Aces High Bulletin Board

General Forums => Hardware and Software => Topic started by: AKIron on March 05, 2026, 12:19:02 PM

Title: Stutter
Post by: AKIron on March 05, 2026, 12:19:02 PM
Title: Re: Stutter
Post by: Getback on March 05, 2026, 06:34:33 PM
Thanks AKIron, I imagine that will help many people!
Title: Re: Stutter
Post by: Shane on March 05, 2026, 07:57:14 PM
Doesn't affect the 10 min dx11 spike.   

May help other issues, especially if there's an onboard card (not me) competing as indicated in the video.
Title: Re: Stutter
Post by: Animl-AW on March 06, 2026, 10:46:09 AM
There could be some truth to this. However, I’ve tried countless settings, get it gone, next day it comes right back. So making a setting, getting it gone, requires at least a week of testing.

I have yet to see a “fix” last a whole month. I have read countless claims of fixes. But never saw any replies about a fix sticking.

You can toy with framed windows in Hardware-Accelerated GPU Scheduling (HAGS)

I’ll try this one too.

But frankly, players are trying so many settings, and not rolling them back when its not a fix, that it becomes a heap pile of forgotten settings that may even contradict each other. After finding a “fix” it then needs to be tested on a fresh install of Windows with the rest of the settings at default to be able to say “this is it”.

Not a player who doesn’t respect the effort. No one has struck gold, yet.

I’ll give it a try.

Title: Re: Stutter
Post by: Vulcan on March 06, 2026, 08:12:12 PM
I miss the days when it was just about conflicting IRQ settings on expansion boards.
Title: Re: Stutter
Post by: Animl-AW on March 07, 2026, 10:05:05 AM
I miss the days when it was just about conflicting IRQ settings on expansion boards.

This one has a lot of skilled people baffled.

It did start after DX11.

But from what I understand DX is more stable than Vulkan.

I wish Windows had a OS geared for gaming. It’s becoming bloated.

Every approach is convincing, yet yield nothing.

I haven’t tried this yet

HT thinks its Nvidia
I think its DX/VR changes
Some think its IT
It goes on and on…
It’s like JFK conspiracies.

There are seriously skilled people scratching their heads.

I can make my system move faster to smooth it, yet not solve it.

At least like not many other games we have a work-around to use DX9.exe. It has other GUI issues but the game is smooth.

Honestly, I don’t think it has anything to do with HTC. You may find similar IT readings in any game that has the issue.

I found s new home and busy getting ready to move, but when I find time I’ll try this one too.

Wouldn’t surprise me if some 14 yr old figures it out, lol. If ever.
Title: Re: Stutter
Post by: Shane on March 07, 2026, 10:38:31 AM
This one has a lot of skilled people baffled.

It did start after DX11.


I can state with 100% certainty that these cyclic dx11 mini-warps only started after the switch to Frontier.  100%

I'm also 95% certain it started after some "fix" in routing was performed a few weeks after the move to Frontier.

And steely07 narrowed it down to a traffic control issue...
Title: Re: Stutter
Post by: Animl-AW on March 07, 2026, 11:45:01 AM
I can state with 100% certainty that these cyclic dx11 mini-warps only started after the switch to Frontier.  100%

I'm also 95% certain it started after some "fix" in routing was performed a few weeks after the move to Frontier.

And steely07 narrowed it down to a traffic control issue...

I totally get it. It is questionable for sure. However it throws me off when other games show the same thing, every 10 min.

Take notice. This tweak didn’t show a full fix on the chart, it seems to minimize it. They spikes are still there, just smaller. Much lime other tweaks I tried. Others showed the same thing, same era. We are forced to consider these factors. Its harder to solve things if we don’t. At this point, I can’t say anyone is wrong, nor that I’m right.

I can even go over board and think it could be a trunk system several ISPs travel through. I’m even considering toying with VPN to see if another path avoids it. So you may be right, but it could be wider than that. Remember, his chart shows the same thing you guys show. So we need to explain that.

HT is pretty damn savvy on IT stuff. His Server setup is almost worth as much as the game itself. I think it would make him happy to solve it. He’s not the type to just let it happen. He’d live to stop being blamed for it.

