Great news I guess...
What does it mean to the rest of us?
What does it do to improve the game and what is your eta for it's implementation?
<S>
Eagler
Taking a guess here and could be way off base:
1. no need to maintain and update existing graphics engine and fix bugs in it. Using standard engine like vulcan gives you more up to date features and bug fixes. Given that currently operation of HTC is limited in programming capacity, having large chunk of code offloaded to market proven solution will save lot of coding time.
2. better compatibility with existing/new hardware GPUs.
3. Possibly better performance overall as Vulcan is optimized for that.
Overall it seems like a move in right direction given limited coding capacity, i was wondering if HT would attempt to move entire game engine into more of opensource/market accepted platform so that he wouldn't have to maintain things like map editors/skin editors/etc.