Aces High Bulletin Board

Help and Support Forums => All things VR => Topic started by: Eagler on August 20, 2020, 12:34:18 PM

Title: HP Reverb G2
Post by: Eagler on August 20, 2020, 12:34:18 PM
Anyone else preorder one of these?

Reviews, specs and price look great.

<S>

Eagler
Title: Re: HP Reverb G2
Post by: Gman on August 21, 2020, 05:15:28 PM
Here in Canada we were the last country I think in the free world to get pre orders, but a few weeks ago they became available (at last), and I have a couple paid for on pre order.  Luckily enough it was the same company that I bought my Reverbs through on sale, and their service was excellent for my first time buying from them.

October is the 'official" release date from HP/Valve/MS so far.  Those weeks will tick by slowly, eagerly awaiting these, and hopefully nVidia's new 3080ti or whatever they call it will be ready by then too.
Title: Re: HP Reverb G2
Post by: streakeagle on August 22, 2020, 06:34:39 PM
I have a Rift and Rift S. My PC is old and little low on the specs, but I decided to preorder one anyway.

I will be waiting for the next generation gpus to come out.

Between this and MSFS2020, I am heading in the direction of a new PC. But I may hold out for another year or more if I can.
Title: Re: HP Reverb G2
Post by: WpnX on August 26, 2020, 05:52:35 PM
Placed pre-order yesterday
Title: Re: HP Reverb G2
Post by: atlau on August 27, 2020, 09:19:48 AM
I'll be waiting to hear your opinions. Been eyeing this to replace my odyssey+ (which I've been happy with except for losing the center position especially with poo lighting)
Title: Re: HP Reverb G2
Post by: Drano on August 27, 2020, 10:11:13 AM
I'll be waiting to hear your opinions. Been eyeing this to replace my odyssey+ (which I've been happy with except for losing the center position especially with poo lighting)

Got a trick to beat the low lighting thing. I had a similar problem with my RiftS. The inside-out cameras need to have something to work with and didn't do well in a darkened room and the room where my PC is, generally is, especially at night. I got a little, low voltage IR light you might use for a security camera. I'd think the cheapest one you could find will do the job as it don't take much. Put it on the desk and have it shining on the ceiling above me. Now when I use the pass-through feature to look around with the headset on, it looks as if I have the lights on in the room. I can't see the IR light but the headset certainly does. Problem solved. Give that a shot if you have a headset with inside-out tracking.
Title: Re: HP Reverb G2
Post by: Vulcan on August 27, 2020, 08:30:20 PM
Hah Drano! You just gave me an idea, I wonder if you hooked up an IR illuminator if you could use a quest as a nightvision setup.

Title: Re: HP Reverb G2
Post by: Drano on August 27, 2020, 09:58:06 PM
Yeah if you were looking for a kind of silence of the lambs-like res! That's about what ya get out of the pass through.

Sent from my Moto Z (2) using Tapatalk

Title: Re: HP Reverb G2
Post by: Vulcan on August 28, 2020, 01:48:15 AM
Did a bit of googling, some have played around with pass through and IR torches and it works quite well. Needs someone to write an app to turn off all the boundary stuff and let you use the IR cameras.
Title: Re: HP Reverb G2
Post by: atlau on August 30, 2020, 08:27:36 PM
I'll also be curious how.much the increased resolution will change the system requirements to generate the images
Title: Re: HP Reverb G2
Post by: Mayhem on September 03, 2020, 06:52:19 PM
I'll also be curious how.much the increased resolution will change the system requirements to generate the images

Should be the same as the Reverb G1 since they use the same resolution.
Title: Re: HP Reverb G2
Post by: atlau on September 04, 2020, 08:41:34 AM
Should be the same as the Reverb G1 since they use the same resolution.

Thought it was even higher with the G2
Title: Re: HP Reverb G2
Post by: Mayhem on September 04, 2020, 05:21:36 PM
Thought it was even higher with the G2

They both do a per eye resolution of 2160×2160 a FOV of 115 deg refresh rate of 90.

"On paper, both Reverb headsets contains dual 2,160 × 2,160 LCD lenses. However, HP promises that a number of deficiencies with the Reverb G1 display have been fixed.

For starters, the contrast and brightness on the G2 is better. This will make each game look sharper and brighter." (Note: This should not effect performance.)

If your system can Handle the Reverb G1 it will handle the Reverb G2 just as well.

https://arvrtips.com/hp-reverb-g1-vs-g2/
Title: Re: HP Reverb G2
Post by: FLS on September 04, 2020, 07:51:07 PM
Lenses and screens are two different parts. The lenses were improved, the screens are the same.
Title: Re: HP Reverb G2
Post by: Mayhem on September 05, 2020, 05:24:54 AM
Sebastian Ang of MRTV - MIXED REALITY TV has had a test set for some time and has some pretty good information on the HP Reverb G2.

https://www.youtube.com/c/mixedrealityTV/videos

He has a lot of videos for the g2 here are some high lights .....

OCULUS RIFT S VS HP REVERB G2 VS VALVE INDEX - Through The Lens Comparison! Which VR Headset To Buy?
https://youtu.be/v4wlEbD5vxk

COMPLETE FOV COMPARISON - HP Reverb G2 vs. Rift S vs Index vs Pimax vs StarVR One! (Incl. CV1&Vive)
https://youtu.be/9dzW3t6NVmw

HP REVERB G2 AT HALF RESOLUTION - Still Better Than Rift S? Through The Lens Videos: Alyx, PC2, XP11
https://youtu.be/-NT1GFgMsqw

TOP 10 REASONS TO BUY THE HP REVERB G2 - Why The G2 Is One Of The Very Best VR Headsets!
https://youtu.be/z6SC_O0shvA

5 REASONS AGAINST THE HP REVERB G2 - 5 Reasons NOT To Buy The HP Reverb G2!
https://youtu.be/XbFkle2h1PY

He has a lot more videos but I think I'm pushing the limit on links.


