General Forums => Hardware and Software => Topic started by: Pittsspcl on February 16, 2026, 10:24:26 AM
Title: Thrustmaster T16000M Calibration issue.
Post by: Pittsspcl on February 16, 2026, 10:24:26 AM
If anyone else is having trouble with the T16000M loosing calibration and jittering it's probably the Z axis potentiometer. The X and Y axises are Hall effect sensors but for some reason they used a pot for the yaw and when it wears out it makes the controller virtually useless. There are two fixes that I'm aware of, one is replacement of the potentiometer, the part number is 251B12T104A2NB. If you have access to a 3D printer reddit user PaniqPete posted files and instructions on building a hall effect sensor for the controller.-Pitts01
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: AKIron on February 16, 2026, 10:39:11 AM
If it's not too bad you can apply filters. There's a pretty good one for Joystick Gremlin. It is a moving dead zone.
A quick synopsis of using Joystick Gremlin. Install both JG and vJoy. In JG map physical devices to vJoy. In your game/sim use the vJoy buttons/axes instead of the physical devices.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: hazmatt on February 16, 2026, 10:50:15 AM
I've had the same problem with the Z and the throttle axis as they both use potentiometers. That's the reason I think it's garbage after owning two of them. I thought must have gotten a bad one so I ordered a second one that did the same as the first one. In my experience both the Z axis and the throttle will start doing this right quick. I bun Winwing now exclusively and have had no problems with them after years of use.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: Animl-AW on February 16, 2026, 10:54:43 AM
Future reference, avoid plastic gimbals. They start waring out on day one. Especially if any lube goes dry with age.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: AKIron on February 16, 2026, 11:02:32 AM
The moving dead zone can be visualized as stair steps. You start in the middle of a step with a deadzone extending in both directions. If your jitter does not exceed the width of the step the output is stable. As you move the axis the position will move to the next step. Rinse and repeat. Make as many steps as your jitter will allow for smoother movement.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: Animl-AW on February 16, 2026, 11:18:37 AM
Just a note; dead bands can cause nose bounce in AH, especially if damping is involved too.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: AKIron on February 16, 2026, 11:33:33 AM
I wouldn't use a stick that didn't have smooth and unjittery pitch and roll axes. Yaw isn't critical for me. I use the moving deadzone filter on my zoom view axis. Any amount of jitter there is intolerable.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: AKIron on February 16, 2026, 12:04:33 PM
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: hazmatt on February 16, 2026, 12:05:11 PM
There is a hack to fix the throttle but I don't know about the z axis. What I do for the throttle is I calibrate it in windows but I don't push it completely to 100%. I push it to maybe 90%. This cuts down on the sensitivity a little but it removes the jitter at the end for me.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: AKIron on February 16, 2026, 12:52:57 PM
Just a note; dead bands can cause nose bounce in AH, especially if damping is involved too.
What do you do to reduce the nose bounce? I use scaling and damping, specifically on my VKB pedals, but I have not been able to eliminate it. My Roll and Pitch are smooth, its just the Yaw that seems to be the issue. :joystick:
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: Randy1 on February 17, 2026, 10:37:48 AM
What do you do to reduce the nose bounce? I use scaling and damping, specifically on my VKB pedals, but I have not been able to eliminate it. My Roll and Pitch are smooth, its just the Yaw that seems to be the issue. :joystick:
Jimmy try a variation of an exponential curve. Not as as flat as the one link below. AKAK posted some years ago his curves he used if you can find them.
https://www.desmos.com/calculator/3fisjexbvp
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: The Fugitive on February 17, 2026, 12:29:41 PM
I think this is AKAK's rudder scaling :P
(https://i.postimg.cc/pT0MtFc3/rudder.jpg)
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: Animl-AW on February 17, 2026, 01:18:46 PM
What do you do to reduce the nose bounce? I use scaling and damping, specifically on my VKB pedals, but I have not been able to eliminate it. My Roll and Pitch are smooth, its just the Yaw that seems to be the issue. :joystick:
Steer away from dead bands and damping, no scaling on pich and roll. VKB does very well without it. Its when you pass through those zones, if used, is where nose bounce happens. I use zero dead bands, almost no damping on my VKB.
Rudder i use very little dead band, less than default, seems to need a scaling at about 50% straight across. I put the slider furtherest on the left just a notch below to ease the attack.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: JimmyD3 on February 17, 2026, 05:45:08 PM
1) Sorry to say, I see a lot of issues with that scaling. You’re never on a consistent multiplier. You’re getting a different reaction through the whole travel.
2) For every slider not in smooth transition to the next will cause a bump/jolt in travel. Its not smooth.
People may get used to a scaling but its not accurate. It can certainly cause over-steering.
I suggest you try a straight line across. Raise em and lower them until you hit your honey spot.
It really needs a sensitivity slider and thats what straight across would simulate.
Just a thought VKB doesn’t change through travel, why would the scaling correct what it doesn’t do?
Dead bands, damping and scaling is for spiky sticks and rudders over heavy handling, but they have major drawbacks too. Nose bounce and over-steering. X52s are spiky, VKB is not. Avoid if at all possible.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: The Fugitive on February 17, 2026, 08:38:22 PM
With the VKB pedals, Im with Eagler. No scaling, no dead band, nothing. I fly in my bare feet and these pedals are so smooth that I can control them with ease with just my toes.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: xanax on February 17, 2026, 08:46:52 PM
With the VKB pedals, Im with Eagler. No scaling, no dead band, nothing. I fly in my bare feet and these pedals are so smooth that I can control them with ease with just my toes.
Exact same except I wear flip flops. My problem is, I'm still not used to having them. I go to slide my nose over for a good shot and I still try twisting the flight stick first. The cure, I guess, is to fly more!
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: JimmyD3 on February 17, 2026, 08:47:11 PM
Thank you for the feed back, I'll give it a try.
Title: Re: Thrustmaster T16000M Calibration issue.
Post by: SIK1 on February 18, 2026, 10:29:12 AM
I use zero scale, dead zone and damping on my hotas..
When I move it I want it to move in kind..
Eagler
Same here.
Personally, I feel like you are making nose bounce worse by using dead band and dampening if you have a decent controller that doesn't have electronic noise on the axis.
If you do have noise on the controller use as little dead band and dampening as possible to make the controller axis fairly stable.
With the VKB pedals, Im with Eagler. No scaling, no dead band, nothing. I fly in my bare feet and these pedals are so smooth that I can control them with ease with just my toes.
I wear socks when I fly since my pedals are mounted to metal floor plate, and socks slide smoother than bare feet. (Slaw Viper Rx pedals)