Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: 1Cane on September 15, 2025, 03:55:58 PM

Title: Time to go to the hanger
Post by: 1Cane on September 15, 2025, 03:55:58 PM
This morning 8 vs 1
If a gv attacking he parks under tree while you loiter.3x
The capper was buffs rtb over my field upped on chance he was low he wasn't, I then see buffs from east continue climb turn east. Buffs immediately do 180 at edge of dar.It must of been freighting  to face the One nit in flight. Landed and logged when they won't fight 8 vs 1 they should sign off!
Title: Re: Time to go to the hanger
Post by: eddiek on September 15, 2025, 04:11:52 PM

Seen that a lot more often lately, at least it appears that way to me.
People log into the arena looking for different things.  Some just want to take bases, unopposed and as quickly as possible.  You can tell who these folks are by the targets they select, usually an undefended base.  And if failure looks imminent, or actually occurs, they find another undefended base to go after.  Rinse and repeat. 
Others seem content to up a set of buffs and venture off on a bombing run...you can usually tell if they are seeking action or just want to have a peaceful run over and back from where they take off from.  Altitude is their friend, as not a lot of players want up a fighter and climb up there and thwart a mission that most of the damage can be repaired before the buffs land again.
Others, myself included, want to log in and fight someone.  Win or lose, the action is what they seek.  Kill, get shot down, doesn't matter.  Combat is what they see as the game's biggest attraction for them.
It's frustrating when you encounter players who want their time in the arena to be something different than what you are trying to achieve. 
The other night, actually a pretty common thing to see, I upped from a base that was under attack, with a huge enemy dar bar next sector over. 
Once the enemy fighters showed up, all a lot of them seemed interested in doing was making high speed passes on you after you tried to engage an enemy, but extend(flee like a coward) once you maneuvered into a position to fight them.  Rinse and repeat, high speed pass, never go below 10K, run towards their friends, who would try and come in on your 6, and continue running til they were out of icon range.
I tolerated that for about 10 minutes til the boredom was too much, landed, logged, and tried again the next night. 
Sometime I wonder if they do that because their personal skills or ego won't let them risk actually engaging in a fight without overwhelming support from their buddies?  Or is it something else?
Title: Re: Time to go to the hanger
Post by: Eagler on September 15, 2025, 04:44:23 PM
That is why there should be a set strategy of which bases need to be taken and in what order..

It would concentrate the action by forcing the fight into the next known required area..

The bases need to be laid out hopscotch so you have all three countries around each base longer than they are now forcing 3 country fights not 2 like most are now..

Eagler
Title: Re: Time to go to the hanger
Post by: CAV on September 15, 2025, 08:13:45 PM
Quote
That is why there should be a set strategy of which bases need to be taken and in what order..

Something like that's been tried before, And as I recall most of us didn't like it.

Maybe something along the lines of what one of our competitors does... Limited number of Offensive attacks per side based on the current population. 
But that game has a player run chain of command per side That dictates strategy, most players have very little say in it. We do not have anything like that here.

I think the tricky thing here is to stop the two country versus one thing. Or a over populated team rolling a few players. (AM US time zone)

Option one
Let's say Bish take a Rook base, 
They have to take a Knight base next, And bish troops have no effect on the Rook Till that happens.

Option two
As a side loses bases once it gets to a certain percentage the number of troops needed to take a base increases.


I still think the key is limited attack options per front. Keep the fights focused, and the defender doesn't have to play whack-a- Mole Against small groups of people trying to sneak bases as the big fights is going on.
Title: Re: Time to go to the hanger
Post by: The Fugitive on September 15, 2025, 09:29:28 PM
That is why there should be a set strategy of which bases need to be taken and in what order..

It would concentrate the action by forcing the fight into the next known required area..

The bases need to be laid out hopscotch so you have all three countries around each base longer than they are now forcing 3 country fights not 2 like most are now..

Eagler

Its been tried before and was a disaster. Next time your in the game, right click the map and there is a selection that says "Field order". During that time that was the button you clicked to see what order the fields needed to be captured in. The fog of war was gone and you would find players at stupid alts waiting for the next attach.

 
Something like that's been tried before, And as I recall most of us didn't like it.

Maybe something along the lines of what one of our competitors does... Limited number of Offensive attacks per side based on the current population.
But that game has a player run chain of command per side That dictates strategy, most players have very little say in it. We do not have anything like that here.

I think the tricky thing here is to stop the two country versus one thing. Or a over populated team rolling a few players. (AM US time zone)

Option one
Let's say Bish take a Rook base,
They have to take a Knight base next, And bish troops have no effect on the Rook Till that happens.


