Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 1stpar3 on July 02, 2023, 04:07:01 AM

Title: HQ
Post by: 1stpar3 on July 02, 2023, 04:07:01 AM
I don't know about everyone, as to how they felt about Bish HQ being down for a couple hour? At least there wasn't the same "Gnashing of Teeth" as in the past!  Seems that, we which remain just say,"Looky we playing DCS....how hard?" :neener:  It was a shock to a couple of newer guys, but didnt hinder a great evening in Aces High.  I didnt hear a single gripe about it..was odd, but appreciated! If that makes sense? :rock Communication was abundant!   Amid all the "Cheating Accusations", it was a breath of fresh air!  :cheers:
Title: Re: HQ
Post by: mERv on July 02, 2023, 05:26:20 AM
When I logged in Bish were pushing semi-deep into Knightland and had 5 fighters over the base I started from. After clearing the airspace I began a push over the next 2hrs that lead to Knights coming within 30 miles of the city.

So I began a strat campaign that started with dropping the city to 35%. In order to prevent a quick resupply run I smashed the troops factory first then disabled troops at the base closest to city and HQ. Downtime was 83 minutes. As soon as the Bishops began making the long flight to resupply HQ I re-upped for the HQ again and dropped it for an additional 30 minutes. Managed a few goon kills as well  :salute

So for 2 hrs during primetime on a Saturday evening Bish HQ was down <S>

I logged after this and took a nap. Woke up 6 hrs later and reset the map about 45 minutes ago. Made sure Knights had a good head start against the bishops to start Black Sea map. I'm exhausted and headed back to bed.  :cheers:
Title: Re: HQ
Post by: GasTeddy on July 02, 2023, 08:11:06 AM
That was a good strategy and it worked well.
Title: Re: HQ
Post by: The Fugitive on July 02, 2023, 09:34:12 AM
.......and saw numbers drop as players just logged off.

I play AH to have fun fighting against other players. If I wanted to play "Microsoft Flight Simulator" in goons I could do that, but I dont because that isnt fun.

I think I lasted about an hour into the second time the HQ was flattened, which was a lot longer than most. Saturday night is the only night I get to play, and if Im not going to get to play, whats the point of sticking around. Its hard enough to find fights with the numbers we have. Why would anyone think this is a good way to play the game?

It just seems to me we had a few selfish players who went out of their way to take away the fun for a third of the players in an already low populated map. The last time they had an issue with the HQ being down all the time player not only logged, they canceled subscriptions. So much so that the coding was changed for HQ down times. Last night was one night I know, but the fix if it continues might be just close the doors considering Hitech health.
Title: Re: HQ
Post by: Oldman731 on July 02, 2023, 10:59:01 AM
I wasn't there.  What is the effect of having HQ down?

- oldman
Title: Re: HQ
Post by: Lazerr on July 02, 2023, 11:20:16 AM
I wasn't there.  What is the effect of having HQ down?

- oldman

No radar of any sort, dot or darbar.  Only flashing bases.  I'm not telling anyone how to play their game, but not fun for fighter jocks.
Title: Re: HQ
Post by: mERv on July 02, 2023, 11:23:07 AM
.......and saw numbers drop as players just logged off.

I play AH to have fun fighting against other players. If I wanted to play "Microsoft Flight Simulator" in goons I could do that, but I dont because that isnt fun.

I think I lasted about an hour into the second time the HQ was flattened, which was a lot longer than most. Saturday night is the only night I get to play, and if Im not going to get to play, whats the point of sticking around. Its hard enough to find fights with the numbers we have. Why would anyone think this is a good way to play the game?

It just seems to me we had a few selfish players who went out of their way to take away the fun for a third of the players in an already low populated map. The last time they had an issue with the HQ being down all the time player not only logged, they canceled subscriptions. So much so that the coding was changed for HQ down times. Last night was one night I know, but the fix if it continues might be just close the doors considering Hitech health.
That is absolute BS.

Bishops did not have a numbers drop at all. In fact they retained the highest number of players through the 2nd HQ attack (+50 players versus knights under 30 and rooks under 40)

I do thank you for letting me know how much of an impact I had against you guys last night. That was the goal. Not gonna save the bases yall we're going to horde so I executed the nuke.

Fugitive, you are a liar and will do whatever it takes to have the game played your way LOL. Not only are you an "average" stick after so many years, you continue to try and influence perception through deceit and scare tactics. YOU have absolutely no idea what is happening in this game beyond what you chose to see from 1 country, with 1 squad, 1 night a week. Your post is the perfect example of the Bishops attitude these days. If you don't have it your way you throw a fit and log. You think no map sucks try playing against 20-30 red every sortie.

That's right I absolutely wrecked your ability to navigate the map at ease. For an entire tour the Bishops dominated the numbers game 2 sometimes 3 to 1 during primetime. When I dropped the HQ for the second time Knights had 25 players logged in from 8 to 9pm while bishops had 53. I took 2 hours to put myself in that position taking defended bases, 1 hour of strat prep, and an hour and a half to complete the HQ campaign. It doesn't just happen easily. It takes work, dedication, and shear will to get what happened done.

Bishops running 20-40 players into one base versus 10-15 defenders initially then dwindling over time..... that's rough. I countered that strategically and yall still horded for 3 hours. What I did, what I do on a regular basis is control the flow of the map to help my team win a war and I'm the best player at it.  :neener:


It was the Knights that saw the players drop when they were horded by the bish which is why yall had +13 ENY for almost 2 hrs. That's what's killing the action.

I am at war with the Bishops for their in-game behavior, their toxic attitude, and their hording. If you don't want to lose the ability to read the map I suggest logging in and playing the map instead of treating this game like its solely a combat flight simulator.

Let's not talk about the resupply base magically having the Barracks bunkers pop after immediately re-dropping them after the 2nd HQ attack that would have prevented the HQ from being resupped. I was there. It wasn't resupped I was preventing that. There is only one way that happens. Would have taken 8 boxes.... :x :aok :rofl
Title: Re: HQ
Post by: Shane on July 02, 2023, 11:23:39 AM
first you lose base dar dots, then sector counters, then proximity map dots.   

Basically, you lose overwatch capabilities compared to porking radar factory which only affects bases dot dars (but not sector counter or [proximity map dots.)



I wasn't there.  What is the effect of having HQ down?

- oldman
Title: Re: HQ
Post by: Blinky on July 02, 2023, 11:47:39 AM
but not fun for fighter jocks.
Think I'll continue to hang out in Match Play.. none of the above nonsense to deal with there.
Title: Re: HQ
Post by: The Fugitive on July 02, 2023, 12:10:08 PM
That is absolute BS.

Bishops did not have a numbers drop at all. In fact they retained the highest number of players through the 2nd HQ attack (+50 players versus knights under 30 and rooks under 40)


Fugitive, you are a liar and will do whatever it takes to have the game played your way LOL. Not only are you an "average" stick after so many years, you continue to try and influence perception through deceit and scare tactics. YOU have absolutely no idea what is happening in this game beyond what you chose to see from 1 country, with 1 squad.

That's right I absolutely wrecked your ability to navigate the map at ease. For an entire tour the Bishops dominated the numbers game 2 sometimes 3 to 1. When I dropped the HQ for the second time Knights had 25 players logged in from 8 to 9pm while bishops had 53. I took 2 hours to put myself in that position taking defended bases, 1 hour of strat prep, and an hour and a half to complete the HQ campaign. It doesn't just happen easily. It takes work, dedication, and shear will to get what happened done.

Bishops running 20-40 players into one base versus 10-15 defenders initially then dwindling over time..... that's rough. I countered that strategically and yall still horded for 3 hours. What I did, what I do on a regular basis is control the flow of the map to help my team win a war and I'm the best player at it.  :neener:


It was the Knights that saw the players drop when Bish were horded by the bish which is why yall had +13 ENY for almost 2 hrs. That's what's killing the action.

