General Forums => Aces High General Discussion => Topic started by: Animl-AW on August 20, 2024, 05:29:11 PM
Title: North American map is up
Post by: Animl-AW on August 20, 2024, 05:29:11 PM
Just sayin
Title: Re: North American map is up
Post by: RotBaron on August 23, 2024, 07:07:46 PM
It is and it would be nice to see some adjustments. The strats can be resupplied in mere minutes after someone spends significant time and effort to get to them; mountains, radar rings and clouds. 1.5 hr B-29 effort to get there was nullified before I left the ring…
Another hope would be to see some shore batteries repositioned; a couple bases I noticed don’t cover the most logical point of attack but they can hit land where a TG of course won’t be.
Love it otherwise, promotes fights quick enough :aok
:salute
Title: Re: North American map is up
Post by: mERv on August 24, 2024, 01:10:13 AM
It is and it would be nice to see some adjustments. The strats can be resupplied in mere minutes after someone spends significant time and effort to get to them; mountains, radar rings and clouds. 1.5 hr B-29 effort to get there was nullified before I left the ring…
Another hope would be to see some shore batteries repositioned; a couple bases I noticed don’t cover the most logical point of attack but they can hit land where a TG of course won’t be.
Love it otherwise, promotes fights quick enough :aok
:salute
you know whats incredibly jacked about this community and a part of why it will continue to die??
The points in RB's posts have been made and talked about in other threads and on 200. Ive tried to have civil conversations through both channels and it always gets flammed out by players who are not invested nor take part in these kind of activities discussed on a regular basis. I stead, those who talk about these things get treated like watermelon for having a creative mind and a difference of opinion. The emotional maturity level of good standing members of this community although generally accepted has been mediocre at best. Yet, the BS sportsmanship amongst the remaining circle jerk club regularly strokes one and other just like birds of a feather flocking together.
At the end of the day here it is. Kenai77 put in the work, designed the maps the way he intended, and it was approved by HiTech. End of story.
Kenai77 is a great guy and a pillar of this community. His work on these maps have generated the only new interest for this game in years. Yes, the scenarios generate interests too but come on. The life and blood of this community is the main arena. Kenai77 has repeatedly and openly expressed his disapproval of the fundamental components that make the MA the MA. Kenai77 has never dedicated hours upon hours of flight time attacking strats that can alter the course of war over a period up to 6 hours. The reason behind his designs is to eliminate that aspect of the game if a group of players so choose. JUST LIKE THE BISH HAVE MUTED A PLAYER VIA MASS REPORT.
On strat runs, time is invested to get there AND you have to defend yourself in some cases. I get that downtimes in excess of 1.5 hours is not compatable with todays player numbers but to potentially eliminate the effectiveness of a players actions who took an hour to do something it takes 5 players 10 minutes to counter via resup is broken AF.
Yet, we are going to deal with it. At the very least make a player drive to a strat and make it the same distance from a spawn to a town. That maybe the m3 rule now i dunno. C47 resup drops from nearby flak bases are, whether anyone includding kenai77 agrees or not, is disrespectful to a players time investment who work strats.
Not a complaint statement just my opinion. I got 2 accounts and im good in guns. Im hitting those strats regardless and if i dont like the resup i go again and make em resup again and again. Same with a base.
If C47s are eliminated from all flak bases in the MA on every map I have zero other complaints. The maps are beautiful, fresh, and they work. They get 9 out of 10s from me and i will live with close proximity strat resup via c47s if I have to.
Title: Re: North American map is up
Post by: popeye on August 24, 2024, 09:19:05 AM
On strat runs, time is invested to get there AND you have to defend yourself in some cases. I get that downtimes in excess of 1.5 hours is not compatable with todays player numbers but to potentially eliminate the effectiveness of a players actions who took an hour to do something it takes 5 players 10 minutes to counter via resup is broken AF.
Just tested NATOMA Zone 1 AAA strat resupply; it takes 42 minutes for one player to resupply. During that time, base ack can be attacked and the total resupply effort multiplied many times.