Title: Re: HP Reverb G2
Post by: Eagler on September 05, 2020, 06:10:39 AM
His reviews were a major reason I preordered one

Eagler
Title: Re: HP Reverb G2
Post by: DaddyAce on September 06, 2020, 11:08:56 PM
Oh boy....this is tempting...may be time to move up from my Rift......
Title: Re: HP Reverb G2
Post by: Easyscor on September 20, 2020, 12:51:57 PM
I saw the price in Europe went up so out of curiosity, checked out HP's website on the G2. It sent me to connection.com or something like that. Their privacy terms put me off, very slimy.
Are you guys ordering from them or is there an alternative?
Title: Re: HP Reverb G2
Post by: Eagler on September 21, 2020, 06:55:13 AM
That is where I placed my order

Eagler
Title: Re: HP Reverb G2
Post by: Easyscor on September 21, 2020, 07:35:23 AM
Thanks Eagler,
Decided I'll go ahead then.

 :cheers:
Title: Re: HP Reverb G2
Post by: atlau on September 21, 2020, 08:53:05 AM
Any update on release timeline?
Title: Re: HP Reverb G2
Post by: Eagler on September 21, 2020, 11:00:49 AM
Last I heard was mid October

Eagler
Title: Re: HP Reverb G2
Post by: Easyscor on September 21, 2020, 01:23:49 PM
Yep, ships from Taiwan ~14 Oct. to distributors with expected delivery to pre-orders before the end of the month. I just hope I'm not expecting too much for desktop VR again. Jumped in too soon last time.
Title: Re: HP Reverb G2
Post by: Eagler on September 29, 2020, 09:12:38 AM
Check out the diff in gauges in DCS with views from inside 3 diff headsets

https://youtu.be/ny_OPsxHQmU (https://youtu.be/ny_OPsxHQmU)

Eagler
Title: Re: HP Reverb G2
Post by: Easyscor on September 29, 2020, 09:20:23 AM
Latest is that HP has pushed delivery of pre-orders out to early November.

Saw that video the other day. Looking forward to trying it in AH.
Title: Re: HP Reverb G2
Post by: Vulcan on September 29, 2020, 10:25:24 PM
Check out the diff in gauges in DCS with views from inside 3 diff headsets

https://youtu.be/ny_OPsxHQmU (https://youtu.be/ny_OPsxHQmU)

Eagler

Quest 2 doesn't run at full resolution/FPS on the Link cable yet. So those Quest graphics are only going to be "Quest 1" level.
Title: Re: HP Reverb G2
Post by: Eagler on November 25, 2020, 06:21:33 AM
Got it yesterday

The WMR is different as my vive pro did not use it

The headset is smaller and lighter than the pro

But it is not as deep and its eye well depth cannot be adjusted like the pro

Makes wearing my mr.magoo glasses very tight

Resolution is sharper but only if I look straight ahead and dont turm my head or the plane

But movement causes blurriness on the ground and planes making it harder to score hits

Its not a frame rate issue though I did try lower the res setting in wmr settings

Any of you WMR VR guys have a clue what causes this movement blur?

<S>

Eagler
Title: Re: HP Reverb G2
Post by: oboe on November 25, 2020, 08:20:11 AM
What kind of fps are you getting in Aces High, and what is your FOV set at?   It sounds like a performance issue.

How do you find the sweet spot compares in size to the Vive's?
Title: Re: HP Reverb G2
Post by: Eagler on November 25, 2020, 04:02:19 PM
To me the sweet spot is about the same size but the clarity is slightly better.

The right ear speaker has a loose connection - it goes in and out when you touch it or turn your head - so now I get to go down that rabbithole...

Frame rates were good > 60 at the worse over busy base

Cpu is a I9 and the gpu is a 2070

Good headset for the price point but not the replacement for the vive pro I thought it would be

Eagler


Title: Re: HP Reverb G2
Post by: oboe on November 25, 2020, 05:38:22 PM
I have just a 1080 video card, running my Reverb (1st gen) and my FR dips well below 60 at busy bases.    The unit I have now is a replacement under warranty (which was a pain to arrange with HPs support, but when I finally got through to the right dept/person, the exchange went smoothly).   I dont use the earphones - still use my headset with mic, over the top of the Reverb.   My youngest son was visiting and wanted to try it out, we found the new headset has a non-functional earphone.  Cant remember if right or left, but I don't need it anyway, and the warranty is over now besides.

I wish the sweet spot was larger - resolution great as you say, but only in the smallish sweet spot.   Everything outside of this is fuzzy or unfocused.   You learn to look directly at anything you need good clarity for.     
Title: Re: HP Reverb G2
Post by: atlau on November 30, 2020, 11:02:16 AM
Eagler, I use a odyssey+ which is also WMR (same as vive pro resolution i think) and have always had the blur when I moved the headset around.

Been debating upgrading to G2 at some point but sounds like it might not be worth it yet.
Title: Re: HP Reverb G2
Post by: Eagler on November 30, 2020, 12:39:00 PM
I will be returning mine for a full refund as though it seems to be a great headset for the price point sadly it is not superior to the vive pro for my vr application

The headset is much tighter and my mr.magoo glasses do not fit as they do in the vive

It also heats up and causes condensation on both my glasses and the vr lenses which does not happen in the vive

Eagler
Title: Re: HP Reverb G2
Post by: pelota on December 13, 2020, 12:45:33 PM
I will be returning mine for a full refund as though it seems to be a great headset for the price point sadly it is not superior to the vive pro for my vr application

The headset is much tighter and my mr.magoo glasses do not fit as they do in the vive

It also heats up and causes condensation on both my glasses and the vr lenses which does not happen in the vive

Eagler

So it sounds like for the time being, the Valve Index is still king?   I do not know how the Valve Index stacks up vs my Oculus CV-1, but I am sure it is an improvement over my FOV....

-Owl
Title: Re: HP Reverb G2
Post by: Gman on December 14, 2020, 09:06:02 AM
So it sounds like for the time being, the Valve Index is still king?   I do not know how the Valve Index stacks up vs my Oculus CV-1, but I am sure it is an improvement over my FOV....

-Owl

The Index has the best build quality hands down IMO, and also has a pretty wide FOV, although nothing compared to the Pimax, it's slightly larger than the rest. The G2 Reverb has superior clarity and sweet spot (for most people).  Everyone's eyes are different, there can be very wide swings in opinions due to this, however the majority of users I've seen who have had all the HMDs since the Rift 1, say they feel the G2 is the best HMD right now.  (Based on sim gamers in Il2, DCS, and various racing games).
Title: Re: HP Reverb G2
Post by: atlau on December 14, 2020, 08:56:02 PM
Sounds like 1 vote for and 1 vote against.. I think if the price drops or if there is a good sale ill be tempted to replace my odyssey+ depending on the return policy
Title: Re: HP Reverb G2
Post by: Eagler on December 15, 2020, 07:44:02 AM
RMA nightmare with the pre order company

Sat on hold for over 90 min b4 hanging up after a previous phone call and email did not produce the promised rma

Still waiting for it..

Eagler
Title: Re: HP Reverb G2
Post by: streakeagle on December 17, 2020, 08:01:13 PM
I have the Rift, Rift S, and Reverb G2. My PC is a very old i5-4690K (built in 2014) overclocked to 4.4 GHz with 32 GB of DDR3 RAM and a standard 1080 gpu. The G2 is clearly an upgrade over the Rift S in most ways. The resolution and image quality is unbelievably good.

I am blind as a bat without glasses. Because the lenses have to be so thick, I use the highest index materials available and have the smallest possible frames to get the thinnest lenses. I have worn my glasses without many issues on all three VR headsets, though the original Rift put pressure on my glasses which pressed on the bridge of my nose, causing great discomfort if I flew VR for long periods. The larger sweet spot of the Rift S made it easier to use glasses than the Rift. The Reverb G2 generally fits as well as the Rift S, though I have to be a little more careful to get my glasses and the headset lined up for 20/20 clarity.

I only have a few complaints about the G2:
1) Until I build a better PC and get a stronger GPU, I have to give up frame rate to enjoy the superior image quality in some applications (principally DCS World).
2) The combined Windows Mixed Reality / SteamVR interfaced needed to play flight sims is in many ways a downgrade from the stability and performance of the Oculus app.
3) I see more head tracking errors and glitches in the displayed image such as flashing, tearing, etc. than I ever saw with either Rift.

I do see some advantages to WMR over Oculus:
1) I don't need the VR controllers at all. I can use a mouse in the WMR "home" and it remembers the virtual desktop. With Oculus, I never wanted to use the controllers, especially since they eat batteries even when they aren't being used, but I had to briefly put in a battery to open the virtual desktop every time I started the Oculus app.
2) I can use the voice commands "flashlight on" and "flashlight off" to toggle a small circular pass through window at the center of the field of view. This allows me to see where my rum-and-coke is and operate any controls I am having trouble finding by touch/muscle memory, while still allowing me see the what's going on in the sim. Oculus enables pass-through via a controller button and it covers the entire field of view. I don't have a battery in the controller to use the button and there was no real advantage to just lifting the headset up a bit to peek out compared to the hands free voice commands of WMR.

While the G2 image quality doesn't quite match the experience of playing on a large 4K flat panel, it isn't too far from it. But even if I get a high end cpu and gpu, all that will do is lock the fps at 45 with the kind of quality settings I want. I pretty much had the Oculus locked at 40 gps in sims, but ASW would cause ghosting of the target in a close-in dogfight. The G2 has a lot less ghosting... almost none. But at 30-45 fps, the image can be choppy when turning your head or rolling the aircraft. Aside from the ghosting of the target, the Rift S always looked smooth and natural in ASW. I am hoping a combined PC/gpu upgrade will solve all my problems aside from still being too slow to run 90 fps with high image quality settings.

Whether you already have a Rift S or you are trying to decide whether to buy a Rift S or a Reverb G2, I would go with the G2. Oculus has largely abandoned the Rift S and of course requires you to link a facebook account to use it. The G2 is in most ways superior to the Rift S, and it can only get better as PCs and gpus become more capable and the WMR/Steam VR combination is constantly updated to refine stability, performance, and image quality. Another thing to consider is that the audio and mic on the G2 are way better than the Rift S. But the Rift S isn't too much inferior aside from display resolution and it is probably a better choice for older/slower PCs/Gpus.
Title: Re: HP Reverb G2
Post by: WpnX on December 17, 2020, 10:18:04 PM
I am liking the Reverb G2 now. Resolution, of course, is the main drawback of any VR headset and this is where the G2 shines... with a very clear view. The sweet spot (focused view in the center) is tighter than my other headset but I've figured it out now and am happy with it (I have only had the Rift S for comparison). Also, audio is pretty good, both mic and headphones, and comfort is way better than the Rift S. Plus, I don't need a facebook account, WTF Oculus? The only problem I had with it is apparently a problem specific to my motherboard/CPU; I've figured it out and have it working perfectly now, so if you have an AMD X570 MB, let me know and I'll tell you how to get it working.
Title: Re: HP Reverb G2
Post by: Gman on December 18, 2020, 11:14:41 AM
RMA nightmare with the pre order company

Sat on hold for over 90 min b4 hanging up after a previous phone call and email did not produce the promised rma

Still waiting for it..

Eagler

Wow, that's ridiculous.  You mind me asking who you bought yours from?  There is a guy on the ED forums who has a contact at one of the 2 places in the USA where pre orders were available.
Title: Re: HP Reverb G2
Post by: Gman on December 18, 2020, 11:21:15 AM
Also, one thing I'd stress that a lot of new G2 owners miss (myself included in this list), is to have motion smoothing enabled in both Steam Vr, AND WMR Vr settings.  You need to have the headset on,  and use your G2 right side controller and hit the menu button, and then click on the smiley face icon on list that comes up, which should open up the WMR settings.  Ensure motion smoothing is ON on this list, as well as in the Steam VR settings.
Title: Re: HP Reverb G2
Post by: Eagler on December 18, 2020, 11:52:31 AM
Wow, that's ridiculous.  You mind me asking who you bought yours from?  There is a guy on the ED forums who has a contact at one of the 2 places in the USA where pre orders were available.

Hi Gman

I ordered through this group

https://www.connection.com/

I have now left vocemails and numerous email attempts to get the needed RMA

I blocked the charge on my cc when they tried to push that through

Still no word from them

Plan to try to call them again when I get home and can sit on hold for another hour...

Eagler
Title: Re: HP Reverb G2
Post by: pelota on December 18, 2020, 06:11:02 PM
Hi Gman

I ordered through this group

https://www.connection.com/

I have now left vocemails and numerous email attempts to get the needed RMA

I blocked the charge on my cc when they tried to push that through

Still no word from them

Plan to try to call them again when I get home and can sit on hold for another hour...

Eagler

On the basis of your feedback, I went ahead and ordered the Valve Index.  Will post once it gets here and I get it up and running.  That said, though, I feel like it could only improve my VR experience, since I am now using Oculus CV-1, which, even now, I am still happy with.  I am really hoping that the wider FOV and better image quality will be worth the money paid for the Valve Index.
Title: Re: HP Reverb G2
Post by: streakeagle on December 18, 2020, 06:42:40 PM
Also, one thing I'd stress that a lot of new G2 owners miss (myself included in this list), is to have motion smoothing enabled in both Steam Vr, AND WMR Vr settings.  You need to have the headset on,  and use your G2 right side controller and hit the menu button, and then click on the smiley face icon on list that comes up, which should open up the WMR settings.  Ensure motion smoothing is ON on this list, as well as in the Steam VR settings.

There is a way to get to the SteamVR settings without wearing the headset, but I had already stumbled on to them when I was first learning WMR/SteamVR with the G2 and its controllers. Once you get them set, you probably won't need to mess with them much unless you are using "per application" tuning. The interactive layered onion effect of WMR/Steam VR/in-game settings is pretty thick. Oculus is far more user friendly. But with complexity usually goes hand-in-hand with flexibility and capability. I just wish I could get the hardware I need to fully appreciate the G2 for a reasonable price instead of everything being sold out and/or marked up 100% or more on eBay.
Title: Re: HP Reverb G2
Post by: streakeagle on December 18, 2020, 06:46:47 PM
Hi Gman

I ordered through this group

https://www.connection.com/

I have now left vocemails and numerous email attempts to get the needed RMA

I blocked the charge on my cc when they tried to push that through

Still no word from them

Plan to try to call them again when I get home and can sit on hold for another hour...

Eagler

That whole "connection" way of taking the pre-orders was kind of shady to me. I was pleasantly surprised to see my G2 show up not too much later than the first arrivals. I had ordered before the deadline, but not too much earlier. I have seen where others are still waiting for their pre-order while people have been able to run out and buy them off the shelf ahead of the people who pre-ordered. But despite any marketing/customer service issues as you are having to face right now, the hardware itself seems to be pretty good. I wish the headset was either directly supported by SteamVR or that applications would support WMR directly so that the onion would have one less layer to slow down my pc and cause stability issues.
Title: Re: HP Reverb G2
Post by: 1stpar3 on December 19, 2020, 03:44:35 AM
That whole "connection" way of taking the pre-orders was kind of shady to me. I was pleasantly surprised to see my G2 show up not too much later than the first arrivals. I had ordered before the deadline, but not too much earlier. I have seen where others are still waiting for their pre-order while people have been able to run out and buy them off the shelf ahead of the people who pre-ordered. But despite any marketing/customer service issues as you are having to face right now, the hardware itself seems to be pretty good. I wish the headset was either directly supported by SteamVR or that applications would support WMR directly so that the onion would have one less layer to slow down my pc and cause stability issues.
You are now in VR?????????? watermelon CHIT CHIT!!!! Like "2D" wasnt hard enough...in fighting you!! :rofl VR is a Game Changer!

Just when I think, I am =...using VR...and here you go getting into it!??????????? FML :rofl   Good luck, going back to TIR/Monitor!  :devil  AWESOME TIMES FOR GAMERS!!!
Love ya Brother,
BW1stpar/ULcapkid
Title: Re: HP Reverb G2
Post by: Easyscor on December 19, 2020, 06:51:32 AM
I ordered mine from Connection just as the door slammed shut on the first early delivery batches or whatever. UPS has it in town, so hopefully I'll see it this afternoon.
Excited to see if my old PC can run it. If not, I guess a new PC build is in my future sooner rather than later.

 :cheers:
Title: Re: HP Reverb G2
Post by: atlau on December 19, 2020, 09:52:28 AM
Also, one thing I'd stress that a lot of new G2 owners miss (myself included in this list), is to have motion smoothing enabled in both Steam Vr, AND WMR Vr settings.  You need to have the headset on,  and use your G2 right side controller and hit the menu button, and then click on the smiley face icon on list that comes up, which should open up the WMR settings.  Ensure motion smoothing is ON on this list, as well as in the Steam VR settings.

Is that for all wmr headsets? I can't find those settings for my odyssey+.

I've often wondered what the optimal settings are for steam, wmr and the video drivers but can't find much info anywhere
Title: Re: HP Reverb G2
Post by: Eagler on December 20, 2020, 08:06:20 AM
I ordered mine from Connection just as the door slammed shut on the first early delivery batches or whatever. UPS has it in town, so hopefully I'll see it this afternoon.
Excited to see if my old PC can run it. If not, I guess a new PC build is in my future sooner rather than later.

 :cheers:

It is a great bang for the buck

I wish the eye space was larger for my glasses and the ear bud speaker was not faulty as I would have tried to keep it as the clarity in the sweet spot when I did not move my head was the sharpest I have seen in VR

Hope you enjoy yours

Eaglet
Title: Re: HP Reverb G2
Post by: Easyscor on December 20, 2020, 08:32:50 AM
Thanks. It almost installed in my ancient PC. Said a USB driver wasn't MS Windows. lol, had to expect something like that. Up until that point I was impressed the machine recognized the headset and got up to that last step so fast.
I didn't like some of the 'fixes' for the USB drivers that Microsoft recommended as I can afford to let this machine go down for awhile longer.
Loved the fit of the headset the first time I put it on. I'll see how the next few days go.

 :airplane:
Title: Re: HP Reverb G2
Post by: Rocco on December 21, 2020, 03:48:34 PM
I've had some ups and downs with my G2. I received my first one in early November and as I was getting it set up it was flaky then just stopped working. Finally had to RMA it, I think the cable was damaged.

Received my replacement a couple weeks ago and it's been great! Easy to read the instruments at a glance, comfortable, great sound. Frame rate took a bit of a hit but to be expected coming from a cv1.

Then on Friday during FSO I was lifting the headset up to check my phone and the screen went black. AH crashed and I couldn't get video in the G2. Sound was working. Tried rebooting a couple times but it would keep losing video as soon as I put it on. No errors from WMR or steamvr. After playing around with it, it finally came back. I tested it throughout the weekend and seems fine now. I think it was software related but now I'm really paranoid it's going to die on me again.

A few tips after monkeying around with it for a few weeks.

- I had to use a powered USB hub instead of the onboard usb-c. The onboard ports would continuously lose connection momentarily, causing the audio to drop out and tracking to go weird. No issues at all with a powered hub

- I start steamvr and let it boot up WMR, then open ah3 (I run standalone, not steam). I found I would get issues with starting WMR first or just running ah3.

- the cable is a lot stiffer than the cv1 and I really had to modify how I ran it around my chair and to my desk to allow full movement.

Overall I'm still happy with the purchase despite the issues I've had. I look at it as the price of being an early adopter nowadays.
Title: Re: HP Reverb G2
Post by: streakeagle on December 27, 2020, 06:50:05 PM
I just tried AH for the first time since I got the G2. It looks amazing: VR with desktop/flat panel graphics quality.
Title: Re: HP Reverb G2
Post by: Gman on January 03, 2021, 03:06:40 PM
There is a way to get to the SteamVR settings without wearing the headset, but I had already stumbled on to them when I was first learning WMR/SteamVR with the G2 and its controllers. Once you get them set, you probably won't need to mess with them much unless you are using "per application" tuning. The interactive layered onion effect of WMR/Steam VR/in-game settings is pretty thick. Oculus is far more user friendly. But with complexity usually goes hand-in-hand with flexibility and capability. I just wish I could get the hardware I need to fully appreciate the G2 for a reasonable price instead of everything being sold out and/or marked up 100% or more on eBay.

Just saw this today - Streakeagle, the setting I was describing isn't in SteamVR, it's a WMR setting, and so far as I've seen/tried, the only way into that menu (to set WMR VR motion smoothing to ON, as well as Steam VRs, ie 2 different settings), is to have the headset on and go into the menu as already described.  You're correct, you don't need to have the G2 on your head to set the SteamVR settings, but AFAIK you do to access and change the WMR VR setting specifically for motion smoothing.
Title: Re: HP Reverb G2
Post by: atlau on January 04, 2021, 12:01:49 PM
What exactly does motion reprojection do for you? Have you played with the other steam vr resolution settings or the nvidia drivers?
Title: Re: HP Reverb G2
Post by: fd ski on February 12, 2021, 05:19:08 PM
got mine today.
If i'm flying steady, things are relatively sharp, at least in sweet spot. When i start to turn - it gets hazy quick. Seems that my Oculus didn't have that problem.
Any tips ?
Also, MSFS forums have some tips on enlarging the sweet spot, anyone play with that ?
Title: Re: HP Reverb G2
Post by: 1stpar3 on February 13, 2021, 03:13:47 AM
got mine today.
If i'm flying steady, things are relatively sharp, at least in sweet spot. When i start to turn - it gets hazy quick. Seems that my Oculus didn't have that problem.
Any tips ?
Also, MSFS forums have some tips on enlarging the sweet spot, anyone play with that ?
I assume MSFS forum is talking about a program like "Oculus Tray Tools"? I know...FaceBook bad....but with my experience with Windows Mixed Media and Acer VR.....I will keep a FaceBook account....Never use it anyway, and its free, so I am not giving them profits :uhoh
Title: Re: HP Reverb G2
Post by: fd ski on February 13, 2021, 07:11:10 AM
Bought FPSVR today on steam - nifty little app. Played around with settings playing offline.

Generally but downgrading resolution to native level, there was an improvement in sweet spot and less motion blur. But it was still there and still noticeable. Turning on and off motion blur control didn't give me a noticeable difference.

In essence, if i'm looking straight at the gunsight, and look up using my eyeballs only - i have hard time reading AH FPS counter, similarly, cockpit controls are somewhat hazy. World outside as well, so tracking bandits while looking down the gunsight - which i think is one of the biggest things in VR - much harder.

I didn't have this issue with Oculus CV1, everything looked evenly bad :) But at least my eyes didn't go stupid jumping from perfect to hazy and back. I must say i'm somewhat disappointed.
Is this a lence shape or something that causes this issue ?


Title: Re: HP Reverb G2
Post by: oboe on February 13, 2021, 08:04:46 AM
I have a Reverb G1, which broke (not a cable issue, which is more common) and was replaced under warranty, but now the second unit has broken as well, after a few months use.   HP support being one notch less than horrendous, I went out and bought an Oculus Quest 2.   Resolution is almost as good, but the FPS takes about a 10 fps hit even with the lower resolution.   FOV is smaller as well, but I am using the glasses spacer while I wait for prescription lense inserts.

Having said all that, fd ski, I would suggest verifying your IPD and making sure the unit is set to match.  Are you wearing glasses inside the unit, and have you removed the plastic protector shields from the lenses (some people have forgotten, or had not noticed them.  (I actually left mine in while waiting for the corrective lense inserts to arrive).

TLDR version - the Reverb's resolution is so fantastic within the sweetspot that outside this area the fall off in clarity is substantial.  Though I thought the G2 addressed with better optics compared to the G1.

Or, it could be a vision issue - if you wear glasses, make sure your prescription is up-to-date and try them in the unit, but be careful about not scratching the unit's lenses.  If that helps the clarity issue, I recommend purchasing lense inserts.
Title: Re: HP Reverb G2
Post by: fd ski on February 13, 2021, 08:46:21 AM
i don't wear glasses, just reading ones when needed, not really for VR. I checked IPD, even used FpsVR to increase it above standard max ( i'm ugly that way :) )
as for protective film- blue one ? i did remove it. I'm starting to wonder if there is more :)

Maybe it is a question of getting used to..... i'll work on it for couple of days.
 
Title: Re: HP Reverb G2
Post by: oboe on February 13, 2021, 09:31:23 AM
Yeah, it was just the blue film protectors in the Reverb G1.  Probably the same in the G2.

You could also ask another person to try it and see if they agree with your impressions.   Another set of eyeballs might help.

I was amazed at the difference between the G1 and my first VR headset, a Lenovo Explorer.   I hope hp has solved a lot of the G1's reliability issues with the G2.   I'll follow it closely - I'm considering the Quest 2 as more or less an inexpensive stop-gap until the G2 stock situation stabilizes and more long term use reviews become available.   My impression so far is that for sit-down VR simming, the G2 is the headset, but given my experience with the G1, I was hesitant to buy another hp headset.
Title: Re: HP Reverb G2
Post by: streakeagle on February 13, 2021, 11:05:53 AM
My G2 started disconnecting when I moved my head. It didn't appear to be the cable or the connector, as wiggling those wouldn't cause the problem. HP's support had me send it back for replacement. After receiving it, they informed me that the soonest a new one would be available would be for a March 12 shipping date, a month and a half delay from when they received it.

In the mean time, I am using the Quest 2 I got my son for Christmas. While the G2 resolution and image quality is far superior to the Quest 2, the Quest 2 is much better than the Rift S. The Quest 2 has some limitations (like battery life), but it is hard to beat for the price. I much prefer the way the Oculus connects to PC games than the complex, unreliable WMR/Steam interface. But the Quest 2 has to compress its image to send it over the USB 3 link. Even with the settings maxed out and the frame rate raised to 90 fps from the default 72, I can see a slight blur in the image due to compression. But the screen door effect is pretty much gone.

While I can still play on the Rift S, the Quest 2 is a huge upgrade from it, but the G2 is by far the best when it is working correctly. Unfortunately, I still have at least a month to go before I get my G2's warranty replacement. Hopefully, the new one isn't a lemon. My Rift CV1 and Rift S still work 100% correctly after many hours of use. I only had the G2 since Thanksgiving.
Title: Re: HP Reverb G2
Post by: oboe on February 15, 2021, 11:26:02 AM
With this mod, Sebastian Ang says he increased the G2's FOV and improved edge to edge clarity.  Short version - he replaced the G2's face gasket with one designed for the Samsung Odyssey.  No permanent alterations are used; you can easily revert back the original. 

Title: Re: HP Reverb G2
Post by: Eagler on February 15, 2021, 12:13:26 PM
It is just a thinner gasket that allows your eyes to get closer to the lenses.

Exact opposite what ppl like me with mr. Magoo glasses need.

They need to add a variable sliding adjustable depth to that space as vive pro allows.

Would have kept mine if it did that

Eagler
Title: Re: HP Reverb G2
Post by: atlau on February 21, 2021, 09:12:57 AM
With this mod, Sebastian Ang says he increased the G2's FOV and improved edge to edge clarity.  Short version - he replaced the G2's face gasket with one designed for the Samsung Odyssey.  No permanent alterations are used; you can easily revert back the original. 



Have you tried this?
Title: Re: HP Reverb G2
Post by: oboe on February 21, 2021, 10:21:10 AM
No, I haven’t tried it.  I don’t own a Reverb G2.  I have owned two Reverb G1s, both of which died.  Since the last Reverb broke, I bought a Quest 2 and Oculus Link cable.   I still follow Reverb In media though, and thought someone might find this useful...

Title: Re: HP Reverb G2
Post by: fd ski on February 24, 2021, 01:29:45 PM
i ordered the gasket, it's shipping now from thailand. Will let you know the results.
Title: Re: HP Reverb G2
Post by: atlau on February 24, 2021, 05:05:21 PM
Wondering if you just tighten the strap down if it will have the same effect
Title: Re: HP Reverb G2
Post by: streakeagle on March 09, 2021, 07:35:51 PM
VR Cover has a facial interface/foam replacement with thick and thin foam so you can try to get the fit/distance you want.
When my warranty replacement G2 gets delivered, I may get this. I got it for the Rift CV1 and it was a nice upgrade.
Title: Re: HP Reverb G2
Post by: streakeagle on March 17, 2021, 02:35:23 PM
I got my replacement G2 and I have the VR Cover Interface/foam/pleather.

I have been using both my Rift S and my son's Quest 2 while waiting.
I was using the Rift S for a few days because I got tired of the Quest 2's battery dying on me.
When I went back to the Quest 2, the Quest 2's image quality looked amazing in contrast to the Rift S.

Now I have my new G2 and it makes the Quest 2's image quality look bad.
The clarity at the center of the field of view is unbeatable.

I am using the VR cover interface with the thick foam right now, and it is very comfortable.
I will try the thin pad later to see how it changes the perceived field of view.

The Reverb G2 is still my favorite by far for flight sim after taking into account the pros and cons of all three headsets.
Title: Re: HP Reverb G2
Post by: hazmatt on March 17, 2021, 08:12:12 PM
I got my replacement G2 and I have the VR Cover Interface/foam/pleather.

I have been using both my Rift S and my son's Quest 2 while waiting.
I was using the Rift S for a few days because I got tired of the Quest 2's battery dying on me.
When I went back to the Quest 2, the Quest 2's image quality looked amazing in contrast to the Rift S.

Now I have my new G2 and it makes the Quest 2's image quality look bad.
The clarity at the center of the field of view is unbeatable.

I am using the VR cover interface with the thick foam right now, and it is very comfortable.
I will try the thin pad later to see how it changes the perceived field of view.

The Reverb G2 is still my favorite by far for flight sim after taking into account the pros and cons of all three headsets.

Hmm. This makes me thing I need to upgrade my Rift S to a G2 but there seems to be a high failure rate on these?
Title: Re: HP Reverb G2
Post by: 1stpar3 on March 18, 2021, 04:12:54 AM
Hmm. This makes me thing I need to upgrade my Rift S to a G2 but there seems to be a high failure rate on these?
Honestly, my advice would be STAY with Rift. Rifts ..what am I looking for...interface?, with AH, is way smoother than Steam or Windows Mixed Reality. Unless you have an issue with needing Facebook for Rift Accounts? As I understand it, the RIFTS is almost as clear, but the "sweet spot" is wider than G2. Just my $.02
Title: Re: HP Reverb G2
Post by: streakeagle on March 18, 2021, 05:13:01 PM
Honestly, my advice would be STAY with Rift. Rifts ..what am I looking for...interface?, with AH, is way smoother than Steam or Windows Mixed Reality. Unless you have an issue with needing Facebook for Rift Accounts? As I understand it, the RIFTS is almost as clear, but the "sweet spot" is wider than G2. Just my $.02

You clearly have not tried a G2. The difference between the G2 and Rift S is enormous. The Quest 2 is roughly halfway in between. The base model Quest 2 is a steal, but you will quickly find yourself buying a better headstrap and while it is possible to link it to a PC via wireless, in theory the link cable is still superior, so that's another hidden cost.

I started with the Rift CV1. It was very immersive, but it was like playing at 640x480. So I only used it about half the time, preferably just for flying around because spotting/identification in air combat was very difficult.

The Rift S was a nice step forward. I could actually read some panel gauges without leaning forward or zooming in. Air combat was much better. I used it about 80% of the time.

The G2 image quality is so nice, that I now fly 100% VR. I can read all but the smallest of labels/indications in aircraft cockpits. The DCS F-14 has a crazy complicated cockpit with lots of small labels and simulated wear and tear. The G2 lets me see all of it nearly as well as a flat panel monitor. 4k flat panels still look better with both higher resolution, higher frame rates, and higher quality settings, but the margin of superiority has fallen dramatically compared to the Rift S.

Enter the Quest 2 with a link cable: Very could clarity and a big step up from the Rift S. I can fly VR 100% of the time with this headset, too. But when you contrast it with the G2, it is very apparent that the G2 is better by about the same margin the Rift S was better than the CV1, enough to make a very noticeable difference.

The WMR/SteamVR interface is the G2's main disadvantage. But WMR has some features I actually like and use that Oculus doesn't have. The G2 does have a much smaller sweet spot. The crystal clear image only occurs near the center of the field of view while the perimeter is of much lower, more blurry quality. But the G2 doesn't make you sell your soul to facebook just to play a game, so it has that going for it.

If I could only have one, the G2 is my preferred PC headset by far. My main complaint with the Quest 2 is battery life. I can play all day with the Rift S and G2, not so with the Quest 2. The Rift S is so obsolete that I only used it because my G2 was out for replacement and I kept having to stop flying because I was killing the Quest 2's battery. The CV1 is collecting dust. I would give it away to someone, but no one I know would use it and its quality is so far behind, I wouldn't want someone suffering with that low resolution when the Quest 2 is so affordable.
Title: Re: HP Reverb G2
Post by: hazmatt on March 18, 2021, 08:42:00 PM
Thanks for the detailed info. Can't you use the Quest 2 with a cable just like the Rift S so you're not dependent on the battery life?


Do you think the G2 worth twice what the Quest 2 is going for? Is it that much better?

Also I've seen multiple people having to replace their G2s. Do you think there is a reliability issue here?

Do you think the quality of the original would be good enough for kids games? If so I'd be interested as then they would stop bugging me  to use mine since I we only have one.
Title: Re: HP Reverb G2
Post by: 1stpar3 on March 19, 2021, 03:19:26 AM
Thanks for the detailed info. Can't you use the Quest 2 with a cable just like the Rift S so you're not dependent on the battery life?


Do you think the G2 worth twice what the Quest 2 is going for? Is it that much better?

Also I've seen multiple people having to replace their G2s. Do you think there is a reliability issue here?

Do you think the quality of the original would be good enough for kids games? If so I'd be interested as then they would stop bugging me  to use mine since I we only have one.
YES! Thats what I understand.
Title: Re: HP Reverb G2
Post by: 1stpar3 on March 19, 2021, 03:27:18 AM
You clearly have not tried a G2. The difference between the G2 and Rift S is enormous. The Quest 2 is roughly halfway in between. The base model Quest 2 is a steal, but you will quickly find yourself buying a better headstrap and while it is possible to link it to a PC via wireless, in theory the link cable is still superior, so that's another hidden cost.

I started with the Rift CV1. It was very immersive, but it was like playing at 640x480. So I only used it about half the time, preferably just for flying around because spotting/identification in air combat was very difficult.

The Rift S was a nice step forward. I could actually read some panel gauges without leaning forward or zooming in. Air combat was much better. I used it about 80% of the time.

The G2 image quality is so nice, that I now fly 100% VR. I can read all but the smallest of labels/indications in aircraft cockpits. The DCS F-14 has a crazy complicated cockpit with lots of small labels and simulated wear and tear. The G2 lets me see all of it nearly as well as a flat panel monitor. 4k flat panels still look better with both higher resolution, higher frame rates, and higher quality settings, but the margin of superiority has fallen dramatically compared to the Rift S.

Enter the Quest 2 with a link cable: Very could clarity and a big step up from the Rift S. I can fly VR 100% of the time with this headset, too. But when you contrast it with the G2, it is very apparent that the G2 is better by about the same margin the Rift S was better than the CV1, enough to make a very noticeable difference.

The WMR/SteamVR interface is the G2's main disadvantage. But WMR has some features I actually like and use that Oculus doesn't have. The G2 does have a much smaller sweet spot. The crystal clear image only occurs near the center of the field of view while the perimeter is of much lower, more blurry quality. But the G2 doesn't make you sell your soul to facebook just to play a game, so it has that going for it.

If I could only have one, the G2 is my preferred PC headset by far. My main complaint with the Quest 2 is battery life. I can play all day with the Rift S and G2, not so with the Quest 2. The Rift S is so obsolete that I only used it because my G2 was out for replacement and I kept having to stop flying because I was killing the Quest 2's battery. The CV1 is collecting dust. I would give it away to someone, but no one I know would use it and its quality is so far behind, I wouldn't want someone suffering with that low resolution when the Quest 2 is so affordable.
:aok  Totally understand! You confirmed the Sentiments of my response! That Demon, FB! VR is the BEST and HT's adaptations to it's effectiveness/game play set-up(ie. hat switch views to reduce Chair Yoga) BEST BY FAR! No matter what VR rig we may run! I only have a FB account, to keep up with friends via Messenger.....so I am not a "devote in Church of The Devil". This had better not be "THE MARK"..eh RiftS, still kicks arse :rofl
Title: Re: HP Reverb G2
Post by: fd ski on March 30, 2021, 03:28:46 PM
Have you tried this?


I installed the frankengasket today, wow !!! Mind blowing f....g difference.
Finally i feel like i got an upgrade from CV1.
Sweet spot is MUCH bigger. Without it i only had a small circle of clarity, and anything that wasn't straight forward - was hazy at best. Now, most of the view is clear or relatively clear. I would have to look 60 deg to the side using only my eyeballs to find haziness.

If you have G2, absolutely do it, unless you're wearing glasses that is.
Title: Re: HP Reverb G2
Post by: edge12674 on March 31, 2021, 07:12:24 AM

I installed the frankengasket today, wow !!! Mind blowing f....g difference.
Finally i feel like i got an upgrade from CV1.
Sweet spot is MUCH bigger. Without it i only had a small circle of clarity, and anything that wasn't straight forward - was hazy at best. Now, most of the view is clear or relatively clear. I would have to look 60 deg to the side using only my eyeballs to find haziness.

If you have G2, absolutely do it, unless you're wearing glasses that is.

I am going to try this with my VR WAVE prescription lens inserts.  Ordered a collection of Vive Pro face pads of varying thickness.