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General Forums => Aces High General Discussion => Topic started by: DmonSlyr on November 30, 2020, 04:47:28 PM

Title: Just an observation
Post by: DmonSlyr on November 30, 2020, 04:47:28 PM
A few things that are concerning to me.

I am ranked #6 in K/H this month. It's a 10.5 kills per hour. This means that only 5 other players get more than 11 kills per hour on average. Think about that. The majority of players I recon are in the 3 kills per hour. Even 6 kills per hour is top 100! With the majority of players getting 3 kills per hour, this is indicative of slow game play. This to me is very glaring reason why many haven't stuck around. It takes a long time for most average players to even get a kill in the time they are playing. Its crazy for me to believe honestly, but the #s don't lie here. Back in 2008, I was pushing 16 kills per hour. My point is that, with lower player #s, the time to find guys and shoot them down has increased significantly. Ie, it takes much longer to find players to shoot down.

My hypothesis is this: Do Kills/Time have an impact on whether a player sticks around in the game longer?

If a player can only achieve 1 or 2 kills per hour on average. Are they getting what they want from the game?

If a player has quicker access to fights, will they have more fun because they get more kills per hour?

This is what I want to prove, do smaller maps with closer bases create more action, thus a higher kills/time, thus keeping players around longer?

Would players being able to get kills faster be more beneficial in keep them around longer?

My opinion is yes, it would benefit the game much more for players to be able to get kills faster.



Another thing I noticed this weekend. BowlMA was up again, all Thanksgiving break for 5 days now, after it was just up all last weekend. Yesterday, Rooks had 15 bases total, bish and knights both had more than 20% of rook bases. Knights went to go attack bish, bish kept fighting rooks or rooks were mainly going after bish. The knights were left with hoards going base to base with no defense. I did not roll one time late afternoon and last night because it was pointless. There were no fights for knights. I did not know who was winning the rook bish battle. My guess was the rooks. So here I am, sitting on the knights side, trying to find a fight, but there is nothing, on a huge bellybutton map with 150 bases, and I can't even fly over the rooks/bish side to join their fight...

My point is, why is there no incentive for Bish to fight knights? It went like this all afternoon.

Would it be better to close out a map after 2 or 3 days instead of 5 if a team cannot win? IMO, having a map stay up for this long, with boring gameplay,  and far distances to attack fields ect, has a big impact on that kills per hour stat which has a big impact on keeping players in the game.

If we can increase the average kills/hour for players, it will bring in and keep more players. That is what we should be focused on.
Title: Re: Just an observation
Post by: RotBaron on November 30, 2020, 05:06:19 PM

‘Would it be better to close out a map after 2 or 3 days instead of 5 if a team cannot win? IMO, having a map stay up for this long, with boring gameplay,  and far distances’ (between bases)

having a map stay up for this long Is boring
Title: Re: Just an observation
Post by: Arlo on November 30, 2020, 05:24:23 PM
having a map stay up for this long Is boring

Maps are pretty but I don't fixate on how long they're up. If anything, having them roll like a deck of cards being shuffled can be a tad irritating.
Title: Re: Just an observation
Post by: RotBaron on November 30, 2020, 05:35:09 PM
Maps are pretty but I don't fixate on how long they're up. If anything, having them roll like a deck of cards being shuffled can be a tad irritating.

I agree, however several days it gets boring. Finding a balance probably isn’t easy for HTC, however long travel times for seconds to minutes with enemy’s can be a tad irritating too.
Title: Re: Just an observation
Post by: Arlo on November 30, 2020, 05:39:41 PM
I agree, however several days it gets boring. Finding a balance probably isn’t easy for HTC, however long travel times for seconds to minutes with enemy’s can be a tad irritating too.

Not to me. Like I said, I'm not fixated on the map I'm on, winning it or anything like that. I enjoy long periods of stability where launching doesn't mean a server reset before I get to the action.
Title: Re: Just an observation
Post by: SPKmes on November 30, 2020, 06:02:58 PM
I am under 1 kph... I am usually pretty busy... I give out many assists
Title: Re: Just an observation
Post by: DaddyAce on November 30, 2020, 06:53:58 PM
Never looked at my K/H before, but just checked it.  Was surprised to find I was ranked 18 at 10.26 K/H.  But, other than scenario type events,  I usually play maybe half an hour to a couple hours most days, and almost exclusively fly fighters looking for good fights.

But to get to your point, I think finding good action quickly would surely be a plus, especially with keeping new players.
Title: Re: Just an observation
Post by: Lusche on December 01, 2020, 01:18:19 AM
Never looked at my K/H before, but just checked it.  Was surprised to find I was ranked 18 at 10.26 K/H.

That K/H would have ranked you ~ #50 ten years ago = better than 98,9%. Today (at #16) it's better than 98,5%, so not that much difference percentage wise, as AH has only about one quarter of the pilots compared to Nov 2010.

Here's the average arena K/H in fighter mode for the past ten years:

(https://i.imgur.com/UpNuHq9.jpg)




But, other than scenario type events,  I usually play maybe half an hour to a couple of hours most days, and almost exclusively fly fighters looking for good fights.

On a general note, K/H depends not only on raw skill, but also a lot on style of play and timezone. A good pilot playing at US prime time looking for quick fighter combat will have a better k/h than someone playing more 'strategically' during off hours - combat opportunities were much less then.

Even with much more action overall back when I was still playing, my k/h was always somewhat "suffering" from being a high altitude bomber hunter in fighter mode and flying at euro times mostly (not that it mattered to me, I also got a higher hit% and K/D because of my playing style).