Option two
As a side loses bases once it gets to a certain percentage the number of troops needed to take a base increases.


I still think the key is limited attack options per front. Keep the fights focused, and the defender doesn't have to play whack-a- Mole Against small groups of people trying to sneak bases as the big fights is going on.

Ive suggested something like that before, but I would set it at after taking 2 base from one country before you MUST switch fronts. This way you didnt know for sure if the attacking country was coming for yours after a take on the other front or they were going to go for the second before switching (fog of war), but in the end it forced the tag team to break up and "included" the lone country in the fighting.

I also think one team should NEVER be able to take more than 25-30% of another countries bases. Force a team to move to the other front to get those bases. Far to often you see one team rolling one front and once they hit 25% of bases captured they continue to crush that same front mostly because they got the "team rolling" and dont want to break that by switching fronts.

Smaller maps keep the fronts focused. Get rid of/ retire the big maps that dont do this.

I dont think these things are unreasonable, then again I didnt help write the coad for the game. Id love the chance to spend an afternoon with Hitech and just pick his brain on the game and his thoughts for the future. It certainly wouldnt chase me away, but Im dying to know what he thinks on this stuff and what is possible.
Title: Re: Time to go to the hanger
Post by: Eagler on September 16, 2025, 07:02:37 AM
Well you can see how much attention I pay to the game outside of fighters...

When it was tried, what was the average number logged in?

Eagler
Title: Re: Time to go to the hanger
Post by: The Fugitive on September 16, 2025, 07:27:13 AM
Well you can see how much attention I pay to the game outside of fighters...

When it was tried, what was the average number logged in?

Eagler

Dont remember exact numbers, but it was better than it is now. We still had some of the big maps running in rotation. Even with the smaller numbers all it would do would be to put a number of players at stupid alts to pick and run. It would be like fighting the Rooks all the time   :devil
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 16, 2025, 08:22:15 AM
Its been tried before and was a disaster. Next time your in the game, right click the map and there is a selection that says "Field order". During that time that was the button you clicked to see what order the fields needed to be captured in. The fog of war was gone and you would find players at stupid alts waiting for the next attach.

 
Ive suggested something like that before, but I would set it at after taking 2 base from one country before you MUST switch fronts. This way you didnt know for sure if the attacking country was coming for yours after a take on the other front or they were going to go for the second before switching (fog of war), but in the end it forced the tag team to break up and "included" the lone country in the fighting.

I also think one team should NEVER be able to take more than 25-30% of another countries bases. Force a team to move to the other front to get those bases. Far to often you see one team rolling one front and once they hit 25% of bases captured they continue to crush that same front mostly because they got the "team rolling" and dont want to break that by switching fronts.

Smaller maps keep the fronts focused. Get rid of/ retire the big maps that dont do this.

I dont think these things are unreasonable, then again I didnt help write the coad for the game. Id love the chance to spend an afternoon with Hitech and just pick his brain on the game and his thoughts for the future. It certainly wouldnt chase me away, but Im dying to know what he thinks on this stuff and what is possible.

I agree with a lot of this. No reason a team should be able to bring a team down to 65% bases while having 0 of the other teams. I cannot stand when I see that. And like you said they have the team rolling. Ive tried many of times to convince them to attack the other side and they dont because that side is also trying to defend causing a little bit of a fight that's not happening on the other side.

I think coding zones would be the better solution. So that based on %s of field on each team there would be other fight zones on the map that are worth more points/perks. This would incentivize rather than force players and it may split the hoard since some will want more perks and points. It will also provide an area where the main battle fight would be, so players know where the main battle is.

If we could just get rid of the maps from BowlMA - Oceania. It would completely have a great impact on the game. Those old maps are tiring, have really poor mid day #s, and dont build battles for the majority of the day. Small tiny dars with 30 players scattered all over with no battle direction really just has players log in, check the map, see little going on, and log off. Its all about keeping players logged in due to larger battles with atleast 5-10 players on each side fighting each other.
 
Title: Re: Time to go to the hanger
Post by: molybdenum on September 19, 2025, 05:34:10 AM

If we could just get rid of the maps from BowlMA - Oceania. It would completely have a great impact on the game. Those old maps are tiring, have really poor mid day #s, and dont build battles for the majority of the day. Small tiny dars with 30 players scattered all over with no battle direction really just has players log in, check the map, see little going on, and log off. Its all about keeping players logged in due to larger battles with atleast 5-10 players on each side fighting each other.

