Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Tripp on July 10, 2019, 08:06:28 PM

Title: AH Homepage
Post by: Tripp on July 10, 2019, 08:06:28 PM
Just realized that when searching for the AH site you bring up the Home page all of us are used to. When viewing it thinking in terms of recruiting why is it that half the page is taken up with Server upgrades and something representing joining AH is a small column on the left. Could this fail in the "Come Join AH" department? For a prospects first impression of Aces High, this is not a great effort! Just sayin...
Title: Re: AH Homepage
Post by: RareHaze1 on July 10, 2019, 08:49:59 PM
I Second This Post!!!  :salute :rock :salute :salute
Title: Re: AH Homepage
Post by: DmonSlyr on July 10, 2019, 09:06:35 PM
+1
Title: Re: AH Homepage
Post by: Max on July 11, 2019, 06:56:03 AM
The HTC home page is drab, dull and neglected.
Title: Re: AH Homepage
Post by: FLS on July 11, 2019, 09:09:02 AM
It would look better without old information on it. Replace the old news with the list of features that make AH better than the competition and it won't look neglected.
Title: Re: AH Homepage
Post by: The Fugitive on July 11, 2019, 09:15:47 AM
The webpage is way_yyyyyyy behind the times. It needed updating 5 years ago. As the technology changes for websites the website must be upgraded.  Sales and marketing is an ever changing thing as the public is always looking for the next thing to catch their eye.
Title: Re: AH Homepage
Post by: FLS on July 11, 2019, 09:30:34 AM
The AH web page was updated for the AH3 release, about 3 years ago.
Title: Re: AH Homepage
Post by: The Fugitive on July 11, 2019, 03:38:20 PM
The AH web page was updated for the AH3 release, about 3 years ago.

And was out dated then. There is no flash or excitement transmitted by the layout of the page. Skuzzy used Joomla to create the page. My guess is due to limited time to mess with it he used a template that came with the program. The page has always been bland and un welcoming. There is nothing on the page that brings in any excitement. Why would a new player bother to look around? Amazon shows more action than the Aces page.

Compare Aces Highs page with the other "flight sim/games" sites out there. Which one looks like the most fun?
Title: Re: AH Homepage
Post by: Spikes on July 11, 2019, 03:41:49 PM
I don't think there is anything wrong with the design of the page itself. It is simple and has good colors/looks, and the re-vamp to Joomla gives it a modern feel. The issue is the dated media and info.
Title: Re: AH Homepage
Post by: FLS on July 11, 2019, 07:22:32 PM
And was out dated then. There is no flash or excitement transmitted by the layout of the page. Skuzzy used Joomla to create the page. My guess is due to limited time to mess with it he used a template that came with the program. The page has always been bland and un welcoming. There is nothing on the page that brings in any excitement. Why would a new player bother to look around? Amazon shows more action than the Aces page.

Compare Aces Highs page with the other "flight sim/games" sites out there. Which one looks like the most fun?

The advertising should match the correct demographic. No sense attracting more people who will leave right away since their word of mouth will not be positive. If you can't handle a static web page good luck with the 5 minute flight to the fight. Of course everything could be better, the question is what do you spend your time and treasure on right now.



Title: Re: AH Homepage
Post by: The Fugitive on July 11, 2019, 08:21:00 PM
The advertising should match the correct demographic. No sense attracting more people who will leave right away since their word of mouth will not be positive. If you can't handle a static web page good luck with the 5 minute flight to the fight. Of course everything could be better, the question is what do you spend your time and treasure on right now.

Keeping 1% 1000 vs 1% of 10 viewing the page....... hmmmmmm Id spend some more time and money on the webpage.

Casting a wide net will bring in players that didnt even know they were interested in this game. A good webpage is just like advertising. Your trying to interest as many people in your product as possible knowing your not going to get them all. Why be ok with trying to pin point your audience?
Title: Re: AH Homepage
Post by: Tripp on July 11, 2019, 11:02:15 PM
Keeping 1% 1000 vs 1% of 10 viewing the page....... hmmmmmm Id spend some more time and money on the webpage.

Casting a wide net will bring in players that didn't even know they were interested in this game. A good webpage is just like advertising. You're trying to interest as many people in your product as possible knowing you're not going to get them all. Why be ok with trying to pinpoint your audience?

Several good points expressed in the comments so far.
A few things to keep in mind, for one the owner of AH has a perspective on where he wants his business to be. Keeping that in mind he has been responsive to his customer's desires and as far as I can tell has done well in this area. 
Items such as the financial aspects of the company, the companies strategic agenda, several considerations affecting a company and product progress must be considered.
That being said, the website is still the front door to AH having a great bearing on its future. The website does need some attention but must accomplish more than the obvious. It should have a front end of high quality without detracting the need to inform and educate its members.  It must entice continued growth and retention to ensure it's future.
The resources appear to be in-house, they just need to be brought together and continually monitored and maintained. I still believe that a better understanding of the market and how AH fits that market is premier. Decisions on just what AH's share of a current rapidly changing market is, must be a prime.
Title: Re: AH Homepage
Post by: FLS on July 12, 2019, 07:32:06 AM
Keeping 1% 1000 vs 1% of 10 viewing the page....... hmmmmmm Id spend some more time and money on the webpage.

...

When you just make up numbers like that you don't really have a point.

It's easy to repeat mundane truisms, actually coming up with something that works is harder.
Title: Re: AH Homepage
Post by: flippz on July 12, 2019, 09:22:11 AM
The advertising should match the correct demographic. No sense attracting more people who will leave right away since their word of mouth will not be positive. If you can't handle a static web page good luck with the 5 minute flight to the fight. Of course everything could be better, the question is what do you spend your time and treasure on right now.

theres a lot wrong in that statement above.  fugi is correct on the drag net, so you get a lot that leave, oh well.  what about the ones that stay? you speak of this as this company is selling home health care for the critically ill and advertising for 16yr old skateboarders?  that's a very negative way to look at the window dressing for a business of any kind.   
when I first joined this game it was a advertisement on tv at about 10pm at night that I saw a few times.  when I joined the game I couldn't tell you the difference from a me410 and f4u corsair.  a tank was a ground vehicle that had a bunch of rolley wheels and tracks that made loud bang noises.  I believe that I may have been one you would have skipped over with you thoughts on the web page.  unfortunately being in a rural area in 09 my internet was not good enough to play at the time. 
after purchasing a job that requires 24hr attention and getting to a point I could afford help I thought let me give that game a shot again since I am stuck at the desk for long periods of time.  lo and behold I had ball in it (again with your ideas above I would have missed) and stayed for three years. 
web sites are relatively easily kept up, as I had one when I first went into business. we have since turned it off and quit advertising all together as our business model has changed but I got thousands of hits each month, not saying I got every customer that looked at it but the return was worth it at the price.  and I am no computer guru (check the help section and google my game name lol).  we catered form everything and every point in our industry and I got some very good paying jobs that were brought to me simply by some one clicking on a link. 
I have canceled my sub in the game as the game play and players have gotten very mundane (hence nothing new).  the whole game at this point seems static with the typical game play and players.  so with no new breath of air you have the "current players" leaving also.  the squad I was in had about 12 regular players on in the evening when I joined and about 17 when fso and sundays came around.  now we are lucky to have 4 in fso and a couple a night on. 
seems the current trends are not working and as capt tripps said the head in the sand nothing wrong here idea is only hurting the game further. 
Title: Re: AH Homepage
Post by: Spikes on July 12, 2019, 09:37:25 AM
The advertising should match the correct demographic. No sense attracting more people who will leave right away since their word of mouth will not be positive. If you can't handle a static web page good luck with the 5 minute flight to the fight. Of course everything could be better, the question is what do you spend your time and treasure on right now.
That isn't true at all. Having an updated and active website/social media will absolutely be more attractive to people regardless of how gameplay is.
Title: Re: AH Homepage
Post by: The Fugitive on July 12, 2019, 09:41:42 AM
When you just make up numbers like that you don't really have a point.

It's easy to repeat mundane truisms, actually coming up with something that works is harder.

Dont be obtuse,  here's the same statement without the numbers......... the more people that see/try the game the more people that will stay. Does that clear it up for you?
Title: Re: AH Homepage
Post by: puller on July 12, 2019, 10:06:33 AM
  the squad I was in had about 12 regular players on in the evening when I joined and about 17 when fso and sundays came around.  now we are lucky to have 4 in fso and a couple a night on.   

 :cry :(
Title: Re: AH Homepage
Post by: FLS on July 12, 2019, 10:19:37 AM
Dont be obtuse,  here's the same statement without the numbers......... the more people that see/try the game the more people that will stay. Does that clear it up for you?

We hope that's true, but you don't know that.

That isn't true at all. Having an updated and active website/social media will absolutely be more attractive to people regardless of how gameplay is.

I remember when we went on Twitter with the new social media girl. Keep in mind I agree the web page could improve, my point is allocation of limited resources.

theres a lot wrong in that statement above.  fugi is correct on the drag net, so you get a lot that leave, oh well.  what about the ones that stay? you speak of this as this company is selling home health care for the critically ill and advertising for 16yr old skateboarders?  that's a very negative way to look at the window dressing for a business of any kind.   
when I first joined this game it was a advertisement on tv at about 10pm at night that I saw a few times.  when I joined the game I couldn't tell you the difference from a me410 and f4u corsair.  a tank was a ground vehicle that had a bunch of rolley wheels and tracks that made loud bang noises.  I believe that I may have been one you would have skipped over with you thoughts on the web page.  unfortunately being in a rural area in 09 my internet was not good enough to play at the time. 
after purchasing a job that requires 24hr attention and getting to a point I could afford help I thought let me give that game a shot again since I am stuck at the desk for long periods of time.  lo and behold I had ball in it (again with your ideas above I would have missed) and stayed for three years. 
web sites are relatively easily kept up, as I had one when I first went into business. we have since turned it off and quit advertising all together as our business model has changed but I got thousands of hits each month, not saying I got every customer that looked at it but the return was worth it at the price.  and I am no computer guru (check the help section and google my game name lol).  we catered form everything and every point in our industry and I got some very good paying jobs that were brought to me simply by some one clicking on a link. 
I have canceled my sub in the game as the game play and players have gotten very mundane (hence nothing new).  the whole game at this point seems static with the typical game play and players.  so with no new breath of air you have the "current players" leaving also.  the squad I was in had about 12 regular players on in the evening when I joined and about 17 when fso and sundays came around.  now we are lucky to have 4 in fso and a couple a night on. 
seems the current trends are not working and as capt tripps said the head in the sand nothing wrong here idea is only hurting the game further. 

Nobody has ever said there is nothing wrong, nothing has to change. That's the kind of lie that makes rational discussion impossible. You say you came here because of HTC's advertising and the old website wasn't an issue.
Sounds like you actually agree with me.   :aok

Title: Re: AH Homepage
Post by: Wiley on July 12, 2019, 10:34:56 AM
seems the current trends are not working and as capt tripps said the head in the sand nothing wrong here idea is only hurting the game further.

But the constant belaboring of the same points on the forums, THAT's really helping.

Wiley.
Title: Re: AH Homepage
Post by: guncrasher on July 12, 2019, 12:25:44 PM
Dont be obtuse,  here's the same statement without the numbers......... the more people that see/try the game the more people that will stay. Does that clear it up for you?

sound good on paper but hitech already proved you wrong.

remember a few years ago when everybody was pushing for that game sharing site whatever it's called.  so hitech linked to it and very few players stayed.

as for commercials,  well it's been said it's not a good return on investment.


semp
Title: Re: AH Homepage
Post by: ACE on July 12, 2019, 01:29:52 PM
sound good on paper but hitech already proved you wrong.

remember a few years ago when everybody was pushing for that game sharing site whatever it's called.  so hitech linked to it and very few players stayed.

as for commercials,  well it's been said it's not a good return on investment.


semp

That commercial made me pay a lot of money over the years for this game 🤷🏼‍♂️
Title: Re: AH Homepage
Post by: guncrasher on July 12, 2019, 01:37:32 PM
That commercial made me pay a lot of money over the years for this game 🤷🏼‍♂️

True I saw it many years ago, but that was then.  I saw that same commercial about 5 years ago maybe on history channel, I'm 70% sure of this. But since then HT has said it's not a good return on investment now.

semp
Title: Re: AH Homepage
Post by: Shuffler on July 12, 2019, 04:39:00 PM
I came over from FA.... word of mouth.
Title: Re: AH Homepage
Post by: The Fugitive on July 12, 2019, 04:52:57 PM
sound good on paper but hitech already proved you wrong.

remember a few years ago when everybody was pushing for that game sharing site whatever it's called.  so hitech linked to it and very few players stayed.

as for commercials,  well it's been said it's not a good return on investment.


semp

And of the thousands that tried it Im sure a number of them have stayed. If he had never done that, would we have gotten the same increase in players over that same amount of time?

The steam release was a fiasco. HTC never thought they would see the numbers that got downloading that they did. VR was only half done as compared to now, the VR controllers didnt work then, something a lot of VR players are use to (tho Id hate to have to fight using the VR controllers). The misleading "Play for FREE" was also a bit turn off. In the steam world, "Play for FREE" means just that, you play for free, not for just 2 weeks. They lost a lot of people to that alone.

Social media is free except for the time involved in using it. I dont know what happened to "Hoppy" was it? but she wasnt there very long, nor did she post much. The FB and Twitter sites for Aces are dead, the player made Aces High FB page is still far more active than the official page.

TV ads may have not returned the money invested, but how about magazine ads? Modelers, RC, WWII history magazines, Flight magazines. Whats a half page ad cost for 6 months?

Type "WWII flight sims" in Google and you still cant find AH. If nobody knows it here nobody is going to try/play it.
Title: Re: AH Homepage
Post by: CptTrips on July 12, 2019, 05:24:46 PM
TV ads may have not returned the money invested, but how about magazine ads? Modelers, RC, WWII history magazines, Flight magazines. Whats a half page ad cost for 6 months?

What ever it is, the money would probably be better spent on development at this point.  Sorry, but I don't think there is any magic bullet of just throwing some ad spend at it.

We used to run between a 10 to 12% conversion rate from entering an arena to subscriber. My goal currently is to substantially raise my current conversion rate which is around 1%.

Because of the decline in conversion rate, advertising is over 10 times more expensive now for HTC than it used to be.

Until you make whatever code/design changes you need to make to increase that conversion rate, the money would be better spent on that rather than advertising.  (Assuming you don't have unlimited funds to throw at both.)

Throwing money at advertising with a 1% conversion rate is like turning your AC on to cool the house while all the doors and windows are open in July. I'm not saying it will have no effect, but I am saying it may not be an effective use of your resources.  You should close the doors and windows first so your AC has a chance to do some good.


Title: Re: AH Homepage
Post by: Max on July 12, 2019, 06:04:56 PM
I think the bottom line is; if we're gonna stay alive, WE NEED to help new players get the ball rolling and treat them with some respect. The baby seal hunt days are over. Spend some time with them, help them get off the ground and perhaps take them to the TA for a few hops. If not for a player/trainer by the name of Ghosth, who helped me get acclimated the first few days I was here, I never would have hung in. Same deal with Air Warrior.
Title: Re: AH Homepage
Post by: guncrasher on July 12, 2019, 06:19:47 PM
Anyway I leave up to hi-tech the advertisement part.

But going back to the ah webpage thingy. just went to world of tanks.  I remeber when I first downloaded it took me 15 minutes to find the download page. It is on a tab. Anyway now just like before, you know what was prominently displayed, the store.  Now for 62 bucks you get 2 tanks, some gold and coins. And people think 15 bucks is s lot of money.  They have a game for people who think it's free.

Now that's the answer, if some how hi-tech would sell 2 Uber planes for 60 bucks.

Semp
Title: Re: AH Homepage
Post by: RareHaze1 on July 12, 2019, 06:53:08 PM
Who Runs the Aces High FB Page, That toejam is kind of out dated and sad
Title: Re: AH Homepage - apology
Post by: Tripp on July 12, 2019, 07:32:22 PM
To all the great people of AH especially Dale, All those that contributed to this post I am sorry my post instigated so many bad feelings and controversy. My intention was to point out inequity in the AH home page and spur on a possible restructuring of that page. Something that would help attract new participants. I expected ideas to that end and found nothing of the sort.

To contribute, I think the AH home page should be the big motivator to give AH a try. It should not lose any reference to any part of the game. A large element should be A. an exciting video that shows what AH is exactly B. It should contain a reference on the steps to becoming a good (not experienced) participate, how AH can get you there with a reasonable amount of effort and exactly what that effort will entail. In other words here are the steps and if followed you will soon be a part of WW2 air combat. C. A motivating message of how a newbie can succeed in following the steps to success in the game. perhaps as well a word about reliving history and the fact that the actual pilots in WW2 went through the same process. Show the process and explain benchmarks to look forward to.
I don't know but the correct effort here should improve recruitment and retention. At the very least lead to better ideas rather than perpetuate controversy that produces nothing!
For example: "Who Runs the Aces High FB Page, That toejam is kind of outdated and sad" Is this what we should be using this forum for or perhaps something constructive?
 
Title: Re: AH Homepage
Post by: Tripp on July 12, 2019, 08:04:20 PM
Who Runs the Aces High FB Page, That toejam is kind of out dated and sad


Really? What is it you think it should be? Or is thinking a stretch for you?
Title: Re: AH Homepage
Post by: DmonSlyr on July 12, 2019, 08:15:23 PM
I don't think there is anything wrong with the design of the page itself. It is simple and has good colors/looks, and the re-vamp to Joomla gives it a modern feel. The issue is the dated media and info.

Exactly. The layout is great. The front page content is weak. Replace the "update messages" with Videos from FSO/Events that players record, add in event post about upcoming events, put a few awesome pictures in there  a player took that week. Post about how awesome the VR is... There is just so much lost potential. It makes my head explode.  :bhead
Title: Re: AH Homepage
Post by: The Fugitive on July 12, 2019, 08:26:38 PM
What ever it is, the money would probably be better spent on development at this point.  Sorry, but I don't think there is any magic bullet of just throwing some ad spend at it.

Because of the decline in conversion rate, advertising is over 10 times more expensive now for HTC than it used to be.

Until you make whatever code/design changes you need to make to increase that conversion rate, the money would be better spent on that rather than advertising.  (Assuming you don't have unlimited funds to throw at both.)

Throwing money at advertising with a 1% conversion rate is like turning your AC on to cool the house while all the doors and windows are open in July. I'm not saying it will have no effect, but I am saying it may not be an effective use of your resources.  You should close the doors and windows first so your AC has a chance to do some good.

There really isnt much wrong with the game. GV dar needs a bit of work, adjustments to spotting GVs may need some work. The biggest issue with game play is the lack of numbers. Bring the numbers back up and everyone will be able to find the game play they are looking for. It has always been a great selling point of this game. I think a few tweaks to the GV game could bring back/in a bunch of players. The icon/square idea really killed the GV side of the game. How many players left because of that.

The attracting people and getting them to stick it out has always been its down fall. They need better ways to ID new players and old players need to help these players out. They can put "stars" next to players names, let friendlies see a question mark for new players for a few months. Building a bigger presence in the social media and an updated webpage with constant "new" features be it videos from FSO/scenarios, or screen shots submitted by players, or VR videos, there needs to be more action on the webpage. Show there is interest from the HTC side by the constant updates will show new players that they "care" and are interested in the game as much as the players are.
Title: Re: AH Homepage
Post by: flippz on July 13, 2019, 07:11:13 AM
But the constant belaboring of the same points on the forums, THAT's really helping.

Wiley.

And the constant “we been here 25yrs leave our game alone” is really stirring up the numbers. Why not make a map where you have to fight to keep a base with side equalling for even numbers? 
First response “you can’t make people fight”. It’s a combat game
Again the inmates been in charge to long and the comfortable 9 mins flights in you 51 and 190 to staggering altitude is not appealing to the younger crowd.
And the current trajectory of the numbers show the creator/owner does not much care. Not one single update nothing to say hey guy the few of you that are left. I care.
Just the same 5 that have the ostrich syndrome that has to chime in on every post with there unicorn rainbow farts and argumentive rebuttals with no financials stake other than look at my post count and cry baby statement of three years ago you vulched me on the run way so you have no right posting here attitude. These seems to be the only folks posting anymore
But I am officially no longer an active player so this is my last post for the game. But you guys enjoy hovering g in that over powered ack hitec created for you and those fuel mileage races in the ma in your super late war plane.
Title: Re: AH Homepage
Post by: gflyer on July 13, 2019, 08:24:37 AM
“HiTech Creations was founded with a simple philosophy, by Dale "HiTech" Addink, in 1999.  It's not to create a large corporation, a vast gaming network, or a line of online games.  It's just to create one game, but one that is better than any other like it.  Contrary to most companies, our goal is to keep the company small.  We know that with a singular focus and an experienced cohesive team that enjoys its work, the production, service, support, and overall level of satisfaction will be unmatched.“

Title: Re: AH Homepage
Post by: Max on July 13, 2019, 08:29:00 AM
And there ya have it...flippz ends his last FUSS tirade with...........

(https://i.postimg.cc/7YxS3nt0/rainbow.png) (https://postimages.org/) (https://gasstation-nearme.com/e85)
Title: Re: AH Homepage
Post by: Mongoose on July 13, 2019, 08:48:18 AM
  People keep making suggestions for making the game "better".  But those suggestions usually mean changing Aces High into a different game.  We have this big playground full of toys to play with.  There have always been people who want to tell everyone else how to play with the toys.  "They" usually end up suggesting that Hitech change the rules so that everyone plays the game "They" want.

  The game mechanics are fine.  The problem is getting new players over the learning curve.  That's where the weakness is.
Title: Re: AH Homepage
Post by: Tripp on July 13, 2019, 09:03:56 AM
It would look better without old information on it. Replace the old news with the list of features that make AH better than the competition and it won't look neglected.
Good Thought!









Title: Re: AH Homepage
Post by: Tripp on July 13, 2019, 09:07:32 AM
  People keep making suggestions for making the game "better".  But those suggestions usually mean changing Aces High into a different game.  We have this big playground full of toys to play with.  There have always been people who want to tell everyone else how to play with the toys.  "They" usually end up suggesting that Hitech change the rules so that everyone plays the game "They" want.

  The game mechanics are fine.  The problem is getting new players over the learning curve.  That's where the weakness is.
Absolutley correct!
Title: Re: AH Homepage
Post by: Tripp on July 13, 2019, 09:16:13 AM
Exactly. The layout is great. The front page content is weak. Replace the "update messages" with Videos from FSO/Events that players record, add in event post about upcoming events, put a few awesome pictures in there  a player took that week. Post about how awesome the VR is... There is just so much lost potential. It makes my head explode. 
Got it, lost potential is correct...
Title: Re: AH Homepage
Post by: Tripp on July 13, 2019, 09:47:46 AM
[quote author=flippz
Again the inmates been in charge too long and the comfortable 9 mins flights in you 51 and 190 to staggering altitude is not appealing to the younger crowd.
And the current trajectory of the numbers shows the creator/owner does not much care. Not one single update nothing to say hey guy the few of you that are left. I care.
But I am officially no longer an active player so this is my last post for the game.
[/quote]
 
Sorry to see anyone leave the game. Especially someone with that much experience in the game. {thought} if the owner really didn't care this game would be shut down by now. I for one don't think to pursue the "younger crowd" is not all that essential. They don't relate to WW2 in most cases aren't even aware of it. Looking at a more suitable demographic is key, perhaps 35 and up, essentially male, some level of education completed (high school courses in history), etc. Also not expecting a mass exodus to AH but a fair influx of interested people. AH can be well populated without being a dominate factor. Seeing acceptable daily participation levels should be the goal.





Title: Re: AH Homepage
Post by: AAIK on July 13, 2019, 09:55:27 AM
Sad to see flippz go, he was a genuine player.
Title: Re: AH Homepage
Post by: horble on July 13, 2019, 02:16:21 PM
(https://pixel.nymag.com/imgs/daily/vulture/2019/06/25/25-this-is-fine-lede-new.w700.h467.jpg)
Title: Re: AH Homepage
Post by: The Fugitive on July 13, 2019, 02:27:31 PM
And the constant “we been here 25yrs leave our game alone” is really stirring up the numbers. Why not make a map where you have to fight to keep a base with side equalling for even numbers? 
First response “you can’t make people fight”. It’s a combat game
Again the inmates been in charge to long and the comfortable 9 mins flights in you 51 and 190 to staggering altitude is not appealing to the younger crowd.
And the current trajectory of the numbers show the creator/owner does not much care. Not one single update nothing to say hey guy the few of you that are left. I care.
Just the same 5 that have the ostrich syndrome that has to chime in on every post with there unicorn rainbow farts and argumentive rebuttals with no financials stake other than look at my post count and cry baby statement of three years ago you vulched me on the run way so you have no right posting here attitude. These seems to be the only folks posting anymore
But I am officially no longer an active player so this is my last post for the game. But you guys enjoy hovering g in that over powered ack hitec created for you and those fuel mileage races in the ma in your super late war plane.

Sorry to see you go flippz, honestly.

“HiTech Creations was founded with a simple philosophy, by Dale "HiTech" Addink, in 1999.  It's not to create a large corporation, a vast gaming network, or a line of online games.  It's just to create one game, but one that is better than any other like it.  Contrary to most companies, our goal is to keep the company small.  We know that with a singular focus and an experienced cohesive team that enjoys its work, the production, service, support, and overall level of satisfaction will be unmatched.“



And that company is down to three now right?

  People keep making suggestions for making the game "better".  But those suggestions usually mean changing Aces High into a different game.  We have this big playground full of toys to play with.  There have always been people who want to tell everyone else how to play with the toys.  "They" usually end up suggesting that Hitech change the rules so that everyone plays the game "They" want.

  The game mechanics are fine.  The problem is getting new players over the learning curve.  That's where the weakness is.

Times change, the game needs to change with it to continue to bring in new players. Im not wild about change in the game, but if it doubles, triples the number of players in the game, I learn to live with it.
Title: Re: AH Homepage
Post by: bustr on July 13, 2019, 03:07:17 PM
Could say there is not enough koblamin kaboomin on the front page with too much readie readie to keep anyone younger than 49 engaged.

The Wildcats video could be replaced when the AH3 generation Tempest is rolled out with a video montage that shows a kaboomin clip of each ride doing it's thing. Or some kind of a film montage showing AH3 at it's gory glory best. Kaboomin gory works better for younger viewers with lots of flash and action. They have already been programed to respond to that by the gaming industry. Why you have about 30 seconds to keep them engaged before they loose interest. So you saturate their senses with a gory glory montage video with lots of techno beat. Even the music matters to trigger them to be hooked with the beat timed to the kaboomin gore sequences. Game design college courses in Japan go in depth about this relationship of "hooking" the mind of the player with sound, beat tempo, and visual action. In short, it triggers the brain to generate drugs that cause a feed back addiction to the external stimulus. Part of why the younger demographics have trouble getting into this game.

Wrong kind of stimulus on the front page and it takes too long in the game to become the kaboomin hero their personal fantasy says they are. Breaks the brain trigger cycle they are used to since delayed gratification is not a hallmark of their generation. And why some of our more gamer minded are leaving the game while reaming Hitech for screwing them over on the way out the door by not changing his game to suit their gaming addiction needs. It's some how easier to blame Hitech than their own brain chemistry needs controlling their happiness.

And what will make the game accommodate short attention span instant gratification gamers, War Thunder. So all Hitech has to do is reduce the MA to 15 miles by 15 miles and make it two countries with switching sides at will and no ENY. Make your plane disintegrate if you try to run outside of the 15x15 boundary. Blow your plane down at 15,000ft. Install only air spawns. Remove tanks to their own arena. Make all feilds uncapturable to force everyone to fight only against planes. Remove all auto ack and manned ack in the arena. Make all rides free and disable the ability to HO so real ACM will rule the sky. The MA is 24x7 instead of having to wait for two sides to populate for a match up which should be that much more intense and better than War Thunder. And people don't think we old guys have listened to them for what...25 years now someone recently whined.

For almost 20 years this is what many including flippz have really been saying is wrong with the game and has to be changed to, to bring them back and attract younger players.
Title: Re: AH Homepage
Post by: Tripp on July 13, 2019, 03:40:56 PM
[quote author=bustr

Why you have about 30 seconds to keep them engaged before they lose interest. So you saturate their senses with a gory glory montage video with lots of techno beat. Even the music matters to trigger them to be hooked with the beat timed to the kaboomin gore sequences. Game design college courses in Japan go in depth about this relationship of "hooking" the mind of the player with sound, beat tempo, and visual action. In short, it triggers the brain to generate drugs that cause feedback addiction to the external stimulus. Part of why the younger demographics have trouble getting into this game.

Wrong kind of stimulus on the front page and it takes too long in the game to become the kaboomin hero their personal fantasy says they are. Breaks the brain trigger cycle they are used to since delayed gratification is not a hallmark of their generation.

And what will make the game accommodate short attention span instant gratification gamers? So all Hitech has to do is reduce the MA to 15 miles by 15 miles and make it two countries with switching sides at will and no ENY. Make your plane disintegrate if you try to run outside of the 15x15 boundary. Blow your plane down at 15,000ft. Install only air spawns. Remove tanks to their own arena. Make all fields uncapturable to force everyone to fight only against planes. Remove all auto-ack and manned ack in the arena. Make all rides free and disable the ability to HO so real ACM will rule the sky. The MA is 24x7 instead of having to wait for two sides to populate for a matchup which should be that much more intense and better than War Thunder. And people don't think we old guys have listened to them for what...25 years now someone recently whined.

For almost 20 years this is what many including flippz have really been saying is wrong with the game and has to be changed to, to bring them back and attract younger players.
[/quote]

All interesting,very interesting! Thanks   :)
Title: Re: AH Homepage
Post by: bustr on July 13, 2019, 04:11:57 PM
Tripp,

Don't be disingenuous and edit what I wrote if you want to quote it. Quote me exactly or leave my post alone. It draws in question your personal veracity towards others in this forum. But, then you are under an alias and anonymous aren't you.....


Quote
Why you have about 30 seconds to keep them engaged before they loose interest. So you saturate their senses with a gory glory montage video with lots of techno beat. Even the music matters to trigger them to be hooked with the beat timed to the kaboomin gore sequences. Game design college courses in Japan go in depth about this relationship of "hooking" the mind of the player with sound, beat tempo, and visual action. In short, it triggers the brain to generate drugs that cause a feed back addiction to the external stimulus. Part of why the younger demographics have trouble getting into this game.

Wrong kind of stimulus on the front page and it takes too long in the game to become the kaboomin hero their personal fantasy says they are. Breaks the brain trigger cycle they are used to since delayed gratification is not a hallmark of their generation. And why some of our more gamer minded are leaving the game while reaming Hitech for screwing them over on the way out the door by not changing his game to suit their gaming addiction needs. It's some how easier to blame Hitech than their own brain chemistry needs controlling their happiness.

And what will make the game accommodate short attention span instant gratification gamers, War Thunder. So all Hitech has to do is reduce the MA to 15 miles by 15 miles and make it two countries with switching sides at will and no ENY. Make your plane disintegrate if you try to run outside of the 15x15 boundary. Blow your plane down at 15,000ft. Install only air spawns. Remove tanks to their own arena. Make all feilds uncapturable to force everyone to fight only against planes. Remove all auto ack and manned ack in the arena. Make all rides free and disable the ability to HO so real ACM will rule the sky. The MA is 24x7 instead of having to wait for two sides to populate for a match up which should be that much more intense and better than War Thunder. And people don't think we old guys have listened to them for what...25 years now someone recently whined.

For almost 20 years this is what many including flippz have really been saying is wrong with the game and has to be changed to, to bring them back and attract younger players.

Your edited version.