Title: Re: Just an observation
Post by: Shuffler on December 01, 2020, 06:05:53 AM
Not all folks fight. Many attack bases and blow stuff up.
Title: Re: Just an observation
Post by: RichardDarkwood on December 01, 2020, 09:36:34 AM


I am ranked #6 in K/H this month. It's a 10.5 kills per hour. This means that only 5 other players get more than 11 kills per hour on average. Think about that. The majority of players I recon are in the 3 kills per hour. Even 6 kills per hour is top 100! With the majority of players getting 3 kills per hour, this is indicative of slow game play. This to me is very glaring reason why many haven't stuck around.

Wow

This is all that some of you got. Kills per hour. There is way more than this
Title: Re: Just an observation
Post by: DmonSlyr on December 01, 2020, 09:44:23 AM
Wow

This is all that some of you got. Kills per hour. There is way more than this

Of course there is way more to it, I am just using it as an indicator. My arguement is that if we look for ways to help increase kills/hour on average, it would possibly prevent more players from leaving the game and looking for something more actionable. Lusche's chart is interesting, but you can noticeably see a decline in k/h as the #s decrease. Would be interesting to see what 2007-09 average was.
Title: Re: Just an observation
Post by: hitech on December 01, 2020, 10:17:27 AM
Lusche: Have you ever computed the median kph?

HiTech
Title: Re: Just an observation
Post by: RichardDarkwood on December 01, 2020, 10:33:32 AM
Of course there is way more to it, I am just using it as an indicator. My arguement is that if we look for ways to help increase kills/hour on average, it would possibly prevent more players from leaving the game and looking for something more actionable. Lusche's chart is interesting, but you can noticeably see a decline in k/h as the #s decrease. Would be interesting to see what 2007-09 average was.

I don't think kills per hour is why people are leaving.
Title: Re: Just an observation
Post by: Eagler on December 01, 2020, 10:50:47 AM
I don't think kills per hour is why people are leaving.

I think lack of kills per hour might be a reason some dont stick around

Smaller maps would help that

Nothing like flying to a base two sectors away to get HOed on first pass

Eagler
Title: Re: Just an observation
Post by: RotBaron on December 01, 2020, 11:04:39 AM
I think lack of kills per hour might be a reason some dont stick around

Smaller maps would help that

Nothing like flying to a base two sectors away to get HOed on first pass

Eagler

 :aok. 

Yes they certainly would!
Title: Re: Just an observation
Post by: guncrasher on December 01, 2020, 12:03:20 PM
:aok. 

Yes they certainly would!

logged in last night, small pizza, bishops were close to winning.  logged out, came back in later,  buzzsaw, 15 minutes all strats were already down, logged back out.


semp
Title: Re: Just an observation
Post by: Lusche on December 01, 2020, 12:45:18 PM
Lusche: Have you ever computed the median kph?

HiTech

I could do that later for a couple of random tours from different epochs of AH.
Title: Re: Just an observation
Post by: Lusche on December 01, 2020, 03:21:01 PM
Average k/h in fighter mode for all tours I have data on:

(https://i.imgur.com/J3sw5nG.jpg)



Average and median k/h for the November tour of selected years (except for 2020, September was used instead):

(https://i.imgur.com/LjpFe0h.jpg)


Data used: Scores of all pilot ID's with at least one kill or death in a tour.
Avg = (sum of all kills in fighter mode in the arena) / (total time spent in fighter mode for all pilots)
Median=median of k/h from the pilot scores
Title: Re: Just an observation
Post by: RichardDarkwood on December 01, 2020, 03:43:58 PM
Is this why some of you mainly play this game? for kills per hour? like it isn't worth your time if you don't get so many kills per hour? not worth the subscription price?

There are more than a few of the players from AH II coming back into the game. I see new players every day in the TA and the MA. 40% of those are sticking around INMO.
Title: Re: Just an observation
Post by: Shuffler on December 01, 2020, 03:47:38 PM
I play to retaliate against the trees.
Title: Re: Just an observation
Post by: Wiley on December 01, 2020, 03:48:44 PM
Is this why some of you mainly play this game? for kills per hour? like it isn't worth your time if you don't get so many kills per hour? not worth the subscription price?

There are more than a few of the players from AH II coming back into the game. I see new players every day in the TA and the MA. 40% of those are sticking around INMO.

A decent amount of people, about all they ask for is some kind of active air battle on one of their fronts while they're on.  K/H when you fly mostly fighter is believed to be an indicator of that.

Lusche's graph looks to me pretty much like it follows population.  Although it's interesting how low the median is.  That says to me there were relatively few people pulling the average up with large numbers of kills.

Wiley.
Title: Re: Just an observation
Post by: Lusche on December 01, 2020, 04:03:08 PM
I don't think anybody is looking at his numbers and says "Oh, my k/h is only x.xx, I quit!".
People quit because of not having enough fun, which can have various reasons of which 'not enough action' may be one of the more important ones. (And yes, players also quit for financial reasons or lack of time or old age, but that's not within the scope of this thread)

Although it's interesting how low the median is.  That says to me there were relatively few people pulling the average up with large numbers of kills.

But it's interesting to see that the ratio of (AVG/MED) has become smaller over the years, which is indicative of a more homogenous population than ever before (many older players, few newcomers).
Title: Re: Just an observation
Post by: Lusche on December 01, 2020, 04:05:26 PM
Lusche's graph looks to me pretty much like it follows population. 