A negative impact, at least for me. Variety makes things interesting, I like a lot of the bigger maps, and it's easy to figure out where an attack is likely to go to and come from. People who depend solely on darbars for cues are missing out.
There is almost always a base take plan happening somewhere, and if there isn't, you can start one and probably get the action you want rolling. "Build it and they will come" etc.
Title: Re: Time to go to the hanger
Post by: Lusche on September 19, 2025, 06:34:32 AM
Well you can see how much attention I pay to the game outside of fighters...

When it was tried, what was the average number logged in?

Eagler


It started in November 2006:

Quote
We are testing out a new field capture system
in the LW Orange today.

This system should allow us to use large maps
with lower populations.


The new system only allows fields to be captured in
A certain order. Fields that are currently capturable
by your country are shown as larger icons.

To display the field capture order, right click on map
and click Field Order.

(Megathread https://bbs.hitechcreations.com/smf/index.php/topic,193413.0.html  )


In that tour, the plane stats showed 5400 scoring pilots, nowadays it's slightly over 600
Title: Re: Time to go to the hanger
Post by: Eagler on September 19, 2025, 07:07:50 AM
Seems HT was trying to plan for his future...

Large maps with low numbers...

Eagler
Title: Re: Time to go to the hanger
Post by: The Fugitive on September 19, 2025, 07:31:59 AM
Seems HT was trying to plan for his future...

Large maps with low numbers...

Eagler

No he had split the MA due to over population. The problem was that as the map moved to the slower time, euro prime, there wasnt enough players to fill one map, let alone two. So "large maps with low numbers". He eventually had it switch from 2 arenas to a single arena for the slower times until he did away with the split arena idea all together and we went back to a single MA.
Title: Re: Time to go to the hanger
Post by: LCADolby on September 19, 2025, 07:44:40 AM
I have always thought we need to bring back zones, the zone bases with their strats.
Title: Re: Time to go to the hanger
Post by: Busher on September 19, 2025, 09:01:21 AM
Seems you Gents are seeking a solution to human nature.
Title: Re: Time to go to the hanger
Post by: Animl-AW on September 19, 2025, 10:21:03 AM
Seems you Gents are seeking a solution to human nature.

Pretty much how its been going. It’s kinda wanting catering to the habits instead of form habits to the game. Then you get people leaving who disagreed.

I dunno. Me thinks the current maps affecting game play might be more of an illusion. Unless distance between bases is changed it can hardly change the effect, except strat distance.

Strat distance matters because to be fair to buffs they should have the distance to achieve the alt they were designed for and used at.

The way I understand it, 1 base per sector. A sector is 25 miles? Like buffs, fighters should be able to reach the alt designed for and used at.

With less bases, smaller maps, they will just turn over quicker, game play itself probably won’t change much.

HOWEVER, that said, I think JimmyD/Kenai77 dwnunder map coming out is closer to what the masses tend to ask for.

IMO, which no one likes, ever, its not map size, its fighting land mass size that matters more. I think the smallest map size, next one down from 256 (128?) is vastly too small for proper MA game play. I think dwnunder map uses the single land mass size concept.

To attack every human nature with settings it will evolve to over-strict. That is a life long job of wack-o-mole. Massive doubts HT will do that wack-o-mole stuff.

Lets see how dwnunder goes over. Baby steps with causion.
Title: Re: Time to go to the hanger
Post by: mustng2 on September 19, 2025, 11:08:01 AM
Lusche,

Thanks for being our corporate and/or family memory. 
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 19, 2025, 12:54:14 PM
A negative impact, at least for me. Variety makes things interesting, I like a lot of the bigger maps, and it's easy to figure out where an attack is likely to go to and come from. People who depend solely on darbars for cues are missing out.
There is almost always a base take plan happening somewhere, and if there isn't, you can start one and probably get the action you want rolling. "Build it and they will come" etc.

I mean atleast do a randomizer on the rotation then.. like the rotation is getting sooo old for me, and puts all the big maps close together. If you only have a 2 week trial and get stuck on BowlMA, then CraterMA, then Oceania, and nothing going on for 95% of the day, than how can you expect off hours #s to increase? We have got to bring the fighters back to the game. Thats where the #s are. For me, im not going to fly to a random base with no enemy and hope one guy rolls. Im not going to jump into a 20 on 1 horde with no friendlies because even in a temp that's boring, and im not going to roll for 1 set of B26s at 19k.. im not going to roll for 1 190D at 15k either. People want battles! I want battles!

