Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Mano on August 26, 2021, 05:30:16 PM

Title: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Mano on August 26, 2021, 05:30:16 PM
There are no longer any maps in the rotation that have GV spawns that are close together nor v bases that feed into a basin like in AH2. Is this by
design or just a coincidence?
 
I believe BowlMA is the only map that has v bases that feed into a central basin but the spawns are pretty far apart when compared to the maps
of AH2. I realize this is a flight sim, but fighters, bombers and gv's need each other and compliment the common goal of winning a map.

CraterMA used to be my favorite map in AH2 and we used to have massive amounts of gv'ers when that map was up, but in AH3 the spawns all feed into thick trees. When you spawn in all you see is thick trees in front of you and  the spawns are far apart making gv'ers drive for awhile to find action. Fast action is important. That map is never populated in the basin for that reason. It is still a fun map, but if spawns were moved closer together like the original map, gv'ers would definitely use the center part of the map again.

Some of the older maps require long drives from the spawn to the town or base. Who wants to drive for 10 min only to get egged when you finally get there.....arggggggggghhhhhhh.
If those older maps could have the vehicle spawns redone to cut down the driving the gv's  would get into battle the quicker. A fast pace is important for AH3.

I am just suggesting some of the maps be fine tuned a little. I welcome the fighter pilots and bombers
to make suggestions as well.

 :salute

Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Easyscor on August 26, 2021, 06:47:34 PM
You may find that the old AH2 terrains have two different distances for GV spawns from the target map room, 3 miles and 5 miles. I haven't kept track, so maybe they are all 3 miles now?
If you see spawns at 5 miles, those are terrains that were updated while AH3 was in Beta and 5 miles was the old rule for distance. After AH3 went live and HTC saw the impact of the new speedtree environment, the distance was relaxed to 3 miles for the rest of the conversions. If you know of spawns at 5 miles, (SFMA?) and can find a volunteer willing too do the changes, the problem can be solved.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: popeye on August 27, 2021, 08:29:44 AM
If you know of spawns at 5 miles, (SFMA?) and can find a volunteer willing too do the changes, the problem can be solved.

I'd be glad to adjust spawns, if you can get HT's approval.  It would mean transferring a lot of data so I can't do it right now as I am using a cell phone connection for the net.  However, I will be getting a fiber connection soon.

Montis is one of the maps that could use GV spawn adjusting.  Some of the spawns go to empty terrain that (I think) used to be Strat locations.  Also, some countries have spawns to resupply Strats, while others do not.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: JimmyD3 on August 27, 2021, 08:50:52 AM
There are 2 good gv maps in rotation imho, Bustr's Fjord and Kong's Northco. I know that Kong and I both have submitted new maps, but have had no feedback from Hitech as to "yes/no", "needs this" or "remove this". I have sent several emails and called but, still no response. I assume Dale is busy on other things. :headscratch:
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: shppr01 on August 27, 2021, 12:50:56 PM
Jimmy,
 Send them to us. Maybe we can use them for tank night or some other things we are thinking of coming up with!
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 27, 2021, 01:57:16 PM
"Who wants to drive for 10 min only to get egged when you finally get there.....arggggggggghhhhhhh."

I've been making this argument for a very very long time, not just for tanks, but for planes. I feel it's even dumber for tanks because all it takes is one ping out of freaking no where to end your run. I could never understand how people find this enjoyable.

I find all of the trees to be freaking ridiculous. I know that has probably cost a lot of subscribers as well. I Def think it makes big tank battles very tough.

Farm land would be much more appealing anyway.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: popeye on August 27, 2021, 05:12:48 PM
BTW, Northco has a GV playground in the southeast corner of the map -- far away from bomb****s.  Open spaces with rolling hills and a village in the center.  The problem is that since there are no bases nearby, no one will know that you are there unless you announce a fight on 200.  Oops.   :D
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Mano on August 27, 2021, 06:08:57 PM
There will be announcements now !

 :rofl
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: CAV on August 27, 2021, 07:28:04 PM


I personally believe that all spawns need to be placed so the objectives are the bases/towns...... not some juvenile spawn battle that only good for seeing your  name in lights and running up a kill count.