Population soared high 2007-2009, you can't really see that in the AVG graph
Title: Re: Just an observation
Post by: Wiley on December 01, 2020, 04:09:37 PM
But it's interesting to see that the ratio of (AVG/MED) has become smaller over the years, which is indicative of a more homogenous population than ever before (many older players, few newcomers).

Sounds pretty plausible to me.


Population soared high 2007-2009, you can't really see that in the AVG graph

Ah.  I just saw the spike close to there and thought that was it.  Didn't realize it was before the highest pop years.

Glad to see you're still awesome, Snail.

Wiley.
Title: Re: Just an observation
Post by: Shuffler on December 01, 2020, 04:16:45 PM
Hey Lusche... another nice chart. How about a frozen margarita with salt on top.   :D

Oh wait...... no salt no salt.    :confused:
Title: Re: Just an observation
Post by: haggerty on December 01, 2020, 04:32:18 PM
I'd think the same chart graphing only the top 150 would be a better representation of things.  But you'd need more points as one tour may include crap maps for the whole month.
Title: Re: Just an observation
Post by: DaddyAce on December 01, 2020, 07:22:00 PM
Never looked at my K/H before, but just checked it.  Was surprised to find I was ranked 18 at 10.26 K/H.  But, other than scenario type events,  I usually play maybe half an hour to a couple hours most days, and almost exclusively fly fighters looking for good fights.

But to get to your point, I think finding good action quickly would surely be a plus, especially with keeping new players.

Just to set the  record straight.....Not being used to studying these stats, I think I pulled up atypical info...looked at it again, for Nov Melee was more like about 4 for me with a rank of about 200..closer to what I'd expect for this old guy  .... :old:
Title: Re: Just an observation
Post by: Lazerr on December 01, 2020, 07:56:20 PM
Is this why some of you mainly play this game? for kills per hour? like it isn't worth your time if you don't get so many kills per hour? not worth the subscription price?

There are more than a few of the players from AH II coming back into the game. I see new players every day in the TA and the MA. 40% of those are sticking around INMO.

I really dont think you see the point he is trying to make.  Player vs player action runs parallel to the kills per hour stat.  The way to game is heading = the wrong way.  People arent going to come here and pay 14.95 to steal a maproom in a largely vacant map.

Smaller maps, or 2 countries on larger ones.

ENY values, sideswitch timer, and dusk to dawn, and town resupply are a few other negative factors.

Title: Re: Just an observation
Post by: guncrasher on December 01, 2020, 09:00:47 PM
I really dont think you see the point he is trying to make.  Player vs player action runs parallel to the kills per hour stat.  The way to game is heading = the wrong way.  People arent going to come here and pay 14.95 to steal a maproom in a largely vacant map.

Smaller maps, or 2 countries on larger ones.

ENY values, sideswitch timer, and dusk to dawn, and town resupply are a few other negative factors.

player versus players means there's always gonna be those who kill a lot and those who die a lot.  to raise the average it means there will be quite a few who hardly get kills.

food for thought.  you think players who join look at stats and say, naw average kills per hour is bad, i quit. or they think, damn I couldnt take off after 10 tries, forget this game.


semp
Title: Re: Just an observation
Post by: The Fugitive on December 01, 2020, 09:28:11 PM
player versus players means there's always gonna be those who kill a lot and those who die a lot.  to raise the average it means there will be quite a few who hardly get kills.

food for thought.  you think players who join look at stats and say, naw average kills per hour is bad, i quit. or they think, damn I couldnt take off after 10 tries, forget this game.


semp

FORGET THE STATS!!!!  All he is saying is he use to get more kills per hour of play than he does now, only meaning he either has a hard time finding fights or many players have gotten much better and are killing him more often  :noid

New players arent leaving because their stats suck, they are leaving because it takes too long to get a kill! Either they are spending too much time finding a fight (boring), of the are getting their a s s e s handed to them instantly. (frustrating)

If a way was found for new player to get into action quicker, of get lucky enough to get a few quick kills diving through a large furball  it would more than likely help keep those players in the game.
Title: Re: Just an observation
Post by: Lazerr on December 02, 2020, 04:19:19 AM
FORGET THE STATS!!!!  All he is saying is he use to get more kills per hour of play than he does now, only meaning he either has a hard time finding fights or many players have gotten much better and are killing him more often  :noid

New players arent leaving because their stats suck, they are leaving because it takes too long to get a kill! Either they are spending too much time finding a fight (boring), of the are getting their a s s e s handed to them instantly. (frustrating)

If a way was found for new player to get into action quicker, of get lucky enough to get a few quick kills diving through a large furball  it would more than likely help keep those players in the game.

I think the answer to this is larger scale battles, to kind of dilute the population a little bit, if you see what im saying.

Two ways of this are smaller maps concentrating the action, or two teams. 
Title: Re: Just an observation
Post by: FESS67 on December 02, 2020, 06:19:25 AM
I now put my money into World of Warships.

Fast paced action in bite sized chunks.  Sure, there are elements that I like and dislike, same as in here.  But, after 2 minutes I am actively waiting for my guns to reload and I am smashing that button to fire again.  That happens for most of the game.

I left AH because it became a game of chase and people would mouth off but never actually back themselves in combat.  There was little in the way of actual combat, it was simply a case of hit and run.  Bored me out of the game.  I think the wide spread of aircraft is both good and bad but perhaps mostly bad.  If I chose to fly a 109E then I was pretty much always going to be defensive because others were in late war planes.  kinda fun for a while but then it loses its sheen.  would be much better if all other players were in comparable aircraft.