I am at war with the Bishops for their in-game behavior, their toxic attitude, and their holding. If you don't want to lose the ability to read the map I suggest logging in and playing the map instead of treating this game like its solely a combat flight simulator.

Let's not talk about the resupply base magically having the Barracks bunkers pop after immediately re-dropping them after the 2nd HQ attack that would have prevented the HQ from being resupped. I was there. It wasn't resupped I was preventing that. There is only one way that happens. Would have taken 8 boxes.... :x :aok :rofl

First, this is my one and only reply to you in this thread, so take it for what it is worth.

I know almost half of my squad logged, all fighter guys. Those that like to GV continued, but do you really need radar for a GV? nope, they still have their proximity dar box.

Between 8 and 1130 est I saw the Bish numbers "in air" in the 30s, in the tower, sure it may have hit 50, but we always have a bunch of tower sitters.

Why shouldnt I be able to play the way I want? After all, you do, fairs fair. All I want to do is pit my "average" skills against other players of like mind and have some fun. At least my fun doesnt destroy the fun of a third of the players in the game at the time of your antics.

Thats the difference between you and most of the other players of this game, you are "at war with the Bishops for their in-game behavior, their toxic attitude, and their holding" , while the rest of us are PLAYING war. To us its a game where we come to have some fun, and a challange against other players. To you it seems to be "real life" and you take how the bish play personally.

I think that may be why you have so many "haters" in the game. Your fun seems to out weigh everyone elses fun. Id bet if you ever flew fighters that youd be the 3rd, 4th, 5th guy in on a 2 vs 1 just to steal the kill. Heaven forbid any one else have fun in the game.

My post was my thoughts as to why I thought the HQ being trashed a number of times was not good for game play with the lower numbers we have these days. Players should work to play in a way that encourages other players to play, not to chase them away.

I have been here a long time and have seen many game play changes that have chased away many players. How many more players can we afford to chase away?
Title: Re: HQ
Post by: The Fugitive on July 02, 2023, 12:14:09 PM
Think I'll continue to hang out in Match Play.. none of the above nonsense to deal with there.

nrshida tried that, just not enough fights for him. He came back to the MA for awhile and started making videos (https://www.youtube.com/@nrshida/videos) and posting to youtube. But then his time zone got too quite in the arenas and he hung them up again. I was really looking forward to his videos, could learn a lot more watching them than getting killed by him   :D
Title: Re: HQ
Post by: mERv on July 02, 2023, 12:17:50 PM
Players should work to play in a way that encourages other players to play, not to chase them away.



 :rofl :x

I have heard it all now.

Like I said earlier I do appreciate letting me know that my strategy to win that map last night worked.

Take you own advice and counter bish hording which is the #1 action killer in this game against weaker opponents. That will never change and so I will continue to dominate in whatever way that I can to help my team win the war. I'm not here to encourage the Bishops. I am here to shoot them down, take their bases, and dominate them in whatever ways possible for their toxic behavior.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 12:23:17 PM
Has anyone considered defending their HQ?  That might work.

Sounds like Merv did exactly what HT intended.   Do you think HT didn't intend for HQ to work that way?  He coded it that way for a reason.  he intended for HQ to be attacked (and probably intended it to be defended).  If you ignore an inbound HQ attack, then you can lose your dar.  Functions as designed.

Sounds like some just prefer Air-Quake.  HT really needs to just put back the mosh pit Furball Lake arena rather than changing the Melee into that.

Merv doesn't have a toxic attitude just because he is playing the game exactly the way HT intended.  He might for other reasons though. ;)  The whole multiple account thing is a little creepy.
Title: Re: HQ
Post by: Blinky on July 02, 2023, 12:24:12 PM
nrshida tried that, just not enough fights for him. He came back to the MA for awhile and started making videos (https://www.youtube.com/@nrshida/videos) and posting to youtube. But then his time zone got too quite in the arenas and he hung them up again. I was really looking forward to his videos, could learn a lot more watching them than getting killed by him   :D

Amazing fight ANY time I run into Shida, but youre right sadly. We always had time zone issues. That said - I've been hanging out in there for about a week or so, and can usually get some amazing fights at one point or another. Seem to be seeing some regulars everyday. Stop by anytime to anybody in here :)  :rock :salute
Title: Re: HQ
Post by: Dadtallica on July 02, 2023, 12:54:40 PM
This is the most AH complaint ever!

It take 5 minutes for 3-4 people to resup an HQ.

Maybe instead of flying around squeaking about not being able to find flights, go be a team player and resup your stuff.
Title: Re: HQ
Post by: 100Coogn on July 02, 2023, 12:58:08 PM
This is the most AH complaint ever!

It take 5 minutes for 3-4 people to resup an HQ.

Maybe instead of flying around squeaking about not being able to find flights, go be a team player and resup your stuff.

Now that Dar is dumbed down and you can see what & where an aircraft is going, why not just up and intercept them?  Problem solved.

Coogan
Title: Re: HQ
Post by: The Fugitive on July 02, 2023, 01:24:00 PM
This is the most AH complaint ever!

It take 5 minutes for 3-4 people to resup an HQ.

Maybe instead of flying around squeaking about not being able to find flights, go be a team player and resup your stuff.

Oh we did resupply it, each trip was 10-15 minutes if you didnt RTB. But again, its not the game play a lot of players sign up for.

Oh and I forgot to mention, Knits had 20% of bish bases as did the Rooks, so if you were "playing the game" shouldnt the Knits flattened the Rooks HQ? Those were the bases they needed, right?
Title: Re: HQ
Post by: Dadtallica on July 02, 2023, 01:28:38 PM
Oh we did resupply it, each trip was 10-15 minutes if you didnt RTB. But again, its not the game play a lot of players sign up for.

Oh and I forgot to mention, Knits had 20% of bish bases as did the Rooks, so if you were "playing the game" shouldnt the Knits flattened the Rooks HQ? Those were the bases they needed, right?

You “signed” up to play the game the way you prefer just like everyone else did for the same reason.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 01:37:03 PM
You “signed” up to play the game the way you prefer just like everyone else did for the same reason.


Was there a time people could have signed up when you couldn't drop country DAR?

Country DAR could be dropped for as long ago as I can remember.

So people signed up under that design.
Title: Re: HQ
Post by: Shane on July 02, 2023, 01:43:22 PM
That's just a spillover pushback from the way morning bish horde preps and leaves the map (un-won but mostly done) for later bish, who end up on the flip side 1v2 of their morning 2v1 where often knit/rooks strats are porked... occasionally even HQ).

Morning play sets the tone for the day and bish often have more than knits/rooks combined from about 8am to mid-afternoon. As you sow....

Oh and I forgot to mention, Knits had 20% of bish bases as did the Rooks, so if you were "playing the game" shouldnt the Knits flattened the Rooks HQ? Those were the bases they needed, right?
Title: Re: HQ
Post by: popeye on July 02, 2023, 01:46:47 PM
Which map?
Title: Re: HQ
Post by: Shane on July 02, 2023, 01:52:38 PM
Prettty sure Crags since we're on Blacksea now.


Which map?
Title: Re: HQ
Post by: nopoop on July 02, 2023, 02:16:55 PM
Rolling bases is not my idea of fun. Neither is the wittle generals on country channel. One in particular. The whining gets old.

Title: Re: HQ
Post by: mERv on July 02, 2023, 02:22:07 PM
This is the most AH complaint ever!

It take 5 minutes for 3-4 people to resup an HQ.

