Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Mister Fork on August 23, 2018, 10:36:34 PM
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Please and thank-you.
:salute
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either that or make the trees no bigger than 20feet.
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+1
(ofcourse you mean minimum height?)
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+1
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+1
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+1
NOE is busted as soon as someone is within icon range anyways right?
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As soon as they are
+1
NOE is busted as soon as someone is within icon range anyways right?
As soon as they are in icon range, yep, they'll light up the situation map like a Christmas tree.
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Unfortunately that also promotes NOE raid on big maps on remote fields with small player numbers, or should radar bar still be present ?
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...only if they go above the 200ft level. When your flying NOE, the idea is to remain out of radar warning range (sector) and out of tower radar circles. The problem say if you take a single Tiffy doing NOE and you’re flying at 325mph at 30ft, it’s a microsecond/fraction of an inch movement with a joystick and you’re above 65’.
65’ is ideal if every aircraft flew at 60mph. But when you’re screaming along in an attack - 65’ makes any NOE type of strategy useless. Might as well climb up to 10 or 20k feet and then egress into enemy territory and hope for the best.
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...Or pork the dar at the field. NOE still flashes the base when you're within range.
Wiley.
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+1 Miss being able to fly NOE missions.
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...Or pork the dar at the field. NOE still flashes the base when you're within range.
Wiley.
Yep, but it's the sector dar that is the give-away for NOE attacks. Tower radar and base warning flashing ranges are still standards and working good (all are adjustable).
And if you weren't part of the old crew who would take part of NOE raids, they were a whole lot of fun. Sneak attacks are always part of military doctrine and the ability to simulate a NOE raid in Aces High made it a special and fun part of a base capture strategy. NOE raids would maybe happen once or twice a night. Super fun! :aok
Like Sabre said, we miss being able to fly NOE missions.
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Yep, but it's the sector dar that is the give-away for NOE attacks. Tower radar and base warning flashing ranges are still standards and working good (all are adjustable).
...And sector dar is still 200 feet (or whatever it is) same as it's always been. The ONLY thing that is 65 is the dot dar inside the circle. It confuses me why everybody thinks otherwise.
I played NOE whack-a-mole a lot when it was popular. It wasn't my favorite when it was the most common kind of attack, but it could be fun.
Wiley.
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...And sector dar is still 200 feet (or whatever it is) same as it's always been. The ONLY thing that is 65 is the dot dar inside the circle. It confuses me why everybody thinks otherwise.
I played NOE whack-a-mole a lot when it was popular. It wasn't my favorite when it was the most common kind of attack, but it could be fun.
Wiley.
I do believe both are at 65 feet.
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I do believe both are at 65 feet.
If they are, that has changed recently. Bardar has been the higher level (150 or 200 feet) for years.
Wiley.
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Do icons still vanish when below 65' ?
I think it used to be, below 200' no radar signature. Below 65' no icon.
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Doesn't the icon depend on the point of view? An icon isn't shown below the surface, so at some altitudes planes have no icon when viewed from above, but show an icon when viewed from below. I think, not sure though.
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They mean icons on dar. I don't think you would have to raise it to 200 feet, just raise it enough that there is some airspace between the tops of the trees and the floor of the dar.
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I do believe both are at 65 feet.
Yep. Just checked the Melee. SectorCounterAlt is 250 feet. As far as I know it's been that way since the dar was lowered to 65 feet.
Wiley.
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Thanks for checking Wiley. We are asking for a tower radar height of 200 feet. Anyone know what height sector was at before tower radar was lowered to 65 feet?
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Thanks for checking Wiley. We are asking for a tower radar height of 200 feet. Anyone know what height sector was at before tower radar was lowered to 65 feet?
500ft
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Thanks Lusche!
So to clarify, we're asking for tower radar height to be increased to 200ft, and sector back to 500ft. :salute
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Not really worried about sector.
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Only if you make the big maps go away, otherwise it does not promote combat, specially on Euro TZ, it will promote base-taking with no penalty, and no one will be able to takeoff to defend the base with a 500/200 ft radar settings.
Maybe that's want the OP to accomplish ?
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Have you compared the number of Jabos needed to WF town with the number of players online during low pop times?
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The OP is requesting it due to prime time the arena is setup to be dominated by fighters and initiatives fail by feeding themselves to the sharks. During peak time with very small numbers, three guys is a base taking hoard and pretty easy to locate. Getting them to mano E mano in a fighter, that is not what they are paying their subscription to do in the MA.
Everyone complaining about the lack of fighter fights seems to not understand those customers are making a choice for their $14.95 to "capture flags". If Hitech changes the game functionality and they can only play by upping a fighter to make the fighter players happy, they will quit and leave you alone in the MA. Another thing most don't factor is out of every group, only a subset are interested in the kinds of risk taking activity we call fighter combat. The majority are average and want to do less risky things as a group activity. Obviously Hitech understands that or he would not have evolved the MA as a capture the flag environment.
Years ago when we had hundreds in the MA, there was an illusion the game was full of high risk types at all hours. With 400 players and the average for high risk being about 20%, it was easy to run into those 80 individuals as they were also looking for you. Today with 120 being a good prime time, that's about 20 hardcore players across three countries. And even our average vets are terrifying to newbies along with not being instant kills for our sharks.
