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General Forums => Aces High General Discussion => Topic started by: twistedtechmike on June 21, 2018, 08:00:26 AM

Title: New Player Observations
Post by: twistedtechmike on June 21, 2018, 08:00:26 AM
Few things I've noticed, not sure if this is typical game play or not.

1. Knights are always outnumbered. Ive paid close attention the last 3-5 days, and its consistent. It seems to be a larger disparity when Rooks/Bish are both invading.
2. There appears to be a lack of organization on a country-wide basis, as-in it feels like most players are just doing their own thing and less coordinated attacks.
3. The game map seems to change daily. I thought the maps stayed in play for longer periods of time.

Looking for insight from more experienced players to understand if this is typical game play, or is it just me being noob?
Title: Re: New Player Observations
Post by: Spikes on June 21, 2018, 08:38:39 AM
With regard to the map thing, it depends on the map. Some are pretty easily steamrolled and may only last a few hours. The larger ones tend to stay longer (more bases to meet the % owned requirement).

I definitely don't think there is as much coordination as there used to be. Years ago there were always a couple guys on each country coordinating large missions and stuff like that.

If you'd like some coordinated action check out FSO on Fridays.
Title: Re: New Player Observations
Post by: twistedtechmike on June 21, 2018, 08:53:52 AM
Sad about the maps, gonna take some time to learn if they go so quickly. I'll look into the events for sure, thanks!
Title: Re: New Player Observations
Post by: Spikes on June 21, 2018, 09:27:57 AM
Sad about the maps, gonna take some time to learn if they go so quickly. I'll look into the events for sure, thanks!
Yeah, unfortunately some of the worst ones stay up the longest. :)

Knights have always been historically outnumbered, no real rhyme or reason I don't think. It usually means cheap perked rides though!

Not sure of your time zone, but FSO is at 11pm EST and lasts for 2 hours (or until you die, 1 life event). It is always fun, tomorrow is the last frame of the month and it is Midway. Hope to see ya there!
Title: Re: New Player Observations
Post by: TWCAxew on June 21, 2018, 09:40:21 AM
Meh if you go back 13 years the bish where the ones who where outnumbered. Thats why i became a bish lol.. i like being the underdog :p

The last frame of the scenario is also coming up Saturday! Its loads of fun and your more than welcome to come along!! (3pm eastern)

DutchVII
Title: Re: New Player Observations
Post by: twistedtechmike on June 21, 2018, 09:44:04 AM
Ouch 11PM EST may be a little late for this old fart. Maybe I can make the Sat event though. Thanks again for the welcomes!
Title: Re: New Player Observations
Post by: hitech on June 21, 2018, 09:52:08 AM
This gave me a thought, what do you think about implementing a minimum map time?

HiTech
Title: Re: New Player Observations
Post by: Spikes on June 21, 2018, 10:02:50 AM
This gave me a thought, what do you think about implementing a minimum map time?

HiTech
How would it work? Just spitballing:

1.) The required amount of bases needed to win are not capture-able until X time.
2.) Bases stay as is, but if the % threshold is met the map simply doesn't reset until X time.

I don't think a minimum time would hurt, it would at least allow some of the smaller maps to stay up more than 5 or 6 hours.
Title: Re: New Player Observations
Post by: Traveler on June 21, 2018, 10:04:12 AM
This gave me a thought, what do you think about implementing a minimum map time?

HiTech

I may be wrong, but I thought we had that or perhaps we had that at one time.  So how would it work, normal win the war changes a map, or if no one wins in x numbers of hours the map gets rolled?  X could be any number, perhaps adjustable by the game keepers. 
Title: Re: New Player Observations
Post by: Traveler on June 21, 2018, 10:10:22 AM
Few things I've noticed, not sure if this is typical game play or not.

1. Knights are always outnumbered. Ive paid close attention the last 3-5 days, and its consistent. It seems to be a larger disparity when Rooks/Bish are both invading.
2. There appears to be a lack of organization on a country-wide basis, as-in it feels like most players are just doing their own thing and less coordinated attacks.
3. The game map seems to change daily. I thought the maps stayed in play for longer periods of time.