Maybe instead of flying around squeaking about not being able to find flights, go be a team player and resup your stuff.
in most cases that scenario is correct  :cheers:

In this case I rallied Knights to level their city to 35% over an hours time. During this I went to the Barracks factory and dropped it 50%. Then I went to the airbase that resupplies the city and HQ and destroyed the Barracks that lasted over 100 minutes. By the time it was all said and finished HQ was down for 83 minutes without the ability to resup it within 30 miles.

If I am going to do something like this I'm going to do it right. Sometimes it's not enough to take bases. I have to beat my opponent into submission in order to subdue any counter-offensive against superior numbers.  :salute :aok

Fugitive, I am sorry that I ruined your game play on your one night of the week to play. I whole heartedly promise it was not to ruin yours or anyone else's fun from a real life perspective. It was to dictate the way the map was going to play out last night in order to win the war. I mean that. Now from a game perspective I absolutely meant to ruin the fun for bishops in regards to the war and it worked like a charm.  :cheers:

Personal BS aside I advise any and all fighter jocks not to get tunnel vision but keep the aspect of the war in mind when playing in the MA. Otherwise you are susceptible to things like this in the future :old:

GG's <S>
Title: Re: HQ
Post by: Devil 505 on July 02, 2023, 02:51:57 PM
I don't know what's more pathetic, that fact that you enjoy digital whack-a-mole HQ bombing so much or that you think the negative way it affects the arena is somehow a good thing.

Edit: Comparing what you do to whack-a-mole is a bit disingenuous. Whack-a-mole actually requires some level of skill.
Title: Re: HQ
Post by: Volron on July 02, 2023, 02:54:15 PM

*snip*


I like this line of thinking.  From how I am reading it, your intent wasn't to be a "griefer", but to try and get things "under control".  And it is not like you took a snippet of time to do it, it legit took a good amount of time to get it done (which I am all too familiar with, what with being primarily a strat bomber pilot).  If they were unwilling to properly counter it after so much time, that is entirely on them.  Again, it's not like it was a wham-bam job, plenty of time to counter.

However, it does sound to me that HQ defenses are still a bit on the weak side after all this time.  :)
Title: Re: HQ
Post by: mERv on July 02, 2023, 03:00:12 PM
I like this line of thinking.  From how I am reading it, your intent wasn't to be a "griefer", but to try and get things "under control".  And it is not like you took a snippet of time to do it, it legit took a good amount of time to get it done (which I am all too familiar with, what with being primarily a strat bomber pilot).  If they were unwilling to properly counter it after so much time, that is entirely on them.  Again, it's not like it was a wham-bam job, plenty of time to counter.

However, it does sound to me that HQ defenses are still a bit on the weak side after all this time.  :)
altogether it was a 6 hour campaign. Started out as a defensive counter-attack that lead to 6 base captures, 6 strat runs, 2 Barracks pork runs, 2 HQ drops  :cheers:

The Bishops still horded 20-30 deep on the knight front as was to be expected. The effect it had limited their ability to push more than 4 bases before running out of steam. We took those back once numbers leveled out. By the time I logged back in at 3am we only needed 3 Rook bases to reset the map.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 03:00:16 PM
I don't know what's more pathetic

Is it pathetic that HT coded it that way?

Or are you saying it is a bug Merv is exploiting?
Title: Re: HQ
Post by: Volron on July 02, 2023, 03:07:47 PM
Is it pathetic that HT coded it that way?

Or are you saying it is a bug Merv is exploiting?

May I ask what this bug is you speak of?  I'm legitimately curious and not being in anyway, shape, or form, sarcastic and/or demeaning.
Title: Re: HQ
Post by: Devil 505 on July 02, 2023, 03:08:01 PM
Is it pathetic that HT coded it that way?
I'll say that it is. Having any game feature that can be knocked out country-wide in one go was a terrible idea. The game would be better if all targets were confined to affecting the immediate tactical area.

Quote
Or are you saying it is a bug Merv is exploiting?

Exploiting a game feature is called griefing regardless if it's bugged or not.
Title: Re: HQ
Post by: Chris79 on July 02, 2023, 03:09:38 PM
Has anyone considered defending their HQ?  That might work.

Sounds like Merv did exactly what HT intended.   Do you think HT didn't intend for HQ to work that way?  He coded it that way for a reason.  he intended for HQ to be attacked (and probably intended it to be defended).  If you ignore an inbound HQ attack, then you can lose your dar.  Functions as designed.

Sounds like some just prefer Air-Quake.  HT really needs to just put back the mosh pit Furball Lake arena rather than changing the Melee into that.

Merv doesn't have a toxic attitude just because he is playing the game exactly the way HT intended.  He might for other reasons though. ;)  The whole multiple account thing is a little creepy.
Depending on the map, hitting hq noe is almost impossible to defend unless you waste your time patrolling the thing non-stop.
Title: Re: HQ
Post by: Devil 505 on July 02, 2023, 03:12:49 PM
May I ask what this bug is you speak of?  I'm legitimately curious and not being in anyway, shape, or form, sarcastic and/or demeaning.

There is no bug. He's just wants to claim that it's a feature being used as intended. It's a dubious logical position given the obvious negative affect the feature has when exploited.
Title: Re: HQ
Post by: Chris79 on July 02, 2023, 03:13:33 PM
I don't know what's more pathetic, that fact that you enjoy digital whack-a-mole HQ bombing so much or that you think the negative way it affects the arena is somehow a good thing.

Edit: Comparing what you do to whack-a-mole is a bit disingenuous. Whack-a-mole actually requires some level of skill.
That dude is a jackarse plain and simple. Most all of his posts boil down to “Hey y’all look at me”, classic narcissism if you ask me.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 03:15:15 PM
There is no bug. He's just wants to claim that it's a feature being used as intended.

What do you think HT intended?

You don't think HT intended country dar to be droppable?

Which part exactly do you think HT didn't intend? Specifically?
Title: Re: HQ
Post by: Volron on July 02, 2023, 03:16:22 PM
Depending on the map, hitting hq noe is almost impossible to defend unless you waste your time patrolling the thing non-stop.

So that is still a problem?  Oof  Either way, it still sounds like HQ defenses are still weak.  There is were Radar Bases would be great to have, to make it easier to intercept.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 03:17:11 PM
That dude is a jackarse plain and simple. Most all of his posts boil down to “Hey y’all look at me”, classic narcissism if you ask me.

Well, that is a separate question.

Fundamentally, he is attacking the strat system the exact way HT intended for it to be able to be attacked.

So really, your beef is with HT isn't it?

Title: Re: HQ
Post by: Chris79 on July 02, 2023, 03:21:28 PM
Well, that is a separate question.

Fundamentally, he is attacking the strat system the exact way HT intended for it to be able to be attacked.

So really, your beef is with HT isn't it?
Maybe go through his post history. I don’t mind the hq feature, I think just a high value target ought to be more difficult to hit.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 03:21:58 PM
Maybe go through his post history. I don’t mind the hq feature, I think just a high value target ought to be more difficult to hit.

Or protected better.

The initial complaint from Fugi wasn't about his bragging.  It was about him dropping dar.

There is no HTC rule against bragging.  Or else Shane would be banned for life. ;)

Title: Re: HQ
Post by: mERv on July 02, 2023, 03:22:53 PM
I'll say that it is. Having any game feature that can be knocked out country-wide in one go was a terrible idea. The game would be better if all targets were confined to affecting the immediate tactical area.

Exploiting a game feature is called griefing regardless if it's bugged or not.
:rofl

 :banana: :banana: :banana:

 :bolt:
Title: Re: HQ
Post by: Devil 505 on July 02, 2023, 03:23:56 PM
What do you think HT intended?

You don't think HT intended country dar to be droppable?

Which part exactly do you think HT didn't intend? Specifically?

He intended for there to be enough players to facilitate some of them defending the strats without completely draining the player pool for a side. As it is, there's rarely enough players on a side to attack or defend more than two bases. Killing strats was barely working when the arena had 600 players in it. It's outright detrimental with 100ish.