Quote
Why you have about 30 seconds to keep them engaged before they lose interest. So you saturate their senses with a gory glory montage video with lots of techno beat. Even the music matters to trigger them to be hooked with the beat timed to the kaboomin gore sequences. Game design college courses in Japan go in depth about this relationship of "hooking" the mind of the player with sound, beat tempo, and visual action. In short, it triggers the brain to generate drugs that cause feedback addiction to the external stimulus. Part of why the younger demographics have trouble getting into this game.

Wrong kind of stimulus on the front page and it takes too long in the game to become the kaboomin hero their personal fantasy says they are. Breaks the brain trigger cycle they are used to since delayed gratification is not a hallmark of their generation.

And what will make the game accommodate short attention span instant gratification gamers? So all Hitech has to do is reduce the MA to 15 miles by 15 miles and make it two countries with switching sides at will and no ENY. Make your plane disintegrate if you try to run outside of the 15x15 boundary. Blow your plane down at 15,000ft. Install only air spawns. Remove tanks to their own arena. Make all fields uncapturable to force everyone to fight only against planes. Remove all auto-ack and manned ack in the arena. Make all rides free and disable the ability to HO so real ACM will rule the sky. The MA is 24x7 instead of having to wait for two sides to populate for a matchup which should be that much more intense and better than War Thunder. And people don't think we old guys have listened to them for what...25 years now someone recently whined.

For almost 20 years this is what many including flippz have really been saying is wrong with the game and has to be changed to, to bring them back and attract younger players. 
Title: Re: AH Homepage
Post by: Tripp on July 13, 2019, 07:03:31 PM
Sorry Bustr, no malicious intent! I sometimes cut out portions of a quote for expediency sake not intending to offend anyone or degrade their post. I do get it though and will refrain in the future. Then Grammarly lends a hand with spelling etc. whether its a quote or not. Again sorry. Also, just so you know I stand by whatever I post and hide behind nothing, Sir...
My email is on my profile summary, is yours?
Title: Re: AH Homepage
Post by: toddbobe on July 14, 2019, 10:26:02 AM
IM waiting to see what hitech has to say :-)
Thats my $0.02 worth and its over priced.
Todd
Title: Re: AH Homepage
Post by: 100Coogn on July 14, 2019, 12:00:09 PM
Sorry Bustr, no malicious intent! I sometimes cut out portions of a quote for expediency sake not intending to offend anyone or degrade their post. I do get it though and will refrain in the future. Then Grammarly lends a hand with spelling etc. whether its a quote or not. Again sorry. Also, just so you know I stand by whatever I post and hide behind nothing, Sir...
My email is on my profile summary, is yours?

A lot of people just highlight the part of the quote that they are referring to.  That way it leaves the entire content intact.

Coogan
Title: Re: AH Homepage
Post by: Lusche on July 14, 2019, 12:16:56 PM
A lot of people just highlight the part of the quote that they are referring to.  That way it leaves the entire content intact.

Coogan

Trunctating a quote is absolutely ok (and often desirable even) as long as you are transparent about it. Standard usage is [...] when cutting out portions in the middle. I am not going to quote a wall of text with only a single sentence highlighted.
After all, you are linking the original so that everybody is able to check it out.
Title: Re: AH Homepage
Post by: 100Coogn on July 14, 2019, 12:19:54 PM
Trunctating a quote is absolutely ok (and often desirable even) as long as you are transparent about it. Standard usage is [...] when cutting out portions in the middle. I am not going to quote a wall of text with only a single sentence highlighted.
After all, you are linking the original so that everybody is able to check it out.

Maybe.  Doesn't appear to be ok to everyone though.

Coogan
Title: Re: AH Homepage
Post by: Lusche on July 14, 2019, 12:26:42 PM
Maybe.  Doesn't appear to be ok to everyone though.


You don't repeat a whole book or a whole speech when quoting them either. There are standard conventions for quoting.
Title: Re: AH Homepage
Post by: Tripp on July 14, 2019, 02:22:21 PM
I'm out!
Title: Re: AH Homepage
Post by: The Fugitive on July 14, 2019, 03:17:19 PM
Love how a thread on "Webpage suggestions" turns into one on "quoting etiquette"  :rolleyes:
Title: Re: AH Homepage
Post by: Shuffler on July 14, 2019, 11:40:38 PM
Love how a thread on "Webpage suggestions" turns into one on "quoting etiquette"  :rolleyes:

Discussions evolve....    :D
Title: Re: AH Homepage
Post by: guncrasher on July 15, 2019, 01:53:18 AM
Did you know it's bad etiquette to eat garlic in front of the Queen?


Semp
Title: Re: AH Homepage
Post by: Shuffler on July 15, 2019, 04:15:17 PM
Did you know it's bad etiquette to eat garlic in front of the Queen?


Semp

I heard it makes her fangs hurt.