WOWS tries to balance this by matching tiers so no one is completely out matched and you have a chance to compete.  How you use that chance is up to you.   WOWS also puts you in a room and says 'FIGHT'   AH puts you in a large world and let's you do your thing, many (too many) choose to milk run towns and not fight.  We even see it in the GV game where hiding is preferred to fighting.  The mismatch of planes becomes very evident as we see hit and run or sadly many people chose to farm points from hitting undefended towns and when an enemy fighter turns up they run or bail.

Question is, if you are a combat game then promote <even> combat.  The loss in numbers is not due to people leaving the genre, the World Of 'xxxx' franchise proves that.  What AH lacks, as alluded to in the OP post, is an active combat environment which means action as soon as possible, for as long as possible and AH does not currently provide that so players like me go elsewhere to get it.

Perhaps in the old days the abundance of numbers masked the issue however now with fewer people playing it shines a spotlight on the issue.  There is not enough combat to keep combat oriented players interested.
Title: Re: Just an observation
Post by: Shuffler on December 02, 2020, 07:22:37 AM
I now put my money into World of Warships.

Fast paced action in bite sized chunks.  Sure, there are elements that I like and dislike, same as in here.  But, after 2 minutes I am actively waiting for my guns to reload and I am smashing that button to fire again.  That happens for most of the game.

I left AH because it became a game of chase and people would mouth off but never actually back themselves in combat.  There was little in the way of actual combat, it was simply a case of hit and run.  Bored me out of the game.  I think the wide spread of aircraft is both good and bad but perhaps mostly bad.  If I chose to fly a 109E then I was pretty much always going to be defensive because others were in late war planes.  kinda fun for a while but then it loses its sheen.  would be much better if all other players were in comparable aircraft.

WOWS tries to balance this by matching tiers so no one is completely out matched and you have a chance to compete.  How you use that chance is up to you.   WOWS also puts you in a room and says 'FIGHT'   AH puts you in a large world and let's you do your thing, many (too many) choose to milk run towns and not fight.  We even see it in the GV game where hiding is preferred to fighting.  The mismatch of planes becomes very evident as we see hit and run or sadly many people chose to farm points from hitting undefended towns and when an enemy fighter turns up they run or bail.

Question is, if you are a combat game then promote <even> combat.  The loss in numbers is not due to people leaving the genre, the World Of 'xxxx' franchise proves that.  What AH lacks, as alluded to in the OP post, is an active combat environment which means action as soon as possible, for as long as possible and AH does not currently provide that so players like me go elsewhere to get it.

Perhaps in the old days the abundance of numbers masked the issue however now with fewer people playing it shines a spotlight on the issue.  There is not enough combat to keep combat oriented players interested.

That is what many kids look for these days, instant gratification in bite size bits. That and the ability to buy yourself better.

I have been playing some Red Dead Redemption 2 and GTA V. Both suffer from the same "buy yourself better".
Title: Re: Just an observation
Post by: Eagler on December 02, 2020, 07:32:14 AM
Tried the boat game but boring to me compared to AH

As Shuffler stated - typical mindset - they can buy their way to the top

My oldest just sold his character in some super hero game for over $9,000 after spending more than that in it for the last couple of years.

The guy is very wealthy and now paying him more to advance the character futher.

Different time, different priorities

Eagler

Title: Re: Just an observation
Post by: SpinDoc1 on December 02, 2020, 10:05:32 AM
I now put my money into World of Warships.

Fast paced action in bite sized chunks.  Sure, there are elements that I like and dislike, same as in here.  But, after 2 minutes I am actively waiting for my guns to reload and I am smashing that button to fire again.  That happens for most of the game.

I left AH because it became a game of chase and people would mouth off but never actually back themselves in combat.  There was little in the way of actual combat, it was simply a case of hit and run.  Bored me out of the game.  I think the wide spread of aircraft is both good and bad but perhaps mostly bad.  If I chose to fly a 109E then I was pretty much always going to be defensive because others were in late war planes.  kinda fun for a while but then it loses its sheen.  would be much better if all other players were in comparable aircraft.

WOWS tries to balance this by matching tiers so no one is completely out matched and you have a chance to compete.  How you use that chance is up to you.   WOWS also puts you in a room and says 'FIGHT'   AH puts you in a large world and let's you do your thing, many (too many) choose to milk run towns and not fight.  We even see it in the GV game where hiding is preferred to fighting.  The mismatch of planes becomes very evident as we see hit and run or sadly many people chose to farm points from hitting undefended towns and when an enemy fighter turns up they run or bail.

Question is, if you are a combat game then promote <even> combat.  The loss in numbers is not due to people leaving the genre, the World Of 'xxxx' franchise proves that.  What AH lacks, as alluded to in the OP post, is an active combat environment which means action as soon as possible, for as long as possible and AH does not currently provide that so players like me go elsewhere to get it.

Perhaps in the old days the abundance of numbers masked the issue however now with fewer people playing it shines a spotlight on the issue.  There is not enough combat to keep combat oriented players interested.