Title: Re: HQ
Post by: mERv on July 02, 2023, 03:26:20 PM
Depending on the map, hitting hq noe is almost impossible to defend unless you waste your time patrolling the thing non-stop.
Not a single sortie was NOE during the campaign. Bishops had plenty of opportunities to defend their bases, strats, and HQ in mass.

Title: Re: HQ
Post by: CptTrips on July 02, 2023, 03:28:30 PM
He intended for there to be enough players to facilitate some of them defending the strats without completely draining the player pool for a side.

Is that a statement he has made?

If he felt that way he could just recode it.  He hasn't given any indication of that. 

Again, unless you are only mad at the bragging, your complaint should be directed toward HT and his arena design, shouldn't it? 

It can't be a fault of Merv for merely playing the game exactly the way HT has coded it.

Bragging is another issue, but no violation of the rules.





Title: Re: HQ
Post by: mERv on July 02, 2023, 03:32:20 PM
Maybe go through his post history. I don’t mind the hq feature, I think just a high value target ought to be more difficult to hit.
It is already "difficult" to hit. The fact that I did it the way it was done in such a dominate fashion does not speak to the difficulty. It speaks to just how good I am at what I do in this game :neener:



Title: Re: HQ
Post by: CptTrips on July 02, 2023, 03:36:54 PM
It's an honest question.

Why does Fugi, Chris, and Devil THINK  HT intentionally coded strat targets into the game and intentionally coded their effects?

Do you think he stumbled and typed the wrong code by accident? 

Why are strat targets even in the map if not to be vulnerable by exactly the tactic Merv used?  They are there EXACTLY so they can be attacked as Merv did.

Shouldn't you be asking HT to change his arena design instead?

[Edit]  I don't like bragging and crap talking, but I've been here since 1999 so don't tell me that is anything new in this community.  Shane, Citabria, If I tried to remember names I could probably easily give you 50.  But that has nothing to do with strategic target design.
Title: Re: HQ
Post by: RichardDarkwood on July 02, 2023, 03:47:05 PM
What is all this crying about

when they attack the HQ you get in a Me-163
Title: Re: HQ
Post by: The Fugitive on July 02, 2023, 03:55:30 PM
It's an honest question.

Why does Fugi, Chris, and Devil THINK  HT intentionally coded strat targets into the game and intentionally coded their effects?

Do you think he stumbled and typed the wrong code by accident? 

Why are strat targets even in the map if not to be vulnerable by exactly the tactic Merv used? 

Shouldn't you be asking HT to change his arena design instead?

[Edit]  I don't like bragging and crap talking, but I've been here since 1999 so don't tell me that is anything new in this community.  Shane, Citabria, If I tried to remember names I could probably give you 50.  But that has nothing to do with strategic target design.

I believe it was coded into the game for all the reason suggested, its part of the game.

What Im complaining about is in these times it is up to the players to make better game play. Being able to do a thing doesnt mean that it should be done. In this case a player, or play chased away players from the game that is already having trouble keeping players IN the game. That is the problem I have with what he did.

In this case he decided to flatten all strats and HQ as he could while the Bish were already down 40% of their bases and not much of a threat. He has said it was because he hate bish and so seems very vindictive in a game, but what ever.

The point is chasing away player these days is not a good move.
Title: Re: HQ
Post by: mERv on July 02, 2023, 03:59:46 PM
I believe it was coded into the game for all the reason suggested, its part of the game.

What Im complaining about is in these times it is up to the players to make better game play. Being able to do a thing doesnt mean that it should be done. In this case a player, or play chased away players from the game that is already having trouble keeping players IN the game. That is the problem I have with what he did.

In this case he decided to flatten all strats and HQ as he could while the Bish were already down 40% of their bases and not much of a threat. He has said it was because he hate bish and so seems very vindictive in a game, but what ever.

The point is chasing away player these days is not a good move.
what is chasing players away from the game on the knight side was for the entirety of last months tour during primetime Bishops horded bases 20-30 players deep for 2-3 hours most evenings during primetime. Hence why Bishops had 13 ENY for almost 2 hrs as Knights logged due to unplayable conditions.

I did what had to be done to save the Knights from getting completely dominated and losing all the ground that was taken. The reason why Bishops lost over 40% of their bases is because I initially lead a campaign that promoted the taking of bishop bases for Knights and Rooks, broadcasted a truce on 200 that the Rooks respected, and executed a flawless campaign of dominance.

When I started Bishops held 8% of Knight bases. When I finished we won the war 👊 💪
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 04:02:39 PM
I believe it was coded into the game for all the reason suggested, its part of the game.

What Im complaining about is in these times it is up to the players to make better game play. Being able to do a thing doesnt mean that it should be done. In this case a player, or play chased away players from the game that is already having trouble keeping players IN the game. That is the problem I have with what he did.

In this case he decided to flatten all strats and HQ as he could while the Bish were already down 40% of their bases and not much of a threat. He has said it was because he hate bish and so seems very vindictive in a game, but what ever.

The point is chasing away player these days is not a good move.



Then you're doing it wrong.

You shouldn't be yelling at Merv for merely playing the game EXACTLY as HT intended. 
Whatever code is in place, it's perfectly valid for any player to use.

If you don't like that, you should be telling HT to change the code.  Not crapping on Merv for playing the game EXACTLY the way HT designed it. 


Feel free to fault him for being a braggart.  I won't argue that point. 







Title: Re: HQ
Post by: Shane on July 02, 2023, 05:04:53 PM
I don't brag, I merely point out other's weaksauce shortcomings.   :aok 

Funny thing tho' - so many manbabies get all butthurt about me being more annoying than truly offending (you should see some of the screenshots I take - and report to no effect - with actually offensive statements.) It's not what's actually said these days as much as it is who is saying something.

If anything this conversation touches on a valid observation - AH is no longer a place where "Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids."   

However, bish often do the same when they have numbers and knits/rooks even less to defend with - as one sows, so shall one reap.

And the true irony is Crags was designed by a ride or die bish player...  it's a new map, not an old one, that could have taken into account the lower overall numbers these days.


Or protected better.

The initial complaint from Fugi wasn't about his bragging.  It was about him dropping dar.

There is no HTC rule against bragging.  Or else Shane would be banned for life. ;)
Title: Re: HQ
Post by: Shane on July 02, 2023, 05:13:31 PM
Do you ever play mornings? 

https://bbs.hitechcreations.com/smf/index.php/topic,407605.0.html

Morning play sets the tone for the day - perhaps players are getting tired of it and punishing the evening bish (many of whom are here during mornings.)

What Im complaining about is in these times it is up to the players to make better game play. Being able to do a thing doesnt mean that it should be done. In this case a player, or play chased away players from the game that is already having trouble keeping players IN the game. That is the problem I have with what he did.

In this case he decided to flatten all strats and HQ as he could while the Bish were already down 40% of their bases and not much of a threat. He has said it was because he hate bish and so seems very vindictive in a game, but what ever.

The point is chasing away player these days is not a good move.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 05:14:17 PM
I don't brag, I merely point out other's weaksauce shortcomings.   :aok 

Not my cup of tea, but certainly a not uncommon part of the combat sim DNA since AW.  If anyone is truly offended, they need a squelch lesson and testosterone treatments.

Oooof.  I was trying to remember a guy....Men of Leisure?  Can't remember his name.  I just remember how vile he was.  Lol.  My own fault for letting anyone get under my skin.

If anything this conversation touches on a valid observation - AH is no longer a place where "Hundreds of players simultaneously battle it out against each other in massive aerial dogfights and bomber raids."   

Then the proper target of your concern should be to tell HT he needs to change his design.  But that might be too scary.  Merv is a softer target.