What would be nice is a data base where all players from all games enter details including locations and it would be easier to figure out. It’s not just us.

Frontier doesn’t own all the trunks they pass through. Not every player has the issue.

<shrug>
No way I can call anyone wrong, its a tough one.

Want a real IT challenge? Work on a production where 28 trucks of gear is networked to talk to each other without a single flaw. Because if there is one you’re fired. Every light you see, everything you hear, every pyro is networked to universes. If any of these guys played I’d have a whole team all over this.
Title: Re: Stutter
Post by: steely07 on March 07, 2026, 03:25:06 PM
I think it's a simple problem, consider

Same machine, same DX11 exe, 100% predictable 10 min stutter in MA, 100% no stutter in SEA2.

Same graphics drivers, same internet connection, same everything except a different HT game server.

So yeah...
Title: Re: Stutter
Post by: Animl-AW on March 07, 2026, 05:26:05 PM
I think it's a simple problem, consider

Same machine, same DX11 exe, 100% predictable 10 min stutter in MA, 100% no stutter in SEA2.

Same graphics drivers, same internet connection, same everything except a different HT game server.

So yeah...

I totally get that, so weird.
Title: Re: Stutter
Post by: Animl-AW on March 07, 2026, 05:45:16 PM
Passing thought. Sea2 may hold the answer for all online games with the issue
Title: Re: Stutter
Post by: CAV on March 12, 2026, 04:54:05 PM
Quote
I totally get it. It is questionable for sure. However it throws me off when other games show the same thing, every 10 min.

What screws me up is I only see it in Aceshigh.

I don't see it in IL-2, WT Sim mode, or Hell Let Loose.
And I certainly don't see it in iRacing, it would be very noticeable at Talladega in three wide pack of cars.

CAV
Title: Re: Stutter
Post by: Animl-AW on March 12, 2026, 05:19:05 PM
What screws me up is I only see it in Aceshigh.

I don't see it in IL-2, WT Sim mode, or Hell Let Loose.
And I certainly don't see it in iRacing, it would be very noticeable at Talladega in three wide pack of cars.

CAV
Msratch forums. Ither ppayers see it in other games, its global to some.
Title: Re: Stutter
Post by: Shane on March 12, 2026, 05:31:15 PM
Msratch forums. Ither ppayers see it in other games, its global to some.

The cyclic 10 min stutters are "global" across platforms, you say?   Nope - only happens in AH3, I play other games, watch videos, etc and none of those connections come with these stutters.

Yes, many people experience all kinds of connection or gfx issues, but the commonality we see in AH3 is DX11 is 10 mins, every 10 mins and only in certain arenas - SEA2 is free of them (and I would immediately notice in MNM if this issue was present.)

10 min cyclic - unique to AH3 DX11 certain arenas and started after the ISP switch to Frontier.
randoms - who knows, it's generally a cpu/gfx or connection issue that often has a solution.

Title: Re: Stutter
Post by: Animl-AW on March 12, 2026, 05:49:52 PM
The cyclic 10 min stutters are "global" across platforms, you say?   Nope - only happens in AH3, I play other games, watch videos, etc and none of those connections come with these stutters.

Yes, many people experience all kinds of connection or gfx issues, but the commonality we see in AH3 is DX11 is 10 mins, every 10 mins and only in certain arenas - SEA2 is free of them (and I would immediately notice in MNM if this issue was present.)

10 min cyclic - unique to AH3 DX11 certain arenas and started after the ISP switch to Frontier.
randoms - who knows, it's generally a cpu/gfx or connection issue that often has a solution.

For you, you are not others. The first post of thus thread shows it <shrug> i myself read post from other players in other games. A firmer AH play saw them in MSFS too. Probably machine specific
Title: Re: Stutter
Post by: Shane on March 12, 2026, 07:11:00 PM
For you, you are not others. The first post of thus thread shows it <shrug> i myself read post from other players in other games. A firmer AH play saw them in MSFS too. Probably machine specific

The 10 min cycle is NOT "machine specific," unless the machine in question belongs to Frontier or HTC.

Can you run dx11?   Do so and let us know if you experience the 10 min spikes or not..  then do it in sea2... report back your findings...

otherwise, you're just distracting from the commonality, whether it's recognized or not. 

