Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hitech on April 06, 2018, 02:53:18 PM

Title: Next weeks patch.
Post by: hitech on April 06, 2018, 02:53:18 PM
There will still be some more work on bugs done.

/********************** version 3.03 patch 7 ************************/

1. Added VR hand interactive controls on almost all planes and some vehicles, and the jeep gunner.
   More will be added as more versions are release.

2. Fixed a bug causing convoys still spawn when the visual only properties was set on a path.


3. Added an auto brake option to apply breaks when throttle is zero.

4. Added automatic differential braking when rudder is applied and brakes are pressed.

5. Added an automatic auto pilot option to turn on either auto level or auto angle when stick and planes attitude is close to level.

6. Auto mode selects now sects does 4 different sets instead of 2
   Mode 1 (Planes & Default)
   Mode 2 (Vehicles & Gunners)
   Mode 3 (Field & Ship Gunner)
   Mode 4 (Bombardier & Chute)

7. Fixed a bug with 5 inch gunners on rear of destroyers shaking.

8. When you open Map Controls, it now selects your current mode in the Mode selection window.

9. Added map zoom icons on the clip board.

10. In VR mode the commander  the gun no longer followed your view.

11. In VR mode when in the bombardier sight you will see forward, when you look down it will switch to the bomb sight.

12. In VR mode the bomb sight will now not lock your head in place and you can turn your head, helps with vertigo.

13. In VR mode tank sight will now not lock your head in place and you can turn your head, helps with vertigo.

14. Added VR hand controller pointer for mouse control.

15. Added default mapping for oculus hand controllers.

16. If using an increase throttle button on a JS a double click of the bottom will now go to wep.

17. Changed default gun sight alpha to 50% instead of 25%.

18. Added jump forward jump back for gunner positions.

19. Vehicles with wheel steering no longer accelerate when stopped and the wheel is turned.

20. Change how VR head movement works in land and sea modes, it now follows the gun position.

21. If forward and back are mapped to joy stick controls dbl click forward will be full speed forward and start engine.

22. Double tab "Slow / back" will stop the vehicle and if you are stopped will turn off the engine.

24. Fixed a bug causing AH to white screen if it could not connect to our game manager server.

25. Shipped a default mapping for oculus touch controlers.

26 VR now has a different default set of head positions.
Title: Re: Next weeks patch.
Post by: 100Coogn on April 06, 2018, 03:12:45 PM
As much as I appreciate the updates HTC are making to the game, I can't help notice that most updates these days are geared more towards VR users and not so much
improving the overall game.

Coogan
Title: Re: Next weeks patch.
Post by: Vraciu on April 06, 2018, 03:13:28 PM
VR is definitely getting the love.
Title: Re: Next weeks patch.
Post by: Wiley on April 06, 2018, 03:27:53 PM
As much as I appreciate the updates HTC are making to the game, I can't help notice that most updates these days are geared more towards VR users and not so much
improving the overall game.

Coogan

Personally I think it's a good idea not to half-ass the VR implementation.  But, if you ask 50 players for their opinion on what they should be prioritizing you'll get 60 different answers, so I understand your feeling. :)

Wiley.
Title: Re: Next weeks patch.
Post by: AAIK on April 06, 2018, 03:43:16 PM
Good work HT!
Title: Re: Next weeks patch.
Post by: ccvi on April 06, 2018, 04:21:25 PM
3. Added an auto brake option to apply breaks when throttle is zero.

Does the option allow to disable the auto-parking-brake that already seems to exists, too?
Title: Re: Next weeks patch.
Post by: Easyscor on April 06, 2018, 04:25:14 PM
All good.  :aok
 :cheers:
Title: Re: Next weeks patch.
Post by: 100Coogn on April 06, 2018, 11:19:04 PM
Personally I think it's a good idea not to half-ass the VR implementation.  But, if you ask 50 players for their opinion on what they should be prioritizing you'll get 60 different answers, so I understand your feeling. :)

Wiley.

I agree with you there Wiley.
I just think there are more important things to do at this time.  (game freeze-micro stutters) little things like that.