The biggest thing this game is missing right now are battle zones where the majority of players are in the action at a given time. The larger maps just dont provide that, and dont provide situations where all teams can find battles at any time with each other.
Title: Re: Time to go to the hanger
Post by: Animl-AW on September 19, 2025, 05:46:46 PM
I was here from 2000-2011 or 12.

The smaller maps with a larger population was a bit over the top and like fishing in a barrel. Then the arenas split...not much different at the time. I'd have to wait to get into one because they were full. And when I got in I found it the opposite of today,... just too compressed at prime time. I'd have to go to a further base just to get any real alt and speed. Killing was ridiculously easy.  That's when I started fading. Then lightning hit my gaming machine and never sought to revive what I had until 2021. It was the only game I played and I worked too much, so I was done.

I think these maps would be great at 250-300 players. I see too many obstacles in the community to get there. What ever ya drag in gets chased right back out. Watched that happen recently, twice in one month.

No matter, just worthless text.

Between undue conflicts and failing at retaining what we drug in...
My enthusiasm has diminished.

I no longer have that inclusive feeling. Just an outcast.
Title: Re: Time to go to the hanger
Post by: Eagler on September 19, 2025, 05:59:33 PM
One guess might be that the oversized maps for the numbers today are left in the rotation is to provide variety in gameplay...

Not sure if it is the variety the majority agrees with or appreciates but it does change gameplay..

Eagler
Title: Re: Time to go to the hanger
Post by: Dadtallica on September 19, 2025, 06:11:41 PM
If I had to guess I would say less than 1/3 of the players or only looking for A2A combat. Rest don’t care how big the map is. I sure don’t.
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 19, 2025, 06:58:24 PM
If I had to guess I would say less than 1/3 of the players or only looking for A2A combat. Rest don’t care how big the map is. I sure don’t.

That is incorrect, fighters/attackers make up the bulk of air players in the game.

I mean i guess if you like watching paint dry on the fly out but most of us just want some action within the first 5 minutes of take-off on the regular. This is why most feel the need to fly the fastest planes like the 190D because it reduces climb out time. Rolling from a back field is perfectly acceptable and also if backfields are too far, it reduces defense capabilities from the defenders.
Title: Re: Time to go to the hanger
Post by: Animl-AW on September 19, 2025, 07:33:44 PM
That is incorrect, fighters/attackers make up the bulk of air players in the game.

I mean i guess if you like watching paint dry on the fly out but most of us just want some action within the first 5 minutes of take-off on the regular. This is why most feel the need to fly the fastest planes like the 190D because it reduces climb out time. Rolling from a back field is perfectly acceptable and also if backfields are too far, it reduces defense capabilities from the defenders.

That's not why I fly the 190D. I fly it for nose cannons and getting through dropping towers and deacking as fast as possible. By the time I get done I already have damage before the reds even start on me. Not sure this fixation on 190D. Typhs, LAs and Yaks seem to be the headaches from my POV.  <shrug>
Title: Re: Time to go to the hanger
Post by: The Fugitive on September 19, 2025, 08:16:53 PM
If I had to guess I would say less than 1/3 of the players or only looking for A2A combat. Rest don’t care how big the map is. I sure don’t.

I dont think it is even A2A combat that drives it. Last night is a good example. Rooks were pushing for the map win, knight were attacking Bish, bish defending on two fronts. Fight shifted to Knit/Rook front, Bish grab a few bases back including the one that took the 20% of bases off the rooks list.

Very few guys just hunting for fights, most just attacking and defending for their team. Great fun!

The smaller maps concentrate the fronts increasing the battles vs A2A fighting.
Title: Re: Time to go to the hanger
Post by: Eagler on September 20, 2025, 06:27:08 AM
Some like to put their plane on auto pilot and go do something else...

To each their own but the largest maps suck butt these days and not sure why they are still there when it's a big deal to get 100 in ma during prime time let alone the other 22 hours in a day..

Eagler
Title: Re: Time to go to the hanger
Post by: thndregg on September 22, 2025, 04:50:11 AM
This morning 8 vs 1
If a gv attacking he parks under tree while you loiter.3x
The capper was buffs rtb over my field upped on chance he was low he wasn't, I then see buffs from east continue climb turn east. Buffs immediately do 180 at edge of dar.It must of been freighting  to face the One nit in flight. Landed and logged when they won't fight 8 vs 1 they should sign off!