Title: Re: HQ
Post by: mERv on July 02, 2023, 05:16:52 PM

However, bish often do the same when they have numbers and knits/rooks even less to defend with - as one sows, so shall one reap.

And the true irony is Crags was designed by a ride or die bish player...  it's a new map, not an old one, that could have taken into account the lower overall numbers these days.
xactly :aok

You could say another motivating factor to my campaign yesterday was in protest to the Bishops giving you a ban by mass reporting. Having experienced this before myself there is only one way to fight fire with fire :rofl  :cheers:
Title: Re: HQ
Post by: Blinky on July 02, 2023, 05:17:59 PM
You guys should totally channel all this pinned-up aggression to the Match Play Arena!  :salute

I'm in there hanging out. I'll be waiting for ya! (til im :old: )
Title: Re: HQ
Post by: Shane on July 02, 2023, 05:26:18 PM
As for the HQ thing, I have no issue with it at all, FineTime did a good thing, especially if it reached across countries.

In regard to players feeling "offended" they mash the .report button on me, not on the vile comments (many of the .report players use vile language themselves - and I have a fairly good idea of who they are) that often fly across ch200. Meh - I always push back on hypocrisy.

Remember that recent topic from T24 (tee24) re: banning me?  You should see some of the screenies I have of him, and others using language that children need not be exposed to. Seriously. I hit the .report on vulgar language all the time to no effect, but it's just one (or maybe 2) person so the algorithm ignores it. I'd love for HT to revisit the algorithm or add some oversight function to stop snowflakes abusing it because they're annoyed, not truly offended. It used to be actionable to abuse this feature.  Being annoyed has several solutions other than abusing the .report feature.

But... all things considered, I'm not about to bother HT at this point about it because
a) he has other issues to deal with and
b) he's unlikely to spend much more time coading this game.


Not my cup of tea, but certainly a not uncommon part of the combat sim DNA since AW.  If anyone is truly offended, they need a squelch lesson and testosterone treatments.

Oooof.  I was trying to remember a guy....Men of Leisure?  Can't remember his name.  I just remember how vile he was.  Lol.  My own fault for letting anyone get under my skin.

Then the proper target of your concern should be to tell HT he needs to change his design.  But that might be too scary.  Merv is a softer target.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 05:31:42 PM
But... all things considered, I'm not about to bother HT at this point about it because
a) he has other issues to deal with and
b) he's unlikely to spend much more time coading this game.

Then the fault is obviously not Mervs. 

Well, not that fault.
Title: Re: HQ
Post by: GasTeddy on July 02, 2023, 05:40:31 PM
War has to be fought a way it does not hurt the feelings of the enemy. Merv ignored that rule. Bad boy!   


(https://media1.popsugar-assets.com/files/thumbor/vuJ65DATM090swwPfvyFe4dXbj8/fit-in/2048xorig/filters:format_auto-!!-:strip_icc-!!-/2017/09/21/022/n/3019466/55b9266e53cc7ffe_tumblr_mv1x96j7q61qzswero2_250/i/Helpless.gif)
Title: Re: HQ
Post by: Shane on July 02, 2023, 05:40:40 PM
Agreed.  Merv is ok in my book, and can have an impact in game when he wants to.


Then the fault is obviously not Mervs. 

Well, not that fault.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 05:46:10 PM
War has to be fought a way it does not hurt the feelings of the enemy. Merv ignored that rule. Bad boy!   


(https://media1.popsugar-assets.com/files/thumbor/vuJ65DATM090swwPfvyFe4dXbj8/fit-in/2048xorig/filters:format_auto-!!-:strip_icc-!!-/2017/09/21/022/n/3019466/55b9266e53cc7ffe_tumblr_mv1x96j7q61qzswero2_250/i/Helpless.gif)


I always found getting shot down hurt MY fun.  With so few players, why do they want to hurt my fun?

Enemy planes should only shoot daisies and tulips from their barrels when they are on my six.  When they laid enough blossoms on my plane, it shouldn't blow up.  Rainbows and fairy dust should spray out my tail pipe.

There just aren't enough people left to be shooting each other down like meanies.






Title: Re: HQ
Post by: CptTrips on July 02, 2023, 05:52:49 PM
LLB

That's the guy.  MOL.

LoL. 
Title: Re: HQ
Post by: The Fugitive on July 02, 2023, 06:53:17 PM


Then you're doing it wrong.

You shouldn't be yelling at Merv for merely playing the game EXACTLY as HT intended. 
Whatever code is in place, it's perfectly valid for any player to use.

If you don't like that, you should be telling HT to change the code.  Not crapping on Merv for playing the game EXACTLY the way HT designed it. 


Feel free to fault him for being a braggart.  I won't argue that point.

Im not yelling at Merv for doing what he did, Im suggesting he look at the over all picture and not force a bad situation (low numbers) in to a worst one.

Do you ever play mornings? 

https://bbs.hitechcreations.com/smf/index.php/topic,407605.0.html

Morning play sets the tone for the day - perhaps players are getting tired of it and punishing the evening bish (many of whom are here during mornings.)


I have no issue with the Knits and rooks being ticked off and ganging the Bish. It gets a bit frustrating sometimes as it seems to happen to the Bish more often than not, but at least there is a fight. More targets make more action.

I do find it funny that so many players seem to take the "war" so personally. "Bish screwed us this morning so we have to hammer them tonight!", or "Knits won the war last time, we have to crush them this map!". Its all a bit immature to me, but if it brings the action, so be it.
Title: Re: HQ
Post by: Shane on July 02, 2023, 07:10:54 PM
I don't care about the war per se as much as I do about gameplay being lopsided to the point where it ceases to be fun and causes people to leave.  You remarked on it when you said a lot of players logged when HQ went down.  HQ down is temporary and not every. single. day. like the morning numbers. 

And as I've repeatedly said, morning play sets the tone for the evening.  CptTrips over here thinks coading can resolve player ethics - and it can to an extent. 

It would be so much easier, again like you said, to "...look at the over all picture and not force a bad situation (low numbers) in to a worst one."  But good luck with getting players to change on their own accord, right?

I don't enjoy hordes, either in or against. I care more about seeing proper tactics used (ha ha these days) as opposed to just relying on numbers and attrition to take bases.


Im not yelling at Merv for doing what he did, Im suggesting he look at the over all picture and not force a bad situation (low numbers) in to a worst one.

I have no issue with the Knits and rooks being ticked off and ganging the Bish. It gets a bit frustrating sometimes as it seems to happen to the Bish more often than not, but at least there is a fight. More targets make more action.

I do find it funny that so many players seem to take the "war" so personally. "Bish screwed us this morning so we have to hammer them tonight!", or "Knits won the war last time, we have to crush them this map!". Its all a bit immature to me, but if it brings the action, so be it.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 07:56:24 PM
CptTrips over here thinks coading can resolve player ethics - and it can to an extent. 

That's not what I said exactly.  At least not exactly what I meant. 

What I meant was that coad, map design, and HTC player rules are the only levers you have to pull that have any chance at affecting any change.  Whether those achieve the change you want is a different story.  But it's the only levers that have a chance of working.

It would be so much easier, again like you said, to "...look at the over all picture and not force a bad situation (low numbers) in to a worst one."  But good luck with getting players to change on their own accord, right?

Exactly.  See my thesis restatement above.  Standing in a huff and wagging a finger at the arena telling everyone to fly and fight different is like trying to teach a pig to sing.  It only annoys the pig and you end up looking darn silly.

Demanding that pilots in fast BnZ planes stop and turn fight your spit is just silly.

Demanding people only fly early war planes you can catch is just silly.

Demanding Merv stop bombing strat is just silly. He likes bombers.  He pays $15\mo to fly bombers. Bombers bomb stuff.  Surprise!

