Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Lazerr on August 13, 2018, 05:05:00 PM

Title: My opinion on your test
Post by: Lazerr on August 13, 2018, 05:05:00 PM
I just thought i would whine a bit, also known to normal people as sharing my opinion.  The radar test seemed silly to me, it worked great the way it was, and is currently.

It wasnt a matter of folks finding fights in your game, it was/is the fact that your game isnt generating fights a lot of times.

Map sizes, strats/towns being resupplied to easily when a guy spends 1+ hour of his time to get there.. things of that nature that really contradict eachother.

Keep it simple, gv dar is overkill, make a gv dar that shows a guy is in a sector, not right where he is in the sector.

Go back to your bread and butter, what made the game.

Whine over.

PS.. i would have shared my opinion in your new online poll, but i didnt have the option to type it there.  I think those polls are great, make them weekly if you can.
Title: Re: My opinion on your test
Post by: Dragdad on August 13, 2018, 05:27:25 PM
I am inclined to agree about GV dar. I liked radar the old way, but I think that the radar tower is too easy to kill. It should take two or three passes to gun it down, or more bombs than it does currently... Just my useless opinion.
Title: Re: My opinion on your test
Post by: mthrockmor on August 13, 2018, 09:39:55 PM
+10
Title: Re: My opinion on your test
Post by: popeye on August 13, 2018, 09:54:57 PM
I am inclined to agree about GV dar. I liked radar the old way, but I think that the radar tower is too easy to kill. It should take two or three passes to gun it down, or more bombs than it does currently... Just my useless opinion.

Agree.

I think dar should be much harder to kill.  In fact, I'd prefer it was the same hardness and the same downtime as a hangar.  It could still be destroyed as part of an attack, but not as the last act of a smoking Spitfire.
Title: Re: My opinion on your test
Post by: Lazerr on August 13, 2018, 09:57:33 PM
Agree.

I think dar should be much harder to kill.  In fact, I'd prefer it was the same hardness and the same downtime as a hangar.  It could still be destroyed as part of an attack, but not as the last act of a smoking Spitfire.
agree
Title: Re: My opinion on your test
Post by: Shuffler on August 13, 2018, 09:58:30 PM
I personally think that if you land on a planet with really tall women you should greet them by saying, "take me to your ladder, see your leader later".
Title: Re: My opinion on your test
Post by: Chris79 on August 13, 2018, 10:07:24 PM
GV icons need to be implemented or a drastic reduction in trees ought to enacted in its stead. Today, as my own personal test, I drive a Sherman rocket Tąnk to with 2k of a town, parked under a tree, and went to work. For the first 30 mins I observed F6fs Hurri2, and storchs fly within 300 yds of my position. I then minimized AH went and did some admin crap that I normally do on my days off, maximized AH, and after 2 hours my Tąnk was still there unscathed. From my personal experience of being a noob and sucking more then ⛈ Daniels in the air, I gravitated towards GVS. I can guarantee you that if game play were then as it is now, I would have bailed. As for air combat, being a somewhat competent vet, I figured out how to find my own action. I however understand that most noobs will lack that ability, hence the action must be easily identified.
Title: Re: My opinion on your test
Post by: Electroman on August 13, 2018, 10:09:35 PM
GV icons need to be implemented or a drastic reduction in trees ought to enacted in its stead. Today, as my own personal test, I drive a Sherman rocket Tąnk to with 2k of a town, parked under a tree, and went to work. For the first 30 mins I observed F6fs Hurri2, and storchs fly within 300 yds of my position. I then minimized AH went and did some admin crap that I normally do on my days off, maximized AH, and after 2 hours my Tąnk was still there unscathed. From my personal experience of being a noob and sucking more then ⛈ Daniels in the air, I gravitated towards GVS. I can guarantee you that if game play were then as it is now, I would have bailed. As for air combat, being a somewhat competent vet, I figured out how to find my own action. I however understand that most noobs will lack that ability, hence the action must be easily identified.

Clearly the others did not choose to use / do not know how to use AH Film viewer then. Had that been me and seen this happening for an extended period - I'd be hunting your prettythang down in a heartbeat :D
Title: Re: My opinion on your test
Post by: Chris79 on August 13, 2018, 10:34:42 PM
No, you couldn’t. The film viewer may have given you a 90,000 square yard area to look. You would need 3-4 sets of lancs to carpet bomb that area to get me. Even with the icons on I was forced to gun down multiple sets of trees in a terrain with far less wooded areas looking for hit sprites to locate a gv.
Title: Re: My opinion on your test
Post by: horble on August 13, 2018, 10:56:11 PM
Clearly the others did not choose to use / do not know how to use AH Film viewer then. Had that been me and seen this happening for an extended period - I'd be hunting your prettythang down in a heartbeat :D

I guess we should have a training page for noobs to close the game and open up the film viewer to find something to kill then?
Title: Re: My opinion on your test
Post by: Dundee on August 14, 2018, 02:52:27 AM
I just thought i would whine a bit, also known to normal people as sharing my opinion.  The radar test seemed silly to me, it worked great the way it was, and is currently.

It wasnt a matter of folks finding fights in your game, it was/is the fact that your game isnt generating fights a lot of times.

Map sizes, strats/towns being resupplied to easily when a guy spends 1+ hour of his time to get there.. things of that nature that really contradict eachother.

Keep it simple, gv dar is overkill, make a gv dar that shows a guy is in a sector, not right where he is in the sector.

Go back to your bread and butter, what made the game.

Whine over.

PS.. i would have shared my opinion in your new online poll, but i didnt have the option to type it there.  I think those polls are great, make them weekly if you can.

Actually I thought the dots ( in AH II) were better, you knew it was an intruder....but you had to fly out to it to see if it was a bomber or just a fighter. and GV's....they were not even a dot....unless you disco'd ......the graphics  are better in AH III but the Icons and GV dar just ruin it. I mean what good are the graphics when your at 10k.....looks the same as AH II did. Let me know when the GV dar and Icon are gone....I'll gladly come back and so will the folks who left for the same reasons........I can truthfully say Aces High was a good game
Title: Re: My opinion on your test
Post by: ccvi on August 14, 2018, 03:18:54 AM
It wasnt a matter of folks finding fights in your game, it was/is the fact that your game isnt generating fights a lot of times.

There should be no need to "find" a fight. The fight should find the player.

There's two problems:

Winning the war doesn't generate much fights, as you described. Stuff on the ground provides a delegate for the enemy, even more as it is the only thing that moves borders.

For the vocal mimority on the forum there is another problem: The setting doesn't generate a furball or even a fair 1vs1. So they have to go on a search to find that artificial thing.
Title: Re: My opinion on your test
Post by: The Fugitive on August 14, 2018, 11:05:32 AM
gv icon range was shortened to help gvs "hide". Now that we have all these trees why not get rid of the gv dar box and return the icon range back to what it was. Add a third darbar to indicate gvs in the sector.

I agree the radar should be on the same schedule as the hangers (15 minutes down). I think with these changes most of the gv guys would be happy. It would bring back the hunt again and the trees would provide the protection the short range dar does now without making them invisible.
Title: Re: My opinion on your test
Post by: Easyscor on August 14, 2018, 12:42:40 PM
I wonder how many of us had to tick a random checkbox to enter an arena after months not spending time in the MA?
Title: Re: My opinion on your test
Post by: SPKmes on August 14, 2018, 01:13:14 PM
I did....popped my head in last night after a few months off....early morning for most of you....and had to make a choice....
Title: Re: My opinion on your test
Post by: Devil 505 on August 14, 2018, 01:16:34 PM
Clearly the others did not choose to use / do not know how to use AH Film viewer then. Had that been me and seen this happening for an extended period - I'd be hunting your prettythang down in a heartbeat :D

How is exiting the game to use a secondary utility an acceptable solution? You clearly demonstrated why GV dar, longer range GV icons, and GV map icons are all needed.
Title: Re: My opinion on your test
Post by: Wiley on August 14, 2018, 01:25:52 PM
gv icon range was shortened to help gvs "hide". Now that we have all these trees why not get rid of the gv dar box and return the icon range back to what it was. Add a third darbar to indicate gvs in the sector.

I think the main problem with the longer GV icons is you can search, identify a target at range by icon, and bomb it easily in one pass.  That might be a bit too much of an advantage.

