Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Shane on April 24, 2025, 10:15:39 AM
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As a map maker, what possible incentive do knits have to even try and take some bases back in this situation?
How would you take into consideration these situations when making or editing maps?
(https://i.postimg.cc/PqR8Gc0c/whatdo.jpg) (https://postimg.cc/5H8tLP4q)
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Smaller maps
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As a map maker, what possible incentive do knits have to even try and take some bases back in this situation?
How would you take into consideration these situations when making or editing maps?
(https://i.postimg.cc/PqR8Gc0c/whatdo.jpg) (https://postimg.cc/5H8tLP4q)
The same incentive everyone else has.....to win the war!
What would you have them add to help Knights in the morning, that would no longer be employed when the numbers even back up like they are now?
Personally I think HTC should put a cap on the number of bases a team can capture from one team. Say once they hit 30% of a teams bases they are no longer able to take anymore bases from that team. This way ....in this instance..... Knights would have to take back just over 10% of their bases back to stop the Bish. 10% is a bit less daunting to a team to come back than more than double that.
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Map design can help a team recover from a beat-down like the above.
Spawn points can be located so that the attackers' trips gets progressively longer at they capture bases, and defenders' trips stay relatively short. Some rear bases can have only defensive (or re-capture) spawns forcing attackers to fly troops in.
Towns at rear bases can be located to advantage defense and re-capture. Terrain around towns can make capture more difficult than defense and re-capture.
Spawns can be located near Strats to make resupply a reasonable task for the few defenders.
One port for each team can be uncapturable to make one fleet available for defense and re-capture.
So, there are features that could be adjusted to make recovery more likely on that map.
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Correcting human nature is a task. They are all grown adults who know what they are doing before they do it. Last night 3 bish squads joined together to dump 2 bars on 5 defenders. The mentality is ridiculous poor pansy sportsmanship. Yet one single bish attacking rooks.
We had 2 decent nights, then right back to it. They don’t care who they force to log or quit, points man points. The mighty 8’ tall and bulletproof.
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One port for each team can be uncapturable to make one fleet available for defense and re-capture.
THIS^^^
The port needs to be in the middle of the map (not behind lines with other uncapturable bases) with NO feet dry spawns..
Im kind of jealous I didnt get to log some flight times through that. Personally, I love playing when the opposition takes more than 20%.
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Always thought it might help if individual's scores were withheld until the conclusion of the tour. Gangbanging often yields crappy scores for most of the gang.
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As a map maker, what possible incentive do knits have to even try and take some bases back in this situation?
How would you take into consideration these situations when making or editing maps?
(https://i.postimg.cc/PqR8Gc0c/whatdo.jpg) (https://postimg.cc/5H8tLP4q)
Shane, I logged into this mess this morning after I got off work (@ 10 AM). I got on country, and voiced my opinion on their "beat down" of the Knights. No country should do that nor experience it. With that said, all 3 countries are guilty of this.
As Kong pointed out, there are steps map makers can take to mitigate some of this type of game play. But even the maps are not the best solution. Maybe some graduated map win scale might work. As an example, the Current 90% of owned base, and 20% of the opposing teams bases, IF a team captures more than 30% of an opposing team, the 90% of owned bases requirement is raised to 93% or higher. Fugitive's suggestion about a maximum of 30% of opposing teams has merit also. What keeps it happening is this tit for tat attitude we have in the game. If Skuzzy was still here, it would stop, as he would reset the map, no map win, no perk points.
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Come on fellas, ive worked too damn hard on developing this hatred Bishops and Rooks have towards Knights. Dont ruin it now :banana:
We da best let them vent and take all the bases while we are away so that we can continue to reclaim them and spoil their efforts with our map wins :rock
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Here's the problem
It makes players log off. Less players = less players log in. (numbers breed numbers, it's going backwards). They don't care. <shrug>
Doesn't matter if one should or shouldn't tolerate it or wait it out, doesn't even matter if I don't like it, that IS the effect, numbers drop, less long in when they see low numbers, you rarely hit critical mass (which would cure that nonsense).
If we had 140-200, no one would care about a 20-30 AC horde, they'd swallow them too. It slams the game into a catch 22 cycle. The game is fine, human nature is the bad part.
What is it about some just can't play without a full country horde to outnumber one side of a country at 5-1 odds, that's getting hammered on the other, while not one single spark between Bish and Rooks? Fear of equal force? Did anyone gain 3"?
Even if we had a fix in settings or maps, how long would that take?
Best I can say is, what a shame.
If the power of suggestion doesn't work, nothing will, it just becomes a undue battle of wack-a-mole.
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All three countries horde. That in and of it's self is not the issue. Some of the best fights are when hordes attack, in the air or on the ground. The BEAT DOWN is the issue. Human nature being what it is, some just wont stop. :bhead
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It's absolutely not equal at prime time. Knits can't get a full country horde if they are always split in two.... come on now. I think your equalization is bit biased, nor do I think those here participating in it are going to be honest about it. Therefore, rinse and repeat until death.
Full country hording with these numbers IS a problem. Ya made 5-6 knits log off tonight. I refuse to listen to "we're innocent" from the every players doing it.
I can get by the older graphics, no help from above, and normal dweebery,.. as soon as I see that crap many nights in a row,... I log, period. It's not just me, it's everyone else who logs off too, dropping knits from 27 to 20 at prime time.
If it were not a problem you would not have made the comment about always hammering the knits on your country channel. <shrug>
wasted air for me.
I 'll just log off until I don't log in anymore. Does anyone think I'm the only one who thinks that way?
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It's absolutely not equal at prime time. Knits can't get a full country horde if they are always split in two.... come on now. I think your equalization is bit biased, nor do I think those here participating in it are going to be honest about it. Therefore, rinse and repeat until death.
Full country hording with these numbers IS a problem. Ya made 5-6 knits log off tonight. I refuse to listen to "we're innocent" from the every players doing it.
I can get by the older graphics, no help from above, and normal dweebery,.. as soon as I see that crap many nights in a row,... I log, period. It's not just me, it's everyone else who logs off too, dropping knits from 27 to 20 at prime time.
If it were not a problem you would not have made the comment about always hammering the knits on your country channel. <shrug>
wasted air for me.
I 'll just log off until I don't log in anymore. Does anyone think I'm the only one who thinks that way?
Sik Puppies had squad night tonight and had some good numbers. We took 41 and saved 40 around 839-900 est. The squad saw that we had 25% of Knit bases and switched fronts to take A63 in the SW and had a major fight at A1. This is what needs to happen, turn away once you have the bases needed plus a couple. Hit the other front. Defense was heavy even if it was mostly BigDawg running and picking in a Tempy :rolleyes: but at least it gave the Knights a chance to get it back together.
Once squad night broke up a few of us moved back to 41 to defend as the Knights pushed to get it back.
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Sik Puppies had squad night tonight and had some good numbers. We took 41 and saved 40 around 839-900 est. The squad saw that we had 25% of Knit bases and switched fronts to take A63 in the SW and had a major fight at A1. This is what needs to happen, turn away once you have the bases needed plus a couple. Hit the other front. Defense was heavy even if it was mostly BigDawg running and picking in a Tempy :rolleyes: but at least it gave the Knights a chance to get it back together.
Once squad night broke up a few of us moved back to 41 to defend as the Knights pushed to get it back.
Many knits had already logged off. I was one of them. And I’ll keep doing it. No fun still = no fun. Damage was already done. We’re sick if it.
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Been on the wrong side of many knit hordes. It goes in cycles, just play and stop stressing.
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Been on the wrong side of many knit hordes. It goes in cycles, just play and stop stressing.
It is not equal by a long stretch. I’m not stressing, I’m not having fun. I have a cure for it. The only ones excusing it are the ones doing it. Predictable. Knits started logging off at prime time. To think its just me is foolish
Become a knit for a month and tell me all about it.
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Where’s my PT boat?
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The excuses tell me they want to keep gang bangin knits into dust nightly. Ok, free country. I have other things that require my time. Have fun with that.
I’m wasting my time.
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Many knits had already logged off. I was one of them. And I’ll keep doing it. No fun still = no fun. Damage was already done. We’re sick if it.
Fun is what you make it. Last night after the Puppies switched to the Rook front we took one base fairly easily but when we moved on to A1 a half dozen players upped to try and stop us. There 6 to our 10-12. They ate us alive for the most part. We had a 29.2 ENY vs their uber rides, it wasnt even close. A P38G was about the only thing with speed we could up. Seems like they were having a great time shooting us down over and over even tho they were out numbered.
Where’s my PT boat?
Last time I saw it, it was almost a sector of the eastern side of the map.
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Fun is what you make it. Last night after the Puppies switched to the Rook front we took one base fairly easily but when we moved on to A1 a half dozen players upped to try and stop us. There 6 to our 10-12. They ate us alive for the most part. We had a 29.2 ENY vs their uber rides, it wasnt even close. A P38G was about the only thing with speed we could up. Seems like they were having a great time shooting us down over and over even tho they were out numbered.
Last time I saw it, it was almost a sector of the eastern side of the map.
I’m done on this subject. Players log off, why that doesn’t enter heads is way beyond me. It pushes players to log off at prime time, end of story.
I didn’t start this thread, so its not just me.
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The correct term for what the OP is posting is more of a purge than a beatdown.
One single country has more on their side than both combined + another 1/3rd leaves with you limited options if/when you log in early EST times on the weekdays.
You can A) fight with 5:1 odds trying to defend a base or B) Play peek-a-boo on another side of the map with the GV that decides to just park under a tree for hours on end or C) Join them to form 30:0 odds and spend your money going up against AI.
Their "Strategy" is to purge as many bases as possible to give them a chance to win the map in the PM times. I guess this may work?
This is what the customer wants. Player choice so have fun while you can
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Stop feeding the horde with easy kills and take away perk points awarded for horde behavior resulting in winning the war.
If everybody on knights and rooks simply joined the bishop horde in the morning, it will soon become obvious to them that they won't be getting any kills.
The problem is one guy will decide to stay in his country and feed the enemy horde over and over.
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Some humans are different from others. Some are in the game for the competition, others are just for the win.... at any cost. No matter what game you play, if humans have a choice, you will see words from time to time.
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I’m done on this subject. Players log off, why that doesn’t enter heads is way beyond me. It pushes players to log off at prime time, end of story.
I didn’t start this thread, so its not just me.
It does enter our heads, but the point here is you..... and others.... logging off causes/worsens the problem. Jump in your pony or 190 , get a bit of alt, and come in and blast planes until you get shot down. Rinse and repeat. Thats what the rooks did last night at A1 and they racked up a bunch of kills.
Dont be part of the problem, stick around and be part of the solution. You might even have some fun! :aok
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It does enter our heads, but the point here is you..... and others.... logging off causes/worsens the problem.
Causes? :rolleyes:
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It does enter our heads, but the point here is you..... and others.... logging off causes/worsens the problem. Jump in your pony or 190 , get a bit of alt, and come in and blast planes until you get shot down. Rinse and repeat. Thats what the rooks did last night at A1 and they racked up a bunch of kills.
Dont be part of the problem, stick around and be part of the solution. You might even have some fun! :aok
Sorry, thats like labeling the person that was raped as the criminal.
Excusing it away to continue isn’t much of a compromise.
Read the effects on the rister and don’t blame the victim <shrug>
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Sorry, thats like labeling the person that was raped as the criminal.
Excusing it away to continue isn’t much of a compromise.
Read the effects on the rister and don’t blame the victim <shrug>
Comparing rape to a game action belittles rape and Im sure that isnt what you were doing right?
The game, with being undermanned is too challenging for some I guess. Have fun, or dont. Your choice.
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Comparing rape to a game action belittles rape and Im sure that isnt what you were doing right?
The game, with being undermanned is too challenging for some I guess. Have fun, or dont. Your choice.
ok basically it was excused away by those doing it whipping us the bird. Got it
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Some humans are different from others. Some are in the game for the competition, others are just for the win.... at any cost. No matter what game you play, if humans have a choice, you will see words from time to time.
Agree on this. Everyone plays this game in their own ways, and I'm happy to play my way... expect no drama... :salute
ZE
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It’s ok.
Bish got a small taste of honey last night. They didn’t complain, of course it was only one night compared to every night.
My point saying the ones who log off because of full country hordes as the problem over what makes them log I take as a misspeak.
I can’t imagine why two groups are going to continue even if it makes people log off as a lil baffling. The thread started as how to fix the problems via maps. But then say there is no problem.
I don’t care how players play (except HO epidemic) unless it makes many log off. IMO, its hard to complain about numbers but them not care if antics make them log off nightly.
No offense was intended. Just shaking the table to make people think. We cannot afford anyone to log off angry. I was loggin off angry, I wanted to play the game. Because of hording gang bangs I got in 3 hours this week. I don’t mind flyin into a horde, I do 5-1 constantly, nothing new. Every night us over the top. Its watching players log bothers me as we bust ars to bring players in. If these group don’t appreciate it then its wasted time.
Doing full country hordes to gang one country, without a single fight between the two countries every night is damaging. But the attitude we’re going to do it anyway,…what do you expect to hear from me/us?
We’re trying to solve a destructive problem.
If Skuzzy would have reset then its not a welcome problem.
What is wrong with asking to easing up on that stuff?
Not angry, just frustrated
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Evidently a dead thread
Here’s a thought/suggestion.
I’m not complaining, nor bashing. It out all their eggs in one basket and inly did harm in ine place leaving their whole country wide open.
Last night a country had 2 then 3 bars over one base for about 1+ hour.
Basically 30 pilots. Now if we divided that by 10 that could have been 3 20 player battles. Which is only 60 of the 100+ players logged on, so actually 5 20 player battles. The whole map could be fun, instead if 1-2 bases of 5-1 battles.
IMO, you’re more likely to get players to log in and retain the cycle in the 5-20 battle scenario. It also gives players more options in where to fight.
I don’t believe any one map change less likely to slow a mass horde/concur mentality. And thats why these rolling over countries are happening. The players must realize to make the game better is to several battles vs 2 massive smack downs where the fun is consolidated to 2 hordes instead of whole map.
Everyone is good peeps with good intensions. But until the players hit the reset on the full country hordes I think it can only move in one direction, down. I can’t think of a single setting or placement that can achieve that, diminish the consequences. Mass hordes at 5-7 to one are turn offs. It just is.
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Well fugi , called it .. thanks fir noticing. I was nearly single handed at the 1st base they took before A1 . It was great! I love the horde and they love me! Look, eny does work they were in 15 plus p38s , I had a tempest. It was a blast! :) anyhow I rallied some troops to help and we mustered a good defense at A1 was a whole night long battle. I personally enjoy the horde, it makes for quick action and you gotta pay attention or they will get you. Nothing is more satisfying than stifling a giant attack with just a few guys helping. Anyhow, to each their own. I can see both sides .
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Well fugi , called it .. thanks fir noticing. I was nearly single handed at the 1st base they took before A1 . It was great! I love the horde and they love me! Look, eny does work they were in 15 plus p38s , I had a tempest. It was a blast! :) anyhow I rallied some troops to help and we mustered a good defense at A1 was a whole night long battle. I personally enjoy the horde, it makes for quick action and you gotta pay attention or they will get you. Nothing is more satisfying than stifling a giant attack with just a few guys helping. Anyhow, to each their own. I can see both sides .
Pretty sure I’m known for jumping in 5-1. I get a charge from it. And I see other points clearly. But sometimes ya have to set the opinions aside when it causes log offs.
Last night I saw just a few bush log, so I/we went to rook front.
Either I have poor wording or just not making my point properly. All this crap only bothers me if it causes large log offs.
If you are on the receiving end a cpl nights per month, sure its easy to handle, every night possible not so much. It gets mundane.
So, IMO do as you please, but at this point in numbers try not to go too far. The last 2 months has been too far. IMO
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If you're the 3rd man in, you're in the wrong place :old: