services afterwards. I actually like to come in contact with the baby seals before I club them to take them on my wing and have a good time with them instead of ruining there day. :bolt:
Edit: i just noticed this treat ( http://bbs.hitechcreations.com/smf/index.php/topic,391954.0.html ) what such a training environment could look like
DutchVII