CAV
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: RUSH1 on August 28, 2021, 04:56:02 AM

I personally believe that all spawns need to be placed so the objectives are the bases/towns...... not some juvenile spawn battle that only good for seeing your  name in lights and running up a kill count.

CAV

What about those juvenile furballs that cause us tank guys  to have to try to capture bases with no air support?  Maybe we should put more distance between airfields too?
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: LCADolby on August 28, 2021, 08:41:25 AM
A Couple of do0des Spawn camping.. Utterly fantastic gameplay  :banana:
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Chris79 on August 28, 2021, 04:35:59 PM
I think all vbases ought to have the Hurricane 2D and the Stuka G enabled.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: CAV on August 28, 2021, 08:02:40 PM
Quote
Maybe we should put more distance between airfields too?

I am Ok with that Too... start turning AH from a arcade game, back to a combat simulation.

CAV
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: RotBaron on August 29, 2021, 04:39:18 PM
Spot on with Greebo’s CraterMA.

I don’t recall anyone ever saying one negative thing about the Tank Town on that map in AH2. It was fantastic and with the rollout of the tank destroyers even more fun back then.

In AH3, now no one is ever there.  :(
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 30, 2021, 10:03:50 AM
Good reason to get rid of CraterMA. Not suitable for current #s. Too big, bases are too far, and TT is pointless.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: RUSH1 on August 30, 2021, 11:02:50 AM
Good reason to get rid of CraterMA. Not suitable for current #s. Too big, bases are too far, and TT is pointless.

Once again, no more pointless than a three hour furball with no attempt at taking the base.  Or when your side only needs one base for the win but there's not enough air support to take that last base because a furball has broken out on the other side of the map.     
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 30, 2021, 12:27:22 PM
Once again, no more pointless than a three hour furball with no attempt at taking the base.  Or when your side only needs one base for the win but there's not enough air support to take that last base because a furball has broken out on the other side of the map.   

Still more fun than an useless TT,  and still brings in more #s than not having furballs for a base where one side is defending and one side is attacking.

I just dont get you guys.

I logged on 3-4 times this weekend. First it was Mindao on Saturday. Completely boring action, no fights for knights and hardly anything going on with 40-80 players. I logged off in boredom twice watching the map for hours and absolutely nothing but small dars and far bellybutton flights for 2 cons to maybe shoot at at 20K.

The Sunday, I log on, it's freaking BowlMA. Around the lunch time eastern, absolutely no action. Tiny lil dars. I think rooks were attacking a base, but we had no air support and it would have taken 10 minutes from a back field to get the alt necessary to slow down the horde, but with no friendlies would make it tough. Logged off in boredom.

So i log back in around 9PM. Still bowlMA. 131 players. Knights and bish are both ganging rooks. Rooks had 1 island left. Not a single fight up north between rooks and knights. Knights flying 1.5 sectors to take back the last field they needed on that island. No rooks fighting back because of bish fighting them aswell.

Didn't even roll one time this weekend because of stupid bellybutton maps and stupid bellybutton boring slow gameplay.

If you think furballs for base defense and attacking is a bad. Than I guess you guys can continue to "have fun" but the overall #s and kills counts prove that less people are actually "having fun".

Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: icepac on August 30, 2021, 12:58:56 PM

I never felt limited on CraterMA.   

You can fly a ME163, bag a GV egger and storch, and skid into the hanger of a friendly base.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: TyFoo on August 30, 2021, 02:28:00 PM
Still more fun than an useless TT,  and still brings in more #s than not having furballs for a base where one side is defending and one side is attacking.
I just dont get you guys. I logged on 3-4 times this weekend. First it was Mindao on Saturday. Completely boring action, no fights for knights and hardly anything going on with 40-80 players. I logged off in boredom twice watching the map for hours and absolutely nothing but small dars and far bellybutton flights for 2 cons to maybe shoot at at 20K. The Sunday, I log on, it's freaking BowlMA. Around the lunch time eastern, absolutely no action. Tiny lil dars. I think rooks were attacking a base, but we had no air support and it would have taken 10 minutes from a back field to get the alt necessary to slow down the horde, but with no friendlies would make it tough. Logged off in boredom. So i log back in around 9PM. Still bowlMA. 131 players. Knights and bish are both ganging rooks. Rooks had 1 island left. Not a single fight up north between rooks and knights. Knights flying 1.5 sectors to take back the last field they needed on that island. No rooks fighting back because of bish fighting them aswell.
Didn't even roll one time this weekend because of stupid bellybutton maps and stupid bellybutton boring slow gameplay. If you think furballs for base defense and attacking is a bad. Than I guess you guys can continue to "have fun" but the overall #s and kills counts prove that less people are actually "having fun".