I get that strat attackers might feel that resupply is too quick, but at least the attacker gets to accomplish something and maybe engage the enemy, resupply is the most boring task in the game. Not sure how it could be changed, but the current system seems to make many players unhappy.
ps. I'd like to see some weather in NATOMA.
Title: Re: North American map is up
Post by: Animl-AW on August 24, 2024, 09:52:29 AM
you know whats incredibly jacked about this community and a part of why it will continue to die??
The points in RB's posts have been made and talked about in other threads and on 200. Ive tried to have civil conversations through both channels and it always gets flammed out by players who are not invested nor take part in these kind of activities discussed on a regular basis. I stead, those who talk about these things get treated like watermelon for having a creative mind and a difference of opinion. The emotional maturity level of good standing members of this community although generally accepted has been mediocre at best. Yet, the BS sportsmanship amongst the remaining circle jerk club regularly strokes one and other just like birds of a feather flocking together.
At the end of the day here it is. Kenai77 put in the work, designed the maps the way he intended, and it was approved by HiTech. End of story.
Kenai77 is a great guy and a pillar of this community. His work on these maps have generated the only new interest for this game in years. Yes, the scenarios generate interests too but come on. The life and blood of this community is the main arena. Kenai77 has repeatedly and openly expressed his disapproval of the fundamental components that make the MA the MA. Kenai77 has never dedicated hours upon hours of flight time attacking strats that can alter the course of war over a period up to 6 hours. The reason behind his designs is to eliminate that aspect of the game if a group of players so choose. JUST LIKE THE BISH HAVE MUTED A PLAYER VIA MASS REPORT.
On strat runs, time is invested to get there AND you have to defend yourself in some cases. I get that downtimes in excess of 1.5 hours is not compatable with todays player numbers but to potentially eliminate the effectiveness of a players actions who took an hour to do something it takes 5 players 10 minutes to counter via resup is broken AF.
Yet, we are going to deal with it. At the very least make a player drive to a strat and make it the same distance from a spawn to a town. That maybe the m3 rule now i dunno. C47 resup drops from nearby flak bases are, whether anyone includding kenai77 agrees or not, is disrespectful to a players time investment who work strats.
Not a complaint statement just my opinion. I got 2 accounts and im good in guns. Im hitting those strats regardless and if i dont like the resup i go again and make em resup again and again. Same with a base.
If C47s are eliminated from all flak bases in the MA on every map I have zero other complaints. The maps are beautiful, fresh, and they work. They get 9 out of 10s from me and i will live with close proximity strat resup via c47s if I have to.
<golf clap> +1
Title: Re: North American map is up
Post by: The Fugitive on August 24, 2024, 10:06:56 AM
There is a lot of things to think about in this discussion.
From the bombers point of view......
Time, that is really the only big thing the buff pilot is expending here. Most of these guys are hitting strats just to "blow crap up". If they were doing it to help the war effort, they would bail after they had hit the target. I dont see many doing that. They make the trip climbing to silly alts, drop on the strat, turn around and make the run for home spending a ton of time. Now that may be what they like to do, but its not for everyone.
Bombing the strats is easy. Lets face it. Launch from a rear base, go watch a few youtube videos. Once in enemy territory at stupid alts line up and calibrate. Drop bombs turn for home and go watch a few more youtube videos, come back and land. Bombs drop strait and true and with a good calibration you really cant miss. Now if they had some wind at different alts, or just adjusted the "scatter" on the drops it would make it much harder to hit what your aiming at, more like real life. 5K little scatter, 30K lots of scatter.
From the fighters point of view......
Time is also a big drain here. Most fighter guys hate the 5-10 minute flight to get back to the furbal/base take/base defense they just got shot down at never mind the 30 minutes to grab to stupid alt to try and shoot down a bomber while your plane wallows in that thin air. Time/fun ratio sucks so it doesnt happen too often.
From the resuppliers point of view......
For the most part I think most players ignore the resupply part of the game. My squad will do it, but more often than not its to bring a base we just captured back up so it wont be easily retaken. The other night our ack was down to 36%. 5 of us did 3-4 5 minute runs to bring it back up. Thats a total of almost 2 "man hours" of work to get it back up, about the same as the buff pilot did to knock it down. Sure if the buff pilots teamed up they could have done something smart like save a few bombs instead of just hitting the "easy target" of the strats and hit the closer bases VHs to kill resupply time, but those little VHs are hard to hit from stupid alt. :devil
At this time, I think it has a pretty good balance. Buff guys get to have there fun avoiding any action. Fighter guys pretty much ignore that damage done in down times. As long as they can fly a plane they are good to go. And nobody really has to run supps if they dont want to. I think they only strat hits that really matter are the ones that drop the radar. If a team cant find a fight they WILL join together and run supplies. You get 20+ players running supplies you bet they will have it resupplied faster than the bombers can leave the sector, but you will only see that when dar goes down.
Hitting strats is a facet of the game, but it should not be an over powering one. Years ago you could bomb the fuel tanks on bases and drop the total fuel a plane could take to 25% ( that means you could just clear the runway in an LA before you ran out :devil ). This became the over whelming tactic. Hit fuel at the area bases then attack. Nobody could up to defend and bases where taken in bunches. That was adjusted out. The same goes for the strats. They have been tweaked a number of times over the years due to how long the damage hurt the team. Numbers are taken into account during these adjustments Im sure and with todays numbers I think there is a good balance.
Title: Re: North American map is up
Post by: Dadtallica on August 24, 2024, 11:42:05 AM
I like hitting the troop strat and then going around and killing barracks. Makes it difficult for a country to do a lot of things when their soldiers are homeless.
Title: Re: North American map is up
Post by: Lazerr on August 24, 2024, 11:51:52 AM
The resupply feature, especially by ground, really sucks the life out of this game. Be it strats, or towns.
If you want to see this game rebound, it needs to be around intense fighting, not driving pixel supplies everywhere you failed to defend.
The intensity of a good tank fight, or air combat for a base is what sets the hook into people. Not resupply and hiding in trees with your engine off. Especially when you consider the fact it costs $15 a month to play.
Title: Re: North American map is up
Post by: CptTrips on August 24, 2024, 12:04:03 PM
I like hitting the troop strat and then going around and killing barracks. Makes it difficult for a country to do a lot of things when their soldiers are homeless.
Is there like a help page that graphs out what contributes to what and what effects what in what proportions? Basically how the strat\factory\dar\depot\base supply\convoy\resupply all interact? I thought there was something like at one time but I couldn't find it.
Title: Re: North American map is up
Post by: flippz on August 24, 2024, 12:21:16 PM
you know whats incredibly jacked about this community and a part of why it will continue to die??
The points in RB's posts have been made and talked about in other threads and on 200. Ive tried to have civil conversations through both channels and it always gets flammed out by players who are not invested nor take part in these kind of activities discussed on a regular basis. I stead, those who talk about these things get treated like watermelon for having a creative mind and a difference of opinion. The emotional maturity level of good standing members of this community although generally accepted has been mediocre at best. Yet, the BS sportsmanship amongst the remaining circle jerk club regularly strokes one and other just like birds of a feather flocking together.
At the end of the day here it is. Kenai77 put in the work, designed the maps the way he intended, and it was approved by HiTech. End of story.
Kenai77 is a great guy and a pillar of this community. His work on these maps have generated the only new interest for this game in years. Yes, the scenarios generate interests too but come on. The life and blood of this community is the main arena. Kenai77 has repeatedly and openly expressed his disapproval of the fundamental components that make the MA the MA. Kenai77 has never dedicated hours upon hours of flight time attacking strats that can alter the course of war over a period up to 6 hours. The reason behind his designs is to eliminate that aspect of the game if a group of players so choose. JUST LIKE THE BISH HAVE MUTED A PLAYER VIA MASS REPORT.
On strat runs, time is invested to get there AND you have to defend yourself in some cases. I get that downtimes in excess of 1.5 hours is not compatable with todays player numbers but to potentially eliminate the effectiveness of a players actions who took an hour to do something it takes 5 players 10 minutes to counter via resup is broken AF.
Yet, we are going to deal with it. At the very least make a player drive to a strat and make it the same distance from a spawn to a town. That maybe the m3 rule now i dunno. C47 resup drops from nearby flak bases are, whether anyone includding kenai77 agrees or not, is disrespectful to a players time investment who work strats.
Not a complaint statement just my opinion. I got 2 accounts and im good in guns. Im hitting those strats regardless and if i dont like the resup i go again and make em resup again and again. Same with a base.
If C47s are eliminated from all flak bases in the MA on every map I have zero other complaints. The maps are beautiful, fresh, and they work. They get 9 out of 10s from me and i will live with close proximity strat resup via c47s if I have to.
Lot of flaws in your whine. Let me start by saying when I played I wanted strats and resupp to go away. In the am when a country has 15 to 5 and is doubled team you literally can’t defend. I’ve seen your self and your cohort take knight strats to near 0 for hours and then just base grab with absolute 0 defense. Some like that game play, others stand up to urinate. As I have vocally said on your part you and j0ker are a cancer to the game with your game play and style of play that has ran off more players than any one thing in this game. As fugi said most bombers cook diner and tweeze their eye brows after launching a b17 that has absolutely ridiculous gun and aim control. They then drop bombs from 30k with all most laser guided accuracy which was not very realistic for the time then make a second pass to head home as I am sure they are now to point of doing dishes freshening up their pedicures. If approached by a plane they simply tab them and point them out of the sky with no less than 6 guns aimed at a plane. You have a choice when you lift a plane with what you want to do with your time in game. And like laser said if this game wants to survive there needs to be interaction amongst players on a level as fair as possible and 15 to 5 with strats plastered for hours isn’t it.
Title: Re: North American map is up
Post by: Dadtallica on August 24, 2024, 12:30:39 PM
Is there like a help page that graphs out what contributes to what and what effects what in what proportions? Basically how the strat\factory\dar\depot\base supply\convoy\resupply all interact? I thought there was something like at one time but I couldn't find it.
For most strats, every 20% drop is about 30 min extra downtime for its base counterpart. Give or take. Someone can come with the exact times.
I do not know how the fuel strats work outside just taking out the tanks. If I remember my early days, not having enough fuel tanks on base reduced the amount of fuel or drops tanks can take. I am not sure if it is still that way.
Title: Re: North American map is up
Post by: Lazerr on August 24, 2024, 12:52:42 PM
I THINK the lowest fuel value you can knock a field down to is 75% load out. The downtimes still correspond to the strat damage.
Title: Re: North American map is up
Post by: Dadtallica on August 24, 2024, 12:59:29 PM
The resupply feature, especially by ground, really sucks the life out of this game. Be it strats, or towns.
If you want to see this game rebound, it needs to be around intense fighting, not driving pixel supplies everywhere you failed to defend.
The intensity of a good tank fight, or air combat for a base is what sets the hook into people. Not resupply and hiding in trees with your engine off. Especially when you consider the fact it costs $15 a month to play.
^^
:aok
Title: Re: North American map is up
Post by: Dadtallica on August 24, 2024, 03:48:30 PM
I've never seen a combat game where people try to avoid combat as much as they do in this one.
If that were true you would not have the numbers you do. You have no problem finding a kill. You just want more than any game can supply.
You only play a razor slice of the game, tunnel vision. I have tiny numbers and have plenty of fun, never have a problem finding a fight at prime time.
Not everyone plays strictly fighter. The game is so much bigger than that. Expand.
Title: Re: North American map is up
Post by: Banshee7 on August 24, 2024, 04:58:19 PM
Not everyone plays strictly fighter. The game is so much bigger than that. Expand.
We don't need an entirely different group of players (like GVers) to start whining about Skyyr. They already call each other cheaters as it is :rofl :rofl
I enjoy a good GV fight every now and then, but A2A is what I started playing this game for. Not even the GV fights are as good as they used to be. :(
Title: Re: North American map is up
Post by: Animl-AW on August 24, 2024, 05:32:54 PM
Well, you guys are not adding to the current convo, you’re distracting from it. If we re not like you we suck. We get it. We’re not all like you.
I find it a lil disturbing that we all must do the goose step to complainers.
Title: Re: North American map is up
Post by: Dadtallica on August 24, 2024, 06:04:39 PM
It is and it would be nice to see some adjustments. The strats can be resupplied in mere minutes after someone spends significant time and effort to get to them; mountains, radar rings and clouds. 1.5 hr B-29 effort to get there was nullified before I left the ring…
Another hope would be to see some shore batteries repositioned; a couple bases I noticed don’t cover the most logical point of attack but they can hit land where a TG of course won’t be.
Love it otherwise, promotes fights quick enough :aok
:salute
Rotbaron, if you let me know which ones you are referring to, I'll try get them fixed.
Kong, weather is awaiting the update..... my bad I failed to included it in the upload to Hitech.
Title: Re: North American map is up
Post by: Skyyr on August 24, 2024, 06:59:44 PM
If that were true you would not have the numbers you do. You have no problem finding a kill. You just want more than any game can supply.
It is very easy to rack up a lot of kills when 90% of the players turn tail and run at the first sign of trouble. Afterall giving up your six to the enemy makes his job very easy if he can catch you.
Title: Re: North American map is up
Post by: Animl-AW on August 24, 2024, 11:06:07 PM
I guess my point to Skyyr is more like, ....spending 6-9 yrs away (depending on who ya talk to) most likely playing other sims,.....then getting on knees to beg for a second chance in AH, just to come back and complain about everything and everyone? If he thinks the game sucks then why is he here, and why did he beg to come back? It's an oxymoron in my book,.... but,.. whateva blows their skirt up. If there's a better sim he should go there and stop complaining here. This is not rocket science. <shrug>
Title: Re: North American map is up
Post by: Animl-AW on August 24, 2024, 11:09:59 PM
I didn't touch sims in the 6 years I was gone. Last time I played a sim was Aces High in March/April 2018.
Thats fine, but my main point still stands on its own.
When I came back after 14 yrs, I knew what I was stepping into, therefore, because of my choice, I don’t complain. It’s always good to make friends and some of us old dogs are like family.
We all have flaws We all F up We’re not all on the same skill level But generally we’re good ol bloats. And I will strike with great vengeance anyone who poisons my brothers. As it should be. I’m a lot of things, good and bad, but I’m swallowed in morals and not budging.
I’m a nice good hearted human, until I’m not. :)
Title: Re: North American map is up
Post by: knorB on August 25, 2024, 09:40:50 AM
Title: Re: North American map is up
Post by: DmonSlyr on August 25, 2024, 10:04:40 AM
It's a ranked MMO "strategy" (supposedly) game. Of course many players aren't here necessarily for combat, especially if they are Jabo and trying to help take down a field. In this game, you have to luer fighters in and get them on the overshoot crossing shot. Get them into a turn fight when they get too impatient trying to BnZ. It's natural instinct not to want to get splattered like a bug from a higher con with more speed and E. The majority of players do not understand defense and therefore all they know what to do is extend away if they can. Everyone does it at some point.
Title: Re: North American map is up
Post by: Animl-AW on August 25, 2024, 10:37:08 AM
Anything made will need tweaking. Main point, these maps put a good face on the game. I never made anything that in time and use didn’t expose something that needs a tweak.
How people play is personal preference, like music. It can’t be wrong. Its these individual POVs that cone together to make a well rounded game. Some battles would not happen if ya didn’t have GVs or bombers instigating them. Therefore, those who play the strategy their comments on the terrain matter.
As far as fighter, in a P51D, after two turns I’m extending to regain some of that lost E back. I’ve watched Skyyr do the same and regain alt.
We do not know why a player is running. They could be out of ammo, just enough fuel to go home and land a kill, or both, extending to regain alt or speed. Its like this, just because a giy runs past a bank that was just robbed, doesn’t mean he robbed it, he was in a hurry to catch a bus.
Some prolly think I run. But you can bet, as soon as they tire and turn around I’m flipping on their 6. Sometimes if its a potato launcher its just jinking to deplete their canons.
Ya just do not know why someone is fleeing. Fly your own plane.
Back to the maps, I love what these guys do. They are the face of the game, whatever its current status. They want it to be perfect too.
The evolved thread has nothing to do with fighter tactics. GVers and thise who play strategy have a much deeper view of the terrain and flaws.