I've been thinking on GV dar since the small squares appeared.  People against it keep saying the flash was fine.  I realized I have no idea whatsoever how big that flash radius is on the map.  I wonder if an acceptable compromise would be to go back to the flash but have a marker that shows the area the vehicle is in.

As far as the dar tests, these are the changes I noticed in gameplay:

- Alt monkeying became rampant.  People could see the enemy coming and knew they could be seen, and they didn't have the confidence to go in lower anymore.  Way more people would grab to 15-20k before going into a fight.
- People would move away from bandits constantly when they'd see a bandit headed toward them.  Drag and bag became nearly impossible, same with bouncing people.  You could see what they were dragging you to.
- It killed singleton strat runs.
- GV dot dar for enemies just made it far, far too easy to find GVs.
- Generally, doing anything alone was much more difficult.  Not much happened unless it was in a group.
- Hunting singleton bombers became harvesting them.  It took away a ton of gameplay between bombers either not going on strat runs or going in at 35k+, and also took away the game of looking for them.

Just in general it seemed to destroy peoples' confidence to do anything except horde up because they seemed to feel too exposed.

Wiley.
Title: Re: My opinion on your test
Post by: Lusche on August 14, 2018, 01:43:24 PM
I think the main problem with the longer GV icons is you can search, identify a target at range by icon, and bomb it easily in one pass.  That might be a bit too much of an advantage.

I've been thinking on GV dar since the small squares appeared.  People against it keep saying the flash was fine.  I realized I have no idea whatsoever how big that flash radius is on the map.  I wonder if an acceptable compromise would be to go back to the flash but have a marker that shows the area the vehicle is in.

As far as the dar tests, these are the changes I noticed in gameplay:

- Alt monkeying became rampant.  People could see the enemy coming and knew they could be seen, and they didn't have the confidence to go in lower anymore.  Way more people would grab to 15-20k before going into a fight.
- People would move away from bandits constantly when they'd see a bandit headed toward them.  Drag and bag became nearly impossible, same with bouncing people.  You could see what they were dragging you to.
- It killed singleton strat runs.
- GV dot dar for enemies just made it far, far too easy to find GVs.
- Generally, doing anything alone was much more difficult.  Not much happened unless it was in a group.
- Hunting singleton bombers became harvesting them.  It took away a ton of gameplay between bombers either not going on strat runs or going in at 35k+, and also took away the game of looking for them.

Just in general it seemed to destroy peoples' confidence to do anything except horde up because they seemed to feel too exposed.

Wiley.


Interesting. That's similar to the old increased base radar range test results, just seemingly much more amplified.
The higher the general intel level, the more cautious players become.
Title: Re: My opinion on your test
Post by: FESS67 on August 14, 2018, 02:04:48 PM

The higher the general intel level, the more cautious players become.


Perhaps it was just more obvious.  For many years there have been players who are unwilling to go beyond their radar ring unless in a horde.  They happily grab alt and wait for the fight to come to them.  Perhaps with the all seeing radar they did not change their behaviours but it simply was there for all to see.
Title: Re: My opinion on your test
Post by: ccvi on August 14, 2018, 02:07:08 PM

Interesting. That's similar to the old increased base radar range test results, just seemingly much more amplified.
The higher the general intel level, the more cautious players become.

Most fun flying was (long time ago) on a country highly outnumbered (before eny-balancer) while HQ was diwn.
Title: Re: My opinion on your test
Post by: Wiley on August 14, 2018, 02:11:51 PM

Perhaps it was just more obvious.  For many years there have been players who are unwilling to go beyond their radar ring unless in a horde.  They happily grab alt and wait for the fight to come to them.  Perhaps with the all seeing radar they did not change their behaviours but it simply was there for all to see.

Generally speaking, I notice other planes at alt and I generally check the area before I start working the crowd from the top down.  I saw way more fighters at 20k in a furball than I've ever seen at once before.  I also noticed them trying to turn up there and flopping likely because they weren't familiar with it before diving to ack.  The ones that generally are up there looking for an advantage don't bother with the turn and just head for the deck when they see something co-alt.

Wiley.
Title: Re: My opinion on your test
Post by: Lusche on August 14, 2018, 02:13:03 PM

Perhaps it was just more obvious.  For many years there have been players who are unwilling to go beyond their radar ring unless in a horde.  They happily grab alt and wait for the fight to come to them.  Perhaps with the all seeing radar they did not change their behaviours but it simply was there for all to see.

More players are doing it because the effects are much more pronounced.
I found myself in that very situation with the increased dar rings. Hunting goons and bombers when a horde came in was suddenly extremely diffcult for me as a lone wolf, unless I was in a 262.
Enemy dar cover meant I couldn't go out there at med/low alt and hope to be overlooked, everyone could vector in on me all the time.
Which meant I mostly stopped it.
I also experienced less strat raiders and those that still flew went in much higher, because they knew they would be on dar earlier and more often.

The more players know about you, the higher the risk is getting when flying alone. That will be adjusted for by the player. Players are less inclined to mix it up with an enemy at the edge of a hostile horde's visual range when they know they are still on dar all the time - which massively increases the chance of getting jumped while still dogfighting.

Basic human behaviour ;)
Title: Re: My opinion on your test
Post by: caldera on August 14, 2018, 02:17:06 PM
I wish more options were tried.  Such as:

- All-seeing radar in the tower but standard dar in flight. 

- GV sector darbar, just like aircraft darbar.  Not icons on map or darbar in a specific spot.


All icons being identical is much more fair for bomber pilots.  And +1 on hardening radar towers or make a lot more of them.
Title: Re: My opinion on your test
Post by: SlipKnt on August 14, 2018, 02:25:10 PM
I wish more options were tried.  Such as:

- All-seeing radar in the tower but standard dar in flight. 

- GV sector darbar, just like aircraft darbar.  Not icons on map or darbar in a specific spot.


All icons being identical is much more fair for bomber pilots.  And +1 on hardening radar towers or make a lot more of them.

I do like the idea of going back to the dots for radar or remove the dots all together and stay with bardar only and go with the gv sector dar.

The from tower radar blips for aircraft could be a good idea also.  But I'd still prefer to keep gv restricted only to sector far and no blips.

Had merit! 
Title: Re: My opinion on your test
Post by: yipi on August 14, 2018, 02:25:53 PM
Was wondering if we will get to see the results of the Radar test. I thought it was a great idea to try something to get new players interested. They complain if your not doing anything to increase numbers or if your doing something "sheesh"
Title: Re: My opinion on your test
Post by: Wiley on August 14, 2018, 02:30:26 PM
I do like the idea of going back to the dots for radar or remove the dots all together and stay with bardar only and go with the gv sector dar.

The from tower radar blips for aircraft could be a good idea also.  But I'd still prefer to keep gv restricted only to sector far and no blips.

Had merit!

What I think might be a good middle ground is to have dot dar from the tower in friendly territory, but once you get say 12 miles past the front toward the enemy, you don't get dot dar there.  That would prevent the easy bomber bum rush and give them a chance.

For GVs, I'd like to see what it's like if you get rid of GV dar boxes and just have a circle showing the radius of the flashing area, so you know the area the GV is in when the town flashes.

Wiley.
Title: Re: My opinion on your test
Post by: Dundee on August 14, 2018, 02:32:53 PM
Was wondering if we will get to see the results of the Radar test. I thought it was a great idea to try something to get new players interested. They complain if your not doing anything to increase numbers or if your doing something "sheesh"

I hope the data also show number of players gained/lost that's the test in a nutshell
Title: Re: My opinion on your test
Post by: Dundee on August 14, 2018, 02:35:30 PM
What I think might be a good middle ground is to have dot dar from the tower in friendly territory, but once you get say 12 miles past the front toward the enemy, you don't get dot dar there.  That would prevent the easy bomber bum rush and give them a chance.

For GVs, I'd like to see what it's like if you get rid of GV dar boxes and just have a circle showing the radius of the flashing area, so you know the area the GV is in when the town flashes.

Wiley.

They won't do that because we were taking down the HQ's with out flashing it......
Title: Re: My opinion on your test
Post by: Wiley on August 14, 2018, 02:39:22 PM
They won't do that because we were taking down the HQ's with out flashing it......

I'd also like to see a place start flashing as soon as it's hit too.  The fact you can shell any facility in the game without a notification going out is dumb.

Wiley.
Title: Re: My opinion on your test
Post by: SlipKnt on August 14, 2018, 02:53:24 PM
Implementing a 2 to 5 minute delay on dot radar particularly for GVs could be a viable option also.  That way the GV that moves is harder to locate vs. the GV that shuts down under a tree then goes AFK...

Title: Re: My opinion on your test
Post by: CAV on August 14, 2018, 03:47:13 PM
Quote
Clearly the others did not choose to use / do not know how to use AH Film viewer then


This is another gamely thing that needs to be fixed....... in a combat simulation tabbing out of the game to look at a film viewer should never be an option to be used to find your opponent.

CAV
Title: Re: My opinion on your test
Post by: captain1ma on August 14, 2018, 03:57:45 PM
its a shame hitech cant code into the game, if you stop moving in a GV, your icon shows, otherwise not. I see movement more then icons, so for me, you catch something moving, you aim for it!! just my 2 cents.
Title: Re: My opinion on your test
Post by: Shuffler on August 14, 2018, 04:01:15 PM
its a shame hitech cant code into the game, if you stop moving in a GV, your icon shows, otherwise not. I see movement more then icons, so for me, you catch something moving, you aim for it!! just my 2 cents.

 I am good at noticing slow movement.... I can even see jaeger with his sport walker. You know the one with the tennis balls and an orange flag.
Title: Re: My opinion on your test
Post by: The Fugitive on August 14, 2018, 04:05:41 PM

This is another gamely thing that needs to be fixed....... in a combat simulation tabbing out of the game to look at a film viewer should never be an option to be used to find your opponent.

CAV

Hitech already did this, you have to EXIT the game to use the film viewer. There is also timer so that you cant move a film to a laptop of other computer and run it there in real time.. However, it doesn't stop players for exiting the game to do that. Again, its the "gamers" way to do things, cut corners and bend the rules to get what ever "job" they are working on done as quickly as possible.
Title: Re: My opinion on your test
Post by: save on August 15, 2018, 03:00:47 AM


I wish more options were tried.  Such as:

- All-seeing radar in the tower but standard dar in flight. 

- GV sector darbar, just like aircraft darbar.  Not icons on map or darbar in a specific spot.


All icons being identical is much more fair for bomber pilots.  And +1 on hardening radar towers or make a lot more of them.

+1, and 30 secs delay on radar, at least as it is now you, can basically pinpoint every move on each plane that flap around, and set up the fight tactically as a joiner.
Title: Re: My opinion on your test
Post by: BuckShot on August 15, 2018, 07:28:31 AM
Thank you HTC for changing the radar format to the original settings.
Title: Re: My opinion on your test
Post by: Alpo on August 15, 2018, 07:46:06 AM
As a CO of a group of primarily bomber pilots, several of us were actually enjoying the challenge of the full disclosure radar, especially the second version.  However, I also see the issue with the single pilot trying to lone wolf to strat, town, etc.  As such, I don't know if the current game mechanics can handle it but I was thinking of a hybrid radar.  Bar radar on anything outside of radar circles, all fighter icons within the radar ring, bomber icons once they get closer to the tower.  So if fighter icons appear at 12 miles, icons would change to bombers at 6 miles.  NOE would remain invisible until above 250'.

With this, I think the radar circles could be a little larger and the towers a LOT more difficult to drop as one fighter can basically knock out several base radars easily.  Down time on radar could remain as is, linked to the radar factory.  If a tower is out, nothing but friendly shows on radar until inside the "inner ring".

What I'm imagining is something like... "We have a big bar two sectors over"... "They are passing through the edge of the our radar... I count at least six bogey on scope"... "Six miles out A1... it's three sets of bombers with escort inbound!".

Just my opinion, not that it matters much.  The SkyKnights will work with what we are given and enjoy the opportunity regardless.   :D








Title: Re: My opinion on your test
Post by: 27th on August 15, 2018, 10:43:31 AM
I just thought i would whine a bit, also known to normal people as sharing my opinion.  The radar test seemed silly to me, it worked great the way it was, and is currently.

It wasnt a matter of folks finding fights in your game, it was/is the fact that your game isnt generating fights a lot of times.

Map sizes, strats/towns being resupplied to easily when a guy spends 1+ hour of his time to get there.. things of that nature that really contradict eachother.

Keep it simple, gv dar is overkill, make a gv dar that shows a guy is in a sector, not right where he is in the sector.

Go back to your bread and butter, what made the game.

Whine over.

PS.. i would have shared my opinion in your new online poll, but i didnt have the option to type it there.  I think those polls are great, make them weekly if you can.

 :rock :airplane: :joystick: :banana:

 :cheers:

 :salute
27th

Title: Re: My opinion on your test
Post by: waystin2 on August 15, 2018, 10:52:44 AM
I am good at noticing slow movement.... I can even see jaeger with his sport walker. You know the one with the tennis balls and an orange flag.
  :rofl  :aok
Title: Re: My opinion on your test
Post by: bustr on August 15, 2018, 01:19:06 PM
Now that the radar is back to where it was, GV's are still a pita to find which is good for them. I have no sense of how GVing is really being effected by not being able to stealth out of a combat zone to land kills. I've watched the determined angry player keep a plane in the red block to deny someone a safe landing of their scalps. Seemed like a wast of time but, game players are not the most rational at times.

I'm kind of torn over being able to see all planes as fighter icons versus blind spots between radar rings but, giving back the ability to kill local radar made people happy from what I could determine. The AK's did some silly missions with radar back to normal including an all Il2 assault on a field that was great fun for the defenders and we all thank them for their efforts. Group assaults of this nature are mostly suicide in the MA these days due to our low numbers and the concentration of game skill in the MA. Radar minimum of 65ft makes the effort suicide in it's own right. So an opportunity for activity is being squashed with a setting that is a relic of a time it was very important to keeping 400 players from avoiding combat.

If possible since we weathered two weeks of radar testing, I wish Hitech would give us a week with the radar minimum at 200ft to see how much concerted group activity would come out of it. All three of my terrains purposely have feilds forcing using c47 for the capture. With a 200ft minimum some would abuse it for stealth to sneak feilds and flip maps to avoid combat. But, are we really that helpless, especially with how skilled at MA game play from years of experience many of us are? The AK IL2 mission I mentioned, the defenders were so needy for action and activity, the mission failed becasue players right now are overly sensation to anything that looks like activity. In the AH2 days of 200ft minimum, the IL2 mission would have stood a chance of getting on the town and doing more damage before the first defenders lifted from the runway. Me110 missions might become popular and worth doing again.
Title: Re: My opinion on your test
Post by: Puma44 on August 15, 2018, 01:25:42 PM
I am good at noticing slow movement.... I can even see jaeger with his sport walker. You know the one with the tennis balls and an orange flag.

He also has a beer mug attachment installed.  Be careful not to startle him and spill his beer.  He gets real cranky when that happens.
Title: Re: My opinion on your test
Post by: nrshida on August 15, 2018, 03:26:25 PM
I found with the experimental settings it was far easier to find a fight and conversely far harder to get ganged. Seemed to amplify good flying technique and punish weak 'standard MA' technique, which was refreshing. I had an hour in my evening just as the numbers were increasing and it was great.

Flying today with the old settings I noticed the typical European daytime trouble, the extremes of several 'no joy' sorties in a row, intersperesed with 2-on-1s which quickly turned into 3, 4-on-1s. This latter aspect of the MA I find tiresome as a squadless loner. This increased with the numbers I found today.

I think the experiments balanced the human-to-human-gameplay-evasion-faction quite well. I ignored the GV battles as usual so comments restricted to air-to-air fighting.

A good initiative HTC  :rock


Title: Re: My opinion on your test
Post by: Shuffler on August 15, 2018, 04:22:18 PM
When I return.. I will announce my location every time I take off so all of you can knock the rust off of my 38J
Title: Re: My opinion on your test
Post by: scott66 on August 15, 2018, 04:34:15 PM
When I return.. I will announce my location every time I take off so all of you can knock the rust off of my 38J
will that 38 even start?
Title: Re: My opinion on your test
Post by: Shuffler on August 15, 2018, 04:37:54 PM
will that 38 even start?

I was told the blender still works. That is the most important part... gotta have my frozen margaritas. The engines I will worry about when I get back.

I have a surprise for the 80th.... brand new blenders the SUX 8000s
Title: Re: My opinion on your test
Post by: scott66 on August 15, 2018, 04:39:56 PM
I was told the blender still works. That is the most important part... gotta have my frozen margaritas. The engines I will worry about when I get back.

I have a surprise for the 80th.... brand new blenders the SUX 8000s
love margaritas.. Does the 80th have any squad openings?
Title: Re: My opinion on your test
Post by: Shuffler on August 15, 2018, 04:42:54 PM
love margaritas.. Does the 80th have any squad openings?

Oh I imagine if I mentioned your name and enough of the squad said bad things about you... it could get you in.

You must fly a 38 some and die alot. Other than that just being lower than a snake's belly in a wagon rut can score you some points.
Title: Re: My opinion on your test
Post by: scott66 on August 15, 2018, 04:47:44 PM
Oh I imagine if I mentioned your name and enough of the squad said bad things about you... it could get you in.

You must fly a 38 some and die alot. Other than that just being lower than a snake's belly in a wagon rut can score you some points.
I stole AKAKs 38 out of the hanger once ,landed 2 bomber kills and he never even found out until he noticed the seat was adjusted for short fat people... Does that count?
Title: Re: My opinion on your test
Post by: 1stpar3 on August 15, 2018, 04:49:12 PM
Would MIS spelling his Squad Name count?  :devil Sorry Scott, dont even know why I brought it up...DONT LEAVE ME :kiss:
Title: Re: My opinion on your test
Post by: scott66 on August 15, 2018, 04:51:22 PM
LMAO been like that for years you Grammer Nazi!! Lol
Title: Re: My opinion on your test
Post by: Vraciu on August 15, 2018, 04:57:51 PM
I found with the experimental settings it was far easier to find a fight and conversely far harder to get ganged. Seemed to amplify good flying technique and punish weak 'standard MA' technique, which was refreshing. I had an hour in my evening just as the numbers were increasing and it was great.

Flying today with the old settings I noticed the typical European daytime trouble, the extremes of several 'no joy' sorties in a row, intersperesed with 2-on-1s which quickly turned into 3, 4-on-1s. This latter aspect of the MA I find tiresome as a squadless loner. This increased with the numbers I found today.

I think the experiments balanced the human-to-human-gameplay-evasion-faction quite well. I ignored the GV battles as usual so comments restricted to air-to-air fighting.

A good initiative HTC  :rock

I agree with you.    It was much more fun.
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 03:35:38 AM
LMAO been like that for years you Grammer Nazi!! Lol
WELL THEN...Nazi..really? I still love ya anyway! Look at some of MY posts...think I spelled defense differently like 8 times in one? Too lazy to correct it :uhoh I know....dont cast stones, if living in a glass house...was just too hard to pass that up  :devil
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 03:44:06 AM
I agree with you.    It was much more fun.
I liked it as well..it does bother me that some didnt  :uhoh I dont want anyone to be unhappy. Cant be helped..I know. You would think however that those who Gripe about PICKS and GANGS would have embraced the plus side of this experiment? Its CHANGE....SCREW THIS  :bolt: mentality really irks me  :mad: NOTHING REALLY CHANGED :headscratch: Sure you saw GV icons...you still had to put eyes on to be able to kill them---both have guns/bombs-see where everyone is....you could better decide on what parameters you entered the fight with...improved SA...BANE of the New Guys...dont get the complaints :headscratch:
Title: Re: My opinion on your test
Post by: scott66 on August 16, 2018, 09:35:10 AM
From day one since I've been playing..HT has always had tools and counter tools.. Even when the 49ers used to attack a base or strat without flashing it.. There were ways to tell you were being attacked.. You just had to think outside the box. Sneak counter sneak.. Made me have to think strategy   I really liked that.....
Title: Re: My opinion on your test
Post by: Lazerr on August 16, 2018, 09:40:04 AM
I found with the experimental settings it was far easier to find a fight and conversely far harder to get ganged. Seemed to amplify good flying technique and punish weak 'standard MA' technique, which was refreshing. I had an hour in my evening just as the numbers were increasing and it was great.

Flying today with the old settings I noticed the typical European daytime trouble, the extremes of several 'no joy' sorties in a row, intersperesed with 2-on-1s which quickly turned into 3, 4-on-1s. This latter aspect of the MA I find tiresome as a squadless loner. This increased with the numbers I found today.

I think the experiments balanced the human-to-human-gameplay-evasion-faction quite well. I ignored the GV battles as usual so comments restricted to air-to-air fighting.

A good initiative HTC  :rock

Guess a few things could contribute to this.

 which map was currently in the arena, what day of the week was it,   were you on the losing end of the 3 country game?

Was that map too large for the current player base?

Was it a weekend or weekday?  I have better luck on the weekends.

Were you stuck on the third wheel country, while the other two had a great fight going on?

Typically, its a mix of all three mentioned above.

Keep in mind, the dar we had in the good ole days was extremely similar to this, with just some differences in artwork and NOE settings.


You can sit there and try and draw a circle with a big red crayon on your monitor showing where the fights may be, but if the game mechanics are putting water on the fire, it wont matter if you have full, half, or no radar.
Title: Re: My opinion on your test
Post by: Lazerr on August 16, 2018, 09:52:16 AM
To kind of solidify my point, ill say this too.

This Monday I had the day off.  Spent a good chunk of time playing in the main.  Later in the evening things got kind of boring on the knight front, so I went to the AVA arena and participated in Monday Night Madness.  15 people in the arena, non stop action.  2 countries, small map.

15 people in arena created more action than one with 75+. I really think an event similar to MNM involving base capture with gvs and such involved would create some intense fighting too, and involve more types of players not interested in air combat only.

Two key things to make that arena a blast this monday were the map size, and concentrating the numbers into two opposing forces.
Title: Re: My opinion on your test
Post by: nrshida on August 16, 2018, 10:28:05 AM
Guess a few things could contribute to this.

Those things you listed constantly fluxed anyway in normal rotation enough to get a feel for what normal is over several years. With the radar test it felt like it had altered the aerial fighting from that norm in a way I preferred.

Perhaps I've misinterpreted the OP as an invitation to share subjective experience.

Title: Re: My opinion on your test
Post by: Lazerr on August 16, 2018, 10:36:14 AM

Perhaps I've misinterpreted the OP as an invitation to share subjective experience.

This is what a forum is for.. sharing opinions and discussions.  I just thought I would share some variables that play heavily into the ability for me to find fun in the arena on any given day.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 12:08:04 PM
To kind of solidify my point, ill say this too.

This Monday I had the day off.  Spent a good chunk of time playing in the main.  Later in the evening things got kind of boring on the knight front, so I went to the AVA arena and participated in Monday Night Madness.  15 people in the arena, non stop action.  2 countries, small map.

15 people in arena created more action than one with 75+. I really think an event similar to MNM involving base capture with gvs and such involved would create some intense fighting too, and involve more types of players not interested in air combat only.

Two key things to make that arena a blast this monday were the map size, and concentrating the numbers into two opposing forces.

Yeah, but that's a scheduled thing.  Same with FSO.  Bunch of people show up in one place at one time because they know what they want is there.  An open arena doesn't work that way.

Wiley.
Title: Re: My opinion on your test
Post by: Lazerr on August 16, 2018, 12:20:27 PM
Yeah, but that's a scheduled thing.  Same with FSO.  Bunch of people show up in one place at one time because they know what they want is there.  An open arena doesn't work that way.

Wiley.

You should be able to log into an arena you pay $14.95 at any point of the day and find the type of action that was there Monday in the AVA.    The game board you play on makes a huge difference on what your gaming experience will be.

Simply put, the 75 players in the MA monday evening were too spread out to promote fun worth getting a new player to bite on 14.95 a month.  Both between the map size, and the three country factor.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 12:21:53 PM
To kind of solidify my point, ill say this too.

This Monday I had the day off.  Spent a good chunk of time playing in the main.  Later in the evening things got kind of boring on the knight front, so I went to the AVA arena and participated in Monday Night Madness.  15 people in the arena, non stop action.  2 countries, small map.

15 people in arena created more action than one with 75+. I really think an event similar to MNM involving base capture with gvs and such involved would create some intense fighting too, and involve more types of players not interested in air combat only.

Two key things to make that arena a blast this monday were the map size, and concentrating the numbers into two opposing forces.

+1

That map was the most fun I've had in a long time.   It was on par with the Radar Test Phase.   Absolutely a riot.  And people were for the most part checking their egos at the door and just going for it.

I will participate in that gathering every single time it is up. 

You should be able to log into an arena you pay $14.95 at any point of the day and find the type of action that was there Monday in the AVA.    The game board you play on makes a huge difference on what your gaming experience will be.

Simply put, the 75 players in the MA monday evening were too spread out to promote fun worth getting a new player to bite on 14.95 a month.  Both between the map size, and the three country factor.

Yep.  When you have more bases than players that is a problem.   If you could gray out some of the bases or fog them in when numbers are low maybe the action could be funneled.   SOMETHING.
Title: Re: My opinion on your test
Post by: Dundee on August 16, 2018, 12:23:25 PM
From day one since I've been playing..HT has always had tools and counter tools.. Even when the 49ers used to attack a base or strat without flashing it.. There were ways to tell you were being attacked.. You just had to think outside the box. Sneak counter sneak.. Made me have to think strategy   I really liked that.....

You were my favorite enemy.....
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 12:26:20 PM
You should be able to log into an arena you pay $14.95 at any point of the day and find the type of action that was there Monday in the AVA.    The game board you play on makes a huge difference on what your gaming experience will be.

Simply put, the 75 players in the MA monday evening were too spread out to promote fun worth getting a new player to bite on 14.95 a month.  Both between the map size, and the three country factor.

Why is it the Furball Ahoy guys cannot use a private arena to accomplish what they want?

Wiley.
Title: Re: My opinion on your test
Post by: Shuffler on August 16, 2018, 12:28:25 PM
To kind of solidify my point, ill say this too.

This Monday I had the day off.  Spent a good chunk of time playing in the main.  Later in the evening things got kind of boring on the knight front, so I went to the AVA arena and participated in Monday Night Madness.  15 people in the arena, non stop action.  2 countries, small map.

15 people in arena created more action than one with 75+. I really think an event similar to MNM involving base capture with gvs and such involved would create some intense fighting too, and involve more types of players not interested in air combat only.

Two key things to make that arena a blast this monday were the map size, and concentrating the numbers into two opposing forces.

Monday Night Madness is a lot of fun. It has been since the first day it was put on.
Title: Re: My opinion on your test
Post by: Shuffler on August 16, 2018, 12:29:15 PM
Why is it the Furball Ahoy guys cannot use a private arena to accomplish what they want?

Wiley.

Anyone can make their own arena.... even those that can't fly and fight.
Title: Re: My opinion on your test
Post by: Lazerr on August 16, 2018, 12:42:52 PM
Why is it the Furball Ahoy guys cannot use a private arena to accomplish what they want?

Wiley.

Im looking to promote action on the pay to play arena.  Hence my comment about the tweaking of the event to involve base capture to satisfy all participants of the game.

This should be happening in the main arena, but like mentionee, I left that arena and had 1 dimensional fun with 15 folks on a smaller map.

Im not a Furball Ahoy player, whatever the hell that means.  Im a player that enjoys all aspects of the game and want to see it succeed on all fronts.

You just seem to be here to poke around, without much constructive input.
Title: Re: My opinion on your test
Post by: nrshida on August 16, 2018, 12:47:08 PM
Why is it the Furball Ahoy guys cannot use a private arena to accomplish what they want?

Private arenas are very difficult to populate. Besides, closed systems like the MA need(ed) balance of the activities to sustain.

Title: Re: My opinion on your test
Post by: Lazerr on August 16, 2018, 12:54:34 PM
Private arenas are very difficult to populate. Besides, closed systems like the MA need(ed) balance of the activities to sustain.

I thought that went without saying, but thanks for saying it.  Private arenas usually pop up from a group of guys in the MA agreeing to go somewhere to create a combat, be it in tanks or planes.

When there was 200 folks online on a huge map spreading them out without being able to play eachother, a simple text on the 200 buffer would get 15-20 guys in the DA.  All 15 to 20 of them would have fought over a base in the MA, but side switch limits, being on the 3rd wheel country, and map size made it impossible.  Now those same players are nowhere to be found.

Had this been possible in the MA, other paying folks could have hopped in their bombers or tanks and joined the fight however they see fit.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 12:58:20 PM
Im looking to promote action on the pay to play arena.  Hence my comment about the tweaking of the event to involve base capture to satisfy all participants of the game.

This should be happening in the main arena, but like mentionee, I left that arena and had 1 dimensional fun with 15 folks on a smaller map.

Im not a Furball Ahoy player, whatever the hell that means.  Im a player that enjoys all aspects of the game and want to see it succeed on all fronts.

You just seem to be here to poke around, without much constructive input.

It just seems to me the tools are there, but because it's not the "official arena" for some reason it's just not worth doing. 

Your two sided small arena could hold up to what, 32 people in a private arena?  Hell, at European times that would hold the active players in the MA.

Somebody could set it up, prove the concept, and maybe, just maybe get HT to listen to them if it was being shown that it was consistently popular.  Instead, you keep on about how they have to change the official arena because that's the only way people will do it.  If the gameplay was actually desired, and somebody who was committed to it set up a private arena on a consistent basis with the settings they think will work, why the EFF wouldn't people flock to it?

Wiley.
Title: Re: My opinion on your test
Post by: Lazerr on August 16, 2018, 01:04:12 PM
It just seems to me the tools are there, but because it's not the "official arena" for some reason it's just not worth doing. 

Your two sided small arena could hold up to what, 32 people in a private arena?  Hell, at European times that would hold the active players in the MA.

Somebody could set it up, prove the concept, and maybe, just maybe get HT to listen to them if it was being shown that it was consistently popular.  Instead, you keep on about how they have to change the official arena because that's the only way people will do it.  If the gameplay was actually desired, and somebody who was committed to it set up a private arena on a consistent basis with the settings they think will work, why the EFF wouldn't people flock to it?

Wiley.

Well i work 50 hours a week, 2nd shift currently.  The two days I am off, I am typically busy.  I will log in a day a week and fly for a couple hours after work.

I plan do go to days shift sooner than later, and I would definately consider giving it a try.

Im unaware of how to involve scores, strats, etc in a private arena.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 01:12:52 PM
Well i work 50 hours a week, 2nd shift currently.  The two days I am off, I am typically busy.  I will log in a day a week and fly for a couple hours after work.

I plan do go to days shift sooner than later, and I would definately consider giving it a try.

Im unaware of how to involve scores, strats, etc in a private arena.

Not saying you specifically but surely one of you small arena 2 side proponents could make it happen.

Wiley.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 01:24:44 PM
Why is it the Furball Ahoy guys cannot use a private arena to accomplish what they want?

Wiley.

Why is it the GV and Hider Ahoy guys cannot use a private arena to accomplish what THEY want?
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 01:25:52 PM
It just seems to me the tools are there, but because it's not the "official arena" for some reason it's just not worth doing. 

Your two sided small arena could hold up to what, 32 people in a private arena?  Hell, at European times that would hold the active players in the MA.

Somebody could set it up, prove the concept, and maybe, just maybe get HT to listen to them if it was being shown that it was consistently popular.  Instead, you keep on about how they have to change the official arena because that's the only way people will do it.  If the gameplay was actually desired, and somebody who was committed to it set up a private arena on a consistent basis with the settings they think will work, why the EFF wouldn't people flock to it?

Wiley.

Apparently, you still don't understand the concept of critical mass, my friend.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 01:29:29 PM
Why is it the GV and Hider Ahoy guys cannot use a private arena to accomplish what THEY want?

They could.  That's my point.  If people believe there's just so much demand for their pet set of arena settings, why aren't they proving it?  Lazerr just finished saying 15 people created desirable gameplay.  That was apparently "critical mass" in that case.  Most of the ideas are geared toward the low number times.  A private arena could hold the active players on non peak times.

Wiley.
Title: Re: My opinion on your test
Post by: nrshida on August 16, 2018, 01:33:48 PM
Your two sided small arena could hold up to what, 32 people in a private arena?

