Aces High Bulletin Board

General Forums => Wishlist => Topic started by: LilMak on July 02, 2018, 10:27:18 PM

Title: Logged on tonight...
Post by: LilMak on July 02, 2018, 10:27:18 PM
Saw the numbers were low. Wondered why until I saw the map.

Why, for the love of gunpowder, is Buzzaw in the rotation? It sucks. It’s the worst map to ever be introduced into the game. Yet it remains.

I wish you would pull this infernal hunk of dung out of the rotation. All my years of playing and even with the “fixes”, it’s the worst map ever. Sometimes it seems like you’re making a concerted effort to get players to quit.

I know the GV guys like it. I’m sure it’s fun for them to blow up strat buildings that don’t shoot back. But please stop neglecting the core customers who got you your Cherokee Six and RV-8.
Title: Re: Logged on tonight...
Post by: Devil 505 on July 03, 2018, 12:51:40 AM
Yes. Kill it with fire.

+1
Title: Re: Logged on tonight...
Post by: Bruv119 on July 03, 2018, 01:11:20 AM
also whilst your at it  lower the switch time to 1hour     :devil
Title: Re: Logged on tonight...
Post by: Volron on July 03, 2018, 01:50:54 AM
I thought Trinity was the "worst map ever"... :headscratch:
Title: Re: Logged on tonight...
Post by: save on July 03, 2018, 06:37:27 AM
also whilst your at it  lower the switch time to 1hour     :devil


+100, Buzzaw is the one single map I just log out from when it's active.
Title: Re: Logged on tonight...
Post by: Vraciu on July 03, 2018, 03:53:07 PM
Agree with the above except...   What was Trinity?   Never saw it I guess.
Title: Re: Logged on tonight...
Post by: Wiley on July 03, 2018, 03:58:06 PM
Trinity was the only map I can recall ever being yanked from the rotation.  When you started, the 3 countries were separated by high walls of mountains you had to get over.  It was hard to get rolling on.

Personally I didn't mind Trinity, but I get why it was wildly unpopular.  I've never disliked a map until Buzzsaw, if only for the effect it seems to have on players.  Last time I saw it up I actually saw air fights, which was unusual.

Wiley.
Title: Re: Logged on tonight...
Post by: Devil 505 on July 03, 2018, 04:22:42 PM
Agree with the above except...   What was Trinity?   Never saw it I guess.

It was a huge map with hundreds of bases. The land masses were arranged like a radiation warning symbol, hence the name "Trinity".

Here's some light reading on the subject: http://bbs.hitechcreations.com/smf/index.php/topic,332235.0.html

Trinity was the worst map before Buzzsaw. I'd say Buzzsaw is worse to actually play on, but Trinity was more likely to stay up for the full 7 day limit than it would actually be won. What makes it even worse is that every other map in the rotation could be won in less time, so half a month would be spent on Trinity.
Title: Re: Logged on tonight...
Post by: Vraciu on July 03, 2018, 04:37:40 PM
Oh wow.

Well, what about that map that has the dar bars messed up?  Can't Waffle fix that one?  If he spent half the effort he spent on Buzzsaw I bet he could get that one up and running in no time.  Was it called Fester or something?

Had brown water and dar bars that were the same color...  I love that map.
Title: Re: Logged on tonight...
Post by: Spikes on July 03, 2018, 04:39:12 PM
Trinity was great back in the heyday with ~500-700 people. Always something to do for everyone.
Title: Re: Logged on tonight...
Post by: bustr on July 03, 2018, 06:37:59 PM
Trinity actually had three potentially good 10x10 maps as the three countries.

Buzzsaw ends up with most people in tin cans or field guns towards the end of prime time with the airfields there to give airplane drivers something to do. I suspect the strats were supposed to have everyone at each other like flies on something tasty, not so much anymore. The tile set makes for good tank to tank combat becasue you can see a long way out under the canopy. Air combat from the field setup forces you to need a small concentrated hoard to do something. So a lot of feilds out of the way on the spiral edge not easy to defend get picked off by small groups who don't want to spend the evening as a furball army. Eventually you end up with everyone in a tin can or avoiding other groups. Exactly what was happening in AH2 on a ginormous scale with 60 man hoards avoiding each other picking off undefended feilds.

