General Forums => Aces High General Discussion => Topic started by: hitech on June 28, 2021, 01:44:11 PM
Title: Vulkan
Post by: hitech on June 28, 2021, 01:44:11 PM
At long last I have a square being rendered to the screen. Might not sound like much but it is a HUGE step in the porting to Vulkan because that triangle is being displayed with my existing engine.
I stared the port around the 1st of May.
HiTech
Title: Re: Vulkan
Post by: oboe on June 28, 2021, 01:49:37 PM
Congratulations! :cheers:
Title: Re: Vulkan
Post by: popeye on June 28, 2021, 01:52:40 PM
Congrats.
Live long and prosper. :D
Title: Re: Vulkan
Post by: CptTrips on June 28, 2021, 02:56:27 PM
Title: Re: Vulkan
Post by: Lazerr on June 28, 2021, 03:18:11 PM
This is serious nerd language.
Title: Re: Vulkan
Post by: svaalbar on June 28, 2021, 03:31:22 PM
I know some modern C++ like smart pointers and basic defensive programming. Maybe RAII... did some of that stuff in college, mostly forgetting it now... if you ever want a hand. Never really did graphics though, but I can learn, one step at a time. I'm more of a C#/.NET code monkey web app maker though lol
Title: Re: Vulkan
Post by: LNG15 on June 28, 2021, 03:33:24 PM
At long last I have a square being rendered to the screen. Might not sound like much but it is a HUGE step in the porting to Vulkan because that triangle is being displayed with my existing engine.
I stared the port around the 1st of May.
HiTech
Looking forward to playing the update and the Ray Tracing! Are you going to go cross-platform like Microsoft Flight Sim? Are you changing the subscription fee? :banana:
Title: Re: Vulkan
Post by: whiteman on June 29, 2021, 09:49:53 AM
At long last I have a square being rendered to the screen. Might not sound like much but it is a HUGE step in the porting to Vulkan because that triangle is being displayed with my existing engine.
I stared the port around the 1st of May.
HiTech
Its time...
That means Linux port is going to be much simpler :-) (or at least it will run with Wine/Steam)!!!
Title: Re: Vulkan
Post by: Eagler on June 30, 2021, 07:15:05 AM
At long last I have a square being rendered to the screen. Might not sound like much but it is a HUGE step in the porting to Vulkan because that triangle is being displayed with my existing engine.
I stared the port around the 1st of May.
HiTech
Great news I guess...
What does it mean to the rest of us?
What does it do to improve the game and what is your eta for it's implementation?
<S>
Eagler
Title: Re: Vulkan
Post by: svaalbar on June 30, 2021, 09:02:45 AM
What does it do to improve the game and what is your eta for it's implementation?
<S>
Eagler
Taking a guess here and could be way off base: 1. no need to maintain and update existing graphics engine and fix bugs in it. Using standard engine like vulcan gives you more up to date features and bug fixes. Given that currently operation of HTC is limited in programming capacity, having large chunk of code offloaded to market proven solution will save lot of coding time.
2. better compatibility with existing/new hardware GPUs.
3. Possibly better performance overall as Vulcan is optimized for that.
Overall it seems like a move in right direction given limited coding capacity, i was wondering if HT would attempt to move entire game engine into more of opensource/market accepted platform so that he wouldn't have to maintain things like map editors/skin editors/etc.
Title: Re: Vulkan
Post by: Eagler on June 30, 2021, 05:53:45 PM
Thanks fd ski
<S>
Eagler
Title: Re: Vulkan
Post by: save on July 01, 2021, 12:29:19 PM
List of nvidia's graphics card support for Vulcan :
It is. I'm a huge nerd and stoked about better performance via Vulkan.
I've been finding that it's possible get better Frames Per Second with Vulkan. But, Vulkan isn't very smooth when compared to DX12 under the same conditions, even though DX12 will be running 10-20 FPS less.