As a CO of a group of primarily bomber pilots, several of us were actually enjoying the challenge of the full disclosure radar, especially the second version. However, I also see the issue with the single pilot trying to lone wolf to strat, town, etc. As such, I don't know if the current game mechanics can handle it but I was thinking of a hybrid radar. Bar radar on anything outside of radar circles, all fighter icons within the radar ring, bomber icons once they get closer to the tower. So if fighter icons appear at 12 miles, icons would change to bombers at 6 miles. NOE would remain invisible until above 250'.
With this, I think the radar circles could be a little larger and the towers a LOT more difficult to drop as one fighter can basically knock out several base radars easily. Down time on radar could remain as is, linked to the radar factory. If a tower is out, nothing but friendly shows on radar until inside the "inner ring".
What I'm imagining is something like... "We have a big bar two sectors over"... "They are passing through the edge of the our radar... I count at least six bogey on scope"... "Six miles out A1... it's three sets of bombers with escort inbound!".
Just my opinion, not that it matters much. The SkyKnights will work with what we are given and enjoy the opportunity regardless.