I learned a lot from buzzsaw about how to keep our smaller numbers together and a bit more focused later into the evening. I suppose the original elevation of 9k in the center was to protect tankers from airplanes bombing them since dive bombing or flying a guns attacker at that alt caused a lot of augering. It had a nasty unitendad consequence of creating alt monkey greifer HOing hoards while the two other countries 9k feilds always seemed to be in the hands of a single country. At that point you don't need the secret godmode hot keys in an air combat game... :lol Lowering the center to 4k made it kind of obvious buzzsaw is tank centric which the GVers like it. It's a PITA to have fun as an airplane driving fan of AH3. A unique design but, it's not the best air combat oriented terrain in the rotation.
Title: Re: Logged on tonight...
Post by: atlau on July 04, 2018, 02:31:25 AM
Why did they remove the map with the 85/86 spawn battle royale? Yeah it was huge with too many fields but i kinda miss that one!
Title: Re: Logged on tonight...
Post by: The Fugitive on July 04, 2018, 10:08:30 AM
Agree with the above except...   What was Trinity?   Never saw it I guess.

This is Trinity.....

(http://66.189.10.34:8080/pics/trinity1.jpg)

(http://66.189.10.34:8080/pics/trinity2.jpg)

It was huge, with 200 bases. The three main mountain ranges that separated each country at the start were 15k= high with a couple of valleys at 10k to allow passage between. Of course that was where you would climb to to defend when a dar bar showed up on the other side of the mountain. It made it almost impossible to get across with a decent enough force left to take a base on the other side.
Title: Re: Logged on tonight...
Post by: TWCAxew on July 04, 2018, 10:27:33 AM
Trinity was fun! To attack a base you went lots of time now over the water. Often you would run into the enemy doing the same (50man missions) it usually up in a giant furball :D

DutchVII
Title: Re: Logged on tonight...
Post by: The Fugitive on July 04, 2018, 10:38:58 AM
Ya the coastal bases were the ones most fought over due to NOBODY wanting to fly over those mountains. The valley in the 12.9-12.10 sector usually had a big GV battle as well as the one at the 8.7 sector. The map stayed up forever because it took forever to push in from the coast to get the number of bases needed for the win. Far too many support bases.
Title: Re: Logged on tonight...
Post by: LilMak on July 04, 2018, 10:45:38 AM
Trinity was a quagmire. The problem I had with it at the time was the the high player numbers and bottle necks would make every fight a horde. Eventually one side would start to lose and it would literally be 20 guys left trying to fight off 100 or more. Had they brought down those peaks to about 8k, it would’ve been a lot better to break out and spread the fight throughout the map. I didn’t care for the map until one side would break through and the fights would spread out some.

Even though I didn’t care for it, it was infinitely better than the turd bucket we call buzzaw.
Title: Re: Logged on tonight...
Post by: Vraciu on July 04, 2018, 11:35:22 AM
Thanks, Fugi.  Wow.   Lower mountains might make it better.   
Title: Re: Logged on tonight...
Post by: Devil 505 on July 04, 2018, 11:37:51 AM
Ya the coastal bases were the ones most fought over due to NOBODY wanting to fly over those mountains. The valley in the 12.9-12.10 sector usually had a big GV battle as well as the one at the 8.7 sector. The map stayed up forever because it took forever to push in from the coast to get the number of bases needed for the win. Far too many support bases.

Even the close coastal bases were very far apart. it was also very difficult to gain a foothold on the coast since a CV had to sail all the way across those seas to get to the enemy coast.
Title: Re: Logged on tonight...
Post by: The Fugitive on July 04, 2018, 12:05:41 PM
Thanks, Fugi.  Wow.   Lower mountains might make it better.

nawwwww it was huge! Even with 500 players on it you had a very hard time making any headway. Like Mak said, once one team or another got a foothold (5-6 bases at the coast) It was easier to move out , but still by no means a "roll the map" type of action.

Even the close coastal bases were very far apart. it was also very difficult to gain a foothold on the coast since a CV had to sail all the way across those seas to get to the enemy coast.

True, but some of those fights with the CVs were epic! I remember one time I think it was "Lynx" who was driving the CV in the SW sea. We were attacking the 3 bases for the western country and it lasted hours! 20-30 divebombing sets of bombers couldnt land enough hits due to his driving and some great gunning. Was a great afternoon of fun.
Title: Re: Logged on tonight...
Post by: BuckShot on July 04, 2018, 04:55:24 PM
The old buzzsaw was great for bombing and bomber killing, loved the high fields.

The new buzzsaw is fine.

If people need to log off because of the map that's up, they are playing the game wrong.
Title: Re: Logged on tonight...
Post by: Vraciu on July 04, 2018, 05:11:54 PM
The old buzzsaw was great for bombing and bomber killing, loved the high fields.

The new buzzsaw is fine.

If people need to log off because of the map that's up, they are playing the game wrong.

You run with that.   :aok
Title: Re: Logged on tonight...
Post by: DmonSlyr on July 04, 2018, 07:14:07 PM
Trinity was a quagmire. The problem I had with it at the time was the the high player numbers and bottle necks would make every fight a horde. Eventually one side would start to lose and it would literally be 20 guys left trying to fight off 100 or more. Had they brought down those peaks to about 8k, it would’ve been a lot better to break out and spread the fight throughout the map. I didn’t care for the map until one side would break through and the fights would spread out some.

Even though I didn’t care for it, it was infinitely better than the turd bucket we call buzzaw.

The further players have fly, the higher altitudes the fight gets. This creates longer sorties. Longer sorties create more timid and E style fighter planes. This creates slower drawn out fights. When one side gains the advantage, the other side has the alt advantage now and can swarm the base. Low defenders now have to battle a hoard. If the defenders kill a few and attackers leave, now they are the hoard against the 1 or 3 red guys left from the hoard. This is how lopsided fights happen. Or if I have to fly 30 miles to a base my team is already suppressing the base, there is no point for me to roll and fly that far. High mountains create the same problem. The best fights normally happen within mid range distances. Especially if back fields are close.

The best way to fix buzzsaw would be to add about another 7-8 bases on each side to make the fighter fields closer together.
Title: Re: Logged on tonight...
Post by: LilMak on July 04, 2018, 10:16:52 PM
The old buzzsaw was great for bombing and bomber killing, loved the high fields.

The new buzzsaw is fine.

If people need to log off because of the map that's up, they are playing the game wrong.
I’m glad you think I’m playing wrong. Only been fighting virtual opponents in virtual skies since the 90s. Perhaps I’m not experienced enough to weigh in? I guess I’ve been doing this wrong for over 20 years. Please feel free to educate me on how to do it right. Last I checked, I pay a subscription to fight other humans at the controls of virtual machines.

Seriously. The core of this game is air to air combat. If little/poor/no air combat can be had because of the terrain, the game is failing while that terrain is up. It’s that simple.

No. The map is not fine if people don’t even make the effort when they see it. I made the effort the night I posted this. I cringed when I saw the map but I gave it a shot anyway. My effort yielded zero results and a log. In over two decades, I’ve never logged off because or been so disgusted by a map (that I can remember) before buzzsaw.
Title: Re: Logged on tonight...
Post by: icepac on July 04, 2018, 10:43:37 PM

In AH2 a few years ago, I remember being able to get CV all the way to the enemy city, and have a huge battle royale there once they discovered it was being shelled.

In the relatively short time I played AH3, I noticed that all CV were starting to be controlled by one person per country who continually sent them to the nearest enemy base such that the enemy only needed to check the clock to know where the CV were.

Don't hate the game, hate the playa.
Title: Re: Logged on tonight...
Post by: Vraciu on July 04, 2018, 11:07:31 PM
I’m glad you think I’m playing wrong. Only been fighting virtual opponents in virtual skies since the 90s. Perhaps I’m not experienced enough to weigh in? I guess I’ve been doing this wrong for over 20 years. Please feel free to educate me on how to do it right. Last I checked, I pay a subscription to fight other humans at the controls of virtual machines.

Seriously. The core of this game is air to air combat. If little/poor/no air combat can be had because of the terrain, the game is failing while that terrain is up. It’s that simple.

No. The map is not fine if people don’t even make the effort when they see it. I made the effort the night I posted this. I cringed when I saw the map but I gave it a shot anyway. My effort yielded zero results and a log. In over two decades, I’ve never logged off because or been so disgusted by a map (that I can remember) before buzzsaw.