Coogan
Title: Re: Next weeks patch.
Post by: zack1234 on April 07, 2018, 12:45:55 AM
I am thinking of getting VR :old:
Title: Re: Next weeks patch.
Post by: 100Coogn on April 07, 2018, 12:50:16 AM
I am thinking of getting VR :old:

-V=R   :banana:

Coogan
Title: Re: Next weeks patch.
Post by: Bizman on April 07, 2018, 07:56:50 AM
I agree with you there Wiley.
I just think there are more important things to do at this time.  (game freeze-micro stutters) little things like that.

Coogan
As far as I've understood the freeze-stutter issue will be addressed immediately when they figure out what's causing it. The reason for them is still a mystery so it's not a "little thing".
Title: Re: Next weeks patch.
Post by: zack1234 on April 07, 2018, 12:30:47 PM
I bet its to do with sound cards :old:
Title: Re: Next weeks patch.
Post by: Mongoose on April 07, 2018, 12:34:03 PM
As much as I appreciate the updates HTC are making to the game, I can't help notice that most updates these days are geared more towards VR users and not so much
improving the overall game.

Coogan

And this is why we don't see Hitech in the forums more often.  As soon as he pokes his head in the door, people start telling him he's doing it all wrong.
Title: Re: Next weeks patch.
Post by: 100Coogn on April 07, 2018, 01:02:43 PM
And this is why we don't see Hitech in the forums more often.  As soon as he pokes his head in the door, people start telling him he's doing it all wrong.

Really?  I never said he was doing anything wrong.  I just noticed that VR users seem to be the center of attention at this time.
I have nothing but respect for HiTech, so don't even go there.

Coogan
Title: Re: Next weeks patch.
Post by: Puma44 on April 07, 2018, 01:12:02 PM
VR seems to be the wave of the future for some of us.  I appreciate the effort HITech and his team are making to improve VR functionality in game.  I hope at some point the visual acuity in VR can be close to or equal to that of a what is seen on a monitor.  Since I don’t know what I don’t about the technical aspect of that, it will hopefully develop via Oculus and/or HiTech. 

Well done HiTech and company!  :aok
Title: Re: Next weeks patch.
Post by: bustr on April 07, 2018, 01:38:41 PM
Mostly foundational controller functions have been updated to address some long standing GV control issues that benefit both PC and VR. But, they also align the controller reality with what gamers of the current generation are accustomed to. I doub't anyone realizes how overall important that fix to convoys is but, it is. The auto mode select is way over due and will cause confusion for awhile until players work it out and share with the community. Once you get the 4 modes programmed, it will be a blessing.

All of the VR work, Hitech will be in a constant programing mode for VR that he cannot ignore for the future of his product. That is a reality of how important VR is to gaming now. Though I still wonder if it's what is causing TR to be over sensitive to in game sunlight reflections from time to time causing the camera to squirrel through the views before returning to the current view direction. I've addressed external light issues inside of the TR program by setting the control for that to the maximum damping.

The gun bug for the 5in has been waiting for a fix for some time and the change to the clipboard map for zoom is simple but logical in a mouse centric world. Seems to be this patch is about control functions to make planes and GV's more convenient that some have been wished for over the years. Wish we had these years ago but, now they are needed more than ever. I'm interested in how changing the alpha mask in the gunsight will work out if it is the reflector plate on optical gunsights. I built the default gunsights for AH3 before we had the real time alpha slider in flight during the alpha. I can always release an updated pack for the game if this makes the current ones look strange. I've subsequently found green is the best general reticle color in the AH3 graphics world for all conditions and have slowly been making a "green pack". 

As for the freeze-stutters, remember Skuzzy's post called the gumbo of stutters becasue Hitech could find no single bug or reason for the condition. I believe Skuzzy even mentioned that Microsoft has not been able to fix it either all this time.

http://bbs.hitechcreations.com/smf/index.php/topic,382880.0.html

I thought the big complaint would be where are the updated AH1 rides and where Oh where is the beaufighter, G.55, Meteor, Ju52, Pe2, FW-190 D13, Whirlwind...hmmmm, you get the idea..... :O

In 16 years I've never known Hitech to not be knocking his socks off programing for this game all the time.
Title: Re: Next weeks patch.
Post by: Vraciu on April 07, 2018, 03:24:54 PM
VR seems to be the wave of the future for some of us.  I appreciate the effort HITech and his team are making to improve VR functionality in game.  I hope at some point the visual acuity in VR can be close to or equal to that of a what is seen on a monitor.  Since I don’t know what I don’t about the technical aspect of that, it will hopefully develop via Oculus and/or HiTech. 

Well done HiTech and company!  :aok

Are you using VR?

I got to try it out when I stopped by to see HTC not too long ago.  The potential for it....wow. 
Title: Re: Next weeks patch.
Post by: Puma44 on April 07, 2018, 04:05:20 PM
Are you using VR?

I got to try it out when I stopped by to see HTC not too long ago.  The potential for it....wow. 

Yes, for about 3 months now.  In flight it is the closest to reality that I’ve experienced.  The only limfac is the visual acuity.  My best description is just a tad out of focus.  Kinda like the morning after an epic party.  In GVs, I’ve found it more successful to go to the TrackIR and take advantage of it’s better visual clarity.
Title: Re: Next weeks patch.
Post by: zack1234 on April 07, 2018, 04:59:10 PM
I have stopped using Track IR  :old:
Title: Re: Next weeks patch.
Post by: Vulcan on April 07, 2018, 05:03:24 PM
Yes, for about 3 months now.  In flight it is the closest to reality that I’ve experienced.  The only limfac is the visual acuity.  My best description is just a tad out of focus.  Kinda like the morning after an epic party.  In GVs, I’ve found it more successful to go to the TrackIR and take advantage of it’s better visual clarity.

I've been running VR with AH for about 9 years now  :devil  - it's awesome to see the development going on.

The problem with VR rendering right now is objected are rendered on a flat plan at the same focal length. We are tricked by seeing two separate images which make our 3D image. Magic Leap have been working on some tech around this (adaptive focus).

After AH my 2nd favourite VR experience right now is Skyrim VR - once you've gone all Legolas on a bunch of bandits there is nothing like it (you shoot arrows using your two oculus touch controllers). Skyrim VR gives the first taste of big game full room vr things to come imho.
Title: Re: Next weeks patch.
Post by: Wiley on April 07, 2018, 11:47:24 PM
I've been running VR with AH for about 9 years now  :devil  - it's awesome to see the development going on.

The problem with VR rendering right now is objected are rendered on a flat plan at the same focal length. We are tricked by seeing two separate images which make our 3D image. Magic Leap have been working on some tech around this (adaptive focus).

After AH my 2nd favourite VR experience right now is Skyrim VR - once you've gone all Legolas on a bunch of bandits there is nothing like it (you shoot arrows using your two oculus touch controllers). Skyrim VR gives the first taste of big game full room vr things to come imho.

Do you teleport in Skyrim, or do you walk?  I got to try Arizona Sunshine and tried it with the walking on but when I tried to move to quickly, it made me stop the session and my equilibrium was off for about 4 hours afterward.

Once this patch comes through, there's an arcade in town that will let you install anything from steam on their systems.  I'll be giving this a try for sure.

Wiley.
Title: Re: Next weeks patch.
Post by: Vulcan on April 08, 2018, 05:16:27 AM
I walk in skyrim. The only thing that is hard is I only have 2 oculus sensors, so if I turn around to far it stops seeing my hands. This is where the vive is better.
Title: Re: Next weeks patch.
Post by: lunatic1 on April 11, 2018, 11:37:26 AM
Are we there yet? :frown:
Title: Re: Next weeks patch.
Post by: Mister Fork on April 11, 2018, 12:17:15 PM
Are we there yet? :frown:
They're just working out a couple more kinks in some VR hardware stuff. Should see it shortly... (i.e. less than two weeks).

:x
Title: Re: Next weeks patch.
Post by: Easyscor on April 11, 2018, 12:38:20 PM
The new answer  :D

Less then two weeks!