Chronic complainers sound like a nestling Pterodactyl. . . . .squawkkkkkkkkkk, squawkkKKKKK, SQUAWKKKKKkkkkkkk. A person can find fun if they want too. Some people just don't want too. I love the fact that you pay $14.** and complain and complain and complain. Obviously a successful formula for proper motivation and positive outcomes. Oops there I go . . .SQUAWKKKKKkkkkkkkkkkkkkkk. . . . .lol

In Summary. . . . . .
Wahhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhh  "If only they would do what I tell them to do - boo hoo - pout pout". . . . .Uh Huh, Oh Yes, Ok, O I know it - I think we understa. . .YAWNNNNnnnn. . .ZZZZZZZzzzzzzzzz.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Puma44 on August 30, 2021, 02:34:12 PM
Chronic complainers sound like a nestling Pterodactyl. . . . .squawkkkkkkkkkk, squawkkKKKKK, SQUAWKKKKKkkkkkkk. A person can find fun if they want too. Some people just don't want too. I love the fact that you pay $14.** and complain and complain and complain. Obviously a successful formula for proper motivation and positive outcomes. Oops there I go . . .SQUAWKKKKKkkkkkkkkkkkkkkk. . . . .lol

In Summary. . . . . .
Wahhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhh  "If only they would do what I tell them to do - boo hoo - pout pout". . . . .Uh Huh, Oh Yes, Ok, O I know it - I think we understa. . .YAWNNNNnnnn. . .ZZZZZZZzzzzzzzzz.

^^This, right here, EXACTLY!^^ :aok
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 30, 2021, 03:53:43 PM
Yeah 80 people all day Saturday on a 15 year old map with no action. SO MUCH FREAKING FUN GUYS. HITECH IS THE GREATEST AND NOTHING HE DOES SHOULD BE CHALLENGED AND ARGUED AGAINST EVERYTHING IS PERFECT AND NOTHING IS WRONG.

Congratulations! You people are freaking morons. "Hitech following all of the anti fight crowd sure has worked out wonders for the game!" Said no one or any statistical evidence ever.

Total idiots.

Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Puma44 on August 30, 2021, 03:57:10 PM
Perhaps you should design your version and put it out there.  Let’s see if you can do better.

Name calling = Nothing credible to say and emotionally out of control.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 30, 2021, 03:58:21 PM
Perhaps you should design your version and put it out there.  Let’s see if you can do better.

Name calling = Nothing credible to say and emotionally out of control.

So mocking me crying isn't name calling?

Mocking is credible? As you agreed with him?

45 players at 2pm on a Saturday is just fine?

Insanity
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Puma44 on August 30, 2021, 04:00:04 PM
Don’t make up things I didn’t say to suit your agenda. 
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 30, 2021, 04:09:56 PM
Make what up?

You are the ones saying everything is fine while we see some of the lowest #s in history.

Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: TyFoo on August 30, 2021, 06:57:32 PM
So mocking me crying isn't name calling?
Mocking is credible? As you agreed with him?
45 players at 2pm on a Saturday is just fine?
Insanity

My utmost apologies, you misunderstood, I wasn't mocking you about crying, sorry if you thought that.

I was simply pointing out that from my perspective, there is a survival instinct that I think most here would agree is usually acquired from being married and having kids, but also acquired through other life experiences.

This survival instinct kicks in when confronted by certain things such as a D head boss that never has anything nice to say and is never happy with your efforts, or a better example is the spouse that doesn't like "us" playing AH and continuously expresses that sentiment in a manner that only a spouse can, or in this instance - a Chronic Complainer that B*itchs and B*itch and B*itchs and nags and nags over and over and over and over again about the same things - like you.