Looking for insight from more experienced players to understand if this is typical game play, or is it just me being noob?

1. The game is designed so that one side is always outnumbered by the combined total of the other two countries. 
2. At one time, Knights had the a great number of squads that would combine efforts , missions, and people would join.
3. Remember that in its hay day, AH could have 600 or more in the Main arena.  The large maps were necessary.  The last three years has seen the greatest downturn of players. 
Title: Re: New Player Observations
Post by: Traveler on June 21, 2018, 10:14:02 AM
Sad about the maps, gonna take some time to learn if they go so quickly. I'll look into the events for sure, thanks!

Not really.  You have layouts of the fields that identify the targets, all fields are on each map and there is no fog of war so you know the location of each and ever field from the get go.

Title: Re: New Player Observations
Post by: Wiley on June 21, 2018, 12:20:08 PM
This gave me a thought, what do you think about implementing a minimum map time?

HiTech

I've often thought it would be a decent idea, the main concern I can see would be people steamrolling one side back to their uncapturables on the smaller maps.

Wiley.
Title: Re: New Player Observations
Post by: Ack-Ack on June 21, 2018, 12:21:03 PM
Few things I've noticed, not sure if this is typical game play or not.

1. Knights are always outnumbered. Ive paid close attention the last 3-5 days, and its consistent. It seems to be a larger disparity when Rooks/Bish are both invading.
2. There appears to be a lack of organization on a country-wide basis, as-in it feels like most players are just doing their own thing and less coordinated attacks.
3. The game map seems to change daily. I thought the maps stayed in play for longer periods of time.

Looking for insight from more experienced players to understand if this is typical game play, or is it just me being noob?

1. It's cyclical and affects all sides, not just Knights.  You'll find times that the other sides are out numbered as well.  It can be due to the time of day, weekends and also maybe caused by some of the larger squadrons switching sides.
2. It's on open sand box game, people play how they want to play.  Some like to just furball, while others are into the "Win the war" aspect of the game, which can make coordination sometimes difficult for those that want run operations with the goal of winning the war.  Nothing wrong with either style of playing.
3. Depends on the map, some maps are easier to reset than others.
Title: Re: New Player Observations
Post by: Vraciu on June 21, 2018, 12:30:09 PM
This gave me a thought, what do you think about implementing a minimum map time?

HiTech

It would be fine for popular maps, but unpopular ones would cause headaches. 

I seem to recall in Brand X that if a map was won too quickly the reset brought that map back up again.   Once that map had been in rotation for X hours a win would rotate it out. 

Those maps were total victory two-sided war, though. 
Title: Re: New Player Observations
Post by: bangsbox on June 21, 2018, 02:13:48 PM
I like the "if a map won to quickly its brought back again idea until its been up for X hours."   
Title: Re: New Player Observations
Post by: Brooke on June 21, 2018, 03:07:10 PM
Ouch 11PM EST may be a little late for this old fart. Maybe I can make the Sat event though. Thanks again for the welcomes!

We'll be glad for you to join us.   :aok  To play, come to Special Events 2 arena at 3 pm Eastern on Saturday.
Title: Re: New Player Observations
Post by: caldera on June 21, 2018, 04:01:15 PM
This gave me a thought, what do you think about implementing a minimum map time?

HiTech

Make the 24 hour minimum/72 hour maximum Map Rotation Standard, please.   Been asking for this for years, btw.

If a map is reset within 24 hours, the identical map comes up again.  If a map is not reset in 72 hours, it is reset automatically. 
This keeps stagnant maps from hanging around too long and small maps from getting knocked out too quickly.
Title: Re: New Player Observations
Post by: The Fugitive on June 21, 2018, 06:43:31 PM
Make the 24 hour minimum/72 hour maximum Map Rotation Standard, please.   Been asking for this for years, btw.

If a map is reset within 24 hours, the identical map comes up again.  If a map is not reset in 72 hours, it is reset automatically. 
This keeps stagnant maps from hanging around too long and small maps from getting knocked out too quickly.

I always thought something like this would work well too  :aok
Title: Re: New Player Observations
Post by: Mongoose on June 21, 2018, 08:11:03 PM
If a map is reset within 24 hours, the identical map comes up again.  If a map is not reset in 72 hours, it is reset automatically. 
This keeps stagnant maps from hanging around too long and small maps from getting knocked out too quickly.

  Yes, something like this would work.  If you just have a minimum time, you could have one team lose all bases except the uncapturable bases, and be stuck that way.  Have the same map come up, but rotate the teams on the map.
Title: Re: New Player Observations
Post by: Mongoose on June 21, 2018, 08:18:52 PM
1. Knights are always outnumbered. Ive paid close attention the last 3-5 days, and its consistent. It seems to be a larger disparity when Rooks/Bish are both invading.

This goes through phases over the years.  A while back it was the Rooks who were often outnumbered.

2. There appears to be a lack of organization on a country-wide basis, as-in it feels like most players are just doing their own thing and less coordinated attacks.

This is up the the individual players to get together.  Sometimes we are more organized than other times.  Having good squad leadership also helps.  If you have a good squad working together, then others will join the party.

3. The game map seems to change daily. I thought the maps stayed in play for longer periods of time.

  If a team wins a map, then the map changes.  If a team doesn't win the map, then the map will change once a week.  As you have seen, Hitech is toying with the idea of putting a minimum time on maps.

  By the way, welcome to the game.
Title: Re: New Player Observations
Post by: lunatic1 on June 22, 2018, 12:11:11 AM
I may be wrong, but I thought we had that or perhaps we had that at one time.  So how would it work, normal win the war changes a map, or if no one wins in x numbers of hours the map gets rolled?  X could be any number, perhaps adjustable by the game keepers.

we do have a map timer, if no one wins a map in 7  days it auto changes.
in AH2 it was 5 days I don't know who or why they changed it.
Title: Re: New Player Observations
Post by: lunatic1 on June 22, 2018, 12:18:55 AM
I like the "if a map won to quickly its brought back again idea until its been up for X hours."

no no no I would go nuts it I knew the map we just lost was going to be right back up.. map rotation is fine--what we really need is more maps.

and changing the original maps to work for AH3 may be faster than waiting for players to make their own maps...I am probably wrong-wouldn't be the 1st time.. was thinking since the foundation was already laid well you know.
Title: Re: New Player Observations
Post by: Vraciu on June 22, 2018, 12:20:26 AM
we do have a map timer, if no one wins a map in 7  days it auto changes.
in AH2 it was 5 days I don't know who or why they changed it.

That's not the issue.  Re-read.
Title: Re: New Player Observations
Post by: Vraciu on June 22, 2018, 12:21:58 AM
Make the 24 hour minimum/72 hour maximum Map Rotation Standard, please.   Been asking for this for years, btw.

If a map is reset within 24 hours, the identical map comes up again.  If a map is not reset in 72 hours, it is reset automatically. 
This keeps stagnant maps from hanging around too long and small maps from getting knocked out too quickly.

THIS. 

Title: Re: New Player Observations
Post by: BaldEagl on June 22, 2018, 01:08:03 AM
1. Knights are always outnumbered. Ive paid close attention the last 3-5 days, and its consistent. It seems to be a larger disparity when Rooks/Bish are both invading.
2. There appears to be a lack of organization on a country-wide basis, as-in it feels like most players are just doing their own thing and less coordinated attacks.

You're ex-AW right?  Here Bish=AZ, Rook=BZ and Nit=CZ.  Many of the old allegiances still hold.  That should help explain some stuff.
Title: Re: New Player Observations
Post by: Ack-Ack on June 22, 2018, 02:56:22 AM
You're ex-AW right?  Here Bish=AZ, Rook=BZ and Nit=CZ.  Many of the old allegiances still hold.  That should help explain some stuff.

Maybe that's why I've been primarily a Knight my entire AH time, was primarily a Czlander in AW.
Title: Re: New Player Observations
Post by: scott66 on June 22, 2018, 03:04:28 AM
You have to look at more than just the numbers.. Look where the fights are. High numbers don't matter if you are split between two fronts.. I'm not saying any one side gets attacked more than others I would just say when you look at the numbers look at the map. See what bases are flashing
Title: Re: New Player Observations
Post by: twistedtechmike on June 22, 2018, 06:35:26 AM
Well hell, if Bish = Az...I need to swap. I didn't realize I been flying Cz all this time!
Title: Re: New Player Observations
Post by: AKQwik on June 22, 2018, 11:21:47 AM
Another option is what my squad does.  The AKs rotate the first of every month. That way we fly with and against everyone.
Title: Re: New Player Observations
Post by: 1stpar3 on June 22, 2018, 11:38:26 AM
 :aok EXACTLY! I just cant wrap my head around "CHESS PIECE" loyalty. :uhoh I have folk on all 3 sides I like to play with. The LOYAL folk frown on switching sides(well you will hear about it,like forever).  :furious I am just not that way,but predominately stay on Bish side. I fly for the Brand(piece,lol). I am loyal to the side I am currently on, and dont swap much, just to keep the DRAMA and BS FACTOR to a minimum.
Title: Re: New Player Observations
Post by: Shuffler on June 22, 2018, 01:14:50 PM
I just went in the hangar to check on my 38. Who got my sheep?
Title: Re: New Player Observations
Post by: Mister Fork on June 22, 2018, 01:48:10 PM
Is that related to the C-47 that crash/belly landed on A-38 with a tonne of sheep in the cargo hold?

When I came over post-crash, I took this picture - and that's Laser in the right forefront with no shirt. He initially came out that back door with Velcro gloves on his hands (no wonder he belly landed it).
(https://i.pinimg.com/originals/c6/c0/1c/c6c01c802c7309c6d4853bc94dab63c0.jpg)
Title: Re: New Player Observations
Post by: Molsman on June 22, 2018, 01:57:49 PM
I just went in the hangar to check on my 38. Who got my sheep?


they are being held hostage in another country until you are able to return  :devil :devil
Title: Re: New Player Observations
Post by: rvflyer on June 22, 2018, 02:16:00 PM
 :airplane: >-------<=Maps use to change every Wednesday. It does not seem to matter which map comes up there is Always someone that comes on and say how much they hate this map. I do not see a problem with how it is now. JUST upgrade and put some of the great old maps back into the rotation.


I always thought something like this would work well too  :aok
Title: Re: New Player Observations
Post by: whiteman on June 22, 2018, 04:35:04 PM
How would it work? Just spitballing:

1.) The required amount of bases needed to win are not capture-able until X time.
2.) Bases stay as is, but if the % threshold is met the map simply doesn't reset until X time.

I don't think a minimum time would hurt, it would at least allow some of the smaller maps to stay up more than 5 or 6 hours.

I didn’t read all the replies but I’d imagine the side would have to hold all win conditions till minimum time expires.
Title: Re: New Player Observations
Post by: Vraciu on June 22, 2018, 08:09:21 PM
I didn’t read all the replies but I’d imagine the side would have to hold all win conditions till minimum time expires.

That would eliminate off-peak resets.  I like.  :aok
Title: Re: New Player Observations
Post by: puller on June 22, 2018, 09:09:14 PM

they are being held hostage in another country until you are able to return  :devil :devil

Fake news

 :bolt:
Title: Re: New Player Observations
Post by: Dundee on June 23, 2018, 01:03:44 PM
Few things I've noticed, not sure if this is typical game play or not.

1. Knights are always outnumbered. Ive paid close attention the last 3-5 days, and its consistent. It seems to be a larger disparity when Rooks/Bish are both invading.
2. There appears to be a lack of organization on a country-wide basis, as-in it feels like most players are just doing their own thing and less coordinated attacks.
3. The game map seems to change daily. I thought the maps stayed in play for longer periods of time.

Looking for insight from more experienced players to understand if this is typical game play, or is it just me being noob?

The Bishops dominate the game play...and it shows. There is a core of people on Bishops that focus on base taking....not furballing.  "No one ever won a map by furballing for their country"
Title: Re: New Player Observations
Post by: DmonSlyr on June 23, 2018, 03:09:19 PM
This gave me a thought, what do you think about implementing a minimum map time?

HiTech

That might actually he a great idea. What if the maps rotated every day or every 6 hours or so, but when the map comes back, it's where it left off from the last time?