The capacity for private arenas is capped at 16.


somebody who was committed to it set up a private arena on a consistent basis with the settings they think will work, why the EFF wouldn't people flock to it?

No this is a flawed implication. Firstly the effort to host is huge. Settup is non-trivial and you have to run your PC all day long. While you are doing that you can't fly anywhere else yourself. So you can't practically run it for long enough or rather, reliably enough. You really can't therefore generate a sustainable population. I also feel people are sceptical about nonofficial arenas. Logical really.

Frankly I think the remaining MA population is of the grind-out-the-gameplay-we've-been-doing-for-years types and if the complaints about more transparent radar are anything to go by, a toe-to-toe skillmatching contest is the farthest thing from desirable.



Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 01:35:39 PM
They could.  That's my point.  If people believe there's just so much demand for their pet set of arena settings, why aren't they proving it?  Lazerr just finished saying 15 people created desirable gameplay.  That was apparently "critical mass" in that case.  Most of the ideas are geared toward the low number times.  A private arena could hold the active players on non peak times.

Wiley.

If it was critical mass it would still be going.  It wasn't, and it isn't.

The GVers and hiders want to hold the rest of us hostage to their pet settings that DISCOURAGE combat in a COMBAT game, while squealing like stuck pigs when the shoe is placed on the other foot to ENCOURAGE combat in a COMBAT game.

 :bhead
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 01:38:31 PM
If it was critical mass it would still be going.  It wasn't, and it isn't.

Sorry, misspoke.  What you've got to work with is whatever pool of players is available at the time.  If your idea is supposed to improve gameplay when numbers are low, the opportunity is right there.

Wiley.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 01:42:48 PM
Sorry, misspoke. 

No problem.

Quote
What you've got to work with is whatever pool of players is available at the time.  If your idea is supposed to improve gameplay when numbers are low, the opportunity is right there.

Wiley.

We proved it worked.

Hitech must be thinking along similar lines in at least one instance, hence the radar experiment, which generated the most action in many moons.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 01:51:19 PM
No problem.

We proved it worked.


For you.  I wonder what the majority actually thought.

Wiley.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 02:03:28 PM
For you.  I wonder what the majority actually thought.

Wiley.

We proved the concept that action can be focused, balanced, and fun.  Small maps.  Two sides.   Funneled combat.   Two bases with 15 players generated way more action and entertainment in a shorter period of time than 75 players spread over three fronts on a map massively larger.

There is something to learn from this, and frankly, if there are players that don't want to seek combat in a COMBAT GAME maybe they should play offline mode and at least not be affecting ENY...


Im looking to promote action on the pay to play arena. Hence my comment about the tweaking of the event to involve base capture to satisfy all participants of the game.

This should be happening in the main arena, but like mentionee, I left that arena and had 1 dimensional fun with 15 folks on a smaller map.

Im not a Furball Ahoy player, whatever the hell that means.  Im a player that enjoys all aspects of the game and want to see it succeed on all fronts.

You just seem to be here to poke around, without much constructive input.

Basically what he said.
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 02:08:03 PM
Not saying you specifically but surely one of you small arena 2 side proponents could make it happen.

Wiley.
Not a bad idea...just hate the THEY vs THEM Fighter vs Gv stuff.We are the same...ISH. I think WILEY is on to something...Set up an arena that will do what it is YOU think Melee needs. True will be on a smaller scale but you dont need to know about Strats or scores..who cares about stats :uhoh   PRETTY SURE THOUGH...like with Nrshidas matchplay Breakfast Club and Ta's canyon duel arenas he puts up....IF IT WORKS and there are like 50 people in YOUR/THIS IS WHAT WE WANT arena and it starts getting more and more traction. THIS would go alot further with convincing or trying to convince HT of their faults and misthinking than and Forum Thread over 20 pages of critics...JUST SAYING. I would give it a go, and would give an HONEST look at it. If this worked out it would be great, alot better than talking PAST and Around eachother :uhoh
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 02:09:04 PM
We proved the concept that action can be focused, balanced, and fun.  Small maps.  Two sides.   Funneled combat.   Two bases with 15 players generated way more action and entertainment in a shorter period of time than 75 players spread over three fronts on a map massively larger.

15 out of a bit over 1000ish if rankings are anything to go by.  That's not much to go on.

Wiley.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 02:09:49 PM
Not a bad idea...just hate the THEY vs THEM Fighter vs Gv stuff.We are the same...ISH. I think WILEY is on to something...Set up an arena that will do what it is YOU think Melee needs. True will be on a smaller scale but you dont need to know about Strats or scores..who cares about stats :uhoh   PRETTY SURE THOUGH...like with Nrshidas matchplay Breakfast Club and Ta's canyon duel arenas he puts up....IF IT WORKS and there are like 50 people in YOUR/THIS IS WHAT WE WANT arena and it starts getting more and more traction. THIS would go alot further with convincing or trying to convince HT of their faults and misthinking than and Forum Thread over 20 pages of critics...JUST SAYING. I would give it a go, and would give an HONEST look at it. If this worked out it would be great, alot better than talking PAST and Around eachother :uhoh

That's the thing.  If you had an arena going that was constantly at or near the cap, HT would notice.

Wiley.
Title: Re: My opinion on your test
Post by: Lazerr on August 16, 2018, 02:09:59 PM
Not a bad idea...just hate the THEY vs THEM Fighter vs Gv stuff.We are the same...ISH. I think WILEY is on to something...Set up an arena that will do what it is YOU think Melee needs. True will be on a smaller scale but you dont need to know about Strats or scores..who cares about stats :uhoh   PRETTY SURE THOUGH...like with Nrshidas matchplay Breakfast Club and Ta's canyon duel arenas he puts up....IF IT WORKS and there are like 50 people in YOUR/THIS IS WHAT WE WANT arena and it starts getting more and more traction. THIS would go alot further with convincing or trying to convince HT of their faults and misthinking than and Forum Thread over 20 pages of critics...JUST SAYING. I would give it a go, and would give an HONEST look at it. If this worked out it would be great, alot better than talking PAST and Around eachother :uhoh

My idea of melee would have been a map similar to that of which was in the AVA monday, all aspects of the game involved. (Minus the m3 resupply :D)
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 02:13:53 PM
The AvA arena is always up,NO? Just saw Nrshidas post about hosting...I wasnt aware that host wasnt able to participate SUCKS :uhoh So maybe you could find some one IN AvA staff to allow switching some arena flags or what ever..to set it up as you want...to test. If it works...THEY WILL COME.THUS having at least a MODICUM of a chance to better plead your case :uhoh It would take some time for word to get out..but something like that could really PROVE itself. Win Win..with Ava on board...They spend A LOT of time setting these things up and more Participation in THEIR EVENTS could come around by having them let you use there Arena to test game play settings? I think it could :uhoh
Title: Re: My opinion on your test
Post by: nrshida on August 16, 2018, 02:21:09 PM
If the dedication to actually fighting in game was as half as fervent as the devotion to confirmation bias on this forum we wouldn't be having 85% of  the conversations we presently are.


Title: Re: My opinion on your test
Post by: nrshida on August 16, 2018, 02:22:46 PM
I wasnt aware that host wasnt able to participate SUCKS

Oh no the host can fly, but you can only leave the arena for a really short period - enough to announce but you are stuck in your own arena all day. Which is fine if other people arrive too.

Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 02:30:13 PM
Oh no the host can fly, but you can only leave the arena for a really short period - enough to announce but you are stuck in your own arena all day. Which is fine if other people arrive too.
Ah, ok...you have to in the ARENA to keep it open? Got ya, thanks, I had it messed up already lol
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 02:37:41 PM
15 out of a bit over 1000ish if rankings are anything to go by.  That's not much to go on.

Wiley.

When was the last time you saw 1000 players?  Ever?  In a month?   At one time or over 30 days?  And if you don't do something to generate action like we did in our custom arena you'll never see 1000 players again.

We had 55 players in the arena (if that) and managed to get 15 of them to go elsewhere to have an absolute ball.   The rest were hiding from each other taking unopposed bases.  Yawn.   

Your'e dreaming in technicolor, bruh.   :salute
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 02:39:09 PM
That's the thing.  If you had an arena going that was constantly at or near the cap, HT would notice.

