Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: popeye on October 07, 2025, 02:57:07 PM

Title: map idea
Post by: popeye on October 07, 2025, 02:57:07 PM
Some have suggested a map that starts off with the sides mixed.  This is a rough mockup.  Would something like it promote fights or just be a confused mess?

(https://i.postimg.cc/NjwCFVVL/taz1.jpg) (https://postimages.org/)

Title: Re: map idea
Post by: LCADolby on October 07, 2025, 03:13:17 PM
It's an interesting concept, but without the strat placements it's difficult to mentally project (for me at least) several types of gameplay.
Title: Re: map idea
Post by: Max on October 07, 2025, 03:54:26 PM
Are strats necessary for a viable map? If not this would be an interesting concept to explore. 
Title: Re: map idea
Post by: Dadtallica on October 07, 2025, 05:05:56 PM
Yes this is sort of what I was suggesting in one of the recent threads. I would also make at least one base unable to be captured by the other two sides.

I would also like have more three sided opportunities in future maps. I know older ones are tough to manipulate at times.
Title: Re: map idea
Post by: popeye on October 07, 2025, 05:10:39 PM
Strats could be on islands.

(https://i.postimg.cc/PJjtrHgb/taz2.jpg) (https://postimages.org/)
Title: Re: map idea
Post by: Meatwad on October 07, 2025, 05:25:51 PM
Looks like the milkrunners would just capture the closest enemy base to the strats then just spend all day bombing them. How hard would it be to but a 40k mountain around the strat islands so nobody can access them?
Title: Re: map idea
Post by: Lazerr on October 07, 2025, 05:27:28 PM
Some have suggested a map that starts off with the sides mixed.  This is a rough mockup.  Would something like it promote fights or just be a confused mess?

(https://i.postimg.cc/NjwCFVVL/taz1.jpg) (https://postimages.org/)

Great idea, worth a shot imo... but i think think the leeches and snakes will continue to do what they do.  This might help equal out the primetime double bang though.

Title: Re: map idea
Post by: ZE on October 07, 2025, 07:04:49 PM
I like the idea... Will be excellent just try and see how players use it... :salute
ZE
Title: Re: map idea
Post by: haggerty on October 07, 2025, 07:13:24 PM
I'm not a fan of the ringed bases, takes away porking effectiveness as you need to pork three bases to impact one fight.  If they were more in series you'd have less you have to pork and prevents just bouncing back and forth playing whackamole with attackers.
Title: Re: map idea
Post by: Mustaine on October 08, 2025, 12:29:05 AM
Hiya. Nostalgia brings me back and just saw this. Are CV's still a thing? I had this idea of a map with a 15K volcano type cone in the center with 2 GV bases and a single small airfield for each in the center. of the cone. Each country has a mid, then large base backing it up with like waterways between each country. Imagine a Mercedes logo, each country has a segment, all meet in the middle. Spread out the back end stuff for a country to regroup and fight back from. Focus all outer bases on attack (meaning harder and harder to just roll over), all inner bases on defense, and the ultimate defense is attacking over that mountain range in the middle.
Title: Re: map idea
Post by: The Fugitive on October 08, 2025, 07:29:33 AM
Hiya. Nostalgia brings me back and just saw this. Are CV's still a thing? I had this idea of a map with a 15K volcano type cone in the center with 2 GV bases and a single small airfield for each in the center. of the cone. Each country has a mid, then large base backing it up with like waterways between each country. Imagine a Mercedes logo, each country has a segment, all meet in the middle. Spread out the back end stuff for a country to regroup and fight back from. Focus all outer bases on attack (meaning harder and harder to just roll over), all inner bases on defense, and the ultimate defense is attacking over that mountain range in the middle.

You mean like "CraterMA"?

(https://i.postimg.cc/HLrjqrsz/CraterMA.jpg)
Title: Re: map idea
Post by: Eagler on October 08, 2025, 07:39:04 AM
Give it a go Kong..I think it's a fantastic idea!

Eagler
Title: Re: map idea
Post by: JimmyD3 on October 08, 2025, 10:43:41 AM
Looks to me like it has possibilities, nothing ventured, nothing gained.  :aok
Title: Re: map idea
Post by: Animl-AW on October 08, 2025, 11:13:48 AM
Looks to me like it has possibilities, nothing ventured, nothing gained.  :aok

Ideas should always flow and considered. At least someone is thinking :)
Title: Re: map idea
Post by: DmonSlyr on October 08, 2025, 04:16:55 PM
From a strategic aspect, it seems like it could be enjoyable for all 3 sides but strat location does concern me too. Also if one team gets the tail and other bases, it will go all out on those strats. Maybe it makes more sense to put them in the middle. Then the middle will be a giant no man's land full of ack and 163s going for bombers trying to get it? Idk.

I was also thinking if you could remove even the back triangle area bases and just put the strats there.
Title: Re: map idea
Post by: Yarbles on October 08, 2025, 04:55:00 PM
Give it a go Kong..I think it's a fantastic idea!

Eagler

 :aok
Title: Re: map idea
Post by: mERv on October 09, 2025, 01:18:20 AM
Are strats necessary for a viable map? If not this would be an interesting concept to explore.

I think its critical for every map to maintain the uniqueness of the game. A map like this would be perfect for central strat complex much like that found in Aces High 2. A few maps have tried but none have come close yet.
Title: Re: map idea
Post by: toddbobe on October 09, 2025, 05:01:45 PM
As long as we are throwing ideas around. Remember when strats could retreat when they got close to the front? If a country is getting rolled could we have the strats retreat to another location until they regain some territory? Too often one country is getting rolled and their strats are toast causing their players to log.
Todd..
Title: Re: map idea
Post by: Dadtallica on October 09, 2025, 07:19:43 PM
I vaguely remember that.