Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: captain1ma on May 13, 2025, 10:26:23 AM

Title: "World at war" coming soon
Post by: captain1ma on May 13, 2025, 10:26:23 AM
i will be testing out a new event soon.

i will be calling it world at war. the object of it is to capture bases.

the first scenario that im trying to hash out with my fellow advisors is a normandy/DDay setup.

while it is late in the war, it will involve spawning on a beach and capturing a base. just one! thats the whole setup.
it will only last 1-1.5 hours.

it will involve ships planes and trains hehehehe. sorry, it will involve ships, vehicles and aircraft.

there will be multiples spawns into the area and both tanks and LVT's to "storm" the beaches.

manned guns WILL be allowed. this is to be an all out brawl!

Let me know what you think. so far this is all preliminary!

captain1ma aka Jaeger1

<S>
Title: Re: "World at war" coming soon
Post by: Animl-AW on May 13, 2025, 10:36:33 AM
Great title

Kudos
 :salute
Title: Re: "World at war" coming soon
Post by: oTRALFZo on May 13, 2025, 11:17:04 AM
This sounds fantastic. Thanks Jaeger
Title: Re: "World at war" coming soon
Post by: Yarbles on May 13, 2025, 11:22:18 AM


the first scenario that im trying to hash out with my fellow advisors is a normandy/DDay setup.


<S>

So axis v allies ?

My favourite battles of WW2:

1) Normandy

2) Battle of Britain.

3) Midway.



Simply put this is exactly what I want to do and AH can do.

Can you tell us more of what you are planning ?
Title: Re: "World at war" coming soon
Post by: Animl-AW on May 13, 2025, 12:04:12 PM
Btw
IMO
a great inclusive concept, something for everyone.

I think it’ll do well.
Title: Re: "World at war" coming soon
Post by: Yarbles on May 13, 2025, 12:32:57 PM
I would be very interested to hear any work in progress ideas on the plane, vehicle set etc and I assume the map is available. I would suggest it runs with a defined goal for allies and axis to deliver a win for either side. My initial thought is some base capture for the allies v destruction of the fleet for axis. An ongoing battle that re sets after either side wins. It would of course need stats to give people individual targets and could be adjusted over time to make sure both sides get wins. Trial and error with some bases to capture in Normandy and CV groups to sink. Balance is the issue. 

My experience elsewhere is flying out of England to Normandy can be quite a long haul so maybe air spawns for the allies. There is huge potential for tweaking but historical accuracy is important so ideally match period planes and vehicles. 

The great thing about AH is that there are so many Planes and Vehicles available along with ships.
Title: Re: "World at war" coming soon
Post by: captain1ma on May 13, 2025, 12:45:29 PM
So axis v allies ?

My favourite battles of WW2:

1) Normandy

2) Battle of Britain.

3) Midway.



Simply put this is exactly what I want to do and AH can do.

Can you tell us more of what you are planning ?

the matchup will be based on equalness, not necessarily date of service. the other idea is to make it progressive. after capture, the invading side will now have to capture a new base or start over. down times will be set so that the base can be recaptured.

so for normandy planeset might be Spit5, 109F for planes. yes there will be air spawns!

vehicles probably panzerH, M4/76  and of course Jeep, M8, M3 for both sides. yes vehicle spawns too Since we dont have LST's.

allies would get LVT4 for invasion and troops. they might even spawn in the water.

playing with boths sides getting M16's for air cover(Maybe). planes can shoot vehicles, but will be useless on tanks. no bombs for planes.

ships guns will be manable if i can. again im not sure what i can add to the terrain that will work. if no ships, then spawns from several bases and possibly adding 1 round of tiger1's as 88 shore batteries.

this is kinda where im heading. let me know what you think.

Title: Re: "World at war" coming soon
Post by: Lazerr on May 13, 2025, 12:51:16 PM
For what it's worth, all of those vehicles can be killed using 50 cal/20mm.  Not just disabled. Exploded.
Title: Re: "World at war" coming soon
Post by: captain1ma on May 13, 2025, 12:55:18 PM
ok but with planes taking out the little stuff, that should keep it at bay.

also lvt4 can take out tanks with HE!
Title: Re: "World at war" coming soon
Post by: Yarbles on May 13, 2025, 05:44:44 PM

this is kinda where im heading. let me know what you think.

Do you think late war stuff is harder to balance ?

I can see with GV'S Axis is quality Allies Quantity so that would be very unbalanced. Late war planes I would have thought are a good match up.

Title: Re: "World at war" coming soon
Post by: Eagler on May 13, 2025, 06:25:12 PM
Sounds like fun!

Eagler
Title: Re: "World at war" coming soon
Post by: captain1ma on May 13, 2025, 07:02:37 PM
Do you think late war stuff is harder to balance ?

I can see with GV'S Axis is quality Allies Quantity so that would be very unbalanced. Late war planes I would have thought are a good match up.

no i can use late war planes, but ill probably disable all bombs on the participating aircraft.
Title: Re: "World at war" coming soon
Post by: Yarbles on May 14, 2025, 09:43:22 AM
no i can use late war planes, but ill probably disable all bombs on the participating aircraft.

I wonder if giving allies bombs and axis the Panther, Tiger and Wirb might work. Allies would still have the Firefly.

Maybe make Bombs only available half the time to correspond to night and bad weather giving the axis excellent opportunity to counter attack. One hour with Bombs the next without.

Planes all the Spits except 14, 51,s , Typhoon, p38 and historical 47's. Axis everything except K4, Dora,TA152 and no Jets/Rockets.

Just suggestions as I would like to see historical accuracy as far as possible. That is part of it for me but other people have different priorities.

Maybe have the event open for only 2 hours two times per day to ensure numbers.

I fly in Normandy elsewhere but without much ground action or such a good plane set.

I would suggest Plane and Vehicle spawns should all be equidistant in the approx time to the map room.

Title: Re: "World at war" coming soon
Post by: captain1ma on May 14, 2025, 10:39:16 AM
ok theres historical, and then theres gameplay. sometimes the 2 wont meet. i can get close but sometimes it doesnt work. that being said, the terrain involves one battleship group, no carriers. the idea is to captures one base in europe and get a foothold. the idea is to allow tanks to do the dirty work with the help of aircraft.

based on my little setup a few weeks ago, it actually works out pretty good, the game play is fun and everyone had a good time. was it historic? no, but it was fun and thats what i care about. once the British get a foothold in europe, then we can bring out different aircraft. lets just give it a chance and see how it plays out first.

i will have a test arena setup so that everyone can try it out and see what they think.
Title: Re: "World at war" coming soon
Post by: ZE on May 14, 2025, 10:58:08 AM
I bet is going to be a lot of fun... please everyone participate ... :salute
ZE
Title: Re: "World at war" coming soon
Post by: Yarbles on May 14, 2025, 10:58:41 AM
once the British get a foothold in europe,



The British Empire and its commonwealth with a tiny bit of help from its allies  :D
Title: Re: "World at war" coming soon
Post by: captain1ma on May 14, 2025, 11:00:00 AM
The British Empire and its commonwealth with a tiny bit of help from its allies  :D

i appreciate your input. the idea is for it to be sorta historical, but mostly fun!
Title: Re: "World at war" coming soon
Post by: DmonSlyr on May 14, 2025, 12:06:53 PM
I think it would be pretty fun for the weekends between like 4pm-6pm est. This is a window where I think the most players will have a chance to play while not taking away "primetime" hours from the MA, and not too late for euro time zone. Its something I'd certainly enjoy participating in. Mid-early late war planes are a great choice and I think there are some good pacific match ups that would be a lot of fun. Could even bring some Asian vs German, or American pacific vs German just to make it fun and spice it up a bit.  :aok
Title: Re: "World at war" coming soon
Post by: captain1ma on May 14, 2025, 12:19:47 PM
I think it would be pretty fun for the weekends between like 4pm-6pm est. This is a window where I think the most players will have a chance to play while not taking away "primetime" hours from the MA, and not too late for euro time zone. Its something I'd certainly enjoy participating in. Mid-early late war planes are a great choice and I think there are some good pacific match ups that would be a lot of fun. Could even bring some Asian vs German, or American pacific vs German just to make it fun and spice it up a bit.  :aok

you mean like the time i did a pearl harbor attack with german aircraft?!! LOL it was actually a hoot!!

Title: Re: "World at war" coming soon
Post by: Yarbles on May 14, 2025, 02:30:58 PM
i appreciate your input. the idea is for it to be sorta historical, but mostly fun!

Historical is fun  :aok

But yes fun in priority number 1 always.
Title: Re: "World at war" coming soon
Post by: Yarbles on May 15, 2025, 11:53:39 AM
I think this is the sort of thing that would make me give AH another go  :aok
Title: Re: "World at war" coming soon
Post by: Shane on May 15, 2025, 11:57:44 AM
I think this is the sort of thing that would make me give AH another go  :aok

It also seems FSO would appeal to you while you wait for scenarios to pop up?
Title: Re: "World at war" coming soon
Post by: Yarbles on May 15, 2025, 12:04:30 PM
It also seems FSO would appeal to you while you wait for scenarios to pop up?

I like FSO but about 3 am my time.
Title: Re: "World at war" coming soon
Post by: Shane on May 15, 2025, 12:09:51 PM
I like FSO but about 3 am my time.

Right... right... and MNM and TNT are also at an inconvenient time for you...   

Find a few like-minded yeeros and get something going and you'll probably pull in some others since MA is fairly quiet between 1-5pm EST, which is your mid-evening?
Title: Re: "World at war" coming soon
Post by: captain1ma on May 16, 2025, 07:44:58 AM
i will be working on this, this weekend. i will keep everyone posted as to the progress. as for time, it will be on a Sunday some time. probably late in the day. early enough that maybe some of the Europeans can participate.

the Terrain we are going to use is called AVAchanl. download it and check it out. it has 1 battleship group in it, which is perfect for what i need. ill keep you all posted on the progress.
Title: Re: "World at war" coming soon
Post by: Eagler on May 16, 2025, 08:15:38 AM
Thanks for your time and effort with this Jaeger1!

Eagler
Title: Re: "World at war" coming soon
Post by: captain1ma on May 16, 2025, 08:20:05 AM
Thanks for your time and effort with this Jaeger1!

Eagler

 :aok
Title: Re: "World at war" coming soon
Post by: Yarbles on May 16, 2025, 10:38:08 AM
Thanks Jaeger1 :salute
Title: Re: "World at war" coming soon
Post by: Shuffler on May 16, 2025, 12:34:26 PM
Thanks for your time and effort with this Jaeger1!

Eagler

DITTO
Title: Re: "World at war" coming soon
Post by: captain1ma on May 21, 2025, 08:56:17 PM
ok spawns are done. i need a night to test. since we do tank nights on thursday nights, i thinking Next thursday May 29th at 8pm.

its tanks and airplanes so let me know what you think.

Test for World at War:

allies(V38 for vehicles):
M4/76
M18
M16
Sherman firefly
LVT4
M3
M8
Jeep

there is also a battleship available so LVT4's will be available to as landing craft.
it will also be able to shell the area!

Allies(V39 for planes Launch south or southwest)
P38(no bombs or rockets)
Mosquito(no bombs or rockets)
P51(no bombs or rockets)

Axis:
Tiger1
PanzerH
wirblewind
M8
M3
Jeep

Axis:
BF109F-4
FW190A-8(no rockets or bombs)

fog 2 miles up to 4000 feet.


all comments are welcome!
Title: Re: "World at war" coming soon
Post by: Shane on May 21, 2025, 09:22:08 PM
ok spawns are done. i need a night to test. since we do tank nights on thursday nights, i thinking Next thursday May 29th at 8pm.

its tanks and airplanes so let me know what you think.

Test for World at War:

allies(V38 for vehicles):
M4/76
M18
M16
Sherman firefly
LVT4
M3
M8
Jeep

there is also a battleship available so LVT4's will be available to as landing craft.
it will also be able to shell the area!

Allies(V39 for planes Launch south or southwest)
P38(no bombs or rockets)
Mosquito(no bombs or rockets)
P51(no bombs or rockets)

Axis:
Tiger1
PanzerH
wirblewind
M8
M3
Jeep

Axis:
BF109F-4
FW190A-8(no rockets or bombs)

fog 2 miles up to 4000 feet.


all comments are welcome!

The allies would have a speed advantage if 51d and 38l are there and the a8 would be sorely outclassed in dogfighting.

I'd suggest the 51b (or preferably the p47d11) and 38g/j vs 190a5 and 109g2 and with either the 110g or leaving the 190a8 to balance the mossie. This gives each side 3 choices of airframes.





Title: Re: "World at war" coming soon
Post by: captain1ma on May 22, 2025, 06:44:35 AM
ok but the reason i chose those airframes was that they were actually there. the luftwaffe only put up the 190A-8 in the actual invasion. i agree its out classed.
i put in the BF109F-4 only as a dogfighter and for no other reason. it wasnt there.

personally i think the 51b is a better plane so i can put that in, instead. the P38 will be the G model and the mosquito wont have any bombs, nothing will actually.

the other thing im thinking about is giving the Axis airspawns and a 1000 foot advantage at the spawns. the cloud cover is at 4k so above that dogfights will be dicey.
im also thinking of going with the MNM icon standard which is 3k and 1k for enemy just to give it that realistic feel.

i might nix the Battleship because last night i tried it out and wiped out a good portion of the base in one shot.

the Aircraft are for taking out guns and maybe building with enough bb or cannon fire.
the german aircraft are for taking out small GV's and maybe some dogfighting.

the main intent is a full blown GV war with base taking and aerial support.

dont forget the germans have tigers and wirbles. the allies have M16's.
Title: Re: "World at war" coming soon
Post by: Shane on May 22, 2025, 08:11:00 AM
ok but the reason i chose those airframes was that they were actually there. the luftwaffe only put up the 190A-8 in the actual invasion. i agree its out classed.
i put in the BF109F-4 only as a dogfighter and for no other reason. it wasnt there.

personally i think the 51b is a better plane so i can put that in, instead. the P38 will be the G model and the mosquito wont have any bombs, nothing will actually.

the other thing im thinking about is giving the Axis airspawns and a 1000 foot advantage at the spawns. the cloud cover is at 4k so above that dogfights will be dicey.
im also thinking of going with the MNM icon standard which is 3k and 1k for enemy just to give it that realistic feel.

i might nix the Battleship because last night i tried it out and wiped out a good portion of the base in one shot.

the Aircraft are for taking out guns and maybe building with enough bb or cannon fire.
the german aircraft are for taking out small GV's and maybe some dogfighting.

the main intent is a full blown GV war with base taking and aerial support.

dont forget the germans have tigers and wirbles. the allies have M16's.

I see... well, we know how Normandy turned out.  :D     Since this is more a freewheeling furball-ish scenario than a set piece, sides will be numerically balanced? (Wirbs might tear low flying planes to shreds, but perhaps limited icons will lessen this.)

Are guns/buildings going to be hardened compared to normal?

Definitely keep me away from ship guns, lol... (I once got lucky and lobbed a BB salvo at a spawn about 15 miles away and popped tankman spawning.  He was all  :huh )   Even a Cruiser can shred a field/town if in visual range... if the town/field in question is away from the coast and a bit higher up, it makes it much more difficult for ship guns to target specific things and becomes more indirect fire that needs communication to be more effective.
Title: Re: "World at war" coming soon
Post by: captain1ma on May 22, 2025, 08:42:16 AM
I see... well, we know how Normandy turned out.  :D     Since this is more a freewheeling furball-ish scenario than a set piece, sides will be numerically balanced? (Wirbs might tear low flying planes to shreds, but perhaps limited icons will lessen this.)

Are guns/buildings going to be hardened compared to normal?

Definitely keep me away from ship guns, lol... (I once got lucky and lobbed a BB salvo at a spawn about 15 miles away and popped tankman spawning.  He was all  :huh )   Even a Cruiser can shred a field/town if in visual range... if the town/field in question is away from the coast and a bit higher up, it makes it much more difficult for ship guns to target specific things and becomes more indirect fire that needs communication to be more effective.

well my thought was to sink the battleship and then let the cruisers hammer the base if someone wants to sit in them. ALL guns will be active so ack and fieldguns will be active. i can harden them up, thats a good idea. that will make it a bit tougher.

the axis will have the tiger1 and the panzer F but the sherman firefly should make fast work of both. the M18 will also be available.

the idea is that the planes can hit the vehicles and the buildings. the wirbs and M16's can defend from that. its just kind of an all inclusive thing so theres something for everyone.

at the end of the day, the germans were outnumbered anyway. if the sides are off a bit, it wont matter. we can always even them up. people are good about switching sides.....i hope.

on a side note, you realize theres a command to hit land bases using the map from a battleship or cruiser right? you just click on your map and the guns will automatically adjust to hit it.
Title: Re: "World at war" coming soon
Post by: captain1ma on May 22, 2025, 08:45:56 AM
the other thing i thought about is if this thing turns into something we might want battle commanders involved.
Title: Re: "World at war" coming soon
Post by: Shane on May 22, 2025, 09:04:04 AM
on a side note, you realize theres a command to hit land bases using the map from a battleship or cruiser right? you just click on your map and the guns will automatically adjust to hit it.

yeah, ship guns (land mode) can click on the map for general area targeting, but they require visual to be more accurate.  BB's can drop a hangar with one salvo, it takes a CA 3x.

You definitely want to keep the ships away from land for another reason, puffy ack, both manned and auto, if there's no way to take out the ship.

Can you lock the TGs into a specific routing that keeps them from visual targeting and not too close to shore?

Ship guns can id planes out to 12k (not sure how dar/icon settings will handle this) and can zoom into land targets fairly well (but not see GVs.)

I popped an MA goon in 5" guns - it was parked just over a crest about 12k away, I could see the cockpit... took a a while but eventually nailed it with he.
Title: Re: "World at war" coming soon
Post by: captain1ma on May 22, 2025, 09:54:33 AM
yeah, ship guns (land mode) can click on the map for general area targeting, but they require visual to be more accurate.  BB's can drop a hangar with one salvo, it takes a CA 3x.

You definitely want to keep the ships away from land for another reason, puffy ack, both manned and auto, if there's no way to take out the ship.

Can you lock the TGs into a specific routing that keeps them from visual targeting and not too close to shore?

Ship guns can id planes out to 12k (not sure how dar/icon settings will handle this) and can zoom into land targets fairly well (but not see GVs.)

I popped an MA goon in 5" guns - it was parked just over a crest about 12k away, I could see the cockpit... took a a while but eventually nailed it with he.

Locking up the taskgroup isnt an issue. i can do that so only i can move it.  nice on the goon!

well have to just try this out, see how it works out. tweak it as necessary and then go from there. im going to test it next thursday for tank night. we'll see how  she runs!
Title: Re: "World at war" coming soon
Post by: Yarbles on May 22, 2025, 10:20:17 AM
No Spitfire  :headscratch:

Also don't the Germans have a version of the M3 ?
Title: Re: "World at war" coming soon
Post by: captain1ma on May 22, 2025, 10:21:23 AM
game play, game play! yes they have the skfdg259 but i wouldnt wish that on my worst enemy!
Title: Re: "World at war" coming soon
Post by: Animl-AW on May 22, 2025, 10:33:28 AM
Try and view the sim/game as just that
MA is the gamey side of the product.
Historical suggested events are the simulator part of the product.

Don’t worry so much about match up that skews what was actually there, basically turning it into the MA based event.

There were advantages and disadvantages in RL.

For simmers, accuracy matters.

Accurate events could be more likely to sell the sim over the Melee. Many only play during scenarios.

Just a thought

They don’t have any rockets or bombs, they are already on crutches.
If they could be separated,I’d like the planes to be able to kill tanks, just not in one pass.
Title: Re: "World at war" coming soon
Post by: captain1ma on May 22, 2025, 10:39:55 AM
the idea is that the planes assist the gound war, not dominate it, hence the nerfing of the planes.

we'll just let it all fall into place and see where it ends up.
Title: Re: "World at war" coming soon
Post by: LCADolby on May 23, 2025, 12:21:39 PM
You need to talk to Eazy about his AvA DDay set up that was great, this is...  not going to inspire good gameplay.