At some point the Adult survival instinct kicks in - which takes the source from the chronic B*tching and nagging and effectively converts their complaints into one long screeching sound that I defined as a "Nestling Pterodactyl" which in essence is a baby, which parental experience eventually teaches us to Tune out and ignore. Some people are just better at it than me. My bad.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: JimmyD3 on August 30, 2021, 07:59:21 PM
Jimmy,
 Send them to us. Maybe we can use them for tank night or some other things we are thinking of coming up with!

Shppr, both of my maps have been uploaded to the server. Do you need to source files also?? IF so where do I send them to?
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 30, 2021, 08:30:07 PM

Chronic Complainer that B*itchs and B*itch and B*itchs and nags and nags over and over and over and over again about the same things - like you.



Yup, another slight of hand insult. Never directly acknowledging my argument. Always so typical with you bots.

I see your only argument is that you just enjoy playing with yourself to ensure your survival.   :lol

2 other reasons the game is losing action and fights.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: The Fugitive on August 30, 2021, 08:55:59 PM
^^This, right here, EXACTLY!^^ :aok

Im only playing "devils advocate" here, but you and Tyfoo spend the majority of your playing time in vehicles correct? Why dont you spend more time flying? Could it be because to you, its boring? Their arent that many fights? If that was the case, you would actually be in agreement with V.

The game means something different to most players. You guys like to GV, V likes to do A2A, many like to win the war. There is no wrong way to play the game. The point V is trying to make is the A2A fighting is drying up. Sure there are plenty of GV fights still available (?). Just because you dont play the game the way V does doesnt mean he doesnt have a legitimate complaint. 
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: shppr01 on August 30, 2021, 11:02:34 PM
Shppr, both of my maps have been uploaded to the server. Do you need to source files also?? IF so where do I send them to?

 If they are on the server, then no. I can get them!! Thanks for all you do!!
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: scott66 on August 30, 2021, 11:25:59 PM
Do I have to pay extra for this????
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Mano on August 30, 2021, 11:39:31 PM
The answer is yes Scotty   :D :D :D

btw....where have you been? The other pilots have no clue how to fly the Brewster. Make 'em get in line and take lesson.   :salute


I was kinda hoping some of those talented map makers might would let us know what's in the works. 

 :aok
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: TyFoo on August 30, 2021, 11:54:33 PM
See rule #4
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Puma44 on August 31, 2021, 08:59:13 AM
Im only playing "devils advocate" here, but you and Tyfoo spend the majority of your playing time in vehicles correct? Why dont you spend more time flying? Could it be because to you, its boring? Their arent that many fights? If that was the case, you would actually be in agreement with V.

The game means something different to most players. You guys like to GV, V likes to do A2A, many like to win the war. There is no wrong way to play the game. The point V is trying to make is the A2A fighting is drying up. Sure there are plenty of GV fights still available (?). Just because you dont play the game the way V does doesnt mean he doesnt have a legitimate complaint. 

You also, miss the point.  The constant whining and childish name calling is not an effective way to influence others to one’s way of thinking, or playing the game.  $14.95 a month?  It’s mine to use when I want and how I want.  How I use it is none of your business, devil’s advocate or not.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: TheBug on August 31, 2021, 11:00:45 AM
See rule #4

Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 31, 2021, 11:36:45 AM
See rule #4
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Wiley on August 31, 2021, 11:50:35 AM
See rule #4

Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 31, 2021, 11:53:33 AM
See rule #4
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: whiteman on August 31, 2021, 12:00:11 PM
I think it's time for cancer removal, i think missing one player from the board would be well worth it.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 31, 2021, 12:10:44 PM
I think it's time for cancer removal, i think missing one player from the board would be well worth it.

Yeah just ban everyone speaking the truth. That will solve everything!!!!

Use slight insults to piss me off and then point the finger at me and ban me.

Yeahhh you tell em! Freaking so tired of weak people who throw insults but can't take the heat when it comes back at em.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Puma44 on August 31, 2021, 12:13:23 PM
IN
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: TheBug on August 31, 2021, 12:14:14 PM
Yeah just ban everyone speaking the truth. That will solve everything!!!!