Noob.   :cheers:  And well said.
Title: Re: Logged on tonight...
Post by: BuckShot on July 05, 2018, 12:15:54 AM
I’m glad you think I’m playing wrong. Only been fighting virtual opponents in virtual skies since the 90s. Perhaps I’m not experienced enough to weigh in? I guess I’ve been doing this wrong for over 20 years. Please feel free to educate me on how to do it right. Last I checked, I pay a subscription to fight other humans at the controls of virtual machines.

Seriously. The core of this game is air to air combat. If little/poor/no air combat can be had because of the terrain, the game is failing while that terrain is up. It’s that simple.

No. The map is not fine if people don’t even make the effort when they see it. I made the effort the night I posted this. I cringed when I saw the map but I gave it a shot anyway. My effort yielded zero results and a log. In over two decades, I’ve never logged off because or been so disgusted by a map (that I can remember) before buzzsaw.

I've been playing these kind of games for 18 years. I guess your 2 years is a big difference and makes you  right..  Whaaaaa!

Hey vraciu, go paint something, noob.
Title: Re: Logged on tonight...
Post by: LilMak on July 05, 2018, 07:07:17 AM
I've been playing these kind of games for 18 years. I guess your 2 years is a big difference and makes you  right..  Whaaaaa!
Waiting for the education on how I’m playing wrong. Kindly impart some of your 18 years of wisdom. Who knows? I could be wrong.
Title: Re: Logged on tonight...
Post by: Vraciu on July 05, 2018, 07:40:43 AM
I've been playing these kind of games for 18 years. I guess your 2 years is a big difference and makes you  right..  Whaaaaa!

Hey vraciu, go paint something, noob.

Be quiet, noob.   :cheers:
Title: Re: Logged on tonight...
Post by: 27th on July 05, 2018, 11:26:52 AM

I know the GV guys like it. I’m sure it’s fun for them to blow up strat buildings that don’t shoot back.

 :rofl  You assume too much. I have feeling you don't know what goes in that area when the numbers are decent. There are tank fights with major dog fighting overhead. Everybody, not just the GV guys, want to put the hurt on the other countries with the strats are so close. Its a no brainer.

I don't like the map myself but its better than the other small map (name slips my mind) with TT and the airfields which has A8 and A7 sandwiching a fuel strat. It is one of the oldest in the rotation.

The buzzaw tends to have a lot of high altitude fights in my experience plus the majority or half of the airfield you have to climb out of a canyon.

 :salute

27th


Btw, I miss Trinity, especially the middle section. Great memories.
Title: Re: Logged on tonight...
Post by: lunatic1 on July 05, 2018, 02:50:07 PM
I thought Trinity was the "worst map ever"... :headscratch:

your joking right?   Trinity was 1 of the best maps eve
Title: Re: Logged on tonight...
Post by: Volron on July 05, 2018, 03:48:04 PM
your joking right?   Trinity was 1 of the best maps eve

My point was, folks were really on about Trinity for a bit before it was removed from rotation.  I personally like it though I do agree with one of the complaints about it, the mountains around the center were too high.
Title: Re: Logged on tonight...
Post by: lunatic1 on July 05, 2018, 11:22:41 PM
Trinity was the only map I can recall ever being yanked from the rotation.  When you started, the 3 countries were separated by high walls of mountains you had to get over.  It was hard to get rolling on.

Personally I didn't mind Trinity, but I get why it was wildly unpopular.  I've never disliked a map until Buzzsaw, if only for the effect it seems to have on players.  Last time I saw it up I actually saw air fights, which was unusual.

Wiley.

bah  humbug-there's always air fights on buzzsaw-the bish like to horde on that map as well.
Title: Re: Logged on tonight...
Post by: Vraciu on July 06, 2018, 09:58:01 AM
bah  humbug-there's always air fights on buzzsaw-the bish like to horde on that map as well.

Buzzsaw is clearly unpopular.   People vote with their feet.   There are a few more aerial battles now than when it first came out but not many. 
Title: Re: Logged on tonight...
Post by: scott66 on July 06, 2018, 02:11:20 PM
your joking right?   Trinity was 1 of the best maps eve
agreed
Title: Re: Logged on tonight...
Post by: bustr on July 06, 2018, 03:28:30 PM
Trinity was incredible with 400 or more. As the numbers slid down to 300 and less, the giant initiatives dried up. It was the quintessential AH open world dream game during the high numbers era of the mid 2000's.