As to whether HT will get around to investigating and fixing, who knows, but the issue has been narrowed down to dx11, specific arenas, starting after switch to Frontier.  Steely gave very good info about the port traffic...

The other non-10 min stutters ARE generally machine specific, yes, not disputing that.  The problem is you have machine specific people coming in offering invalid solutions to the 10-min stutter, which are very specific to AH. 

Show me another game with regular 10 min stutters.  I'll wait, probably too long, but....
Title: Re: Stutter
Post by: Animl-AW on March 13, 2026, 09:55:12 AM
Dude, I don’t want to argue with you. I’m just saying what I saw and read.This thread starts off with another game same issues. There is another thread if an MSFS player showing a “ fix” to the issue. I’m not saying anyone is wrong. But I can’t ignore what I’ve seen.

Two things can be true. Ya may have two problems here. Until we discover and cure the issue we just don’t know.

I never said you guys are wrong.

Last night, using DX9, the game did a hard lockup 4 times, not 10 min. The entire game froze solid for 3-4 sec. Never saw that one before.

Lke I said, two things can be true, meaning you’re not wrong.

‘M not going to get in a debate about this stuff.

Has anyone actually talked to HT about your discovery?
Title: Re: Stutter
Post by: Shane on March 13, 2026, 12:19:42 PM
Dude, I don’t want to argue with you. I’m just saying what I saw and read.This thread starts off with another game same issues. There is another thread if an
Has anyone actually talked to HT about your discovery?

I know you're <not> arguing, but people are bringing their machine specific solutions to a non-machine specific issue and you don't make the distinction.

Have you ran dx11 and timed the stutters in MA and their absence in SEA2?  Have you?
Title: Re: Stutter
Post by: Animl-AW on March 13, 2026, 12:35:31 PM
I know you're arguing, but people are bringing their machine specific solutions to a non-machine specific issue and you don't make the distinction.

Have you ran dx11 and timed the stutters in MA and their absence in SEA2?  Have you?

I have a chance to do that tonight. Be there or be square.

Again, and yet again, I’m not saying you’re wrong about servers. I saw what you guys proved. Why do you ignore its happening in other games too? It could be a common server settings mire than one game uses. There aren’t infinite settings.

There are some people here who don’t see it at all. We only hear from those that do. Whether some setting they have mask it, not every player is complaining.

Title: Re: Stutter
Post by: Shane on March 13, 2026, 12:42:49 PM
I have a chance to do that tonight. Be there or be square.

Again, and yet again, I’m not saying you’re wrong about servers. I saw what you guys proved. Why do you ignore its happening in other games too? It could be a common server settings mire than one game uses. There aren’t infinite settings.

There are some people here who don’t see it at all. We only hear from those that do. Whether some setting they have mask it, not every player is complaining.

sorry, meant to say *not* arguing...

Because the 10 min cyclic stutter is not present in other games? 

It's only with Ah3, DX11 and certain arenas... if it were global, we'd be experiencing it in SEA2 - we're not.  Nor does it matter if in flight or in tower doing nothing - it's just... there.

I do hope HT does at least see steely's work and take action on it.  Steely doesn't feel comfy calling about it and i'm not technical enough to explain it.

It would help if more people did the dx11 and 20-30 min observation it would help prove/disprove that it only affects dx11 and certain arenas.


Title: Re: Stutter
Post by: AKIron on March 13, 2026, 02:42:13 PM
I recently set up viewport replication in DCS. This is where you export a specific aircraft viewport to a monitor location (can even be a virtual monitor) and then replicate that viewport somewhere else. There's more than one reason to do this. For me I wanted a specific viewport to display in two locations and replication is the only way. After I got it working as I wanted I noticed an odd stuttering effect. One I hadn't seen before. I was ready to give up on the viewport replication when I decided to see if others were having the same problem. Not surprisingly they were but very surprisingly is the fix. It is related to vsync. They offered some changes that would resolve the issue allowing you to keep vsync on but I just turned it off. Problem solved.