Use slight insults to piss me off and then point the finger at me and ban me.

Yeahhh you tell em! Freaking so tired of weak people who throw insults but can't take the heat when it comes back ag em. Part of this weak loser society.

Getting weak? Had to pull that part out?
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Wiley on August 31, 2021, 12:15:52 PM
Yeah just ban everyone speaking the truth. That will solve everything!!!!

Use slight insults to piss me off and then point the finger at me and ban me.

Yeahhh you tell em! Freaking so tired of weak people who throw insults but can't take the heat when it comes back ag em. Part of this weak loser society.

Dude, you've been humping the same chicken for years now.  The only guy you need to convince has heard it, and has way more metrics than you do.  He doesn't want to make the change, all you're doing is making noise on the board.  We can handle the truthiness, you're just hammering the same points that have been made forever.

You see it as a crusade, but really it's more like the guy on the street corner that's yelling at passersby, "THE MONTHLY KILL NUMBERS ARE DOWN!  THIS IS WHAT MUST BE DONE TO FIX IT!"

Wiley.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 31, 2021, 12:24:25 PM
Dude, you've been humping the same chicken for years now.  The only guy you need to convince has heard it, and has way more metrics than you do.  He doesn't want to make the change, all you're doing is making noise on the board.  We can handle the truthiness, you're just hammering the same points that have been made forever.

You see it as a crusade, but really it's more like the guy on the street corner that's yelling at passersby, "THE MONTHLY KILL NUMBERS ARE DOWN!  THIS IS WHAT MUST BE DONE TO FIX IT!"

Wiley.

I am providing serious examples of why the #s are declining and all you guys do is sit here and mock me while the #s are declining. It's pure insanity.

I've been here for 15 years and have poured thousands into this game. It's not like I'm just whistling dixie to try to be cool and make noise.

I'm freaking tired of it. I know wtf I'm talking about when it comes to this game. I have poured so much time into understanding it. I like to have discussions. But I play by the golden rule of. If you insult me. I'll insult you back. Don't act like you didn't deserve it.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: whiteman on August 31, 2021, 12:44:01 PM
Yeah just ban everyone speaking the truth. That will solve everything!!!!

Use slight insults to piss me off and then point the finger at me and ban me.

Yeahhh you tell em! Freaking so tired of weak people who throw insults but can't take the heat when it comes back at em.

Nothing to do with a weak society and everything to with your act has grown old. I like to stay out of this type of garbage but your opinions aren't fact and only represent you and your beliefs on the game no matter how many times you have to tell everyone.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Wiley on August 31, 2021, 12:44:41 PM
I am providing serious examples of why the #s are declining and all you guys do is sit here and mock me while the #s are declining. It's pure insanity.

Dude, simply put you are waxing ad nauseum making relatively average observations.  You made your point a couple years ago.  Repeatedly harping on it is of questionable value.

Wiley.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 31, 2021, 01:02:09 PM
Dude, simply put you are waxing ad nauseum making relatively average observations.  You made your point a couple years ago.  Repeatedly harping on it is of questionable value.

Wiley.

I will wax on until I see changes. Apparently you didn't understand me.

Nothing to do with a weak society and everything to with your act has grown old. I like to stay out of this type of garbage but your opinions aren't fact and only represent you and your beliefs on the game no matter how many times you have to tell everyone.

I took that part out, but It definitely does have something to do with it. It's not an act. It's not beliefs. It's called observation over years of playing at a top level. Its called understanding the monthly kill #s. Why doesn't that matter?  Again, look at the average K/H for most players. It's not even 5. How do you expect to keep players with that?

Instead of rationalizing why #s are consistently declining and fights are becoming smaller and poorer, I cant even play during the afternoons anymore unless I want to play by myself. Yall sit here and mock me and don't ask for something to change like Maps, trees, ENY ect. While the #s are declining. Again, It's insanity.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Wiley on August 31, 2021, 01:17:55 PM
I will wax on until I see changes. Apparently you didn't understand me.

I understand just fine.  You've made your point repeatedly and are pissed nothing's being done.  If he wanted to, he would've by now.  You're bringing nothing that wasn't visible the first time you made the point.  You're also pissed that the anticipated groundswell of people rallying behind you didn't happen.  Like I said, guy on streetcorner.

Wiley.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 31, 2021, 01:37:28 PM
I understand just fine.  You've made your point repeatedly and are pissed nothing's being done.  If he wanted to, he would've by now.  You're bringing nothing that wasn't visible the first time you made the point.  You're also pissed that the anticipated groundswell of people rallying behind you didn't happen.  Like I said, guy on streetcorner.

Wiley.

I guess my question then is why are they so happy #s are declining and fights are drying up? It's turned into an evening game for US eastern time for a bunch of old guys.

Why are we pandering to people who enjoy playing by themselves and don't need #s to have fun. That seems to be a failing recipe wouldn't you say?
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: LNG15 on August 31, 2021, 01:53:12 PM
Whoa-Whoa! I am 24 I am a young guy still who plays this game. Most youngins are either working a lot, or something else. I am not a GVer at all, I suck at it in truth and just have lucky moments and that's it. I mostly fly, but will drive a gv when needed. For me it's personal preference if I want to fly and not drive GVs
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Wiley on August 31, 2021, 01:55:52 PM
I guess my question then is why are they so happy #s are declining and fights are drying up? It's turned into an evening game for US eastern time for a bunch of old guys.

Why are we pandering to people who enjoy playing by themselves and don't need #s to have fun. That seems to be a failing recipe wouldn't you say?

That I know of, nobody's saying "Hooray for numbers being down."  Can't speak for anyone but me, but to get the attention of the people you seem to want, it would require the game to completely change.  Shortening up the base distances helps a bit, but I don't think it's enough to provide anything more than a slight uptick in numbers.  It's not going to bring in a bunch of newbies becaise even with short distances, 5 minutes isn't materially better than 10 for the guy that dies in 2 turns.

Most of the people that are still here are still here because they prefer the ongoing war vs the 2 even teams being led around by the nose gameplay of brand X.  Otherwise, they'd be playing brand X.  When this is good, it's the best online experience I know of.  When it's not, it's still better than most as long as I can find 3 or 4 bandits operating in an area to fight with with my friends.

Brand X isn't.  And to get the numbers like Brand X, it would require changing this into something it currently isn't.

Yeah, yeah, evolve or die.  Except evolution doesn't occur over the lifespan of a thing.  One dies, and the offspring is improved in some way that lets it survive better in its current environment than its parents.  AHIII is the parent these days, not the offspring like it was when WB died.

Additionally, I think you read a lot into the alleged motivation of "pandering to people who don't need numbers".  I think a lot of it is unintended consequences of things that are still a legitimate improvement over the alternative, like vehicle icons for example.

Wiley.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: CptTrips on August 31, 2021, 03:09:37 PM
Whoa-Whoa! I am 24 I am a young guy still who plays this game. Most youngins are either working a lot, or something else. I am not a GVer at all, I suck at it in truth and just have lucky moments and that's it. I mostly fly, but will drive a gv when needed. For me it's personal preference if I want to fly and not drive GVs

Mostly "something else."  There were plenty of young guys and even squeakers back in the day.  They played plenty despite school and jobs.

That was back before there was so much other multi-player combat gaming alternatives.  Now there is a lot of competition from deep pocket developers that produce products with superior graphics, faster gameplay, and monetization models that are more inline with their expectations today.

It's not so much a failure of AHIII, but the rise of the competition. Wiley is sorta right.  It would take changes more than releasing a new skins pack to reverse the trend.  That's not going to happen.  I had hoped Pacific War could be a new platform to go a different direction, but the direction chosen was...not what I was hoping for. 

It's not going to change in any material way at this point, IMHO.  The numbers aren't coming back.  But the remaining old AW/WB geezers will hang around until they take their final face-plant into a dirt-nap.  Still, I opened the client just to check numbers Sat in the middle of the day.  80 players.  80.  In the middle of a Sat afternoon.  That was shocking even given it's Summer.  And I bet a third of players were sitting in a tower or on auto-pilot yucking it up with their buddies.  That's not a bad thing, but probably illustrative of why so many are not concerned with game play pacing or numbers.  Intense action packed gameplay probably isn't the primary reason a lot come still.  It's become mainly a social platform.  Hanging out with guys they've known for 20 years.  A cross somewhere between a lonely-grandpa-chat-room and a hospice.