 :cheers:
Title: Re: Next weeks patch.
Post by: bustr on April 11, 2018, 01:46:11 PM
Thought for sure with this much being updated it would be a Monday or Tuesday so Hitech could be in his full bug squashing combat mode for the rest of the week..... :O
Title: Re: Next weeks patch.
Post by: hitech on April 11, 2018, 03:33:15 PM
Are we there yet? :frown:
Time to wake up, we are here.

HiTech
Title: Re: Next weeks patch.
Post by: 100Coogn on April 11, 2018, 03:36:44 PM
Time to wake up, we are here.

HiTech

 :banana: :banana:  Coogan   :banana: :banana:

Title: Re: Next weeks patch.
Post by: JimmyC on April 11, 2018, 08:39:48 PM
auto pilot real twitchy
Title: Re: Next weeks patch.
Post by: HGANCHOR on April 12, 2018, 12:34:46 AM
5. Added an automatic auto pilot option to turn on either auto level or auto angle when stick and planes attitude is close to level.

Totally lost the ability to set Auto Pilot. Not getting it. Wingman, Angle, Level, and Speed only works on take off. I'm not going VR (don't want anything to do with it), I've spent to much on TrackIr. None of it works anymore since update.
Title: Re: Next weeks patch.
Post by: bustr on April 12, 2018, 01:41:21 AM
In flight check to see if auto engage autopilot is checked. I have it unchecked and none of these problems.
Title: Re: Next weeks patch.
Post by: Lazerr on April 12, 2018, 02:38:08 AM
My auto pilot was working as normal with mouse
Title: Re: Next weeks patch.
Post by: Mato on April 12, 2018, 07:10:00 AM
My auto pilot didn't work whether I have the "auto engage autopilot" checked or not.
I just did another offline flight.  Calibrated my stick (which seemed to be good before calibration), and now the auto pilot works (without "auto engage autopilot").
Title: Re: Next weeks patch.
Post by: popeye on April 12, 2018, 07:26:42 AM
I've noticed two differences in autopilot:

1.  When changing auto pilot modes, the current mode doesn't need to be turned off before the new mode is selected.
2.  Auto pilot turns off with less control input than previously.  This could explain why some need to recalibrate their stick to make autopilot work.  (Might also need to add damping or deadzone.)  Also, the "hesitation" when taking control away from autopilot is gone -- a good thing.
Title: Re: Next weeks patch.
Post by: Goat1 on April 12, 2018, 08:28:46 AM
I prefer to use the keyboard for zooming the map in or out.
Is there a way to remove the zoom icons from the map?
Thanks;
Goat
Title: Re: Next weeks patch.
Post by: popeye on April 12, 2018, 09:04:53 AM
Was looking for a work-around for the new Auto Mode setup (I use Mode 1&3 for aircraft and Mode 2&4 for vehicles) and noticed that clicking a key in the Keyboard Mapper didn't show the current mapping for that key.  Is this different?  Didn't clicking a key used to show the current mapping?
Title: Re: Next weeks patch.
Post by: Skuzzy on April 12, 2018, 09:09:53 AM
Was looking for a work-around for the new Auto Mode setup (I use Mode 1&3 for aircraft and Mode 2&4 for vehicles) and noticed that clicking a key in the Keyboard Mapper didn't show the current mapping for that key.  Is this different?  Didn't clicking a key used to show the current mapping?

Just checked and it still works.  When you say you are clicking a key, are you clicking on the virtual keyboard in the monitor, or on the key of the actual keyboard?  I checked by pressing the actual key on the keyboard.
Title: Re: Next weeks patch.
Post by: popeye on April 12, 2018, 09:13:45 AM
My bad.   I was clicking the virtual key.  Been a long time since I remapped the keys.   :O
Title: Re: Next weeks patch.
Post by: lunatic1 on April 12, 2018, 11:54:02 AM
In flight check to see if auto engage autopilot is checked. I have it unchecked and none of these problems.

where do I find this autopilot switch.

