Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: Wraith_TMS on March 19, 2019, 12:31:40 PM
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Just an FYI item--If memory serves, HTC has no plans to support ray-tracing yet--but its reported (probably from the GDC event this week) that Nvidia will release new drivers next month that allow many current 10XX series cards to run ray-tracing. I have one of those cards, so I'll be interested to see it in action in other games. Currently, ray-tracing is only supported on their late model 20XX series cards (very pricey).
Here's the article. (https://gizmodo.com/ray-tracing-is-coming-to-a-whole-lot-of-gpus-1833389222)
FWIW,
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The only problem is the cards will use low ray tracing settings.
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Even AMD will support raytracing via DXR (Direct X Ray Tracing). Although AMD has no dedicated RT Hardware in its GPUs (yet) it plans to use their large array of compute cores for acceleration.
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Ray tracing on the older 1000 series is very bad, even at low settings. At low settings, even a 1080Ti card struggles to get anything close to playable frame rates.
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Ray tracing in real time is coming, but not yet ready for primetime. Companies like Unreal Engine and Quixel are helping, but it's still off in the future. I think it's still 3-6 years in the future.
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How many games actually support ray tracing at the moment? The last article I read about it the number was one.
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Three at the moment.
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Between the Windows 10 April/May big update and Nvidia not being able to fix their memory leak on the 430.25 Drivers, the next month should prove interesting. :old:
Coogan
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Remember we never get video drivers from Windows Update? This is why.
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Remember we never get video drivers from Windows Update? This is why.
Oh trust me, I didn't install that crap. Just reading the GeForce forums is all.
Coogan