It's a pity.  The core simulation code is quite good.  The VR implementation is superior.  The graphics are not too bad really.  I think there the main issue is the resolution of the terrain modelling.  It's very blocky and makes the graphics look poorer that they are capable of.  I understand the technical issues with the shear size of the maps, but a multi-resolution map design would do wonders with the existing graphics engine.  High resolution around the bases and areas of interest, low resolutions in the vast empty areas.  Currently it just has a very course, lego look to it.

Mainly the issue are gameplay design and monetization model.  Those were both great in their day, but the market has moved on in 20 years.

If you are having fun, just enjoy it while it lasts.  All products have a life cycle.


:salute

Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: DmonSlyr on August 31, 2021, 04:12:22 PM
That I know of, nobody's saying "Hooray for numbers being down."  Can't speak for anyone but me, but to get the attention of the people you seem to want, it would require the game to completely change.  Shortening up the base distances helps a bit, but I don't think it's enough to provide anything more than a slight uptick in numbers.  It's not going to bring in a bunch of newbies becaise even with short distances, 5 minutes isn't materially better than 10 for the guy that dies in 2 turns.

Most of the people that are still here are still here because they prefer the ongoing war vs the 2 even teams being led around by the nose gameplay of brand X.  Otherwise, they'd be playing brand X.  When this is good, it's the best online experience I know of.  When it's not, it's still better than most as long as I can find 3 or 4 bandits operating in an area to fight with with my friends.

Brand X isn't.  And to get the numbers like Brand X, it would require changing this into something it currently isn't.

Yeah, yeah, evolve or die.  Except evolution doesn't occur over the lifespan of a thing.  One dies, and the offspring is improved in some way that lets it survive better in its current environment than its parents.  AHIII is the parent these days, not the offspring like it was when WB died.

Additionally, I think you read a lot into the alleged motivation of "pandering to people who don't need numbers".  I think a lot of it is unintended consequences of things that are still a legitimate improvement over the alternative, like vehicle icons for example.

Wiley.

Mostly "something else."  There were plenty of young guys and even squeakers back in the day.  They played plenty despite school and jobs.

That was back before there was so much other multi-player combat gaming alternatives.  Now there is a lot of competition from deep pocket developers that produce products with superior graphics, faster gameplay, and monetization models that are more inline with their expectations today.

It's not so much a failure of AHIII, but the rise of the competition. Wiley is sorta right.  It would take changes more than releasing a new skins pack to reverse the trend.  That's not going to happen.  I had hoped Pacific War could be a new platform to go a different direction, but the direction chosen was...not what I was hoping for. 

It's not going to change in any material way at this point, IMHO.  The numbers aren't coming back.  But the remaining old AW/WB geezers will hang around until they take their final face-plant into a dirt-nap.  Still, I opened the client just to check numbers Sat in the middle of the day.  80 players.  80.  In the middle of a Sat afternoon.  That was shocking even given it's Summer.  And I bet a third of players were sitting in a tower or on auto-pilot yucking it up with their buddies.  That's not a bad thing, but probably illustrative of why so many are not concerned with game play pacing or numbers.  Intense action packed gameplay probably isn't the primary reason a lot come still.  It's become mainly a social platform.  Hanging out with guys they've known for 20 years.  A cross somewhere between a lonely-grandpa-chat-room and a hospice.

It's a pity.  The core simulation code is quite good.  The VR implementation is superior.  The graphics are not too bad really.  I think there the main issue is the resolution of the terrain modelling.  It's very blocky and makes the graphics look poorer that they are capable of.  I understand the technical issues with the shear size of the maps, but a multi-resolution map design would do wonders with the existing graphics engine.  High resolution around the bases and areas of interest, low resolutions in the vast empty areas.  Currently it just has a very course, lego look to it.

Mainly the issue are gameplay design and monetization model.  Those were both great in their day, but the market has moved on in 20 years.

If you are having fun, just enjoy it while it lasts.  All products have a life cycle.


:salute



I appreciate both of these educated responses. I dont expect us to see 1000 players in the arena. I'd just like to go back to 220-250 atleast. We would see some really good fights.

 I think its very simple besides some of your more complex reasons that would cost good money. Get rid of 15 year old maps and replace them with new maps that are better designed for the current player base. There were only 80 players on sat afternoon because it was a 15 year old map that people are tired of called Mindnao which is small, but very mountainy and still far bases, not identical on all sides. No action for knights that day. I have a pic on my comp at home for my experiment of that map action that day. Ive posted those other maps in other threads. I can tell that many players are tired of it. Easy cheap fix there.  The tree situations with some of these maps that would bring back great tank battles. Easy fix there. Re-evaluate certain planes and tanks ENYs. People are tired of fighting 5 yak3s every sortie. Easy fix there. Change the AVA arena name to Team Death match and leave out the perk rides. Easy fix there, change the map every week, keep it to those real small maps. The match play just needs to go back to the original DA, leave scoring and AI out of it. There is no free fight area in AH now like there was, no one in there now. Pretty easy fix. Make the dars harder to destroy on bases. Easy fix there.

These are some of the main issues I see long term players have. I think its smaller nuanced simple issues that are forcing long term players to go find something else to play that's more actionable. I still think AH is the best all around fighter plane and tank strategy game. It's just that people don't have the patience for long slow flights/drives anymore and I've seen that issue since the day I started playing in the MA. 
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: RotBaron on August 31, 2021, 05:41:14 PM
Mindanao might be my least favorite map, right up there with NDisles, and the new CraterMA
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: lunaticfringe on August 31, 2021, 08:50:43 PM
Mindanao might be my least favorite map, right up there with NDisles, and the new CraterMA
CraterMA is not a New map
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Devil 505 on August 31, 2021, 09:05:37 PM
Mindanao might be my least favorite map, right up there with NDisles, and the new CraterMA

NDisles is great. Center island is usually hopping as long as some dingus did not start rolling bases in the off hours.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: The Fugitive on August 31, 2021, 09:06:52 PM
CraterMA is not a New map

I am very sure he was saying the new VERSION of crater map, because it is a new version.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: scott66 on August 31, 2021, 11:32:51 PM
I don't like it when mommy and daddy are fighting! :frown:
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: RotBaron on September 01, 2021, 12:42:08 AM
I am very sure he was saying the new VERSION of crater map, because it is a new version.

Yes, correct!  The original CraterMA was fantastic, especially Tank Town.

This version TT is a ghost town along with other changes to it that don’t make it a fan favorite anymore.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: JimmyD3 on September 01, 2021, 08:51:02 AM
There is NO viable TT on any map in AH3.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: Lusche on September 01, 2021, 08:59:08 AM
Today, I don't think any TT would work anymore, even with terrain issues fixed. Low numbers and changed habits.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: JimmyD3 on September 01, 2021, 10:45:07 AM
Today, I don't think any TT would work anymore, even with terrain issues fixed. Low numbers and changed habits.

I agree to a point, the lower numbers would have a negative impact on good TT. However I believe it would could have a positive impact on the numbers as well.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: RotBaron on September 02, 2021, 04:56:01 PM
TT may not work because of changed habits, but more so I think the game lost a lot of players who predominantly GV when terrains were changed to thick jungles, massive forests…

Getting those players to come back would require altering the terrains and somehow letting them know that the amount of TREES has been reduced.
Title: Re: Why were all of the maps with GV spawn battles removed from AH3?
Post by: The Fugitive on September 02, 2021, 08:56:47 PM
The old crater was the best. When it came up I would always be in a tank getting hammered. Why? because EVERYONE was there doing it. There was very little flying done when that map was up. It made it much easier to spot tanks because there were so many of them firing all the time. I really miss that version of the map.

Im sure HTC could cut down the number of trees. Would it be something that would have to be done in the source files making it a bigger project? I dont know, but Hitech wrote some code to convert the old maps to the new version to speed up the progress, Im sure he could do it again. Dropping 50% of the trees and bushes we have now might be enough to entice those GVers back. Add a bit more in the way of an explosion when blowing a tank up, a bigger flash on a hit and you might pull some of the guys from WOT. Eye candy AND longer battles whats not to like.