Author Topic: Time to go to the hanger  (Read 2289 times)

Offline hazmatt

  • Silver Member
  • ****
  • Posts: 1935
Re: Time to go to the hanger
« Reply #45 on: September 23, 2025, 01:19:23 PM »
Buzzsaw was up this weekend when I had some personal time to actually have a gaming session.. I flew a couple sorties and logged off... decided to paint a storage room instead if that says anything...

That map had the same effect on me. It helped me get stuff done around the house that I'd been putting off. :)

Offline JimmyD3

  • Platinum Member
  • ******
  • Posts: 4462
Re: Time to go to the hanger
« Reply #46 on: September 23, 2025, 04:38:37 PM »
Haven't seen or heard anything about a map rotation change but I would very much like to see it. The maps between Mindnao and Oceania need to be spreadout. Its all the big maps within 7 maps of the rotation and its too many big maps almost in a row. This creates a very slow 1-2 weeks of off hours gameplay depending on how fast or slow they stay up. Some of them like bowlMA can stay up for atleast 3 days.

He made changes to the rotation, the last time I was there, I watched him do it. iirc, he moved about 4 or 5 bases in the rotation. I have suggested to him to remove Buzzsaw and Bowlma (the only 512X512 maps), but as you can see that has not happened yet. I would also agree that Mindnao should be removed.

I plan on going to visit him tomorrow, I will try to bring up this topic again.


I will post a PDF of the current Map Rotation List in the screen shot forum.
Kenai77
CO Sic Puppies MWK
USAF 1971-76

Offline DmonSlyr

  • Platinum Member
  • ******
  • Posts: 7157
Re: Time to go to the hanger
« Reply #47 on: September 23, 2025, 05:11:17 PM »
I'd love for atleast oceania and buzzsaw to go. Some people like bowlMA but thats just my opinion. Mindnao is okay since its small, but SMPizza could go. If anything just put the names in a randomizer and then sorta the names by the new randomizer. Hopefully it would mix things up. I just personally cannot stand that section of the map rotation and mixing up the rotation isnt gonna hurt anyone, but may freshen it up a lil.
The Damned(est. 1988)
-=Army of Muppets=-
2014 & 2018 KoTH ToC Champion

Offline DmonSlyr

  • Platinum Member
  • ******
  • Posts: 7157
Re: Time to go to the hanger
« Reply #48 on: September 23, 2025, 05:14:55 PM »
So after looking at your list in screenshots. Which is a different order than ive seen. BowlMA through oceania and craterMA need to be spread out better. Its almost similar to how it was before. Those are the largest land based maps basically all back to back relatively.
The Damned(est. 1988)
-=Army of Muppets=-
2014 & 2018 KoTH ToC Champion

Offline Lazerr

  • Platinum Member
  • ******
  • Posts: 5062
Re: Time to go to the hanger
« Reply #49 on: September 24, 2025, 07:34:16 AM »
Mindanao seems to always generate great fights. Why get rid of it?  Because the fights aren't happening behind a tree or invisible hill?

Offline Flyboy56

  • Zinc Member
  • *
  • Posts: 61
Re: Time to go to the hanger
« Reply #50 on: September 24, 2025, 02:16:10 PM »
The 88's in this game are another issue. Either count it as a GV kill, dont allow gunners to see the range icon, or get rid of them. Half the bish just sat in the soft guns most of today. It'll be nice when we lose certain players though.

Offline mERv

  • Silver Member
  • ****
  • Posts: 1280
Re: Time to go to the hanger
« Reply #51 on: September 24, 2025, 09:15:12 PM »
Mindanao seems to always generate great fights. Why get rid of it?  Because the fights aren't happening behind a tree or invisible hill?

+1  :bolt:
"Its no problem to be the best, but to be so much better than the best is going to bring accusations."Haggarty
"Ever wonder why its always b-17s and B-24s? It allows him an extreme advantage over other players hence his bomber kill count, that and his lazer beam guns"Diaster
~~~Baaaahhhhh~~~

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23973
      • Last.FM Profile
Re: Time to go to the hanger
« Reply #52 on: Today at 04:58:09 AM »
Lusche,

Thanks for being our corporate and/or family memory.

 :salute


Yeah, bud.. I checked out the old thread,  took a screenshot of your comment here, and shared it in a related discussion with our bomber group. It's a foreboding thought.
I surely miss our little bomber/fighter firefights up high once upon a long time ago.. <S>

I miss it a lot too. I'm actually planning to return in mid-November for an anniversary tour—it will be exactly twenty years since I started with AH.
But I'm no longer sure if that's such a good idea. During European prime time, we've reached about 30 players on weekdays (sometimes even fewer!), and around 40 on weekends. Meanwhile, US prime time numbers are reaching what used to be the low point late at night. And to play that late (around 3 a.m. for me), I'd have to completely change my sleep schedule. I'm really not sure if it's worth the nostalgia.  :(

Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline hazmatt

  • Silver Member
  • ****
  • Posts: 1935
Re: Time to go to the hanger
« Reply #53 on: Today at 06:43:28 AM »
:salute


I miss it a lot too. I'm actually planning to return in mid-November for an anniversary tour—it will be exactly twenty years since I started with AH.
But I'm no longer sure if that's such a good idea. During European prime time, we've reached about 30 players on weekdays (sometimes even fewer!), and around 40 on weekends. Meanwhile, US prime time numbers are reaching what used to be the low point late at night. And to play that late (around 3 a.m. for me), I'd have to completely change my sleep schedule. I'm really not sure if it's worth the nostalgia.  :(

I hear ya. I think there's a few of us that feel the same. When the numbers are low and concentrated in one or two countries it gets kind of stale. I recall being on side switcher and would still have to fly to the border of the other two countries to find a fight.

It probably doesn't help that in the game I currently play they start you in a 16x16 or 32x32 fight that lasts either 20 or 40 minutes depending on the setup you choose. I also enjoy not having the AWACS because it's a real cat and mouse game where flying high is not always an advantage because the enemy can see your contrail from far away. I also like that you  you can hide in the cloud cover if needed since there's no icons.

Maybe something will happen to get the numbers up again, but until then I think there are more then a few that feel the same.

Happy early anniversary!