Or change the map to a small condensed map between the hours of 3AM -9AM est. This would make the arena smaller for less #s to seem like they would have bigger fights and more action condensed.
Title: Re: New Player Observations
Post by: atlau on June 23, 2018, 03:16:23 PM
+1 to min reset time. 6 hrs maybe? Have to hold map until min time.

What about having to hold map for 15 mins to win maps in general?
Title: Re: New Player Observations
Post by: Shuffler on June 23, 2018, 07:17:35 PM

they are being held hostage in another country until you are able to return  :devil :devil

I hope they are being well cared for.....  and keep Lazer away from my sheep!
Title: Re: New Player Observations
Post by: icepac on June 24, 2018, 11:23:24 AM
The Bishops dominate the game play...and it shows. There is a core of people on Bishops that focus on base taking....not furballing.  "No one ever won a map by furballing for their country"

They surely dominate the bailing statistics.
Title: Re: New Player Observations
Post by: Shuffler on June 24, 2018, 01:10:57 PM
I assume the 80th is still flying low number side to enhance game play  :aok
Title: Re: New Player Observations
Post by: JimmyD3 on June 24, 2018, 03:46:27 PM
Make the 24 hour minimum/72 hour maximum Map Rotation Standard, please.   Been asking for this for years, btw.

If a map is reset within 24 hours, the identical map comes up again.  If a map is not reset in 72 hours, it is reset automatically. 
This keeps stagnant maps from hanging around too long and small maps from getting knocked out too quickly.

Three days is not enough time. Maybe 5 days.
Title: Re: New Player Observations
Post by: 100Coogn on June 24, 2018, 04:29:03 PM
Three days is not enough time. Maybe 5 days.

Yep.  Can't roll the map in 5 days, then switch it out.   :aok

Coogan
Title: Re: New Player Observations
Post by: Scca on June 26, 2018, 01:37:56 PM
If a map is reset within 24 hours, the identical map comes up again.  If a map is not reset in 72 hours, it is reset automatically. 
This keeps stagnant maps from hanging around too long and small maps from getting knocked out too quickly.
What will keep a small easily taken map from remaining, well, forever...?
Title: Re: New Player Observations
Post by: Scca on June 26, 2018, 01:39:00 PM
Another option is what my squad does.  The AKs rotate the first of every month. That way we fly with and against everyone.
+1

Honestly the best part of being an AK... 
Title: Re: New Player Observations
Post by: hitech on June 26, 2018, 01:52:31 PM
What will keep a small easily taken map from remaining, well, forever...?

The timer would start when the map was chosen, not from each win / reset of the map.

HiTech
Title: Re: New Player Observations
Post by: Wiley on June 26, 2018, 01:57:01 PM
I would also like to suggest lowering the max time from 7 (if I remember right) to 5 days.  That way a long standing map will not potentially be running over 2 weekends for a player that doesn't like it.

Wiley.
Title: Re: New Player Observations
Post by: BBQsam on June 26, 2018, 06:15:25 PM
You're ex-AW right?  Here Bish=AZ, Rook=BZ and Nit=CZ.  Many of the old allegiances still hold.  That should help explain some stuff.

In AW   Az = the good guys
            Bz = the bad guys
            Cz = the odd guys

I was Cz
Title: Re: New Player Observations
Post by: kilo2 on June 27, 2018, 11:11:22 PM
The timer would start when the map was chosen, not from each win / reset of the map.

HiTech

Why don't you just have the percentage to win a map change on a timer.

EXAMPLE - not real numbers here

1 Hour in - requires 99%

5 hours in - require 85%

and so on.

Title: Re: New Player Observations
Post by: Vraciu on June 28, 2018, 05:22:05 AM
Why don't you just have the percentage to win a map change on a timer.

EXAMPLE - not real numbers here

1 Hour in - requires 99%

5 hours in - require 85%

and so on.

Let’s keep it simple. 

Hitech is onto something here.

That said, 99% could be a trigger to win somehow...total victory like Axis & Allies the board game.  :D

Knowing what it takes to win is confusing to new players.  Even some of us who have been around awhile get ADD thinking about it.  A clipboard graphic showing bars or something to visually represent how close one is to winning a map might be helpful. 
Title: Re: New Player Observations
Post by: TWCAxew on June 28, 2018, 05:28:17 AM
Let’s keep it simple. 

Hitech is onto something here.

That said, 99% could be a trigger to win somehow...total victory like Axis & Allies the board game.  :D

Knowing what it takes to win is confusing to new players.  Even some of us who have been around awhile get ADD thinking about it.  A clipboard graphic showing bars or something to visually represent how close one is to winning a map might be helpful.

Just put the variable victory conditions next to it on the clipboard. No where in game asfar i am aware its stated anyway. Only we as vets know the numbers anyway.

edit: i dont know how i missed that big chunk of text in the bottom..
 edit 2: hmm you editted that in when i reloaded the page didn't you. very sneeky  :cheers:
DutchVII
Title: Re: New Player Observations
Post by: Shuffler on June 28, 2018, 07:10:24 AM
Let’s keep it simple. 

Hitech is onto something here.

That said, 99% could be a trigger to win somehow...total victory like Axis & Allies the board game.  :D

Knowing what it takes to win is confusing to new players.  Even some of us who have been around awhile get ADD thinking about it.  A clipboard graphic showing bars or something to visually represent how close one is to winning a map might be helpful.

Can't get any more simple that to win.... survive a fight where the other doesn't.
Title: Re: New Player Observations
Post by: hitech on June 28, 2018, 10:24:22 AM
Just put the variable victory conditions next to it on the clipboard. No where in game asfar i am aware its stated anyway. Only we as vets know the numbers anyway.

edit: i dont know how i missed that big chunk of text in the bottom..
 edit 2: hmm you editted that in when i reloaded the page didn't you. very sneeky  :cheers:
DutchVII

It is shown in the same screen where you look at the current percentages.

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=393442.0;attach=29990)

HiTech
Title: Re: New Player Observations
Post by: Vraciu on June 28, 2018, 10:41:45 AM
Just put the variable victory conditions next to it on the clipboard. No where in game asfar i am aware its stated anyway. Only we as vets know the numbers anyway.

edit: i dont know how i missed that big chunk of text in the bottom..
 edit 2: hmm you editted that in when i reloaded the page didn't you. very sneeky  :cheers:
DutchVII

I dunno.  I edited it at 05:24, you replied at 05:28...  :salute

Title: Re: New Player Observations
Post by: Vraciu on June 28, 2018, 10:42:57 AM
Can't get any more simple that to win.... survive a fight where the other doesn't.

Fascinating.   :rolleyes:
Title: Re: New Player Observations
Post by: TequilaChaser on June 28, 2018, 11:10:03 AM
24 hour minimum time

72 hour (or maybe 48 hour) maximum time for map rotation

 and I hope for Real life to get back to at least semi-normal, so I can get back to playing more frequently

~S~ & cheers


TC /  Johnny
Title: Re: New Player Observations
Post by: TWCAxew on June 28, 2018, 11:21:45 AM
I dunno.  I edited it at 05:24, you replied at 05:28...  :salute

I was at work. reloaded the page i think it out checking if you changed something  :bhead

but nvm :bolt:
Title: Re: New Player Observations
Post by: TWCAxew on June 28, 2018, 11:23:28 AM
It is shown in the same screen where you look at the current percentages.

(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=393442.0;attach=29990)

HiTech

i honestly never noticed :uhoh

i will take a step back i think :huh
Title: Re: New Player Observations
Post by: YUCCA on July 01, 2018, 09:36:30 PM
56th left Knits for rooks because they were outnumbered all the time.  Thus far no change.  Been over a year now just saying..  There are ebbs and flows but it's a fairly accurate statement.
Title: Re: New Player Observations
Post by: save on July 01, 2018, 11:20:02 PM
24 hour minimum time

72 hour (or maybe 48 hour) maximum time for map rotation

 and I hope for Real life to get back to at least semi-normal, so I can get back to playing more frequently

~S~ & cheers


TC /  Johnny

+100

I hate to wait a week or so for Buzzaw to go away.

Smaller maps could win on a higher percentage of capture %, some maps are rolled at a very high rate.