Wiley.

You just don't get it...   SMH.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 02:44:17 PM
When was the last time you saw 1000 players?  Ever?  In a month?   At one time or over 30 days?

Your'e dreaming in technicolor, bruh.

So you're saying there are 55 subscribers?  Who's not dealing with reality?  Rank in a category you don't play gives you a general ballpark idea how many people are around.  Last I checked it is a shade over 1000.  Just checked it now I'm showing 753.  Okay.

Quote
We had 55 players in the arena (if that) and managed to get 15 of them to go elsewhere to have an absolute ball.   The rest were hiding from each other taking unopposed bases.  Yawn.

And those 55 players would have done what, exactly if your super special arena settings were in the Melee?

Wiley.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 02:45:46 PM
You just don't get it...   SMH.

Oh please do enlighten me.  If people are starving for the secret recipe of arena settings during low times that will save the game, why will they not flock to a location that provides it?

Wiley.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 02:47:58 PM
So you're saying there are 55 subscribers?  Who's not dealing with reality?

YOU.

You have an arena that has maybe 55 players in it and you're going on about 1000...    15/55 = 27% of Active Players for that Snapshot.  That's significant.

55/1000 = 0.0000027% of the total (or 99.9999972997 who are nowhere to be seen, ANYWHERE)


Quote
And those 55 players would have done what, exactly if your super special arena settings were in the Melee?

Wiley.

Provided hours of fun for nearly a third of the active population.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 02:49:39 PM
Oh please do enlighten me.  If people are starving for the secret recipe of arena settings during low times that will save the game, why will they not flock to a location that provides it?

Wiley.

Because that's not how it works.  The MPA is popular because that's where everyone goes.   AvA was popular in WBs--until it wasn't.   People go where the numbers are.  If the MPA was a two-sided map with three bases per side that's where everyone would go, and your 300-base three-sided custom arena would be a ghost town.

That said, we grabbed almost a third of the arena, so obviously our idea DOES work.

Is that enough enlightenment for you, or are you just going to dig in on your contrarian position?
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 02:53:49 PM
Because that's not how it works.  The MPA is popular because that's where everyone goes.   AvA was popular in WBs--until it wasn't.   People go where the numbers are.  If the MPA was a two-sided map with three bases per side that's where everyone would go, and your 300-base three-sided custom arena would be a ghost town.

That said, we grabbed almost a third of the arena, so obviously our idea DOES work.

Is that enough enlightenment for you, or are you just going to dig in on your contrarian position?

According to you guys, different settings and a 2 sided war would save the game.

When the Melee has less people than the max a private arena would support, please explain why they would not go to an arena that can handle that number of people if the settings were superior.

Wiley.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 02:55:08 PM
According to you guys, different settings and a 2 sided war would save the game.

When the Melee has less people than the max a private arena would support, please explain why they would not go to an arena that can handle that number of people if the settings were superior.

Wiley.

Utterly irrelevant.

However, we were at 94% of capacity while the MPA was at 4%.

 :D

(People don't go to Private Arenas they go to the MPA where they know that by tradition the largest number of players are usually found.   For us to pull that off was quite a feat, IMO.)
Title: Re: My opinion on your test
Post by: hitech on August 16, 2018, 02:58:37 PM
Oh no the host can fly, but you can only leave the arena for a really short period - enough to announce but you are stuck in your own arena all day. Which is fine if other people arrive too.
The arena stays open as long as someone is in it. It dos'nt need to be the hoster.

HiTech
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 03:00:46 PM
Utterly irrelevant.

However, we were at 94% of capacity while the MPA was at 4%.

Derp.

People don't go to Private Arenas they go to the MPA, so for us to pull that off was quite a feat, IMO.
Think you guys are talking PAST eachother. Wiley's point is-It was only a 1 time deal, in AvA. Hard to form a CONCRETE this is preferred... conclusion. Sure folk go where the numbers are, HUMAN NATURE. Now IF you guys could duplicate those first results on a regular basis...the NOW you have proofed you hypothesis. Dont make it personal guys...we are divided enough, Please :uhoh
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 03:02:27 PM
Think you guys are talking PAST eachother. Wiley's point is-It was only a 1 time deal, in AvA. Hard to form a CONCRETE this is preferred... conclusion. Sure folk go where the numbers are, HUMAN NATURE. Now IF you guys could duplicate those first results on a regular basis...the NOW you have proofed you hypothesis. Dont make it personal guys...we are divided enough, Please :uhoh

We will never be able to do it on a regular basis (but I will certainly be there every time I know about it).   Heck, even FSO is having problems.

Hitech needs to create action to feed more action which will grab subscribers.   Yet the one time he tried to do this there was a near-revolt that killed it off before it even started.

When the base/player ratio is 4:1 instead of 1:4 you are going to dilute the action.   It can't be helped.  Sadly most of the players seem to prefer this to the detriment of all.
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 03:02:48 PM
 :aok
The arena stays open as long as someone is in it. It dos'nt need to be the hoster.

HiTech
Quit laughing at me :uhoh I am just slow..I will understand in time  :x
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 03:05:38 PM
We will never be able to do it on a regular basis.   Heck, even FSO is having problems.

Hitech needs to create action to feed more action which will grab subscribers.   Yet the one time he tried to do this there was a near-revolt that killed it off before it even started.

When the base/player ratio is 4:1 instead of 1:4 you are going to dilute the action.   It can't be helped.
I meant like one day a week, not all the time. Just like last time. Yes, it would dilute...BUT IF IT TOOK HOLD and was seen as positive direction, it could be incorporated into the MA. A lot easier as it will have been proofed?
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 03:08:23 PM
Utterly irrelevant.

No, it's not.  If people are miserable and you provide them an alternative that allegedly will work with low numbers, they will go to it.

Put another way.  You are in one breath saying, "This solution works with low numbers", and in the next saying, "Numbers aren't high enough to let it work."  Which is it?

Wiley.
Title: Re: My opinion on your test
Post by: killjoy1 on August 16, 2018, 03:16:49 PM
Here's my solutions:

Whenever a country has only 17 players logged on, base capture is disabled. 

alternate setting
Whenever base capture is disabled, full radar is enabled. 

Objective:
Whenever the number of players or the number of players on one country falls too low, we switch to furball instead of base capture.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 03:18:57 PM
No, it's not.  If people are miserable and you provide them an alternative that allegedly will work with low numbers, they will go to it.

We did.  And it did.

Quote
Put another way.  You are in one breath saying, "This solution works with low numbers", and in the next saying, "Numbers aren't high enough to let it work."  Which is it?

Wiley.

It's both.

That you can't see that is your cross to bear not mine.

We proved the concept.  You generate this kind of action in the MPA and you *WILL* see an increase in subscriptions, or at least a reduction in the decline.  Critical mass works both ways.  People stampede in the door and stampede out.  The reasons are polar opposites.

Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 03:19:41 PM
Here's my solutions:

Whenever a country has only 17 players logged on, base capture is disabled. 

alternate setting
Whenever base capture is disabled, full radar is enabled. 

Objective:
Whenever the number of players or the number of players on one country falls too low, we switch to furball instead of base capture.

This is the kind of thinking we need, not the, "GO CREATE A CUSTOM ARENA IF YOU THINK YOU'RE SO SMART" commentary.
Title: Re: My opinion on your test
Post by: Sabre on August 16, 2018, 03:23:39 PM
Hey, guys. No time to read all the posts, so if someone's suggested this, I apologize for being redundant. I too think the GV map-icons are too much as implemented, but the ability of GVs to hide so effectively from aerial observation is also problematic. My suggestion is two-fold. Regarding enemy GV map-icons, I'd only make them visible on the map when the vehicle is within a fairly short range of a base or strat; basically within reasonable hearing/visual distance, say, 2000 yards. Otherwise, it counts towards the bardar only. Friendly GV map-icons are fine at all ranges. Regarding regular icons for a GV hiding under trees, as seen from a searching enemy aircraft, I'd modify the current rules as follows. If the GV is sitting under cover, engine off, and not moving, icon will be invisible. The moment it fires a weapon, the icon pops up as is used to (using the classic range difference for the Storch vs. other AC); the icon remains visible for 30 seconds from the last round fired. This represents the smoke and dust cloud created by firing that dissipates after a short period of time. Thanks.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 03:24:04 PM
This is the kind of thinking we need, not the, "GO CREATE A CUSTOM ARENA IF YOU THINK YOU'RE SO SMART" commentary.