You may preferably ask the axis players to sit this one out because, ahem, they weren't their. :old:
Title: Re: "World at war" coming soon
Post by: Shane on May 23, 2025, 12:46:10 PM
Locking up the taskgroup isnt an issue.

fwiw, actual visual acquisition of targets (hangars, things on bases and town buildings insofar as the town hills don't obstruct LOS) is 14k...   so keeping any TG outside of 14k will negate this and make the fire more indirect.
Title: Re: "World at war" coming soon
Post by: captain1ma on May 23, 2025, 05:13:15 PM
fwiw, actual visual acquisition of targets (hangars, things on bases and town buildings insofar as the town hills don't obstruct LOS) is 14k...   so keeping any TG outside of 14k will negate this and make the fire more indirect.

im probably going to sink the battleship and leave the cruiser and the destroyers

You need to talk to Eazy about his AvA DDay set up that was great, this is...  not going to inspire good gameplay.

you mean the easyscor that i collaborated with to do this setup? that easyscor?
Title: Re: "World at war" coming soon
Post by: LCADolby on May 23, 2025, 06:16:51 PM
you mean the easyscor that i collaborated with to do this setup? that easyscor?

Same chap but this plane set;
Title: Re: "World at war" coming soon
Post by: Yarbles on May 23, 2025, 06:38:06 PM

MA is the gamey side of the product.
Historical suggested events are the simulator part of the product.

Don’t worry so much about match up that skews what was actually there, basically turning it into the MA based event.

There were advantages and disadvantages in RL.

For simmers, accuracy matters.

Accurate events could be more likely to sell the sim over the Melee. Many only play during scenarios.

Just a thought

They don’t have any rockets or bombs, they are already on crutches.
If they could be separated,I’d like the planes to be able to kill tanks, just not in one pass.

 :aok  Scenario
Title: Re: "World at war" coming soon
Post by: captain1ma on May 23, 2025, 08:38:54 PM
Same chap but this plane set

how many people should i expect. my estimation is 16 tops? i cant have all those planes and no players. so its limited
Title: Re: "World at war" coming soon
Post by: Animl-AW on May 24, 2025, 09:08:30 AM
I suggest just run your test and event.

A lot didn’t like BoB spit1 vs 109e, some said taking down a 111h with a spit1 is going to be rough, it was a blast. I took out like 6+, sawing wings off. Ya have to get creative.

A slightly unbalanced and realistic plane set test your true skills. Challenge = adrenaline.

You catch a 51 slow and a A8 will shred them with a burst. We have a guy who flies a Brewster in the MA, he has no problem dispatching uber planes.

Scenarios and events should contain struggles they had in RL. No Germans on D-day? I wonder what killed those bodies laying on the beach. :)
Title: Re: "World at war" coming soon
Post by: Shane on May 24, 2025, 09:30:22 AM
I suggest just run your test and event.

A slightly unbalanced and realistic plane set test your true skills. Challenge = adrenaline.

Scenarios and events should contain struggles they had in RL.

Gotta disagree here - we already have structured scenarios and FSO for the "realism" side...  MTN, TNT and now this WAW are more just an hour or so if fun with minimal structure and unlimited respawns, etc.  There's also unlimited side switching if you wanted to play both sides; also for #s balancing.

The smaller expected numbers dictate having this looser structure. I'm on the fence about the inclusion of planes expecting to strafe GVs and somehow dogfight other planes below 4k, especially with adjusted icon settings and plane performance disparities in this initial set up. But we'll find out.

MNM does the under 4k, but the SEA arena keeps the action very confined and fast paced.  When MNM uses the BoB setup and channel map, it's a slightly different vibe as the action is more spread out.

Who knows, maybe the WAW will be proof of concept that smaller areas of action, or more specifically, directed action, might be what's needed in the MA at this point.  And you really should attend a few MNM and TNT to get a better sense of the direction this WAW is trying to head.



Title: Re: "World at war" coming soon
Post by: Eagler on May 24, 2025, 11:05:20 AM
Plus common comms on 223 adds to the fun..the back and forth adds to the uniqueness of the arena imo

Eagler