I've seen people on this forums throw a nuclear level ape fit because someone in a bomber dropped a fighter hangar they thought should be left alone.  I guess interception never occurred to them. 

I've seen people on this forums throw a nuclear level ape fit because someone in a jabo dropped a bomb on some armor that was having a fight and "ruined their fun!"  I guess air cover never occurred to them.

What is a bomber allowed to bomb now that some entitled snowflake won't think ruins their fun?   Isn't that why they added the AWACS radar?  How many bomber pilots did that lose?

Does it just become a bland Furball Lake?  Not capture, no bombing, no strat or radar to drop?  Isn't that what he tried with Pacific War?  That was fun for at least 6 minutes.

If this game can't be played at some semblance of the full spectrum combined-arms combat sim that it used to be, then what is it you are trying to save?

A $15\mo lonely grandpa chat room?

Title: Re: HQ
Post by: The Fugitive on July 02, 2023, 09:01:03 PM
I don't care about the war per se as much as I do about gameplay being lopsided to the point where it ceases to be fun and causes people to leave.  You remarked on it when you said a lot of players logged when HQ went down.  HQ down is temporary and not every. single. day. like the morning numbers. 

And as I've repeatedly said, morning play sets the tone for the evening.  CptTrips over here thinks coading can resolve player ethics - and it can to an extent. 

It would be so much easier, again like you said, to "...look at the over all picture and not force a bad situation (low numbers) in to a worst one."  But good luck with getting players to change on their own accord, right?

I don't enjoy hordes, either in or against. I care more about seeing proper tactics used (ha ha these days) as opposed to just relying on numbers and attrition to take bases.

I agree, human nature sucks when it comes to any kind of competition to most people. I prefer to to have my own fights and avoid jumping in on a gang, but most cant. I have felt sorry for the Euro time guys for years. The numbers just suck and all it takes is a few Aholes to get together and dictate game play. As we all know their fun is far more important than everyone elses  :rolleyes:

In this case it was one player. Mister "duel accounts" took it upon himself to cripple a team, not for game play, but because he doesnt like the Bish  :headscratch:
Title: Re: HQ
Post by: mERv on July 02, 2023, 09:07:27 PM
:aok
Demanding Merv stop bombing strat is just silly. He likes bombers.  He pays $15\mo to fly bombers. Bombers bomb stuff.  Surprise!


$30 a month I'm on the premium plan right Fugi? :rofl

I wasn't going to say anything about last night. These days somethings are better left unsaid but as soon as Fugi said his peace it was on like Donkey Kong. Watching this thread was almost as fun as yesterday's strategic campaign to defeat a superior force with nukes.
Title: Re: HQ
Post by: mERv on July 02, 2023, 09:09:51 PM

In this case it was one player. Mister "duel accounts" took it upon himself to cripple a team, not for game play, but because he doesnt like the Bish  :headscratch:
No once again your a liar and trying to dictate the narrative.

I did it to help my team by limiting the Bishops ability to properly coordinate and take back their bases. The motivating factors that drive me are a different issue entirely.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 09:49:45 PM
In this case it was one player. Mister "duel accounts" took it upon himself to cripple a team, not for game play, but because he doesnt like the Bish  :headscratch:

If he can't bomb strat targets aren't you taking away HIS fun?

Did HT not put strat targets there to be .......targets?

Weren't you the one saying that players who were having fun in GV should somehow be FORCED to have to fly fighters because there  weren't enough fighters in the air? 

Really?  You want to force players who prefer to be in a GV to fly a fighter when they don't want to?  Is that ruining THEIR fun?

Merv was doing EXACTLY what his job was as a bomber pilot. 

You didn't do your job in intercepting him.  Learn to intercept, or learn to live without your strat.

Title: Re: HQ
Post by: The Fugitive on July 02, 2023, 10:02:09 PM
If he can't bomb strat targets aren't you taking away HIS fun?

Did HT not put strat targets there to be .......targets?

Weren't you the one saying that players who were having fun in GV should somehow be FORCED to have to fly fighters because there  weren't enough fighters in the air? 

Really?  You want to force players who prefer to be in a GV to fly a fighter when they don't want to?  Is that ruining THEIR fun?

Merv was doing EXACTLY what his job was as a bomber pilot. 

You didn't do your job in intercepting him.  Learn to intercept, or learn to live without your strat.


LOL! it must be a sorry life you lead if all you do is try to pick apart peoples post so you can "debate". LOL!!!

I'l start replying to your post once you start playing the game again.
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 10:05:12 PM

LOL! it must be a sorry life you lead if all you do is try to pick apart peoples post so you can "debate". LOL!!!

Wait.  Are you saying you didn't say they should be forced out of GV into fighters?  If I misremembered that I will apologize. 

If not, you ought to own your statement.

Title: Re: HQ
Post by: Dadtallica on July 02, 2023, 10:06:25 PM
$30 a month I'm on the premium plan right Fugi? :rofl

 :D
Title: Re: HQ
Post by: CptTrips on July 02, 2023, 10:12:31 PM
:D

That was what I was paying when I started.

;)
Title: Re: HQ
Post by: Dadtallica on July 02, 2023, 10:49:02 PM
That was what I was paying when I started.

;)

I came in at 19.99
Title: Re: HQ
Post by: 1stpar3 on July 03, 2023, 03:23:37 AM
When I logged in Bish were pushing semi-deep into Knightland and had 5 fighters over the base I started from. After clearing the airspace I began a push over the next 2hrs that lead to Knights coming within 30 miles of the city.

So I began a strat campaign that started with dropping the city to 35%. In order to prevent a quick resupply run I smashed the troops factory first then disabled troops at the base closest to city and HQ. Downtime was 83 minutes. As soon as the Bishops began making the long flight to resupply HQ I re-upped for the HQ again and dropped it for an additional 30 minutes. Managed a few goon kills as well  :salute

So for 2 hrs during primetime on a Saturday evening Bish HQ was down <S>

I logged after this and took a nap. Woke up 6 hrs later and reset the map about 45 minutes ago. Made sure Knights had a good head start against the bishops to start Black Sea map. I'm exhausted and headed back to bed.  :cheers:
You YOu YOU BASTAD! :rofl :kiss:        I didnt mean to kick a Hornet Nest with my post.   This was one of the most fun evenings, in some time. HQ or not. I honestly heard ZERO wailing and gnashing of teeth. The guys I flew with, went about business as usual.   I received more SITREP communications and Check 6s than I can recall. Besides...Finetime is at our strats....Knit base defense is lacking  :rofl  I believe the biggest gripe was about the 20+ ENY for the whole time?  No 163's, Doras, 152s or anything better than a p-47 D25.  IMHO, the folk not being team players, by logging out if they aint gonna play, was way worse than killing some Strat.  Its only like 4 Mouse clicks and back in...not that hard :uhoh
Title: Re: HQ
Post by: mERv on July 03, 2023, 08:22:20 AM
You YOu YOU BASTAD! :rofl :kiss:        I didnt mean to kick a Hornet Nest with my post.   This was one of the most fun evenings, in some time. HQ or not. I honestly heard ZERO wailing and gnashing of teeth. The guys I flew with, went about business as usual.   I received more SITREP communications and Check 6s than I can recall. Besides...Finetime is at our strats....Knit base defense is lacking  :rofl  I believe the biggest gripe was about the 20+ ENY for the whole time?  No 163's, Doras, 152s or anything better than a p-47 D25.  IMHO, the folk not being team players, by logging out if they aint gonna play, was way worse than killing some Strat.  Its only like 4 Mouse clicks and back in...not that hard :uhoh

Fugi, this single post right here exposes you for both the terrible player you are and for the POS you have been on the forums the past 12 years.

As I have sId before your perspective is based off of 1 country, 1 squad, 1 night a week for maybe 2 hrs on a good night. You don't even communicate with the squad vox members you are on with. Your one of the most arrogant people I know and have been extremely detrimental in show casing the full potential of Aces High for many many years now.

I don't care about your connections or who you know. Your the kind of guy that spends 15 minutes running for an advantage from other fighters just to see my bombers, fly right for me dead 6 in a p38, then cuss me out on 200 when I easily shoot you down.


BW1STPAR is a legend for bringing this thread up in my book and I couldn't be more grateful. You did this to me during the HQ wars. Your the only one who did not leave AH after Dale made the changes for whiners like you. Far as I'm concerned you do nothing for this game outside your 2-3 hours every other week. I'll be sure and add keeping bish HQ radar down on Saturday Nights at the top of my list when possible just for you  :neener:
Title: Re: HQ
Post by: JimmyD3 on July 03, 2023, 08:30:06 AM
Maybe HT needs to improve the Flak base accuracy, or us Map makers increase the number of flak bases at the strats. You could surround a strat with Flak bases. That having been said, I can't recall the last time I saw, or had, a bomber destroyed by flak, except CV's and BB's.
Title: Re: HQ
Post by: mERv on July 03, 2023, 08:46:33 AM
Maybe HT needs to improve the Flak base accuracy, or us Map makers increase the number of flak bases at the strats. You could surround a strat with Flak bases. That having been said, I can't recall the last time I saw, or had, a bomber destroyed by flak, except CV's and BB's.
No its hard enough as it is to do what I did Saturday. The last thing we need is increased flak accuracy because yall don't want to defend the strats and blame it on low numbers...

You already ruined most maps from a strat factory perspective by making c47s accessible from the flak bases. That has rendered strats useless to attack as with 5 players they can be resupped in 15 minutes.

A reminder if you haven't read my earlier comments it took taking defended bases on a Saturday afternoon all the way to the strats door steps(2 hrs) then an additional 2 hours with everything going right despite the strats being defended to prep the city, barracks factory, and porking the barracks at the resupply base, than an additional 30 minutes of flight time for both HQ runs. All done with a 12k max ceiling. I fought my way in. Gave up 20 kills to do it to various players in the process.

The flak bases have a kill rate of around 33% for one bird and 15% for 2. Due to the time investment of a run that is plenty of deterrence to keep a player on their toes when fixing to drop on a strat.
Title: Re: HQ
Post by: mERv on July 03, 2023, 10:10:29 AM
I would compromise with you on this in regards to the strat bases. Take away the c47's and add an extra flak base to each strat factory. You will increase the chance of losing birds while still making it profitable to attack strats and you can still drive an m3 to resupply. In my strategic mind that would be a good trade off and more realistic in regards to flak. Would also cover the factories a little better as the coverage is always lopsided. I usually come from the opposite direction of a flak base and immediately turn away after my drop. This would also encourage players to drop below that 3k flak ceiling making it easier to intercept rather than having to climb to 30k for 20 minutes.
Title: Re: HQ
Post by: JimmyD3 on July 03, 2023, 10:42:13 AM
Another option would be to reduce the Strat downtime to 120 minutes, and reduce the maximum end product downtime to 90 minutes from 150 minutes.
Title: Re: HQ
Post by: Animl-AW on July 03, 2023, 03:38:46 PM
I’ll prolly be tarred and feathered for posting.

>IMO< The best way to discourage a one man band is to make it a worthless miserable waste of time, more then once.

All he’s doing is exploiting swiss cheese.

Fugative makes a valid point. Is it healthy for the game? Prolly not. Be creative.
The bank robber just exposed how he does it. Anything taking off from deep bases is prolly going to the stratosphere.

You’re not going to talk him off the roof, he loves it up there, and your misery.
2 cents.
Title: Re: HQ
Post by: Lusche on July 03, 2023, 03:39:46 PM
The strats are kinda unbalanced ever since AH split up the single strat complex and did away with the large maps. On some maps, they are basically indefensible from the start, so why even try? On other maps, they are totally covered by Me 163 base all the time, which pushes the incoming bombers to insane altitudes (so that's almost impossible to engage them in conventional fighters in time), or results in offmap NOE attacks or suicide jabo runs (which cause inordinate amount of damage compared to regular bombing runs).
And most of the time, it's way more effective just to resupply the factories instead of engaging the factory, especially with many of the newer maps, where you can do a supply run in less than three minutes.


My idea for better balance:

- The Me 163 gets pulled from all maps.
- All damage to the strats except for HQ is fixed at 45 or 60 minutes, no resupply possible. (Fields still can be resupplied as before). HQ get's a fixed downtime of 15-20 minutes or so.
- Offmap planes are visible to everyone on map, all the time, regardless of altitude.
- All strat targets get hardened against strafing damage and/or the light ack will be increased massively.

But don't worry, nothing of that will happen ;)

Title: Re: HQ
Post by: CptTrips on July 03, 2023, 04:24:01 PM
- The Me 163 gets pulled from all maps.

Wait.  What?  Did you just type that!?!?!  Are you being held hostage?  Blink three times if you need help.

- Offmap planes are visible to everyone on map, all the time, regardless of altitude.

I like that one.  Still keep the AWACS dar elsewhere?

But don't worry, nothing of that will happen ;)

Two weeks. ;)


Title: Re: HQ
Post by: oboe on July 03, 2023, 04:24:10 PM
The strats are kinda unbalanced ever since AH split up the single strat complex and did away with the large maps. On some maps, they are basically indefensible from the start, so why even try? On other maps, they are totally covered by Me 163 base all the time, which pushes the incoming bombers to insane altitudes (so that's almost impossible to engage them in conventional fighters in time), or results in offmap NOE attacks or suicide jabo runs (which cause inordinate amount of damage compared to regular bombing runs).
And most of the time, it's way more effective just to resupply the factories instead of engaging the factory, especially with many of the newer maps, where you can do a supply run in less than three minutes.


My idea for better balance:

- The Me 163 gets pulled from all maps.
- All damage to the strats except for HQ is fixed at 45 or 60 minutes, no resupply possible. (Fields still can be resupplied as before). HQ get's a fixed downtime of 15-20 minutes or so.
- Offmap planes are visible to everyone on map, all the time, regardless of altitude.
- All strat targets get hardened against strafing damage and/or the light ack will be increased massively.

But don't worry, nothing of that will happen ;)

Following this discussion with interest, as I have generally neglected trying to understand the strat game and am more or less a fighter puke.  Having said that, how do you guys feel about maps where all the strats are congregated into one rear location protected by many flak bases, versus strat factories spread out through the rear portion of the country's territory and protected by 1-2 flak bases each?   Which makes for better gameplay?

Also, could you guys rank the importance of strat factories?  Which ones are critical to the enemy's war effort, and which are less important?

 
Title: Re: HQ
Post by: Lusche on July 03, 2023, 04:33:43 PM
Wait.  What?  Did you just type that!?!?!  Are you being held hostage?  Blink three times if you need help.

 :rofl


I like that one.  Still keep the AWACS dar elsewhere?

I'm a sworn enemy of the AWACS dar, but this is a different topic not particularly related to HQ/strats, and I didn't want to get into random ranting mode.  :old:
Title: Re: HQ
Post by: Lusche on July 03, 2023, 04:43:14 PM
Following this discussion with interest, as I have generally neglected trying to understand the strat game and am more or less a fighter puke.  Having said that, how do you guys feel about maps where all the strats are congregated into one rear location protected by many flak bases, versus strat factories spread out through the rear portion of the country's territory and protected by 1-2 flak bases each?   Which makes for better gameplay?

Generally I liked the central strats as a high value, deep strike target in contrast to tactical field bombardments close to the frontline.
And for the record, most players think of me as a pure buff hunter - in the era of central strats in AHII, I spend much more time bombing the strats than defending them. Just nobody noticed it because it's less spectacular.


Also, could you guys rank the importance of strat factories?  Which ones are critical to the enemy's war effort, and which are less important?

#1 AA factory. Helps in all base captures and has no detrimental effect after the base capture, because all guns are instantly back up again.
#2 City, because of the increased town downtimes
#3 Ammo

#5 Troops facility - almost not worth it anymore, because after the base layouts changed and with much fewer porking players available, barracks on field rarely get taken down nowadays.

#6 Refinery - totally irrelevant.

HQ is a special case...
Title: Re: HQ
Post by: CptTrips on July 03, 2023, 04:47:13 PM
I'm a sworn enemy of the AWACS dar, but this is a different topic not particularly related to HQ/strats, and I didn't want to get into random ranting mode.  :old:

Fair enough. 

But if they make a bunch of changes to harden things from the bombers then it would be fair play to get rid of the AWACS radar. 

Or just drive away the few remaining bomber pilots.  And after that start working on driving away the GV player by forcing them into fighters against their will. 


Title: Re: HQ
Post by: Shane on July 03, 2023, 05:01:11 PM
This holds up, but I am also finding myself porking a base's barracks to slow down an advance. It's not the easiest thing to do in timing or achieving. 2 people doing it would be more effective, but... not the easiest thing to coordinate.  :noid


#5 Troops facility - almost not worth it anymore, because after the base layouts changed and with muich fewer porking players available, barracks on field rarely get taken down nowadays.
Title: Re: HQ
Post by: CptTrips on July 03, 2023, 05:07:47 PM
HQ is a special case...

Have you ever committed the war crime of attacking an enemies HQ and ruining their fun?
Title: Re: HQ
Post by: Lusche on July 03, 2023, 05:30:59 PM
Have you ever committed the war crime of attacking an enemies HQ and ruining their fun?

My bomber logs (which only started in late 2012) show  5 serious attacks on HQ:

3/11/14, 17:02 (local takeoff time) on Mindanao. HQ down
3/12/14, 14:47 Mindanao. HQ down
3/12/14, 18:44 Mindanao. Lost 2 bombers before reaching HQ, switched to secondary target
3/13/14, 10:39, Mindanao. HQ down
3/13/14, 13:28, Mindanao HQ down, lost all 3 bombers after drop to enemy fighters

In all cases, I was flying Lancasters at 14k against the Rooks.

I did several attacks on HQ in the years after, but they all have been in single Mossie XVI without any chance of actually hurting the HQ

For the time before 2012, I simply don't remember.
Title: Re: HQ
Post by: molybdenum on July 04, 2023, 07:10:14 PM
.......and saw numbers drop as players just logged off.

I play AH to have fun fighting against other players. If I wanted to play "Microsoft Flight Simulator" in goons I could do that, but I dont because that isnt fun.

I think I lasted about an hour into the second time the HQ was flattened, which was a lot longer than most. Saturday night is the only night I get to play, and if Im not going to get to play, whats the point of sticking around. Its hard enough to find fights with the numbers we have. Why would anyone think this is a good way to play the game?

It just seems to me we had a few selfish players who went out of their way to take away the fun for a third of the players in an already low populated map. The last time they had an issue with the HQ being down all the time player not only logged, they canceled subscriptions. So much so that the coding was changed for HQ down times. Last night was one night I know, but the fix if it continues might be just close the doors considering Hitech health.

Yup. Started my own thread on the topic before I saw this one. But, yep.
Title: Re: HQ
Post by: CptTrips on July 04, 2023, 07:13:35 PM
Yup. Started my own thread on the topic before I saw this one. But, yep.

Honest question.

What remedy are you suggesting?

Title: Re: HQ
Post by: molybdenum on July 04, 2023, 07:16:56 PM
The strats are kinda unbalanced ever since AH split up the single strat complex and did away with the large maps. On some maps, they are basically indefensible from the start, so why even try? On other maps, they are totally covered by Me 163 base all the time, which pushes the incoming bombers to insane altitudes (so that's almost impossible to engage them in conventional fighters in time), or results in offmap NOE attacks or suicide jabo runs (which cause inordinate amount of damage compared to regular bombing runs).
And most of the time, it's way more effective just to resupply the factories instead of engaging the factory, especially with many of the newer maps, where you can do a supply run in less than three minutes.


My idea for better balance:

- The Me 163 gets pulled from all maps.
- All damage to the strats except for HQ is fixed at 45 or 60 minutes, no resupply possible. (Fields still can be resupplied as before). HQ get's a fixed downtime of 15-20 minutes or so.
- Offmap planes are visible to everyone on map, all the time, regardless of altitude.
- All strat targets get hardened against strafing damage and/or the light ack will be increased massively.

But don't worry, nothing of that will happen ;)
Mordred? :)
Title: Re: HQ
Post by: DmonSlyr on July 04, 2023, 07:22:03 PM
Mordred? :)

Could have told you that based on the 163 kills haha. That being said, he does have a point.
Title: Re: HQ
Post by: molybdenum on July 04, 2023, 07:27:31 PM
Honest question.

What remedy are you suggesting?

Remedy? Nothing in the respect of game play. I'm only hoping that one certain player with multiple accounts comes to some sort of moral epiphany and gets it that just because he CAN do something, it is detrimental to the game that he enjoys when he actually does that certain thing. And that it is hurtful to the fun of others and the game as a whole when he chooses to do it anyway.

It's arrogance and pride, basically. "I can stop your fun and you can't stop me." Schoolyard bully sort of thing. Want some lunch money, merv? :frown: I logged today because of it.
Title: Re: HQ
Post by: CptTrips on July 04, 2023, 07:33:28 PM
Remedy? Nothing in the respect of game play. I'm only hoping that one certain player with multiple accounts comes to some sort of moral epiphany and gets it that just because he CAN do something, it is detrimental to the game that he enjoys when he actually does that certain thing. And that it is hurtful to the fun of others and the game as a whole when he chooses to do it anyway.

It's arrogance and pride, basically. "I can stop your fun and you can't stop me." Schoolyard bully sort of thing. Want some lunch money, merv? :frown: I logged today because of it.


I'd really like to see HT chime in if he would like to characterize a player bombing HQ as un-sportsmen-like or griefing behavior.

I don't see how he could do so since he designed and wrote that code.

You might have a point on the multiple accounts, but again, I assume that is known by HTC and allowed. 
Title: Re: HQ
Post by: 1stpar3 on July 05, 2023, 04:48:40 AM
I am honestly having a hard time, wrapping my head around this issue!  I was relatively new in game, when the whole 49'ers and Merv HQ rampage.."The Dark Ages" took place.  To this day, from 2013 and on..."OOO, he is diving on Radar!"  "SPLAT-he augered"  "What shall we do"  "Oh! My eyes" It is laughed about every single time!  HQ is down? OK? How is this any different? Seriously? 98% of us, who remain, knows whats up! SA is KING,Queen,Jack and Jill!  BESIDES!  Only the Newer maps have any substantial Down Times on HQ. This is only a recent problem, like last week or so! These maps were "NICE" "Thanks Kong"  "Thanks Kenai" for what 5 months? Until someone realized HQ downtimes were 25 minutes, + City Multiplier? To me this seems more of a Personal Animosity/Vendetta driven gripe? I truly dont understand this! Has to be a personal grudge? True! Maybe I have some Kinship with Finetime/Merv, as I am probably in the Top 10 most accused of Cheating? I don't understand that one, either  :bhead This thread was supposed to be me :neener: towards Finetime, after he spent all that effort killing HQ. BACKFIRED!  Teamwork was like I hadnt seen in years! :rock     We eventually came back, due to an AWESOME End Around base take....come to find out-AFTER he logged :bhead   Bless him's heart :devil  Yeah, he did return and knits won the map...but was epic fun, before that fact :furious