Just logged off @ 5:48am Philippines (-12, US eastern)

Easy count after my log-off: 8 Knits, zero Rooks, zero Bish.
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 22, 2025, 08:41:06 AM
I hate to say it, but #s are looking pretty weak. Barely getting 100 now, and last night only about 75. Makes the fights so much harder with less players and the ganging is relentless without defensive help. I think the ganging in easy mode yaks, 190ds, Temps, spit16s ect, just chases players off because a regular person who's been playing for a couple of months just cannot compete no matter what they fly. If you cannot get defensive help from your team, its basically just a dogpile on 1 guy. Its becoming too challenging for most to enjoy with the time spent in the air. Overall, if squads dont start splitting and helping the game battles. Than this is just going to keep slowly declining with poor fights. The ganging of 2 teams vs one is just getting worse. 2 massive red dars against 1 side with maybe 4 guys in the air to defend both sides just isnt cutting it.

I vote to blame it on the Jokers when the time comes.
Title: Re: Time to go to the hanger
Post by: Bolt on September 22, 2025, 08:48:20 AM
I hate to say it, but #s are looking pretty weak. Barely getting 100 now, and last night only about 75. Makes the fights so much harder with less players and the ganging is relentless without defensive help. I think the ganging in easy mode yaks, 190ds, Temps, spit16s ect, just chases players off because a regular person who's been playing for a couple of months just cannot compete no matter what they fly. If you cannot get defensive help from your team, its basically just a dogpile on 1 guy. Its becoming too challenging for most to enjoy with the time spent in the air. Overall, if squads dont start splitting and helping the game battles. Than this is just going to keep slowly declining with poor fights. The ganging of 2 teams vs one is just getting worse. 2 massive red dars against 1 side with maybe 4 guys in the air to defend both sides just isnt cutting it.

I vote to blame it on the Jokers when the time comes.

I dont know, people like playing and fighting in the air. If I see a horde coming, I'll go hit the VH where they may spawn from. Some just keep upping from the field under attack, keep dieing...then get frustrated.  Don't up from a field under attack...is sound logic.

Not sure if Rooks ended up taking Knights 20, but I kept 21 vh down as long as possible and delayed gv horde few times. Had fun being chased and helped practice my JABO immensely. Had to log after, but taking VH and ords from a base helps lot more than just keep upping to fight cons and call it defending, which we also need though!

It's all about what you enjoy doing and how you can help the team while doing so.
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 22, 2025, 09:07:23 AM
I dont know, people like playing and fighting in the air. If I see a horde coming, I'll go hit the VH where they may spawn from. Some just keep upping from the field under attack, keep dieing...then get frustrated.  Don't up from a field under attack...is sound logic.

Not sure if Rooks ended up taking Knights 20, but I kept 21 vh down as long as possible and delayed gv horde few times. Had fun being chased and helped practice my JABO immensely. Had to log after, but taking VH and ords from a base helps lot more than just keep upping to fight cons and call it defending, which we also need though!

It's all about what you enjoy doing and how you can help the team while doing so.

I think they are frustrated by getting jumped by 3 top late war fighters every time they roll. Take off from a backfield that's 20 miles away, get 15-17k - run into a 190D and p51 at 20k. They chase you all the way down. Then 2 spits and a nik have to jump in just to make sure you cant out run or outurn anything. Rince and repeat. I guess its just getting old, but too many easy mode planes, lack of defense, and double sided gangs where their entire airforce on both sides is jumping the 3 defenders while the rest log, isnt helping. I feel bad for new players tbh. Theres a reason most good sticks have left, not even they can compete anymore and I think it bruises their ego when they realize the game is much harder than it use to be.
Title: Re: Time to go to the hanger
Post by: Animl-AW on September 22, 2025, 10:48:51 AM
I think they are frustrated by getting jumped by 3 top late war fighters every time they roll. Take off from a backfield that's 20 miles away, get 15-17k - run into a 190D and p51 at 20k. They chase you all the way down. Then 2 spits and a nik have to jump in just to make sure you cant out run or outurn anything. Rince and repeat. I guess its just getting old, but too many easy mode planes, lack of defense, and double sided gangs where their entire airforce on both sides is jumping the 3 defenders while the rest log, isnt helping. I feel bad for new players tbh. Theres a reason most good sticks have left, not even they can compete anymore and I think it bruises their ego when they realize the game is much harder than it use to be.


I stretch my fast D9 until I get 1500 ahead of the front guy, then loop back and HO the last guy in line. Once I did that 3 times in the same chase. :)

Diesn’t always end well but I’m taking someone with me. Sometimes I even escape it after.
Title: Re: Time to go to the hanger
Post by: JimmyD3 on September 22, 2025, 02:35:30 PM
I mean atleast do a randomizer on the rotation then.. like the rotation is getting sooo old for me, and puts all the big maps close together. If you only have a 2 week trial and get stuck on BowlMA, then CraterMA, then Oceania, and nothing going on for 95% of the day, than how can you expect off hours #s to increase? We have got to bring the fighters back to the game. Thats where the #s are. For me, im not going to fly to a random base with no enemy and hope one guy rolls. Im not going to jump into a 20 on 1 horde with no friendlies because even in a temp that's boring, and im not going to roll for 1 set of B26s at 19k.. im not going to roll for 1 190D at 15k either. People want battles! I want battles!

The biggest thing this game is missing right now are battle zones where the majority of players are in the action at a given time. The larger maps just dont provide that, and dont provide situations where all teams can find battles at any time with each other.

Dang he just changed the rotation!!! You want it changed again??
 :headscratch:
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 22, 2025, 06:35:07 PM
Dang he just changed the rotation!!! You want it changed again??
 :headscratch:

What do you mean he just changed it?  Mindnao  through oceania hasn't changed that i can recall.
Title: Re: Time to go to the hanger
Post by: Bolt on September 22, 2025, 06:43:15 PM

I stretch my fast D9 until I get 1500 ahead of the front guy, then loop back and HO the last guy in line. Once I did that 3 times in the same chase. :)

Diesn’t always end well but I’m taking someone with me. Sometimes I even escape it after.

 :rofl love it
Title: Re: Time to go to the hanger
Post by: Animl-AW on September 22, 2025, 07:25:37 PM
What do you mean he just changed it?  Mindnao  through oceania hasn't changed that i can recall.

I think the arcade looking maps were running back to back, maybe he separated them.
Title: Re: Time to go to the hanger
Post by: hazmatt on September 22, 2025, 08:09:35 PM
I hate to say it, but #s are looking pretty weak. Barely getting 100 now, and last night only about 75.

Message boards appear to be going the same way. I used to enjoy the lively discussions here, but everything that seems to get a lot of interest and lively discussion seems to quickly get locked these days. I'm pretty much given up on posting anything of substance as I always get attacked by the same 3 people (that I've ended up putting on ignore) who also seem to enjoy using the report button, even for stuff that is not a legitimate report.

Still hoping for a miracle but not holding my breath :)
Title: Re: Time to go to the hanger
Post by: Animl-AW on September 22, 2025, 09:08:35 PM
Message boards appear to be going the same way. I used to enjoy the lively discussions here, but everything that seems to get a lot of interest and lively discussion seems to quickly get locked these days. I'm pretty much given up on posting anything of substance as I always get attacked by the same 3 people (that I've ended up putting on ignore) who also seem to enjoy using the report button, even for stuff that is not a legitimate report.

Still hoping for a miracle but not holding my breath :)

Paranoia is not your friend.

The only posts being locked are 98% political.

You tend to post a passive aggressive negative form. Kinda like now, has nothing to do with the subject
Title: Re: Time to go to the hanger
Post by: thndregg on September 23, 2025, 02:37:35 AM

It started in November 2006:

(Megathread https://bbs.hitechcreations.com/smf/index.php/topic,193413.0.html  )


In that tour, the plane stats showed 5400 scoring pilots, nowadays it's slightly over 600

Yeah, bud.. I checked out the old thread,  took a screenshot of your comment here, and shared it in a related discussion with our bomber group. It's a foreboding thought.
I surely miss our little bomber/fighter firefights up high once upon a long time ago.. <S>
Title: Re: Time to go to the hanger
Post by: icepac on September 23, 2025, 07:09:05 AM

Many of the changes made have driven off much of the player base. 

Title: Re: Time to go to the hanger
Post by: Eagler on September 23, 2025, 08:07:05 AM
Paranoia is not your friend.

The only posts being locked are 98% political.

You tend to post a passive aggressive negative form. Kinda like now, has nothing to do with the subject

And boom...you make his prediction true..

Let's just post old burnt out music videos, hold hands and sing kumbaya..

I do find it easier to find a fight here than ma these days..

Eagler
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 23, 2025, 08:39:20 AM
I think the arcade looking maps were running back to back, maybe he separated them.

Haven't seen or heard anything about a map rotation change but I would very much like to see it. The maps between Mindnao and Oceania need to be spreadout. Its all the big maps within 7 maps of the rotation and its too many big maps almost in a row. This creates a very slow 1-2 weeks of off hours gameplay depending on how fast or slow they stay up. Some of them like bowlMA can stay up for atleast 3 days.
Title: Re: Time to go to the hanger
Post by: Flyboy56 on September 23, 2025, 10:13:08 AM
I don't use fighters in this game almost ever. Strictly GV's or buffs, and I am that one who will try and avoid being bombed by hiding my GV under trees until someone gets bored, and I am also one who likes high alt bombing.. This game is an open world WW2 simulator, no one has to like what others like or do what others do.. There aren't any games like this setup with a map and game arena thats always on and changing..until I find that I'm here to stay.
Title: Re: Time to go to the hanger
Post by: Animl-AW on September 23, 2025, 10:41:52 AM
And boom...you make his prediction true..

Let's just post old burnt out music videos, hold hands and sing kumbaya..

I do find it easier to find a fight here than ma these days..

Eagler

You are the king of locked political posts. Yes you find more fights here because you troll for them. You are habitual. <shrug> Rule 14 Eagler, you’re not special. That chases players off too. They don’t come here for your political preaching. Get over yourself.
Title: Re: Time to go to the hanger
Post by: The Fugitive on September 23, 2025, 12:08:32 PM
Haven't seen or heard anything about a map rotation change but I would very much like to see it. The maps between Mindnao and Oceania need to be spreadout. Its all the big maps within 7 maps of the rotation and its too many big maps almost in a row. This creates a very slow 1-2 weeks of off hours gameplay depending on how fast or slow they stay up. Some of them like bowlMA can stay up for atleast 3 days.

There are only 2 big maps left in rotation, BowlMA and Buzzkill..... err saw  :D I hope Hitech drops them when he brings in the new maps that are coming up... in 2 weeks.
Title: Re: Time to go to the hanger
Post by: Flyboy56 on September 23, 2025, 12:40:37 PM
There are only 2 big maps left in rotation, BowlMA and Buzzkill..... err saw  :D I hope Hitech drops them when he brings in the new maps that are coming up... in 2 weeks.

Yeah the Bowl map is the current one and its gigantic in relation to player numbers.
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 23, 2025, 01:01:58 PM
There are only 2 big maps left in rotation, BowlMA and Buzzkill..... err saw  :D I hope Hitech drops them when he brings in the new maps that are coming up... in 2 weeks.

So Oceania and crater MA have been removed?
Title: Re: Time to go to the hanger
Post by: Lazerr on September 23, 2025, 01:15:17 PM
Buzzsaw was up this weekend when I had some personal time to actually have a gaming session.. I flew a couple sorties and logged off... decided to paint a storage room instead if that says anything...
Title: Re: Time to go to the hanger
Post by: hazmatt on September 23, 2025, 01:19:23 PM
Buzzsaw was up this weekend when I had some personal time to actually have a gaming session.. I flew a couple sorties and logged off... decided to paint a storage room instead if that says anything...

That map had the same effect on me. It helped me get stuff done around the house that I'd been putting off. :)
Title: Re: Time to go to the hanger
Post by: JimmyD3 on September 23, 2025, 04:38:37 PM
Haven't seen or heard anything about a map rotation change but I would very much like to see it. The maps between Mindnao and Oceania need to be spreadout. Its all the big maps within 7 maps of the rotation and its too many big maps almost in a row. This creates a very slow 1-2 weeks of off hours gameplay depending on how fast or slow they stay up. Some of them like bowlMA can stay up for atleast 3 days.

He made changes to the rotation, the last time I was there, I watched him do it. iirc, he moved about 4 or 5 bases in the rotation. I have suggested to him to remove Buzzsaw and Bowlma (the only 512X512 maps), but as you can see that has not happened yet. I would also agree that Mindnao should be removed.

I plan on going to visit him tomorrow, I will try to bring up this topic again.


I will post a PDF of the current Map Rotation List in the screen shot forum.
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 23, 2025, 05:11:17 PM
I'd love for atleast oceania and buzzsaw to go. Some people like bowlMA but thats just my opinion. Mindnao is okay since its small, but SMPizza could go. If anything just put the names in a randomizer and then sorta the names by the new randomizer. Hopefully it would mix things up. I just personally cannot stand that section of the map rotation and mixing up the rotation isnt gonna hurt anyone, but may freshen it up a lil.
Title: Re: Time to go to the hanger
Post by: DmonSlyr on September 23, 2025, 05:14:55 PM
So after looking at your list in screenshots. Which is a different order than ive seen. BowlMA through oceania and craterMA need to be spread out better. Its almost similar to how it was before. Those are the largest land based maps basically all back to back relatively.
Title: Re: Time to go to the hanger
Post by: Lazerr on September 24, 2025, 07:34:16 AM
Mindanao seems to always generate great fights. Why get rid of it?  Because the fights aren't happening behind a tree or invisible hill?
Title: Re: Time to go to the hanger
Post by: Flyboy56 on September 24, 2025, 02:16:10 PM
The 88's in this game are another issue. Either count it as a GV kill, dont allow gunners to see the range icon, or get rid of them. Half the bish just sat in the soft guns most of today. It'll be nice when we lose certain players though.
Title: Re: Time to go to the hanger
Post by: mERv on September 24, 2025, 09:15:12 PM
Mindanao seems to always generate great fights. Why get rid of it?  Because the fights aren't happening behind a tree or invisible hill?

+1  :bolt:
Title: Re: Time to go to the hanger
Post by: Lusche on October 02, 2025, 04:58:09 AM
Lusche,

Thanks for being our corporate and/or family memory.

 :salute


Yeah, bud.. I checked out the old thread,  took a screenshot of your comment here, and shared it in a related discussion with our bomber group. It's a foreboding thought.
I surely miss our little bomber/fighter firefights up high once upon a long time ago.. <S>

I miss it a lot too. I'm actually planning to return in mid-November for an anniversary tour—it will be exactly twenty years since I started with AH.
But I'm no longer sure if that's such a good idea. During European prime time, we've reached about 30 players on weekdays (sometimes even fewer!), and around 40 on weekends. Meanwhile, US prime time numbers are reaching what used to be the low point late at night. And to play that late (around 3 a.m. for me), I'd have to completely change my sleep schedule. I'm really not sure if it's worth the nostalgia.  :(

Title: Re: Time to go to the hanger
Post by: hazmatt on October 02, 2025, 06:43:28 AM
:salute


I miss it a lot too. I'm actually planning to return in mid-November for an anniversary tour—it will be exactly twenty years since I started with AH.
But I'm no longer sure if that's such a good idea. During European prime time, we've reached about 30 players on weekdays (sometimes even fewer!), and around 40 on weekends. Meanwhile, US prime time numbers are reaching what used to be the low point late at night. And to play that late (around 3 a.m. for me), I'd have to completely change my sleep schedule. I'm really not sure if it's worth the nostalgia.  :(

I hear ya. I think there's a few of us that feel the same. When the numbers are low and concentrated in one or two countries it gets kind of stale. I recall being on side switcher and would still have to fly to the border of the other two countries to find a fight.

It probably doesn't help that in the game I currently play they start you in a 16x16 or 32x32 fight that lasts either 20 or 40 minutes depending on the setup you choose. I also enjoy not having the AWACS because it's a real cat and mouse game where flying high is not always an advantage because the enemy can see your contrail from far away. I also like that you  you can hide in the cloud cover if needed since there's no icons.

Maybe something will happen to get the numbers up again, but until then I think there are more then a few that feel the same.

Happy early anniversary!
Title: Re: Time to go to the hanger
Post by: Flyboy56 on October 03, 2025, 01:40:06 PM
:salute


I miss it a lot too. I'm actually planning to return in mid-November for an anniversary tour—it will be exactly twenty years since I started with AH.
But I'm no longer sure if that's such a good idea. During European prime time, we've reached about 30 players on weekdays (sometimes even fewer!), and around 40 on weekends. Meanwhile, US prime time numbers are reaching what used to be the low point late at night. And to play that late (around 3 a.m. for me), I'd have to completely change my sleep schedule. I'm really not sure if it's worth the nostalgia.  :(

When I hop on between 1000-1500 EST there is on average between 18-30 players to give you an idea of what it looks like recently
Title: Re: Time to go to the hanger
Post by: icepac on October 03, 2025, 02:44:41 PM

(https://live.staticflickr.com/65535/54830345765_363433fee7_z.jpg)
Title: Re: Time to go to the hanger
Post by: Eagler on October 03, 2025, 02:50:30 PM
Numbers like those require zero minute time swap enabled imo...

They actually require the game to auto assign imo...that looks ridiculous..  like beating up a deaf and blind 90 year old..

Eagler
Title: Re: Time to go to the hanger
Post by: The Fugitive on October 03, 2025, 02:51:30 PM
(https://live.staticflickr.com/65535/54830345765_363433fee7_z.jpg)

The map was again won a few hours ago so it will take some time to build up the action.