This is similar to a bit of what I suggested in an earlier post I made: https://bbs.hitechcreations.com/smf/index.php/topic,400712.0.html

I think you've keyed in on the arguments quite well. People want quicker combat. How about an area of the map where airstarts are the norm? Kind of a blending-in of elements from HiTech's other recent effort (see Steam entry for: War Online: Pacific)

I think there's a very real desire to have quicker, tighter action. The MA is great, and it may make sense to leave that completely alone for all the die-hards of the current format. But I think it's worthwhile to consider bringing in a new crowd to the fold that will be able to jump in and literally get to the action right away.
Title: Re: Just an observation
Post by: Max on December 02, 2020, 11:12:35 AM
<<People want quicker combat. How about an area of the map where airstarts are the norm? >>

Furball Lake was generally always populated. There's presently 4 free arenas that see little, if any, action. How hard would it be to dump them and bring back Furball Lake as a free player arena with a limited mid-war planeset? No AI or Match Play duels...just a Fightertown, where folks can jump in for instant action. I don't see how any current subscriber would cancel their account in lieu of the new arena, and it stands to draw in new blood who might be compelled to subscribe to Melee,  A v A, etc.
Title: Re: Just an observation
Post by: Puma44 on December 02, 2020, 11:49:38 AM
<<People want quicker combat. How about an area of the map where airstarts are the norm? >>

Furball Lake was generally always populated. There's presently 4 free arenas that see little, if any, action. How hard would it be to dump them and bring back Furball Lake as a free player arena with a limited mid-war planeset? No AI or Match Play duels...just a Fightertown, where folks can jump in for instant action. I don't see how any current subscriber would cancel their account in lieu of the new arena, and it stands to draw in new blood who might be compelled to subscribe to Melee,  A v A, etc.

Try out Monday Night Madness in the AvA every week at 8:00 pm est.  Continuous  dogfights, small map, and great fun.  Usually 18-24 players with lots of mid war action.
Title: Re: Just an observation
Post by: Wiley on December 02, 2020, 11:53:49 AM
<<People want quicker combat. How about an area of the map where airstarts are the norm? >>

Furball Lake was generally always populated. There's presently 4 free arenas that see little, if any, action. How hard would it be to dump them and bring back Furball Lake as a free player arena with a limited mid-war planeset? No AI or Match Play duels...just a Fightertown, where folks can jump in for instant action. I don't see how any current subscriber would cancel their account in lieu of the new arena, and it stands to draw in new blood who might be compelled to subscribe to Melee,  A v A, etc.

I really, really, really do not comprehend why the guys that keep asking for that arena setup don't set it up in a custom arena.

Wiley.
Title: Re: Just an observation
Post by: Lusche on December 02, 2020, 12:05:18 PM
I really, really, really do not comprehend why the guys that keep asking for that arena setup don't set it up in a custom arena.

Because it doesn't work.

Lake Furball (the place where I got my first "Lusche has landed 2 kills" message ever) was very popular back in the day - so popular that I think the significant drop in KH in late 2006 was largely caused by it's removal when the arenas split. And I guess it still would be if it could be brought back in some form in the main arena.
But as a side arena it won't work, because the numbers and options (and score+stats keeping) og the MA are the much bigger draw. When looking at a furball arena with 0-5 players or the MA with 50-150 players, most players would choose the latter.
Title: Re: Just an observation
Post by: DmonSlyr on December 02, 2020, 12:05:23 PM
Try out Monday Night Madness in the AvA every week at 8:00 pm est.  Continuous  dogfights, small map, and great fun.  Usually 18-24 players with lots of mid war action.

I wish we had this all week and weekend. I can never play on Mondays and its one of my favorite things. These kind of fights helped me so much to learn the basics of fighter combat. I don't know if I would have subscribed when I first stared because the MA was just too big for me and flying so far for a quick fight to death wasn't my favorite thing. Once I learned the planes better and then was forced to go to the MA after H2H closed, I decided to subscribe because we had the DA and I was more aware of how the game worked. It was amazing how much harder the MA was compared to the players in the H2H, but this only encouraged me to get better.

The way the AvA arena is set up for Monday madness is very close to how I always imagined a free fight arena to be.

I do see Tomcats furball FFA up sometimes. I have tried to convince TA to use a smaller map. He uses the furball lake map, IMO, the full map is just too big and scares players away. These kids of FFA type arenas need to be on a small map with a nice scenery.
Title: Re: Just an observation
Post by: Shuffler on December 02, 2020, 12:07:58 PM
Setup that arena and see who comes........................ ..

The other game of HT's did not get off the ground. Did you go there regularly????
Title: Re: Just an observation
Post by: Shuffler on December 02, 2020, 12:09:10 PM
Because it doesn't work.

Lake Furball (the place where I got my first "Lusche has landed 2 kills" message ever) was very popular back in the day - so popular that I think the significant drop in KH in late 2006 was largely caused by it's removal when the arenas split. And I guess it still would be if it could be brought back in some form in the main arena.


Main arena was very popular back in the day...... :)

Title: Re: Just an observation
Post by: DmonSlyr on December 02, 2020, 12:14:12 PM
I want the MA to stay the same. I just hope that more maps are being incorporated that relate to today's #s. I think that would help a lot. Base layout is very important. In terms of coding, I wish there was zones or something that could be created to give players an incentive to fight in certain areas. What I saw on Sunday where rooks had 10 bases, yet Bish and rooks were only fighting each other. While knights were attacking the bish to take their bases, yet bish were not fighting back. So it was very lopsided and I didn't want to join the knights hoard. And I didn't know which team was winning the current battle between rooks and bish, so I didn't switch because the rooks were probably winning. I could have switched to Bish, but I think the knights would have been mad at me considering I was on their team the entire day.
Title: Re: Just an observation
Post by: 100Coogn on December 02, 2020, 12:43:15 PM
That is what many kids look for these days, instant gratification in bite size bits. That and the ability to buy yourself better.

I have been playing some Red Dead Redemption 2 and GTA V. Both suffer from the same "buy yourself better".

I play those games too.  I don't buy anything, just keep on grindin'.

Coogan
Title: Re: Just an observation
Post by: Wiley on December 02, 2020, 12:59:11 PM
Because it doesn't work.

Lake Furball (the place where I got my first "Lusche has landed 2 kills" message ever) was very popular back in the day - so popular that I think the significant drop in KH in late 2006 was largely caused by it's removal when the arenas split. And I guess it still would be if it could be brought back in some form in the main arena.
But as a side arena it won't work, because the numbers and options (and score+stats keeping) og the MA are the much bigger draw. When looking at a furball arena with 0-5 players or the MA with 50-150 players, most players would choose the latter.

But if so many people want their bite size action small arena, why wouldn't they go there?  I think there is a sizable portion of the playerbase that either don't know about the stats/records, or are past worrying about them.

The only problem I can see with it is if it got popular, it would hit the arena size cap.

About the only thing I can see that might need to change is for there to be names in lights allowed in the player arenas.

Wiley.
Title: Re: Just an observation
Post by: Shuffler on December 02, 2020, 01:27:32 PM
I play those games too.  I don't buy anything, just keep on grindin'.

Coogan

Grind is what it is about. That is the actual game. I just change servers when the others show up.
Title: Re: Just an observation
Post by: 100Coogn on December 02, 2020, 01:34:53 PM
Grind is what it is about. That is the actual game. I just change servers when the others show up.

Me too.  When I look at other players that are level 250 (or more), I just find another server too.

Coogan
Title: Re: Just an observation
Post by: Spikes on December 02, 2020, 02:05:37 PM
Uh, dunno about Red Dead, but level 250 is not very high in GTAV. It also isn't difficult to make money and buy all the cool toys.
Title: Re: Just an observation
Post by: 100Coogn on December 02, 2020, 02:10:53 PM
Uh, dunno about Red Dead, but level 250 is not very high in GTAV. It also isn't difficult to make money and buy all the cool toys.

Ageed, that is not high for GTA-V.
I was referring to RDR2.

Coogan
Title: Re: Just an observation
Post by: RichardDarkwood on December 02, 2020, 02:41:59 PM
I wish we had this all week and weekend. I can never play on Mondays and its one of my favorite things. These kind of fights helped me so much to learn the basics of fighter combat.

It's setup to go right now.
Title: Re: Just an observation
Post by: gflyer on December 02, 2020, 06:45:47 PM
I almost rejoined when the 38 artwork was updated.  I am sure they are very pretty - just not enough of a draw to endure long flights to fight the same Uber rides or tolerate the endless dawn to dusk cycle.  Custom arenas have no persistence, no scoring, and most important - no players.  This is a one arena game 97% of the time.

The game is what it is and I enjoyed it for many many hours over many years.  I'll keep coming back to the boards to see if something pops out as a change worth paying to see. I'm forever hopeful,  I still look at the Warbirds Forums if that tell you anything - can you believe most nights they have 6 players in there still.   I'll let you guess which 6 AH players I think will be the last still flying in an empty arena. 

Anyway, thanks for letting me post as a non-paying player Hitech.  Wishing you all the best going forward.  <S>

Title: Re: Just an observation
Post by: RichardDarkwood on December 02, 2020, 07:09:44 PM
I almost rejoined when the 38 artwork was updated.  I am sure they are very pretty - just not enough of a draw to endure long flights to fight the same Uber rides or tolerate the endless dawn to dusk cycle.  Custom arenas have no persistence, no scoring, and most important - no players. 

Scores are kept in the Axis vs Allies Arena.
Title: Re: Just an observation
Post by: Litjan on December 03, 2020, 05:54:00 AM
Funny - I also keep checking back here even after I quit playing AH months ago. I am now playing some other WW2 flying game which does almost everything better (and I am a total hardcore simmer).

Anyway - HT really has no option but to ride this as far as it would go. The old guys (I am young, only 50) donīt want or canīt adapt to a new game, so they will pay the bills here. Changing the game radically to appeal to the younger crowd will not work - Aces High canīt compete visually to these other games by a long shot. It will never draw young players.

The chance to compete with the new and hungry companies from Russia has come and gone many years ago - get a dozen artists and young talents and do something that appeals to the masses (action, graphics, awesomeness!!) to fund development.

The game I play now is mostly a huge furball with arcade-type shooting...but this funds a small spinoff called "simulator mode" where the fidelity and realism is on par with Aces High (there arenīt even labels for enemy planes!!) where geeks like me can enjoy "enduring confrontation" style combat that lasts a few hours and sports great action (bolstered by use of AI drones where needed). Oh, and I havenīt paid a single cent for it and having a ball, just researched past the 190-D9...

Aces High holds a special place in my heart, I played it since it came out...but it took the wrong turn when "Combat Tour" was cancelled and has been going a one-way dead-end road ever since. The voice of the "old farts" that want everything to stay the same and oppose every change has actually sealed its fate. The only consensus has been "this game needs more airplanes  :frown:" Guess what - it wonīt stay the same by staying the same. It will be gone.

Cheers, Jan

Title: Re: Just an observation
Post by: Eagler on December 03, 2020, 06:10:51 AM
What game is that Jan?

Eagler
Title: Re: Just an observation
Post by: Shuffler on December 03, 2020, 07:05:44 AM
What game is that Jan?

Eagler

It must be a new one as the others are a no go.
Title: Re: Just an observation
Post by: popeye on December 03, 2020, 08:32:07 AM
I want the MA to stay the same. I just hope that more maps are being incorporated that relate to today's #s. I think that would help a lot. Base layout is very important. In terms of coding, I wish there was zones or something that could be created to give players an incentive to fight in certain areas.

This was my intention with "Northco", to create obvious paths for base capture that would concentrate action when player numbers are low.  Spawn locations were intended to make base resupply quicker than town resupply to encourage a defensive fight rather than a resupply horde.  Fleets were eliminated to avoid no-fight sneaks.  Strat resupply was made easy to avoid long downtimes that require a lot of base resupply or defensive "hovering".  A central furball area and remote GV fight area were included for quick access to fights.

Not sure how well the design accomplished the intended goals.  Northco has persisted anywhere from a couple of hours to 12 hours.  Some bases are rolled without much of a fight, some are captured and re-captured only after long intense fights.  Some players say they like it, others don't.  I've created two other maps with similar designs and goals  ("Reefs" and "Badlands") and am working on a fourth.  Yes, I do have a lot of time on my hands.   :D
Title: Re: Just an observation
Post by: DmonSlyr on December 03, 2020, 09:00:13 AM
This was my intention with "Northco", to create obvious paths for base capture that would concentrate action when player numbers are low.  Spawn locations were intended to make base resupply quicker than town resupply to encourage a defensive fight rather than a resupply horde.  Fleets were eliminated to avoid no-fight sneaks.  Strat resupply was made easy to avoid long downtimes that require a lot of base resupply or defensive "hovering".  A central furball area and remote GV fight area were included for quick access to fights.

Not sure how well the design accomplished the intended goals.  Northco has persisted anywhere from a couple of hours to 12 hours.  Some bases are rolled without much of a fight, some are captured and re-captured only after long intense fights.  Some players say they like it, others don't.  I've created two other maps with similar designs and goals  ("Reefs" and "Badlands") and am working on a fourth.  Yes, I do have a lot of time on my hands.   :D

I think I played on it once or so and did like it because the fights were pretty big and dars weren't scattered all over the place. I can post some screen shots of what I am talking about this weekend.

We really do appreciate your efforts and thank you for the time putting in to building these maps. I think you are on the right path.  :salute
Title: Re: Just an observation
Post by: Shuffler on December 03, 2020, 09:04:52 AM
This was my intention with "Northco", to create obvious paths for base capture that would concentrate action when player numbers are low.  Spawn locations were intended to make base resupply quicker than town resupply to encourage a defensive fight rather than a resupply horde.  Fleets were eliminated to avoid no-fight sneaks.  Strat resupply was made easy to avoid long downtimes that require a lot of base resupply or defensive "hovering".  A central furball area and remote GV fight area were included for quick access to fights.

Not sure how well the design accomplished the intended goals.  Northco has persisted anywhere from a couple of hours to 12 hours.  Some bases are rolled without much of a fight, some are captured and re-captured only after long intense fights.  Some players say they like it, others don't.  I've created two other maps with similar designs and goals  ("Reefs" and "Badlands") and am working on a fourth.  Yes, I do have a lot of time on my hands.   :D

Making terrains is a battle against people's will. They want to spread out and complain about it while terrain builders try to herd them for reasons people complain about.

 :rofl
Title: Re: Just an observation
Post by: Ack-Ack on December 03, 2020, 12:48:20 PM
What game is that Jan?

Eagler

War Thunder most likely. 
Title: Re: Just an observation
Post by: rvflyer on December 09, 2020, 01:38:03 PM

"The game I play now is mostly a huge furball with arcade-type shooting..."

Cheers, Jan

LOL, Yup that is the type of game pilots and pilot want to be want to play. Most of us quit playing arcade style games back in the 80s. I am a commercial pilot and I have tried all of the other types of flying sim games. While HTs planes are not modeled perfect they are way beyond the modeling of most of the other games. The flying characteristic are as realistic as can be compared to some of the games that the airplane fly like a a piece of cardboard with with flat wings. Probably one of the ones that come closet is IL2. I also will not pay to upgrade better airplanes. I have been playing this game close to 20 years and Dale has not once raised his subscription price. If anyone claims there are no fights anymore you should have been on a couple nights back at base A5 and A2 one of the most adrenaline rush fight anyone could ask for. Some of you that have to have eye candy to play a game probably shouldn't play here. I also do not like to have to wait in the tower for a mission to start and then when shot down have to wait in the tower for the next mission, not a bit fun. I love to be able to log on any time of day to a on going battle somewhere.
Title: Re: Just an observation
Post by: Litjan on December 10, 2020, 06:05:30 AM
LOL, Yup that is the type of game pilots and pilot want to be want to play. Most of us quit playing arcade style games back in the 80s. I am a commercial pilot and I have tried all of the other types of flying sim games. While HTs planes are not modeled perfect they are way beyond the modeling of most of the other games. The flying characteristic are as realistic as can be compared to some of the games that the airplane fly like a a piece of cardboard with with flat wings. Probably one of the ones that come closet is IL2. I also will not pay to upgrade better airplanes. I have been playing this game close to 20 years and Dale has not once raised his subscription price. If anyone claims there are no fights anymore you should have been on a couple nights back at base A5 and A2 one of the most adrenaline rush fight anyone could ask for. Some of you that have to have eye candy to play a game probably shouldn't play here. I also do not like to have to wait in the tower for a mission to start and then when shot down have to wait in the tower for the next mission, not a bit fun. I love to be able to log on any time of day to a on going battle somewhere.

LOL, You obviously didnīt read my post entirely and/or thoroughly. Try that?
Title: Re: Just an observation
Post by: rvflyer on December 10, 2020, 06:38:01 AM
LOL, You obviously didnīt read my post entirely and/or thoroughly. Try that?