I'm not trying to solve a specific AH problem. Just sharing what I've found in regards to stutter.
Title: Re: Stutter
Post by: AKIron on March 13, 2026, 02:53:06 PM
A 10 minute period seems to indicate something scheduled is kicking off and interfering. My first suspicion would be something locally in Windows. Update checks, virus memory scans, etc.... An ISP could be doing something to every connection on a scheduled basis too of course.
Title: Re: Stutter
Post by: Animl-AW on March 13, 2026, 02:55:28 PM
sorry, meant to say *not* arguing...

Because the 10 min cyclic stutter is not present in other games? 

It's only with Ah3, DX11 and certain arenas... if it were global, we'd be experiencing it in SEA2 - we're not.  Nor does it matter if in flight or in tower doing nothing - it's just... there.

I do hope HT does at least see steely's work and take action on it.  Steely doesn't feel comfy calling about it and i'm not technical enough to explain it.

It would help if more people did the dx11 and 20-30 min observation it would help prove/disprove that it only affects dx11 and certain arenas.

Mire testing is not required to prove its a DX11+ issue. We’ve known that for a long time. The cause is the issue. This is the first in a very long time that stumped me. So many false positives.

There may be some in other games who didn’t figure out the 10 mn segments, but they all have micro-stutters starting same era.

I may txt HT to look at it. But I would think the researchers would have done similar by now. But, I get it. He may have already read it.

Troubleshooting  requires an open mind. I’m just trying to maintain that.
Title: Re: Stutter
Post by: Animl-AW on March 13, 2026, 03:02:14 PM
A 10 minute period seems to indicate something scheduled is kicking off and interfering. My first suspicion would be something locally in Windows. Update checks, virus memory scans, etc.... An ISP could be doing something to every connection on a scheduled basis too of course.

I’ve totally been on this path. It could be a server timed event too, like a cheat scan, he would never talk about that. It just has the feel of an intensional event. Such a round number to not be. Not 6,7 or 9 increment, but a perfect 10.
Title: Re: Stutter
Post by: AKIron on March 13, 2026, 03:03:02 PM
If you haven't turned off power management for each USB device stop what you're doing and do that now.
Title: Re: Stutter
Post by: Shane on March 13, 2026, 03:10:14 PM
If you haven't turned off power management for each USB device stop what you're doing and do that now.

Read this and you'll be up to date on all the things we've done trying to address this non-machine specific issue (this thread doesn't include animl's numerous tweaks as we've crossed them off being machine specific solutions.)

Steely07 really narrowed it down and has been trying to get others to help confirm it.

https://bbs.hitechcreations.com/smf/index.php/topic,412093.0.html
Title: Re: Stutter
Post by: Animl-AW on March 13, 2026, 03:19:43 PM
Weird thing about some tweaks, they actually worked, for a short time, then bam right back again. That’s cosmic.

My question is why don’t all players see it?
Why do other games have similar?
Why was plastic fruit invented?
Title: Re: Stutter
Post by: Shane on March 13, 2026, 03:44:04 PM
Weird thing about some tweaks, they actually worked, for a short time, then bam right back again. That’s cosmic.

My question is why don’t all players see it?
Why do other games have similar?
Why was plastic fruit invented?

Many accept it as... it just is. I was at that point. Steely07 took it further and here we are, close to a possible solution...

Some may have multiple issues, including the dx11 stutter (this is where the 10 min cycle is crucial as an identifier) and haven't figured there are multiple issues. This is where all the machine specific fixes are helpful as they narrow it down to that 10 min cycle.

I've not experienced it other than AH3, DX11, MA  (I'll go check some other arenas as there are 2 or 3 servers, but I'm pretty sure the results will be consistent, yes here, not there, based on server. See above multiple issues - it really comes down to that 10 min cycle.

If you can run that program steely07 mentioned it would help the narrow the technical part of this - that port that seems to be the culprit, or something in that stream.
Title: Re: Stutter
Post by: AKIron on March 13, 2026, 03:54:13 PM
Read this and you'll be up to date on all the things we've done trying to address this non-machine specific issue (this thread doesn't include animl's numerous tweaks as we've crossed them off being machine specific solutions.)