Think about how that works out with under 20 players late night.
Ask yourself, is it a better progression to attract numbers of average people to the game or hope for the miracle of the same numbers of high risk individuals being attracted instead. Right now the game favors the high risk and we don't seem to be getting a surge of Von Richthofen's, Günther Rall's or Richard Bong's. Capture the flag is the meat and potato's of the MA for the average and risk adverse.
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The OP is requesting it due to prime time the arena is setup to ...
Responding to me, referring to low pop times? My reply was on saves worries about whatever consequences dar changes may have at EU times. None. Can't get half of the country in an NOE raid. Hence a discussion about consequences under those circumstances is pretty much irrelevant, no matter what they may or may not be.
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I'm not a bomber guy , but 2 sets of NOE B26s should probably shut down a small field by their own, or I'm wrong ?
Responding to me, referring to low pop times? My reply was on saves worries about whatever consequences dar changes may have at EU times. None. Can't get half of the country in an NOE raid. Hence a discussion about consequences under those circumstances is pretty much irrelevant, no matter what they may or may not be.
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It appears even the drones won't go as low as 65 feet.
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the question is if drones go under a suggested 200 Feet AGL
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It appears even the drones won't go as low as 65 feet.
But then, drones don't show on dar anyway. It's only the lead (=players) altitude that counts.
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It appears even the drones won't go as low as 65 feet.
If the drones won't go lower than 65', why not just set tower radar to 0 feet then? Get it over and done with. Make NOE dead.
Cause 65' tower and 200' sector is like a having a hot fudge Sunday but no spoon. It just gets messy. 200' tower and 500' sector is like we're all having that hot fudge Sunday with a spoon but you're sitting in a Deuce moving troop hauler and the guy who's driving may be a noob and yer all cursin and swearing trying not to get messy.
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If the drones won't go lower than 65', why not just set tower radar to 0 feet then? Get it over and done with. Make NOE dead.
Anything lower than 65' would have made planes sitting on the deck of a carrier appear on dar.
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If the drones won't go lower than 65', why not just set tower radar to 0 feet then? Get it over and done with. Make NOE dead.
Cause 65' tower and 200' sector is like a having a hot fudge Sunday but no spoon. It just gets messy. 200' tower and 500' sector is like we're all having that hot fudge Sunday with a spoon but you're sitting in a Deuce moving troop hauler and the guy who's driving may be a noob and yer all cursin and swearing trying not to get messy.
I doubt you'll see this changed. The reason it was changed originally was because there were too many NOE/hiding type missions going on. I dont think the game play has changed back AWAY from that as more and more people try to avoid contact/fight now as much if not more than the did back then when they changed it.
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I doubt you'll see this changed. The reason it was changed originally was because there were too many NOE/hiding type missions going on. I dont think the game play has changed back AWAY from that as more and more people try to avoid contact/fight now as much if not more than the did back then when they changed it.
I know why he put it in - but it went from "fairly easy" to NOE, to outright impossible, especially with drones... was a lunchbag letdown for those of us who would fly NOE.
How about 100 ft? Maybe 150? But 65 feet is absolutely redonkulas - actually unflyable. I'm asking for a balanced approach to allow NOE - but earn it.
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I know why he put it in - but it went from "fairly easy" to NOE, to outright impossible, especially with drones...
The drones don't matter - unless something has changed :old:
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I know why he put it in - but it went from "fairly easy" to NOE, to outright impossible, especially with drones... was a lunchbag letdown for those of us who would fly NOE.
How about 100 ft? Maybe 150? But 65 feet is absolutely redonkulas - actually unflyable. I'm asking for a balanced approach to allow NOE - but earn it.
As Lusche said, drones dont matter. They can fly under ground, through trees or above dar limits and they dont blow up or show on dar. NOEs are still an option, KB ran a mission Saturday night and we got in and took the base in a few minutes. You see more of them on "island" maps because they dont grow trees out on the water :) but they still run them.
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Good to hear. The challenge with NOE in faster machines like the Tiffy or any of the later war American attack planes is that at 300mph - a slight deflection you’re either in the water or way above 65’ - not a whole lot of wiggle room for error there. Better not sneeze , fart, or burp while flying... :D
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I used to do all my intercepts NOE when a field was being attacked with no friendly defenders.
Sure, it's hard to make hard turns at 360mph over land but over water, it easy to stay below 65 feet if you look at the VSI.
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Simple...
Make BARDAR 200ft and DOTDAR 100ft (avoids DOTDAR when a plane appears on deck of carrier, too) ...
Would make for interesting contact.
+1
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Good to hear. The challenge with NOE in faster machines like the Tiffy or any of the later war American attack planes is that at 300mph - a slight deflection you’re either in the water or way above 65’ - not a whole lot of wiggle room for error there. Better not sneeze , fart, or burp while flying... :D
No. It's not (mainly) the flying, it's the seeing. Over water forget about flying by looking outside. Estimating the altitude over water by looking outside doesn't work. That causes pretty rough reactions of the human control system.
Try flying in an area with a low amount of trees below tree top level. It's no problem at all to even fly steep turns around them. Compared to water, it's visually clear what's going on.