LOL oh but I did read it throughly!!
Title: Re: Just an observation
Post by: Litjan on December 10, 2020, 10:58:03 AM
LOL oh but I did read it throughly!!

Then I donīt understand where you get the drift that I am playing an "arcade game"? I explicitly wrote that it has a section called "simulator mode" - which is just as hardcore (actually even more so) as Aces High is. I have been an ATP for almost 25 years and have flown aircraft from C-152s to B747-400s and while I donīt have any time in WW2 warbirds I think the flightmodel in that other game is absolutely on par with AHīs.

I know people get defensive when someone says that something can hold a candle to Aces High, and I felt the same way for a long time. Whatever floats your boat - if you are happy and content, thats great.
Just donīt sit here wondering why you fly around with 20 folks busy running away from your SpitIX on a map that was made for 500 players when you refuse to get up and take a look at where they all went and why they all went. Aces High is stagnant and the people fighting to keep it just the way it is are actually the ones that are guilty of that and its possible demise.

It is great that the price for the subscription hasnīt changed, but it still amounts to 180$ a year - which is more than any other game out there is.

Maybe AH serves a niche gamer population - as long as that is financially viable I guess that is fine. I hope it stays that way...for your guys sake ;).

Cheers, Litjan
Title: Re: Just an observation
Post by: Arlo on December 10, 2020, 11:26:04 AM
Why are you posting on this niche market community forum, again?  :old:
Title: Re: Just an observation
Post by: Litjan on December 10, 2020, 11:41:30 AM
Why are you posting on this niche market community forum, again?  :old:

Because I have a long and emotional attachment to Aces High and it pains me to no end to see it go down like this because of people like...you?
Title: Re: Just an observation
Post by: Arlo on December 10, 2020, 11:45:53 AM
Because I have a long and emotional attachment to Aces High and it pains me to no end to see it go down like this because of people like...you?

Huh. And here it looked like you don't play AH anymore and you just came here to tell us there are options to bail to. Thank the heavens there are people like ... you ... to help this game you supposedly have a 'long and emotional attachment to.'
Title: Re: Just an observation
Post by: Shuffler on December 10, 2020, 12:20:49 PM
Then I donīt understand where you get the drift that I am playing an "arcade game"? I explicitly wrote that it has a section called "simulator mode" - which is just as hardcore (actually even more so) as Aces High is. I have been an ATP for almost 25 years and have flown aircraft from C-152s to B747-400s and while I donīt have any time in WW2 warbirds I think the flightmodel in that other game is absolutely on par with AHīs.

I know people get defensive when someone says that something can hold a candle to Aces High, and I felt the same way for a long time. Whatever floats your boat - if you are happy and content, thats great.
Just donīt sit here wondering why you fly around with 20 folks busy running away from your SpitIX on a map that was made for 500 players when you refuse to get up and take a look at where they all went and why they all went. Aces High is stagnant and the people fighting to keep it just the way it is are actually the ones that are guilty of that and its possible demise.

It is great that the price for the subscription hasnīt changed, but it still amounts to 180$ a year - which is more than any other game out there is.

Maybe AH serves a niche gamer population - as long as that is financially viable I guess that is fine. I hope it stays that way...for your guys sake ;).

Cheers, Litjan

145 on while I was on last night. The other day was over 250.  How many on the server you play on? Not only that, can you find them?

Odd that you are here if your game is so great.
Title: Re: Just an observation
Post by: Litjan on December 10, 2020, 12:34:27 PM
Alright, enjoy then!  :aok
Title: Re: Just an observation
Post by: Ack-Ack on December 10, 2020, 12:39:46 PM
Then I donīt understand where you get the drift that I am playing an "arcade game"? I explicitly wrote that it has a section called "simulator mode" - which is just as hardcore (actually even more so) as Aces High is. I have been an ATP for almost 25 years and have flown aircraft from C-152s to B747-400s and while I donīt have any time in WW2 warbirds I think the flightmodel in that other game is absolutely on par with AHīs.

I know people get defensive when someone says that something can hold a candle to Aces High, and I felt the same way for a long time. Whatever floats your boat - if you are happy and content, thats great.
Just donīt sit here wondering why you fly around with 20 folks busy running away from your SpitIX on a map that was made for 500 players when you refuse to get up and take a look at where they all went and why they all went. Aces High is stagnant and the people fighting to keep it just the way it is are actually the ones that are guilty of that and its possible demise.

It is great that the price for the subscription hasnīt changed, but it still amounts to 180$ a year - which is more than any other game out there is.

Maybe AH serves a niche gamer population - as long as that is financially viable I guess that is fine. I hope it stays that way...for your guys sake ;).

Cheers, Litjan

It is funny that you consider WT's "simulator mode" to be on par with AH's flight model.
Title: Re: Just an observation
Post by: Arlo on December 10, 2020, 12:41:47 PM
Alright, enjoy then!  :aok

Will do.  :)
Title: Re: Just an observation
Post by: Ramesis on December 10, 2020, 01:15:41 PM
I don't think kills per hour is why people are leaving.

 :aok
Title: Re: Just an observation
Post by: Eagler on December 10, 2020, 01:59:21 PM
Alright, enjoy then!  :aok

What game is this you say is on par with AH flight modeling?

I think I have tried them all and have not found it yet.

Eagler
Title: Re: Just an observation
Post by: DmonSlyr on December 10, 2020, 02:20:38 PM
:aok

I do.

People come here for combat action. Not to fly around like Microsoft flight simulator or DCS hoping they might run into someone to fight.

We need to focus on how to get people fighting in bigger battles rather than spread out in small dars all over the place.