Steely07 really narrowed it down and has been trying to get others to help confirm it.

https://bbs.hitechcreations.com/smf/index.php/topic,412093.0.html

Interesting. Might help to isolate further if two people can capture and time stamp to see if the drops are coincident.
Title: Re: Stutter
Post by: AKIron on March 13, 2026, 03:58:51 PM
If the drops are coincident that would seem to imply a single piece of hardware. If they are not then it could be something in the way Frontier is handling the sessions or something locally triggering it still.
Title: Re: Stutter
Post by: Animl-AW on March 13, 2026, 04:19:57 PM
If the drops are coincident that would seem to imply a single piece of hardware. If they are not then it could be something in the way Frontier is handling the sessions or something locally triggering it still.

We’ve determined the timing starts when the player enters the MA. They probably won’t match time stamps.. still worth testing just in case.
Title: Re: Stutter
Post by: steely07 on March 13, 2026, 04:27:20 PM
Thank you Shane for trying to keep this bunch of cats that we are on track hehe :)

I can confirm that the 10 min timer starts when you land in the tower in the MA after logging in, and it's your own timer, not a server-wide one, each player will be on their own 10 min schedule, thiis would actually be more evidence that it's to do with each player's "session" or connection to the game server I think

I'm going to start agitating for FSO to be held in SEA2, as we've (9GIAP) lost 2 airframes to stutter when landing in the last 2 frames, and there's no need for it at all.

Steely
Title: Re: Stutter
Post by: Shane on March 13, 2026, 04:30:22 PM
We’ve determined the timing starts when the player enters the MA.

I've timed it on numerous occasions, 10 mins from entry, regardless of the minute mark.  3:01 3:11 3:21    7:47 7:57 8:07  11:24 11:34 11:44  you get the idea.

I do still infrequently (less than once a week maybe) get a connection burp, which displays a much different spike and visual pattern.

heh, herding cats... yeah, I get there are other issues, but they aren't MINE!  :noid :rofl
Title: Re: Stutter
Post by: AKIron on March 13, 2026, 04:51:13 PM
I was referring to a TCP session but certainly could be broader. I haven't read everything but since Frontier was mentioned (and I know HT uses it) does this 10 minute drop apply to everyone or just those who do or don't use Frontier as their own ISP? I use Frontier and could not duplicate the slow download of the large install file some were having trouble with.
Title: Re: Stutter
Post by: AKIron on March 13, 2026, 04:55:45 PM
Frontier may treat traffic from other sources differently than it treats internal traffic. Of course I'm not sure a client using a Frontier connection won't route through other networks before coming back to Frontier. Since I'm near Dallas and use Frontier it's likely my traffic stays within the Frontier owned network.
Title: Re: Stutter
Post by: AKIron on March 13, 2026, 04:57:29 PM
Well, Verizon now.
Title: Re: Stutter
Post by: Animl-AW on March 13, 2026, 06:27:17 PM
Frontier may treat traffic from other sources differently than it treats internal traffic. Of course I'm not sure a client using a Frontier connection won't route through other networks before coming back to Frontier. Since I'm near Dallas and use Frontier it's likely my traffic stays within the Frontier owned network.

Other trunk systems are used by many isp. They don’t own or manage every one the signal passes through. You can even be rerouted through another one if it reaches capacity or has tech issues. The way I remember understanding

Frontier doesn’t even exist up here that I know of. So comcast is used to stream it to frontier for me. I don’t hit frontier until it hits tx, the way I read it. And then it coughs blood in tracert. Drastic change. From 45 to 225 and a lot of timeouts.

The 10 min setting may actually be in the game itself.

I hope to make FSO and try DX11 there, then try the other events arenas.

It could be server it could be game. We don’t know what we don’t know. HT COULD ckear up some of these questions. It’s important to include his knowledge.
Title: Re: Stutter
Post by: AKIron on March 14, 2026, 09:59:39 AM
I like the bigger MFDs on the side in addition to on the lower touch monitor. Think I have a handle on the viewports and Helios replication. Anyone needs help/advice lemme know. After turning off vsync I notice no impact on perfomance.

(https://i.postimg.cc/PN0nW6Yt/helios.png) (https://postimg.cc/PN0nW6Yt)

Title: Re: Stutter
Post by: AKIron on April 16, 2026, 10:21:48 AM