it just occurred to me is the AP switch for VR only

Title: Re: Next weeks patch.
Post by: lunatic1 on April 12, 2018, 01:00:07 PM
I prefer to use the keyboard for zooming the map in or out.
Is there a way to remove the zoom icons from the map?
Thanks;
Goat

really? that was/is the best idea HiTech ever had, its out of the way its unobtrusive, you will get used to it--I already have
Title: Re: Next weeks patch.
Post by: lunatic1 on April 12, 2018, 01:28:16 PM
Never MInd--FOUNd it
Title: Re: Next weeks patch.
Post by: 230G on April 12, 2018, 05:31:07 PM
  Maybe I don't spend enough time on the forums, because I have NO idea what "VR" is...I mean none at all, and it's significance to the game.

   35 Whelen
Title: Re: Next weeks patch.
Post by: BowHTR on April 12, 2018, 05:53:16 PM
  Maybe I don't spend enough time on the forums, because I have NO idea what "VR" is...I mean none at all, and it's significance to the game.

   35 Whelen

VR is Virtual Reality. Here is 2 videos of what it is:




Title: Re: Next weeks patch.
Post by: 230G on April 12, 2018, 08:50:38 PM
  Interesting....I think!

 35 Whelen
Title: Re: Next weeks patch.
Post by: Max on April 13, 2018, 11:52:25 AM
It's clear as a bell...unlearning 25 years of joystick and learning the new hand movements would drive me quite insane.
Title: Re: Next weeks patch.
Post by: Wiley on April 13, 2018, 11:56:42 AM
It's clear as a bell...unlearning 25 years of joystick and learning the new hand movements would drive me quite insane.

Nothing stopping you from continuing to use your stick.  That's my plan when the time comes.

Wiley.
Title: Re: Next weeks patch.
Post by: hitech on April 13, 2018, 12:29:00 PM
Nothing stopping you from continuing to use your stick.  That's my plan when the time comes.

Wiley.

The new system will even let you choose on the fly.

HiTech
Title: Re: Next weeks patch.
Post by: Wiley on April 13, 2018, 12:52:59 PM
The new system will even let you choose on the fly.

HiTech

...or mix and match I assume?  Having trouble imagining the hand controls working better than physical controls and buttons.  Maybe if FPS were involved.  I just can't see hand controls beating pedals for rudder, for sure.

Wiley.
Title: Re: Next weeks patch.
Post by: Scca on April 17, 2018, 07:40:01 AM
I as much as most appreciate new features and functionality. What I don't appreciate is the "automatic implementation" of these features.  Specifically, I found out about the new control modes in the middle of a bomb run, and it completely jacked up the run.  When I went into the gunner position , the bomber went into auto climb (not a good thing when a 262 is diving on you), somehow I switched fuel tanks and the engines died at the worst possible moment.  I tried to fix it in route, but when being attacked by 3 planes is not the time to be re-configuring your controls that haven't changed for many years. 

HTC, I support you, but this was poor implementation.  Should have remained like it was, then let us make the changes when we wanted to. 

Title: Re: Next weeks patch.
Post by: popeye on April 17, 2018, 08:23:14 AM
I was driving an M3 about to release the troops that won the war, but when I pressed the button all it did was eject the cassette from the 8-track player!   :D
Title: Re: Next weeks patch.
Post by: Vulcan on April 17, 2018, 05:40:37 PM
It's clear as a bell...unlearning 25 years of joystick and learning the new hand movements would drive me quite insane.

it's not really for you. Imagine all those Steam VR players trying different games, they try AH and the first thing they find is they need to go buy a HOTAS setup just to properly try the game. Boom! Instant turnoff.

Now a Steam VR player can come into the game and use their VR controllers without having to fork out for an expensive HOTAS - until they get really hooked and decided they want to go the whole hog (or who knows maybe they'll stick with magic hands).

It's a great (genius) option to allow more new players to get into the game.
Title: Re: Next weeks patch.
Post by: Joker on April 18, 2018, 07:57:36 AM
It's a great (genius) option to allow more new players to get into the game.
[/quote]

The  new control option may qualify as genius level in terms of getting new players in the game.
As far as the implementation.....I would say significantly below that point.   :huh