You're right.  Empty speculation based on one night is so much more useful.

Wiley.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 03:24:58 PM
You're right.  Empty speculation based on one night is so much more useful.

Wiley.

Well your way sure isn't working, and it's been that way for YEARS.

Of course, Hitech tried to do more than a night to get some data and the whole world came to an end.  Gawd forbid we encourage combat in a COMBAT game.    :rolleyes:
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 03:25:17 PM
This is the kind of thinking we need, not the, "GO CREATE A CUSTOM ARENA IF YOU THINK YOU'RE SO SMART" commentary.
Thats a bit rough...wasnt AT ALL where I was coming from. I think you had a VALID position with your AvA experience. Once just wouldnt be enough to form a solid base line IMO. I love the idea..its making it stick/work that is still the issue. I know..that isnt gonna change, but it is a POSITIVE DIRECTION to try reaching for :rock
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 03:25:57 PM
Hey, guys. No time to read all the posts, so if someone's suggested this, I apologize for being redundant. I too think the GV map-icons are too much as implemented, but the ability of GVs to hide so effectively from aerial observation is also problematic. My suggestion is two-fold. Regarding enemy GV map-icons, I'd only make them visible on the map when the vehicle is within a fairly short range of a base or strat; basically within reasonable hearing/visual distance, say, 2000 yards. Otherwise, it counts towards the bardar only. Friendly GV map-icons are fine at all ranges. Regarding regular icons for a GV hiding under trees, as seen from a searching enemy aircraft, I'd modify the current rules as follows. If the GV is sitting under cover, engine off, and not moving, icon will be invisible. The moment it fires a weapon, the icon pops up as is used to (using the classic range difference for the Storch vs. other AC); the icon remains visible for 30 seconds from the last round fired. This represents the smoke and dust cloud created by firing that dissipates after a short period of time. Thanks.

This is actually quite novel and brilliant.   Again, way more productive than the "you are just an empty speculator" chorus.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 03:26:28 PM
Thats a bit rough...wasnt AT ALL where I was coming from. I think you had a VALID position with your AvA experience. Once just wouldnt be enough to form a solid base line IMO. I love the idea..its making it stick/work that is still the issue. I know..that isnt gonna change, but it is a POSITIVE DIRECTION to try reaching for :rock

Wasn't directing that at you.   Just certain...others.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 03:44:31 PM
We did.  And it did.

It's both.

That you can't see that is your cross to bear not mine.

So these settings will save the game. First, we need more numbers. Then we will have more numbers. That is not a plan. It is a goal.

Wiley.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 04:06:27 PM
So these settings will save the game. First, we need more numbers. Then we will have more numbers. That is not a plan. It is a goal.

Wiley.

Are you simply obtuse on this point or am I being punk'd?   

You have thousands of people coming in to look at the game and leaving.   You have to get those people to stick around.   

It's like a raindrop, see.  There's this thing called a CONDENSATION NUCLEUS (plural being NUCLEI).   It can be a speck of dust or whatever.   Water molecules attach to it attracting more and more of the same and pretty soon you get a raindrop that goes splat on the sidewalk.  Miraculous.

Players are the same way.

So you can either have evaporation and dead plants, or rain and green grass.  Your call.
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 04:10:11 PM
Are you intentionally obtuse or am I being punk'd?

You have thousands of people coming in to look at the game and leaving.   You have to get those people to stick around.   

It's like a raindrop, see.  There's this thing called CONDENSATION NUCLEUS (or things called NUCLEI).   It can be a speck of dust or whatever.   Water molecules attach to it attracting more and more of the same and pretty soon you get a raindrop that goes splat on the sidewalk.  Miraculous.

Players are the same way.

So you can either have evaporation and dead plants, or rain and green grass.  Your call.
I get your point...SEEDING clouds artificially isnt as good as letting NATURAL Forces have their way though. Just trying to be Esoteric... when you pray for rain...you also have to be prepared for the mud. :D
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 04:11:25 PM
I get your point...SEEDING clouds artificially isnt as good as letting NATURAL Forces have their way though. Just trying to be Esoteric... when you pray for mud...you also have to be prepared for the mud. :D

When nature won't do it then you have to seed the cloud.   Either way you get rain.   Everything about this game is artificial.    One way or the other you need dust particles in here or you're not going to get any rain, thus everything dries up and blows away.
Title: Re: My opinion on your test
Post by: 1stpar3 on August 16, 2018, 04:13:04 PM
I agree..just dont have the answers :uhoh
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 04:13:39 PM
I agree..just dont have the answers :uhoh

None of us do--YET.   But I think a paradigm shift is vital or this trajectory will continue.   
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 04:16:20 PM
Are you simply obtuse on this point or am I being punk'd?   

You have thousands of people coming in to look at the game and leaving.   You have to get those people to stick around.   


And you have unilaterally decided it's because of the radar settings based on... what was it?  Oh right.  Your own opinions.

Wiley.
Title: Re: My opinion on your test
Post by: scott66 on August 16, 2018, 04:24:38 PM
I keep seeing short advertisements for war thunder on YouTube maybe it's a way to go for Aces high
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 04:28:47 PM
And you have unilaterally decided it's because of the radar settings based on... what was it?  Oh right.  Your own opinions.

Wiley.

I have unilaterally decided it is due in large part to lack of action.   To deny this reality is to be blind as a bat.  I have also unilaterally decided that the reason people are leaving is the same reason I, as a veteran player (along with many others), have had similar thoughts: lack of action.

You, OTOH, have unilaterally decided that all is well, and that declining action, hiding, etc. is just fine.    Good luck with that premise.   Unfortunately, those misguided notions have an impact on things well beyond your keyboard.

I've tried to get people to play this game and their actions support my premise not yours.   I've seen squaddies quit one by one by one, never to return.   Again.  My premise is supported, yours is not.  Numbers do not lie.

So, instead of advocating on Hitech's behalf for things that will improve the game you'd rather throw keyboard hand grenades and condescension at anyone with a different view.   Again, good luck with that...  You have the right to be wrong.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 04:29:25 PM
I keep seeing short advertisements for war thunder on YouTube maybe it's a way to go for Aces high

Hitech and Skuzzy have repeatedly stated in here that this isn't the issue...  They have the data to support their premise.
Title: Re: My opinion on your test
Post by: Wiley on August 16, 2018, 04:34:43 PM

You, otoh, have unilaterally decided that all is well, and that declining action, hiding, etc. is just fine.    Good luck with that premise.   Unfortunately, your misguided notions have an impact on things well beyond your keyboard.


When, precisely did I say that all was well?  I made a suggestion that if it worked might possibly get HT to pay some attention to your points by proving what you're on about, as opposed to your empty speculation and pointing to a single event as proof that if it was like that all the time, it would be beneficial to the game.  You take that as some kind of persecution for some reason.

"We're giving constructive ideas!"

"Here's how you might prove that it will work over the long term."

"ZOMG we already proved it will work!"

Yeesh.

Wiley.
Title: Re: My opinion on your test
Post by: Vraciu on August 16, 2018, 04:35:41 PM

Yeesh.

Wiley.

This is the first thing we agree on.  YEEEEESH indeed.
Title: Re: My opinion on your test
Post by: nrshida on August 17, 2018, 02:05:33 AM
The arena stays open as long as someone is in it. It dos'nt need to be the hoster.

Could be, I've never had occasion to leave if there was at least one other person there!  :rock  :cheers:

Title: Re: My opinion on your test
Post by: FESS67 on August 17, 2018, 02:25:48 AM
I keep seeing short advertisements for war thunder on YouTube maybe it's a way to go for Aces high

Did you recently search or look at War Thunder?  Often online advertising is a direct response to you looking.  For example, I get a lot of adverts for tampons because I looked up 'Knights'     :noid
Title: Re: My opinion on your test
Post by: Vraciu on August 17, 2018, 11:49:53 AM
Did you recently search or look at War Thunder?  Often online advertising is a direct response to you looking.  For example, I get a lot of adverts for tampons because I looked up 'Knights'    :noid



 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl